We'll see in this session how to create 3D HTML5 WebGL games for the web (IE11/Chrome/Firefox & Opera) as well as for some mobile ecosystems. For that, we’ll show you our open-source Babylon.JS WebGL gaming engine available on GitHub: https://github.com/BabylonJS/Babylon.js You’ll see how to cover the complete gaming pipeline from the 3D assets created & exported from Blender/3DS Max/Maya to BabylonJS, the various camera's types (touch, device orientation, etc.), the usage of the embedded physic engine. At last, of course, how to implement the game logic in JavaScript. We'll build a simple game from scratch to better understand how to use this free engine.