Provides information about Threads in Java. different ways of creating and running the thread and also provides the information about Life Cycle of the Thread
The document discusses different methods for representing integers and fractional numbers in binary, including sign and modulus representation, one's complement, two's complement, fixed point representation, and floating point representation. It provides examples and activities to help understand how to convert between decimal and binary representations using these methods.
This presentation briefly discusses about the following topics:
Data Analytics Lifecycle
Importance of Data Analytics Lifecycle
Phase 1: Discovery
Phase 2: Data Preparation
Phase 3: Model Planning
Phase 4: Model Building
Phase 5: Communication Results
Phase 6: Operationalize
Data Analytics Lifecycle Example
This document discusses functions and their properties. It defines a function as a relation where each input is paired with exactly one output. Functions can be represented numerically in tables, visually with graphs, algebraically with explicit formulas, or verbally. The domain is the set of inputs, the codomain is the set of all possible outputs, and the range is the set of actual outputs. Functions can be one-to-one (injective) if each input maps to a unique output, or onto (surjective) if each possible output is the image of some input.
Spring Boot is a framework for creating stand-alone, production-grade Spring based applications that can be "just run". It aims to provide a radically faster and widely accessible starting experience for developing Spring applications. Spring Boot applications can be started using java -jar or traditional WAR deployments and require very little Spring configuration. The document then discusses system requirements, development environment, creating a simple Hello World application, using Spring Boot Admin to monitor applications, configuring databases, Spring Data JPA, REST controllers, caching with EhCache, building web applications with Thymeleaf, and project structure.
The document discusses threads and multithreading in Java. It defines a thread as a single sequential flow of control within a program. Multithreading allows a program to be divided into multiple subprograms that can run concurrently. Threads have various states like newborn, runnable, running, blocked, and dead. The key methods for managing threads include start(), sleep(), yield(), join(), wait(), notify(). Synchronization is needed when multiple threads access shared resources to prevent inconsistencies. Deadlocks can occur when threads wait indefinitely for each other.
The document provides an introduction to data structures. It defines data structures as representations of logical relationships between data elements that consider both the elements and their relationships. It classifies data structures as either primitive or non-primitive. Primitive structures are directly operated on by machine instructions while non-primitive structures are built from primitive ones. Common non-primitive structures include stacks, queues, linked lists, trees and graphs. The document then discusses arrays as a data structure and operations on arrays like traversal, insertion, deletion, searching and sorting.
Digital images can be enhanced in various ways to improve quality. There are three main categories of enhancement techniques: spatial domain, frequency domain, and combination methods. Spatial domain methods operate directly on pixel values using point processing or neighborhood filtering. Key spatial techniques include contrast stretching, thresholding, and histogram equalization. Frequency domain methods modify an image's Fourier transform. Common transformations include logarithmic, power-law, and piecewise linear functions, which can increase contrast or highlight certain grayscale ranges. Proper enhancement improves an image's features for desired applications.
(1) The document discusses several computer science topics including data science, artificial intelligence, and cloud computing. (2) It notes that data science has grown in popularity from 2012-2017 due to an ability to better process large volumes of data using statistics, specialized hardware, and contributions from companies. (3) Artificial intelligence aims to develop machines that can think and learn like humans, and this field has accelerated in recent years with improved data processing and hardware.
A thread is an independent path of execution within a Java program. The Thread class in Java is used to create threads and control their behavior and execution. There are two main ways to create threads - by extending the Thread class or implementing the Runnable interface. The run() method contains the code for the thread's task and threads can be started using the start() method. Threads have different states like New, Runnable, Running, Waiting etc during their lifecycle.
Threads allow multiple tasks to run concurrently within a single Java program. A thread represents a separate path of execution and threads can be used to improve performance. There are two main ways to create threads: by extending the Thread class or implementing the Runnable interface. Threads transition between different states like new, runnable, running, blocked, and terminated. Synchronization is needed to prevent race conditions when multiple threads access shared resources simultaneously. Deadlocks can occur when threads wait for each other in a circular manner.
This document provides an overview of threads in Java, including:
- Threads allow for multitasking by executing multiple processes simultaneously. They are lightweight processes that exist within a process and share system resources.
- Threads can be created by extending the Thread class or implementing the Runnable interface. The run() method defines the code executed by the thread.
- Threads transition between states like new, runnable, running, blocked, and dead during their lifecycle. Methods like start(), sleep(), join(), etc. impact the thread states.
- Synchronization is used to control access to shared resources when multiple threads access methods and data outside their run() methods. This prevents issues like inconsistent data.
This document discusses inter-thread communication in Java. It explains that inter-thread communication allows threads to communicate with each other using the wait(), notify(), and notifyAll() methods of the Object class. It provides details on how each method works, when they should be called, and how they allow threads to transition between waiting, notified, and running states. The document also provides a code example to demonstrate how wait() and notify() can be used to coordinate threads accessing a shared resource.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
The document discusses Java AWT (Abstract Window Toolkit). It describes that AWT is an API that allows developing GUI applications in Java. It provides classes like TextField, Label, TextArea etc. for building GUI components. The document then explains key AWT concepts like containers, windows, panels, events, event handling model, working with colors and fonts.
This document discusses exception handling in Java. It defines exceptions as abnormal conditions that disrupt normal program flow. Exception handling allows programs to gracefully handle runtime errors. The key aspects covered include the exception hierarchy, try-catch-finally syntax, checked and unchecked exceptions, and creating user-defined exceptions.
- Java uses streams to perform input and output operations which allow for fast processing. Streams are sequences of data composed of bytes.
- The main stream classes in Java are InputStream for reading data and OutputStream for writing data. These classes handle byte-oriented input/output.
- FileInputStream and FileOutputStream classes allow reading and writing of data to files by extending InputStream and OutputStream respectively. They are used for file handling operations in Java.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
The document discusses multithreading concepts like concurrency and threading, how to create and control threads including setting priorities and states, and how to safely share resources between threads using synchronization, locks, and wait/notify methods to avoid issues like deadlocks. It also covers deprecated thread methods and increased threading support in JDK 1.5.
This document discusses classes, objects, and methods in Java. It defines a class as a user-defined data type that contains fields and methods. Objects are instances of classes that allocate memory at runtime. Methods define behaviors for objects and are declared within classes. The document covers defining classes, creating objects, accessing members, constructors, method overloading and overriding, static members, passing objects as parameters, recursion, and visibility control.
The document discusses different types of streams in Java including file, byte, character, and standard streams. File streams allow reading and writing of files and include classes like FileInputStream and FileOutputStream for bytes and FileReader and FileWriter for characters. Byte streams handle 8-bit bytes while character streams handle 16-bit Unicode. Standard streams in Java are System.in for input, System.out for standard output, and System.err for errors. Sample code is provided to write to and read from files.
The static keyword in Java is used for memory management. Static can be applied to variables, methods, blocks, and nested classes. Static members belong to the class rather than objects of the class. Static variables and methods are used for properties and behaviors that are common to all objects. A static nested class can access static members of the outer class without creating an instance of the outer class.
The document discusses the static keyword in Java and its uses for variables, methods, blocks and nested classes. It explains that static members belong to the class rather than instances, and provides examples of static variables, methods, blocks and how they work. Key points include static variables having only one copy in memory and being shared across instances, static methods that can be called without an instance, and static blocks that initialize static fields when the class loads.
This document discusses I/O streams in Java. It defines streams as sequences of bytes that flow from a source to a destination. Streams can be categorized as character streams for text data or byte streams for raw binary data. Streams are also categorized as data streams that act as sources or destinations, or processing streams that alter or manage stream information. The Java IO package contains classes for defining input and output streams of different types.
In this you learn about Control Statements
1. Selection Statements
i. If
ii. If-else
iii. Nested-if
iv. If-Elseif ladder
2. Looping Statements
i. while loop
ii. do-while loop
iii. For loop
3. Jumping Statements
i. break
ii. continue
iii return
This document discusses multithreading in Visual Basic programs. It explains that multithreading allows a program to perform multiple operations simultaneously by dividing processing across threads. It provides details on creating and managing threads, including starting, stopping, and setting properties like priority. Methods like Start, Sleep, Abort and properties like IsAlive, Priority are described for controlling thread execution and behavior.
The document discusses multithreaded programming using Java threads. It covers topics such as defining threads in Java, thread states, accessing shared resources, synchronization, thread priorities, and concurrency models like master/worker, peer processing, and pipelines. Examples are provided to demonstrate creating and running multiple threads that extend the Thread class or implement the Runnable interface in Java.
A thread is an independent path of execution within a Java program. The Thread class in Java is used to create threads and control their behavior and execution. There are two main ways to create threads - by extending the Thread class or implementing the Runnable interface. The run() method contains the code for the thread's task and threads can be started using the start() method. Threads have different states like New, Runnable, Running, Waiting etc during their lifecycle.
Threads allow multiple tasks to run concurrently within a single Java program. A thread represents a separate path of execution and threads can be used to improve performance. There are two main ways to create threads: by extending the Thread class or implementing the Runnable interface. Threads transition between different states like new, runnable, running, blocked, and terminated. Synchronization is needed to prevent race conditions when multiple threads access shared resources simultaneously. Deadlocks can occur when threads wait for each other in a circular manner.
This document provides an overview of threads in Java, including:
- Threads allow for multitasking by executing multiple processes simultaneously. They are lightweight processes that exist within a process and share system resources.
- Threads can be created by extending the Thread class or implementing the Runnable interface. The run() method defines the code executed by the thread.
- Threads transition between states like new, runnable, running, blocked, and dead during their lifecycle. Methods like start(), sleep(), join(), etc. impact the thread states.
- Synchronization is used to control access to shared resources when multiple threads access methods and data outside their run() methods. This prevents issues like inconsistent data.
This document discusses inter-thread communication in Java. It explains that inter-thread communication allows threads to communicate with each other using the wait(), notify(), and notifyAll() methods of the Object class. It provides details on how each method works, when they should be called, and how they allow threads to transition between waiting, notified, and running states. The document also provides a code example to demonstrate how wait() and notify() can be used to coordinate threads accessing a shared resource.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
The document discusses Java AWT (Abstract Window Toolkit). It describes that AWT is an API that allows developing GUI applications in Java. It provides classes like TextField, Label, TextArea etc. for building GUI components. The document then explains key AWT concepts like containers, windows, panels, events, event handling model, working with colors and fonts.
This document discusses exception handling in Java. It defines exceptions as abnormal conditions that disrupt normal program flow. Exception handling allows programs to gracefully handle runtime errors. The key aspects covered include the exception hierarchy, try-catch-finally syntax, checked and unchecked exceptions, and creating user-defined exceptions.
- Java uses streams to perform input and output operations which allow for fast processing. Streams are sequences of data composed of bytes.
- The main stream classes in Java are InputStream for reading data and OutputStream for writing data. These classes handle byte-oriented input/output.
- FileInputStream and FileOutputStream classes allow reading and writing of data to files by extending InputStream and OutputStream respectively. They are used for file handling operations in Java.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
The document discusses multithreading concepts like concurrency and threading, how to create and control threads including setting priorities and states, and how to safely share resources between threads using synchronization, locks, and wait/notify methods to avoid issues like deadlocks. It also covers deprecated thread methods and increased threading support in JDK 1.5.
This document discusses classes, objects, and methods in Java. It defines a class as a user-defined data type that contains fields and methods. Objects are instances of classes that allocate memory at runtime. Methods define behaviors for objects and are declared within classes. The document covers defining classes, creating objects, accessing members, constructors, method overloading and overriding, static members, passing objects as parameters, recursion, and visibility control.
The document discusses different types of streams in Java including file, byte, character, and standard streams. File streams allow reading and writing of files and include classes like FileInputStream and FileOutputStream for bytes and FileReader and FileWriter for characters. Byte streams handle 8-bit bytes while character streams handle 16-bit Unicode. Standard streams in Java are System.in for input, System.out for standard output, and System.err for errors. Sample code is provided to write to and read from files.
The static keyword in Java is used for memory management. Static can be applied to variables, methods, blocks, and nested classes. Static members belong to the class rather than objects of the class. Static variables and methods are used for properties and behaviors that are common to all objects. A static nested class can access static members of the outer class without creating an instance of the outer class.
The document discusses the static keyword in Java and its uses for variables, methods, blocks and nested classes. It explains that static members belong to the class rather than instances, and provides examples of static variables, methods, blocks and how they work. Key points include static variables having only one copy in memory and being shared across instances, static methods that can be called without an instance, and static blocks that initialize static fields when the class loads.
This document discusses I/O streams in Java. It defines streams as sequences of bytes that flow from a source to a destination. Streams can be categorized as character streams for text data or byte streams for raw binary data. Streams are also categorized as data streams that act as sources or destinations, or processing streams that alter or manage stream information. The Java IO package contains classes for defining input and output streams of different types.
In this you learn about Control Statements
1. Selection Statements
i. If
ii. If-else
iii. Nested-if
iv. If-Elseif ladder
2. Looping Statements
i. while loop
ii. do-while loop
iii. For loop
3. Jumping Statements
i. break
ii. continue
iii return
This document discusses multithreading in Visual Basic programs. It explains that multithreading allows a program to perform multiple operations simultaneously by dividing processing across threads. It provides details on creating and managing threads, including starting, stopping, and setting properties like priority. Methods like Start, Sleep, Abort and properties like IsAlive, Priority are described for controlling thread execution and behavior.
The document discusses multithreaded programming using Java threads. It covers topics such as defining threads in Java, thread states, accessing shared resources, synchronization, thread priorities, and concurrency models like master/worker, peer processing, and pipelines. Examples are provided to demonstrate creating and running multiple threads that extend the Thread class or implement the Runnable interface in Java.
This document discusses threads and synchronization in C#. It begins by defining what a thread is, noting that it is the smallest unit of processing that can be scheduled by an operating system. It then discusses how threads are implemented in C#, including how to create threads using the Thread class and starting them with Start(). It also covers foreground and background threads, thread priority, and methods for controlling threads like Sleep() and Abort(). Finally, it discusses thread synchronization and how the lock statement in C# can be used to synchronize access to shared resources between threads.
Threads And Synchronization in C#
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Thread is the basic unit of CPU utilization in an operating system. A single-threaded process can only perform one task at a time, while a multithreaded process can perform multiple tasks simultaneously using threads. Java uses the Thread class and Runnable interface to create and manage threads. The main thread is created automatically, while additional threads can be instantiated by implementing Runnable or extending Thread. Synchronization is needed when threads share resources to prevent race conditions.
This document discusses multithreading in Java. It defines two types of multitasking: process-based and thread-based. Process-based multitasking allows multiple programs to run concurrently, while thread-based multitasking allows a single program to perform multiple tasks simultaneously by dividing the program into threads. The document describes how to create threads by implementing the Runnable interface or extending the Thread class, and how threads can be scheduled using priorities.
The document discusses threads and multithreading in Java. It defines a thread as a flow of execution with a beginning, execution sequence, and end. Multithreading allows multiple threads to run simultaneously within a single program. It describes how to create threads by extending the Thread class or implementing Runnable. The document also discusses thread states, priorities, synchronization, and race conditions that can occur when multiple threads access shared data.
Session 7_MULTITHREADING in java example.pptTabassumMaktum
This document discusses multithreading in Java. It begins by introducing multitasking and how computers can appear to work on multiple tasks concurrently through fast task switching by the operating system scheduler. It then discusses how multitasking can be implemented through either process-based or thread-based approaches. The rest of the document focuses on thread-based multitasking in Java, including the Java thread model, thread life cycle states, ways to create threads by extending the Thread class or implementing Runnable, and common thread methods like start(), run(), join(), yield(), sleep(), and stop().
Session 7_MULTITHREADING in java example.pptTabassumMaktum
This document discusses multithreading in Java. It begins by introducing multitasking and how computers can appear to work on multiple tasks concurrently through fast task switching by the operating system scheduler. It then discusses how multitasking can be implemented through either process-based or thread-based approaches. The rest of the document focuses on thread-based multitasking in Java, including the Java thread model, thread life cycle states, ways to create threads by extending the Thread class or implementing Runnable, and common thread methods like start(), run(), join(), yield(), sleep(), and stop().
Multithreading allows a program to split into multiple subprograms called threads that can run concurrently. Threads go through various states like new, runnable, running, blocked, and dead. There are two main ways to create threads: by extending the Thread class or implementing the Runnable interface. Threads can have different priorities that influence scheduling order. Multithreading allows performing multiple operations simultaneously to save time without blocking the user, and exceptions in one thread do not affect others.
This document discusses string handling in Java. It covers string methods like charAt(), concat(), contains(), endsWith(), equals(), length(), replace(), split(), toLowerCase(), toUpperCase(), and trim(). It also discusses immutable nature of strings in Java and special operations like concatenation using + operator. The document provides examples to explain the usage of each string method.
Multithreading in Java Object Oriented Programming languagearnavytstudio2814
Multithreading in Java allows executing multiple threads simultaneously. A thread is the smallest unit of processing and is lightweight. Threads share memory space, which saves memory compared to processes that have separate memory areas. Context switching between threads is also faster than between processes. Common uses of multithreading include games, animations, and performing multiple operations simultaneously to save time while individual threads remain independent and unaffected by exceptions in other threads.
The document discusses multithreading and threading concepts in Java. It defines a thread as a single sequential flow of execution within a program. Multithreading allows executing multiple threads simultaneously by sharing the resources of a process. The key benefits of multithreading include proper utilization of resources, decreased maintenance costs, and improved performance of complex applications. Threads have various states like new, runnable, running, blocked, and dead during their lifecycle. The document also explains different threading methods like start(), run(), sleep(), yield(), join(), wait(), notify() etc and synchronization techniques in multithreading.
1. The document discusses threads and multithreading in Java. It defines threads as independent paths of execution within a process and explains how Java supports multithreading.
2. Key concepts covered include the different states a thread can be in (new, ready, running, blocked, dead), thread priorities, synchronization to allow threads to safely access shared resources, and methods to control threads like start(), sleep(), join(), etc.
3. Examples are provided to demonstrate how to create and manage multiple threads that run concurrently and synchronize access to shared resources.
Explains what is a Set and Dictionary. Explains various operations on Set, Set class methods for manipulation and frozensets. Explains various Dictionary class methods and their usage, use of iterators in Dictionary and use of for loop in dictionary
Explains how to create a List in Python. Explains various operations that can be performed on Lists. Discusses various List class methods that can be used to manipulate the Lists. Explains what is a Tuple how to create it and various function that can be used on Tuples. Explains difference between List and Tuple
Explains various types of branching and looping structures in Python. Explain how to use for loop with sequences and with range() function. Explains how to skip an iteration in a loop. and how to terminate a loop using break statement
What is an Operator? Explains various types of Operators present in Python programming language. Various types of Assignments in Python. Formatting the output in Python.
There are several built-in data types in Python including numeric, text, sequence, mapping, and boolean types. Numeric types store numbers and include int, float, and complex types. Text is represented by strings which can be single, double, or multi-line. Common sequence types are lists, tuples, and ranges which store ordered collections of values. Mappings store key-value pairs using dictionaries. Boolean type represents True and False values.
Teaches what is Data science? Who is Data Scientist? Qualifications required to become a Data Scientist. Responsibilities of Data Scientist. Advantages of Data Science, Roles in Data Science project, Python libraries for Data Science Big Data vs Data Science
An HTML form is used to collect user input and consists of form fields, labels, and buttons. Forms can be processed using client-side programming, which performs tasks within the browser, or server-side programming, which runs on the server. Common client-side languages include JavaScript and CSS, while common server-side languages include PHP, ASP.NET, and Python. The <form> tag creates an HTML form and contains input elements like text fields, checkboxes, and submit buttons. Forms are submitted using either the GET or POST method, with POST being preferable for sensitive data since it does not display submitted values in the URL.
CSS (Cascading Style Sheets) is used to style and lay out web pages. CSS describes how HTML elements should be displayed on screen, paper, or other media. CSS saves time by allowing consistent styling across multiple web pages from a single external CSS file. CSS rules contain selectors that point to HTML elements and declaration blocks with properties and values that define the styling. Common CSS properties include color, font-size, padding, borders, background, positioning and more. CSS rules can be applied via internal, inline and external stylesheets and the different styles cascade together following certain precedence rules.
Streams are used to transfer data between a program and source/destination. They transfer data independently of the source/destination. Streams are classified as input or output streams depending on the direction of data transfer, and as byte or character streams depending on how the data is carried. Common stream classes in Java include FileInputStream, FileOutputStream, FileReader, and FileWriter for reading from and writing to files. Exceptions like FileNotFoundException may occur if a file cannot be opened.
The document discusses different ways to read input in Java programs, including using System.in.read() to read a single character, stream classes which are flexible but complex, and the Scanner class which was added in JDK 1.5 and is easy to use. It provides details on using the Scanner class, noting that an object is created from a source such as the keyboard, file, or network, and methods are used to read the appropriate data type from the source. Common Scanner methods are listed that can read primitive types and strings.
Polymorphism in Java can occur at compile-time via method overloading or at run-time via method overriding. Method overloading involves declaring multiple methods with the same name but different parameters within a class. The compiler determines which overloaded method to call based on the number and type of parameters passed. Method overriding occurs when a subclass has a method with the same name and parameters as a method in the parent class. Run-time polymorphism is demonstrated when an object of the subclass is treated as the parent class type and the method call is resolved based on the object's actual type at runtime.
The document discusses exception handling in Java. It describes different types of errors like compile-time errors and run-time errors. It explains checked and unchecked exceptions in Java. Checked exceptions must be handled, while unchecked exceptions may or may not be handled. Finally, it covers how to create user-defined exceptions in Java by extending the Exception class and throwing exceptions using the throw keyword.
This document discusses control structures in Java programming. It describes two types of control structures: branching structures and looping structures. Branching structures like if-else and switch statements allow modifying the flow of a program based on certain conditions. Looping structures like while, for, and do-while loops allow repeating blocks of code. Specific looping structures like nested loops, labeled loops, and enhanced for loops are also covered.
The document discusses constructors in Java. It defines a constructor as a special method used to initialize an object's properties. It provides the rules for creating a constructor, such as the constructor must have the same name as the class and no return type. The document compares constructors and methods, and lists the properties of constructors. It also discusses the two types of constructors: the default constructor provided by the compiler if none is defined, and the parameterized constructor that takes parameters.
Shell sort is an improvement on insertion sort that aims to overcome insertion sort's inefficiency for average cases. It works by comparing elements separated by a distance to form multiple sublists, then applying insertion sort on each sublist to move elements towards their correct positions in a way that allows elements to take bigger steps. This reduces the number of comparisons needed compared to regular insertion sort.
Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)Andre Hora
Exceptions allow developers to handle error cases expected to occur infrequently. Ideally, good test suites should test both normal and exceptional behaviors to catch more bugs and avoid regressions. While current research analyzes exceptions that propagate to tests, it does not explore other exceptions that do not reach the tests. In this paper, we provide an empirical study to explore how frequently exceptional behaviors are tested in real-world systems. We consider both exceptions that propagate to tests and the ones that do not reach the tests. For this purpose, we run an instrumented version of test suites, monitor their execution, and collect information about the exceptions raised at runtime. We analyze the test suites of 25 Python systems, covering 5,372 executed methods, 17.9M calls, and 1.4M raised exceptions. We find that 21.4% of the executed methods do raise exceptions at runtime. In methods that raise exceptions, on the median, 1 in 10 calls exercise exceptional behaviors. Close to 80% of the methods that raise exceptions do so infrequently, but about 20% raise exceptions more frequently. Finally, we provide implications for researchers and practitioners. We suggest developing novel tools to support exercising exceptional behaviors and refactoring expensive try/except blocks. We also call attention to the fact that exception-raising behaviors are not necessarily “abnormal” or rare.
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FL Studio is a Digital Audio Workstation (DAW) software used for music production. It's developed by the Belgian company Image-Line. FL Studio allows users to create and edit music using a graphical user interface with a pattern-based music sequencer.
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Adobe Lightroom Classic is a desktop-based software application for editing and managing digital photos. It focuses on providing users with a powerful and comprehensive set of tools for organizing, editing, and processing their images on their computer. Unlike the newer Lightroom, which is cloud-based, Lightroom Classic stores photos locally on your computer and offers a more traditional workflow for professional photographers.
Here's a more detailed breakdown:
Key Features and Functions:
Organization:
Lightroom Classic provides robust tools for organizing your photos, including creating collections, using keywords, flags, and color labels.
Editing:
It offers a wide range of editing tools for making adjustments to color, tone, and more.
Processing:
Lightroom Classic can process RAW files, allowing for significant adjustments and fine-tuning of images.
Desktop-Focused:
The application is designed to be used on a computer, with the original photos stored locally on the hard drive.
Non-Destructive Editing:
Edits are applied to the original photos in a non-destructive way, meaning the original files remain untouched.
Key Differences from Lightroom (Cloud-Based):
Storage Location:
Lightroom Classic stores photos locally on your computer, while Lightroom stores them in the cloud.
Workflow:
Lightroom Classic is designed for a desktop workflow, while Lightroom is designed for a cloud-based workflow.
Connectivity:
Lightroom Classic can be used offline, while Lightroom requires an internet connection to sync and access photos.
Organization:
Lightroom Classic offers more advanced organization features like Collections and Keywords.
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It's time you stopped letting your telemetry data pressure your budgets and get in the way of solving issues with agility! No more I say! Take back control of your telemetry data as we guide you through the open source project Fluent Bit. Learn how to manage your telemetry data from source to destination using the pipeline phases covering collection, parsing, aggregation, transformation, and forwarding from any source to any destination. Buckle up for a fun ride as you learn by exploring how telemetry pipelines work, how to set up your first pipeline, and exploring several common use cases that Fluent Bit helps solve. All this backed by a self-paced, hands-on workshop that attendees can pursue at home after this session (https://o11y-workshops.gitlab.io/workshop-fluentbit).
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Unittest and pytest are the most popular testing frameworks in Python. Overall, pytest provides some advantages, including simpler assertion, reuse of fixtures, and interoperability. Due to such benefits, multiple projects in the Python ecosystem have migrated from unittest to pytest. To facilitate the migration, pytest can also run unittest tests, thus, the migration can happen gradually over time. However, the migration can be timeconsuming and take a long time to conclude. In this context, projects would benefit from automated solutions to support the migration process. In this paper, we propose TestMigrationsInPy, a dataset of test migrations from unittest to pytest. TestMigrationsInPy contains 923 real-world migrations performed by developers. Future research proposing novel solutions to migrate frameworks in Python can rely on TestMigrationsInPy as a ground truth. Moreover, as TestMigrationsInPy includes information about the migration type (e.g., changes in assertions or fixtures), our dataset enables novel solutions to be verified effectively, for instance, from simpler assertion migrations to more complex fixture migrations. TestMigrationsInPy is publicly available at: https://github.com/altinoalvesjunior/TestMigrationsInPy.
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Software testing plays a crucial role in the contribution process of open-source projects. For example, contributions introducing new features are expected to include tests, and contributions with tests are more likely to be accepted. Although most real-world projects require contributors to write tests, the specific testing practices communicated to contributors remain unclear. In this paper, we present an empirical study to understand better how software testing is approached in contribution guidelines. We analyze the guidelines of 200 Python and JavaScript open-source software projects. We find that 78% of the projects include some form of test documentation for contributors. Test documentation is located in multiple sources, including CONTRIBUTING files (58%), external documentation (24%), and README files (8%). Furthermore, test documentation commonly explains how to run tests (83.5%), but less often provides guidance on how to write tests (37%). It frequently covers unit tests (71%), but rarely addresses integration (20.5%) and end-to-end tests (15.5%). Other key testing aspects are also less frequently discussed: test coverage (25.5%) and mocking (9.5%). We conclude by discussing implications and future research.
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2. SSBN Degree College, ATP M Vishnuvardhan
Introduction
The ability of an Operating Systems to perform multiple jobs
concurrently is called as Multi-Tasking. Similarly in
programming, we divide the program in to multiple units and
execute them concurrently is called as Multi-Threading. Multi-
Threading improves the performance of the Program and makes
the programs to execute in a faster way
Java Supports Multi-Threading.
3. SSBN Degree College, ATP M Vishnuvardhan
Thread – Defined
A Thread is a piece of control which performs a job.
A thread is considered as light weight process since it
doesn't put burden on the CPU by demanding new
resources when a new thread is created instead it shares
the resources of its parent thread.
But a process always burden on the CPU by demanding
new resources when a new Process is created.
In order to deal with the threads java defined Thread
class in java.lang package
4. SSBN Degree College, ATP M Vishnuvardhan
Creation of Threads
In java Threads can be created in two ways
By extending Thread class
By implementing Runnable interface
class NumThread extends Thread
{
====
}
class NumThread implements Runnable
{
====
}
5. SSBN Degree College, ATP M Vishnuvardhan
Creation of Threads
Steps for creating thread by extending Thread class
1.Create a class by extending Thread class
2.Override run() method defined in Thread class. The run() is
considered as heart of the Thread since it holds the job of the Thread
3.Create an object for the newly created thread
4.Start the thread using start() method present in the Thread class
class NumThread extends Thread
{
public void run()
{
//job of the thread
}
}
NumThread T1=new NumThread();
T1.start();
6. SSBN Degree College, ATP M Vishnuvardhan
Creation of Threads
Steps for creating thread by implementing Runnable interface
1.Create a class by implementing Runnable interface
2.Override run() method declared in Runnable interface.
3.Create an object for the newly created class
4.Create a Thread class object by passing the reference of new
created object
5.Now start the thread using start() method
class NumThread implements Runnable
{
public void run()
{
//job of the thread
}
}
NumThread T1=new NumThread();
T1.start(); // gives error
Thread T2=new Thread(T1);
T2.start();
7. SSBN Degree College, ATP M Vishnuvardhan
Life Cycle of the Thread
start()
suspend()
sleep()
wait()
resume()
notify()
RunnableRunning
New Born
Blocked
Dead
yeild()
stop()
stop()
stop()
8. SSBN Degree College, ATP M Vishnuvardhan
Thread Methods
void start(): used to start a Thread
void stop(): used to stop a Thread
void run() : used to specify the job of the Thread
void sleep( int milliseconds): used to suspend the Thread for
a definite time
void suspend(): used to suspend a Thread for a indefinite
time until the Thread uses resume() method
void resume(): used to resume a suspended thread
void wait(): used to suspend a thread until other Thread
notifies it using notify()
void notify(): used to notify a waiting Thread.
9. SSBN Degree College, ATP M Vishnuvardhan
Thread Exceptions
IllegalThreadStateException: Occurs when a Thread is moved
to invalid state of thread.
InterruptedException: Occurs when a Thread is interrupted.
Generally sleep() generates this exception
10. SSBN Degree College, ATP M Vishnuvardhan
Thread Priority
Priority is an integer number which is associated with each
thread. Which specifies the priority of the Threads.
In general threads contains three priorities. These are defined
as constants in Thread class.
MIN_PRIRORITY --- 1
NORM_PRIRORITY --- 5
MAX_PRIRORITY --- 10
Priority for threads can given using following methods
int getPriority(): gets the priority of the thread
void setPriority(int priority): sets the priority for the thread
Eg: T1.setPriority(Thread.MAX_PRIORITY);
11. SSBN Degree College, ATP M Vishnuvardhan
Need of Synchronization
Account
accountNo
Name
Balance
getBalance()
Deposit()
withDraw()
Thread A Thread B
deposit(5000) withDraw(3000)
12. SSBN Degree College, ATP M Vishnuvardhan
Synchronization
It is common that two or more threads do the same job. This
doesn't cause any problem as long as the job doesn’t contain
critical section.
A section is said to be critical section when the statements
share common data.
When multiple threads work on critical section some times they
result in Data Integrity failure.
Synchronization is a technique of allowing only one thread in to
critical section at a time.
It can be applied in two levels
Method level Synchronization
Block level Synchronization
13. SSBN Degree College, ATP M Vishnuvardhan
Method level Synchronization
If all the statements inside a method are critical section
then we apply synchronization at method level. i.e, only one
thread is allowed in that method until that thread completes its
job no other thread is allowed to enter in to the method.
Syntax: synchronized returnType methodName ( <<parms>>)
{
======
}
Eg: synchronized double getBalance()
{
return balance;
}
14. SSBN Degree College, ATP M Vishnuvardhan
Block level Synchronization
If only few statements inside a method are critical section but
not all the statements then we apply synchronization at block level. i.e,
only one thread is allowed in that block until that thread completes its
job no other thread is allowed to enter in to that block.
Syntax:
returnType methodName ( <<parms>>)
{
=====
synchronized(this)
{
//critical section
=====
}
======
}
Eg: double getBalance()
{
== ====
synchronized(this)
{ return balance; }
}