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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 03 | Mar 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 8094
GAME DEVELOPMENT PROJECT – SPARTA
Mr. Kalpesh Vijay Shringarpure1, Mr. Sagar Anil Mutkiri2, Miss. Siddhi Shekhar Mhatre3.
Mr. Kalpesh Vijay Shringarpure, Department of Computer Engineering, DRIEMS, Neral, Maharashtra.
Mr. Sagar Anil Mutkiri, Department of Computer Engineering, DRIEMS, Neral, Maharashtra.
Ms. Siddhi Shekhar Mhatre, Department of Computer Engineering, DRIEMS, Neral, Maharashtra.
---------------------------------------------------------------------***---------------------------------------------------------------------
Abstract - Sparta is a desktop-basedgame whichconsistsof
a battle game. This promotes tactical skills within the players
since they need to apply strategies to defeat the enemy in
order to win the game. Since there are various methods to
build a game such as First Person Shooter and Third Person
Shooter. Basically, Sparta is a Third-PersonShootergame. The
First-person shooter refers to the view where the players see
the world from the eyes of their characters. Shooter refers to
games which revolve killing other entities in the game world,
(either non-player characters or other players) enemies.
Third-person shooter is where instead of seeing the game
through the main character's eyes; you seethemaincharacter
of the game. Where he is moving and shooting in the game
which in short means the player character is visible on-screen
and the game is specifically focused on shooting. Basically,
Sparta is been developed usingtheC#languagewhichconsists
of scripting for development. The designing of Player and
Enemy models are been designed using Adobe Photoshop. In
our game, we also have used the concept of Artificial
Intelligence. The main aim of the AI is that on the player's
movement the Enemy gives a response. The whole concept of
AI is been focused on our enemy i.e. if the player attacks the
enemy also attacks in response to it etc. The overall
development of the game is beendoneusingtheUNITYEngine.
Keywords: SPARTA, TPV game, Game development project.
1. INTRODUCTION
1.1 Background
The background is a set of events invented for a plot,
presented as preceding and leading up to that plot. In our
game, it's a single player strategy game emphasizing logical
thinking and planning. As usual in a game tactical
organization and execution are necessary, and as probably
the game creators usually place the decision-making skills
and delivery of commands in the player's hand.
1.2 About the Project
Our game Sparta is a single player arcade game which runs
on windows platform. The main character of the game is the
player itself which plays an important role who fights with
the enemy (boss) to get his victory. In our game we have
given some features to the player where he can salute on
pressing a key, also the player can express his victory, also
added some additional modes to the player such as charge
mood, normal mode etc. The playercanroamthroughout the
game environment (at a particular range only), to find and
kill an enemy to get his victory.
As the game is a kind of boss-fight based game in which
there will be a battle between the player and the enemy.
1.3 The Scope of Our Game
The purpose of the game is to provide a refreshment mood
to the person while playing our game "SPARTA". Whereas
our game is played as an offline game, which encourages
users to sit relax and enjoy playing. We demonstrate the
action flow between inputs, scripts, and display view. We
worked mainly to remove thedrawbacksoftheothershighly
rated games like God Of War and Troy. Drawbacks such as,
Troy is an online game which requires internet connection
whereas our game doesn't require an internet connection.
A basic comparison of an existing system and proposed
system:
Table1- Comparison of an existing system and a proposed
system.
Existing System Proposed System
God Of War Sparta
i) Play Station 2 (PS2) video
game console.
i) Desktop-based game.
ii) A Complete adventure
game without any levels.
ii) Battlefield game.
iii) Complete story mode. iii) No Story Mode.
Troy
i) Troy is an online pc game
with no offline mode.
i) Only offline mode.
ii) Needs at least 2 players
to play the game.
ii) Needs only one player to
play the game.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 03 | Mar 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 8095
2. Proposed System
Our game Sparta is a single player game where the main
character of the game is the player itself which plays an
important role who fights with the enemy (boss) to get a
victory. The main strategy of our game is that as the game
starts there will be darkness everywhereinthegamesofirst,
the player has to find the lighthouse to light the lamp placed
in the house, the next strategy is to find the enemy and make
war with the enemy using his sword and kill the enemy to
get the win. The player attacks using his sword where the
enemy attacks by throwing fire through his mouth on the
player due to this the player's health get reduce, so a player
has to defeat from fire flame and attack on an enemy. And as
soon as the enemy dies the game ends with a high score.
2.1 Project Design Term
For every enterprise project, two key terms of design are
very important. They are:
 User Experience (UX)
 Backend Programming
2.1.1 User Experience (UX)
UX defines user experience as "a person's perceptions and
responses that result from the use or anticipated use of
product, system or service"
To avoid unnecessary product features, simplifying design
documentation and the customer-facing technical public at
incorporating business and marketing goals UX design is a
must.
2.1.2 Backend Programming
The "backend" is the code supporting that front end. In
simple term application, the front end is that what you see
(i.e. the user interface) and application backend is the
application engine that you do not see. The "backend" is the
code supporting that front end (responsible for database
access).
For efficient implementation, to increase user acceptance
both are very important in software.
2.2 System Implementation Features
2.2.1 Third Person View
Third-person view shooter is where instead of seeing the
game through the main character's eyes; you see the main
character of the game. Where he is moving and shooting in
the game which in short meanstheplayercharacterisvisible
on-screen. And the game is specifically focused on shooting.
2.2.2 Free Roam
The player can freely roam throughout the game
environment, to find the enemy and kill the enemy to get his
victory.
2.2.3 Battle (Attack, Defense)
In the battlefield, the player attacks use a sword and do
defense action using a shield.
2.2.4 To Salute
The player salutation is nothing but just as a feature of taunt
to show enemy.
2.2.5 To Celebrate
After killing the Enemy, the player celebrates his victory
where a kind of victory music gets played.
2.2.6 Option Menu
The options menu is accessible from the title screen and
allows the player to configurecontrolsandgraphical settings
to suit his/her convenience. Which includes sound volume
for on/off, the sounds gets enabled when "on" and disabled
when "off".
3. IMPLEMENTED SYSTEM
F
ig 1- Main Menu
F
ig 2- Resume Menu
F
ig 3- Enemy
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 03 | Mar 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 8096
F
ig 4- Player
4. Advantages and Disadvantages
4.1 Advantages
1) It helps to refresh one's mind.
2) It improves the Tactical skills within the players.
3) As it includes more and different features it allows
the player to get relax and entertainment.
4) No need for an Internet connection while playing
this Game.
4.2 Disadvantages
1) It requires more space.
2) As playing for long hours it is harmful to Eyes, poor
Postures, and stress on joints and back.
3) For running this game one should have a high-
performance PC.
5. FUTURE SCOPE
From this effort, we end that with the greater support team
and financial support we can create a better graphical game
an interactive game on a commercial level. And in future if
possible we may try to develop for more different platforms
i.e. Android which may help to enjoy playing a game at any
time or place to get mind refresh. Also may try to expand the
game with more different levels.
6. CONCLUSION
Like our game, Sparta is a Battle (boss fight) based game,
which consists of different bosses at different levels with all
the technical skills. As our game includes more and different
features it allows the players to get fun and Entertain. As the
game includes different levels it helps the player to enjoy
playing with a stress-free and get refreshing the mind. Our
game does not need any internet connection to run. Our
team wishes to carry on the project until its completion. The
game will continue to grow until we feel it is satisfactory for
open-source distribution.
7. ACKNOWLEDGMENT
We would like to express our gratitude and appreciation to
all those who gave us the possibility to complete this project
and this report. I and my team thank our head of the
department Prof. Indira Joshi and our project guide Prof.
Kalidas Bhawale for giving us the accessory environment to
acquire knowledge and skill.
We would also like to acknowledge with much appreciation
the crucial role of the staff of Computer Laboratory, who
gave permission to use all required machinery, and the
necessary material to complete the report special thanks go
to our colleagues, who help us to assemble the parts and
gave the suggestion about the source code.
We would also like to appreciate the guidancegivenbyother
supervisors as well as panels especially in our project
presentation that has improved our presentation skills by
their comment and tips.
8. REFERENCES
[1] Unity - http://www.unity3dstudent.com/
[2] Google - http://www.google.com/
[3] YouTube - http://www.youtube.com/
[4] Autodesk Maya - http://www.autodesk.in/
[5] Wikipedia - https://www.wikipedia.org/
[6] Unity assets store- http://www.unityassetstore.com

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IRJET- Game Development Project – Sparta

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 03 | Mar 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 8094 GAME DEVELOPMENT PROJECT – SPARTA Mr. Kalpesh Vijay Shringarpure1, Mr. Sagar Anil Mutkiri2, Miss. Siddhi Shekhar Mhatre3. Mr. Kalpesh Vijay Shringarpure, Department of Computer Engineering, DRIEMS, Neral, Maharashtra. Mr. Sagar Anil Mutkiri, Department of Computer Engineering, DRIEMS, Neral, Maharashtra. Ms. Siddhi Shekhar Mhatre, Department of Computer Engineering, DRIEMS, Neral, Maharashtra. ---------------------------------------------------------------------***--------------------------------------------------------------------- Abstract - Sparta is a desktop-basedgame whichconsistsof a battle game. This promotes tactical skills within the players since they need to apply strategies to defeat the enemy in order to win the game. Since there are various methods to build a game such as First Person Shooter and Third Person Shooter. Basically, Sparta is a Third-PersonShootergame. The First-person shooter refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve killing other entities in the game world, (either non-player characters or other players) enemies. Third-person shooter is where instead of seeing the game through the main character's eyes; you seethemaincharacter of the game. Where he is moving and shooting in the game which in short means the player character is visible on-screen and the game is specifically focused on shooting. Basically, Sparta is been developed usingtheC#languagewhichconsists of scripting for development. The designing of Player and Enemy models are been designed using Adobe Photoshop. In our game, we also have used the concept of Artificial Intelligence. The main aim of the AI is that on the player's movement the Enemy gives a response. The whole concept of AI is been focused on our enemy i.e. if the player attacks the enemy also attacks in response to it etc. The overall development of the game is beendoneusingtheUNITYEngine. Keywords: SPARTA, TPV game, Game development project. 1. INTRODUCTION 1.1 Background The background is a set of events invented for a plot, presented as preceding and leading up to that plot. In our game, it's a single player strategy game emphasizing logical thinking and planning. As usual in a game tactical organization and execution are necessary, and as probably the game creators usually place the decision-making skills and delivery of commands in the player's hand. 1.2 About the Project Our game Sparta is a single player arcade game which runs on windows platform. The main character of the game is the player itself which plays an important role who fights with the enemy (boss) to get his victory. In our game we have given some features to the player where he can salute on pressing a key, also the player can express his victory, also added some additional modes to the player such as charge mood, normal mode etc. The playercanroamthroughout the game environment (at a particular range only), to find and kill an enemy to get his victory. As the game is a kind of boss-fight based game in which there will be a battle between the player and the enemy. 1.3 The Scope of Our Game The purpose of the game is to provide a refreshment mood to the person while playing our game "SPARTA". Whereas our game is played as an offline game, which encourages users to sit relax and enjoy playing. We demonstrate the action flow between inputs, scripts, and display view. We worked mainly to remove thedrawbacksoftheothershighly rated games like God Of War and Troy. Drawbacks such as, Troy is an online game which requires internet connection whereas our game doesn't require an internet connection. A basic comparison of an existing system and proposed system: Table1- Comparison of an existing system and a proposed system. Existing System Proposed System God Of War Sparta i) Play Station 2 (PS2) video game console. i) Desktop-based game. ii) A Complete adventure game without any levels. ii) Battlefield game. iii) Complete story mode. iii) No Story Mode. Troy i) Troy is an online pc game with no offline mode. i) Only offline mode. ii) Needs at least 2 players to play the game. ii) Needs only one player to play the game.
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 03 | Mar 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 8095 2. Proposed System Our game Sparta is a single player game where the main character of the game is the player itself which plays an important role who fights with the enemy (boss) to get a victory. The main strategy of our game is that as the game starts there will be darkness everywhereinthegamesofirst, the player has to find the lighthouse to light the lamp placed in the house, the next strategy is to find the enemy and make war with the enemy using his sword and kill the enemy to get the win. The player attacks using his sword where the enemy attacks by throwing fire through his mouth on the player due to this the player's health get reduce, so a player has to defeat from fire flame and attack on an enemy. And as soon as the enemy dies the game ends with a high score. 2.1 Project Design Term For every enterprise project, two key terms of design are very important. They are:  User Experience (UX)  Backend Programming 2.1.1 User Experience (UX) UX defines user experience as "a person's perceptions and responses that result from the use or anticipated use of product, system or service" To avoid unnecessary product features, simplifying design documentation and the customer-facing technical public at incorporating business and marketing goals UX design is a must. 2.1.2 Backend Programming The "backend" is the code supporting that front end. In simple term application, the front end is that what you see (i.e. the user interface) and application backend is the application engine that you do not see. The "backend" is the code supporting that front end (responsible for database access). For efficient implementation, to increase user acceptance both are very important in software. 2.2 System Implementation Features 2.2.1 Third Person View Third-person view shooter is where instead of seeing the game through the main character's eyes; you see the main character of the game. Where he is moving and shooting in the game which in short meanstheplayercharacterisvisible on-screen. And the game is specifically focused on shooting. 2.2.2 Free Roam The player can freely roam throughout the game environment, to find the enemy and kill the enemy to get his victory. 2.2.3 Battle (Attack, Defense) In the battlefield, the player attacks use a sword and do defense action using a shield. 2.2.4 To Salute The player salutation is nothing but just as a feature of taunt to show enemy. 2.2.5 To Celebrate After killing the Enemy, the player celebrates his victory where a kind of victory music gets played. 2.2.6 Option Menu The options menu is accessible from the title screen and allows the player to configurecontrolsandgraphical settings to suit his/her convenience. Which includes sound volume for on/off, the sounds gets enabled when "on" and disabled when "off". 3. IMPLEMENTED SYSTEM F ig 1- Main Menu F ig 2- Resume Menu F ig 3- Enemy
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 03 | Mar 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 8096 F ig 4- Player 4. Advantages and Disadvantages 4.1 Advantages 1) It helps to refresh one's mind. 2) It improves the Tactical skills within the players. 3) As it includes more and different features it allows the player to get relax and entertainment. 4) No need for an Internet connection while playing this Game. 4.2 Disadvantages 1) It requires more space. 2) As playing for long hours it is harmful to Eyes, poor Postures, and stress on joints and back. 3) For running this game one should have a high- performance PC. 5. FUTURE SCOPE From this effort, we end that with the greater support team and financial support we can create a better graphical game an interactive game on a commercial level. And in future if possible we may try to develop for more different platforms i.e. Android which may help to enjoy playing a game at any time or place to get mind refresh. Also may try to expand the game with more different levels. 6. CONCLUSION Like our game, Sparta is a Battle (boss fight) based game, which consists of different bosses at different levels with all the technical skills. As our game includes more and different features it allows the players to get fun and Entertain. As the game includes different levels it helps the player to enjoy playing with a stress-free and get refreshing the mind. Our game does not need any internet connection to run. Our team wishes to carry on the project until its completion. The game will continue to grow until we feel it is satisfactory for open-source distribution. 7. ACKNOWLEDGMENT We would like to express our gratitude and appreciation to all those who gave us the possibility to complete this project and this report. I and my team thank our head of the department Prof. Indira Joshi and our project guide Prof. Kalidas Bhawale for giving us the accessory environment to acquire knowledge and skill. We would also like to acknowledge with much appreciation the crucial role of the staff of Computer Laboratory, who gave permission to use all required machinery, and the necessary material to complete the report special thanks go to our colleagues, who help us to assemble the parts and gave the suggestion about the source code. We would also like to appreciate the guidancegivenbyother supervisors as well as panels especially in our project presentation that has improved our presentation skills by their comment and tips. 8. REFERENCES [1] Unity - http://www.unity3dstudent.com/ [2] Google - http://www.google.com/ [3] YouTube - http://www.youtube.com/ [4] Autodesk Maya - http://www.autodesk.in/ [5] Wikipedia - https://www.wikipedia.org/ [6] Unity assets store- http://www.unityassetstore.com