An applet is a Java program that operates in a Web browser. An applet can be a completely efficient Java program because it has the entire Java API at its convenience.
Applet is a special type of program that is embedded in the webpage to generate the dynamic content. It runs inside the browser and works at client side.
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This document discusses Java applets, which are small programs that run within web browsers. It defines applets and compares them to applications. The document outlines the life cycle of an applet, including initialization, running, stopping, and cleanup. It also discusses signed versus unsigned applets and security restrictions placed on applets. Examples of applets are provided. Advantages of applets include cross-platform support and caching, while disadvantages include requiring the Java plugin and initial startup time.
Applets are Java programs that can be embedded in HTML pages and run in web browsers. An applet's lifecycle involves several method calls: init() is called once to initialize variables; start() restarts the applet after being stopped or loads it initially; paint() redraws the applet's output; stop() suspends threads when the applet is no longer visible; and destroy() removes the applet from memory, freeing resources. Applets allow making websites more dynamic but require the Java plugin and have security restrictions compared to standalone applications.
This document discusses Java applets, including their hierarchy as a type of component, their life cycle of being born, running, stopped, and destroyed, and their merits of being able to be embedded in web pages but also their limitations of strict security compared to standalone applications. It also briefly mentions the introduction, comparison to applications, and conclusion regarding applets.
An applet is a Java program that runs in a web browser. Applets extend the Applet class and have a lifecycle of init(), start(), stop(), and destroy() methods. Applets are embedded in HTML pages and have security restrictions enforced by the browser. When a user views an HTML page containing an applet, the applet code is downloaded and a JVM instance is created to run the applet.
1. Applets do not begin execution with a main() method but instead start when their class name is passed to an applet viewer or web browser.
2. There are two ways to run an applet: using an applet viewer or within a Java-compatible web browser by creating an HTML file with applet tags.
3. Using an applet viewer to run an applet is generally the fastest and easiest way to test an applet. The applet viewer executes the applet in its own window.
This document provides an overview of Java applets, including:
- An applet is a Java program that runs in a web browser and has full access to the Java API.
- The main differences from a standalone application are that an applet extends Applet, does not define a main method, and is designed to run embedded in an HTML page.
- When a user views an HTML page containing an applet, the applet code is downloaded and a JVM instance is created to run the applet.
- "Hello World" is a simple example applet that draws a string to the screen in its paint method.
The document discusses applet classes, methods, and architecture. It explains that applet is a subclass of Panel and Component classes, and provides methods for running applets. The document also describes how applets are event-driven programs that wait for and respond to user interactions like mouse clicks or key presses by calling event handlers.
An applet is a Java program that runs in a web browser. It allows for interaction and is embedded in a web page using special HTML tags. Applets have limitations compared to standalone applications, as they run in a sandbox without access to the client file system or network. Applets follow a specific lifecycle of init(), start(), stop(), and destroy() methods to control their execution.
introduction to Applets, life cycle of applets, methods of applets, examples,embedding apllets in html files, compiling and running of applets with appletviewer
Java applets are small Java programs that can be embedded within HTML pages. When a user views a page containing an applet, the applet code is transferred to their system and executed by the Java Virtual Machine within their browser. Applets allow for interactive features on web pages like capturing mouse input and including buttons or checkboxes. They can also play media formats not natively supported by browsers. Applets are embedded using the applet or object tags, which can specify the applet's location and download any necessary Java plugins.
This document provides information about Java applets including:
- An applet is a Java program that can be embedded in a webpage and runs in the browser. It allows websites to be more dynamic and interactive.
- All applets extend the Applet class. They have a lifecycle of init(), start(), paint(), stop(), destroy() methods that are called in a certain order.
- The paint() method redraws the applet output. stop() suspends threads when the applet is not visible and start() resumes them. destroy() removes the applet from memory.
- An applet is invoked by embedding directives in an HTML file using the <applet> tag. The
This document provides an overview of Java applets, including:
- A Java applet is a small Java application delivered as bytecode and run within a Java Virtual Machine in the user's web browser.
- Applets are typically embedded in web pages and can display interactive elements like buttons and text boxes.
- The document discusses the lifecycle methods of applets like init(), start(), stop(), and destroy(), and provides simple code examples of basic "Hello World" applets.
This document provides an overview of Java applets, including:
- Applets are Java programs that run in a web browser and are typically embedded in web pages. They must extend the Applet class.
- There are two types of applets - AWT applets which use older GUI classes, and Swing applets which use newer GUI classes.
- The Applet class provides lifecycle methods like init(), start(), stop(), and destroy() that are called at different points in the applet's execution. It also includes painting and display methods like paint(), repaint(), and drawString().
This document discusses the basics of Java applets. It explains that applets are small Java programs used in web pages that are automatically downloaded and run in a web browser. Applets interact with the user through AWT instead of console I/O. Applets can be local or remote, with remote applets requiring an internet connection to download from a server. The document contrasts applets and applications, noting that applets do not use main() and cannot access local files or programs.
This document provides information about applet programming in Java. It discusses that applets are small Java programs used primarily for internet computing. Applets can perform tasks like displaying graphics, playing sounds, and accepting user input. Key differences between applets and standalone applications include applets not having a main method, needing to be embedded in an HTML page, and having restrictions on file/network access. The document also covers the applet lifecycle, writing applet code, and using HTML tags to embed applets in web pages.
This document provides an overview of Applets and Java GUI programming. It discusses Applets, their life cycle, how to run Applets using AppletViewer and HTML, and classes used in Applet programming like Applet, Graphics, Color, Font, and AWT components. It also covers Swing components like JApplet, JComponent, JLabel, JTextField, JButton, and JRadioButton. Code examples and demonstrations are provided for many of the concepts discussed.
The document discusses applet initialization and termination. When an applet begins, the methods init(), start(), and paint() are called in that order. When an applet terminates, the methods stop() and destroy() are called, with stop() always being called before destroy(). The init() method initializes variables and is only called once, while start() resumes execution when the user returns to the page and paint() repairs damage when the applet regains focus.
This document discusses Java applets, including their life cycle, differences from Swing, and advantages/disadvantages. Applets run in a web browser and have an initialization state, running state, idle/stopped state, and dead state. They do not use a main method but instead override init(), start(), paint(), stop(), and destroy() methods. Compared to Swing, applets are heavier weight, use AWT layouts, and require a browser to run. Advantages include cross-platform capability and moving work to the client, while disadvantages are needing the Java plugin and some browsers not supporting applets.
This document provides an overview of Java applets and introduces some simple example applets. It discusses how applets differ from applications in that they are designed to run within a web browser or applet viewer. It then presents two simple applets - one that draws a single string and another that draws two lines of text. The document demonstrates how to create, compile, and run a basic "Hello World" style applet and provides the code and explanation for both applets. It also references chapters in the text that will provide more in-depth explanations of applet and Java concepts.
This document provides an overview of applet programming in Java. It discusses what applets are, how they are executed, their lifecycle methods, and how to pass parameters to applets. It also covers how to request repainting of an applet window, use the status window, and transfer control to other URLs using the AppletContext interface and showDocument method. Key aspects of the APPLET tag for embedding applets in HTML are also explained.
This document provides an overview of applet programming in Java. It discusses the basics of applets including the applet lifecycle, differences between applications and applets, parameters in applets, and the delegation event model. It also covers input/output in applets, using the repaint() method, and creating buttons and text fields. The document includes examples of a simple applet class and using an applet viewer to test applets.
An applet is a small Java program that can be embedded into a web page and runs within a web browser at the client side. Applets are used to make websites more dynamic and entertaining. The life cycle of an applet involves init(), start(), paint(), stop(), and destroy() methods being called in that order when an applet begins and ends. There are two main GUI packages that support applets: AWT and Swing.
This document provides an overview of applet programming in Java. It discusses the basics of applets including the applet lifecycle, differences between applications and applets, parameter passing in applets, and event handling using listeners. It also covers input/output in applets, using repaint(), getDocumentBase(), and getCodeBase() methods. The document explains layout managers and creating buttons and text fields. It provides an example of a simple "Hello World" applet and discusses running applets in a browser or applet viewer.
This document provides an overview of applet programming in Java. It discusses that applets are small Java programs that are embedded in web pages and can be transported over the Internet. The document then covers the differences between applets and standalone Java applications, the lifecycle of an applet including common methods like init(), start(), stop(), and destroy(), and provides a simple example for creating an applet program by writing the Java code, embedding it in an HTML file, and running it in a web browser or with the appletviewer tool.
This document provides information on Java programming using applets. It discusses that Java can be used to create applications and applets, with the key difference being that applets run within a web browser. The document then covers the basics of how applets work, including their lifecycle of init(), start(), stop(), and destroy() methods. It provides an example "Hello World" applet code and discusses how to compile and run an applet using an HTML file and the appletviewer tool.
The document discusses applet programming in Java. It defines an applet as a special type of Java program that runs in a web browser. There are two types of applets: local applets that run on the local machine, and remote applets that run on a web server. The document outlines the applet lifecycle and methods, how applets differ from other applications, the steps to develop an applet, and how to run an applet using an HTML file or the applet viewer tool.
This document provides an overview of Java basics, including:
- Java programs are portable across operating systems due to features like the Java language specification, portable class library, and use of bytecode instead of machine code.
- Java is secure due to lack of pointer arithmetic, garbage collection, bounds checking, and restrictions on applets.
- Java is robust with features that avoid crashes like bounds checking and exceptions.
- Java programs come in the form of standalone applications or applets, with differences in file I/O restrictions and need to handle browser lifecycle methods.
- The Java compiler produces bytecode files that are dynamically linked and executed by the Java runtime on any platform.
The document discusses applet classes, methods, and architecture. It explains that applet is a subclass of Panel and Component classes, and provides methods for running applets. The document also describes how applets are event-driven programs that wait for and respond to user interactions like mouse clicks or key presses by calling event handlers.
An applet is a Java program that runs in a web browser. It allows for interaction and is embedded in a web page using special HTML tags. Applets have limitations compared to standalone applications, as they run in a sandbox without access to the client file system or network. Applets follow a specific lifecycle of init(), start(), stop(), and destroy() methods to control their execution.
introduction to Applets, life cycle of applets, methods of applets, examples,embedding apllets in html files, compiling and running of applets with appletviewer
Java applets are small Java programs that can be embedded within HTML pages. When a user views a page containing an applet, the applet code is transferred to their system and executed by the Java Virtual Machine within their browser. Applets allow for interactive features on web pages like capturing mouse input and including buttons or checkboxes. They can also play media formats not natively supported by browsers. Applets are embedded using the applet or object tags, which can specify the applet's location and download any necessary Java plugins.
This document provides information about Java applets including:
- An applet is a Java program that can be embedded in a webpage and runs in the browser. It allows websites to be more dynamic and interactive.
- All applets extend the Applet class. They have a lifecycle of init(), start(), paint(), stop(), destroy() methods that are called in a certain order.
- The paint() method redraws the applet output. stop() suspends threads when the applet is not visible and start() resumes them. destroy() removes the applet from memory.
- An applet is invoked by embedding directives in an HTML file using the <applet> tag. The
This document provides an overview of Java applets, including:
- A Java applet is a small Java application delivered as bytecode and run within a Java Virtual Machine in the user's web browser.
- Applets are typically embedded in web pages and can display interactive elements like buttons and text boxes.
- The document discusses the lifecycle methods of applets like init(), start(), stop(), and destroy(), and provides simple code examples of basic "Hello World" applets.
This document provides an overview of Java applets, including:
- Applets are Java programs that run in a web browser and are typically embedded in web pages. They must extend the Applet class.
- There are two types of applets - AWT applets which use older GUI classes, and Swing applets which use newer GUI classes.
- The Applet class provides lifecycle methods like init(), start(), stop(), and destroy() that are called at different points in the applet's execution. It also includes painting and display methods like paint(), repaint(), and drawString().
This document discusses the basics of Java applets. It explains that applets are small Java programs used in web pages that are automatically downloaded and run in a web browser. Applets interact with the user through AWT instead of console I/O. Applets can be local or remote, with remote applets requiring an internet connection to download from a server. The document contrasts applets and applications, noting that applets do not use main() and cannot access local files or programs.
This document provides information about applet programming in Java. It discusses that applets are small Java programs used primarily for internet computing. Applets can perform tasks like displaying graphics, playing sounds, and accepting user input. Key differences between applets and standalone applications include applets not having a main method, needing to be embedded in an HTML page, and having restrictions on file/network access. The document also covers the applet lifecycle, writing applet code, and using HTML tags to embed applets in web pages.
This document provides an overview of Applets and Java GUI programming. It discusses Applets, their life cycle, how to run Applets using AppletViewer and HTML, and classes used in Applet programming like Applet, Graphics, Color, Font, and AWT components. It also covers Swing components like JApplet, JComponent, JLabel, JTextField, JButton, and JRadioButton. Code examples and demonstrations are provided for many of the concepts discussed.
The document discusses applet initialization and termination. When an applet begins, the methods init(), start(), and paint() are called in that order. When an applet terminates, the methods stop() and destroy() are called, with stop() always being called before destroy(). The init() method initializes variables and is only called once, while start() resumes execution when the user returns to the page and paint() repairs damage when the applet regains focus.
This document discusses Java applets, including their life cycle, differences from Swing, and advantages/disadvantages. Applets run in a web browser and have an initialization state, running state, idle/stopped state, and dead state. They do not use a main method but instead override init(), start(), paint(), stop(), and destroy() methods. Compared to Swing, applets are heavier weight, use AWT layouts, and require a browser to run. Advantages include cross-platform capability and moving work to the client, while disadvantages are needing the Java plugin and some browsers not supporting applets.
This document provides an overview of Java applets and introduces some simple example applets. It discusses how applets differ from applications in that they are designed to run within a web browser or applet viewer. It then presents two simple applets - one that draws a single string and another that draws two lines of text. The document demonstrates how to create, compile, and run a basic "Hello World" style applet and provides the code and explanation for both applets. It also references chapters in the text that will provide more in-depth explanations of applet and Java concepts.
This document provides an overview of applet programming in Java. It discusses what applets are, how they are executed, their lifecycle methods, and how to pass parameters to applets. It also covers how to request repainting of an applet window, use the status window, and transfer control to other URLs using the AppletContext interface and showDocument method. Key aspects of the APPLET tag for embedding applets in HTML are also explained.
This document provides an overview of applet programming in Java. It discusses the basics of applets including the applet lifecycle, differences between applications and applets, parameters in applets, and the delegation event model. It also covers input/output in applets, using the repaint() method, and creating buttons and text fields. The document includes examples of a simple applet class and using an applet viewer to test applets.
An applet is a small Java program that can be embedded into a web page and runs within a web browser at the client side. Applets are used to make websites more dynamic and entertaining. The life cycle of an applet involves init(), start(), paint(), stop(), and destroy() methods being called in that order when an applet begins and ends. There are two main GUI packages that support applets: AWT and Swing.
This document provides an overview of applet programming in Java. It discusses the basics of applets including the applet lifecycle, differences between applications and applets, parameter passing in applets, and event handling using listeners. It also covers input/output in applets, using repaint(), getDocumentBase(), and getCodeBase() methods. The document explains layout managers and creating buttons and text fields. It provides an example of a simple "Hello World" applet and discusses running applets in a browser or applet viewer.
This document provides an overview of applet programming in Java. It discusses that applets are small Java programs that are embedded in web pages and can be transported over the Internet. The document then covers the differences between applets and standalone Java applications, the lifecycle of an applet including common methods like init(), start(), stop(), and destroy(), and provides a simple example for creating an applet program by writing the Java code, embedding it in an HTML file, and running it in a web browser or with the appletviewer tool.
This document provides information on Java programming using applets. It discusses that Java can be used to create applications and applets, with the key difference being that applets run within a web browser. The document then covers the basics of how applets work, including their lifecycle of init(), start(), stop(), and destroy() methods. It provides an example "Hello World" applet code and discusses how to compile and run an applet using an HTML file and the appletviewer tool.
The document discusses applet programming in Java. It defines an applet as a special type of Java program that runs in a web browser. There are two types of applets: local applets that run on the local machine, and remote applets that run on a web server. The document outlines the applet lifecycle and methods, how applets differ from other applications, the steps to develop an applet, and how to run an applet using an HTML file or the applet viewer tool.
This document provides an overview of Java basics, including:
- Java programs are portable across operating systems due to features like the Java language specification, portable class library, and use of bytecode instead of machine code.
- Java is secure due to lack of pointer arithmetic, garbage collection, bounds checking, and restrictions on applets.
- Java is robust with features that avoid crashes like bounds checking and exceptions.
- Java programs come in the form of standalone applications or applets, with differences in file I/O restrictions and need to handle browser lifecycle methods.
- The Java compiler produces bytecode files that are dynamically linked and executed by the Java runtime on any platform.
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This document provides an overview of Java basics, including:
- Java programs are portable across operating systems due to features like the Java language specification, portable class library, and use of bytecode instead of machine code.
- Java is secure due to lack of pointer arithmetic, garbage collection, bounds checking, and restrictions on applets.
- Java is robust with features that avoid crashes like bounds checking and exceptions.
- Java programs come in the form of standalone applications or applets, with differences in file I/O restrictions and need to handle browser lifecycle methods.
- The Java compiler produces bytecode files that are dynamically loaded and linked at runtime.
The document discusses input and output streams in Java. It notes that streams represent ordered sequences of bytes with a source or destination. There are two types of streams in Java - character streams and byte streams. The Java IO package provides hierarchies for handling character and byte streams, including classes like Reader, Writer, InputStream and OutputStream. It also discusses concepts like file handling, random access files, and the lifecycle methods of applets like init(), start(), paint(), stop() and destroy().
An applet is a Java program that runs in a web browser. It can have full Java functionality. Applets have a lifecycle of init(), start(), paint(), stop(), destroy() methods. They are embedded in HTML pages and have security restrictions. The applet displays output using drawString() and requests repaints with repaint(). It can output to the browser status window.
This document provides an overview of Java applets, including:
- Java programs are divided into applications and applets, with applets running across the internet to make web pages dynamic.
- Applets override lifecycle methods like init(), start(), stop(), and destroy() and are run by web browsers with Java plugins.
- Creation of applets involves extending the Applet class, overriding methods, compiling, and embedding in an HTML file.
- Pros of applets include faster response time and security, while a con is requiring browser plugins.
- A sample applet draws a string using the paint() method, and this can be run from an HTML file or the applet viewer tool.
Java programs are portable across operating systems due to three features: 1) the standardized Java language, 2) the portable class library, and 3) translating source code to portable byte code rather than platform-specific machine code. The Java language is secure through interpreter-level checks and browser-level restrictions for applets. It is also robust through features like garbage collection and bounds checking that prevent crashes. Java programs come in two flavors - standalone applications or applets for web programming. Applets have additional restrictions and predefined lifecycle methods that are automatically invoked by web browsers.
This document discusses applets in Java. It defines applets as client-side Java programs that run in web browsers. The document outlines the advantages of applets, describes the lifecycle of applets, and provides examples of how to design, write, and run applet programs using HTML tags and the appletviewer tool. It also briefly introduces factory methods in Java.
UNIT – 4
PART I
APPLET
APPLETS - GUI COMPONENTS
APPLET PARAMETERS
LIFE CYCLE OF AN APPLET
APPLICATION CONVERSION TO APPLETS
AWT AND AWT HIERARCHY
SWING COMPONENTS
This document discusses Java applets, which are small Java applications that run inside web browsers. It describes how applets are embedded in webpages using the <applet> tag and can be passed parameters. The document outlines the applet architecture and lifecycle methods like init(), start(), paint(), stop(), and destroy(). It also discusses how applets can display information in the browser status window.
This document provides an overview of Java applets including:
- Applets are programs that run in web browsers under control of the browser to provide interactive experiences on web pages.
- The lifecycle of an applet involves initialization, starting, stopping, and destruction controlled by the browser through specific methods.
- Security restrictions are placed on applets to prevent them from compromising the user's system.
This document provides an overview of Java applets, including:
1. The main concepts of applet programming such as local vs remote applets and the differences between applets and applications.
2. The applet life cycle and how applets are loaded and displayed in a web browser.
3. Details on creating applets such as the Applet class, common methods for drawing and displaying information, and pre-defined colors in Java.
Java is a general-purpose; object oriented programming language developed by Sun Microsystems of USA in 1991. This language was initially called “Oak” by James Gosling, but was renamed “Java” in 1995. Java (with a capital J) is a high-level, third generation programming language, like C, Fortran, Smalltalk, Perl, and many others.Java was initially designed to solve on a small scale could also be applied to the Internet on a large scale. This realization caused the focus of Java to switch from consumer electronic to Internet Programming.Java was designed for the development of software for consumer electronic devices like TVs, VCRs, Toasters, Microwaves ovens and such other electronics devices.Java is a first programming language that is not tied to any particular hardware or operating system. Programs developed in Java can be executed anywhere on any system.
Java can be used two types of programs: applications & applets.An application is a program that runs on your computer, under the operating system of that computer.
An applets is an application designed to be transmitted over the Internet and executed by a java-compatible Web Browser. An applet is an executable program that runs inside a browser, such as Netscape or Internet Explorer.
An applet is a small Java program that runs in a web browser. It allows for interactive graphics and animation to be embedded in HTML pages. Applets differ from standalone Java applications in that they have no main method and run within the context of a web page. The lifecycle of an applet involves initialization, starting, stopping, and destruction as the user interacts with the web page. Parameters can be passed to applets using the <param> tag in HTML. The applet code uses methods like init(), paint(), start(), and stop() to control its execution and display output.
World war-1(Causes & impacts at a glance) PPT by Simanchala Sarab(BABed,sem-4...larencebapu132
This is short and accurate description of World war-1 (1914-18)
It can give you the perfect factual conceptual clarity on the great war
Regards Simanchala Sarab
Student of BABed(ITEP, Secondary stage)in History at Guru Nanak Dev University Amritsar Punjab 🙏🙏
The Pala kings were people-protectors. In fact, Gopal was elected to the throne only to end Matsya Nyaya. Bhagalpur Abhiledh states that Dharmapala imposed only fair taxes on the people. Rampala abolished the unjust taxes imposed by Bhima. The Pala rulers were lovers of learning. Vikramshila University was established by Dharmapala. He opened 50 other learning centers. A famous Buddhist scholar named Haribhadra was to be present in his court. Devpala appointed another Buddhist scholar named Veerdeva as the vice president of Nalanda Vihar. Among other scholars of this period, Sandhyakar Nandi, Chakrapani Dutta and Vajradatta are especially famous. Sandhyakar Nandi wrote the famous poem of this period 'Ramcharit'.
The *nervous system of insects* is a complex network of nerve cells (neurons) and supporting cells that process and transmit information. Here's an overview:
Structure
1. *Brain*: The insect brain is a complex structure that processes sensory information, controls behavior, and integrates information.
2. *Ventral nerve cord*: A chain of ganglia (nerve clusters) that runs along the insect's body, controlling movement and sensory processing.
3. *Peripheral nervous system*: Nerves that connect the central nervous system to sensory organs and muscles.
Functions
1. *Sensory processing*: Insects can detect and respond to various stimuli, such as light, sound, touch, taste, and smell.
2. *Motor control*: The nervous system controls movement, including walking, flying, and feeding.
3. *Behavioral responThe *nervous system of insects* is a complex network of nerve cells (neurons) and supporting cells that process and transmit information. Here's an overview:
Structure
1. *Brain*: The insect brain is a complex structure that processes sensory information, controls behavior, and integrates information.
2. *Ventral nerve cord*: A chain of ganglia (nerve clusters) that runs along the insect's body, controlling movement and sensory processing.
3. *Peripheral nervous system*: Nerves that connect the central nervous system to sensory organs and muscles.
Functions
1. *Sensory processing*: Insects can detect and respond to various stimuli, such as light, sound, touch, taste, and smell.
2. *Motor control*: The nervous system controls movement, including walking, flying, and feeding.
3. *Behavioral responses*: Insects can exhibit complex behaviors, such as mating, foraging, and social interactions.
Characteristics
1. *Decentralized*: Insect nervous systems have some autonomy in different body parts.
2. *Specialized*: Different parts of the nervous system are specialized for specific functions.
3. *Efficient*: Insect nervous systems are highly efficient, allowing for rapid processing and response to stimuli.
The insect nervous system is a remarkable example of evolutionary adaptation, enabling insects to thrive in diverse environments.
The insect nervous system is a remarkable example of evolutionary adaptation, enabling insects to thrive
Link your Lead Opportunities into Spreadsheet using odoo CRMCeline George
In Odoo 17 CRM, linking leads and opportunities to a spreadsheet can be done by exporting data or using Odoo’s built-in spreadsheet integration. To export, navigate to the CRM app, filter and select the relevant records, and then export the data in formats like CSV or XLSX, which can be opened in external spreadsheet tools such as Excel or Google Sheets.
*Metamorphosis* is a biological process where an animal undergoes a dramatic transformation from a juvenile or larval stage to a adult stage, often involving significant changes in form and structure. This process is commonly seen in insects, amphibians, and some other animals.
Title: A Quick and Illustrated Guide to APA Style Referencing (7th Edition)
This visual and beginner-friendly guide simplifies the APA referencing style (7th edition) for academic writing. Designed especially for commerce students and research beginners, it includes:
✅ Real examples from original research papers
✅ Color-coded diagrams for clarity
✅ Key rules for in-text citation and reference list formatting
✅ Free citation tools like Mendeley & Zotero explained
Whether you're writing a college assignment, dissertation, or academic article, this guide will help you cite your sources correctly, confidently, and consistent.
Created by: Prof. Ishika Ghosh,
Faculty.
📩 For queries or feedback: [email protected]
How to Customize Your Financial Reports & Tax Reports With Odoo 17 AccountingCeline George
The Accounting module in Odoo 17 is a complete tool designed to manage all financial aspects of a business. Odoo offers a comprehensive set of tools for generating financial and tax reports, which are crucial for managing a company's finances and ensuring compliance with tax regulations.
Geography Sem II Unit 1C Correlation of Geography with other school subjectsProfDrShaikhImran
The correlation of school subjects refers to the interconnectedness and mutual reinforcement between different academic disciplines. This concept highlights how knowledge and skills in one subject can support, enhance, or overlap with learning in another. Recognizing these correlations helps in creating a more holistic and meaningful educational experience.
This chapter provides an in-depth overview of the viscosity of macromolecules, an essential concept in biophysics and medical sciences, especially in understanding fluid behavior like blood flow in the human body.
Key concepts covered include:
✅ Definition and Types of Viscosity: Dynamic vs. Kinematic viscosity, cohesion, and adhesion.
⚙️ Methods of Measuring Viscosity:
Rotary Viscometer
Vibrational Viscometer
Falling Object Method
Capillary Viscometer
🌡️ Factors Affecting Viscosity: Temperature, composition, flow rate.
🩺 Clinical Relevance: Impact of blood viscosity in cardiovascular health.
🌊 Fluid Dynamics: Laminar vs. turbulent flow, Reynolds number.
🔬 Extension Techniques:
Chromatography (adsorption, partition, TLC, etc.)
Electrophoresis (protein/DNA separation)
Sedimentation and Centrifugation methods.
CBSE - Grade 8 - Science - Chemistry - Metals and Non Metals - WorksheetSritoma Majumder
Introduction
All the materials around us are made up of elements. These elements can be broadly divided into two major groups:
Metals
Non-Metals
Each group has its own unique physical and chemical properties. Let's understand them one by one.
Physical Properties
1. Appearance
Metals: Shiny (lustrous). Example: gold, silver, copper.
Non-metals: Dull appearance (except iodine, which is shiny).
2. Hardness
Metals: Generally hard. Example: iron.
Non-metals: Usually soft (except diamond, a form of carbon, which is very hard).
3. State
Metals: Mostly solids at room temperature (except mercury, which is a liquid).
Non-metals: Can be solids, liquids, or gases. Example: oxygen (gas), bromine (liquid), sulphur (solid).
4. Malleability
Metals: Can be hammered into thin sheets (malleable).
Non-metals: Not malleable. They break when hammered (brittle).
5. Ductility
Metals: Can be drawn into wires (ductile).
Non-metals: Not ductile.
6. Conductivity
Metals: Good conductors of heat and electricity.
Non-metals: Poor conductors (except graphite, which is a good conductor).
7. Sonorous Nature
Metals: Produce a ringing sound when struck.
Non-metals: Do not produce sound.
Chemical Properties
1. Reaction with Oxygen
Metals react with oxygen to form metal oxides.
These metal oxides are usually basic.
Non-metals react with oxygen to form non-metallic oxides.
These oxides are usually acidic.
2. Reaction with Water
Metals:
Some react vigorously (e.g., sodium).
Some react slowly (e.g., iron).
Some do not react at all (e.g., gold, silver).
Non-metals: Generally do not react with water.
3. Reaction with Acids
Metals react with acids to produce salt and hydrogen gas.
Non-metals: Do not react with acids.
4. Reaction with Bases
Some non-metals react with bases to form salts, but this is rare.
Metals generally do not react with bases directly (except amphoteric metals like aluminum and zinc).
Displacement Reaction
More reactive metals can displace less reactive metals from their salt solutions.
Uses of Metals
Iron: Making machines, tools, and buildings.
Aluminum: Used in aircraft, utensils.
Copper: Electrical wires.
Gold and Silver: Jewelry.
Zinc: Coating iron to prevent rusting (galvanization).
Uses of Non-Metals
Oxygen: Breathing.
Nitrogen: Fertilizers.
Chlorine: Water purification.
Carbon: Fuel (coal), steel-making (coke).
Iodine: Medicines.
Alloys
An alloy is a mixture of metals or a metal with a non-metal.
Alloys have improved properties like strength, resistance to rusting.
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Java applet-basics
1. Java Applet Basics
An applet is a Java program that operates in a Web browser. An applet can be a completely
efficient Java program because it has the entire Java API at its convenience.
There are some important variations between an applet and a individual Java program, such as the
following:
An applet is a Java class that expands the java.applet.Applet class.
A main() technique is not invoked on an applet, and an applet class will not determine main().
Applets are designed to be included within an HTML web page.
When a customer opinions an HTML web page that contains an applet, the program code for the
applet is downloadable to the customer’s device.
A JVM is required to view an applet. The JVM can be either a plug-in of the Web browser or an
individual playback atmosphere.
The JVM on the customer’s device makes an example of the applet class and makes various
techniques during the applet’s life-time.
Applets have tight protection guidelines that are required by the Web web browser. The protection
of an applet is often known as as sand box protection, evaluating the applet to a child playing in a
sand box with various guidelines that must be followed.
Other sessions that the applet needs obtainable in a single Java Database (JAR) computer file.
Life Pattern of an Applet:
Four techniques in the Applet class give you the structure on which you develop any serious applet:
init: This approach is designed for whatever initialization is needed for your applet. Stage system
after the param labels inside the applet tag have been prepared.
start: This approach is instantly known as after the web browser phone calls the init technique. It is
generally known as whenever the customer profits to the web page containing the applet after
having gone off to other webpages.
2. stop: This approach is instantly known as when the customer goes off the web page on which the
applet rests. It can, therefore, be known as continuously in the same applet.
destroy: This approach is only known as when the web browser turns down normally. Because
applets are made to live on an HTML web page, you should not normally keep sources behind after
a customer results in the web page that contains the applet.
paint: Invoked instantly after the start() technique, and also any time the applet needs to paint itself
in the web browser. The paint() technique is actually got from the java.awt.
The Applet CLASS:
Every applet is extra time of the Java.applet.Applet class. The bottom Applet class provides
techniques that a produced Applet category may call to obtain details and services from the web
browser perspective. You can learn Java programming very easily.
These include techniques that do the following:
Get applet parameters
Get the system place of the HTML computer file that contains the applet
Get the system place of the applet category directory
Create a position concept in the browser
Bring an image
Bring a sound clip
Play a sound clip
Re-size the applet
Additionally, the Applet class provides an interface by which the audience or web browser acquires
details about the applet and manages the applet’s performance. The audience may:
demand details about the writer, edition and trademark of the applet
demand an explanation of the factors the applet recognizes
3. initialize the applet
eliminate the applet
start the applet’s execution
stop the applet’s execution
The Applet class provides standard implementations of each of these techniques. Those
implementations may be overridden as necessary. You can learn java by joining the java class or
you can also go through the java tutorial java for beginners.