This chapter discusses system modeling and different types of models used, including:
- Context models which illustrate the operational context of a system.
- Interaction models which model interactions between a system and its environment.
- Structural models which display the organization of a system's components.
- Behavioral models which model a system's dynamic behavior in response to events or data.
- Model-driven engineering is discussed as an approach where models rather than code are the primary outputs.
1) The document discusses complexity in software systems and the object model approach to managing complexity. Complex software systems have many interrelated parts and long lifespans.
2) The object model approach uses principles like abstraction, encapsulation, modularity, hierarchy and typing to organize a software system. Classes define common structure and behavior for objects.
3) Objects have state, behavior and identity according to their class. Relationships like aggregation and inheritance define relationships among classes and objects.
User Interface Design in Software Engineering SE15koolkampus
The document discusses principles of user interface design including interaction styles, information presentation, user support, and evaluation. It covers topics such as direct manipulation, menu selection, command languages, using color and graphics effectively, designing helpful error messages and documentation, and evaluating interfaces against usability specifications. The goal is to provide user-centered interfaces that are logical, consistent, and help users recover from errors.
Object-oriented analysis and design (OOAD) is a popular approach for analyzing, designing, and developing applications using the object-oriented paradigm. It involves modeling a system as a group of interacting objects at various levels of abstraction. Key concepts in OOAD include objects, classes, attributes, methods, encapsulation, inheritance, polymorphism, and relationships like association, aggregation, and composition. Common OOAD techniques include use case diagrams, which show interactions between actors and the system, and class diagrams, which describe the structure and behavior of system objects and their relationships.
Prototyping involves rapidly developing an initial version of a system to validate requirements and gain user feedback. There are two main approaches - evolutionary prototyping iteratively develops prototypes into the final system, while throw-away prototyping discards the prototype after validating requirements. Rapid prototyping techniques include using high-level languages, database programming, and component reuse to quickly develop initial versions. User interface prototyping is also important to get early user input on look and feel.
The document discusses software architecture documentation. It provides goals for architecture documentation, including presenting common views, defining stakeholders, identifying their concerns, and defining what and how to document. It also discusses the scope of the documentation. Finally, it discusses different approaches to software architecture documentation, including the Rational Unified Process (RUP) and Software Engineering Institute (SEI) methods. The document aims to provide guidance on effective software architecture documentation.
The document discusses architectural design and various architectural concepts. It covers topics like architectural design decisions, architectural views using different models, common architectural patterns like MVC and layered architectures, application architectures, and how architectural design is concerned with organizing a software system and identifying its main structural components and relationships.
The document summarizes topics related to real-time software engineering including embedded system design, architectural patterns for real-time software, timing analysis, and real-time operating systems. It discusses key characteristics of embedded systems like responsiveness, the need to respond to stimuli within specified time constraints, and how real-time systems are often modeled as cooperating processes controlled by a real-time executive. The document also outlines common architectural patterns for real-time systems including observe and react, environmental control, and process pipeline.
This document provides an overview of software architecture. It defines software architecture as the set of structures needed to reason about a computing system, including elements, relations among them, and their properties. Good architecture is important as poor design decisions can lead to project cancellation. It also discusses the differences between architecture and design. Additionally, it describes why documenting architecture is important to allow stakeholders to use it effectively. Finally, it briefly introduces the Model-View-Controller pattern used in web development to separate user interface, data, and application logic.
Sequence diagrams show interactions between objects over time and are preferable to collaboration diagrams when there are several interactions involved in a behavior or the sequence of interactions gets complicated. Sequence diagrams layout symbols representing objects and their interactions along a y-axis representing time. For example, a purchase operation might involve charging a customer's account, removing an item from inventory, and creating a shipping order when the item arrives. Asynchronous messages allow objects to continue operating immediately after issuing a message rather than waiting for a response.
The document discusses architectural styles and decomposition techniques for software systems. It describes layering and tiering as basic decomposition approaches, with layers representing different levels of abstraction and tiers representing peer modules within the same layer. Several common architectural styles are then introduced, including pipes and filters, repository, client/server, model-view-controller, service-oriented, and peer-to-peer. Closed and open layered architectures are contrasted, and examples of layered systems like virtual machines and the OSI model are provided. Finally, the document notes that complete decompositions often involve both layering and partitioning techniques.
This document provides an overview of the Unified Modeling Language (UML) including its building blocks, diagrams, and the Rational Unified Process (RUP) methodology. It defines UML, explains its advantages for visualizing, specifying, and constructing systems. It describes the different types of UML elements including structural things like classes and interfaces, behavioral things like interactions and state machines, and grouping and annotational things. It also outlines the different UML diagrams for modeling a system from various perspectives and the four phases of the iterative RUP methodology.
This document discusses various software metrics that can be used for software estimation, quality assurance, and maintenance. It describes black box metrics like function points and COCOMO, which focus on program functionality without examining internal structure. It also covers white box metrics, including lines of code, Halstead's software science, and McCabe's cyclomatic complexity, which measure internal program properties. Finally, it discusses using metrics like change rates and effort adjustment factors to estimate software maintenance costs.
UML deployment diagrams show the physical deployment of software components across hardware infrastructure. They depict the hardware elements like processors and devices, the software installed on each processor, and how the components connect. Deployment diagrams are created during system implementation to layout the physical architecture and are useful for embedded, client-server, and distributed systems to distinguish interfaces from data and host multiple software versions across servers.
Architecture Design in Software Engineeringcricket2ime
The document discusses various concepts related to software architecture design. It describes that architecture design identifies subsystems and their interactions early in the design process. It involves decomposing a system, determining component responsibilities, and how components communicate and work together. The document outlines different architectural styles like shared repository, client-server, and layered models. It also discusses design decisions, modular decomposition approaches like function-oriented and object-oriented, and control styles like centralized and event-based control.
The 4+1 view model provides a framework for documenting software architecture using multiple views. It addresses the different concerns of various stakeholders. The 4+1 view model includes logical, process, development, physical views plus a use case view. Each view is described from the perspective of different stakeholders and uses various UML diagrams. The views are interconnected and together provide a comprehensive architectural description of the system.
The document discusses software products and product engineering. It defines software products as generic systems that provide functionality to a range of customers, from business systems to personal apps. Product engineering methods have evolved from custom software engineering techniques. The key aspects of product development are that there is no external customer generating requirements, and rapid delivery is important to capture the market. Product managers are responsible for planning, development, and marketing software products throughout their lifecycle.
The document provides an overview of software architecture. It discusses software architecture versus design, architectural styles like layered and pipe-and-filter styles, software connectors like coordinators and adapters, and using architecture for project management, development and testing. Architectural styles from different domains like buildings are presented as analogies for software architecture styles. The benefits of architectural styles for explaining a system's structure and enabling development of system families are highlighted.
This document provides an introduction to software design principles and methods. It discusses the overall goal of teaching a systematic and repeatable approach to software architecture design. Key topics covered include software products and design, abstraction and modeling, different types of design, the role of design in the software lifecycle, and an introduction to the Agile software engineering design method. The document provides definitions and explanations of important software design concepts.
Architectural Styles and Case Studies, Software architecture ,unit–2Sudarshan Dhondaley
Architectural styles; Pipes and filters; Data abstraction and object-oriented organization; Event-based, implicit invocation; Layered systems; Repositories; Interpreters; Process control; Other familiar architectures; Heterogeneous architectures. Case Studies: Keyword in Context; Instrumentation software; Mobile robotics; Cruise control; three vignettes in mixed style.
UML (Unified Modeling Language) is a standard modeling language used to specify, visualize, and document software systems. It uses graphical notations to model structural and behavioral aspects of a system. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, and state diagrams. Use case diagrams model user interactions, class diagrams show system entities and relationships, sequence diagrams visualize object interactions over time, and state diagrams depict object states and transitions. UML aims to simplify the complex process of software design through standardized modeling.
State chart diagrams define the different states an object can be in during its lifetime, and how it transitions between states in response to events. They are useful for modeling reactive systems by describing the flow of control from one state to another. The key elements are initial and final states, states represented by rectangles, and transitions between states indicated by arrows. State chart diagrams are used to model the dynamic behavior and lifetime of objects in a system and identify the events that trigger state changes.
The document discusses chapter 7 of a software engineering textbook which covers design and implementation. It begins by outlining the topics to be covered, including object-oriented design using UML, design patterns, and implementation issues. It then discusses the software design and implementation process, considerations around building versus buying systems, and approaches to object-oriented design using UML.
Unit 4 discusses object oriented design processes and axioms. The key points are:
1. The object oriented design process involves defining classes, methods, attributes and associations, applying design axioms to refine UML diagrams, and testing design through prototypes and use cases.
2. There are two main axioms - maintaining independence of components and minimizing information content.
3. Corollaries derived from the axioms include uncoupled design with less information, single purpose classes, large number of small reusable classes, strong mapping from analysis to implementation, standardization, and inheritance-based design.
The document discusses agile software development methods. It covers topics like agile methods, techniques, and project management. Agile development aims to rapidly develop and deliver working software through iterative processes, customer collaboration, and responding to changing requirements. Extreme programming (XP) is an influential agile method that uses practices like test-driven development, pair programming, frequent refactoring, and user stories for requirements specification. The key principles of agile methods are also outlined.
Understanding operating systems 5th ed ch01BarrBoy
The document provides an overview of operating systems, describing their basic functions and evolution over time. It discusses the four main subsystem managers that work together to control hardware, memory, processors, devices and files. Operating systems have evolved from large mainframes to support various hardware from mobile devices to supercomputers, and different types including batch, interactive, real-time and embedded systems. The history and increasing complexity of operating systems is also summarized.
This document discusses object-oriented system design and modeling. It introduces key concepts like object-oriented principles, the software development lifecycle, and UML modeling. It explains that object-oriented concepts are widely used in software solution design across domains. Skilled professionals with a strong foundation in object-oriented design are needed to fulfill increasing requirements. The document then covers stages of software development like analysis, design, and implementation. It also discusses phases of object-oriented development like analysis, design, and self-contained objects and classes.
UML (Unified Modeling Language) is a standard language for modeling software systems. It provides notation for visualizing, specifying, constructing and documenting software artifacts. The key components of UML include classes, attributes, operations, relationships, and diagrams. Common UML diagrams are use case diagrams, class diagrams, sequence diagrams, and deployment diagrams. UML is widely used for object-oriented analysis and design. It helps model the problem domain, visualize the system design, and document implementation.
This document provides an overview of software architecture. It defines software architecture as the set of structures needed to reason about a computing system, including elements, relations among them, and their properties. Good architecture is important as poor design decisions can lead to project cancellation. It also discusses the differences between architecture and design. Additionally, it describes why documenting architecture is important to allow stakeholders to use it effectively. Finally, it briefly introduces the Model-View-Controller pattern used in web development to separate user interface, data, and application logic.
Sequence diagrams show interactions between objects over time and are preferable to collaboration diagrams when there are several interactions involved in a behavior or the sequence of interactions gets complicated. Sequence diagrams layout symbols representing objects and their interactions along a y-axis representing time. For example, a purchase operation might involve charging a customer's account, removing an item from inventory, and creating a shipping order when the item arrives. Asynchronous messages allow objects to continue operating immediately after issuing a message rather than waiting for a response.
The document discusses architectural styles and decomposition techniques for software systems. It describes layering and tiering as basic decomposition approaches, with layers representing different levels of abstraction and tiers representing peer modules within the same layer. Several common architectural styles are then introduced, including pipes and filters, repository, client/server, model-view-controller, service-oriented, and peer-to-peer. Closed and open layered architectures are contrasted, and examples of layered systems like virtual machines and the OSI model are provided. Finally, the document notes that complete decompositions often involve both layering and partitioning techniques.
This document provides an overview of the Unified Modeling Language (UML) including its building blocks, diagrams, and the Rational Unified Process (RUP) methodology. It defines UML, explains its advantages for visualizing, specifying, and constructing systems. It describes the different types of UML elements including structural things like classes and interfaces, behavioral things like interactions and state machines, and grouping and annotational things. It also outlines the different UML diagrams for modeling a system from various perspectives and the four phases of the iterative RUP methodology.
This document discusses various software metrics that can be used for software estimation, quality assurance, and maintenance. It describes black box metrics like function points and COCOMO, which focus on program functionality without examining internal structure. It also covers white box metrics, including lines of code, Halstead's software science, and McCabe's cyclomatic complexity, which measure internal program properties. Finally, it discusses using metrics like change rates and effort adjustment factors to estimate software maintenance costs.
UML deployment diagrams show the physical deployment of software components across hardware infrastructure. They depict the hardware elements like processors and devices, the software installed on each processor, and how the components connect. Deployment diagrams are created during system implementation to layout the physical architecture and are useful for embedded, client-server, and distributed systems to distinguish interfaces from data and host multiple software versions across servers.
Architecture Design in Software Engineeringcricket2ime
The document discusses various concepts related to software architecture design. It describes that architecture design identifies subsystems and their interactions early in the design process. It involves decomposing a system, determining component responsibilities, and how components communicate and work together. The document outlines different architectural styles like shared repository, client-server, and layered models. It also discusses design decisions, modular decomposition approaches like function-oriented and object-oriented, and control styles like centralized and event-based control.
The 4+1 view model provides a framework for documenting software architecture using multiple views. It addresses the different concerns of various stakeholders. The 4+1 view model includes logical, process, development, physical views plus a use case view. Each view is described from the perspective of different stakeholders and uses various UML diagrams. The views are interconnected and together provide a comprehensive architectural description of the system.
The document discusses software products and product engineering. It defines software products as generic systems that provide functionality to a range of customers, from business systems to personal apps. Product engineering methods have evolved from custom software engineering techniques. The key aspects of product development are that there is no external customer generating requirements, and rapid delivery is important to capture the market. Product managers are responsible for planning, development, and marketing software products throughout their lifecycle.
The document provides an overview of software architecture. It discusses software architecture versus design, architectural styles like layered and pipe-and-filter styles, software connectors like coordinators and adapters, and using architecture for project management, development and testing. Architectural styles from different domains like buildings are presented as analogies for software architecture styles. The benefits of architectural styles for explaining a system's structure and enabling development of system families are highlighted.
This document provides an introduction to software design principles and methods. It discusses the overall goal of teaching a systematic and repeatable approach to software architecture design. Key topics covered include software products and design, abstraction and modeling, different types of design, the role of design in the software lifecycle, and an introduction to the Agile software engineering design method. The document provides definitions and explanations of important software design concepts.
Architectural Styles and Case Studies, Software architecture ,unit–2Sudarshan Dhondaley
Architectural styles; Pipes and filters; Data abstraction and object-oriented organization; Event-based, implicit invocation; Layered systems; Repositories; Interpreters; Process control; Other familiar architectures; Heterogeneous architectures. Case Studies: Keyword in Context; Instrumentation software; Mobile robotics; Cruise control; three vignettes in mixed style.
UML (Unified Modeling Language) is a standard modeling language used to specify, visualize, and document software systems. It uses graphical notations to model structural and behavioral aspects of a system. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, and state diagrams. Use case diagrams model user interactions, class diagrams show system entities and relationships, sequence diagrams visualize object interactions over time, and state diagrams depict object states and transitions. UML aims to simplify the complex process of software design through standardized modeling.
State chart diagrams define the different states an object can be in during its lifetime, and how it transitions between states in response to events. They are useful for modeling reactive systems by describing the flow of control from one state to another. The key elements are initial and final states, states represented by rectangles, and transitions between states indicated by arrows. State chart diagrams are used to model the dynamic behavior and lifetime of objects in a system and identify the events that trigger state changes.
The document discusses chapter 7 of a software engineering textbook which covers design and implementation. It begins by outlining the topics to be covered, including object-oriented design using UML, design patterns, and implementation issues. It then discusses the software design and implementation process, considerations around building versus buying systems, and approaches to object-oriented design using UML.
Unit 4 discusses object oriented design processes and axioms. The key points are:
1. The object oriented design process involves defining classes, methods, attributes and associations, applying design axioms to refine UML diagrams, and testing design through prototypes and use cases.
2. There are two main axioms - maintaining independence of components and minimizing information content.
3. Corollaries derived from the axioms include uncoupled design with less information, single purpose classes, large number of small reusable classes, strong mapping from analysis to implementation, standardization, and inheritance-based design.
The document discusses agile software development methods. It covers topics like agile methods, techniques, and project management. Agile development aims to rapidly develop and deliver working software through iterative processes, customer collaboration, and responding to changing requirements. Extreme programming (XP) is an influential agile method that uses practices like test-driven development, pair programming, frequent refactoring, and user stories for requirements specification. The key principles of agile methods are also outlined.
Understanding operating systems 5th ed ch01BarrBoy
The document provides an overview of operating systems, describing their basic functions and evolution over time. It discusses the four main subsystem managers that work together to control hardware, memory, processors, devices and files. Operating systems have evolved from large mainframes to support various hardware from mobile devices to supercomputers, and different types including batch, interactive, real-time and embedded systems. The history and increasing complexity of operating systems is also summarized.
This document discusses object-oriented system design and modeling. It introduces key concepts like object-oriented principles, the software development lifecycle, and UML modeling. It explains that object-oriented concepts are widely used in software solution design across domains. Skilled professionals with a strong foundation in object-oriented design are needed to fulfill increasing requirements. The document then covers stages of software development like analysis, design, and implementation. It also discusses phases of object-oriented development like analysis, design, and self-contained objects and classes.
UML (Unified Modeling Language) is a standard language for modeling software systems. It provides notation for visualizing, specifying, constructing and documenting software artifacts. The key components of UML include classes, attributes, operations, relationships, and diagrams. Common UML diagrams are use case diagrams, class diagrams, sequence diagrams, and deployment diagrams. UML is widely used for object-oriented analysis and design. It helps model the problem domain, visualize the system design, and document implementation.
OOAD Part A Question with answer and Part B & C questions.
References :
1) Previous University Questions.
2) Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development by Craig Larman.
3) Google search engine for text and images.
Workshop on Basics of Software Engineering (DFD, UML and Project Culture)Dr Sukhpal Singh Gill
Three days workshop on Basics of Software Engineering at Thapar University, Patiala on 7th-9th, 2013. Workshop on Basics of Software Engineering (DFD, UML and Project Culture)
Materi yang ada pada slide ini berisi :
Pengenalan UML Sebagai Alat Bantu Pemodelan Pada Pembangunan Perangkat Lunak Menggunakan Pendekatan Analisis dan Desain Berorientasi Objek
Notasi, Semantik, dan Stereotype Pada UML
Komponen pada UML (Use Case View, Logical View, Physical View, dan Process View)
Pengenalan Use Case Diagram sebagai Use Case View Pada UML
Penjelasan Aktor, Generalisasi Aktor, dan Use Case
Penjelasan Use Case Scenario
Use Case Refinement (Relasi Include, Extends, dan Generalisasi Use Case)
----------------------------------------------------------------------
Keep in touch with me in :
Twitter : https://twitter.com/rizkiadam_1991
Email : [email protected]
IG : @rizkiadamkurniawan
Module3 - Object Oriented Analysis & Functional Model.pdfGerard Alba
This document provides an overview of Module 3 which covers object-oriented analysis and design (OOAD) and the functional model. It discusses how OOAD uses the Unified Modeling Language (UML) to represent different components and interactions of a software system through various diagrams. Specifically, it explains that Module 3 will focus on the functional model, which illustrates system functionality and user interactions, while Modules 4-6 will cover the dynamic and static models. The document also distinguishes between analysis, which understands system requirements, and design, which produces specifications to be implemented.
This document discusses object-oriented modeling and design. It provides an overview of key concepts in object-oriented thinking like objects, classes, polymorphism, and inheritance. It also describes object-oriented methodology, including analysis, system design, object design, and implementation. Additionally, it discusses object modeling technique (OMT) and the unified modeling language (UML), including the four main views (use case view, design view, process view, and implementation view) used in UML architecture.
This document discusses different design methods and views used in software architecture and development processes. It describes procedural, structural and object-oriented design methods. It also discusses the 4+1 view model, which separates an architecture into 5 views - logical, process, development, physical and use case views. Finally, it summarizes the Unified Process (UP), which is an iterative software development process consisting of inception, elaboration, construction and transition phases focused on requirements, analysis, design, implementation and testing workflows.
The document discusses Unified Modeling Language (UML) which is a standard language used to specify, visualize, construct and document software systems. UML helps visualize a system, specify its structure and behavior, provide a template for construction and means of documentation. It includes various diagram types like class, sequence, use case diagrams to model different aspects of a system.
The document provides an overview of software modeling and design methods. It discusses the evolution of modeling approaches like object-oriented analysis and design (OOA/OOD), concurrent and distributed design methods. It also introduces the Unified Modeling Language (UML) and the Unified Software Development Process (USDP). The key advantages of modeling are improved productivity, reduced defects, improved understandability and maintainability. Modeling approaches like OOA/OOD view a system as interacting objects that accomplish tasks.
This document provides course notes on software architecture. It begins with an overview of the course and its modules. Module 1 covers UML architecture diagrams, including Kruchten's 4+1 View Model (logical, process, development, physical views and scenarios). It describes component diagrams, package diagrams, deployment diagrams, and activity diagrams. Module 2 will cover architectural styles like layered systems and pipes and filters. Module 3 discusses quality attributes, architecture analysis, trade-off analysis, and product lines.
This document provides course notes on software architecture. It begins with an overview of the course and its modules. Module 1 covers UML architecture diagrams, including Kruchten's 4+1 View Model (logical, process, development, physical views and scenarios). It describes component diagrams, package diagrams, deployment diagrams, and activity diagrams. Module 2 will cover architectural styles like layered systems and pipes and filters. Module 3 discusses quality attributes, architecture analysis, trade-off analysis, and product lines.
This document provides course notes on software architecture. It begins with an overview of the course and its modules. Module 1 covers UML architecture diagrams, including Kruchten's 4+1 View Model (logical, process, development, physical views and scenarios). It describes component diagrams, package diagrams, deployment diagrams, and activity diagrams. Module 2 will cover architectural styles like layered systems and pipes and filters. Module 3 discusses quality attributes, architecture analysis, trade-off analysis, and product lines.
UML was developed to standardize object-oriented modeling notations. It consolidated techniques like OMT, OOSE, and the Booch Methodology. UML provides multiple views (diagrams) to model a system, including structural, behavioral, implementation, and environmental views. Common UML diagrams are use case diagrams, which model functionality from the user's perspective, and class diagrams, which show system structure.
Design and Implementation in Software EngineeringKourosh Sajjadi
These slides were presented to the software engineering class held in IAUN. The main context is provided from the "Software Engineering" book authored by Sommerville.
Most of the icons used in the slides are provided in the flaticon.com website.
Thanks to our professor Habib Seifzadeh.
A cooperation with Mohammad Mostajeran.
Assignment 1 SYD601 2012 rick_danby completed with audioRickNZ
The document provides an overview of object-oriented systems development. It discusses object-oriented analysis, design, and programming. It covers key concepts like classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It also discusses the unified process, a popular iterative software development process, and its four phases: inception, elaboration, construction, and transition.
The document discusses object-oriented system development and modeling. It covers topics like:
1. The main stages of traditional system development life cycles like requirements, analysis, design, implementation, and installation. As well as common life cycle models like waterfall, V-model, spiral, and prototyping.
2. Phases of object-oriented development focus on the state of the system rather than activities, including inception, elaboration, construction, and transition.
3. Modeling techniques for object-oriented systems including the Unified Modeling Language (UML), Rational Unified Process (RUP), abstraction, decomposition, and class-responsibility-collaboration (CRC) cards.
4
SE - Lecture 3 - Software Tools n Environment.pptxTangZhiSiang
This document provides an overview of software engineering tools and the unified process. It discusses component-based development tools, object-oriented software development tools, and tools used in the unified process. Specifically, it describes the unified modeling language (UML) and its use of diagrams for software modeling, including class, sequence, state, activity, component, deployment, and use case diagrams. It also summarizes the rational unified process framework.
HCL Nomad Web – Best Practices and Managing Multiuser Environmentspanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-nomad-web-best-practices-and-managing-multiuser-environments/
HCL Nomad Web is heralded as the next generation of the HCL Notes client, offering numerous advantages such as eliminating the need for packaging, distribution, and installation. Nomad Web client upgrades will be installed “automatically” in the background. This significantly reduces the administrative footprint compared to traditional HCL Notes clients. However, troubleshooting issues in Nomad Web present unique challenges compared to the Notes client.
Join Christoph and Marc as they demonstrate how to simplify the troubleshooting process in HCL Nomad Web, ensuring a smoother and more efficient user experience.
In this webinar, we will explore effective strategies for diagnosing and resolving common problems in HCL Nomad Web, including
- Accessing the console
- Locating and interpreting log files
- Accessing the data folder within the browser’s cache (using OPFS)
- Understand the difference between single- and multi-user scenarios
- Utilizing Client Clocking
Linux Support for SMARC: How Toradex Empowers Embedded DevelopersToradex
Toradex brings robust Linux support to SMARC (Smart Mobility Architecture), ensuring high performance and long-term reliability for embedded applications. Here’s how:
• Optimized Torizon OS & Yocto Support – Toradex provides Torizon OS, a Debian-based easy-to-use platform, and Yocto BSPs for customized Linux images on SMARC modules.
• Seamless Integration with i.MX 8M Plus and i.MX 95 – Toradex SMARC solutions leverage NXP’s i.MX 8 M Plus and i.MX 95 SoCs, delivering power efficiency and AI-ready performance.
• Secure and Reliable – With Secure Boot, over-the-air (OTA) updates, and LTS kernel support, Toradex ensures industrial-grade security and longevity.
• Containerized Workflows for AI & IoT – Support for Docker, ROS, and real-time Linux enables scalable AI, ML, and IoT applications.
• Strong Ecosystem & Developer Support – Toradex offers comprehensive documentation, developer tools, and dedicated support, accelerating time-to-market.
With Toradex’s Linux support for SMARC, developers get a scalable, secure, and high-performance solution for industrial, medical, and AI-driven applications.
Do you have a specific project or application in mind where you're considering SMARC? We can help with Free Compatibility Check and help you with quick time-to-market
For more information: https://www.toradex.com/computer-on-modules/smarc-arm-family
Massive Power Outage Hits Spain, Portugal, and France: Causes, Impact, and On...Aqusag Technologies
In late April 2025, a significant portion of Europe, particularly Spain, Portugal, and parts of southern France, experienced widespread, rolling power outages that continue to affect millions of residents, businesses, and infrastructure systems.
#StandardsGoals for 2025: Standards & certification roundup - Tech Forum 2025BookNet Canada
Book industry standards are evolving rapidly. In the first part of this session, we’ll share an overview of key developments from 2024 and the early months of 2025. Then, BookNet’s resident standards expert, Tom Richardson, and CEO, Lauren Stewart, have a forward-looking conversation about what’s next.
Link to recording, transcript, and accompanying resource: https://bnctechforum.ca/sessions/standardsgoals-for-2025-standards-certification-roundup/
Presented by BookNet Canada on May 6, 2025 with support from the Department of Canadian Heritage.
Quantum Computing Quick Research Guide by Arthur MorganArthur Morgan
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
100% human made.
DevOpsDays Atlanta 2025 - Building 10x Development Organizations.pptxJustin Reock
Building 10x Organizations with Modern Productivity Metrics
10x developers may be a myth, but 10x organizations are very real, as proven by the influential study performed in the 1980s, ‘The Coding War Games.’
Right now, here in early 2025, we seem to be experiencing YAPP (Yet Another Productivity Philosophy), and that philosophy is converging on developer experience. It seems that with every new method we invent for the delivery of products, whether physical or virtual, we reinvent productivity philosophies to go alongside them.
But which of these approaches actually work? DORA? SPACE? DevEx? What should we invest in and create urgency behind today, so that we don’t find ourselves having the same discussion again in a decade?
Book industry standards are evolving rapidly. In the first part of this session, we’ll share an overview of key developments from 2024 and the early months of 2025. Then, BookNet’s resident standards expert, Tom Richardson, and CEO, Lauren Stewart, have a forward-looking conversation about what’s next.
Link to recording, presentation slides, and accompanying resource: https://bnctechforum.ca/sessions/standardsgoals-for-2025-standards-certification-roundup/
Presented by BookNet Canada on May 6, 2025 with support from the Department of Canadian Heritage.
Designing Low-Latency Systems with Rust and ScyllaDB: An Architectural Deep DiveScyllaDB
Want to learn practical tips for designing systems that can scale efficiently without compromising speed?
Join us for a workshop where we’ll address these challenges head-on and explore how to architect low-latency systems using Rust. During this free interactive workshop oriented for developers, engineers, and architects, we’ll cover how Rust’s unique language features and the Tokio async runtime enable high-performance application development.
As you explore key principles of designing low-latency systems with Rust, you will learn how to:
- Create and compile a real-world app with Rust
- Connect the application to ScyllaDB (NoSQL data store)
- Negotiate tradeoffs related to data modeling and querying
- Manage and monitor the database for consistently low latencies
Generative Artificial Intelligence (GenAI) in BusinessDr. Tathagat Varma
My talk for the Indian School of Business (ISB) Emerging Leaders Program Cohort 9. In this talk, I discussed key issues around adoption of GenAI in business - benefits, opportunities and limitations. I also discussed how my research on Theory of Cognitive Chasms helps address some of these issues
Procurement Insights Cost To Value Guide.pptxJon Hansen
Procurement Insights integrated Historic Procurement Industry Archives, serves as a powerful complement — not a competitor — to other procurement industry firms. It fills critical gaps in depth, agility, and contextual insight that most traditional analyst and association models overlook.
Learn more about this value- driven proprietary service offering here.
This is the keynote of the Into the Box conference, highlighting the release of the BoxLang JVM language, its key enhancements, and its vision for the future.
Technology Trends in 2025: AI and Big Data AnalyticsInData Labs
At InData Labs, we have been keeping an ear to the ground, looking out for AI-enabled digital transformation trends coming our way in 2025. Our report will provide a look into the technology landscape of the future, including:
-Artificial Intelligence Market Overview
-Strategies for AI Adoption in 2025
-Anticipated drivers of AI adoption and transformative technologies
-Benefits of AI and Big data for your business
-Tips on how to prepare your business for innovation
-AI and data privacy: Strategies for securing data privacy in AI models, etc.
Download your free copy nowand implement the key findings to improve your business.
Semantic Cultivators : The Critical Future Role to Enable AIartmondano
By 2026, AI agents will consume 10x more enterprise data than humans, but with none of the contextual understanding that prevents catastrophic misinterpretations.
AI Changes Everything – Talk at Cardiff Metropolitan University, 29th April 2...Alan Dix
Talk at the final event of Data Fusion Dynamics: A Collaborative UK-Saudi Initiative in Cybersecurity and Artificial Intelligence funded by the British Council UK-Saudi Challenge Fund 2024, Cardiff Metropolitan University, 29th April 2025
https://alandix.com/academic/talks/CMet2025-AI-Changes-Everything/
Is AI just another technology, or does it fundamentally change the way we live and think?
Every technology has a direct impact with micro-ethical consequences, some good, some bad. However more profound are the ways in which some technologies reshape the very fabric of society with macro-ethical impacts. The invention of the stirrup revolutionised mounted combat, but as a side effect gave rise to the feudal system, which still shapes politics today. The internal combustion engine offers personal freedom and creates pollution, but has also transformed the nature of urban planning and international trade. When we look at AI the micro-ethical issues, such as bias, are most obvious, but the macro-ethical challenges may be greater.
At a micro-ethical level AI has the potential to deepen social, ethnic and gender bias, issues I have warned about since the early 1990s! It is also being used increasingly on the battlefield. However, it also offers amazing opportunities in health and educations, as the recent Nobel prizes for the developers of AlphaFold illustrate. More radically, the need to encode ethics acts as a mirror to surface essential ethical problems and conflicts.
At the macro-ethical level, by the early 2000s digital technology had already begun to undermine sovereignty (e.g. gambling), market economics (through network effects and emergent monopolies), and the very meaning of money. Modern AI is the child of big data, big computation and ultimately big business, intensifying the inherent tendency of digital technology to concentrate power. AI is already unravelling the fundamentals of the social, political and economic world around us, but this is a world that needs radical reimagining to overcome the global environmental and human challenges that confront us. Our challenge is whether to let the threads fall as they may, or to use them to weave a better future.
2. What is OOAD?
Analyzing: designing and analysis in problem domain
Design: understanding and design software solution /object
that represent the analysis concept and eventually be
implemented in a code.
OOAD: identifying software engineering requirements and
developing software specifications that emphasizes a logical
solution based on objects.
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3. Concept of OOAD
•Class and Object: same features, constraints and
semantics.
•Message: is a small talk represent in two way
communication.
•Encapsulation: is a development technique which
includes:
-creating new data types (classes) by combining both
information (structure) and behaviors, and
-restricting access to implementation details.
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4. •Abstraction: isolates use from implementation that can be used
without knowledge of its implementation and implemented
without knowledge of its use.
•Polymorphism: Polymorphism is ability to apply different
meaning (semantics, implementation) to the same symbol
(message, operation) in different contexts.
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5. UML
•UML stands for unified modeling language.
•UML is standard language for specifying, visualizing,
constructing and documenting the artifacts.
•UML is pictorial language used to make software blueprints.
•UML is generally used to model software system but it is not
limited within this boundary. It is also used to model non
software system as well.
E.g. : process flow in a manufacturing unit
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6. •UML is different from the other common programming
language like c ++ , java ,cabel etc.
•UML is not a programming language but tools can be used to
generate code in various language using UML diagrams.
•UML has direct violation with object oriented analysis and
design. After some standardization UML become an OMG
(object management group) standard.
•Thus, the goal of UML can be define as a simple modeling
mechanism to model all possible practical system in today’s
complex environment.
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7. Why UML for modeling ?
•Use graphical notation to communicate more clearly than
natural language and code
•Help acquire an overall view of a system
•UML is non depending on any one language or technology
•UML moves us from fragmentation to standardization
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10. Inception
•Starts with idea of a product
•Establish the project scope and boundary conditions
•Check feasibility and cost estimation
•Identify risk
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11. Elaboration phase
•System analyst work.
•Plan document is prepared.
•Primary goals are to address known risk factors and to establish
and validate the system architecture.
•Creation of use case diagram.
•Include non functional requirement.
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12. Construction phase
•Largest phase.
•In this phase the remainder of the system is built on the
foundation laid in Elaboration.
•All features are considered to be developed and are carefully
tested.
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13. Transition phase
•System is deployed to the target users.
•Initiatd with beta release of application.
•Feedback received from an initial release may result in further
refinements.
•Provide user training, customer service and help-line
asstistance.
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14. Use-case Modeling
•A use-case model is a model of how different types of users
interact with the system to solve a problem.
•It describes the goals of the users, the interactions between the
users and the system, and the required behavior of the system in
satisfying these goals.
•A use-case model consists of a number of model elements. The
most important model elements are: use cases, actors and the
relationships between them.
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17. Use Case Diagram Relationships
•There can be 5 relationship types in a use case diagram.
•Association between actor and use case
•Generalization of an actor
•Extend between two use cases
•Include between two use cases
•Generalization of a use case
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18. 1. Association Between Actor and
Use Case
Different ways association relationship appears
in use case diagrams
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20. 3. Extend Relationship Between
Two Use Cases
•The extending use case is dependent on the extended (base)
use case.
•The extending use case is usually optional
•The extended (base) use case must be meaningful on its own
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21. 4. Include Relationship Between
Two Use Cases
•this is done to simplify complex behaviors
•The base use case is incomplete without the included use case.
•The included use case is mandatory and not optional.
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23. 5. Generalization of a Use Case
This is used when there are common behavior between two use
cases and also specialized behavior specific to each use case.
For example in the previous banking example there might be an
use case called “Pay Bills”. This can be generalized to “Pay by
Credit Card”, “Pay by Bank Balance” etc.
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