In this talk, I will describe how to use xState to implement state machine and state charts and create highly predictable user interfaces.
Presentation from https://www.meetup.com/ReactNYC/events/259413726/
※다운로드하시면 더 선명한 자료를 보실 수 있습니다.
현대의 웹 애플리케이션은 여러 서브 도메인으로 이루어져 있습니다.
여기에서 가장 중요한 핵심 도메인은 그에 걸맞은 방법론이 필요합니다.
이 복잡성의 끝에서 만날 수 있는 DDD-Lite를 인기 있는 Spring 프레임워크를 통해서 알아보겠습니다.
목차
1. 복잡성과 위기
2. 지식 탐구: 위키
3. 구현: Model-Driven VS Data-Driven
4. 아키텍처와 모듈
5. 결론
대상
Spring으로 방대한 애플리케이션을 구현하는 분
복잡한 핵심 도메인 구현을 고민하는 개발자
인지 과부하에서 벗어나고 싶은 분
■관련 동영상: https://youtu.be/TdyOH1xZpT8
The document discusses the Command design pattern, which encapsulates requests as objects so that different requests can be parameterized, queued, logged, or made undoable. The pattern addresses the need to issue requests without knowing the operation or receiver. A command defines an interface for executing an operation, concrete commands bind a receiver to an action, and a client creates concrete commands while an invoker carries out the request.
Fabric.js is a JavaScript canvas library that makes it easy to work with HTML5 canvas. It provides an object model on top of the canvas element and allows creating and manipulating canvas objects like rectangles, circles, images and text. The library parses SVG paths and elements and allows rendering them on canvas. It uses prototypal inheritance and has a modular class-based structure.
An introduction to SignalR
This deck was part of my presentation to Virtusa employees on an ASP.NET asynchronous, persistent signaling library known as SignalR
There is also a slide on how to use SignalR with SharePoint.
Date: August 2013
Follow / Tweet me: @ShehanPeruma
jQuery provides a trivially simple interface for doing various kind of amazing effects. jQuery methods allow us to quickly apply commonly used effects with a minimum configuration. This tutorial covers all the important jQuery methods to create visual effects.
The document discusses various microservices design patterns for a shipping logistics system. It describes patterns like circuit breaker, bulkhead, load leveling, throttling, ambassador, and event sourcing that are used to make the microservices resilient, scalable and reliable. It also discusses patterns like scheduler-agent-supervisor, compensating transactions, and strangler that help manage the workflow and recover from failures across multiple services.
This document provides an introduction to unit testing using the NUnit framework. It defines unit testing as developer tests that validate code works as expected. Unit tests are part of the construction cycle and sit between technical design and QA testing in the software development lifecycle. Benefits of unit testing include early defect detection, better code design, regression protection, and learning new APIs. The document then describes NUnit attributes that mark test fixtures and methods. It also covers NUnit assertions for verification. Examples are provided of test-driven development and using NUnit for continuous integration.
This document discusses different types of animations in Android including frame-by-frame animation, tween animation, interpolators, and layout animation. Frame-by-frame animation involves playing a sequence of images like a flipbook. Tween animation uses interpolators to transition properties like translation, rotation, scale, and alpha over time. Layout animation applies animations when views are added or removed from a layout. The document provides details on creating animation resources in XML and applying them through code.
The document discusses the Model View Controller (MVC) web application architecture. MVC separates an application into three main components: the model, the view, and the controller. The model manages the core data and logic of the application. The view displays the model's data to the user. The controller interprets user input, often updating the model in response. Together these components allow for separation of concerns in building dynamic web applications.
The document provides information on servlet fundamentals including definitions, applications, architecture, lifecycle, and development process. Some key points include:
- Servlets are Java programs that run on web servers and interact with clients via HTTP requests and responses. They provide dynamic content and process user input.
- Common servlet applications include search engines, e-commerce sites, and intranets.
- The servlet lifecycle includes initialization, processing requests, and destruction. Servlets remain loaded in memory between requests for improved performance over CGI.
- To develop a servlet, you create a class that implements the Servlet interface, define request handling methods, compile it, deploy it in a web container
The document provides an overview of Entity Framework and Code First approach. It discusses the key features of Entity Framework including object-relational mapping, support for various databases, and using LINQ queries. It also covers the advantages of Entity Framework like productivity, maintainability and performance. Furthermore, it explains the different domain modeling approaches in Entity Framework - Model First, Database First and Code First along with code examples.
Qt Application Programming with C++ is one of the best Qt QML training and courses in Bangalore India. This workshop is ideal for anyone who want to get started with developing GUI Application using Qt framework. Starting with basics, this workshop covers developing multi-threaded, multimedia and 2D graphics based applications with multiple Do-It-Yourself (DIY) exercises.
This document provides an overview of Hibernate Envers, a Hibernate module that enables easy auditing of persistent classes. It discusses how to activate Envers for an entity class, the different annotations used to configure the audit process, and how to query the audit information stored in revision tables. Envers allows tracking changes to entities and retrieving past versions through an AuditReader interface, with support for filtering, ordering and paging results. It provides an out-of-the-box solution for auditing entity data with Hibernate.
The document discusses Domain-Driven Design (DDD). It explains that DDD focuses on properly modeling the problem domain and using this domain model to drive the software design. This involves developing a ubiquitous language within the bounded context of the domain model and ensuring consistency between this language, the domain model, and the software code. Patterns like entity, value object, aggregate, and repository can be used, but the domain model is the most important pattern in DDD.
This document outlines the concepts and techniques of Domain-Driven Design (DDD). It begins with basic concepts like the ubiquitous language and domain model. It then covers strategic design patterns such as bounded contexts and context mapping. Next, it discusses tactical design building blocks like entities, aggregates, and repositories. Finally, it briefly introduces related patterns like CQRS, event sourcing, and event-driven architectures. The document is intended to provide an overview of DDD from basic concepts to advanced patterns in both the strategic and tactical spheres.
This document provides an overview of React and Redux. It introduces React as a component-based library for building user interfaces using JavaScript and JSX. Key aspects of React include its lifecycle methods, use of a virtual DOM for fast updates, and functional stateless components. Redux is introduced as a state management library that uses a single immutable store with actions and reducers. It follows the Flux architecture pattern without a dispatcher. Hands-on demos are provided for key React and Redux concepts. Resources for further learning are also listed.
Architecting for the Cloud using NetflixOSS - Codemash WorkshopSudhir Tonse
This document provides an overview and agenda for a presentation on architecting for the cloud using the Netflix approach. Some key points:
- Netflix has over 40 million members streaming over 1 billion hours per month of content across over 40 countries.
- Netflix runs on AWS and handles billions of requests per day across thousands of instances globally.
- The presentation will discuss how to build your own platform as a service (PaaS) based on Netflix's open source libraries, including platform services, libraries, and tools.
- The Netflix approach focuses on microservices, automation, and resilience to support rapid iteration on cloud infrastructure.
Domain Driven Design (DDD) is a topic that's been gaining a lot of popularity in both the Java and .NET camps recently. Entities, value types, repositories, bounded contexts and anti-corruption layers -- find out what all the buzz is about, and how establishing a domain model can help you combat complexity in your code.
Richard Dingwall is a .NET developer and blogger with a passion for architecture and maintainable code.
He is currently working at Provoke Solutions as lead developer on a six-month project introducing test-driven development (TDD) and domain-driven design (DDD) to a large ASP.NET ERP system.
An hour-long talk given at Wellington .NET user group, Sept 23 2009.
Jetpack Compose is Google's new declarative UI toolkit for Android that aims to simplify building user interfaces. It uses composable functions to build up UI elements in a declarative way. Composables can update reactively in response to changes in state data models. This allows building UIs as simple as printing lines of code. Compose principles include treating UI as functions, using composable building blocks, and implementing a top-down data flow from state models to views through composables. The speaker demonstrates a simple counter app built with Compose.
Jetpack Compose is the new Android UI framework that allows you to create rich user interfaces in a declarative way using Kotlin language. In this presentation, it will be demonstrated how to take the first steps with Compose, learn its main concepts and understand how to be prepared for this change of paradigm on the front-end development of native Android applications.
This document provides an introduction and overview of LINQ (Language Integrated Query). It discusses that LINQ allows developers to query data from different sources using a SQL-like syntax directly in .NET code. It also summarizes the key LINQ concepts like data sources, query operators, LINQ providers for different data types, and IDE support for LINQ in Visual Studio.
This document discusses iOS application architecture and module design. It recommends separating applications into common, service, and domain modules. It also recommends creating network modules that interact with APIs using Alamofire and creating domain models to encapsulate API responses. The document provides examples of module responsibilities and dependencies.
Using React, Redux and Saga with Lottoland APIsMihail Gaberov
This document provides an agenda and overview of key concepts for ReactJS, Redux, Redux Saga, and RESTful APIs. It discusses React components and state management, Redux actions, reducers and stores, Redux Saga for managing asynchronous logic, and using the Lottoland REST API for retrieving lottery data. Code examples are provided to demonstrate React components, Redux reducers and sagas, and making API requests to retrieve login tokens and drawings.
Designing a database like an archaeologistyoavrubin
The document describes the design approach for Datomic, a database modeled after archaeological excavation sites. Each change to an entity creates a new layer in the database, similar to layers uncovered during excavation. Entities have attributes with values at specific times, represented as datoms. Transactions operate by adding layers and updating database state. Queries can retrieve the evolutionary history of attributes or treat the database as a graph with entities as nodes and references as labeled links.
This document provides an introduction to unit testing using the NUnit framework. It defines unit testing as developer tests that validate code works as expected. Unit tests are part of the construction cycle and sit between technical design and QA testing in the software development lifecycle. Benefits of unit testing include early defect detection, better code design, regression protection, and learning new APIs. The document then describes NUnit attributes that mark test fixtures and methods. It also covers NUnit assertions for verification. Examples are provided of test-driven development and using NUnit for continuous integration.
This document discusses different types of animations in Android including frame-by-frame animation, tween animation, interpolators, and layout animation. Frame-by-frame animation involves playing a sequence of images like a flipbook. Tween animation uses interpolators to transition properties like translation, rotation, scale, and alpha over time. Layout animation applies animations when views are added or removed from a layout. The document provides details on creating animation resources in XML and applying them through code.
The document discusses the Model View Controller (MVC) web application architecture. MVC separates an application into three main components: the model, the view, and the controller. The model manages the core data and logic of the application. The view displays the model's data to the user. The controller interprets user input, often updating the model in response. Together these components allow for separation of concerns in building dynamic web applications.
The document provides information on servlet fundamentals including definitions, applications, architecture, lifecycle, and development process. Some key points include:
- Servlets are Java programs that run on web servers and interact with clients via HTTP requests and responses. They provide dynamic content and process user input.
- Common servlet applications include search engines, e-commerce sites, and intranets.
- The servlet lifecycle includes initialization, processing requests, and destruction. Servlets remain loaded in memory between requests for improved performance over CGI.
- To develop a servlet, you create a class that implements the Servlet interface, define request handling methods, compile it, deploy it in a web container
The document provides an overview of Entity Framework and Code First approach. It discusses the key features of Entity Framework including object-relational mapping, support for various databases, and using LINQ queries. It also covers the advantages of Entity Framework like productivity, maintainability and performance. Furthermore, it explains the different domain modeling approaches in Entity Framework - Model First, Database First and Code First along with code examples.
Qt Application Programming with C++ is one of the best Qt QML training and courses in Bangalore India. This workshop is ideal for anyone who want to get started with developing GUI Application using Qt framework. Starting with basics, this workshop covers developing multi-threaded, multimedia and 2D graphics based applications with multiple Do-It-Yourself (DIY) exercises.
This document provides an overview of Hibernate Envers, a Hibernate module that enables easy auditing of persistent classes. It discusses how to activate Envers for an entity class, the different annotations used to configure the audit process, and how to query the audit information stored in revision tables. Envers allows tracking changes to entities and retrieving past versions through an AuditReader interface, with support for filtering, ordering and paging results. It provides an out-of-the-box solution for auditing entity data with Hibernate.
The document discusses Domain-Driven Design (DDD). It explains that DDD focuses on properly modeling the problem domain and using this domain model to drive the software design. This involves developing a ubiquitous language within the bounded context of the domain model and ensuring consistency between this language, the domain model, and the software code. Patterns like entity, value object, aggregate, and repository can be used, but the domain model is the most important pattern in DDD.
This document outlines the concepts and techniques of Domain-Driven Design (DDD). It begins with basic concepts like the ubiquitous language and domain model. It then covers strategic design patterns such as bounded contexts and context mapping. Next, it discusses tactical design building blocks like entities, aggregates, and repositories. Finally, it briefly introduces related patterns like CQRS, event sourcing, and event-driven architectures. The document is intended to provide an overview of DDD from basic concepts to advanced patterns in both the strategic and tactical spheres.
This document provides an overview of React and Redux. It introduces React as a component-based library for building user interfaces using JavaScript and JSX. Key aspects of React include its lifecycle methods, use of a virtual DOM for fast updates, and functional stateless components. Redux is introduced as a state management library that uses a single immutable store with actions and reducers. It follows the Flux architecture pattern without a dispatcher. Hands-on demos are provided for key React and Redux concepts. Resources for further learning are also listed.
Architecting for the Cloud using NetflixOSS - Codemash WorkshopSudhir Tonse
This document provides an overview and agenda for a presentation on architecting for the cloud using the Netflix approach. Some key points:
- Netflix has over 40 million members streaming over 1 billion hours per month of content across over 40 countries.
- Netflix runs on AWS and handles billions of requests per day across thousands of instances globally.
- The presentation will discuss how to build your own platform as a service (PaaS) based on Netflix's open source libraries, including platform services, libraries, and tools.
- The Netflix approach focuses on microservices, automation, and resilience to support rapid iteration on cloud infrastructure.
Domain Driven Design (DDD) is a topic that's been gaining a lot of popularity in both the Java and .NET camps recently. Entities, value types, repositories, bounded contexts and anti-corruption layers -- find out what all the buzz is about, and how establishing a domain model can help you combat complexity in your code.
Richard Dingwall is a .NET developer and blogger with a passion for architecture and maintainable code.
He is currently working at Provoke Solutions as lead developer on a six-month project introducing test-driven development (TDD) and domain-driven design (DDD) to a large ASP.NET ERP system.
An hour-long talk given at Wellington .NET user group, Sept 23 2009.
Jetpack Compose is Google's new declarative UI toolkit for Android that aims to simplify building user interfaces. It uses composable functions to build up UI elements in a declarative way. Composables can update reactively in response to changes in state data models. This allows building UIs as simple as printing lines of code. Compose principles include treating UI as functions, using composable building blocks, and implementing a top-down data flow from state models to views through composables. The speaker demonstrates a simple counter app built with Compose.
Jetpack Compose is the new Android UI framework that allows you to create rich user interfaces in a declarative way using Kotlin language. In this presentation, it will be demonstrated how to take the first steps with Compose, learn its main concepts and understand how to be prepared for this change of paradigm on the front-end development of native Android applications.
This document provides an introduction and overview of LINQ (Language Integrated Query). It discusses that LINQ allows developers to query data from different sources using a SQL-like syntax directly in .NET code. It also summarizes the key LINQ concepts like data sources, query operators, LINQ providers for different data types, and IDE support for LINQ in Visual Studio.
This document discusses iOS application architecture and module design. It recommends separating applications into common, service, and domain modules. It also recommends creating network modules that interact with APIs using Alamofire and creating domain models to encapsulate API responses. The document provides examples of module responsibilities and dependencies.
Using React, Redux and Saga with Lottoland APIsMihail Gaberov
This document provides an agenda and overview of key concepts for ReactJS, Redux, Redux Saga, and RESTful APIs. It discusses React components and state management, Redux actions, reducers and stores, Redux Saga for managing asynchronous logic, and using the Lottoland REST API for retrieving lottery data. Code examples are provided to demonstrate React components, Redux reducers and sagas, and making API requests to retrieve login tokens and drawings.
Designing a database like an archaeologistyoavrubin
The document describes the design approach for Datomic, a database modeled after archaeological excavation sites. Each change to an entity creates a new layer in the database, similar to layers uncovered during excavation. Entities have attributes with values at specific times, represented as datoms. Transactions operate by adding layers and updating database state. Queries can retrieve the evolutionary history of attributes or treat the database as a graph with entities as nodes and references as labeled links.
This document discusses using Redux to manage state in Angular 2 applications. It begins by describing the challenges of managing state in complex single-page applications. It then introduces Redux and key concepts like actions, reducers, and immutable data. It provides an example of setting up a Redux store with root reducer and reducer composition in an Angular 2 app. It also covers container and presentation components, accessing state with selectors, and using action services to dispatch actions. Overall, the document serves as a tutorial for integrating Redux with Angular 2 for unidirectional data flow and predictable state management.
Explanation of the fundamentals of Redux with additional tips and good practices. Presented in the Munich React Native Meetup, so the sample code is using React Native. Additional code: https://github.com/nacmartin/ReduxIntro
Data in Motion: Streaming Static Data EfficientlyMartin Zapletal
Distributed streaming performance, consistency, reliable delivery, durability, optimisations, event time processing and other concepts discussed and explained on Akka Persistence and other examples.
Reactive programming with RxJS - ByteConf 2018Tracy Lee
Reactive programming paradigms are all around us. So why does is it awesome? We'll explore reactive programming in standards, frameworks and libraries and talk about how to think reactively.
Then we'll take a more practical approach and talk about how to utilize reactive programming patterns with an abstraction like RxJS, a domain specific language for reacting to events and how using this abstraction can make your development life much easier in React Native.
This document provides an overview and examples of using Flutter for mobile app development. It discusses Flutter system architecture including widgets, elements, and rendering trees. It also covers state management options like BLoC and using it for animation. Examples demonstrate basic BLoC structure and usage, JSON serialization, making RESTful API calls with Dio, and GraphQL queries and mutations. The document is intended to teach basic and advanced Flutter concepts.
The document provides an overview and code snippets for an Eagles 2011 NFL Draft mobile app created with Sencha Touch. It discusses challenges faced like learning Sencha Touch, displaying live updates, and adapting images for different screen sizes. Lessons learned include destroying DOM elements when done, establishing post-launch content parameters, and using background-size for images. The document also discusses tooling, dependencies, and best practices for mobile development.
Simplified Android Development with Simple-StackGabor Varadi
This talk describes multiple Activities, Jetpack Navigation, and Simple-Stack in a single-activity android application context. How to develop screens and navigation using Simple-Stack.
Слайды презентации с моего доклада на CocoaHeads Moscow, где я рассказывал про новую концепцию Size Classes, представленную Эплом на WWDC-2014. Это совершенно новый способ построения адаптивных интерфейсов для айос-дивайсов. Немного коснулся интересных тонкостей о том, как их использовать в приложениях на айос-8, и как их бекпортить на айос-6.
Reactive state management with Jetpack ComponentsGabor Varadi
This talk explains what problems exist in the context of Android application development, how Jetpack components such as SavedStateHandle help handle that, and how we can combine observable values to expose our state, to be observed only when it is needed.
Om nom nom nom
Talk given at Clojure/conj 2014 in Washington DC
Video available here: https://www.youtube.com/watch?v=4-oyZpLRQ20
Have you ever needed an easily customisable dashboard? Or needed to visualise data in a browser but was overwhelmed by d3.js? This talk will cover basics of React and Om, some data visualisation libraries and techniques, ways to handle live data and combining all that into an easily customisable dashboard. Expect demos, code and maybe, just maybe, om nom nom nom cookies.
This document discusses different options for managing immutable state in React applications: Redux requires immutable objects; Immutable.js uses immutable data structures but has some downsides; Immer allows mutating draft states and produces immutable outputs. It benchmarks adding and updating nodes in different libraries, finding native JavaScript fastest for small updates, Immutable.js best for large flat data, and Immer a readable middle ground, though slower when transpiled to ES5. The document recommends using a helper library like Immer for readable immutable state updates.
The document discusses event sourcing and command query responsibility segregation (CQRS) patterns at different levels of implementation. It covers the benefits of event sourcing including having a complete log of state changes, improved debugging, performance, scalability, and microservices integration. It also discusses challenges with increasing complexity, eventual consistency, and different event store and serialization options.
This document discusses various techniques for optimizing RecyclerView performance in Android applications. It begins by describing common ways to measure UI performance such as frames per second (FPS), GPU rendering profiling, and aggregating frame stats. The document then provides tips for optimizing RecyclerView cells hierarchies, minimizing work done in onBindViewHolder(), correctly scaling images, handling nested RecyclerViews, only updating affected items, using item caches, stable IDs, prefetching, and DiffUtil.
Revenge of the 80s: Cut/Copy/Paste, Undo/Redo, and More Big Hits (CocoaConf C...Chris Adamson
When the first 128K Macs landed in 1984, it was the first time many of us could undo a mistake with just a keystroke, or exchange data between documents or applications with cut/copy/paste and the system clipboard. Fast forward 30 years and we all use this stuff… but do you know how to actually impement it? Especially on iOS, these everyday features are surprisingly absent from many developers' toolchests. In this session, we'll flashback to the era of Reagan, Rubik's Cubes, and Return of the Jedi, to see these hot hits of the early 80's are represented in modern-day Cocoa.
Functional programming uses immutable values, pure functions, and precise types to simplify code, enable free concurrency and parallelism, and make code easier to reason about and reuse. It aims to reduce complexity by eliminating state changes and side effects. Key aspects include immutable values that can be safely shared, pure functions without side effects, recursion to loop, and higher order functions that take or return other functions. Functional programming benefits include simple, reusable, and parallelizable code that is easier to reason about due to the absence of mutation and side effects.
Concept of Problem Solving, Introduction to Algorithms, Characteristics of Algorithms, Introduction to Data Structure, Data Structure Classification (Linear and Non-linear, Static and Dynamic, Persistent and Ephemeral data structures), Time complexity and Space complexity, Asymptotic Notation - The Big-O, Omega and Theta notation, Algorithmic upper bounds, lower bounds, Best, Worst and Average case analysis of an Algorithm, Abstract Data Types (ADT)
Raish Khanji GTU 8th sem Internship Report.pdfRaishKhanji
This report details the practical experiences gained during an internship at Indo German Tool
Room, Ahmedabad. The internship provided hands-on training in various manufacturing technologies, encompassing both conventional and advanced techniques. Significant emphasis was placed on machining processes, including operation and fundamental
understanding of lathe and milling machines. Furthermore, the internship incorporated
modern welding technology, notably through the application of an Augmented Reality (AR)
simulator, offering a safe and effective environment for skill development. Exposure to
industrial automation was achieved through practical exercises in Programmable Logic Controllers (PLCs) using Siemens TIA software and direct operation of industrial robots
utilizing teach pendants. The principles and practical aspects of Computer Numerical Control
(CNC) technology were also explored. Complementing these manufacturing processes, the
internship included extensive application of SolidWorks software for design and modeling tasks. This comprehensive practical training has provided a foundational understanding of
key aspects of modern manufacturing and design, enhancing the technical proficiency and readiness for future engineering endeavors.
International Journal of Distributed and Parallel systems (IJDPS)samueljackson3773
The growth of Internet and other web technologies requires the development of new
algorithms and architectures for parallel and distributed computing. International journal of
Distributed and parallel systems is a bimonthly open access peer-reviewed journal aims to
publish high quality scientific papers arising from original research and development from
the international community in the areas of parallel and distributed systems. IJDPS serves
as a platform for engineers and researchers to present new ideas and system technology,
with an interactive and friendly, but strongly professional atmosphere.
RICS Membership-(The Royal Institution of Chartered Surveyors).pdfMohamedAbdelkader115
Glad to be one of only 14 members inside Kuwait to hold this credential.
Please check the members inside kuwait from this link:
https://www.rics.org/networking/find-a-member.html?firstname=&lastname=&town=&country=Kuwait&member_grade=(AssocRICS)&expert_witness=&accrediation=&page=1
We introduce the Gaussian process (GP) modeling module developed within the UQLab software framework. The novel design of the GP-module aims at providing seamless integration of GP modeling into any uncertainty quantification workflow, as well as a standalone surrogate modeling tool. We first briefly present the key mathematical tools on the basis of GP modeling (a.k.a. Kriging), as well as the associated theoretical and computational framework. We then provide an extensive overview of the available features of the software and demonstrate its flexibility and user-friendliness. Finally, we showcase the usage and the performance of the software on several applications borrowed from different fields of engineering. These include a basic surrogate of a well-known analytical benchmark function; a hierarchical Kriging example applied to wind turbine aero-servo-elastic simulations and a more complex geotechnical example that requires a non-stationary, user-defined correlation function. The GP-module, like the rest of the scientific code that is shipped with UQLab, is open source (BSD license).
ADVXAI IN MALWARE ANALYSIS FRAMEWORK: BALANCING EXPLAINABILITY WITH SECURITYijscai
With the increased use of Artificial Intelligence (AI) in malware analysis there is also an increased need to
understand the decisions models make when identifying malicious artifacts. Explainable AI (XAI) becomes
the answer to interpreting the decision-making process that AI malware analysis models use to determine
malicious benign samples to gain trust that in a production environment, the system is able to catch
malware. With any cyber innovation brings a new set of challenges and literature soon came out about XAI
as a new attack vector. Adversarial XAI (AdvXAI) is a relatively new concept but with AI applications in
many sectors, it is crucial to quickly respond to the attack surface that it creates. This paper seeks to
conceptualize a theoretical framework focused on addressing AdvXAI in malware analysis in an effort to
balance explainability with security. Following this framework, designing a machine with an AI malware
detection and analysis model will ensure that it can effectively analyze malware, explain how it came to its
decision, and be built securely to avoid adversarial attacks and manipulations. The framework focuses on
choosing malware datasets to train the model, choosing the AI model, choosing an XAI technique,
implementing AdvXAI defensive measures, and continually evaluating the model. This framework will
significantly contribute to automated malware detection and XAI efforts allowing for secure systems that
are resilient to adversarial attacks.
In tube drawing process, a tube is pulled out through a die and a plug to reduce its diameter and thickness as per the requirement. Dimensional accuracy of cold drawn tubes plays a vital role in the further quality of end products and controlling rejection in manufacturing processes of these end products. Springback phenomenon is the elastic strain recovery after removal of forming loads, causes geometrical inaccuracies in drawn tubes. Further, this leads to difficulty in achieving close dimensional tolerances. In the present work springback of EN 8 D tube material is studied for various cold drawing parameters. The process parameters in this work include die semi-angle, land width and drawing speed. The experimentation is done using Taguchi’s L36 orthogonal array, and then optimization is done in data analysis software Minitab 17. The results of ANOVA shows that 15 degrees die semi-angle,5 mm land width and 6 m/min drawing speed yields least springback. Furthermore, optimization algorithms named Particle Swarm Optimization (PSO), Simulated Annealing (SA) and Genetic Algorithm (GA) are applied which shows that 15 degrees die semi-angle, 10 mm land width and 8 m/min drawing speed results in minimal springback with almost 10.5 % improvement. Finally, the results of experimentation are validated with Finite Element Analysis technique using ANSYS.
The role of the lexical analyzer
Specification of tokens
Finite state machines
From a regular expressions to an NFA
Convert NFA to DFA
Transforming grammars and regular expressions
Transforming automata to grammars
Language for specifying lexical analyzers
Fluid mechanics is the branch of physics concerned with the mechanics of fluids (liquids, gases, and plasmas) and the forces on them. Originally applied to water (hydromechanics), it found applications in a wide range of disciplines, including mechanical, aerospace, civil, chemical, and biomedical engineering, as well as geophysics, oceanography, meteorology, astrophysics, and biology.
It can be divided into fluid statics, the study of various fluids at rest, and fluid dynamics.
Fluid statics, also known as hydrostatics, is the study of fluids at rest, specifically when there's no relative motion between fluid particles. It focuses on the conditions under which fluids are in stable equilibrium and doesn't involve fluid motion.
Fluid kinematics is the branch of fluid mechanics that focuses on describing and analyzing the motion of fluids, such as liquids and gases, without considering the forces that cause the motion. It deals with the geometrical and temporal aspects of fluid flow, including velocity and acceleration. Fluid dynamics, on the other hand, considers the forces acting on the fluid.
Fluid dynamics is the study of the effect of forces on fluid motion. It is a branch of continuum mechanics, a subject which models matter without using the information that it is made out of atoms; that is, it models matter from a macroscopic viewpoint rather than from microscopic.
Fluid mechanics, especially fluid dynamics, is an active field of research, typically mathematically complex. Many problems are partly or wholly unsolved and are best addressed by numerical methods, typically using computers. A modern discipline, called computational fluid dynamics (CFD), is devoted to this approach. Particle image velocimetry, an experimental method for visualizing and analyzing fluid flow, also takes advantage of the highly visual nature of fluid flow.
Fundamentally, every fluid mechanical system is assumed to obey the basic laws :
Conservation of mass
Conservation of energy
Conservation of momentum
The continuum assumption
For example, the assumption that mass is conserved means that for any fixed control volume (for example, a spherical volume)—enclosed by a control surface—the rate of change of the mass contained in that volume is equal to the rate at which mass is passing through the surface from outside to inside, minus the rate at which mass is passing from inside to outside. This can be expressed as an equation in integral form over the control volume.
The continuum assumption is an idealization of continuum mechanics under which fluids can be treated as continuous, even though, on a microscopic scale, they are composed of molecules. Under the continuum assumption, macroscopic (observed/measurable) properties such as density, pressure, temperature, and bulk velocity are taken to be well-defined at "infinitesimal" volume elements—small in comparison to the characteristic length scale of the system, but large in comparison to molecular length scale
5. Finite State Machine – ex: traffic light
• Finite amount of states
• Predetermined sequenced transitions
Green Red
Yellow
TIME
R
TIME
R
TIME
R
• Events triggers transitions
6. State Chart
created by David Harel in 1987
A state chart is a state machine
composed of other state
machines called sub-states.
Sub-states can be state charts
themselves (compound states)
or remain atomic.
Allow for advanced state
composition using hierarchical,
historic and parallel states.
7. State Chart – ex: traffic light
Green
Yellow
TIME
R
TIME
R
TIME
R
Red
8. State Chart – ex: traffic light
Green
Yellow
TIME
R
TIME
R
TIME
R
Wal
k
Wai
t
Sto
p
PED_TIM
ER
PED_TIM
ER
Red
9. Okay… but why? 9
• Tried-and-true methodology for modeling
applications
• Makes the impossible impossible
• Allow for application logic visualization
18. Global State Chart – Events
Browsing Selecting
SELECT_ITEM
DESELECT_ITEM
(if selectedItems.length <= 0)
RESET_SELECTION
SELECT_ITEM
DESELECT_ITEM
(if selectedItems.length > 0)
Deleting
DELETE_SELECTION
DELETE_SELECTION_FAILURE
DELETE_SELECTION_SUCCESS
Promptin
g
DISMISS_PROMPT
19. Global State Chart – Events
Browsing Selecting
SELECT_ITEM
DESELECT_ITEM
(if selectedItems.length <= 0)
RESET_SELECTION
SELECT_ITEM
DESELECT_ITEM
(if selectedItems.length > 0)
Deleting
DELETE_SELECTION
DELETE_SELECTION_FAILURE
DELETE_SELECTION_SUCCESS
Promptin
g
DISMISS_PROMPT
20. xState – Events 20
Composed of a type and an
optional payload
Payload is then handed over to
actions for side-effect purpose
Events cause a state machine to transition from its current state to
the next
type IAppEvent =
| { type: 'SELECT_ITEM', item }
| { type: 'SELECT_ALL_ITEMS’ }
| { type: 'DESELECT_ITEM', item }
| { type: 'DELETE_SELECTION’ }
| { type: 'SELECTION_DELETED’ }
| { type: 'RESET_SELECTION’ }
| { type: 'DISMISS_PROMPT' };
26. xState – Actions 26
Actions are fire and forget
side effects triggered upon
state machine transitions
• Three types of actions:
• Entry: executed upon
entering a state
• Exit: executed upon
exiting a state
• Transition: executed
when a transition is
triggered by an event
states: {
browsing: {
onEntry: ['loadItems', 'triggerAnalytics’],
onExit: 'triggerAnalytics’,
on: {
SELECT_ITEM: {
target: 'selecting’,
actions: 'addItemToSelection’
},
SELECT_ALL_ITEMS: {
target: 'selecting’,
actions: 'addAllItemsToSelection’
}
}
},
selecting: {...},
deleting: {...},
prompting: {...}
}
27. xState – Context 27
• Contains quantitative
data (strings, numbers,
objects, etc.)
• Represents the
“extended state”
managed by the
machine
• Used to hydrate the
application components
• Updated using actions
const initialAppContext: IAppContext = {
items: initialAppContextItems,
selectedItems: []
}
const initialAppContextItems = [{
id: 0,
title: 'Summer Photos’,
owner: 'Anthony Stevens’,
updatedAt: new Date(Date.UTC(2017,6,12))
},
...
]
30. Global State Chart – Asynchronous Calls
Browsing Selecting
SELECT_ITEM
DESELECT_ITEM
(if selectedItems.length <= 0)
RESET_SELECTION
SELECT_ITEM
DESELECT_ITEM
(if selectedItems.length > 0)
Deleting
DELETE_SELECTION
DELETE_SELECTION_FAILURE
DELETE_SELECTION_SUCCESS
Promptin
g
DISMISS_PROMPT
31. Global State Chart - Asynchronous Calls
Browsing Selecting
SELECT_ITEM
DESELECT_ITEM
(if selectedItems.length <= 0)
RESET_SELECTION
SELECT_ITEM
DESELECT_ITEM
(if selectedItems.length > 0)
Deleting
DELETE_SELECTION
DELETE_SELECTION_FAILURE
DELETE_SELECTION_SUCCESS
Promptin
g
DISMISS_PROMPT
32. xState – Asynchronous calls (invoke) 32
For asynchronous calls, xState relies on Promises
• onDone transition is invoked when
the promise resolve()
• onError transition is invoked if the
promise reject()
34. Hook xState machine to React
Using the official useMachine hook from @xstate/react
https://github.com/davidkpiano/xstate/tree/master/packages/xstate-
react#readme
36. xState – Matching state 36
current.matches(’…’) provides the
ability to set conditional statement
against the machine state.
37. xState – Matching state 37
=> current.matches(’browsing’) => current.matches(’selecting’)
38. xState – Triggering State Transitions 38
Transitions are triggered by sending an event to the machine using send({…})
Transitions can also be
triggered using the
Machine.transition({…})
method which requires the
state to transition.
40. A few take away
Pros Cons
• Self documented and captures the
complete picture
• Explicit and easy to understand
thanks to state charts
• Behavior can be tested independently
from presentation layer
• State charts scale very well due to
their inherent composability
• Can accommodate complex use
cases (services, compound vs
parallel, etc.)
• New paradigm to consider
• Requires a complete picture of the
system so it can be transcribed into
state charts
• Uncovers a different set of problem to
solve around state composition (state vs
context, sub-states)
43. Stay in touch:
• [email protected]
• @xlozinguez (Github, Twitter)
• http://xavier.lozinguez.com
Example Code:
• https://codesandbox.io/s/k06kloqzyo
• https://github.com/xlozinguez/xstate-demo
Editor's Notes
#6: A state machine is a finite set of states that can transition to each other deterministically due to events
- The term state used within the statechart formalism simply describes a textual label which drives our program in understanding what needs to happen.
- To the contrary, in the React world the term state usually describes some data that we use to render our components.
------
Finite amount of states between which the machine transition in a predetermined sequence using events.
#8: A state machine is a finite set of states that can transition to each other deterministically due to events
- The term state used within the statechart formalism simply describes a textual label which drives our program in understanding what needs to happen.
- To the contrary, in the React world the term state usually describes some data that we use to render our components.
#9: A state machine is a finite set of states that can transition to each other deterministically due to events
- The term state used within the statechart formalism simply describes a textual label which drives our program in understanding what needs to happen.
- To the contrary, in the React world the term state usually describes some data that we use to render our components.
#28: While finite states are well-defined in finite state machines and statecharts, state that represents quantitative data (e.g., arbitrary strings, numbers, objects, etc.) that can be potentially infinite is represented as extended state instead
#29: Recommended rules:
Never mutate the context, use assign({ … }) to preserve state history
Never mutate the context externally
Unit Test your actions!
#33: Machines can talk to each other using the `invoke` method
https://xstate.js.org/docs/guides/communication.html
#41: By modeling the UI logic as a statechart, not only do you have full visibility into all edge cases, but adding/removing/modifying features becomes much easier and less bug-prone, since you instantly know all parts of your UI logic that feature will affect.