This document provides an overview of Java applets, including:
- Applets are small Java programs that can be transported over the network and embedded in HTML pages.
- The main types of Java programs are standalone programs and web-based programs like applets.
- Applets differ from applications in that they have a predefined lifecycle and are embedded in web pages rather than running independently.
- The Applet class is the superclass for all applets and defines methods corresponding to the applet lifecycle stages like init(), start(), paint(), stop(), and destroy().
- Common methods for applets include drawString() for output, setBackground()/getBackground() for colors, and showStatus() to display in
- Java AWT (Abstract Windowing Toolkit) is an API that provides components to build graphical user interfaces (GUIs) in Java. It includes classes like TextField, Label, TextArea, etc.
- AWT components are platform-dependent and heavyweight, using operating system resources. Common containers include Frame, Dialog, and Panel.
- This document provides details on various AWT components like Label, Button, Checkbox, List, and TextField. It also covers events, listeners, and methods of these components.
Jdbc example program with access and MySqlkamal kotecha
The document provides examples of using JDBC to connect to and interact with Microsoft Access and MySQL databases. It includes steps to create databases and tables in Access and MySQL, as well as code samples demonstrating how to connect to the databases using JDBC, execute queries using Statement and PreparedStatement, and retrieve and display result sets. Key aspects like loading the appropriate JDBC driver and connection strings for different databases are also explained.
This document discusses syntax-directed translation, which refers to a method of compiler implementation where the source language translation is completely driven by the parser. The parsing process and parse trees are used to direct semantic analysis and translation of the source program. Attributes and semantic rules are associated with the grammar symbols and productions to control semantic analysis and translation. There are two main representations of semantic rules: syntax-directed definitions and syntax-directed translation schemes. Syntax-directed translation schemes embed program fragments called semantic actions within production bodies and are more efficient than syntax-directed definitions as they indicate the order of evaluation of semantic actions. Attribute grammars can be used to represent syntax-directed translations.
The document appears to be about agent programs and intelligent agents. It discusses how agent programs take in percepts from sensors and output actions through actuators. It also discusses how intelligent agents perceive their environment through sensors, take actions through actuators, and strive to achieve goals. The document contains diagrams illustrating the architecture of agent programs and how they interact with the environment.
The document provides an introduction to Java servlets and JavaServer Pages (JSP). It discusses servlet lifecycles and interfaces like ServletRequest and RequestDispatcher. It covers session tracking techniques including cookies, hidden form fields, and URL rewriting. It also mentions servlet events and listeners.
Inheritance allows a derived class to inherit properties from a base or parent class. A derived class inherits attributes and behaviors of the base class and can add its own attributes and behaviors. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid inheritance. Inheritance promotes code reuse and reduces development time.
C# is an object-oriented programming language that is part of Microsoft's .NET framework. It can be used to create web applications, Windows applications, web services, and more. Some key features of C# include being modern, object-oriented, type-safe, and providing cross-platform interoperability through the .NET runtime. It is similar to but also has differences from languages like C++ and Java.
This document provides an overview of threads in Java, including:
- Threads allow for multitasking by executing multiple processes simultaneously. They are lightweight processes that exist within a process and share system resources.
- Threads can be created by extending the Thread class or implementing the Runnable interface. The run() method defines the code executed by the thread.
- Threads transition between states like new, runnable, running, blocked, and dead during their lifecycle. Methods like start(), sleep(), join(), etc. impact the thread states.
- Synchronization is used to control access to shared resources when multiple threads access methods and data outside their run() methods. This prevents issues like inconsistent data.
This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
CORBA allows software components written in different languages and running on different machines to communicate. It defines IDL for language-neutral interfaces and an ORB that handles remote requests between clients and servers transparently. The presentation discusses CORBA concepts and architecture, including components like IDL, ORB, object adapters, and the interface repository that enable communication across heterogeneous systems.
An overview of object oriented programming including the differences between OOP and the traditional structural approach, definitions of class and objects, and an easy coding example in C++. This presentation includes visual aids to make the concepts easier to understand.
Operators in Java provide symbols that operate on arguments to produce results. The document discusses the different types of operators in Java including assignment, arithmetic, relational, logical, bitwise, and ternary operators. Examples are provided to demonstrate the usage of various operators like increment/decrement, arithmetic, relational, logical, bitwise, ternary, and instanceof operators in Java code.
This document provides an overview of client-server networking concepts in Java. It discusses elements like network basics, ports and sockets. It explains how to implement both TCP and UDP clients and servers in Java using socket classes. Sample code is provided for an echo client-server application using TCP and a quote client-server application using UDP. Exception handling for sockets is also demonstrated.
UI controls in Android provide a variety of interactive components that can be used to build app interfaces, including buttons, text fields, progress bars, checkboxes, and more. TextViews display text and allow editing. Progress bars indicate task completion. TimePickers and DatePickers allow selecting times and dates. Intents describe operations and can launch activities, like calling a web browser to view a webpage from an app. Intent objects contain action and data components to specify the operation.
This document discusses the key concepts of object-oriented programming (OOP). It covers the basic features of OOP like emphasis on data over procedures, dividing programs into objects, and defining data structures to characterize objects. It also discusses important OOP concepts like classes, encapsulation, inheritance, polymorphism, and dynamic binding. The document provides examples to illustrate these concepts and highlights benefits of the OOP paradigm like code reusability and modularity.
This document discusses advance object-oriented programming concepts. It covers procedural programming vs object-oriented programming, features of OOP like classes, objects, inheritance and polymorphism. It also discusses OOP design principles like single responsibility, open-closed, Liskov substitution, dependency inversion and interface segregation principles. Examples are provided to explain concepts like inheritance, polymorphism, abstraction and interfaces. The document provides a comprehensive overview of key OOP concepts and design principles.
This document provides an overview of object-oriented analysis and design. It defines key terms and concepts in object-oriented modeling like use cases, class diagrams, states, sequences. It describes developing requirements models using use cases and class diagrams. It also explains modeling object behavior through state and sequence diagrams and transitioning analysis models to design.
This is a presentation I did for the Cedar Rapids .NET User Group (CRineta.org). It was intended to present object oriented concepts and their application in .NET and C#.
This document provides an overview of distributed operating systems, including:
- A distributed operating system runs applications on multiple connected computers that look like a single centralized system to users. It distributes jobs across processors for efficient processing.
- Early research began in the 1950s with systems like DYSEAC and Lincoln TX-2 that exhibited distributed control features. Major development occurred from the 1970s-1990s, though few systems achieved commercial success.
- Key considerations in designing distributed operating systems include transparency, inter-process communication, process management, resource management, reliability, and performance. Examples of distributed operating systems include Windows Server and Linux-based systems.
This document discusses C++ streams and stream classes. It explains that streams represent the flow of data in C++ programs and are controlled using classes. The key classes are istream for input, ostream for output, and fstream for file input/output. It provides examples of reading from and writing to files using fstream, and describes various stream manipulators like endl. The document also discusses the filebuf and streambuf base classes that perform low-level input/output operations.
The document discusses object oriented programming concepts like classes, objects, and constructors. It provides an example class called smallobj that contains private data and public member functions to set and get the data. Two objects of this class are instantiated and their data is set and displayed. The document also explains that constructors allow objects to initialize their data automatically upon creation without additional function calls. An example counter class demonstrates how a constructor initializes the count variable to zero for each object.
The document discusses various event handling classes in Java including ActionEvent, KeyEvent, MouseEvent, MouseMotionEvent, FocusEvent, WindowEvent, and ItemEvent. It provides examples of how to use each event class by implementing the appropriate listener interface and defining event handling methods. Key points covered include common event handling terms like event, event source, and event listener. It also summarizes the typical methods provided by each event class.
Gives an overview about Process, PCB, Process States, Process Operations, Scheduling, Schedulers, Interprocess communication, shared memory and message passing systems
This is the presentation file about inheritance in java. You can learn details about inheritance and method overriding in inheritance in java. I think it's can help your. Thank you.
The document discusses object oriented programming concepts like events, event sources, event classes, event listeners, and the delegation event model. It describes how events like mouse clicks and keyboard presses are handled in Java. It provides details on common event classes like MouseEvent and KeyEvent. It also discusses components of the AWT class hierarchy like labels, buttons, text fields, and scrollbars, and how to handle user interface events with them.
This document discusses event handling in Java. It provides an introduction to event handling, the delegation event model, common event packages and classes in Java. It describes key concepts like events, event sources, event listeners, and how they interact in the delegation model. It provides examples of specific event classes like KeyEvent, ActionEvent, ItemEvent and the corresponding listener interfaces. It also demonstrates sample code for common listeners.
Inheritance allows a derived class to inherit properties from a base or parent class. A derived class inherits attributes and behaviors of the base class and can add its own attributes and behaviors. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid inheritance. Inheritance promotes code reuse and reduces development time.
C# is an object-oriented programming language that is part of Microsoft's .NET framework. It can be used to create web applications, Windows applications, web services, and more. Some key features of C# include being modern, object-oriented, type-safe, and providing cross-platform interoperability through the .NET runtime. It is similar to but also has differences from languages like C++ and Java.
This document provides an overview of threads in Java, including:
- Threads allow for multitasking by executing multiple processes simultaneously. They are lightweight processes that exist within a process and share system resources.
- Threads can be created by extending the Thread class or implementing the Runnable interface. The run() method defines the code executed by the thread.
- Threads transition between states like new, runnable, running, blocked, and dead during their lifecycle. Methods like start(), sleep(), join(), etc. impact the thread states.
- Synchronization is used to control access to shared resources when multiple threads access methods and data outside their run() methods. This prevents issues like inconsistent data.
This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
CORBA allows software components written in different languages and running on different machines to communicate. It defines IDL for language-neutral interfaces and an ORB that handles remote requests between clients and servers transparently. The presentation discusses CORBA concepts and architecture, including components like IDL, ORB, object adapters, and the interface repository that enable communication across heterogeneous systems.
An overview of object oriented programming including the differences between OOP and the traditional structural approach, definitions of class and objects, and an easy coding example in C++. This presentation includes visual aids to make the concepts easier to understand.
Operators in Java provide symbols that operate on arguments to produce results. The document discusses the different types of operators in Java including assignment, arithmetic, relational, logical, bitwise, and ternary operators. Examples are provided to demonstrate the usage of various operators like increment/decrement, arithmetic, relational, logical, bitwise, ternary, and instanceof operators in Java code.
This document provides an overview of client-server networking concepts in Java. It discusses elements like network basics, ports and sockets. It explains how to implement both TCP and UDP clients and servers in Java using socket classes. Sample code is provided for an echo client-server application using TCP and a quote client-server application using UDP. Exception handling for sockets is also demonstrated.
UI controls in Android provide a variety of interactive components that can be used to build app interfaces, including buttons, text fields, progress bars, checkboxes, and more. TextViews display text and allow editing. Progress bars indicate task completion. TimePickers and DatePickers allow selecting times and dates. Intents describe operations and can launch activities, like calling a web browser to view a webpage from an app. Intent objects contain action and data components to specify the operation.
This document discusses the key concepts of object-oriented programming (OOP). It covers the basic features of OOP like emphasis on data over procedures, dividing programs into objects, and defining data structures to characterize objects. It also discusses important OOP concepts like classes, encapsulation, inheritance, polymorphism, and dynamic binding. The document provides examples to illustrate these concepts and highlights benefits of the OOP paradigm like code reusability and modularity.
This document discusses advance object-oriented programming concepts. It covers procedural programming vs object-oriented programming, features of OOP like classes, objects, inheritance and polymorphism. It also discusses OOP design principles like single responsibility, open-closed, Liskov substitution, dependency inversion and interface segregation principles. Examples are provided to explain concepts like inheritance, polymorphism, abstraction and interfaces. The document provides a comprehensive overview of key OOP concepts and design principles.
This document provides an overview of object-oriented analysis and design. It defines key terms and concepts in object-oriented modeling like use cases, class diagrams, states, sequences. It describes developing requirements models using use cases and class diagrams. It also explains modeling object behavior through state and sequence diagrams and transitioning analysis models to design.
This is a presentation I did for the Cedar Rapids .NET User Group (CRineta.org). It was intended to present object oriented concepts and their application in .NET and C#.
This document provides an overview of distributed operating systems, including:
- A distributed operating system runs applications on multiple connected computers that look like a single centralized system to users. It distributes jobs across processors for efficient processing.
- Early research began in the 1950s with systems like DYSEAC and Lincoln TX-2 that exhibited distributed control features. Major development occurred from the 1970s-1990s, though few systems achieved commercial success.
- Key considerations in designing distributed operating systems include transparency, inter-process communication, process management, resource management, reliability, and performance. Examples of distributed operating systems include Windows Server and Linux-based systems.
This document discusses C++ streams and stream classes. It explains that streams represent the flow of data in C++ programs and are controlled using classes. The key classes are istream for input, ostream for output, and fstream for file input/output. It provides examples of reading from and writing to files using fstream, and describes various stream manipulators like endl. The document also discusses the filebuf and streambuf base classes that perform low-level input/output operations.
The document discusses object oriented programming concepts like classes, objects, and constructors. It provides an example class called smallobj that contains private data and public member functions to set and get the data. Two objects of this class are instantiated and their data is set and displayed. The document also explains that constructors allow objects to initialize their data automatically upon creation without additional function calls. An example counter class demonstrates how a constructor initializes the count variable to zero for each object.
The document discusses various event handling classes in Java including ActionEvent, KeyEvent, MouseEvent, MouseMotionEvent, FocusEvent, WindowEvent, and ItemEvent. It provides examples of how to use each event class by implementing the appropriate listener interface and defining event handling methods. Key points covered include common event handling terms like event, event source, and event listener. It also summarizes the typical methods provided by each event class.
Gives an overview about Process, PCB, Process States, Process Operations, Scheduling, Schedulers, Interprocess communication, shared memory and message passing systems
This is the presentation file about inheritance in java. You can learn details about inheritance and method overriding in inheritance in java. I think it's can help your. Thank you.
The document discusses object oriented programming concepts like events, event sources, event classes, event listeners, and the delegation event model. It describes how events like mouse clicks and keyboard presses are handled in Java. It provides details on common event classes like MouseEvent and KeyEvent. It also discusses components of the AWT class hierarchy like labels, buttons, text fields, and scrollbars, and how to handle user interface events with them.
This document discusses event handling in Java. It provides an introduction to event handling, the delegation event model, common event packages and classes in Java. It describes key concepts like events, event sources, event listeners, and how they interact in the delegation model. It provides examples of specific event classes like KeyEvent, ActionEvent, ItemEvent and the corresponding listener interfaces. It also demonstrates sample code for common listeners.
The document discusses event handling in Java. It defines key terms like events, event sources, and event listeners. Events describe changes in state of objects, like user interactions. Event sources generate events, while event listeners receive notifications of events. The delegation event model is described where sources generate events that are sent to registered listeners. Important event classes like ActionEvent and listener interfaces are listed. The steps to handle events, which include implementing listener interfaces and registering components with listeners, are outlined.
This document provides an overview of event handling in Advanced Java Programming. It discusses the delegation event model, where a source generates an event and a listener receives the event. It describes different types of events like mouse, keyboard, window events and the classes that represent them. It also covers event listener interfaces that must be implemented by listeners to receive and process events from sources. Key concepts covered are event sources, event objects, event listeners, and the delegation model of separating source and listener logic.
This document provides an overview of event handling in Java. It discusses key concepts like events, event sources, event listeners, and different types of events like action events, item events, key events, mouse events, and window events. For each event type, it describes the relevant listener interface and event class, including their common methods. It explains how events are generated by sources and handled by registered listener objects using the delegation event model in Java.
The document discusses Java event handling and the delegation event model. It describes key concepts like events, sources that generate events, and listeners that handle events. It provides examples of registering components as listeners and implementing listener interfaces. The delegation event model joins sources, listeners, and events by notifying listeners when sources generate events.
This document provides an overview of event handling in Java. It discusses the delegation event model where a source generates an event and sends it to one or more listeners. It describes event sources, event listeners, common event classes like ActionEvent, MouseEvent, and KeyEvent. It explains the roles of sources that generate events, listeners that receive event notifications, and event classes that represent specific types of events.
1. An event describes a change in state of an object and is generated from user interaction with GUI components like buttons, mouse movement, keyboard entry etc.
2. There are two types of events - foreground events from direct user interaction and background events from system processes.
3. Event handling is the mechanism that controls how programs respond to events using event handlers (listener objects) that contain code to execute when an event occurs. The delegation event model defines how events are generated and handled in Java.
The document discusses event handling and layouts in Java. It describes what events are, the delegation event model used in Java for handling events, and common event and listener classes. It also provides examples of using buttons and event handling in both AWT and Swing. The section about layouts states that layout managers automatically position and size components within containers.
This document discusses event-driven programming in Java. It begins with an overview of procedural versus event-driven programming. Key topics covered include events, event classes, listener interfaces, and how to write listener classes to handle different types of events like action events, mouse events, and keyboard events. Examples are provided to demonstrate handling simple actions events, window events, and using inner classes and anonymous inner classes for listeners. The document also discusses using the timer class to control animations and provides examples like moving a message with mouse drag and a keyboard event demo.
Java Programming :Event Handling(Types of Events)simmis5
Event Handling is the mechanism that controls the event and decides what should happen if an event occurs. This mechanism have the code which is known as event handler that is executed when an event occurs. Java Uses the Delegation Event Model to handle the events.
Dr Jammi Ashok - Introduction to Java Material (OOPs)jammiashok123
Event handling is a fundamental part of Java programming that allows programs to respond to user interactions. There are three main components to Java's event model: events, event sources, and event listeners. Events are objects that describe state changes in sources like user interface elements. Sources generate events when their internal state changes, like a button being clicked. Listeners must register with sources to receive notifications about specific event types and contain methods to process those events.
The document discusses different types of events and event handling in Java graphical user interfaces (GUIs). It describes how events are generated by user actions and how listener objects register to handle specific events. It provides examples of using event listeners and handlers for common events like button clicks, list selections, and text field entries. Key points covered include the delegation model for event handling in Java and examples of implementing listeners for actions, items, selections and other events.
Event handling in Java uses the delegation event model. This model defines key participants in event handling - the source that generates an event, listener objects that process events, and an event object that provides event information. When an event occurs, the event object is passed to the registered listener's callback method to be processed. Common AWT events include action, item, mouse, key, text, and window events, which are represented by classes that extend the EventObject class. Listeners implement interfaces like ActionListener to receive and handle specific event types.
Artificial Intelligence is providing benefits in many areas of work within the heritage sector, from image analysis, to ideas generation, and new research tools. However, it is more critical than ever for people, with analogue intelligence, to ensure the integrity and ethical use of AI. Including real people can improve the use of AI by identifying potential biases, cross-checking results, refining workflows, and providing contextual relevance to AI-driven results.
News about the impact of AI often paints a rosy picture. In practice, there are many potential pitfalls. This presentation discusses these issues and looks at the role of analogue intelligence and analogue interfaces in providing the best results to our audiences. How do we deal with factually incorrect results? How do we get content generated that better reflects the diversity of our communities? What roles are there for physical, in-person experiences in the digital world?
This is the keynote of the Into the Box conference, highlighting the release of the BoxLang JVM language, its key enhancements, and its vision for the future.
Complete Guide to Advanced Logistics Management Software in Riyadh.pdfSoftware Company
Explore the benefits and features of advanced logistics management software for businesses in Riyadh. This guide delves into the latest technologies, from real-time tracking and route optimization to warehouse management and inventory control, helping businesses streamline their logistics operations and reduce costs. Learn how implementing the right software solution can enhance efficiency, improve customer satisfaction, and provide a competitive edge in the growing logistics sector of Riyadh.
Linux Support for SMARC: How Toradex Empowers Embedded DevelopersToradex
Toradex brings robust Linux support to SMARC (Smart Mobility Architecture), ensuring high performance and long-term reliability for embedded applications. Here’s how:
• Optimized Torizon OS & Yocto Support – Toradex provides Torizon OS, a Debian-based easy-to-use platform, and Yocto BSPs for customized Linux images on SMARC modules.
• Seamless Integration with i.MX 8M Plus and i.MX 95 – Toradex SMARC solutions leverage NXP’s i.MX 8 M Plus and i.MX 95 SoCs, delivering power efficiency and AI-ready performance.
• Secure and Reliable – With Secure Boot, over-the-air (OTA) updates, and LTS kernel support, Toradex ensures industrial-grade security and longevity.
• Containerized Workflows for AI & IoT – Support for Docker, ROS, and real-time Linux enables scalable AI, ML, and IoT applications.
• Strong Ecosystem & Developer Support – Toradex offers comprehensive documentation, developer tools, and dedicated support, accelerating time-to-market.
With Toradex’s Linux support for SMARC, developers get a scalable, secure, and high-performance solution for industrial, medical, and AI-driven applications.
Do you have a specific project or application in mind where you're considering SMARC? We can help with Free Compatibility Check and help you with quick time-to-market
For more information: https://www.toradex.com/computer-on-modules/smarc-arm-family
The Evolution of Meme Coins A New Era for Digital Currency ppt.pdfAbi john
Analyze the growth of meme coins from mere online jokes to potential assets in the digital economy. Explore the community, culture, and utility as they elevate themselves to a new era in cryptocurrency.
AI Changes Everything – Talk at Cardiff Metropolitan University, 29th April 2...Alan Dix
Talk at the final event of Data Fusion Dynamics: A Collaborative UK-Saudi Initiative in Cybersecurity and Artificial Intelligence funded by the British Council UK-Saudi Challenge Fund 2024, Cardiff Metropolitan University, 29th April 2025
https://alandix.com/academic/talks/CMet2025-AI-Changes-Everything/
Is AI just another technology, or does it fundamentally change the way we live and think?
Every technology has a direct impact with micro-ethical consequences, some good, some bad. However more profound are the ways in which some technologies reshape the very fabric of society with macro-ethical impacts. The invention of the stirrup revolutionised mounted combat, but as a side effect gave rise to the feudal system, which still shapes politics today. The internal combustion engine offers personal freedom and creates pollution, but has also transformed the nature of urban planning and international trade. When we look at AI the micro-ethical issues, such as bias, are most obvious, but the macro-ethical challenges may be greater.
At a micro-ethical level AI has the potential to deepen social, ethnic and gender bias, issues I have warned about since the early 1990s! It is also being used increasingly on the battlefield. However, it also offers amazing opportunities in health and educations, as the recent Nobel prizes for the developers of AlphaFold illustrate. More radically, the need to encode ethics acts as a mirror to surface essential ethical problems and conflicts.
At the macro-ethical level, by the early 2000s digital technology had already begun to undermine sovereignty (e.g. gambling), market economics (through network effects and emergent monopolies), and the very meaning of money. Modern AI is the child of big data, big computation and ultimately big business, intensifying the inherent tendency of digital technology to concentrate power. AI is already unravelling the fundamentals of the social, political and economic world around us, but this is a world that needs radical reimagining to overcome the global environmental and human challenges that confront us. Our challenge is whether to let the threads fall as they may, or to use them to weave a better future.
#StandardsGoals for 2025: Standards & certification roundup - Tech Forum 2025BookNet Canada
Book industry standards are evolving rapidly. In the first part of this session, we’ll share an overview of key developments from 2024 and the early months of 2025. Then, BookNet’s resident standards expert, Tom Richardson, and CEO, Lauren Stewart, have a forward-looking conversation about what’s next.
Link to recording, transcript, and accompanying resource: https://bnctechforum.ca/sessions/standardsgoals-for-2025-standards-certification-roundup/
Presented by BookNet Canada on May 6, 2025 with support from the Department of Canadian Heritage.
Designing Low-Latency Systems with Rust and ScyllaDB: An Architectural Deep DiveScyllaDB
Want to learn practical tips for designing systems that can scale efficiently without compromising speed?
Join us for a workshop where we’ll address these challenges head-on and explore how to architect low-latency systems using Rust. During this free interactive workshop oriented for developers, engineers, and architects, we’ll cover how Rust’s unique language features and the Tokio async runtime enable high-performance application development.
As you explore key principles of designing low-latency systems with Rust, you will learn how to:
- Create and compile a real-world app with Rust
- Connect the application to ScyllaDB (NoSQL data store)
- Negotiate tradeoffs related to data modeling and querying
- Manage and monitor the database for consistently low latencies
TrsLabs - Fintech Product & Business ConsultingTrs Labs
Hybrid Growth Mandate Model with TrsLabs
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Procurement Insights Cost To Value Guide.pptxJon Hansen
Procurement Insights integrated Historic Procurement Industry Archives, serves as a powerful complement — not a competitor — to other procurement industry firms. It fills critical gaps in depth, agility, and contextual insight that most traditional analyst and association models overlook.
Learn more about this value- driven proprietary service offering here.
Increasing Retail Store Efficiency How can Planograms Save Time and Money.pptxAnoop Ashok
In today's fast-paced retail environment, efficiency is key. Every minute counts, and every penny matters. One tool that can significantly boost your store's efficiency is a well-executed planogram. These visual merchandising blueprints not only enhance store layouts but also save time and money in the process.
Technology Trends in 2025: AI and Big Data AnalyticsInData Labs
At InData Labs, we have been keeping an ear to the ground, looking out for AI-enabled digital transformation trends coming our way in 2025. Our report will provide a look into the technology landscape of the future, including:
-Artificial Intelligence Market Overview
-Strategies for AI Adoption in 2025
-Anticipated drivers of AI adoption and transformative technologies
-Benefits of AI and Big data for your business
-Tips on how to prepare your business for innovation
-AI and data privacy: Strategies for securing data privacy in AI models, etc.
Download your free copy nowand implement the key findings to improve your business.
Quantum Computing Quick Research Guide by Arthur MorganArthur Morgan
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
100% human made.
Special Meetup Edition - TDX Bengaluru Meetup #52.pptxshyamraj55
We’re bringing the TDX energy to our community with 2 power-packed sessions:
🛠️ Workshop: MuleSoft for Agentforce
Explore the new version of our hands-on workshop featuring the latest Topic Center and API Catalog updates.
📄 Talk: Power Up Document Processing
Dive into smart automation with MuleSoft IDP, NLP, and Einstein AI for intelligent document workflows.
2. 22
Contents
What is an Event?
Events and Delegation Event Model
Event Class, and Listener Interfaces
Discussion on Adapter Classes
What, Why, Purpose and benefit
GUI Discussion
3. 33
Events & Event Handling
Components (AWT and Swing) generate events in response
to user actions
Each time a user interacts with a component an event is
generated, e.g.:
A button is pressed
A menu item is selected
A window is resized
A key is pressed
An event is an object that describes some state change in a
source
An event informs the program about the action that must be
performed.
The program must provide event handlers to catch and
process events. Unprocessed events are passed up
through the event hierarchy and handled by a default (do
nothing) handler
4. 16-16-44
Listener
Events are captured and processed by “listeners” —
objects equipped to handle a particular type of events.
Different types of events are processed by different
types of listeners.
Different types of “listeners” are described as interfaces:
ActionListener
ChangeListener
ItemListener
etc.
5. 16-16-66
Listeners (cont’d)
Event objects have useful methods. For example,
getSource returns the object that produced this event.
A MouseEvent has methods getX, getY.
When implementing an event listener, programmers
often use a private inner class that has access to all the
fields of the surrounding public class.
An inner class can have constructors and private fields,
like any other class.
A private inner class is accessible only in its outer class.
6. 88
The Delegation Event Model
The model provides a standard
mechanism for a source to
generate an event and send it to
a set of listeners
A source generates events.
Three responsibilities of a
source:
To provide methods that allow
listeners to register and unregister
for notifications about a specific type
of event
To generate the event
To send the event to all registered
listeners.
Source
Listener
Listener
Listener
events
container
7. 99
The Delegation Event Model
A listener receives event notifications.
Three responsibilities of a listener:
To register to receive notifications about specific events by
calling appropriate registration method of the source.
To implement an interface to receive events of that type.
To unregister if it no longer wants to receive those notifications.
The delegation event model:
A source multicasts an event to a set of listeners.
The listeners implement an interface to receive notifications
about that type of event.
In effect, the source delegates the processing of the event to
one or more listeners.
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Semantic Event Listener
The semantic events relate to operations on the components in the
GUI. There are 3semantic event classes.
An ActionEvent is generated when there was an action performed on a component
such as clicking on a menu item or a button.
― Produced by Objects of Type: Buttons, Menus, Text
An ItemEvent occurs when a component is selected or deselected.
― Produced by Objects of Type: Buttons, Menus
An AdjustmentEvent is produced when an adjustable object, such as a scrollbar, is
adjusted.
― Produced by Objects of Type: Scrollbar
Semantic Event Listeners
Listener Interface: ActionListener, Method: void actionPerformed(ActionEvent e)
Listener Interface: ItemListener, Method: void itemStateChanged (ItemEvent e)
Listener Interface: AdjustmentListener, Method: void adjustmentValueChanged
(AdjustmentEvent e)
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Using the ActionListener
Stages for Event Handling by ActionListener
First, import event class
import java.awt.event.*;
Define an overriding class of event type (implements
ActionListener)
Create an event listener object
ButtonListener bt = new ButtonListener();
Register the event listener object
b1 = new Button(“Show”);
b1.addActionListener(bt);
class ButtonListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
/ / Write what to be done. . .
label.setText(“Hello World!”);
}
} addActionListener
ButtonListener
action
Button Click
Event
①
②
12. two ways to do the same thing.
Inner class method
Using an anonymous inner class, you will typically use
an ActionListener class in the following manner:
ActionListener listener = new ActionListener({
public void actionPerformed(ActionEvent actionEvent) {
System.out.println("Event happened");
}
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13. OR
Interface Method
Implement the Listener interface in a high-level
class and use the actionPerformed method.
public class MyClass extends JFrame implements ActionListener {
...
public void actionPerformed(ActionEvent actionEvent) {
System.out.println("Event happened");
}….
}
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14. 1818
MouseListener (Low-Level
Listener)
The MouseListener interface
defines the methods to
receive mouse events.
mouseClicked(MouseEvent me)
mouseEntered(MouseEvent me)
mouseExited(MouseEvent me)
mousePressed(MouseEvent me)
A listener must register to
receive mouse events
import javax.swing.*;
import java.awt.event.*;
class ABC extends JFrame implements MouseListener {
ABC()
{
super("Example: MouseListener");
addMouseListener(this);
setSize(250,100);
}
public void mouseClicked(MouseEvent me) {
}
public void mouseEntered(MouseEvent me) {
}
public void mouseExited(MouseEvent me) {
}
public void mousePressed(MouseEvent me) {
}
public void mouseReleased(MouseEvent me) {
System.out.println(me);
}
public static void main(String[] args) {
new ABC().setVisible(true);
}
}
MouseEvent
Mouse click
15. Adapter Classes
Java Language rule: implement all the methods of an interface
That way someone who wants to implement the interface but does not want or
does not know how to implement all methods, can use the adapter class
instead, and only override the methods he is interested in.
i.e.
An adapter classes provide empty implementation of all methods
declared in an EventListener interface.
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