A compiler is a program that translates a program written in one language into an equivalent target language. The front end checks syntax and semantics, while the back end translates the source code into assembly code. The compiler performs lexical analysis, syntax analysis, semantic analysis, code generation, optimization, and error handling. It identifies errors at compile time to help produce efficient, error-free code.
This document discusses software metrics and measurement. It describes how measurement can be used throughout the software development process to assist with estimation, quality control, productivity assessment, and project control. It defines key terms like measures, metrics, and indicators and explains how they provide insight into the software process and product. The document also discusses using metrics to evaluate and improve the software process as well as track project status, risks, and quality. Finally, it covers different types of metrics like size-oriented, function-oriented, and quality metrics.
The document outlines the software requirements engineering process, which includes gathering requirements from stakeholders, documenting them in a software requirements specification (SRS), and validating the requirements. It discusses the different types of requirements like functional, non-functional, and domain requirements. It also describes various techniques used for eliciting requirements, such as interviews, surveys, questionnaires, task analysis, domain analysis, brainstorming, and prototyping.
Design and Implementation in Software EngineeringKourosh Sajjadi
These slides were presented to the software engineering class held in IAUN. The main context is provided from the "Software Engineering" book authored by Sommerville.
Most of the icons used in the slides are provided in the flaticon.com website.
Thanks to our professor Habib Seifzadeh.
A cooperation with Mohammad Mostajeran.
The document provides information about the UNIX operating system and basic UNIX commands. It discusses that the UNIX kernel interacts with hardware and manages tasks like memory management and file management. The shell is a program that interprets commands from the user and executes them via the kernel. It then explains some basic UNIX commands like pwd, date, cal, touch, cat, mv, cp, rm, head, tail and sort. It also provides details about the vi text editor and shell scripting in UNIX.
This document discusses several software cost estimation techniques:
1. Top-down and bottom-up approaches - Top-down estimates system-level costs while bottom-up estimates costs of each module and combines them.
2. Expert judgment - Widely used technique where experts estimate costs based on past similar projects. It utilizes experience but can be biased.
3. Delphi estimation - Estimators anonymously provide estimates in rounds to reach consensus without group dynamics influencing individuals.
4. Work breakdown structure - Hierarchical breakdown of either the product components or work activities to aid bottom-up estimation.
The document discusses key concepts and principles of software engineering practice. It covers the software development lifecycle including requirements analysis, planning, modeling, construction, testing, and deployment. It provides guidance on best practices for communication, modeling, design, coding, testing, and project management. The overall aim of software engineering is to develop reliable, maintainable and usable software that meets customer requirements.
Defining the Problem - Goals and requirementsStephennancy
This document discusses goals and requirements in software engineering projects. It makes the following key points:
- Goals define targets for both the development process and final work products, and can be qualitative or quantitative. Examples of each type are given.
- Requirements specify the capabilities needed to solve the problem, and include functional, performance, and interface requirements. They provide standards for the project and product.
- Both goals and requirements should be specified quantitatively when possible to avoid later misunderstandings, though this can be difficult in the planning phase. Methods for verification should also be defined.
- High-level goals can be translated into specific requirements related to quality attributes like reliability. Milestones can quantify goals
The document discusses various techniques for analysis modeling in software engineering. It describes the goals of analysis modeling as providing the first technical representation of a system that is easy to understand and maintain. It then covers different types of analysis models, including flow-oriented modeling, scenario-based modeling using use cases and activity diagrams, and class-based modeling involving identifying classes, attributes, and operations. The document provides examples and guidelines for effectively utilizing these modeling approaches in requirements analysis.
UML (Unified Modeling Language) is a standard modeling language used to visualize, specify, construct, and document software systems. It uses graphical notation to depict systems from initial design through detailed design. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, activity diagrams, and state machine diagrams. UML provides a standard way to communicate designs across development teams and is supported by many modeling tools.
This document provides an overview of compilers, including their history, components, and construction. It discusses the need for compilers to translate high-level programming languages into machine-readable code. The key phases of a compiler are described as scanning, parsing, semantic analysis, intermediate code generation, optimization, and code generation. Compiler construction relies on tools like scanner and parser generators.
Architecture Design in Software Engineeringcricket2ime
The document discusses various concepts related to software architecture design. It describes that architecture design identifies subsystems and their interactions early in the design process. It involves decomposing a system, determining component responsibilities, and how components communicate and work together. The document outlines different architectural styles like shared repository, client-server, and layered models. It also discusses design decisions, modular decomposition approaches like function-oriented and object-oriented, and control styles like centralized and event-based control.
This document discusses different programming paradigms and languages. It describes batch programs which run without user interaction and event-driven programs which respond to user events. It lists many popular programming languages from Machine Language to Java and C#, and describes low-level languages that are close to machine code and high-level languages that are more human-readable. It also discusses the different types of language translators like compilers, interpreters, and assemblers and how they convert code between languages. Finally, it covers testing, debugging, and different types of errors in programming.
The document discusses operating system design and implementation. It outlines design goals for an operating system including user goals like ease of use and reliability, and system goals which depend on the environment. Implementation is discussed, noting traditionally assembly was used but modern operating systems often use high-level languages like C and C++ due to advantages in development speed, portability and understandability, though assembly is still sometimes used for performance critical routines. Memory management and CPU scheduling are highlighted as important parts of implementation.
The COCOMO model is a widely used software cost estimation model developed by Barry Boehm in 1981. It predicts effort, schedule, and staffing needs based on project size and characteristics. The Basic COCOMO model uses three development modes (Organic, Semidetached, Embedded) and a simple formula to estimate effort and schedule based on thousands of delivered source instructions. However, its accuracy is limited as it does not account for various project attributes known to influence costs. Function Point Analysis is an alternative size measurement that counts different types of system functions and complexity factors to estimate effort and cost.
The document discusses context models and their use in system modeling. Context models illustrate the operational context of a system by showing what lies outside its boundaries, including other systems in the environment. They help define a system's boundaries and show how IT applications fit into the context of people and organizations. Two examples are provided: (1) a Mental Health Care Patient Management System (MHC-PMS) and its connections to other clinical systems; (2) an Automated Teller Machine (ATM) and its links to banking systems. Context models on their own do not show relationships between external systems, so additional models are needed.
The document discusses factors related to software project size and effort. It provides the following key points:
1) Software development and maintenance can account for a significant portion of economic activity, with estimates that it will account for 12.5% of the US GDP by 1990.
2) Most effort is spent on maintenance rather than development, with estimates that maintenance accounts for 60-90% of total effort.
3) Software project size is categorized based on factors like number of programmers, duration, lines of code, and interactions/complexity. These range from trivial single-programmer projects to extremely large projects involving thousands of programmers over 5-10 years.
4) A 1964 study found that programmers only spent
Software project planning involves defining roles and responsibilities, ensuring work aligns with business objectives, and checking schedules and requirements feasibility. It requires risk analysis, tracking the project plan, and meeting quality standards. Issues can include unclear requirements, time/budget mismanagement, personnel problems, and lack of management support. Key activities are identifying requirements, estimating costs/risks, preparing a project charter and plan, and commencing the project. The master schedule summarizes deliverables and milestones based on a master project plan and detailed work schedules.
SOFTWARE PROJECT PLANNING on Software Engineeringwork90665
Project planning involves applying knowledge, skills, tools, and techniques to project activities to meet requirements. It includes project initiation, planning, execution, monitoring, and closure. Objectives are to define roles and responsibilities, ensure alignment with business objectives, check feasibility of schedules and requirements. Principles include planning before starting, risk analysis, tracking the project plan, and ensuring quality. Issues include time and budget management. Activities include estimating time, effort, resources, and risks, identifying critical success factors, preparing a project charter and plan, and commencing the project.
Following presentation answers:
- Why do we need evolution?
- What happens if we do not evolve the software?
- What are the types of software evolution?
- What are Lehman's laws
- What are the strategies for evolution?
This document provides an overview of key concepts related to programming languages. It discusses the definition of a programming language and the history and evolution of popular languages from 1951 to present. It covers programming language paradigms like procedural, object-oriented, functional, and logic-based languages. It also discusses factors that influence language design like efficiency, regularity, and issues in language translation. Finally, it summarizes the structure and operation of computers and how different programming models map to underlying computer architectures.
Software Engineering (Software Process: A Generic View)ShudipPal
This document provides an overview of software processes and engineering. It defines a software process as a series of predictable steps that lead to a timely, high-quality product. The document then discusses the generic process framework activities of communication, planning, modeling, construction, and deployment. It also covers umbrella activities like project management, reviews, and quality assurance that span the entire software process. Finally, it introduces the Capability Maturity Model Integration for assessing software processes and describes its five maturity levels from initial to optimized.
State diagrams describe the behavior of objects by modeling their states and transitions between states based on events. Key elements of state diagrams include states, transitions, events, and actions. States represent conditions of an object, transitions are triggered by events, and actions occur on state entry/exit or during transitions. Together these elements specify the dynamic behavior of objects in response to events.
This document provides an overview of problem solving using computers. It discusses the 7 stages of problem solving: 1) problem analysis, 2) algorithm development, 3) flowcharting, 4) coding, 5) compilation and execution, 6) debugging and testing, and 7) documentation. It also covers computer programs, programming languages, and the basic structure of a C program, which typically includes documentation, include libraries, definitions, global declarations, the main function, and subprograms.
SE_Lec 05_System Modelling and Context ModelAmr E. Mohamed
System modeling is the process of developing abstract models of a system using graphical notations like the Unified Modeling Language (UML) to represent different views of a system. Models help analysts understand system functionality and communicate with customers. Models of existing and new systems are used during requirements engineering to clarify current systems, discuss strengths/weaknesses, and explain proposed requirements.
Coupling refers to the interdependence between software modules. There are several types of coupling from loose to tight, with the tightest being content coupling where one module relies on the internal workings of another. Cohesion measures how strongly related the functionality within a module is, ranging from coincidental to functional cohesion which is the strongest. Tight coupling and low cohesion can make software harder to maintain and reuse modules.
This document provides an overview of software engineering concepts including what software and software engineering are, the software process and models, system engineering processes, and emergent system properties. It discusses the waterfall model, evolutionary development, and spiral development as software process models. The key stages of the system engineering process are defined as system requirement definition, system design, subsystem development, system integration, and system evolution. Non-functional properties like reliability, performance, safety and security are described as important emergent system properties.
This document provides an overview of the Programming Principles course. It will meet for four lectures per week for 14 weeks, with classes on Tuesday, Wednesday, and Friday. There will be a practical session on Thursday and tests, assignments, presentations, and quizzes. The goal of the course is to teach problem solving skills and how to think like a computer scientist by using formal languages to represent ideas. Programming languages like Python will be used, and the document provides information on high level vs low level languages, compilers, interpreters, common programming elements, and debugging errors. It also includes instructions on downloading Python and the Gedit text editor.
2.2 Demonstrate the understanding of Programming Life CycleFrankie Jones
The document discusses the 7 phases of the programming life cycle: (1) specify the problem, (2) analyze the problem, (3) design the algorithm, (4) implement the algorithm, (5) test and verify, (6) maintain and update, and (7) documentation. Each phase is explained in detail with examples provided. The first phase involves understanding the problem requirements. The second phase identifies inputs, outputs, and potential solutions. The third phase develops the step-by-step logic to solve the problem. The fourth phase writes the code. The fifth phase tests for bugs. The sixth phase modifies code for improvements or changes. And the seventh phase provides documentation for users and other programmers.
Defining the Problem - Goals and requirementsStephennancy
This document discusses goals and requirements in software engineering projects. It makes the following key points:
- Goals define targets for both the development process and final work products, and can be qualitative or quantitative. Examples of each type are given.
- Requirements specify the capabilities needed to solve the problem, and include functional, performance, and interface requirements. They provide standards for the project and product.
- Both goals and requirements should be specified quantitatively when possible to avoid later misunderstandings, though this can be difficult in the planning phase. Methods for verification should also be defined.
- High-level goals can be translated into specific requirements related to quality attributes like reliability. Milestones can quantify goals
The document discusses various techniques for analysis modeling in software engineering. It describes the goals of analysis modeling as providing the first technical representation of a system that is easy to understand and maintain. It then covers different types of analysis models, including flow-oriented modeling, scenario-based modeling using use cases and activity diagrams, and class-based modeling involving identifying classes, attributes, and operations. The document provides examples and guidelines for effectively utilizing these modeling approaches in requirements analysis.
UML (Unified Modeling Language) is a standard modeling language used to visualize, specify, construct, and document software systems. It uses graphical notation to depict systems from initial design through detailed design. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, activity diagrams, and state machine diagrams. UML provides a standard way to communicate designs across development teams and is supported by many modeling tools.
This document provides an overview of compilers, including their history, components, and construction. It discusses the need for compilers to translate high-level programming languages into machine-readable code. The key phases of a compiler are described as scanning, parsing, semantic analysis, intermediate code generation, optimization, and code generation. Compiler construction relies on tools like scanner and parser generators.
Architecture Design in Software Engineeringcricket2ime
The document discusses various concepts related to software architecture design. It describes that architecture design identifies subsystems and their interactions early in the design process. It involves decomposing a system, determining component responsibilities, and how components communicate and work together. The document outlines different architectural styles like shared repository, client-server, and layered models. It also discusses design decisions, modular decomposition approaches like function-oriented and object-oriented, and control styles like centralized and event-based control.
This document discusses different programming paradigms and languages. It describes batch programs which run without user interaction and event-driven programs which respond to user events. It lists many popular programming languages from Machine Language to Java and C#, and describes low-level languages that are close to machine code and high-level languages that are more human-readable. It also discusses the different types of language translators like compilers, interpreters, and assemblers and how they convert code between languages. Finally, it covers testing, debugging, and different types of errors in programming.
The document discusses operating system design and implementation. It outlines design goals for an operating system including user goals like ease of use and reliability, and system goals which depend on the environment. Implementation is discussed, noting traditionally assembly was used but modern operating systems often use high-level languages like C and C++ due to advantages in development speed, portability and understandability, though assembly is still sometimes used for performance critical routines. Memory management and CPU scheduling are highlighted as important parts of implementation.
The COCOMO model is a widely used software cost estimation model developed by Barry Boehm in 1981. It predicts effort, schedule, and staffing needs based on project size and characteristics. The Basic COCOMO model uses three development modes (Organic, Semidetached, Embedded) and a simple formula to estimate effort and schedule based on thousands of delivered source instructions. However, its accuracy is limited as it does not account for various project attributes known to influence costs. Function Point Analysis is an alternative size measurement that counts different types of system functions and complexity factors to estimate effort and cost.
The document discusses context models and their use in system modeling. Context models illustrate the operational context of a system by showing what lies outside its boundaries, including other systems in the environment. They help define a system's boundaries and show how IT applications fit into the context of people and organizations. Two examples are provided: (1) a Mental Health Care Patient Management System (MHC-PMS) and its connections to other clinical systems; (2) an Automated Teller Machine (ATM) and its links to banking systems. Context models on their own do not show relationships between external systems, so additional models are needed.
The document discusses factors related to software project size and effort. It provides the following key points:
1) Software development and maintenance can account for a significant portion of economic activity, with estimates that it will account for 12.5% of the US GDP by 1990.
2) Most effort is spent on maintenance rather than development, with estimates that maintenance accounts for 60-90% of total effort.
3) Software project size is categorized based on factors like number of programmers, duration, lines of code, and interactions/complexity. These range from trivial single-programmer projects to extremely large projects involving thousands of programmers over 5-10 years.
4) A 1964 study found that programmers only spent
Software project planning involves defining roles and responsibilities, ensuring work aligns with business objectives, and checking schedules and requirements feasibility. It requires risk analysis, tracking the project plan, and meeting quality standards. Issues can include unclear requirements, time/budget mismanagement, personnel problems, and lack of management support. Key activities are identifying requirements, estimating costs/risks, preparing a project charter and plan, and commencing the project. The master schedule summarizes deliverables and milestones based on a master project plan and detailed work schedules.
SOFTWARE PROJECT PLANNING on Software Engineeringwork90665
Project planning involves applying knowledge, skills, tools, and techniques to project activities to meet requirements. It includes project initiation, planning, execution, monitoring, and closure. Objectives are to define roles and responsibilities, ensure alignment with business objectives, check feasibility of schedules and requirements. Principles include planning before starting, risk analysis, tracking the project plan, and ensuring quality. Issues include time and budget management. Activities include estimating time, effort, resources, and risks, identifying critical success factors, preparing a project charter and plan, and commencing the project.
Following presentation answers:
- Why do we need evolution?
- What happens if we do not evolve the software?
- What are the types of software evolution?
- What are Lehman's laws
- What are the strategies for evolution?
This document provides an overview of key concepts related to programming languages. It discusses the definition of a programming language and the history and evolution of popular languages from 1951 to present. It covers programming language paradigms like procedural, object-oriented, functional, and logic-based languages. It also discusses factors that influence language design like efficiency, regularity, and issues in language translation. Finally, it summarizes the structure and operation of computers and how different programming models map to underlying computer architectures.
Software Engineering (Software Process: A Generic View)ShudipPal
This document provides an overview of software processes and engineering. It defines a software process as a series of predictable steps that lead to a timely, high-quality product. The document then discusses the generic process framework activities of communication, planning, modeling, construction, and deployment. It also covers umbrella activities like project management, reviews, and quality assurance that span the entire software process. Finally, it introduces the Capability Maturity Model Integration for assessing software processes and describes its five maturity levels from initial to optimized.
State diagrams describe the behavior of objects by modeling their states and transitions between states based on events. Key elements of state diagrams include states, transitions, events, and actions. States represent conditions of an object, transitions are triggered by events, and actions occur on state entry/exit or during transitions. Together these elements specify the dynamic behavior of objects in response to events.
This document provides an overview of problem solving using computers. It discusses the 7 stages of problem solving: 1) problem analysis, 2) algorithm development, 3) flowcharting, 4) coding, 5) compilation and execution, 6) debugging and testing, and 7) documentation. It also covers computer programs, programming languages, and the basic structure of a C program, which typically includes documentation, include libraries, definitions, global declarations, the main function, and subprograms.
SE_Lec 05_System Modelling and Context ModelAmr E. Mohamed
System modeling is the process of developing abstract models of a system using graphical notations like the Unified Modeling Language (UML) to represent different views of a system. Models help analysts understand system functionality and communicate with customers. Models of existing and new systems are used during requirements engineering to clarify current systems, discuss strengths/weaknesses, and explain proposed requirements.
Coupling refers to the interdependence between software modules. There are several types of coupling from loose to tight, with the tightest being content coupling where one module relies on the internal workings of another. Cohesion measures how strongly related the functionality within a module is, ranging from coincidental to functional cohesion which is the strongest. Tight coupling and low cohesion can make software harder to maintain and reuse modules.
This document provides an overview of software engineering concepts including what software and software engineering are, the software process and models, system engineering processes, and emergent system properties. It discusses the waterfall model, evolutionary development, and spiral development as software process models. The key stages of the system engineering process are defined as system requirement definition, system design, subsystem development, system integration, and system evolution. Non-functional properties like reliability, performance, safety and security are described as important emergent system properties.
This document provides an overview of the Programming Principles course. It will meet for four lectures per week for 14 weeks, with classes on Tuesday, Wednesday, and Friday. There will be a practical session on Thursday and tests, assignments, presentations, and quizzes. The goal of the course is to teach problem solving skills and how to think like a computer scientist by using formal languages to represent ideas. Programming languages like Python will be used, and the document provides information on high level vs low level languages, compilers, interpreters, common programming elements, and debugging errors. It also includes instructions on downloading Python and the Gedit text editor.
2.2 Demonstrate the understanding of Programming Life CycleFrankie Jones
The document discusses the 7 phases of the programming life cycle: (1) specify the problem, (2) analyze the problem, (3) design the algorithm, (4) implement the algorithm, (5) test and verify, (6) maintain and update, and (7) documentation. Each phase is explained in detail with examples provided. The first phase involves understanding the problem requirements. The second phase identifies inputs, outputs, and potential solutions. The third phase develops the step-by-step logic to solve the problem. The fourth phase writes the code. The fifth phase tests for bugs. The sixth phase modifies code for improvements or changes. And the seventh phase provides documentation for users and other programmers.
This document provides an overview of communication and computer networks. It begins with a brief history of communication methods such as smoke signals and drums. It then introduces computer networks, distinguishing between wide area networks that connect multiple locations over long distances, and local/metropolitan area networks that operate within a limited geographical scope. The document discusses how networks allocate and share resources among users. It also outlines some of the challenges in integrating different network services and maintaining security.
وصف لتجربة إعداد فيلم لتدريب الطلاب الجدد على استخدام المراجع بجامعة ليدز عام 1986م, إلا أن العرض تطرق لتطور المواد السمعبصرية مرورا بالوسائط المتعددة, ووصولاً للوسائط الفائقة
1) El documento trata sobre la historia del dinero, desde sus orígenes en el trueque y el intercambio de mercancías hasta el desarrollo del papel moneda y el sistema monetario moderno. 2) Explica cómo el oro y la plata fueron los primeros metales usados como dinero debido a sus propiedades, y cómo el papel moneda eventualmente reemplazó al dinero metálico respaldado por reservas de metales preciosos. 3) También analiza el surgimiento de la banca y los cheques, y cómo el dinero se convirtió
Superfunds Magazine - Ready to take on the worldChloe Tilley
What is the true impact of globalisation on Australian equity investing? As globalisation and the rise of technology mean geographical isolation is no longer a barrier to offshore investment, Tim Samway contributes to Superfunds Magazine to take a look at where we are now and where we should be heading.
Dave McClure is leaving PayPal after 3 years of service. He contributed greatly to the company's culture and championed many projects. He will be missed for 10 reasons: he was integral to the Patrick and Dave Network, an avid player of Ultimate Frisbee and other games, asked insightful questions at meetings, generated business through advertising campaigns, sent prolific emails, provided valuable product rants and feedback, knew how to have fun with outrageous outfits and antics, was their favorite unpredictable poker player, and had an obsession with Tokyo Bananas. PayPal will not be the same without Dave.
This document provides an introduction to computer programming and computer science concepts. It discusses the basic parts of a computer including input, output, CPU, primary storage and auxiliary storage devices. It also defines hardware and software, and describes different types of computer languages like machine language, assembly language, and high-level languages. The document explains the process of creating and running computer programs, including writing code, compiling, linking, and executing. It provides details on algorithm development using pseudo code and flowcharts.
The document provides information on computer concepts including hardware components, operating systems, and programming languages. It discusses:
1) Operating systems like Windows, DOS, UNIX that manage computer hardware and allow users to run programs. The most popular is Microsoft Windows.
2) The history of operating systems including the development of DOS by Microsoft in 1981 and newer versions of Windows.
3) Programming languages are classified as low-level like machine language and assembly language, which are close to hardware, or high-level like COBOL and BASIC, which are easier for humans.
4) Compilers translate high-level languages to machine code while interpreters translate each line immediately before executing.
This document provides an overview of programming languages by discussing:
1) The different types of programs and how programming languages communicate instructions to computers.
2) The levels of programming languages from machine language to assembly language to high-level languages.
3) The advantages and disadvantages of each language level as well as how language translators like compilers and interpreters work.
Introduction to Computer Programming (general background)Chao-Lung Yang
This document provides an introduction to programming concepts including computer programs, programming languages, execution of programs, and central processing units. It then discusses specific topics like .NET Framework, C#, and the Visual Studio integrated development environment. The key points are that computer programs are sets of instructions that direct computers, programming languages can be high-level or low-level, and Visual Studio is an IDE for developing applications using languages like C# within the .NET Framework.
There are four generations of programming languages:
1) First generation languages are machine code/binary, the only language computers can understand directly.
2) Second generation languages are assembly languages which provide mnemonics to represent machine code instructions.
3) Third generation languages like Java, C, and Basic are easier for humans to read and write. They are converted into machine code.
4) Fourth generation languages like SQL and Prolog are more focused on problem solving than implementation details. They are very platform independent.
Assembly language is a low-level programming language that is closer to machine language. It uses symbolic codes that correspond directly to the processor's machine codes. Assembly language improves readability over machine language by using symbolic codes for instructions instead of binary. Assemblers translate assembly language codes into the binary machine language that processors can understand and execute. Assembly language is useful when speed, efficiency, or direct hardware access is important as it allows optimization at the machine level.
This document discusses different types of software and computer languages. It describes system software like operating systems, language translators, and utilities. It explains application software and differentiates between system and application software. It also covers low-level languages like machine code and assembly language and high-level languages. Finally, it summarizes different types of operating systems and their functions.
This document discusses different types of programming languages including machine language, assembly language, and high-level languages. It explains that machine language is directly understood by computers using binary, while assembly language uses symbols translated by an assembler. High-level languages like COBOL, FORTRAN and BASIC are easier for humans to read and are compiled into machine language. Compilers translate entire high-level programs at once, while interpreters translate and execute one statement at a time.
The document provides information about high level and low level programming languages. It defines low level languages as assembly language and machine language, which computers can directly understand as binary code. High level languages are closer to human language and include C++, SQL, Java, C#, FORTRAN, COBOL, C, JavaScript, PHP, and HTML. Each high level language is then briefly described in terms of its history, purpose, and basic syntax structure.
The document discusses different types of computer programming languages including machine language, assembly language, high-level languages, and object-oriented programming. It provides examples of some specific programming languages such as BASIC, HTML, Java, C++, FORTH, and LOGO. It also discusses key computer science concepts related to programming languages such as interpreted languages, compiled languages, authoring languages, and machine code.
This course introduces students to fundamental constructs of programming using generic program logic design tools like flowcharting and pseudo coding to formulate algorithmic solutions to basic computing problems.
The document discusses computer programming in C language. It begins by explaining that C was created in 1972 as a system programming language to give programmers access to a machine's instruction set. It describes the major components of a computer as hardware, software, and liveware (users). It then covers the different types of programming languages as low-level (machine and assembly), high-level, and their characteristics. The document also discusses system software types like operating systems and utilities, and how programs are compiled from source code to machine code.
Assembly language is a low-level programming language that corresponds directly to a processor's machine language instructions. It uses symbolic codes that are assembled into machine-readable object code. Assembly languages are commonly used when speed, compact code size, or direct hardware interaction is important. Assemblers translate assembly language into binary machine code that can be directly executed by processors.
Basic concepts of information technology and the internetFrankie Jones
1. Basic concept and terminology of information technology
2. WHAT IS INFORMATION SYSTEM?
3. Evolution of computing technologies
4. What is Information Technology?
5. Emerging technologies in computing
6. Various Measures to secure data
7. ICT to solve problem
8. Importance of a Life-Long Learning to IT Professional
9. Impact of IT on Job Skills and Careers
10. Roles of Various Personnel in Computer Related Profession
Chapter 3 INSTRUCTION SET AND ASSEMBLY LANGUAGE PROGRAMMINGFrankie Jones
3.1 UNDERSTANDING INSTRUCTION SET AND ASSEMBLY LANGUAGE
3.1.1 Define instruction set,machine and assembly language
3.1.2 Describe features and architectures of various type of microprocessor
3.1.3 Describe the Addressing Modes
3.2 APPLY ASSEMBLY LANGUAGE
3.2.1 Write simple program in assembly language
3.2.2 Tool in analyzing and debugging assembly language program
The document discusses Boolean algebra and logic gates. It defines logic gates, explains their operations, and provides their logic symbols and truth tables. The types of logic gates covered are AND, OR, NOT, NOR, NAND, XOR, and XNOR. It also discusses sequential logic circuits like flip-flops, providing details on SR, JK, T, and D flip-flops including how to build them using logic gates. Additional topics covered include the difference between combinational and sequential logic circuits, Boolean theorems, sum-of-products and product-of-sums expressions, and the Karnaugh map method for simplifying logic expressions.
Chapter 2 Data Representation on CPU (part 1)Frankie Jones
This topic introduces the numbering systems: decimal, binary, octal and hexadecimal. The topic covers the conversion between numbering systems, binary arithmetic, one's complement, two's complement, signed number and coding system. This topic also covers the digital logic components.
Chapter 1 computer hardware and flow of informationFrankie Jones
FP203 Computer Organization
Chapter 1 computer hardware and flow of information
This topic covers the computer fundamentals, functional unit,
basic operational concepts and bus structure.
The document lists C operator precedence from highest to lowest, including the operator name, symbol, direction of evaluation, and precedence level. Parentheses have the highest precedence, followed by postfix increment and decrement. Logical AND and OR have higher precedence than equality checks. Assignment operators have the lowest precedence.
Type header file in c++ and its functionFrankie Jones
This document lists common C++ header files and standard functions. It provides a brief description of functions in headers like cassert, cctype, cmath, cstdlib, cstring, and others. Functions like assert, isalnum, ceil, atoi, strcat, and cout are described. The document serves as a reference for commonly used C++ functions organized by header file.
This document is a multimedia storyboard template that allows the user to plan out a multimedia project screen by screen. The template includes sections to describe each screen, links between screens, sketches, functionality, background, audio, video, color schemes, text attributes, and stills/photos.
This document provides formulas for calculating hotel occupancy percentages and average room rates. It shows the calculations for occupancy percentage as the number of rooms occupied divided by the total hotel rooms multiplied by 100. The average room rate is calculated as the sum of each room multiplied by its rate, divided by the total rooms occupied. It also lists the forecasted occupancy, average room rate, rooms occupied, arrivals and departures for the last night.
Train Smarter, Not Harder – Let 3D Animation Lead the Way!
Discover how 3D animation makes inductions more engaging, effective, and cost-efficient.
Check out the slides to see how you can transform your safety training process!
Slide 1: Why 3D animation changes the game
Slide 2: Site-specific induction isn’t optional—it’s essential
Slide 3: Visitors are most at risk. Keep them safe
Slide 4: Videos beat text—especially when safety is on the line
Slide 5: TechEHS makes safety engaging and consistent
Slide 6: Better retention, lower costs, safer sites
Slide 7: Ready to elevate your induction process?
Can an animated video make a difference to your site's safety? Let's talk.
Book industry standards are evolving rapidly. In the first part of this session, we’ll share an overview of key developments from 2024 and the early months of 2025. Then, BookNet’s resident standards expert, Tom Richardson, and CEO, Lauren Stewart, have a forward-looking conversation about what’s next.
Link to recording, presentation slides, and accompanying resource: https://bnctechforum.ca/sessions/standardsgoals-for-2025-standards-certification-roundup/
Presented by BookNet Canada on May 6, 2025 with support from the Department of Canadian Heritage.
TrsLabs - Fintech Product & Business ConsultingTrs Labs
Hybrid Growth Mandate Model with TrsLabs
Strategic Investments, Inorganic Growth, Business Model Pivoting are critical activities that business don't do/change everyday. In cases like this, it may benefit your business to choose a temporary external consultant.
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Procurement Insights integrated Historic Procurement Industry Archives, serves as a powerful complement — not a competitor — to other procurement industry firms. It fills critical gaps in depth, agility, and contextual insight that most traditional analyst and association models overlook.
Learn more about this value- driven proprietary service offering here.
Big Data Analytics Quick Research Guide by Arthur MorganArthur Morgan
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QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
100% human made.
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Web & Graphics Designing Training at Erginous Technologies in Rajpura offers practical, hands-on learning for students, graduates, and professionals aiming for a creative career. The 6-week and 6-month industrial training programs blend creativity with technical skills to prepare you for real-world opportunities in design.
The course covers Graphic Designing tools like Photoshop, Illustrator, and CorelDRAW, along with logo, banner, and branding design. In Web Designing, you’ll learn HTML5, CSS3, JavaScript basics, responsive design, Bootstrap, Figma, and Adobe XD.
Erginous emphasizes 100% practical training, live projects, portfolio building, expert guidance, certification, and placement support. Graduates can explore roles like Web Designer, Graphic Designer, UI/UX Designer, or Freelancer.
For more info, visit erginous.co.in , message us on Instagram at erginoustechnologies, or call directly at +91-89684-38190 . Start your journey toward a creative and successful design career today!
Designing Low-Latency Systems with Rust and ScyllaDB: An Architectural Deep DiveScyllaDB
Want to learn practical tips for designing systems that can scale efficiently without compromising speed?
Join us for a workshop where we’ll address these challenges head-on and explore how to architect low-latency systems using Rust. During this free interactive workshop oriented for developers, engineers, and architects, we’ll cover how Rust’s unique language features and the Tokio async runtime enable high-performance application development.
As you explore key principles of designing low-latency systems with Rust, you will learn how to:
- Create and compile a real-world app with Rust
- Connect the application to ScyllaDB (NoSQL data store)
- Negotiate tradeoffs related to data modeling and querying
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Andrew Marnell: Transforming Business Strategy Through Data-Driven InsightsAndrew Marnell
With expertise in data architecture, performance tracking, and revenue forecasting, Andrew Marnell plays a vital role in aligning business strategies with data insights. Andrew Marnell’s ability to lead cross-functional teams ensures businesses achieve sustainable growth and operational excellence.
Massive Power Outage Hits Spain, Portugal, and France: Causes, Impact, and On...Aqusag Technologies
In late April 2025, a significant portion of Europe, particularly Spain, Portugal, and parts of southern France, experienced widespread, rolling power outages that continue to affect millions of residents, businesses, and infrastructure systems.
TrustArc Webinar: Consumer Expectations vs Corporate Realities on Data Broker...TrustArc
Most consumers believe they’re making informed decisions about their personal data—adjusting privacy settings, blocking trackers, and opting out where they can. However, our new research reveals that while awareness is high, taking meaningful action is still lacking. On the corporate side, many organizations report strong policies for managing third-party data and consumer consent yet fall short when it comes to consistency, accountability and transparency.
This session will explore the research findings from TrustArc’s Privacy Pulse Survey, examining consumer attitudes toward personal data collection and practical suggestions for corporate practices around purchasing third-party data.
Attendees will learn:
- Consumer awareness around data brokers and what consumers are doing to limit data collection
- How businesses assess third-party vendors and their consent management operations
- Where business preparedness needs improvement
- What these trends mean for the future of privacy governance and public trust
This discussion is essential for privacy, risk, and compliance professionals who want to ground their strategies in current data and prepare for what’s next in the privacy landscape.
AI and Data Privacy in 2025: Global TrendsInData Labs
In this infographic, we explore how businesses can implement effective governance frameworks to address AI data privacy. Understanding it is crucial for developing effective strategies that ensure compliance, safeguard customer trust, and leverage AI responsibly. Equip yourself with insights that can drive informed decision-making and position your organization for success in the future of data privacy.
This infographic contains:
-AI and data privacy: Key findings
-Statistics on AI data privacy in the today’s world
-Tips on how to overcome data privacy challenges
-Benefits of AI data security investments.
Keep up-to-date on how AI is reshaping privacy standards and what this entails for both individuals and organizations.
Semantic Cultivators : The Critical Future Role to Enable AIartmondano
By 2026, AI agents will consume 10x more enterprise data than humans, but with none of the contextual understanding that prevents catastrophic misinterpretations.
Social Media App Development Company-EmizenTechSteve Jonas
EmizenTech is a trusted Social Media App Development Company with 11+ years of experience in building engaging and feature-rich social platforms. Our team of skilled developers delivers custom social media apps tailored to your business goals and user expectations. We integrate real-time chat, video sharing, content feeds, notifications, and robust security features to ensure seamless user experiences. Whether you're creating a new platform or enhancing an existing one, we offer scalable solutions that support high performance and future growth. EmizenTech empowers businesses to connect users globally, boost engagement, and stay competitive in the digital social landscape.
AI Changes Everything – Talk at Cardiff Metropolitan University, 29th April 2...Alan Dix
Talk at the final event of Data Fusion Dynamics: A Collaborative UK-Saudi Initiative in Cybersecurity and Artificial Intelligence funded by the British Council UK-Saudi Challenge Fund 2024, Cardiff Metropolitan University, 29th April 2025
https://alandix.com/academic/talks/CMet2025-AI-Changes-Everything/
Is AI just another technology, or does it fundamentally change the way we live and think?
Every technology has a direct impact with micro-ethical consequences, some good, some bad. However more profound are the ways in which some technologies reshape the very fabric of society with macro-ethical impacts. The invention of the stirrup revolutionised mounted combat, but as a side effect gave rise to the feudal system, which still shapes politics today. The internal combustion engine offers personal freedom and creates pollution, but has also transformed the nature of urban planning and international trade. When we look at AI the micro-ethical issues, such as bias, are most obvious, but the macro-ethical challenges may be greater.
At a micro-ethical level AI has the potential to deepen social, ethnic and gender bias, issues I have warned about since the early 1990s! It is also being used increasingly on the battlefield. However, it also offers amazing opportunities in health and educations, as the recent Nobel prizes for the developers of AlphaFold illustrate. More radically, the need to encode ethics acts as a mirror to surface essential ethical problems and conflicts.
At the macro-ethical level, by the early 2000s digital technology had already begun to undermine sovereignty (e.g. gambling), market economics (through network effects and emergent monopolies), and the very meaning of money. Modern AI is the child of big data, big computation and ultimately big business, intensifying the inherent tendency of digital technology to concentrate power. AI is already unravelling the fundamentals of the social, political and economic world around us, but this is a world that needs radical reimagining to overcome the global environmental and human challenges that confront us. Our challenge is whether to let the threads fall as they may, or to use them to weave a better future.
IT help desk outsourcing Services can assist with that by offering availability for customers and address their IT issue promptly without breaking the bank.
2. WEEK 3
LO 1
Explain the basic computer and programming fundamentals with
appropriate examples of language and technology.
3. Group activity:
orm a group with 6 members.
ist the following:
- Computer components
- Hardware
- Software
-Operating System
- Application
4. 1.1 Computer Fundamentals
omputer is a device capable of performing computations and making
logical decisions at speed millions (even billions) of times faster than
human beings can.
omputer systems will include the computer along with any software
and peripheral devices that are necessary to make the computer
function.
5. 1.1.1 Computer System Environment
The peripheral devices
5
Keyboard (Input Device)
Speaker
(Output
Device)
Hard disk (Secondary Storage)
Memory i.e. RAM & ROM
(Primary Storage)
Floppy disk (Secondary Storage)
CD ROM, DVD ROM
(Secondary Storage)
Mouse (Input Device)
Printer (Output Device)
Monitor
Screen
(Output
Device)
6. 1.1.1 Computer System Environment
The peripheral devices
Input Devices
Capture/receive input from users
Central Processing Unit (CPU)
Execute instructions; compute, compare and
transform data
Primary Storage or Main Memory
Permanent storage for data/programs
Output Devices
Produce output/result
Secondary Storage Devices
Temporary storage for data/programs
7. 1.1.1 Computer System Environment
The Software's
Computer process data under the control
of sets of instructions called computer
programs.
Also called as software programs.
There are two types of software which
are operating system and application
software
8. Operating system
consisting of programs and data, that runs
on computers, manages computer hardware
resources, and provides common services
for execution of various application
software.
For hardware functions such as input and
output and memory allocation, the
operating system acts as an intermediary
between application programs and the
computer hardware
Ex: LINUX, UNIX, MICROSOFT WINDOWS
1.1.1 Computer System Environment
The Software's
9. Application software
is computer software designed to help
the user to perform singular or multiple
related specific tasks.
Ex: Microsoft office, Adobe Photoshop,
Windows Media Player
1.1.1 Computer System Environment
The Software's
10. 1.2 Evolution of Programming Language
n the computer industry, these abbreviations are widely
used to represent major steps or "generations" in the
evolution of programming languages.
12. 1.2.1 History of Programming Language and
Approaches
he history of computers starts out about 2000 years ago, at the
birth of the abacus, a wooden rack holding two horizontal wires
with beads strung on them.
abbage with different machine.
unch card by Hollerith.
lectronic digital computer
Stored program” EDC
dvance in 1950’s
13. Group activity:
orm a group of 6 members.
ind information on the evolution of programming language.
ach group choose from the following topic:
- machine language
- assembly language
- 3rd
generation language
- 4th
generation language
- 5th
generation language
14. • In the computer industry, these abbreviations are widely
used to represent major steps or "generations" in the
evolution of programming languages.
• Various categories of programming language and
technology :
a. Machine languages
b. Assembly languages
c. 3rd Generation Languages
d. 4th Generation Languages
e. 5th Generation Languages
1.2.2 Various Categories Of Programming
Language And Technology
15. st
Generation Language (GL1)
irst-generation language was (and still is) machine language
or the level of instructions and data that the processor is
actually given to work on (which in conventional computers
is a string of 0s and 1s).
nstruct computers to perform their most elementary
operations one at a time.
xample of 1GL:
1.2.2 Various Categories Of Programming
Language And Technology
+1300042774
+1400593419
+1200274927
16. nd
Generation Language
econd-generation language is assembler (sometimes called
"assembly") language.
typical 2GL instruction looks like this:
n assembler converts the assembler language statements into
machine language.
1.2.2 Various Categories Of Programming
Language And Technology
ADD 12,8
17. rd
Generation Language
hird-generation language is a "high-level" programming
language, such as PL/I, C, or Java.
ava language statements look like this:
1.2.2 Various Categories Of Programming
Language And Technology
public boolean handleEvent (Event evt) {
switch (evt.id) {
case Event.ACTION_EVENT: {
if ("Try me" .equald(evt.arg)) {
18. compiler converts the statements of a specific high-level
programming language into machine language.
In the case of Java, the output is called byte code, which is
converted into appropriate machine language by a Java virtual
machine that runs as part of an operating system platform.)
3GL language requires a considerable amount of programming
knowledge.
1.2.2 Various Categories Of Programming
Language And Technology
19. th
Generation Language
ourth-generation language is designed to be closer to natural
language than a 3GL language.
anguages for accessing databases are often described as 4GLs.
4GL language statement might look like this:
EXTRACT ALL CUSTOMERS WHERE
"PREVIOUS PURCHASES" TOTAL MORE THAN $1000
1.2.2 Various Categories Of Programming
Language And Technology
20. GL Features:
a) user friendly
b) portable and independent of operating systems
c) usable by non-programmers
d) having intelligent default options about what the user wants
e) allowing the user to obtain results fasts using minimum
requirement code generated with bug-free code from high-level
expressions
1.2.2 Various Categories Of Programming
Language And Technology
21. th
Generation Language
Fifth-generation language is programming that uses a visual or
graphical development interface to create source language that
is usually compiled with a 3GL or 4GL language compiler.
icrosoft, Borland, IBM, and other companies make 5GL visual
programming products for developing applications in Java, for
example.
isual programming allows you to easily envision object-oriented
programming class hierarchies and drag icons to assemble
program components.
1.2.2 Various Categories Of Programming
Language And Technology
22. 1.3 Fundamentals of Programming
Language
programming language is an artificial language designed to
communicate instructions to a machine, particularly a computer.
Programming languages can be used to create programs that control
the behavior of a machine and/or to express algorithms precisely.
23. 1.3.1 Terminologies in Programming Language
rogrammer is someone who writes computer software.
he term of computer programmer can refer to a specialist in one area
of computer programming or to a generalist who writes code for
many kinds of software.
24. 1.3.1 Terminologies in Programming
Language
rogram is a sequence of instructions written to perform a specified
task with a computer.
25. 1.3.1 Terminologies in Programming
Language
rogramming is the process of designing, writing, testing, debugging,
and maintaining the source code of computer programs.
26. 1.3.2 Language Translator
ssembler
- Assembler for an assembly language, a computer program to translate between
lower- level representations of computer programs.
ompiler
- A compiler is a computer program (or set of program) that transforms source
code written in a computer language (the source language) into another computer
language (the target language, often having a binary form known as object code).
ranslator/ Interpreter
- many high-level programming languages have the
option of using an interpreter instead of a compiler.
27. 1.3.3 Relate Programming Language in Real
Life
obot
and phone Application
TM Machine
nline Application