The document discusses different types of iOS application architectures including thin clients, thick clients, and smart clients. It then covers reasons why good architecture is required like distribution of responsibilities, scalability, and ease of development. Common design patterns used in iOS like singleton, delegation, observer, facade, template method, and composite are explained. Specific patterns like singleton, delegation, observer, facade design are described in more detail. The document also discusses layers in architectures and provides a sample layered architecture. It poses an architectural use case problem and provides suggestions for how to approach it.