The document discusses the origins and drivers of software engineering as a discipline. It arose in response to frequent software project failures in the late 1960s, termed the "software crisis". Key points:
- Software engineering aims to apply systematic and quantifiable principles to software development and maintenance to improve quality, productivity and job satisfaction.
- It draws on computer science, management science, economics and other fields. Processes and models help manage complex software projects.
- Early process models included waterfall and prototyping. Later agile models like spiral emphasize iterative development and risk management over rigid phases.
This document provides an introduction and overview of key topics in software engineering. It discusses what software engineering is, the importance and costs of software development, different types of software projects and applications, and issues like complexity, security and scale that affect software. It also introduces software engineering processes, methods, and ethics. Common questions about the field are addressed. The document is the first chapter of a book on software engineering.
This document provides an introduction to software engineering. It outlines the course objectives, which are to enhance understanding of software engineering methods, techniques for developing software systems, object-oriented concepts, and software testing approaches. On completing the course, students will be able to understand basic software engineering concepts, apply engineering models to develop applications, implement object-oriented design, conduct in-depth analysis for projects, and design new software projects using learned concepts. The document also defines software and its characteristics, different software types, and provides overviews of software engineering, methods, processes, tools, and process models like waterfall.
The document describes an online railway reservation system project submitted by students. It discusses software engineering principles and methods used to develop the system. It includes UML diagrams like use case, class, sequence, and activity diagrams that were created as part of the analysis and design of the system. It also describes testing done on the project in the form of alpha testing.
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The document provides an introduction to software engineering and discusses key concepts such as:
1) Software is defined as a set of instructions that provide desired features, functions, and performance when executed and includes programs, data, and documentation.
2) Software engineering applies scientific knowledge and engineering principles to the development of reliable and efficient software within time and budget constraints.
3) The software development life cycle (SDLC) involves analysis, design, implementation, and documentation phases to systematically develop high quality software that meets requirements.
This document discusses the nature of software. It defines software as a set of instructions that can be stored electronically. Software engineering encompasses processes and methods to build high quality computer software. Software has a dual role as both a product and a vehicle to deliver products. Characteristics of software include being engineered rather than manufactured, and not wearing out over time like hardware. Software application domains include system software, application software, engineering/scientific software, embedded software, product-line software, web applications, and artificial intelligence software. The document also discusses challenges like open-world computing and legacy software.
The document provides an introduction to data structures. It defines data structures as representations of logical relationships between data elements that consider both the elements and their relationships. It classifies data structures as either primitive or non-primitive. Primitive structures are directly operated on by machine instructions while non-primitive structures are built from primitive ones. Common non-primitive structures include stacks, queues, linked lists, trees and graphs. The document then discusses arrays as a data structure and operations on arrays like traversal, insertion, deletion, searching and sorting.
Formal Specification in Software Engineering SE9koolkampus
This document discusses formal specification techniques for software. It describes algebraic techniques for specifying interfaces as abstract data types and model-based techniques for specifying system behavior. Algebraic specifications define operations and their relationships, while model-based specifications represent the system state using mathematical constructs like sets and sequences. Formal specification finds errors earlier and reduces rework, though it requires more upfront effort. The document also provides an example of formally specifying an air traffic control system and insulin pump.
This document discusses agile software development methods. It outlines the agile manifesto which values individuals and interactions over processes, working software over documentation, and customer collaboration over contract negotiation. Some key agile principles include customer satisfaction, welcome changing requirements, and frequent delivery of working software. Common agile methods like extreme programming and scrum are also summarized. Advantages include improved customer satisfaction and responsiveness to change, while disadvantages include potential lack of documentation.
Software Requirements in Software Engineering SE5koolkampus
The document introduces software requirements and describes how they are used to define what a system should do. It explains that requirements can be functional or non-functional, and discusses how requirements are organized in documents. Requirements describe the services and constraints for the system from the perspectives of users and developers.
Evolutionary models are iterative and incremental software development approaches that combine iterative and incremental processes. There are two main types: prototyping and spiral models. The prototyping model develops prototypes that are tested and refined based on customer feedback until requirements are met, while the spiral model proceeds through multiple loops or phases of planning, risk analysis, engineering, and evaluation. Both approaches allow requirements to evolve through development and support risk handling.
The document discusses different types of software metrics that can be used to measure various aspects of software development. Process metrics measure attributes of the development process, while product metrics measure attributes of the software product. Project metrics are used to monitor and control software projects. Metrics need to be normalized to allow for comparison between different projects or teams. This can be done using size-oriented metrics that relate measures to the size of the software, or function-oriented metrics that relate measures to the functionality delivered.
The document discusses the software development life cycle (SDLC). It describes the typical phases of SDLC including problem definition, program design, coding, debugging, testing, documentation, maintenance, and extension/redesign. It also covers different SDLC models like waterfall, prototyping, and agile development. The SDLC process is best for structured environments while iterative models work better for web and e-commerce projects where frequent stakeholder feedback is needed.
Syntax directed translation allows semantic information to be associated with a formal language by attaching attributes to grammar symbols and defining semantic rules. There are several types of attributes including synthesized and inherited. Syntax directed definitions specify attribute values using semantic rules associated with grammar productions. Evaluation of attributes requires determining an order such as a topological sort of a dependency graph. Syntax directed translation schemes embed program fragments called semantic actions within grammar productions. Actions can be placed inside or at the ends of productions. Various parsing strategies like bottom-up can be used to execute the actions at appropriate times during parsing.
The software process involves specification, design and implementation, validation, and evolution activities. It can be modeled using plan-driven approaches like the waterfall model or agile approaches. The waterfall model involves separate sequential phases while incremental development interleaves activities. Reuse-oriented processes focus on assembling systems from existing components. Real processes combine elements of different models. Specification defines system requirements through requirements engineering. Design translates requirements into a software structure and implementation creates an executable program. Validation verifies the system meets requirements through testing. Evolution maintains and changes the system in response to changing needs.
Maintenance involves keeping software or assets in working condition. There are four main types of maintenance: corrective, adaptive, preventive, and perfective. Maintenance is needed to fix problems, adapt to new environments, prevent issues, and improve performance. While necessary, maintenance is costly due to the work required to modify existing software. Efforts like designing for change and documentation can help reduce these costs. Overall, maintenance plays a critical role in maximizing the usefulness of software over its lifetime.
This document discusses deadlocks, including the four conditions required for a deadlock, methods to avoid deadlocks like using safe states and Banker's Algorithm, ways to detect deadlocks using wait-for graphs and detection algorithms, and approaches to recover from deadlocks such as terminating processes or preempting resources.
The objective is to explain how a software design may be represented as a set of interacting objects that manage their own state and operations and to introduce various models that describe an object-oriented design.
This document discusses different process models used in software development. It describes the key phases and characteristics of several common process models including waterfall, prototyping, V-model, incremental, iterative, spiral and agile development models. The waterfall model involves sequential phases from requirements to maintenance without iteration. Prototyping allows for user feedback earlier. The V-model adds verification and validation phases. Incremental and iterative models divide the work into smaller chunks to allow for iteration and user feedback throughout development.
The document discusses compilers and their role in translating high-level programming languages into machine-readable code. It notes that compilers perform several key functions: lexical analysis, syntax analysis, generation of an intermediate representation, optimization of the intermediate code, and finally generation of assembly or machine code. The compiler allows programmers to write code in a high-level language that is easier for humans while still producing efficient low-level code that computers can execute.
Evolutionary process models allow developers to iteratively create increasingly complete versions of software. Examples include the prototyping paradigm, spiral model, and concurrent development model. The prototyping paradigm uses prototypes to elicit requirements from customers. The spiral model couples iterative prototyping with controlled development, dividing the project into framework activities. The concurrent development model concurrently develops components with defined interfaces to enable integration. These evolutionary models allow flexibility and accommodate changes but require strong communication and updated requirements.
Describes the basic activities of software engineering - specification, design and implementation, validation and evolution.
Accompanies video:
https://www.youtube.com/watch?v=Z2no7DxDWRI
This ppt covers the following
A strategic approach to testing
Test strategies for conventional software
Test strategies for object-oriented software
Validation testing
System testing
The art of debugging
Risk management involves identifying potential problems, assessing their likelihood and impacts, and developing strategies to address them. There are two main risk strategies - reactive, which addresses risks after issues arise, and proactive, which plans ahead. Key steps in proactive risk management include identifying risks through checklists, estimating their probability and impacts, developing mitigation plans, monitoring risks and mitigation effectiveness, and adjusting plans as needed. Common risk categories include project risks, technical risks, and business risks.
Software Engineering Layered Technology Software Process FrameworkJAINAM KAPADIYA
Software engineering is the application of engineering principles to software development to obtain economical and quality software. It is a layered technology with a focus on quality. The foundation is the software process, which provides a framework of activities. This includes common activities like communication, modeling, planning, construction, and deployment. Additional umbrella activities support the process, such as quality assurance, configuration management, and risk management.
En samlad överblicksbild av hur ett digitalt ekosystem presterar är tidskrävande att plocka fram. Med sociala media, kampanjer, webbplatser, appar och trafikdrivande initiativ är det lätt att fastna i tung administration. Creuna hjälper organisationer att kontinuerligt - och kostnadseffektivt - övervaka status & prestanda för deras verksamhet. Med hjälp av verktyget Klipfolio skapar vi goda förutsättningar för ett datadrivet arbetssätt & säkerställer att våra kunder gör rätt saker och agerar i tid.
Video - http://www.creuna.se/event/presentationer/aw-seminarium-pa-creuna-i-stockholm/
Formal Specification in Software Engineering SE9koolkampus
This document discusses formal specification techniques for software. It describes algebraic techniques for specifying interfaces as abstract data types and model-based techniques for specifying system behavior. Algebraic specifications define operations and their relationships, while model-based specifications represent the system state using mathematical constructs like sets and sequences. Formal specification finds errors earlier and reduces rework, though it requires more upfront effort. The document also provides an example of formally specifying an air traffic control system and insulin pump.
This document discusses agile software development methods. It outlines the agile manifesto which values individuals and interactions over processes, working software over documentation, and customer collaboration over contract negotiation. Some key agile principles include customer satisfaction, welcome changing requirements, and frequent delivery of working software. Common agile methods like extreme programming and scrum are also summarized. Advantages include improved customer satisfaction and responsiveness to change, while disadvantages include potential lack of documentation.
Software Requirements in Software Engineering SE5koolkampus
The document introduces software requirements and describes how they are used to define what a system should do. It explains that requirements can be functional or non-functional, and discusses how requirements are organized in documents. Requirements describe the services and constraints for the system from the perspectives of users and developers.
Evolutionary models are iterative and incremental software development approaches that combine iterative and incremental processes. There are two main types: prototyping and spiral models. The prototyping model develops prototypes that are tested and refined based on customer feedback until requirements are met, while the spiral model proceeds through multiple loops or phases of planning, risk analysis, engineering, and evaluation. Both approaches allow requirements to evolve through development and support risk handling.
The document discusses different types of software metrics that can be used to measure various aspects of software development. Process metrics measure attributes of the development process, while product metrics measure attributes of the software product. Project metrics are used to monitor and control software projects. Metrics need to be normalized to allow for comparison between different projects or teams. This can be done using size-oriented metrics that relate measures to the size of the software, or function-oriented metrics that relate measures to the functionality delivered.
The document discusses the software development life cycle (SDLC). It describes the typical phases of SDLC including problem definition, program design, coding, debugging, testing, documentation, maintenance, and extension/redesign. It also covers different SDLC models like waterfall, prototyping, and agile development. The SDLC process is best for structured environments while iterative models work better for web and e-commerce projects where frequent stakeholder feedback is needed.
Syntax directed translation allows semantic information to be associated with a formal language by attaching attributes to grammar symbols and defining semantic rules. There are several types of attributes including synthesized and inherited. Syntax directed definitions specify attribute values using semantic rules associated with grammar productions. Evaluation of attributes requires determining an order such as a topological sort of a dependency graph. Syntax directed translation schemes embed program fragments called semantic actions within grammar productions. Actions can be placed inside or at the ends of productions. Various parsing strategies like bottom-up can be used to execute the actions at appropriate times during parsing.
The software process involves specification, design and implementation, validation, and evolution activities. It can be modeled using plan-driven approaches like the waterfall model or agile approaches. The waterfall model involves separate sequential phases while incremental development interleaves activities. Reuse-oriented processes focus on assembling systems from existing components. Real processes combine elements of different models. Specification defines system requirements through requirements engineering. Design translates requirements into a software structure and implementation creates an executable program. Validation verifies the system meets requirements through testing. Evolution maintains and changes the system in response to changing needs.
Maintenance involves keeping software or assets in working condition. There are four main types of maintenance: corrective, adaptive, preventive, and perfective. Maintenance is needed to fix problems, adapt to new environments, prevent issues, and improve performance. While necessary, maintenance is costly due to the work required to modify existing software. Efforts like designing for change and documentation can help reduce these costs. Overall, maintenance plays a critical role in maximizing the usefulness of software over its lifetime.
This document discusses deadlocks, including the four conditions required for a deadlock, methods to avoid deadlocks like using safe states and Banker's Algorithm, ways to detect deadlocks using wait-for graphs and detection algorithms, and approaches to recover from deadlocks such as terminating processes or preempting resources.
The objective is to explain how a software design may be represented as a set of interacting objects that manage their own state and operations and to introduce various models that describe an object-oriented design.
This document discusses different process models used in software development. It describes the key phases and characteristics of several common process models including waterfall, prototyping, V-model, incremental, iterative, spiral and agile development models. The waterfall model involves sequential phases from requirements to maintenance without iteration. Prototyping allows for user feedback earlier. The V-model adds verification and validation phases. Incremental and iterative models divide the work into smaller chunks to allow for iteration and user feedback throughout development.
The document discusses compilers and their role in translating high-level programming languages into machine-readable code. It notes that compilers perform several key functions: lexical analysis, syntax analysis, generation of an intermediate representation, optimization of the intermediate code, and finally generation of assembly or machine code. The compiler allows programmers to write code in a high-level language that is easier for humans while still producing efficient low-level code that computers can execute.
Evolutionary process models allow developers to iteratively create increasingly complete versions of software. Examples include the prototyping paradigm, spiral model, and concurrent development model. The prototyping paradigm uses prototypes to elicit requirements from customers. The spiral model couples iterative prototyping with controlled development, dividing the project into framework activities. The concurrent development model concurrently develops components with defined interfaces to enable integration. These evolutionary models allow flexibility and accommodate changes but require strong communication and updated requirements.
Describes the basic activities of software engineering - specification, design and implementation, validation and evolution.
Accompanies video:
https://www.youtube.com/watch?v=Z2no7DxDWRI
This ppt covers the following
A strategic approach to testing
Test strategies for conventional software
Test strategies for object-oriented software
Validation testing
System testing
The art of debugging
Risk management involves identifying potential problems, assessing their likelihood and impacts, and developing strategies to address them. There are two main risk strategies - reactive, which addresses risks after issues arise, and proactive, which plans ahead. Key steps in proactive risk management include identifying risks through checklists, estimating their probability and impacts, developing mitigation plans, monitoring risks and mitigation effectiveness, and adjusting plans as needed. Common risk categories include project risks, technical risks, and business risks.
Software Engineering Layered Technology Software Process FrameworkJAINAM KAPADIYA
Software engineering is the application of engineering principles to software development to obtain economical and quality software. It is a layered technology with a focus on quality. The foundation is the software process, which provides a framework of activities. This includes common activities like communication, modeling, planning, construction, and deployment. Additional umbrella activities support the process, such as quality assurance, configuration management, and risk management.
En samlad överblicksbild av hur ett digitalt ekosystem presterar är tidskrävande att plocka fram. Med sociala media, kampanjer, webbplatser, appar och trafikdrivande initiativ är det lätt att fastna i tung administration. Creuna hjälper organisationer att kontinuerligt - och kostnadseffektivt - övervaka status & prestanda för deras verksamhet. Med hjälp av verktyget Klipfolio skapar vi goda förutsättningar för ett datadrivet arbetssätt & säkerställer att våra kunder gör rätt saker och agerar i tid.
Video - http://www.creuna.se/event/presentationer/aw-seminarium-pa-creuna-i-stockholm/
Intro till EA och Sigma Target ArchitectureJohan Hallberg
En introduktion till Enterprise Arkitektur i allmänhet och Sigma Target Architecture som metod för att komma fram till hur IT och affär förändras mot ett gemensamt mål.
The document provides an introduction to software engineering. It discusses that software has a dual role as both a product and vehicle to deliver functionality. It defines software as a set of programs, documents, and data that form a configuration. The document outlines different types of software applications and categories. It also discusses software engineering practices such as communication, planning, modeling, construction, and coding principles.
This lecture provide a review of requirement engineering process. The slides have been prepared after reading Ian Summerville and Roger Pressman work. This lecture is helpful to understand user, and user requirements.
Model driven software engineering in practice book - chapter 7 - Developing y...Marco Brambilla
Slides for the mdse-book.com - Chapter 7: Developing Your Own Modeling Language.
Complete set of slides now available:
Chapter 1 - http://www.slideshare.net/mbrambil/modeldriven-software-engineering-in-practice-chapter-1-introduction
Chapter 2 - http://www.slideshare.net/mbrambil/modeldriven-software-engineering-in-practice-chapter-2-mdse-principles
Chapter 3 - http://www.slideshare.net/jcabot/model-driven-software-engineering-in-practice-chapter-3-mdse-use-cases
Chapter 4 - http://www.slideshare.net/jcabot/modeldriven-software-engineering-in-practice-chapter-4
Chapter 5 - http://www.slideshare.net/mbrambil/modeldriven-software-engineering-in-practice-chapter-5-integration-of-modeldriven-in-development-processes
Chapter 6 - http://www.slideshare.net/jcabot/mdse-bookslideschapter6
Chapter 7 - http://www.slideshare.net/mbrambil/model-driven-software-engineering-in-practice-book-chapter-7-developing-your-own-modeling-language
Chapter 8 - http://www.slideshare.net/jcabot/modeldriven-software-engineering-in-practice-chapter-8-modeltomodel-transformations
Chapter 9 - https://www.slideshare.net/mbrambil/model-driven-software-engineering-in-practice-book-chapter-9-model-to-text-transformations-and-code-generation
Chapter 10 - http://www.slideshare.net/jcabot/mdse-bookslideschapter10managingmodels
This book discusses how approaches based on modeling can improve the daily practice of software professionals. This is known as Model-Driven Software Engineering (MDSE) or, simply, Model-Driven Engineering (MDE).
MDSE practices have proved to increase efficiency and effectiveness in software development. MDSE adoption in the software industry is foreseen to grow exponentially in the near future, e.g., due to the convergence of software development and business analysis.
This book is an agile and flexible tool to introduce you to the MDE and MDSE world, thus allowing you to quickly understand its basic principles and techniques and to choose the right set of MDE instruments for your needs so that you can start to benefit from MDE right away.
The first part discusses the foundations of MDSE in terms of basic concepts (i.e., models and transformations), driving principles, application scenarios and current standards, like the wellknown MDA initiative proposed by OMG (Object Management Group) as well as the practices on how to integrate MDE in existing development processes.
The second part deals with the technical aspects of MDSE, spanning from the basics on when and how to build a domain-specific modeling language, to the description of Model-to-Text and Model-to-Model transformations, and the tools that support the management of MDE projects.
The book covers the MD* world, metamodeling, domain specific languages, model transformations, reverse engineering, OMG's MDA, UML, OCL, ATL, QVT, MOF, Eclipse, EMF, GMF, TCS, xText.
Automatic meter reading (AMR) technology uses radio frequency networks to remotely collect utility meter readings, reducing the need for manual readings. AMR systems provide benefits to both electrical companies and customers by automating processes, enabling more precise billing based on actual usage, and detecting tampering. Common AMR technologies include handheld, mobile, and fixed network approaches. A typical AMR system uses a transmitter unit attached to the meter to send usage data via RF signals to a receiver unit, with the data then processed by a central computer system. While complex communication patterns and algorithms pose challenges, AMR allows for streamlined operations and its capabilities are growing to include additional functionalities like event monitoring.
The document discusses various topics related to software engineering including types of software projects, project stages, analysis stage, software planning models, software design goals and principles, modular design, design documentation, software design methods, implementation, testing strategies, and maintenance. It also briefly mentions current and future trends in software such as .NET, Windows 8, and mobile development.
A companion blogpost is available here: http://margaretstorey.com/blog/2016/12/01/fse2016panel/
The panel is available on YouTube: https://youtu.be/sE_jX92jJr8
Abstract: As software becomes more ubiquitous and pervasive in today’s interconnected and instrumented world, software engineering—as a practice and as a research topic—is having a hard time keeping up. In this panel, we invite FSE 2016’s participants to engage with five prominent software engineering researchers as they reflect on the state of current software engineering research and share how they each believe our work impacts (or should impact) science, society and industry. Our panelists will discuss whether our community as a whole is achieving the right balance of science, engineering and design in its combined research efforts. This lively and interactive panel discussion will also highlight new areas of research that our community should pay more attention to, as well as suggest new ways of conducting research that could improve the impact of software engineering research in the near and distant future.
Panelists:
Lionel Briand, University of Luxembourg
Prem Devanbu, University of California at Davis
Peri Tarr, IBM Research
Laurie Williams, North Carolina State University
Tao Xie, University of Illinois at Urbana-Champaign
Moderator:
Margaret-Anne Storey, University of Victoria
Introduction to Software Engineering & Information TechnologyGaditek
For Introduction to Software Engineering & Information Technology this slide will guide you many things about Introduction to Software Engineering & Information Technology.
A NOVABRASIL FM é uma emissora de rádio brasileira que privilegia a música e cultura brasileiras. Sua programação é voltada para ouvintes qualificados e formadores de opinião entre 20-49 anos das classes A, B e C. A emissora tem alcance de 388.177 ouvintes por mês em Recife e outras 11 cidades, promovendo a música como agente transformador capaz de aproximar as pessoas.
El documento describe el genocidio armenio cometido por el Imperio Otomano y el Estado de Turquía durante la Primera Guerra Mundial y años posteriores. El genocidio involucró la deportación forzosa, masacre y muerte de la gran mayoría de la población armenia en Anatolia, con el objetivo de erradicar su presencia milenaria en la región a manos de las autoridades turcas lideradas por el partido de los Jóvenes Turcos. Más de un millón de armenios perecieron como resultado de estas at
The document provides an overview of Unified Modeling Language (UML) including its history, basic building blocks, and types of diagrams. It describes that UML was created in the 1990s to standardize modeling languages and combines concepts from object-oriented analysis and design. The basic building blocks of UML are things (model elements), relationships, and diagrams used to visualize models. There are several types of diagrams for structural and behavioral modeling.
The document discusses software re-engineering which involves reorganizing and modifying existing software systems to improve maintainability. It describes the re-engineering process which includes activities like source code translation, reverse engineering, improving program structure and modularity, and re-engineering data structures. The objectives of re-engineering are to explain why it is often more cost-effective than new development and to describe the various activities involved in the re-engineering process.
BPR seeks to dramatically improve processes through radical redesign based on a focus on customers and outcomes. It examines processes from a global perspective to remove activities that do not create value for the end customer. Successful BPR requires selecting the appropriate process, appointing a cross-functional team, understanding the as-is process, developing and communicating a vision for change, and identifying an action plan supported by integrated information technology solutions. Common challenges include a lack of commitment to change, focusing on existing processes rather than rethinking from first principles, and poor planning and resource allocation for implementation.
This document discusses key concepts for managing software projects and engineering teams. It covers the four elements of projects (people, product, process, project), stakeholders, team structures, communication methods, defining the product scope, decomposing problems, selecting a development process, and practices for successful projects. The overall focus is on planning teams, work, and coordination to deliver quality software on time and on budget.
Este calendario escolar del Colegio Teresiano Ntra. Sra. de Coromoto detalla las actividades, eventos y fechas importantes planeadas para enero a abril de 2017, incluyendo charlas espirituales, consejos de curso, entrega de boletines, celebraciones religiosas y días festivos.
The document provides an overview of different categories of development methods including code and fix, serial, iterative, and agile approaches. It then discusses why an agile methodology would be suitable for the team described, which includes small teams without full-time roles like designers or testers. The document outlines several popular agile methodologies like Scrum, Extreme Programming (XP), Crystal, Dynamic Systems Development Method (DSDM), Lean, and Feature-Driven Development (FDD). It compares the characteristics, processes, artifacts, and ceremonies of Scrum and XP in more detail. Finally, it discusses how to implement Scrum for a specific project called Mercury Rod, including establishing roles, building a backlog, planning sprints,
The document provides information on various software versions used for engineering drawings, documents, technical illustrations, web browsing and document viewing. It lists applications such as AutoCAD, CorelDRAW, Microsoft Office, Netscape Navigator and Acrobat software. It also provides a link for an up-to-date list of software versions.
The document discusses several software development life cycle (SDLC) models including waterfall, V-shaped, prototyping, incremental, spiral, rapid application development (RAD), dynamic systems development method (DSDM), adaptive software development, and agile methods. It provides an overview of the key characteristics, strengths, weaknesses, and types of projects that each model is best suited for. Tailored SDLC models are recommended to customize processes based on specific project needs and risks.
This document provides an overview of software development life cycle (SDLC) models and their comparison. It discusses several SDLC models including waterfall, V-shaped, iterative, prototyping, RAD, spiral and agile. Each model is described in terms of its phases, advantages and disadvantages. The document also presents related work from other scholars and states that while agile was not fully extreme programming, using Scrum principles resulted in return on investment and lower costs. It proposes future work to identify knowledge sharing procedures and user-centered SDLC models that overcome limitations of existing approaches.
software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.
This document provides an overview of several agile software development methodologies:
- Extreme Programming (XP) focuses on incremental planning, small releases, simple design, test-first development, refactoring, pair programming, collective ownership, continuous integration, and sustainable pace.
- Adaptive Software Development is cyclical like evolutionary models and involves speculation, collaboration, and learning phases with short iterations.
- Lean development aims to maximize customer value while minimizing waste through practices like eliminating waste, amplifying learning, and continuous improvement.
The document discusses several software development life cycle (SDLC) models including waterfall, V-shaped, prototyping, rapid application development (RAD), incremental, spiral, and timeboxing. It provides descriptions of each model including typical steps, strengths, weaknesses, and when each model is best suited. It also discusses capability maturity model (CMM) levels and how changing the lifecycle model can impact development speed, quality, visibility, overhead, risk, and customer relations.
The document discusses software engineering and provides an overview of key concepts. It defines software engineering and discusses its need. It describes characteristics of good software and lists factors like operational, transitional, and maintenance characteristics. It also covers software development life cycles and models like the classical waterfall model. The classical waterfall model divides the life cycle into phases like feasibility study, requirements analysis, design, coding/unit testing, and integration/system testing.
The software development life cycle (SDLC) is a framework defining tasks performed at each step in the software development process. SDLC is a structure followed by a development team within the software organization. It consists of a detailed plan describing how to develop, maintain and replace specific software.
Software development process models
Rapid Application Development (RAD) Model
Evolutionary Process Models
Spiral Model
THE FORMAL METHODS MODEL
Specialized Process Models
The Concurrent Development Model
Introduction,Software Process Models, Project Managementswatisinghal
The document discusses different types of software processes and models used in software engineering. It defines software and differentiates it from programs. It then explains key concepts in software engineering including the waterfall model, prototyping model, incremental/iterative model, and spiral model. For each model it provides an overview and discusses their advantages and limitations.
The document provides an overview of software engineering concepts including what software engineering is, common development phases and paradigms, and various methodologies like waterfall modeling, prototyping, agile development, extreme programming, scrum, kanban, lean software development, and minimum viable products. Waterfall modeling is described as a traditional linear approach while prototyping allows for early user feedback. Agile methods value individual interactions, working software, and responding to change. Extreme programming and scrum are specific agile methods discussed in further detail.
Software is a set of instructions and data structures that enable computer programs to provide desired functions and manipulate information. Software engineering is the systematic development and maintenance of software. It differs from software programming in that engineering involves teams developing complex, long-lasting systems through roles like architect and manager, while programming involves single developers building small, short-term applications. A software development life cycle like waterfall or spiral model provides structure to a project through phases from requirements to maintenance. Rapid application development emphasizes short cycles through business, data, and process modeling to create reusable components and reduce testing time.
This document provides an overview of agile software development and extreme programming (XP). It discusses how agile methods aim to rapidly develop and deliver working software through an iterative process with customer collaboration. Key aspects of XP are described, including planning with user stories, small incremental releases, test-driven development, pair programming, collective code ownership, and continuous integration. The document contrasts plan-driven and agile development approaches and outlines some principles and practices of XP such as simple design, refactoring, and sustainable pace of work.
A project is a temporary endeavor undertaken to create a unique product or service. Agile project management focuses on iterative development, self-organizing teams, early customer involvement and flexibility. Some key aspects of agile include continuous integration, iterations to develop features in short cycles, and pair programming where two developers work together.
Agile software development is a group of software development methods in which requirements and solutions evolve through collaboration between self-organizing, cross-functional teams. It promotes adaptive planning, evolutionary development, early delivery, continuous improvement, and encourages rapid and flexible response to change.
The Agile development model is also a type of Incremental model. Software is developed in incremental, rapid cycles. This results in small incremental releases with each release building on previous functionality. Each release is thoroughly tested to ensure software quality is maintained. It is used for time critical applications.
Lecture-1-Introduction to Computing ResearchSaqib Raza
Preface:
1. Course Methodology
2. Course Objectives
3. Course Learning Outcomes
4. What is Research?
5. Characteristics of Research
6. Objectives of Research
7. Definition of Research?
8. Scientific Methods
9. Research vs Scientific Methods
10. Research in Computing
11. What is Computing?
12. Computing Discipline
13. Characteristics of Good Research
14. Advantages of Research
The Design and Analysis of Algorithms.pdfSaqib Raza
Here are the key points made in the preface:
- Algorithms play a central role in both computer science and practice. There are two main approaches to presenting algorithms in textbooks - by problem type or by design technique.
- The author believes organizing by design technique is more appropriate for an introductory algorithms course. This is because it provides tools for designing new algorithms, classifies known algorithms by underlying idea, and the techniques have general problem-solving utility.
- However, the traditional classification of design techniques has shortcomings from theoretical and educational perspectives. Specifically, it fails to classify many important algorithms.
- This limitation has forced other textbooks to depart from the design technique organization and include chapters by problem type instead.
An Introduction to the Analysis of Algorithms (2nd_Edition_Robert_Sedgewick,_...Saqib Raza
The preface honors the late co-author Philippe Flajolet and dedicates the second edition to his memory. It recounts Sedgewick's eulogy for Flajolet, praising his brilliance, creativity, generosity and the impact he had on many lives through his collaborations. The second edition aims to teach future generations and continue building upon Flajolet's mathematical legacy.
Social Impacts of Artificial intelligenceSaqib Raza
This lecture gives detail introduction, applications about AI. This lecture gives details about the social perspective and realities in the field of AI.
This document contains complete course outline of Professional Practices. Most of the topics are for computer science students. This document covers course of 32 lectures 1.5 hours each for professional practice course also known as Professional Ethics.
This lecture includes detail about ethical hacking profession, there jobs description, responsibilities duties and skills required to excel in their field.
This lecture includes introduction to computers security and privacy. This lecture include basic concepts of terminologies and technologies involve in current securities and privacy needs.
Software Engineering Code Of Ethics And Professional PracticeSaqib Raza
This document outlines the Software Engineering Code of Ethics and Professional Practice established jointly by the IEEE Computer Society and the Association for Computing Machinery. The code consists of 8 principles related to a software engineer's responsibilities to the public, clients/employers, products, professional judgment, management, profession, colleagues, and self-development. It provides guidance on ethical issues like ensuring software quality and safety, avoiding conflicts of interest, crediting colleagues' work, and participating in lifelong learning to improve skills. The goal is to establish standards of conduct for software engineers to make the profession beneficial and respected.
This lecture include detail about engineering especially software engineering profession. include common and mostly used schema to develop organisational structure.
This lecture include introduction to software contracts. Before starting development companies prepare agreement document to deal with conflicts afterwards.
This document discusses business ethics and provides an overview of key concepts. It defines business ethics as focusing on right and wrong behavior in the business world. While businesses have responsibilities to shareholders and profits, they also have responsibilities to the public and ethical principles. The document outlines several theories of ethical conduct, including deontology (focusing on duties), utilitarianism (focusing on consequences), and the rights model (focusing on human rights impacts). It provides examples of how to apply these models to analyze ethical dilemmas in business. Finally, it discusses ethics for employees and codes of business ethics.
This document discusses different types of ethics including personal ethics, social ethics, religious ethics, business ethics, and professional ethics. It provides examples and definitions for each type. Personal ethics refers to one's own moral guide while social ethics governs how members of a society deal with issues like fairness and justice. Religious ethics is often derived from religious teachings. Business ethics examines right and wrong in business contexts. Professional ethics establishes codes of conduct for computing professionals.
This document provides an overview of computer ethics and professional practices. It begins by defining key terms like ethics and morals. It then discusses the background of ethics according to philosophers like Socrates. The document outlines some historical milestones in computer ethics and issues that arose with early computer technologies. It provides examples of topics in computer ethics like privacy, intellectual property, and computer security. The document concludes by presenting the "Ten Commandments" of computer ethics.
This lecture is about the detail definition of software quality and quality assurance. Provide details about software tesing and its types. Clear the basic concepts of software quality and software testing.
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
This lecture helps to understand basics software design and especially Architecture Design and its importance. This lecture also describes the goals and importance of architecture design.
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Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)Andre Hora
Exceptions allow developers to handle error cases expected to occur infrequently. Ideally, good test suites should test both normal and exceptional behaviors to catch more bugs and avoid regressions. While current research analyzes exceptions that propagate to tests, it does not explore other exceptions that do not reach the tests. In this paper, we provide an empirical study to explore how frequently exceptional behaviors are tested in real-world systems. We consider both exceptions that propagate to tests and the ones that do not reach the tests. For this purpose, we run an instrumented version of test suites, monitor their execution, and collect information about the exceptions raised at runtime. We analyze the test suites of 25 Python systems, covering 5,372 executed methods, 17.9M calls, and 1.4M raised exceptions. We find that 21.4% of the executed methods do raise exceptions at runtime. In methods that raise exceptions, on the median, 1 in 10 calls exercise exceptional behaviors. Close to 80% of the methods that raise exceptions do so infrequently, but about 20% raise exceptions more frequently. Finally, we provide implications for researchers and practitioners. We suggest developing novel tools to support exercising exceptional behaviors and refactoring expensive try/except blocks. We also call attention to the fact that exception-raising behaviors are not necessarily “abnormal” or rare.
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Adobe Lightroom Classic is a desktop-based software application for editing and managing digital photos. It focuses on providing users with a powerful and comprehensive set of tools for organizing, editing, and processing their images on their computer. Unlike the newer Lightroom, which is cloud-based, Lightroom Classic stores photos locally on your computer and offers a more traditional workflow for professional photographers.
Here's a more detailed breakdown:
Key Features and Functions:
Organization:
Lightroom Classic provides robust tools for organizing your photos, including creating collections, using keywords, flags, and color labels.
Editing:
It offers a wide range of editing tools for making adjustments to color, tone, and more.
Processing:
Lightroom Classic can process RAW files, allowing for significant adjustments and fine-tuning of images.
Desktop-Focused:
The application is designed to be used on a computer, with the original photos stored locally on the hard drive.
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Edits are applied to the original photos in a non-destructive way, meaning the original files remain untouched.
Key Differences from Lightroom (Cloud-Based):
Storage Location:
Lightroom Classic stores photos locally on your computer, while Lightroom stores them in the cloud.
Workflow:
Lightroom Classic is designed for a desktop workflow, while Lightroom is designed for a cloud-based workflow.
Connectivity:
Lightroom Classic can be used offline, while Lightroom requires an internet connection to sync and access photos.
Organization:
Lightroom Classic offers more advanced organization features like Collections and Keywords.
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Professional Photographers:
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Mastering Fluent Bit: Ultimate Guide to Integrating Telemetry Pipelines with ...Eric D. Schabell
It's time you stopped letting your telemetry data pressure your budgets and get in the way of solving issues with agility! No more I say! Take back control of your telemetry data as we guide you through the open source project Fluent Bit. Learn how to manage your telemetry data from source to destination using the pipeline phases covering collection, parsing, aggregation, transformation, and forwarding from any source to any destination. Buckle up for a fun ride as you learn by exploring how telemetry pipelines work, how to set up your first pipeline, and exploring several common use cases that Fluent Bit helps solve. All this backed by a self-paced, hands-on workshop that attendees can pursue at home after this session (https://o11y-workshops.gitlab.io/workshop-fluentbit).
Secure Test Infrastructure: The Backbone of Trustworthy Software DevelopmentShubham Joshi
A secure test infrastructure ensures that the testing process doesn’t become a gateway for vulnerabilities. By protecting test environments, data, and access points, organizations can confidently develop and deploy software without compromising user privacy or system integrity.
Exploring Wayland: A Modern Display Server for the FutureICS
Wayland is revolutionizing the way we interact with graphical interfaces, offering a modern alternative to the X Window System. In this webinar, we’ll delve into the architecture and benefits of Wayland, including its streamlined design, enhanced performance, and improved security features.
This presentation explores code comprehension challenges in scientific programming based on a survey of 57 research scientists. It reveals that 57.9% of scientists have no formal training in writing readable code. Key findings highlight a "documentation paradox" where documentation is both the most common readability practice and the biggest challenge scientists face. The study identifies critical issues with naming conventions and code organization, noting that 100% of scientists agree readable code is essential for reproducible research. The research concludes with four key recommendations: expanding programming education for scientists, conducting targeted research on scientific code quality, developing specialized tools, and establishing clearer documentation guidelines for scientific software.
Presented at: The 33rd International Conference on Program Comprehension (ICPC '25)
Date of Conference: April 2025
Conference Location: Ottawa, Ontario, Canada
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Avast Premium Security is a paid subscription service that provides comprehensive online security and privacy protection for multiple devices. It includes features like antivirus, firewall, ransomware protection, and website scanning, all designed to safeguard against a wide range of online threats, according to Avast.
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Not So Common Memory Leaks in Java WebinarTier1 app
This SlideShare presentation is from our May webinar, “Not So Common Memory Leaks & How to Fix Them?”, where we explored lesser-known memory leak patterns in Java applications. Unlike typical leaks, subtle issues such as thread local misuse, inner class references, uncached collections, and misbehaving frameworks often go undetected and gradually degrade performance. This deck provides in-depth insights into identifying these hidden leaks using advanced heap analysis and profiling techniques, along with real-world case studies and practical solutions. Ideal for developers and performance engineers aiming to deepen their understanding of Java memory management and improve application stability.
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Adobe Illustrator is a powerful, professional-grade vector graphics software used for creating a wide range of designs, including logos, icons, illustrations, and more. Unlike raster graphics (like photos), which are made of pixels, vector graphics in Illustrator are defined by mathematical equations, allowing them to be scaled up or down infinitely without losing quality.
Here's a more detailed explanation:
Key Features and Capabilities:
Vector-Based Design:
Illustrator's foundation is its use of vector graphics, meaning designs are created using paths, lines, shapes, and curves defined mathematically.
Scalability:
This vector-based approach allows for designs to be resized without any loss of resolution or quality, making it suitable for various print and digital applications.
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Illustrator is used for a wide variety of design purposes, including:
Logos and Brand Identity: Creating logos, icons, and other brand assets.
Illustrations: Designing detailed illustrations for books, magazines, web pages, and more.
Marketing Materials: Creating posters, flyers, banners, and other marketing visuals.
Web Design: Designing web graphics, including icons, buttons, and layouts.
Text Handling:
Illustrator offers sophisticated typography tools for manipulating and designing text within your graphics.
Brushes and Effects:
It provides a range of brushes and effects for adding artistic touches and visual styles to your designs.
Integration with Other Adobe Software:
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Why Use Illustrator?
Professional-Grade Features:
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Versatility:
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Illustrator is a widely used and recognized software in the graphic design industry.
Creative Freedom:
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Adobe After Effects is a software application used for creating motion graphics, special effects, and video compositing. It's widely used in TV and film post-production, as well as for creating visuals for online content, presentations, and more. While it can be used to create basic animations and designs, its primary strength lies in adding visual effects and motion to videos and graphics after they have been edited.
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Motion Graphics:
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Visual Effects:
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Animation:
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Integration with Adobe Creative Cloud:
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Post-Production Tool:
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Designing AI-Powered APIs on Azure: Best Practices& ConsiderationsDinusha Kumarasiri
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Meet the Agents: How AI Is Learning to Think, Plan, and CollaborateMaxim Salnikov
Imagine if apps could think, plan, and team up like humans. Welcome to the world of AI agents and agentic user interfaces (UI)! In this session, we'll explore how AI agents make decisions, collaborate with each other, and create more natural and powerful experiences for users.
3. What is Engineering?
What is Software?
What is software engineering?
What is a software process?
Different types of process models?
Different Models with Strengths and Weaknesses
Agile Software Development
4. Engineering is the application of scientific
and practical knowledge in order to invent,
design, build, maintain, and improve
systems, processes, etc.
5. The software is collection of Integrated programs
Software consists of carefully-organized instructions and
code written by programmers in any of various special
computer languages.
Computer programs and associated documentation such
as requirements, design models and user manuals.
6. Software engineering is an engineering discipline that is
concerned with all aspects of software production.
According to IEEE's definition software engineering can
be defined as the application of a systematic, disciplined,
quantifiable approach to the development, operation, and
maintenance of software, and the study of these
approaches; that is, the application of engineering to
software.
7. A framework that describes the activities performed at each stage of
a software development project.
A set of activities whose goal is the development or evolution of
software.
Generic activities in all software processes are:
Specification - what the system should do and its development
constraints
Development - production of the software system
Validation - checking that the software is what the customer
wants
Evolution - changing the software in response to changing
demands.
10. Easy to understand, easy to use
Provides structure to inexperienced staff
Milestones are well understood
Good for management control (plan, staff, track)
Works well when quality is more important than cost or
schedule
11. All requirements must be known upfront
Deliverables created for each phase are considered frozen
inhibits flexibility
Can give a false impression of progress
Does not reflect problem-solving nature of software
development – iterations of phases
Integration is one big bang at the end
Little opportunity for customer to preview the system
(until it may be too late)
12. Requirements are very well known
Product definition is stable
Technology is understood
New version of an existing product
Porting an existing product to a new platform.
High risk for new systems because of specification
and design problems
13. Whole requirement is divided into various builds
Multiple development cycles take place here, making the
life cycle a “multi-waterfall” cycle.
Cycles are divided up into smaller, more easily managed
modules.
Each module passes through the requirements, design,
implementation and testing phases.
A working version of software is produced during the first
module, so you have working software early on during the
software life cycle.
15. Generates working software quickly and early during the
software life cycle.
More flexible – less costly to change scope and
requirements.
Easier to test and debug during a smaller iteration.
Customer can respond to each built.
Lowers initial delivery cost.
16. Needs good planning and design.
Needs a clear and complete definition of the whole system
before it can be broken down and built incrementally.
Total cost is higher than waterfall.
17. Requirements of the complete system are clearly defined
and understood.
Major requirements must be defined; however, some
details can evolve with time.
There is a need to get a product to the market early.
A new technology is being used
Resources with needed skill set are not available
18. Rapid Application Development model
type of incremental model
In RAD model the components or functions are developed
in parallel as if they were mini projects.
The developments are time boxed, delivered and then
assembled into a working prototype.
This can quickly give the customer something to see and
use and to provide feedback regarding the delivery and
their requirements.
21. Depends on strong team and individual performances for
identifying business requirements.
Only system that can be modularized can be built using
RAD
Requires highly skilled developers/designers.
High dependency on modeling skills
Inapplicable to cheaper projects as cost of modeling and
automated code generation is very high.
22. RAD should be used when there is a need to create a
system that can be modularized in 2-3 months of time.
It should be used if there’s high availability of designers
for modeling and the budget is high enough to afford their
cost along with the cost of automated code generating
tools.
RAD SDLC model should be chosen only if resources with
high business knowledge are available and there is a need
to produce the system in a short span of time (2-3 months).
23. The spiral model is similar to the incremental model, with
more emphasis placed on risk analysis.
The spiral model has four phases: Planning, Risk Analysis,
Engineering and Evaluation.
A software project repeatedly passes through these phases
in iterations (called Spirals in this model).
The baseline spiral, starting in the planning phase,
requirements are gathered and risk is assessed.
25. High amount of risk analysis hence, avoidance of Risk is
enhanced.
Good for large and mission-critical projects.
Strong approval and documentation control.
Additional Functionality can be added at a later date.
26. Can be a costly model to use.
Risk analysis requires highly specific expertise.
Project’s success is highly dependent on the risk analysis
phase.
Doesn’t work well for smaller projects.
27. When costs and risk evaluation is important
For medium to high-risk projects
Users are unsure of their needs
Requirements are complex
New product line
Significant changes are expected (research and
exploration)
28. Traditional approach to managing software development
projects was failing far too often, and there had to be a
better way
Agile development is a different way of managing IT
development teams and projects
Came up with the agile manifesto, which describes 4
important values that are as relevant today
29. Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
30. 1. Active user involvement is imperative
2. The team must be empowered to make decisions
3. Requirements evolve but the timescale is fixed
4. Capture requirements at a high level
5. Develop small, incremental releases and iterate
31. 6. Focus on frequent delivery of products
7. Complete each feature before moving on to the next
8. Apply the 80/20 rule
9. Testing is integrated throughout the project lifecycle – test
early and often
10. A collaborative & cooperative approach between all
stakeholders is essential
32. Is also an agile development method, which concentrates
particularly on how to manage tasks within a team-based
development environment.
Scrum is the most popular and widely adopted agile
method
Relatively simple to implement and addresses many of the
management issues that have plagued IT development
teams for decades
33. •A product owner creates a prioritized wish list called a product backlog.
•During sprint planning, the team pulls a small chunk from the top of that
wish list, a sprint backlog, and decides how to implement those pieces.
•The team has a certain amount of time — a sprint (usually two to four
weeks) — to complete its work, but it meets each day to assess its progress
(daily Scrum).
•Along the way, the Scrum Master keeps the team focused on its goal.
•At the end of the sprint, the work should be potentially shippable: ready
to hand to a customer, put on a store shelf, or show to a stakeholder.
•The sprint ends with a sprint review.
•As the next sprint begins, the team chooses another chunk of the product
backlog and begins working again-
35. XP (Extreme Programming) is a more radical agile
methodology,
Focusing more on the software engineering process
Addressing the analysis, development and test phases
with novel approaches that make a substantial difference
to the quality of the end product.
36. 1. You need to improve communication.
2. You need to seek simplicity.
3. You need to get feedback on how well you are doing.
4. You need to always proceed with courage.
37. In XP these four basic activities are implemented by using
practices which are traditional software engineering
practices but elevated to embody and encourage XP
values.
Although practices of Extreme Programing they can be
compacted into twelve simple rules
38. 1. User stories (planning): User stories can be viewed as a smaller version of use case. In this way, the
customer define as briefly as possible the specification of the new application (features, value, priority).
These stories will be the base for the project team to do cost estimation and management of the project.
2. Small releases (building blocks): XP emphasizes on small, simple but frequent versions updates of the
application. Each newly added requirement will instantly incorporated and the system is re-released.
3. Metaphor (standardized naming schemes): Developers and programmers must adhere to standards on
names, class names and methods.
4. Collective ownership: In XP methodology, all code is considered to be owned by the whole team and not
an individual property. Hence, all code is reviewed and updated by everyone.
5. Coding standard: Styles and formats of coding must be the same in order to enable compatibility
between team members. This approach results in more rapid collaboration.
6. Simple design: Always look for system implementation that is as easy as possible implementation of
the system yet meets all required functionality.
39. 7. Refactoring: The application should be continually adjusted and improved by all team
members. This requires extremely good communication between members to avoid work
duplication.
8. Testing: Every small release (called building block) must pass tests before being released.
XP’s uniqueness in this aspect is that tests are created first and then application code is
developed to meet and pass the challenges of those pre-written tests.
9. Pair programming: XP programmers work in pairs. All code is developed by two
programmers who work together at a single machine. The expectation is that pair programming
produces higher quality code at the same or less cost.
10. Continuous integration: Software builds are completed several times a day. In this way all
developers can avoid work fragmentations because they continuously releasing and integrating
code together.
11. 40-hour workweek: Keep mental and physical conditions to be up and running by not
working more than what the bodies can handle.
12. On-site customer: The customer must be viewed as an integral part of the project. The
customer must be arranged to be available at all times in order to ensure that the project is in the
right track.