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Lesson 8:
Higher Thinking Skills
Through IT -Based
Project
Alonsagay, Virna S.
Antaran, Jocelyn S.
Jorge, Joanna O.
BSEd III- C
"Thinking skills" has become a generic
phrase used to encompass many processes
involved in learning and problem solving.
Different researchers and curriculum
specialists have emphasized different
processes. Teaching of thinking refers to the
direct instruction of thinking skills and
strategies. Teachers should be aware of
definitions and distinctions among various
thinking skills, introduce skills directly as
lessons and incorporate thinking strategies
into content areas.
"Thinking skills" has
become a generic phrase used to
encompass many processes
involved in learning and problem
solving. Different researchers and
curriculum specialists have
emphasized different processes.
Teaching of thinking refers to the
direct instruction of thinking skills
and strategies. Teachers should
be aware of definitions and
distinctions among various thinking
skills, introduce skills directly as
lessons and incorporate thinking
strategies into content areas.
In this lesson, we shall
discuss four types of IT-
based projects which can
effectively be used in order
to engage students in
activities of a higher plane
of thinking. To be noted id
the fact that these projects
differ in the specific
process and skills employed,
also in the ultimate activity
or platform used to
communicate completed
products to others.
It is to be
understood that these
projects do not address
all of the thinking skills
shown previously in the
Thinking Skills
Framework. But these
projects represent
constructivist project
Key Elements of a
constructivist approach:
a) The teacher creating
the learning environment.
b) The teacher giving
students the tool
c) The teacher
facilitating learning.
The four IT-based projects conducive to develop
higher thinking skills and creativity among learners
are:
Research-based Projects
Simple Creations
Guided Hypermedia Projects
Web-based Projects
The four IT-based projects
conducive to develop higher
thinking skills and creativity
among learners are:
Research-based Projects
 Simple Creations
Guided Hypermedia
Projects
 Web-based Projects
 Research-based Projects
The teacher steps out of the
traditional role of being an expert and
information provider while the students
find facts and other information on their
own. Unless if it is necessary, the teacher
may step in and help supply the needed
information of her students. The flow of
events may start when; the teacher
determines the topic of the class, the
teacher presents the problem, she finds
answers to the problem presented and
students organize their information based
on the problems presented.
The general flows of events in
resource-based projects are:
The teacher determines the topic for
the examination of class.
The teacher presents the problem to
the class.
The students find information on the
problem/questions.
Students organize their information in
response to the
TRADITIONAL AND RESOURCE-BASED LEARNING
Traditional learning model Resource-based learning
model
Teacher is expert and
information provides
Teacher is a guide and
facilitator
Textbook is key source of
information
Sources are varied(print,
video. Internet, etc.)
Focus on facts
Information is packaged
In neat parcels
Focus on learning inquiry,
quest, or discovery
The product is the be-all
and end-all of learning
Emphasis on process
Assessment is quantitative Assessment is quantitative
and qualitative.
 Simple Creations
In developing an effective
material, creativity as an outcome should
not be equated with ingenuity. Creating
is more consonant than planning, making
assembling, designing or building. It is
said to be a combination of skills such as
analyzing, synthesizing and promoting. In
order to develop creativity five key
tasks are recommended this include;
defining the task, brainstorming, judging
ideas, acting and adopting flexibility.
In developing
software, creativity as
an outcome should not
be equated with
ingenuity or high
intelligence. Creating is
more consonant with
planning, making,
assembling, designing or
building.
Three kinds of skills/abilities:
• Analyzing- distinguishing
similarities and differences/
seeing the project as a problem
to be solved.
• Synthesizing- making
spontaneous connections among
ideas, does generating
interesting or new ideas.
• ·Promoting- selling of a new
ideas to allow the public to test
the ideas themselves.
The five key task to
develop creativity:
Define the task- clarify
the goal of the completed
project to the student.
Brainstorm- the students
themselves will be allowed to
generate their own ideas on
the project. Rather than
shoot down ideas, the
teacher encourages ideas
exchange.
Judge the ideas- the
students themselves make an
appraisal for or against any
idea. Only when students are
completely off check should
the teacher intervene.
Act- the students do their
work with the teacher a
facilitator.
Adopt flexibility- the
students should be allowed to
shift gears and not follow an
action path rigidly.
Guided Hypermedia Projects
It has two approached
these are instructive tool using a
power point presentation to
present a topic, while the second
approach is through communication
tool using a multimedia
presentation.
The production of self-
made multimedia projects
can be approached into
different ways:
•
 Instructive tools- such as
in the production by
students of a power point
presentation of a selective
topic.
Constructive tools- such
as when students do a
multi-media presentation
(with text, graphs, photos,
audio narration, interviews,
video clips, etc. to
simulate a television news
show.
• Web-based Projects
In this aspect, students
made a post on the webpage in a
given topic. The only problem with
this by the average students is
that its too sophisticated and time
consuming for them especially if
they don’t have any materials
needed to make the activity. On
the other hand, posting their works
on web can be a tool to noticed
their skills because it constitutes a
wide range of audience.
Students can be made to
create and post web pages on a given
topic. But creating new pages, even
single page web pages, maybe tool
sophisticated and time consuming fort
the average student.
It should be said,
however, that posting of
web pages in the Internet
allows the students (now
the web page creator) a
wider audience. They can
also be linked with other
related sites in the
Internet. But as of now,
this creativity project
maybe to ambitious as a
tool in the teaching-
learning process.

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Lesson 8

  • 1. Lesson 8: Higher Thinking Skills Through IT -Based Project Alonsagay, Virna S. Antaran, Jocelyn S. Jorge, Joanna O. BSEd III- C
  • 2. "Thinking skills" has become a generic phrase used to encompass many processes involved in learning and problem solving. Different researchers and curriculum specialists have emphasized different processes. Teaching of thinking refers to the direct instruction of thinking skills and strategies. Teachers should be aware of definitions and distinctions among various thinking skills, introduce skills directly as lessons and incorporate thinking strategies into content areas. "Thinking skills" has become a generic phrase used to encompass many processes involved in learning and problem solving. Different researchers and curriculum specialists have emphasized different processes. Teaching of thinking refers to the direct instruction of thinking skills and strategies. Teachers should be aware of definitions and distinctions among various thinking skills, introduce skills directly as lessons and incorporate thinking strategies into content areas.
  • 3. In this lesson, we shall discuss four types of IT- based projects which can effectively be used in order to engage students in activities of a higher plane of thinking. To be noted id the fact that these projects differ in the specific process and skills employed, also in the ultimate activity or platform used to communicate completed products to others.
  • 4. It is to be understood that these projects do not address all of the thinking skills shown previously in the Thinking Skills Framework. But these projects represent constructivist project
  • 5. Key Elements of a constructivist approach: a) The teacher creating the learning environment. b) The teacher giving students the tool c) The teacher facilitating learning.
  • 6. The four IT-based projects conducive to develop higher thinking skills and creativity among learners are: Research-based Projects Simple Creations Guided Hypermedia Projects Web-based Projects The four IT-based projects conducive to develop higher thinking skills and creativity among learners are: Research-based Projects  Simple Creations Guided Hypermedia Projects  Web-based Projects
  • 7.  Research-based Projects The teacher steps out of the traditional role of being an expert and information provider while the students find facts and other information on their own. Unless if it is necessary, the teacher may step in and help supply the needed information of her students. The flow of events may start when; the teacher determines the topic of the class, the teacher presents the problem, she finds answers to the problem presented and students organize their information based on the problems presented.
  • 8. The general flows of events in resource-based projects are: The teacher determines the topic for the examination of class. The teacher presents the problem to the class. The students find information on the problem/questions. Students organize their information in response to the
  • 9. TRADITIONAL AND RESOURCE-BASED LEARNING Traditional learning model Resource-based learning model Teacher is expert and information provides Teacher is a guide and facilitator Textbook is key source of information Sources are varied(print, video. Internet, etc.) Focus on facts Information is packaged In neat parcels Focus on learning inquiry, quest, or discovery The product is the be-all and end-all of learning Emphasis on process Assessment is quantitative Assessment is quantitative and qualitative.
  • 10.  Simple Creations In developing an effective material, creativity as an outcome should not be equated with ingenuity. Creating is more consonant than planning, making assembling, designing or building. It is said to be a combination of skills such as analyzing, synthesizing and promoting. In order to develop creativity five key tasks are recommended this include; defining the task, brainstorming, judging ideas, acting and adopting flexibility.
  • 11. In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence. Creating is more consonant with planning, making, assembling, designing or building.
  • 12. Three kinds of skills/abilities: • Analyzing- distinguishing similarities and differences/ seeing the project as a problem to be solved. • Synthesizing- making spontaneous connections among ideas, does generating interesting or new ideas. • ·Promoting- selling of a new ideas to allow the public to test the ideas themselves.
  • 13. The five key task to develop creativity: Define the task- clarify the goal of the completed project to the student. Brainstorm- the students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourages ideas exchange.
  • 14. Judge the ideas- the students themselves make an appraisal for or against any idea. Only when students are completely off check should the teacher intervene. Act- the students do their work with the teacher a facilitator. Adopt flexibility- the students should be allowed to shift gears and not follow an action path rigidly.
  • 15. Guided Hypermedia Projects It has two approached these are instructive tool using a power point presentation to present a topic, while the second approach is through communication tool using a multimedia presentation.
  • 16. The production of self- made multimedia projects can be approached into different ways: •  Instructive tools- such as in the production by students of a power point presentation of a selective topic.
  • 17. Constructive tools- such as when students do a multi-media presentation (with text, graphs, photos, audio narration, interviews, video clips, etc. to simulate a television news show.
  • 18. • Web-based Projects In this aspect, students made a post on the webpage in a given topic. The only problem with this by the average students is that its too sophisticated and time consuming for them especially if they don’t have any materials needed to make the activity. On the other hand, posting their works on web can be a tool to noticed their skills because it constitutes a wide range of audience.
  • 19. Students can be made to create and post web pages on a given topic. But creating new pages, even single page web pages, maybe tool sophisticated and time consuming fort the average student.
  • 20. It should be said, however, that posting of web pages in the Internet allows the students (now the web page creator) a wider audience. They can also be linked with other related sites in the Internet. But as of now, this creativity project maybe to ambitious as a tool in the teaching- learning process.