Function overloading allows multiple functions to have the same name but different parameters within a class. Function overriding occurs when a function in a derived class has the same name and signature as a function in the base class. Overloading deals with functions within a class, while overriding deals with functions in a parent-child class relationship. The compiler determines which function to call based on the parameters passed. Making functions virtual allows for dynamic binding so the correct overriding function is called based on the object type.
Getters and setters are used to effectively protect data in classes. Getters return the value of a variable while setters set the value. They follow a standard naming convention starting with get/set followed by the variable name capitalized. Constructors initialize objects and can provide initial values. They have the same name as the class and no return type. Value types like int store values directly while reference types store references to objects. The Math class provides predefined math methods that can be accessed without creating an object.
This document discusses different uses of the "this" pointer in C++ classes. This pointer points to the object whose member function is being called. It can be used to return the object from a member function, access the memory address of the object, and access data members within member functions. Sample programs are provided to demonstrate returning an object using this, displaying the memory address of an object using this, and accessing a data member within a member function using this->.
The document discusses data type conversion in C++. It explains that data type conversion can be either implicit (automatic) or explicit (user-defined). Implicit conversion occurs automatically during operations with mixed data types, changing operands to the larger type. Explicit conversion requires a cast operator to manually change a value's type. Four main cast operators are discussed: dynamic_cast, static_cast, reinterpret_cast, and const_cast.
A static web page displays the same information for all users and is not customizable. It is suitable when content needs to be updated rarely. Static pages exist as individual files like HTML files and are connected through navigation menus. Changes require updating every page. Dynamic pages can customize content for each user and draw changing content from external sources to provide interactive features like forms and searches. They are maintained through a content management system without technical HTML knowledge.
Constructor is a special member function that initializes objects of a class. Constructors have the same name as the class and do not have a return type. There are two types of constructors: default constructors that take no parameters, and parameterized constructors that allow passing arguments when creating objects. Constructors are automatically called when objects are created to initialize member variables, unlike regular member functions which must be explicitly called.
Constructors are special member functions used to initialize objects. There are three types of constructors: 1) default constructors which have no arguments, 2) parameterized constructors which can take arguments to initialize objects, and 3) copy constructors which initialize an object from another existing object. Constructors are automatically called when objects are created, take the class name, and cannot return values or be defined as private. They play an important role in initializing class objects.
C++ is an object-oriented programming language that was created as an extension of C by Bjarne Stroustrup in 1979 at Bell Labs. It supports concepts like inheritance, polymorphism, and encapsulation. C++ is a systems programming language that is commonly used to develop applications that require high performance or require low-level access to hardware. Some key features of C++ include object-oriented programming, functions, arrays, pointers, strings, file handling, and inheritance. C++ allows programmers to write code that is very close to the underlying hardware and has performance advantages over other languages.
Constructors are special class functions which performs initialization of every object. The Compiler calls the Constructor whenever an object is created. Destructor on the other hand is used to destroy the class object.
Templates allow functions and classes to operate on generic types in C++. There are two types of templates: class templates and function templates. Function templates are functions that can operate on generic types, allowing code to be reused for multiple types without rewriting. Template parameters allow types to be passed to templates, similar to how regular parameters pass values. When a class, function or static member is generated from a template, it is called template instantiation.
A function is a group of statements that together perform a task. Every C program has at least one function, which is main(), and all the most trivial programs can define additional functions. You can divide up your code into separate functions.
This document discusses files and streams in C++. It explains that the fstream library allows reading from and writing to files using ifstream, ofstream, and fstream objects. It covers opening, closing, writing to, and reading from files, noting that files must be opened before use and should be closed after. The standard openmode arguments and open(), close(), write, and read syntax are provided. Examples of reading from and writing to files are included.
This document discusses data members and member functions in C++ classes. It defines data members as variables declared inside a class that can be of any type. Member functions are functions declared inside a class that can access and perform operations on the class's data members. The document outlines how data members and member functions can be defined with public, private, or protected visibility and how they can be accessed from within and outside the class. It also provides syntax examples for defining member functions both inside and outside the class definition.
This document provides an overview of object-oriented programming concepts using C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and dynamic binding. It also covers C++ specific topics like functions, arrays, strings, modular programming, and classes and objects in C++. The document is intended to introduce the reader to the fundamentals of OOP using C++.
The document discusses file input/output in C++. It covers the header file fstream.h, stream classes like ifstream and ofstream for file input/output, opening and closing files, reading/writing characters and objects to files, detecting end of file, moving file pointers for random access, and handling errors. Functions like open(), close(), get(), put(), read(), write(), seekg(), seekp(), tellg(), tellp(), eof(), fail(), bad(), good(), and clear() are described.
The document discusses inheritance in C++. It defines inheritance as deriving a class from another class, allowing code reuse and fast development. There are different types of inheritance in C++: single inheritance where a class inherits from one base class; multiple inheritance where a class inherits from more than one base class; multilevel inheritance where a derived class inherits from another derived class; hierarchical inheritance where multiple subclasses inherit from a single base class; and hybrid inheritance which combines different inheritance types. Examples of each inheritance type are provided in C++ code snippets.
Pointer to Class & Object
This document discusses pointers to classes and objects in C++. It explains that class pointers allow for dynamic memory allocation of objects and polymorphism. It covers declaring class pointers, initializing them by pointing to existing objects or allocating memory dynamically, accessing members through pointers using the arrow operator, and pointers to class arrays. Pointers enable more flexible object handling in C++.
Pointers,virtual functions and polymorphism cpprajshreemuthiah
This document discusses key concepts in object-oriented programming in C++ including polymorphism, pointers, pointers to objects and derived classes, virtual functions, and pure virtual functions. Polymorphism allows one name to have multiple forms through function and operator overloading as well as virtual functions. Pointers store the memory address of a variable rather than the data. Pointers can be used with objects, arrays, strings, and functions. Virtual functions allow calling a derived class version of a function through a base class pointer. Pure virtual functions define an abstract base class that cannot be instantiated.
Constructor is a special method in Java that is used to initialize objects. It has the same name as the class and is invoked automatically when an object is created. Constructors can be used to set default values for objects. A class can have multiple constructors as long as they have different parameters. Constructors are used to provide different initial values to objects and cannot return values.
INTRODUCTION
COMPARISON BETWEEN NORMAL FUNCTION AND INLINE FUNCTION
PROS AND CONS
WHY WHEN AND HOW TO USED?
GENERAL STRUCTURE OF INLINE FUNCTION
EXAMPLE WITH PROGRAM CODE
Pointer is a variable that stores the memory address of another variable. It allows dynamic memory allocation and access of memory locations. There are three ways to pass arguments to functions in C++ - pass by value, pass by reference, and pass by pointer. Pass by value copies the value, pass by reference copies the address, and pass by pointer passes the address of the argument. Pointers can also point to arrays or strings to access elements. Arrays of pointers can store multiple strings. References are alternative names for existing variables and any changes made using the reference affect the original variable. Functions can return pointers or references.
This document provides information about various concepts related to classes in C++, including defining a class, creating objects, special member functions like constructors and destructors, implementing class methods, accessing class members, and class abstraction. It defines a Circle class with private data member radius and public member functions to set and get radius and calculate diameter, area, and circumference. It demonstrates defining member functions inside and outside the class and using operators like dot and arrow to access class members.
It tells about functions in C++,Types,Use,prototype,declaration,Arguments etc
function with
A function with no parameter and no return value
A function with parameter and no return value
A function with parameter and return value
A function without parameter and return value
Call by value and address
The document discusses different types of memory areas in C++ including stack, heap, static, and const data areas. It compares pointers and references, explaining that pointers can be null while references must always refer to a valid object. The document also covers memory management topics like new and delete operators, placement new, and smart pointers. Common memory problems are outlined along with solutions like using destructors and smart pointers to avoid leaks.
This document provides an overview of object oriented programming using C++. It discusses dynamic memory allocation (DMA), which involves allocating memory at runtime using operators like new and delete. Specifically, it notes that DMA is more efficient than static allocation as it allows flexibility in allocating varying amounts of memory as needed. The document then explains static versus dynamic allocation, the new and delete operators for allocating and freeing memory, and provides examples of using these operators for arrays and classes. It lists applications of DMA like linked lists and concludes with frequently asked questions.
Constructor is a special member function that initializes objects of a class. Constructors have the same name as the class and do not have a return type. There are two types of constructors: default constructors that take no parameters, and parameterized constructors that allow passing arguments when creating objects. Constructors are automatically called when objects are created to initialize member variables, unlike regular member functions which must be explicitly called.
Constructors are special member functions used to initialize objects. There are three types of constructors: 1) default constructors which have no arguments, 2) parameterized constructors which can take arguments to initialize objects, and 3) copy constructors which initialize an object from another existing object. Constructors are automatically called when objects are created, take the class name, and cannot return values or be defined as private. They play an important role in initializing class objects.
C++ is an object-oriented programming language that was created as an extension of C by Bjarne Stroustrup in 1979 at Bell Labs. It supports concepts like inheritance, polymorphism, and encapsulation. C++ is a systems programming language that is commonly used to develop applications that require high performance or require low-level access to hardware. Some key features of C++ include object-oriented programming, functions, arrays, pointers, strings, file handling, and inheritance. C++ allows programmers to write code that is very close to the underlying hardware and has performance advantages over other languages.
Constructors are special class functions which performs initialization of every object. The Compiler calls the Constructor whenever an object is created. Destructor on the other hand is used to destroy the class object.
Templates allow functions and classes to operate on generic types in C++. There are two types of templates: class templates and function templates. Function templates are functions that can operate on generic types, allowing code to be reused for multiple types without rewriting. Template parameters allow types to be passed to templates, similar to how regular parameters pass values. When a class, function or static member is generated from a template, it is called template instantiation.
A function is a group of statements that together perform a task. Every C program has at least one function, which is main(), and all the most trivial programs can define additional functions. You can divide up your code into separate functions.
This document discusses files and streams in C++. It explains that the fstream library allows reading from and writing to files using ifstream, ofstream, and fstream objects. It covers opening, closing, writing to, and reading from files, noting that files must be opened before use and should be closed after. The standard openmode arguments and open(), close(), write, and read syntax are provided. Examples of reading from and writing to files are included.
This document discusses data members and member functions in C++ classes. It defines data members as variables declared inside a class that can be of any type. Member functions are functions declared inside a class that can access and perform operations on the class's data members. The document outlines how data members and member functions can be defined with public, private, or protected visibility and how they can be accessed from within and outside the class. It also provides syntax examples for defining member functions both inside and outside the class definition.
This document provides an overview of object-oriented programming concepts using C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and dynamic binding. It also covers C++ specific topics like functions, arrays, strings, modular programming, and classes and objects in C++. The document is intended to introduce the reader to the fundamentals of OOP using C++.
The document discusses file input/output in C++. It covers the header file fstream.h, stream classes like ifstream and ofstream for file input/output, opening and closing files, reading/writing characters and objects to files, detecting end of file, moving file pointers for random access, and handling errors. Functions like open(), close(), get(), put(), read(), write(), seekg(), seekp(), tellg(), tellp(), eof(), fail(), bad(), good(), and clear() are described.
The document discusses inheritance in C++. It defines inheritance as deriving a class from another class, allowing code reuse and fast development. There are different types of inheritance in C++: single inheritance where a class inherits from one base class; multiple inheritance where a class inherits from more than one base class; multilevel inheritance where a derived class inherits from another derived class; hierarchical inheritance where multiple subclasses inherit from a single base class; and hybrid inheritance which combines different inheritance types. Examples of each inheritance type are provided in C++ code snippets.
Pointer to Class & Object
This document discusses pointers to classes and objects in C++. It explains that class pointers allow for dynamic memory allocation of objects and polymorphism. It covers declaring class pointers, initializing them by pointing to existing objects or allocating memory dynamically, accessing members through pointers using the arrow operator, and pointers to class arrays. Pointers enable more flexible object handling in C++.
Pointers,virtual functions and polymorphism cpprajshreemuthiah
This document discusses key concepts in object-oriented programming in C++ including polymorphism, pointers, pointers to objects and derived classes, virtual functions, and pure virtual functions. Polymorphism allows one name to have multiple forms through function and operator overloading as well as virtual functions. Pointers store the memory address of a variable rather than the data. Pointers can be used with objects, arrays, strings, and functions. Virtual functions allow calling a derived class version of a function through a base class pointer. Pure virtual functions define an abstract base class that cannot be instantiated.
Constructor is a special method in Java that is used to initialize objects. It has the same name as the class and is invoked automatically when an object is created. Constructors can be used to set default values for objects. A class can have multiple constructors as long as they have different parameters. Constructors are used to provide different initial values to objects and cannot return values.
INTRODUCTION
COMPARISON BETWEEN NORMAL FUNCTION AND INLINE FUNCTION
PROS AND CONS
WHY WHEN AND HOW TO USED?
GENERAL STRUCTURE OF INLINE FUNCTION
EXAMPLE WITH PROGRAM CODE
Pointer is a variable that stores the memory address of another variable. It allows dynamic memory allocation and access of memory locations. There are three ways to pass arguments to functions in C++ - pass by value, pass by reference, and pass by pointer. Pass by value copies the value, pass by reference copies the address, and pass by pointer passes the address of the argument. Pointers can also point to arrays or strings to access elements. Arrays of pointers can store multiple strings. References are alternative names for existing variables and any changes made using the reference affect the original variable. Functions can return pointers or references.
This document provides information about various concepts related to classes in C++, including defining a class, creating objects, special member functions like constructors and destructors, implementing class methods, accessing class members, and class abstraction. It defines a Circle class with private data member radius and public member functions to set and get radius and calculate diameter, area, and circumference. It demonstrates defining member functions inside and outside the class and using operators like dot and arrow to access class members.
It tells about functions in C++,Types,Use,prototype,declaration,Arguments etc
function with
A function with no parameter and no return value
A function with parameter and no return value
A function with parameter and return value
A function without parameter and return value
Call by value and address
The document discusses different types of memory areas in C++ including stack, heap, static, and const data areas. It compares pointers and references, explaining that pointers can be null while references must always refer to a valid object. The document also covers memory management topics like new and delete operators, placement new, and smart pointers. Common memory problems are outlined along with solutions like using destructors and smart pointers to avoid leaks.
This document provides an overview of object oriented programming using C++. It discusses dynamic memory allocation (DMA), which involves allocating memory at runtime using operators like new and delete. Specifically, it notes that DMA is more efficient than static allocation as it allows flexibility in allocating varying amounts of memory as needed. The document then explains static versus dynamic allocation, the new and delete operators for allocating and freeing memory, and provides examples of using these operators for arrays and classes. It lists applications of DMA like linked lists and concludes with frequently asked questions.
The document summarizes memory management in C++. It discusses dynamic memory allocation using operators like new and delete. New allocates memory at runtime and returns a pointer, while delete frees up memory. Important points are to avoid deleting unallocated pointers and handling null pointers from new. Dynamic constructors can allocate different amounts of memory for each object using new.
The new and delete operators in C++ are used for dynamic memory allocation and deallocation. New allocates memory at runtime and returns a pointer to the allocated block. Delete frees up memory that was previously allocated by new. The general syntax for new is pointer = new datatype and for delete is delete pointer. Dynamic memory allocation allows programs to be more flexible by allocating memory as needed at runtime rather than statically.
1. Arrays declared with a fixed size limit the program size, while dynamically allocated arrays using heap memory allow the size to be determined at runtime.
2. The heap segment is used for dynamic memory allocation using functions like malloc() and new to request memory from the operating system as needed.
3. Deallocation of dynamically allocated memory is required using free() and delete to avoid memory leaks and ensure memory is returned to the operating system.
(3) cpp abstractions more_on_user_defined_typesNico Ludwig
The document discusses C++ abstractions related to managing object lifetimes and dynamic memory. It introduces the concepts of creating objects on the freestore using new/delete rather than malloc/free, and how destructors allow objects to automatically free resources when going out of scope through RAII (Resource Acquisition Is Initialization). This avoids issues like forgetting to free memory. Copies of objects can also be avoided by passing references instead of values.
There are two types of memory allocation: static and dynamic. Static allocation is done by the compiler and allocates memory for global and local variables that exists for the lifetime of the program or function. Dynamic allocation is done explicitly by the programmer using operators like new and delete. It allows memory to be allocated and resized as needed, like for arrays of unknown size. The new operator allocates memory and returns a pointer, and delete must be called to free the memory when it is no longer needed.
Virtual Method Table and accident preventionAndrey Karpov
As a small warm-up before the article, I would like readers to ask themselves: does a photographer need
to know how camera works in order to make qualitative photos? Well, does he need to know the term
"diaphragm" at least? "Signal-to-noise ratio"? "Depth of field"? Practice shows that even with a
knowledge of such difficult terms photos shot by the most "gifted ones" may be just a little bit better
that photos shot by cell phone camera through 0.3 MP "hole". Alternatively, good quality photos may be
shot due to the outstanding experience and intuition without any knowledge whatsoever (but usually it
is an exception to the rules). Nevertheless, it is unlikely that there is somebody who can argue with me
in the fact that professionals who want to get every single possibility from their camera (not only MP in
a square millimeter on an image sensor) are required to know these terms, or else they cannot be called
professionals at all. That is true not only in digital photography, but in almost every other industry as
well.
Memory leaks occur when a program fails to free memory that is no longer needed, resulting in unused memory increasing over time. This can happen when programmers forget to delete dynamically allocated memory, delete only part of a series of allocations, or have errors in handling pointers. Tools like Visual Leak Detector can detect leaks by tracking memory allocations and deletions, but some leaks may be difficult to find without carefully reviewing code. It is best to organize code well and use techniques like reference counting or garbage collection to prevent leaks.
This document discusses how to safely manage resources like memory in C++ using exception handling and object-oriented patterns. It proposes using a "scoped" class that automatically releases resources when it goes out of scope. This avoids messy try/catch blocks and ensures resources are cleaned up. Later, it expands on scoped to allow transferring ownership between objects, commit/rollback of resources, and returning resources from functions safely. Overall, it presents scoped as a simple but powerful way to automate resource management in C++.
(5) cpp dynamic memory_arrays_and_c-stringsNico Ludwig
This document provides an overview of dynamic memory allocation in C++. It discusses the differences between automatic and dynamic arrays, and how dynamic arrays are allocated on the heap using functions like malloc() and free(). The key points covered are:
- Automatic arrays have a fixed size set at compile-time, while dynamic arrays can have a size determined at runtime by allocating memory on the heap.
- Malloc() is used to request a block of memory on the heap and return a void pointer to it, which must then be cast to the proper type.
- When dynamic memory is allocated, the pointer must be checked for null and the memory freed using free() to avoid memory leaks.
- Responsibility for
The document discusses C++ memory management and smart pointers. It provides an overview of common memory issues with pointers, the new and delete operators, overloading new and delete, and memory pools. It then discusses different types of smart pointers like scoped pointers and shared pointers, which implement reference counting to prevent memory leaks and dangling pointers while allowing multiple pointers to the same data.
W3C HTML5 KIG-How to write low garbage real-time javascriptChanghwan Yi
This document summarizes techniques for writing low-garbage real-time JavaScript code. It discusses how to avoid object allocation using syntax like {} and [] instead of the new keyword. It also recommends reusing objects by wiping their properties instead of creating new ones. Functions should be created at startup instead of during runtime. Vector objects should be returned as individual values instead of vector objects. While avoiding garbage entirely is difficult, these techniques can help craft responsive real-time JavaScript with minimal garbage collector overhead.
The document provides an overview of Objective-C basics including the Objective-C language, build and runtime, classes, objects, methods, and data encapsulation. It discusses the three main parts of an Objective-C class which are the @interface section for declarations, the @implementation section for definitions, and the program section for problem solving code. Methods are explained as actions performed on class instances that can affect the object's state. The document also covers how to create objects from classes, access methods, and encapsulate data to hide instance variables from direct access.
Here is a recursive C function that solves the Tower of Hanoi problem:
#include <stdio.h>
void towerOfHanoi(int n, char from_rod, char to_rod, char aux_rod)
{
if (n == 0)
return;
towerOfHanoi(n-1, from_rod, aux_rod, to_rod);
printf("Move disk %d from rod %c to rod %c\n", n, from_rod, to_rod);
towerOfHanoi(n-1, aux_rod, to_rod, from_rod);
}
int main()
{
int
I am Irene M. I am a C++ Homework Expert at cpphomeworkhelp.com. I hold a Masters in Programming from from California, USA. I have been helping students with their homework for the past 10 years. I solve homework related to C++.
Visit cpphomeworkhelp.com or email [email protected]. You can also call on +1 678 648 4277 for any assistance with C++ Homework.
The document discusses dynamic memory allocation in C and C++. It describes functions like malloc(), calloc(), free(), and realloc() for allocating and freeing memory dynamically. It also covers the new and delete operators for dynamic memory allocation in C++. Issues like dangling pointers and memory leaks that can occur due to improper use of dynamic memory are explained.
These companies like Airbnb, Snapchat, and Uber have created multibillion-dollar platforms by connecting producers and consumers without owning the products or services themselves. They allow individuals to monetize assets like homes, vehicles, or videos by listing them on the companies' platforms. This platform model differs from traditional businesses that create and sell products, and will likely continue growing as it benefits all parties - producers, consumers, and the platform companies.
The document discusses the rise of the Internet of Things (IoT) and the security concerns that come with connecting everyday devices to the internet. It notes that while IoT promises to make life more convenient by allowing refrigerators, lights, shoes and other objects to communicate with each other, it also creates new security vulnerabilities that could be exploited by hackers. The document cites the example of the Stuxnet computer virus that damaged Iranian nuclear centrifuges. It warns that as more devices connect to the internet, they will generate large amounts of sensitive data and become potential entry points for attacks that might compromise people's privacy, safety and property if not properly secured.
The document discusses the observer design pattern. It defines the observer pattern as a design where a subject maintains a list of dependent observers and notifies them automatically of any state changes. It then provides an example problem of a news broadcasting company, FakingNews, that needs to update subscribers through different mechanisms. This is solved using the observer pattern by having FakingNews be the subject and the different broadcasting mechanisms (web, SMS, TV) be observers. The implementation in C# code is also outlined, showing interfaces for the subject and observers, and concrete classes for the subject, observers, and a client.
The proxy design pattern provides a surrogate or placeholder for another object to control access to it. It works by adding an extra layer of indirection between clients and the real subject. This allows the proxy to perform additional tasks like lazy initialization, access control, caching and logging before forwarding the request to the real subject. There are different types of proxies like remote, virtual and protection proxies. The proxy pattern implementation in C# creates a proxy class that implements the same interface as the real subject and holds a reference to an instance of the real subject. The proxy forwards requests to the real subject while also performing other operations like access control.
Builder Design Pattern (Generic Construction -Different Representation)Sameer Rathoud
Generic Construction -Different Representation
This presentation provide information to understand builder design pattern, it’s structure, it’s implementation.
This presentation provide information to understand factory method pattern, it’s various implementation and Applicability. Major focus is on implementation of factory method pattern using reflection and without reflection.
Singleton Pattern (Sole Object with Global Access)Sameer Rathoud
This presentation provide information about the various implementation of singleton design pattern with there pros and cons. Programming language used for implementation is c#.
TrustArc Webinar: Consumer Expectations vs Corporate Realities on Data Broker...TrustArc
Most consumers believe they’re making informed decisions about their personal data—adjusting privacy settings, blocking trackers, and opting out where they can. However, our new research reveals that while awareness is high, taking meaningful action is still lacking. On the corporate side, many organizations report strong policies for managing third-party data and consumer consent yet fall short when it comes to consistency, accountability and transparency.
This session will explore the research findings from TrustArc’s Privacy Pulse Survey, examining consumer attitudes toward personal data collection and practical suggestions for corporate practices around purchasing third-party data.
Attendees will learn:
- Consumer awareness around data brokers and what consumers are doing to limit data collection
- How businesses assess third-party vendors and their consent management operations
- Where business preparedness needs improvement
- What these trends mean for the future of privacy governance and public trust
This discussion is essential for privacy, risk, and compliance professionals who want to ground their strategies in current data and prepare for what’s next in the privacy landscape.
DevOpsDays Atlanta 2025 - Building 10x Development Organizations.pptxJustin Reock
Building 10x Organizations with Modern Productivity Metrics
10x developers may be a myth, but 10x organizations are very real, as proven by the influential study performed in the 1980s, ‘The Coding War Games.’
Right now, here in early 2025, we seem to be experiencing YAPP (Yet Another Productivity Philosophy), and that philosophy is converging on developer experience. It seems that with every new method we invent for the delivery of products, whether physical or virtual, we reinvent productivity philosophies to go alongside them.
But which of these approaches actually work? DORA? SPACE? DevEx? What should we invest in and create urgency behind today, so that we don’t find ourselves having the same discussion again in a decade?
Procurement Insights Cost To Value Guide.pptxJon Hansen
Procurement Insights integrated Historic Procurement Industry Archives, serves as a powerful complement — not a competitor — to other procurement industry firms. It fills critical gaps in depth, agility, and contextual insight that most traditional analyst and association models overlook.
Learn more about this value- driven proprietary service offering here.
Generative Artificial Intelligence (GenAI) in BusinessDr. Tathagat Varma
My talk for the Indian School of Business (ISB) Emerging Leaders Program Cohort 9. In this talk, I discussed key issues around adoption of GenAI in business - benefits, opportunities and limitations. I also discussed how my research on Theory of Cognitive Chasms helps address some of these issues
Artificial Intelligence is providing benefits in many areas of work within the heritage sector, from image analysis, to ideas generation, and new research tools. However, it is more critical than ever for people, with analogue intelligence, to ensure the integrity and ethical use of AI. Including real people can improve the use of AI by identifying potential biases, cross-checking results, refining workflows, and providing contextual relevance to AI-driven results.
News about the impact of AI often paints a rosy picture. In practice, there are many potential pitfalls. This presentation discusses these issues and looks at the role of analogue intelligence and analogue interfaces in providing the best results to our audiences. How do we deal with factually incorrect results? How do we get content generated that better reflects the diversity of our communities? What roles are there for physical, in-person experiences in the digital world?
Massive Power Outage Hits Spain, Portugal, and France: Causes, Impact, and On...Aqusag Technologies
In late April 2025, a significant portion of Europe, particularly Spain, Portugal, and parts of southern France, experienced widespread, rolling power outages that continue to affect millions of residents, businesses, and infrastructure systems.
What is Model Context Protocol(MCP) - The new technology for communication bw...Vishnu Singh Chundawat
The MCP (Model Context Protocol) is a framework designed to manage context and interaction within complex systems. This SlideShare presentation will provide a detailed overview of the MCP Model, its applications, and how it plays a crucial role in improving communication and decision-making in distributed systems. We will explore the key concepts behind the protocol, including the importance of context, data management, and how this model enhances system adaptability and responsiveness. Ideal for software developers, system architects, and IT professionals, this presentation will offer valuable insights into how the MCP Model can streamline workflows, improve efficiency, and create more intuitive systems for a wide range of use cases.
Book industry standards are evolving rapidly. In the first part of this session, we’ll share an overview of key developments from 2024 and the early months of 2025. Then, BookNet’s resident standards expert, Tom Richardson, and CEO, Lauren Stewart, have a forward-looking conversation about what’s next.
Link to recording, presentation slides, and accompanying resource: https://bnctechforum.ca/sessions/standardsgoals-for-2025-standards-certification-roundup/
Presented by BookNet Canada on May 6, 2025 with support from the Department of Canadian Heritage.
This is the keynote of the Into the Box conference, highlighting the release of the BoxLang JVM language, its key enhancements, and its vision for the future.
Enhancing ICU Intelligence: How Our Functional Testing Enabled a Healthcare I...Impelsys Inc.
Impelsys provided a robust testing solution, leveraging a risk-based and requirement-mapped approach to validate ICU Connect and CritiXpert. A well-defined test suite was developed to assess data communication, clinical data collection, transformation, and visualization across integrated devices.
Role of Data Annotation Services in AI-Powered ManufacturingAndrew Leo
From predictive maintenance to robotic automation, AI is driving the future of manufacturing. But without high-quality annotated data, even the smartest models fall short.
Discover how data annotation services are powering accuracy, safety, and efficiency in AI-driven manufacturing systems.
Precision in data labeling = Precision on the production floor.
Linux Support for SMARC: How Toradex Empowers Embedded DevelopersToradex
Toradex brings robust Linux support to SMARC (Smart Mobility Architecture), ensuring high performance and long-term reliability for embedded applications. Here’s how:
• Optimized Torizon OS & Yocto Support – Toradex provides Torizon OS, a Debian-based easy-to-use platform, and Yocto BSPs for customized Linux images on SMARC modules.
• Seamless Integration with i.MX 8M Plus and i.MX 95 – Toradex SMARC solutions leverage NXP’s i.MX 8 M Plus and i.MX 95 SoCs, delivering power efficiency and AI-ready performance.
• Secure and Reliable – With Secure Boot, over-the-air (OTA) updates, and LTS kernel support, Toradex ensures industrial-grade security and longevity.
• Containerized Workflows for AI & IoT – Support for Docker, ROS, and real-time Linux enables scalable AI, ML, and IoT applications.
• Strong Ecosystem & Developer Support – Toradex offers comprehensive documentation, developer tools, and dedicated support, accelerating time-to-market.
With Toradex’s Linux support for SMARC, developers get a scalable, secure, and high-performance solution for industrial, medical, and AI-driven applications.
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3. operator new() and delete()
operator “new()” and “delete()” are the built-in language support for
dynamically allocation and de-allocation of memory In C++.
4. About operator new()
• Operator “new()” can be user defined or built-in.
• If a programmer don’t specify operator “new()”, built-in operator
“new()” will be used by default.
• Operator “new()” can be defined globally or as a member of class.
• There should be only one global operator “new()” with particular types of
parameter in an executable.
• Operator “new()” global/local only allocates the memory from heap.
• Memory allocated on heap is having lifespan beyond its original scope.
So to prevent the memory from leaking, programmer explicitly need to
release the memory
5. Advantages of new()
Programmer don’t need to define the size of (“sizeof”) memory to allocate while
using operator “new()”.
Provide flexibility to the programmer to overload the operator “new()” as per
need.
• Improves code readability.
• No need of casting explicitly.
• Returns null pointer on failure and provide flexibility to the user to handle the
scenario.
6. Minimal definition of operator new()
extern "C" void *malloc (size_t);
void* operator new(size_t sz) {
return malloc (sz);
}
class A {
};
int main() {
A *a = new A();
return 0;
}
This is the minimal definition of operator
“new()” taking the argument as size of
memory to be allocated and returning the
void* of the memory allocated by “malloc”.
7. Handling new() failure
A Programmer can handle failure of
operator “new()” in two ways:
• Programmer can use “nothrow”
option and check for the null
pointer.
• Programmer can use “try –
catch”
block
to
catch
“std::bad_alloc exception”.
Method 1:
A *p_a = new(nothrow) A();
If(!p_a)
{
// new() failure handling
}
Method 2:
try {
A *p_a = new A();
}
catch(std::bad_alloc& ex) {
// new() failure handling
}
8. Handling new() failure -
_new_handler and set_new_handler
• If operator “new()” fails to find memory it calls pointer to a function
“_new_handler()”.
• If “_new_handler()” again fails to find memory it throws “std::bad_alloc
exception”.
• A
programmer
can
set
“set_new_handler()”.
his
own
“_new_handler”
using
function
10. Handling new() failure -
set_new_handler
“set_new_handler()” example
void newFailed() {
cout << "Failed to allocate memory" << endl;
exit(1);
}
int main() {
set_new_handler(newFailed);
A *p_a = new A();
return 0;
}
11. malloc() and free() with C++
A programmer can use “malloc()” and “free()” routines with C++
Caution:
• Never mix “new()” with “free()” or “malloc()” with “delete()”.
• Always remember “malloc()” and “free()” do not call constructor and
destructor. So be careful to use these routines with class objects.
C++ doesn’t support “realloc()” like operator.
12. Allocation and de-allocation of array
• Operator “new()” and “delete()” can also be used for allocating and deallocating of memory for array of objects.
• When calling the operator “delete()” for the pointer to an array, a
programmer has to use [] with “delete()” to free entire array’s memory.
A *p_a1 = new A();
A *p_a2 = new A[10];
delete p_a1; // deleting object
delete[] p_a2; // deleting array of object
13. Construction and destruction
Construction of an object happens in 3 steps:
• Allocate the sufficient memory to hold the object.
• If allocation is successful call the constructor and create an object in that
memory.
• Store the address of the allocated memory in the specified pointer.
A *p_a = new A();
• Allocate the sufficient memory to hold the object of class A.
• If allocation is successful call A() and create an object of A in that memory.
• Store the address of the allocated memory in p_a.
14. Construction and destruction continue …
delete p_a;
Destruction of an object happens in 2 steps:
• Call the destructor of A (~A())
• De-allocate the memory pointed by p_a;
15. Construction and destruction continue …
• Allocation and de-allocation of memory is handled by operator “new()”
and “delete()”.
• Construction and destruction of an object is handled by constructor
and destructor.
• Before invocation of constructor memory has been already allocated
for the object, so that constructor can do its work.
• Destructor only destructs the object and not responsible for cleaning
up the memory and after destructor completes its job then only
memory will get cleaned up.
16. Object placement syntax
• As default operator “new()” allocates the memory from the pool of free
memory (heap).
Always this might not be the requirement. May be user wanted to create an object
at any specific location (e.g. in case of shared memory).
• As the solution of this C++ provides default placement version of operator
“new()”, to create an object at specified location.
void *operator new() (size_t, void *p) { return p; }
17. Object placement syntax continue …
Usage:
void* vp_a = shm_malloc (sizeof (A)); // allocate memory in shared memory
A* p_a = new() (vp_a) A; // construct a “A” object there.
As we have constructed an object in the memory already got allocated, we need a
way to destroy the object without releasing the memory.
p_a->(~A());
shm_free(p_a);
18. Object placement syntax continue …
Placement syntax can also be used to pass additional parameters.
Placement syntax can be used to resize the allocated memory, but can only be
used for built-in types, because of object construction and destruction issues
and highly not recommended.
19. Class specific operator new() and delete()
A programmer can specify a class specific operator “new()” and “delete()”.
class A {
public:
void* operator new(size_t);
void operator delete(void*);
};
Now “A::operator
instead
of
global
new()” will be used
operator
“new()”.
The
specified version of operator “new()” will only
be work for class A and classes derived from A.
It won’t be used for array of objects, as we
have not specified the array version of operator
“new()”.
void* operator new[](size_t);
20. Overloading operator new() and delete()
• A programmer can specify any number of overloaded operator “new()” with
different signature.
• It is not possible to overload operator “delete()” with different signature.
• Class specific overloaded operator “new()” and “delete()” obeys the same
scope rule as other member functions of class.
• And class specific operator “new()” and “delete()” will hide the global
operator “new()” and “delete()”, which may give error in case of incorrect
usage (like no operator “new()” found for class with specified signature).
class A {
public:
void* operator new(size_t, int);
};
A* p_a = new() A; // will get error
21. Overloading operator new() and delete() continue …
A programmer can solve thus problem in few ways.
• Define a class specific default operator “new()”.
• Can explicitly give call to global operator
“new()”.
Method 1:
class A {
public:
void* operator new(size_t,
int);
void* operator new(size_t);
};
A* p_a = new() A;
• Can give the default value to the argument.
Method 2:
A* p_a = ::new() A;
Method 3:
class A {
public:
void* operator new(size_t,
int i = 0);
};
A* p_a = new() A;