In this video i will again gave a presentation on new technology
which is invent by the google company ,so i will go thorough about ANDROID STUDIO. what is android studio,history of android and steps here how to create a new android studio project. so guys any question regarding this presentation please share via [email protected].
thanks
MonkeyTalk Automation Testing For Android ApplicationContusQA
This presentation shows how to perform automation testing for mobile application using Eclipse and MonkeyTalk.
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We can use either real device or emulator to automate functional testing.
The basic functions of "MobEcommerce" application is automated here.
1.ANDROID
2.INTRODUCTION
Android is a Linux-based operating system designed primarily for touchscreen mobile devices such as smartphones and tablet computers.
Initially developed by Android, Inc., which Google backed financially and later bought in 2005, Android was unveiled in 2007 along with the founding of the Open Handset Alliance: a consortium of hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices. The first Android-powered phone was sold in October 2008.
3.ARCHITECTURE
4.Android consists of a kernel based on Linux kernel version 2.6 and, from Android 4.0 Ice Cream Sandwich onwards, version 3.x, with middleware, libraries and APIs written in C, and application software running on an application framework which includes Java-compatible libraries based on Apache Harmony.
Android uses the Dalvik virtual machine with just-in-time compilation to run Dalvik 'dex-code' (Dalvik Executable), which is usually translated from Java bytecode.The main hardware platform for Android is the ARM architecture.
5.APPLICATIONS
Android has a growing selection of third party applications, which can be acquired by users either through an app store such as Google Play or the Amazon Appstore, or by downloading and installing the application's APK file from a third-party site.
The Play Store application allows users to browse, download and update apps published by Google and third-party developers, and is pre-installed on devices that comply with Google's compatibility requirements.
6.APPLICATIONS
The app filters the list of available applications to those that are compatible with the user's device, and developers may restrict their applications to particular carriers or countries for business reasons. Purchases of unwanted applications can be refunded within 15 minutes of the time of download, and some carriers offer direct carrier billing for Google Play application purchases, where the cost of the application is added to the user's monthly bill.
As of September 2012, there were more than 675,000 apps available for Android, and the estimated number of applications downloaded from the Play Store was 25 billion.
7.SECURITY & PRIVACY
Android applications run in a sandbox, an isolated area of the system that does not have access to the rest of the system's resources, unless access permissions are explicitly granted by the user when the application is installed. Before installing an application, the Play Store displays all required permissions: a game may need to enable vibration or save data to an SD card, for example, but should not need to read SMS messages or access the phonebook. After reviewing these permissions, the user can choose to accept or refuse them, installing the application only if they accept.
Flutter is a mobile app SDK developed by Google that allows creating native mobile apps for Android, iOS, and Fuchsia using a single codebase. It uses the Dart programming language and is based on widgets that are similar to but more powerful than views. Apps are built using stateless and stateful widgets where stateful widgets can update their state through setState calls to trigger rebuilds. Flutter uses a widget-based navigation system called Navigator for navigating between screens rather than using activities and fragments like on Android. It supports platform-specific code through platform channels to access native features and asynchronous programming through async/await.
This document provides an overview of mobile development. It discusses key mobile platforms like iOS and Android. For iOS, it covers features of iOS 5, the Xcode development environment, and testing tools. For Android, it discusses the open source nature, features, architecture, Java-based development using Eclipse/Android SDK, and testing framework. It also compares high-level differences between developing for iOS vs Android like required tools and programming languages.
This slide from Android Application Programming Seminar at a Technical University of Vietnam.
Throughout the slide, audience will have the general knowledge about Android OS, Architecture. The slide also provide the Android Application structure, the choices of framework or language to develop an Android application.
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This document provides an overview of the FITNESSBABA Android application project. It includes sections on the overview of the Android OS and features, the technology used to develop the app like Android Studio and Java Development Kit, an introduction to the app and its four activities, and system specifications. The objective of the app is to provide gym tricks and exercises to users to help them stay fit at home without a trainer.
The document discusses cross-platform mobile application development. It provides information on mobile operating systems like Android, iOS, Windows Phone OS, Symbian OS, and others. It then discusses cross-platform applications which can be built using a single codebase that runs on multiple platforms. There are two main types: native cross-platform apps which are coded for each platform, and hybrid apps which are built using HTML, CSS, and JavaScript and then wrapped in a native container. Popular frameworks for developing hybrid apps include PhoneGap, React Native, and Flutter. The document also provides details on how hybrid mobile apps work, comparing characteristics of native and hybrid apps, and discussing the PhoneGap framework in more depth.
The document provides an overview of the Android platform architecture. It describes Android as an open source mobile operating system led by the Open Handset Alliance. The key components of the Android architecture include the Linux kernel, libraries, Android runtime using the Dalvik virtual machine, framework APIs, and applications. Applications are built using activities, services, content providers and broadcast receivers. The document also discusses Android security using a permission-based model.
The document discusses software design patterns, including definitions, types (creational, behavioral, structural), components, benefits, and examples. It provides examples of patterns like facade, observer, decorator, state, strategy, template method, iterator, bridge, and singleton from both non-software (e.g. auction, vending machine) and software domains (Temple Run 2 game). For each pattern, it explains the concept, provides a non-software diagram, describes an implementation in Temple Run 2 through diagrams and text, and references additional resources for design patterns.
This document provides an overview of Android development for beginners, covering topics such as what Android is, why developers would use Android, the Android SDK features, Android application architecture, debugging tools, and the application development process.
Creating the first app with android studioParinita03
The document provides an overview of Android Studio, the integrated development environment for Android app development. It discusses what Android is, how Android Studio differs from Eclipse, and walks through creating a new project in Android Studio. The key steps covered are installing Android Studio, creating a new project, selecting project options like the application name and form factors, adding an initial activity, and running the app on an Android emulator.
This presentation provides an overview of the Java programming language. It discusses what Java is, where it is used, its platforms and editions. Key features of Java like being object-oriented, platform independent and having a virtual machine are explained. The concepts of object-oriented programming like objects, classes, inheritance and polymorphism are also summarized. Data types in Java and different types of variables are briefly covered. Advantages of Java like being simple, not using pointers and the ability to write programs that can be executed on the web are highlighted.
Flutter is an open-source UI toolkit created by Google that allows developers to build mobile, web, and desktop applications from a single codebase. It uses Dart as its programming language and employs a hybrid approach combining both native and web development techniques. In Flutter, everything that appears on the screen is represented as a Widget, whether visible or invisible, and widgets can be either stateless or stateful depending on whether their appearance changes over time in response to events.
Lets Flutter - Talk on flutter in Google IO Extended in Google Developer Group Mumbai.
This has a detailed view of flutter and comparison of React native vs Flutter vs Native app development
The document discusses the AndroidManifest.xml file which defines the structure and metadata of an Android application. It includes nodes for application components and their interactions. It also specifies requirements, permissions, and configuration options. The manifest allows defining the application version, install location, minimum SDK, and supported screen sizes. It declares necessary permissions and hardware features. The document also covers handling runtime configuration changes and the Android application lifecycle.
Introduction to Android and Android StudioSuyash Srijan
This is a presentation that I gave at Google Developer Group Oxford to introduce people to Android development and Android Studio IDE, which is used to build Android apps. This presentation gives a brief overview of the platform and fundamentals of the app and what developer tools are available.
PS: Some slides do not have any text accompanying it. That is either because it wasn't relevant or because the text would've been too long to put on the corresponding slide.
This is a basic crash course for android development covers:
Android Studio,Hello World Application,Application Components,Application Resources,User Interface,Good UI,Play Store
Mobile Application Development: Hybrid, Native and Mobile Web AppsPaul Sons
Orion eSolutions offer the best and the most reliable Hybrid, Native, Mobile Application Development services using the latest platform. To know mobile app development stages and usages visit orionesolutions.com
This document provides an overview of mobile application development. It discusses the differences between mobile and traditional development, including shorter development cycles and the need to support multiple devices. It also covers various client architectures like native, web, and hybrid apps. The document outlines several mobile platforms and programming languages. It discusses concepts like responsive design and mobile-first approaches. Finally, it compares tools and frameworks for HTML5 development, including jQuery Mobile and Sencha Touch.
JAVA was developed by Sun Microsystems Inc in 1991, later acquired by Oracle Corporation. It was developed by James Gosling and Patrick Naughton. It is a simple programming language. Writing, compiling and debugging a program is easy in java. It helps to create modular programs and reusable code.
The document outlines the software testing life cycle (STLC) which is a systematic and planned process for testing software. The STLC includes requirement analysis to define what will be tested, test planning to identify activities, resources and schedules, test case development to detail test cases and data, test execution to run test cases and log results, and test cycle closure to generate reports and complete testing.
The document discusses software testing concepts like verification, validation, whitebox testing, and blackbox testing. Verification ensures the product satisfies specifications, while validation ensures it meets customer requirements. Whitebox testing uses internal knowledge to test code, while blackbox testing treats the system as a black box without internal knowledge. The document also covers different types of testing like unit, integration, and functional testing.
Eclipse is an integrated development environment used primarily for Java development. It contains components like an editor, compiler, and plugins for additional functionality. Eclipse loads plugins like the workbench graphical user interface and manages resources for projects. Users can work with Eclipse by creating Java projects and classes, writing and refactoring code, importing and exporting projects, and using features like CVS integration.
This document provides an overview of developing a web application using Spring Boot that connects to a MySQL database. It discusses setting up the development environment, the benefits of Spring Boot, basic project structure, integrating Spring MVC and JPA/Hibernate for database access. Code examples and links are provided to help get started with a Spring Boot application that reads from a MySQL database and displays the employee data on a web page.
Developing Android Applications with Adobe AIR 1st Edition Véronique Brossierjoicyikoi
Developing Android Applications with Adobe AIR 1st Edition Véronique Brossier
Developing Android Applications with Adobe AIR 1st Edition Véronique Brossier
Developing Android Applications with Adobe AIR 1st Edition Véronique Brossier
[Ultracode Munich #4] Short introduction to the new Android build system incl...BeMyApp
By Thomas Endres & Andres Würl both Senior Consultant from TNG Technology Consulting https://www.tngtech.com
Join the Ultracode Munich meetup: http://www.meetup.com/Ultracode-Munich/
The document discusses cross-platform mobile application development. It provides information on mobile operating systems like Android, iOS, Windows Phone OS, Symbian OS, and others. It then discusses cross-platform applications which can be built using a single codebase that runs on multiple platforms. There are two main types: native cross-platform apps which are coded for each platform, and hybrid apps which are built using HTML, CSS, and JavaScript and then wrapped in a native container. Popular frameworks for developing hybrid apps include PhoneGap, React Native, and Flutter. The document also provides details on how hybrid mobile apps work, comparing characteristics of native and hybrid apps, and discussing the PhoneGap framework in more depth.
The document provides an overview of the Android platform architecture. It describes Android as an open source mobile operating system led by the Open Handset Alliance. The key components of the Android architecture include the Linux kernel, libraries, Android runtime using the Dalvik virtual machine, framework APIs, and applications. Applications are built using activities, services, content providers and broadcast receivers. The document also discusses Android security using a permission-based model.
The document discusses software design patterns, including definitions, types (creational, behavioral, structural), components, benefits, and examples. It provides examples of patterns like facade, observer, decorator, state, strategy, template method, iterator, bridge, and singleton from both non-software (e.g. auction, vending machine) and software domains (Temple Run 2 game). For each pattern, it explains the concept, provides a non-software diagram, describes an implementation in Temple Run 2 through diagrams and text, and references additional resources for design patterns.
This document provides an overview of Android development for beginners, covering topics such as what Android is, why developers would use Android, the Android SDK features, Android application architecture, debugging tools, and the application development process.
Creating the first app with android studioParinita03
The document provides an overview of Android Studio, the integrated development environment for Android app development. It discusses what Android is, how Android Studio differs from Eclipse, and walks through creating a new project in Android Studio. The key steps covered are installing Android Studio, creating a new project, selecting project options like the application name and form factors, adding an initial activity, and running the app on an Android emulator.
This presentation provides an overview of the Java programming language. It discusses what Java is, where it is used, its platforms and editions. Key features of Java like being object-oriented, platform independent and having a virtual machine are explained. The concepts of object-oriented programming like objects, classes, inheritance and polymorphism are also summarized. Data types in Java and different types of variables are briefly covered. Advantages of Java like being simple, not using pointers and the ability to write programs that can be executed on the web are highlighted.
Flutter is an open-source UI toolkit created by Google that allows developers to build mobile, web, and desktop applications from a single codebase. It uses Dart as its programming language and employs a hybrid approach combining both native and web development techniques. In Flutter, everything that appears on the screen is represented as a Widget, whether visible or invisible, and widgets can be either stateless or stateful depending on whether their appearance changes over time in response to events.
Lets Flutter - Talk on flutter in Google IO Extended in Google Developer Group Mumbai.
This has a detailed view of flutter and comparison of React native vs Flutter vs Native app development
The document discusses the AndroidManifest.xml file which defines the structure and metadata of an Android application. It includes nodes for application components and their interactions. It also specifies requirements, permissions, and configuration options. The manifest allows defining the application version, install location, minimum SDK, and supported screen sizes. It declares necessary permissions and hardware features. The document also covers handling runtime configuration changes and the Android application lifecycle.
Introduction to Android and Android StudioSuyash Srijan
This is a presentation that I gave at Google Developer Group Oxford to introduce people to Android development and Android Studio IDE, which is used to build Android apps. This presentation gives a brief overview of the platform and fundamentals of the app and what developer tools are available.
PS: Some slides do not have any text accompanying it. That is either because it wasn't relevant or because the text would've been too long to put on the corresponding slide.
This is a basic crash course for android development covers:
Android Studio,Hello World Application,Application Components,Application Resources,User Interface,Good UI,Play Store
Mobile Application Development: Hybrid, Native and Mobile Web AppsPaul Sons
Orion eSolutions offer the best and the most reliable Hybrid, Native, Mobile Application Development services using the latest platform. To know mobile app development stages and usages visit orionesolutions.com
This document provides an overview of mobile application development. It discusses the differences between mobile and traditional development, including shorter development cycles and the need to support multiple devices. It also covers various client architectures like native, web, and hybrid apps. The document outlines several mobile platforms and programming languages. It discusses concepts like responsive design and mobile-first approaches. Finally, it compares tools and frameworks for HTML5 development, including jQuery Mobile and Sencha Touch.
JAVA was developed by Sun Microsystems Inc in 1991, later acquired by Oracle Corporation. It was developed by James Gosling and Patrick Naughton. It is a simple programming language. Writing, compiling and debugging a program is easy in java. It helps to create modular programs and reusable code.
The document outlines the software testing life cycle (STLC) which is a systematic and planned process for testing software. The STLC includes requirement analysis to define what will be tested, test planning to identify activities, resources and schedules, test case development to detail test cases and data, test execution to run test cases and log results, and test cycle closure to generate reports and complete testing.
The document discusses software testing concepts like verification, validation, whitebox testing, and blackbox testing. Verification ensures the product satisfies specifications, while validation ensures it meets customer requirements. Whitebox testing uses internal knowledge to test code, while blackbox testing treats the system as a black box without internal knowledge. The document also covers different types of testing like unit, integration, and functional testing.
Eclipse is an integrated development environment used primarily for Java development. It contains components like an editor, compiler, and plugins for additional functionality. Eclipse loads plugins like the workbench graphical user interface and manages resources for projects. Users can work with Eclipse by creating Java projects and classes, writing and refactoring code, importing and exporting projects, and using features like CVS integration.
This document provides an overview of developing a web application using Spring Boot that connects to a MySQL database. It discusses setting up the development environment, the benefits of Spring Boot, basic project structure, integrating Spring MVC and JPA/Hibernate for database access. Code examples and links are provided to help get started with a Spring Boot application that reads from a MySQL database and displays the employee data on a web page.
Developing Android Applications with Adobe AIR 1st Edition Véronique Brossierjoicyikoi
Developing Android Applications with Adobe AIR 1st Edition Véronique Brossier
Developing Android Applications with Adobe AIR 1st Edition Véronique Brossier
Developing Android Applications with Adobe AIR 1st Edition Véronique Brossier
[Ultracode Munich #4] Short introduction to the new Android build system incl...BeMyApp
By Thomas Endres & Andres Würl both Senior Consultant from TNG Technology Consulting https://www.tngtech.com
Join the Ultracode Munich meetup: http://www.meetup.com/Ultracode-Munich/
This document provides instructions for getting started with Appcelerator Titanium on Mac OS X. It outlines installing the necessary SDKs for developing iOS and Android applications, including the iOS SDK, Android SDK, and Titanium Developer. It then describes running sample applications, including creating a basic "Hello World" app for both iOS and Android, and exploring a more advanced sample app called Kitchen Sink. Troubleshooting tips are also provided.
This document provides an overview and getting started guide for the Adobe Flex Compiler API:
- The Flex Compiler API allows compiling Flex applications from Java, creating applications in memory without MXML files, and outputting linkage reports.
- It requires the Java JDK and a Flex SDK.
- A quick start example demonstrates creating a simple Java application that uses the API to compile a Flex application.
- Topics covered include configuring the compiler, adding assets to applications, using custom logging and reports, creating libraries and projects, and developing dynamic applications with custom components and incremental compilation.
MonkeyTalk is a tool for automated testing of mobile applications. It provides an integrated environment for recording, customizing, running and managing test suites. Key features include being free and open source, powerful record and playback functions, a powerful IDE, cross-platform support without needing to jailbreak devices, and generating JUnit-compatible XML and HTML reports. It consists of the MonkeyTalk IDE for creating and managing tests, and MonkeyTalk Agents that are installed on devices to run tests.
Mobile app development with Ionic cross platform apps with Ionic Angular and ...sestayobstk2
Mobile app development with Ionic cross platform apps with Ionic Angular and Cordova Griffith
Mobile app development with Ionic cross platform apps with Ionic Angular and Cordova Griffith
Mobile app development with Ionic cross platform apps with Ionic Angular and Cordova Griffith
Desarrollaremos en este “hands on lab” una aplicación de ejemplo para Smart Devices (Android) que muestra cómo es el desarrollo para esta plataforma en GeneXus Evolution 3 y Salto. A su vez, para quiénes ya tengan experiencia en el desarrollo con GeneXus para esta plataforma, el lab estará enfocado a algunas características relevantes de la versión Salto como “live editing”. Está diseñado tanto para quiénes tienen experiencia en el desarrollo de aplicaciones SD con GeneXus como para quiénes no lo han hecho.
Interfacing android with embedded systemsRaghav Shetty
This Book is all about Interfacing Android with Embedded Systems. This book guides the beginners for creating GUI with Android SDK & Interfacing Bluetooth , WiFi with Embedded System. DIY Android based Bluetooth & WiFi projects included.
Learning Swift 3 Early release 3rd Edition Jonathan Manningpundaiarleny
Learning Swift 3 Early release 3rd Edition Jonathan Manning
Learning Swift 3 Early release 3rd Edition Jonathan Manning
Learning Swift 3 Early release 3rd Edition Jonathan Manning
This document provides an introduction to the tools, coding standards, and codebase layout for developers working on InfoPay v5. It outlines best practices for using NetBeans as the IDE, ActiveCollab for project management, and Git for version control. Coding standards for PHP, JavaScript, and markup are defined, covering comments, errors, file paths, naming conventions, code style, and code libraries. The codebase is divided into core, frontend, and Yii sections, with guidelines on file locations, models/repositories, controllers/actions, and widgets. Credentials and access controls are also addressed.
This document provides an overview and introduction to developing portal applications using WebSphere Portlet Factory. It describes the key capabilities and features of WebSphere Portlet Factory for rapidly developing portlets. The document includes best practices, guidance for building a sample application, and technical details about the architecture and development process in WebSphere Portlet Factory. It aims to provide step-by-step guidance for developers to create portal applications.
Petrel Ocean wizards and developers tools 2013SohrabRoshan
The document provides information about tools in Visual Studio for creating Ocean plug-ins and modules. It describes the Ocean Wizard for generating plug-in and module projects. The key steps covered include:
- Creating an Ocean plug-in project using the wizard
- Adding processes and worksteps to a plug-in project
- Adding menu extensions to Petrel menus
- Adding tree extensions to the Petrel tree
The wizard simplifies the creation of various module elements like windows, worksteps, menus, and tree extensions. It generates the necessary class files and registration code.
Windows phone 8 guide for android developersKhai Le
Windows Phone and Android both emphasize direct manipulation through touch interfaces and visual elements. While Windows Phone uses a start screen of live tiles rather than app icons, the core design principles are similar - focusing on usability, simplicity and key user scenarios given the constraints of mobile devices. Windows Phone provides controls similar to Android widgets that can be manipulated through common touch gestures. Developers can leverage their Android experience when designing for the Windows Phone interface.
This document discusses the software components of an IoT project that involves collecting sensor data from nodes via an Android app, uploading the data to a cloud database, and displaying the real-time and historical data. The key technologies used include Java, Android Studio, MySQL database, web services, Spring Boot, and Nginx/Tomcat for deploying the web services on a Linux server. The Android app is designed to receive sensor data, clean it, display real-time values and graphs, and save the data to the cloud database. The cloud database stores the historical data and the app can retrieve data from it for display.
This document discusses the software components of an IoT project that collects environmental sensor data using an Android app. It describes the data flow from sensors to the app to a cloud database. Key technologies discussed include Java, Android Studio, and related tools for app and backend development. The software architecture includes an Android app that receives real-time data from sensors via an interface, cleans the data, displays it, and saves it to a MySQL database in the cloud. The cloud database then serves the historical data back to the app.
The second part of the Android dev toolbox lecture,
This time we’ll focus on collection of tools and resources that help you build better apps in less time.
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Discover the top 10 data cleansing tools for 2025, designed to help businesses clean, transform, and enhance data accuracy. Improve decision-making and data quality with these powerful solutions.
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What Do Contribution Guidelines Say About Software Testing? (MSR 2025)Andre Hora
Software testing plays a crucial role in the contribution process of open-source projects. For example, contributions introducing new features are expected to include tests, and contributions with tests are more likely to be accepted. Although most real-world projects require contributors to write tests, the specific testing practices communicated to contributors remain unclear. In this paper, we present an empirical study to understand better how software testing is approached in contribution guidelines. We analyze the guidelines of 200 Python and JavaScript open-source software projects. We find that 78% of the projects include some form of test documentation for contributors. Test documentation is located in multiple sources, including CONTRIBUTING files (58%), external documentation (24%), and README files (8%). Furthermore, test documentation commonly explains how to run tests (83.5%), but less often provides guidance on how to write tests (37%). It frequently covers unit tests (71%), but rarely addresses integration (20.5%) and end-to-end tests (15.5%). Other key testing aspects are also less frequently discussed: test coverage (25.5%) and mocking (9.5%). We conclude by discussing implications and future research.
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It's time you stopped letting your telemetry data pressure your budgets and get in the way of solving issues with agility! No more I say! Take back control of your telemetry data as we guide you through the open source project Fluent Bit. Learn how to manage your telemetry data from source to destination using the pipeline phases covering collection, parsing, aggregation, transformation, and forwarding from any source to any destination. Buckle up for a fun ride as you learn by exploring how telemetry pipelines work, how to set up your first pipeline, and exploring several common use cases that Fluent Bit helps solve. All this backed by a self-paced, hands-on workshop that attendees can pursue at home after this session (https://o11y-workshops.gitlab.io/workshop-fluentbit).
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2. II
Table of Contents
List of Figures .................................................................................................................................IV
List of Tables ...................................................................................................................................V
1. Required softwares and Libraries:........................................................................................... 1
2. MonkeyTalk Tool support checklist......................................................................................... 2
3. Setup & Configuration of MonkeyTalk.................................................................................... 5
3.1 Install the MonkeyTalk IDE............................................................................................... 5
3.2 Installing the MonkeyTalk Android Agent........................................................................ 5
3.3 Create a Testing Project ................................................................................................... 7
3.4 Install the Android App .................................................................................................... 8
3.5 Connect to Your App ........................................................................................................ 9
3.5.1 Connecting to Emulator, Simulator, or Hardware.......................................................... 9
3.5.2 Android Emulator ........................................................................................................... 9
3.5.3 Android devices over WiFi............................................................................................ 10
4. How MonkeyTalk works: ....................................................................................................... 12
5. Supported Platforms: ............................................................................................................ 15
6. Application type:.................................................................................................................... 16
6.1 Native App:.......................................................................................................................... 16
6.2 Web App:............................................................................................................................. 16
6.3 Hybrid Apps:........................................................................................................................ 16
7. Language syntax & example.................................................................................................. 18
7.1 Commands: .................................................................................................................... 18
7.2 Modifiers ........................................................................................................................ 25
8. Advance feature add using JavaScript................................................................................... 26
3. III
8.1 Scripting in JavaScript.......................................................................................................... 26
8.1.1 If Control Statement..................................................................................................... 26
8.1.2 While Control statement.............................................................................................. 27
8.2 JavaScript Wrapper Library ................................................................................................. 27
8.3 Using JavaScript API ............................................................................................................ 28
8.3.1 Timeout and Thinktime ................................................................................................ 30
8.3.2 Verify Commands ......................................................................................................... 30
8.3.3 Calling MonkeyTalk from JavaScript............................................................................. 30
8.3.4 Calling Custom Commands........................................................................................... 30
9. Error Handling and Debugging Strategy................................................................................ 31
9.1 Using try-catch .................................................................................................................... 31
9.2 Using Modifiers ................................................................................................................... 32
9.3 Debugging............................................................................................................................ 32
10. Reporting............................................................................................................................ 33
4. IV
List of Figures
3.1 Converting into AspectJ Project………………………………………………………………………………………….11
3.2 Configurations of Libraries…………………………………………………………………………………………………12
3.3 MonkeyTalk Script Editor……………………………………………………………………………………………………13
3.4 MonkeyTalk IDE and Android Emulator………………………………………………………………………………14
3.5 Status of Connection in Console…………………………………………………………………………………………15
4.1 Recording of Commands…………………………………………………………………………………………………….17
4.2 Stop Recording of Commands and Recorded Commands…………………………………………………..18
4.3 Play Recorded Commands………………………………………………………………………………………………….19
4.4 Failure of Command…………………………………………………………..………………………………………………19
10.1 Report in XML format………………………………………………………………………………………………………38
10.2 Report in HTML Format………………………………………………………………………………………………..….39
5. V
List of Tables
2.1 Table of supported features………………………………………………………………..……………………………..7
7.2 List of MonkeyTalk commands……………………………………………………………………………………….....23
6. 1
1. Required softwares and Libraries:
MonkeyTalk v2.0.1
(https://www.cloudmonkeymobile.com/developer-
resources/downloads (Login is needed))
Android Development Tools v21.1.0
(http://developer.android.com/sdk/index.html#download)
Java Development Kit v1.7.0
(http://java.com/en/download/windows_ie.jsp?locale=en)
AspectJ Development Tool v2.2.0
(http://www.eclipse.org/ajdt/whatsnew220)
Monkeytalk agent.jar v2.0.1
(https://www.cloudmonkeymobile.com/developer-
resources/downloads (Login is needed))
7. 2
2. MonkeyTalk Tool support checklist
Features and Benefits Community
Edition
Professional
Edition
iOS and Android apps - native,
hybrid, and mobile web
Simulators or Real Devices - no Jail
breaking required
Robust cross-platform
Recording/Playback that actually
works
Full touch and gesture support
Integrated Environment to create,
run, and edit your tests
Use the keyword-driven MonkeyTalk
language, or powerful JavaScript or
Java APIs
Run your tests interactively or from
continuous integration environments
Validate controls, images, text, or
any property of any object
8. 3
Data-drive your tests from a
spreadsheet
HTML, XML, xUnit reporting for tests
and suites
Instrument your app at run-time - no
special build
Install, launch, stop, or uninstall your
app anytime
Multiple devices from one script (ex.
a chat conversation)
Advanced command editor
App restart from script command
Extended reporting
Built-in emulator
Supports linked-in libraries and
subprojects
10. 5
3. Setup & Configuration of MonkeyTalk
The MonkeyTalk platform consists of two primary components:
MonkeyTalk IDE and MonkeyTalk Agents
The MonkeyTalk IDE is an Eclipse based tool that records, plays, edits,
and manages functional test suites for iOS and Android applications
running on simulators, emulators, and devices.
MonkeyTalk Agents are libraries for iOS and Android that must be
linked into applications to be tested. The agents enable applications to
record and play MonkeyTalk Commands. Each command performs a
user interface action or verification step.
3.1 Install the MonkeyTalk IDE
1. Download the zip file. This download contains the IDE, the
Agents, and sample applications.
2. Unzip it wherever you want, but remember where you put it
because you'll need it later.
3. On OS X, move the entire MonkeyTalk folder into your
applications folder and double click on MonkeyTalk.app to run.
4. On Windows, move the entire MonkeyTalk folder into your
Program Files folder and double click on MonkeyTalk.exe to
run.
3.2 Installing the MonkeyTalk Android Agent
Open your Android project in Eclipse and follow these
instructions.
1. Install the AspectJ Development Tools plugin (AJDT) into
Eclipse.
2. Convert your Android project to AspectJ.
11. 6
Figure 3.1 Converting into AspectJ Project
3. Add the monkeytalk-agent.jar to your Android project.
4. The agent can be found in the agents/android/ folder in the
main MonkeyTalk zip package you downloaded earlier. The
exact name of the android agent jar will include the version
number (for example, monkeytalk-agent-1.0.30.jar).
5. Create a libs/ folder in your Android project (if you don't
already have one), and copy the agent jar into it.
6. Include the monkeytalk-agent.jar in the AspectJ build path
(right-click on monkeyTalk-agent.jar > AspectJ Tools > Add to
Aspectpath).
7. Update your AndroidManifest.xml to include the following two
permissions:
android.permission.INTERNET
android.permission.GET_TASKS
8. Update the project properties (right-click on the project >
Properties > Java Build Path), select the Order and Export tab,
and check the checkbox next to the AspectJ Runtime Library to
export it:
12. 7
Figure 3.2 Configurations of Libraries
9. You should also export the monkeytalk-agent.jar file you
added to the project. (Note: in some older versions of the
Android Development Tools, this export may create a
"Dexification Error" - if you get this problem just uncheck this).
10.Deploy your application to an Android device or emulator
3.3 Create a Testing Project
1. Click on the Create Your First Project. The New Project wizard will
be displayed.
2. Enter a name for your project and click Finish. The workbench
window will open.
3. To create a test script, right-click on the project folder and select
New > Script. The MonkeyTalk test editor will open with a new
empty script.
4. Pick a name for your new script. The script editor will open and
the MonkeyTalk toolbar will be displayed.
13. 8
Figure 3.3 MonkeyTalk Script Editor
5. Assuming you've already linked the MonkeyTalk Agent into the
app you want to test, you are now ready to connect and begin
recording a test script.
3.4 Install the Android App
You will need either
i. an Android device, on the same WiFi network as the computer
running the MonkeyTalk IDE, or
ii. an Android Emulator and the Android SDK installed on your
computer
You can install it as you would any other .apk file, and then just
launch it.
14. 9
You can also install .apk file from command line using adb
command:
adb install pathProjectName.apk
Here pathProjectName.apk is the full relative path to the apk.
3.5 Connect to Your App
3.5.1 Connecting to Emulator, Simulator, or Hardware
1. The IDE communicates with the app over HTTP via a USB tether
or Wi-Fi connection. You can record and play back tests against
apps running on your local computer or network, or remotely
over the internet.
Figure 3.4 MonkeyTalk IDE and Android Emulator
3.5.2 Android Emulator
1. Open the IDE
2. Start up your Android emulator and load it with your
MonkeyTalk enabled app.
3. Click on the connection dropdown button on the tool bar (on
initial startup it will be the green android icon).
15. 10
Figure 3.5 Status of Connection in Console
4. Choose “Android Emulator”, depending on your platform of
choice.
5. If you are connecting to an Android device for the first time, you
will be prompted to point the MonkeyTalk IDE to your local
Android SDK. Check the "Include Android Testing?" checkbox
and point it to the SDK. You can also set this in your MonkeyTalk
Preferences.
6. If connection was successful, a message to that effect should
appear in the console.
3.5.3 Android devices over WiFi
1. Open the IDE
2. Start up your Android device, connect it to your local wireless
network, and load it with your MonkeyTalk enabled app.
16. 11
3. Click on the connection dropdown button on the tool bar (on
initial startup it will be the green android icon).
4. Choose “Networked Android”.
5. Enter the IP address of the mobile device.
6. If connection was successful, a message to that effect should
appear in the console.
17. 12
4. How MonkeyTalk works:
MonkeyTalk uses record and playback rule for testing.
4.1 Recording through the MonkeyTalk IDE
1. Make sure your device is on the same wifi network as your
computer.
2. Connect to your device over the network.
3. Pull up your application on the device.
4. Click “Record” on the MonkeyTalk IDE.
Figure 4.1 Recording of Commands
5. Interact with your application. MonkeyTalk should record each
action as a new command in the table.
6. To stop recording, click the “Stop” button.
18. 13
Figure 4.2 Stop Recording of Commands and Recorded Commands
7. If the "Record" button is not lighting up, it may be one of two
things:
i. You are not properly connected to a device.
ii. Your application is not properly set up for MonkeyTalk.
4.2 Playback
1. Restart your app. (Not essential, but useful for returning to a
consistent initial state.)
2. Click the “Play” button to send the recorded commands to your
app.
19. 14
Figure 4.3 Play Recorded Commands
3. If MonkeyTalk can't find a component during playback, a
command will fail. For example, in a login script, the application
might take a few seconds to process a login request, and a script
may not wait long enough before trying to tap on a button that
won't be displayed until the login action has completed.
4. Failures are logged in red to the console.
Figure 4.4 Failure of Command
21. 16
6. Application type:
Native, Web and Hybrid in iOS and Android
6.1 Native App:
Native apps are built for a specific platform with the platform SDK,
tools and languages, typically provided by the platform vendor
Best Suited to provide best user experience and for targeted
devices
Dependent on native platform and hence requires separate
code bases for respective device platforms.
6.2 Web App:
Mobile Web apps are server-side apps, built with any server-side
technology (PHP, Node.js, ASP.NET) that render HTML that has been
styled so that it renders well on a device form factor. They are
accessible over device native / third party browsers
Applicable if existing web page functionality to be accessed
from wide range of devices
Maximum interoperability as there is little or no dependency
on native device OS
6.3 Hybrid Apps:
Native apps, run on the device, and are written with web
technologies (HTML5, CSS and JavaScript).
Development methodology where mobile applications are
developed in one common language and which can be
deployed to all the popular platforms at once
22. 17
Hybrid apps run inside a native container, and leverage the
device’s browser engine (but not the browser) to render the
HTML and process the JavaScript locally
HTML5 provides mobile device users richer mobile applications
and improved usability
23. 18
7. Language syntax & example
MonkeyTalk Commands are newline terminated and have following
Syntax:
ComponentType MonkeyId Action Args… Modifiers…
7.1 Commands:
MonkeyTalk Action Description Example
Device
Rotate Change the device
orientation.
i.e. Landscape,Portrait
Device * Rotate
Landscape
Back Presses the hardware device
key
Device * back
search Presses the device search key. Device * Search
Screenshot create screenshot folder in
running project and we can
capture screenshot at any
point
Device * Screenshot
Menu Presses the device menu key. Device * Menu
Get Returns “iOS” or “Android”. Device * Get a
Select select an element from the
table.
Table * Select Boron
SelectRow Select a row.
row – the row to select
ScrollToRow(by
row)
Scroll to a row by row
number.
24. 19
Table
Row – the row to select
ScrollToRow(by
Value)
Scroll to a row by value.
value (int)- the value of the
row to scroll to.
SelectIndex Selects an item by index. Table * SelectIndex 3
Where 3 is item no i.e
index and index
should be integer.
LongSelectIndex Long press an item by index. Table *
LongSelectIndex 4
Where 4 is item no i.e
index and index
should be integer.
View
verify Verifies that a property of the
component has some
expected value. If expected
value is null then it verifies
the existence of the
component.
verifyNot Verifies that a property of the
component does not have
some value. If expected value
is null then it verifies the non-
existence of the component.
verifyRegex Verifies that a property of the
component matches some
regular expression.
verifyNotRegex Verifies that a property of the
component does not have a
value matching a regular
expression
verifyWildcard Verifies that a property of the
25. 20
View
component does have a value
matching some wildcard
expression
verifyNotWildcard Verifies that a property of the
component does not have a
value matching some wildcard
expression
Get Retrieves a property value
from the component
Tap Taps on the component i.e.
plays a “click”.
Swipe Swipe(scroll) the component
in direction Left, Right, Up, or
Down (case insensitive)
Drag Touch down, drag across the
component, then up
TouchDown Start touching the
component.
TouchMove Drag across the component.
one or more (x,y) coordinate
pairs specifying the path of
the drag gesture
TouchUp Stop touching the component
Pinch Pinch the component.
scale – The scale factor
relative to the points of the
two touches in screen
coordinates
velocity – The velocity of the
pinch in scale factor per
second (read-only)
26. 21
Exec Call a method on a
component. The method must
take zero or more String
arguments and return a String
result.
LongPress Performs a long press on the
component i.e. it plays a
“longClick”.
ButtonSelector
Select Select an item by value. ButtonSelector
forms_radios select A
SelectIndex Selects an item by index.
LongSelectIndex Long press an item by index.
Input
EnterText Enter text into the input field.
text – the text to enter Where
text is an arguments of
entertext action.
Input username
EnterText test
Clear Clear text from the input field Input username Clear
Script
Run Run the script with the given
args.
Script test1.mt Run
john “my password”
%thinktime=3000
RunWith Run the script with the given
CSV file
Script datdriven.mt
RunWith
credentials.csv
Slider Select Select a numeric component
value
Slider
forms_slider_bar
Select 52
%thinktime=3000
Select Select an item by value. TabBar * Select
hierarchy
%thinktime=1000
27. 22
TabBar SelectIndex Selects an item by index. TabBar * SelectIndex
2 %thinktime=5000
LongSelectIndex Long press an item by index.
Vars Define Define the named variables
used in the script.
Vars * Define user
pass
CheckBox
On This action sets or returns the
checked state of a checkbox.
CheckBox
forms_checkbox on
Off This action sets or returns the
Unchecked state of a
checkbox.
CheckBox
forms_checkbox off
ItemSelector
Select Select an item by value. ItemSelector * Select
Carbon
SelectIndex Selects an item by index. ItemSelector *
SelectIndex 8
LongSelectIndex Long press an item by index. ItemSelector *
LongSelectIndex 8
Button Tap Taps(click) on the Button i.e. it
plays a “click”.
Button LOGOUT Tap
DatePicker
EnteDate Change the current date
value.
A date with the format YYYY-
MM-DD where YYYY is the
year, MM is the month (01-
12), and DD is the day (01-31).
NumericSelector select Select a numeric component
value
RatingBar select Select a numeric component
value
28. 23
Scroller
scroll Scroll to the specified
coordinates.
x – the x-coordinate
(horizontal)
y – the y-coordinate (vertical)
TextArea
EnterText Enter text into the input field.
text – the text to enter.
Where text is an arguments of
entertext action.
TextArea * enterText
“This is a textarea”
Clear Clear text from the input field TextArea * Clear
ToolBar SelectIndex Selects an item by index.
LongSelectIndex Long press an item by index.
VideoPlayer
Play Play the video from the
current playback point.
Pause Stop the video at the current
playback point
Stop Stop the video and set
playback to the starting point.
Menu
Select Select an item by value. Menu * select About
Verify Menu * Verify About
SelectIndex Selects an item by index.
LongSelectIndex Long press an item by index.
Doc
vars Document the named
variables used in the script.
script Document the script itself.
All methods of Label #1 Verify
29. 24
Label
view are applicable
on label.
“Welcome, test!”
Label LOGOUT
VerifyNot LOGIN
SetUp
Run Run the setup script with the
given args.
SetUp login.mt run
john “my password”
RunWith Data-drive the setup script
with the given CSV data file.
SetUp login.mt
runwith cre.csv
(where the first arg is
the data file filename
)
TearDown
Run Run the teardown script with
the given args
TearDown logout.mt
run
RunWith Data-drive the teardown
script with the given CSV data
file.
TearDown logout.mt
runwith logout.csv
Test
Run Run the test script with the
given args.
Test testcase1.mt run
RunWith Data-drive the test script with
the given CSV data file.
Test testcase1.mt
runwith login.csv
Toggle On Enabled the switch on. Toggle MonkeyId On
Off Disabled the switch. Toggle MonkeyId Off
Table 7.2 List of MonkeyTalk commands
RunIf Command:
Run a script that will only execute given a specific command
passes.
Example: Script logout.mt RunIf Label * Verify "Welcome, Fred!"
30. 25
7.2 Modifiers
%timeout
It is used for how long in mili-seconds to continue retrying a
command before timing out.
USE: Button LOGIN Verify LOGIN %timeout=3000
%thinktime
It is used for how long in mili-seconds to wait before executing the
command for the first time.
USE: Button LOGOUT Tap %thinktime=3000
%retrydelay
It is used for how long in mili-seconds to delay between retry
attempts.
USE: Button LOGOUT Tap %retrydelay=3000
%ignore
It can skip commands. It can also skip tests and setup/teardown on
individual tests within the suite.
USE: Test Script.mt Run %ignore=true
31. 26
8. Advance feature add using JavaScript
One can program in JavaScript and use additional features like loops,
multiple inputs etc.
8.1 Scripting in JavaScript
8.1.1 If Control Statement
For example, here is a script that enters a random username and
password if none are provided:
if (typeof Test == "undefined") {
load("libs/Test.js");
};
Test.Login.prototype.run = function(usr, pwd) {
usr = usr || randStr();
pwd = pwd || randStr();
this.app.input("username").enterText(usr);
this.app.input("password").enterText(pwd);
this.app.button("LOGIN").tap();
};
function randStr()
{
var text = "";
var possible ="ABCDEFGHIJKLMNOPQRSTUVWXYZ";
for( var i=0; i < 5; i++ )
32. 27
text += possible.charAt(Math.floor(Math.random() *
possible.length));
return text;
}
8.1.2 While Control statement
For example, here is a script that selects an item from the item
selector “spinner Time” 10 times:
var counter=0;
while(counter<10)
{
app.itemSelector("spinnerTime").selectIndex(counter,
{thinktime:"1000"});
counter++;
}
Likewise, switch-case can be implemented.
Control Statements can’t be written in MonkeyTalk Script, so if
Control statements are needed for automation, then JavaScript
is useful.
NOTE:
After programing of the control statements is done in JavaScript,
these control statements can’t be translated back to
MankeyTalk Script.
8.2 JavaScript Wrapper Library
Every time you save an .mt script, MonkryTalk IDE generates a
JavaScript wrapper function so that you can call your script cleanly
and directly from JavaScript. The generated library is called
33. 28
YourProjectName.js and is stored in your project's generated libs
directory. This directory also contains the MonkeyTalk JavaScript
API file MonkeyTalkAPI.js.
For example, consider the following script:
#enterName.mt
Vars name="foo"
Input name EnterText ${name}
Button OK Tap
When you save enterName.mt, a function is generated so that from
JavaScript you can say:
this.app.enterName().run("bar");
OR
this.app.enterName().runWith("somedata.csv");
A "call" function is also generated that explicitly defines the
expected arguments (which assists command completion in the
IDE) so this.app.enterName().call("foo"); works too.
Wrappers are similarly generated for custom commands.
// Call user.login.mt
this.app.user("ethel").login("secret123");
8.3 Using JavaScript API
You can call JavaScript from MonkeyTalk with any Run or RunWith
action. MonkeyTalk scripts written in JavaScript must begin by
importing the project's generated wrapper library.
load("libs/YourProjectName.js");
34. 29
Every MonkeyTalk command can then be called with a JavaScript
expression of the following form:
this.app.componentType("monkeyId").action(args...);
Importing the library creates a property called this.app, which is an
object that references the application being tested. this.app
provides functions to access components by type.
For each component type (including user-defined ones) a function
is defined whose name is the name of the component in lower-
camel notation (eg, "button", "radioButtons"). Calling one of these
functions with a monkeyId retrieves the corresponding component.
Examples of finding components:
// The OK Button
this.app.button("OK");
// The first table
this.app.table("#1");
Once you've retrieved a component, you can perform actions on it.
Each component object has functions corresponding to each
available action.
// Button OK Tap
this.app.button("OK").tap();
// Table countries Select France
this.app.table("countries").select("France");
The JavaScript API mirrors MonkeyTalk command syntax.
// Input name EnterText Bob
this.app.input("name").enterText("Bob");
35. 30
8.3.1 Timeout and Thinktime
Timeout and Thinktime are specified as properties on a
JavaScript object optionally included after actions string-valued
arguments.
this.app.button("ok").tap({timeout:5000});
this.app.input("name").verify("foo", {timeout:5000});
8.3.2 Verify Commands
Verify commands are handled just like any other action.
this.app.label("message").verify("Hello");
8.3.3 Calling MonkeyTalk from JavaScript
You can call any script by using its name as a function on
this.app.
this.app.scriptName().run(args...);
RunWith is also supported:
this.app.script("scriptName").runWith("somedata.csv");
8.3.4 Calling Custom Commands
Custom commands are called the same way as built-in ones.
// Call user.login.mt
// User ethel Login secret123
this.app.user("ethel").login("secret123");
36. 31
9. Error Handling and Debugging Strategy
Error handling in MonkeyTalk can be done in different ways.
9.1 Using try-catch
For example, here is a script that selects an item from the item
selector “spinner Time” 10 times:
var counter=0;
while(counter<10)
{
app.itemSelector("spinnerTime").selectIndex(counter,{thinkti
me:"1000"});
}
Here, if any error occurs during execution of the commands those
are in the while then it won’t execute further and shows the error.
So, if we need to execute the whole program then try-catch is
useful.
var counter=0;
while(counter<10)
{ try
{
app.itemSelector("spinnerTime").selectIndex(counter);
counter++;
}
catch(error)
{
break;
}
}
37. 32
9.2 Using Modifiers
For example, here is a script that selects an item from the item
selector “spinner Time” 10 times:
var counter=0;
while(counter<10)
{
app.itemSelector("spinnerTime").selectIndex(counter);
}
Here, if emulator is used, then it may happen that MonkeyTalk runs
commands faster than emulator can execute it. So, it may happen
that the script will be interrupted because it can’t find the
requested component and the emulator is doing the previous
requested action. So, for this kind of error, Modifiers are useful.
var counter=0;
while(counter<10)
{
app.itemSelector("spinnerTime").selectIndex(counter,{thinkti
me:"1000"});
}
Similarly, other Modifiers like timeout, retrydelay, ignore can be
used.
9.3 Debugging
It can be done by using following command:
Debug * Print “Message” //For MonkeyTalk Script
app.debug().print(); //For JavaScript
38. 33
10. Reporting
After executing each script, a report is generated in XML and HTML
format with screenshots of the application.
Figure 10.1 Report in XML format
39. 34
Figure 10.2 Report in HTML Format
By seeing the report, each steps of the script that is executed can
be seen.
If command is executed correctly then the report will show the
result as “ok” in XML and in HTML, it will show “ok” in Green Color
in the right side of the screen.
But, if command is not executed correctly then the report will show
the result as “failure” in XML and in HTML, it will show “failure” in
Red Color in the right side of the screen.
It will take take a screenshot of the screen of the application while
testing and save that screenshot in the screenshot folder.