This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
This presentation deals with pure object oriented concepts and defines basic principles of OOP's like Encapsulation , polymorphism , Inheritance and Abstraction.
Everything about OOPs (Object-oriented programming) in this slide we cover the all details about object-oriented programming using C++. we also discussed why C++ is called a subset of C.
The document discusses the key concepts of object-oriented programming (OOP) in C++, including objects, classes, abstraction, encapsulation, inheritance, polymorphism, overloading, and exception handling. Objects are instances of classes that contain data members and member functions. Classes define the blueprint for objects and allow data and functions to be bundled together. Abstraction hides unnecessary details and focuses on essential information. Encapsulation binds data and functions together within a class. Inheritance allows code reuse through deriving a new class from an existing class. Polymorphism and overloading allow functions to operate on different data types. Exception handling manages errors at runtime.
C++ is an object-oriented programming language that was created as an extension of C programming language. It was created by Bjarne Stroustrup in 1979 at Bell Labs. Some key differences between C and C++ include C++ supporting object-oriented programming concepts like classes, inheritance and polymorphism, while C is a procedural language. Pointers and references are commonly used in C++ to pass arguments to functions by reference rather than by value. Arrays and functions are also important elements of C++ programs.
Lock and key model & induced fit modelUnnimayaVinod1
The document summarizes the lock-and-key hypothesis proposed by Emil Fischer in 1894 and the induced fit hypothesis proposed by Daniel Koshland in 1958 to describe enzyme-substrate binding. The lock-and-key hypothesis suggests that enzymes and substrates have complementary geometric shapes that fit exactly. The induced fit hypothesis refined this by proposing that the enzyme's active site is flexible and can change shape upon substrate binding to optimize the interaction. Both hypotheses helped explain the specificity of enzymes for their substrates.
Inheritance allows new classes called derived classes to be created from existing classes called base classes. Derived classes inherit all features of the base class and can add new features. There are different types of inheritance including single, multilevel, multiple, hierarchical, and hybrid. A derived class can access public and protected members of the base class but not private members. Constructors and destructors of the base class are executed before and after those of the derived class respectively.
An overview of object oriented programming including the differences between OOP and the traditional structural approach, definitions of class and objects, and an easy coding example in C++. This presentation includes visual aids to make the concepts easier to understand.
The document provides an overview of key concepts in C++, including:
1) C++ adds object-oriented programming capabilities to C while maintaining C's power and flexibility. It was created in 1979 to provide object-oriented programming features to C.
2) Object-oriented programming encourages breaking problems into constituent parts called objects that contain related instructions and data. The three main traits of OOP are encapsulation, polymorphism, and inheritance.
3) C++ supports both traditional and modern styles, with newer headers placed in the std namespace. Keywords like class, public, and virtual allow defining classes and controlling access to members. Functions can be overloaded if their signatures differ.
FellowBuddy.com is an innovative platform that brings students together to share notes, exam papers, study guides, project reports and presentation for upcoming exams.
We connect Students who have an understanding of course material with Students who need help.
Benefits:-
# Students can catch up on notes they missed because of an absence.
# Underachievers can find peer developed notes that break down lecture and study material in a way that they can understand
# Students can earn better grades, save time and study effectively
Our Vision & Mission – Simplifying Students Life
Our Belief – “The great breakthrough in your life comes when you realize it, that you can learn anything you need to learn; to accomplish any goal that you have set for yourself. This means there are no limits on what you can be, have or do.”
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The document discusses files and file operations in C/C++. It defines a file as a collection of bytes stored on a secondary storage device. There are different types of files like text files, data files, program files, and directory files. It describes opening, reading, writing, appending, and closing files using functions like fopen(), fread(), fwrite(), fclose(), etc. It also discusses random and sequential file access and modifying file contents using functions like fseek(), fread(), fwrite().
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
The document discusses classes and objects in object-oriented programming. It defines a class as a blueprint for objects that bind data and functions together. A class defines data members and member functions. Objects are instances of a class that can access class data and functions. The document provides examples of defining a class called "test" with private and public members, and creating objects of the class to demonstrate accessing members.
The document discusses different types of linked lists including:
- Singly linked lists that can only be traversed in one direction.
- Doubly linked lists that allow traversal in both directions using forward and backward pointers.
- Circular linked lists where the last node points back to the first node allowing continuous traversal.
- Header linked lists that include a header node at the beginning for simplified insertion and deletion. Header lists can be grounded where the last node contains a null pointer or circular where the last node points to the header.
- Two-way or doubly linked lists where each node contains a forward and backward pointer allowing bidirectional traversal through the list.
Command-line arguments are given after the name of the program in command-line shell of Operating Systems.
To pass command line arguments, we typically define main() with two arguments : first argument is the number of command line arguments and second is list of command-line arguments.
Structures in C allow the user to define a custom data type that combines different data types to represent a record. A structure is similar to an array but can contain heterogeneous data types, while an array only holds the same type. Structures are defined using the struct keyword followed by structure tags and member lists. Structure variables are declared like other variables and members can be accessed using the dot operator. Arrays of structures and nested structures are also supported.
Functions allow programmers to structure C++ programs into modular segments of code to perform individual tasks. There are two types of functions: library functions and user-defined functions. User-defined functions are defined using a return type, function name, and parameters. Functions can be called by value or by reference and can also be inline, recursive, or friend functions.
Streams are used to transfer data between a program and source/destination. They transfer data independently of the source/destination. Streams are classified as input or output streams depending on the direction of data transfer, and as byte or character streams depending on how the data is carried. Common stream classes in Java include FileInputStream, FileOutputStream, FileReader, and FileWriter for reading from and writing to files. Exceptions like FileNotFoundException may occur if a file cannot be opened.
Encapsulation refers to bundling together data and behaviors into a single unit called a class. The data and behaviors are inseparable. Encapsulation provides information hiding by separating the internal implementation details of an object from its external accessible properties and methods. This prevents unintended interactions and dependencies that could arise if all data was globally accessible. Access specifiers like public, private, and protected determine which data and methods are accessible from inside or outside the class. Encapsulation builds a protective barrier around data to keep it safe from accidental modification or access from outside the class.
This document provides an introduction to the C++ programming language. It discusses what C++ is, its origins as an extension of the C language, and some key concepts in C++ programs. These include variables, data types, functions, input/output statements, and a simple example program. The document then demonstrates arithmetic, relational, and logical operations and examines pseudocode as a way to design algorithms before coding. Decision statements and flowcharts are introduced as tools for programming logic and conditional execution.
Basic concepts of object oriented programmingSachin Sharma
This document provides an overview of basic concepts in object-oriented programming including objects, classes, data abstraction, encapsulation, inheritance, polymorphism, binding, and message passing. Objects are run-time entities with state and behavior, while classes define the data and behavior for objects of a similar type. Encapsulation binds data and functions within a class, while inheritance allows new classes to acquire properties of existing classes. Polymorphism enables one function to perform different tasks. Binding determines how function calls are linked, and message passing allows objects to communicate by sending requests.
This document provides an overview of object-oriented programming concepts using C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and dynamic binding. It also covers C++ specific topics like functions, arrays, strings, modular programming, and classes and objects in C++. The document is intended to introduce the reader to the fundamentals of OOP using C++.
The document discusses file input/output in C++. It covers the header file fstream.h, stream classes like ifstream and ofstream for file input/output, opening and closing files, reading/writing characters and objects to files, detecting end of file, moving file pointers for random access, and handling errors. Functions like open(), close(), get(), put(), read(), write(), seekg(), seekp(), tellg(), tellp(), eof(), fail(), bad(), good(), and clear() are described.
- A structure is a user-defined data type that groups logically related data items of different data types into a single unit. Structures allow related data to be accessed and managed together.
- Structures can contain nested structures as members. Nested structure members are accessed using two period operators (e.g. e1.doj.day).
- Structures can be passed to functions as parameters and returned from functions. Pointers to structures are declared and accessed using arrow (->) operator instead of period operator.
- A union shares the same memory space for multiple data types, allocating only enough space for its largest member. Unions allow different types to share the same memory location.
The document discusses inline functions in C++. Inline functions allow code from a function to be pasted directly into the call site rather than executing a function call. This avoids overhead from calling and returning from functions. Good candidates for inline are small, simple functions called frequently. The document provides an example of a function defined with the inline keyword and the optimizations a compiler may perform after inlining. It also compares inline functions to macros and discusses where inline functions are best used.
Operator overloading allows user-defined types in C++ to behave similarly to built-in types when operators are used on them. It allows operators to have special meanings depending on the context. Some key points made in the document include:
- Operator overloading enhances the extensibility of C++ by allowing user-defined types to work with operators like addition, subtraction, etc.
- Common operators that can be overloaded include arithmetic operators, increment/decrement, input/output, function call, and subscript operators.
- To overload an operator, a member or friend function is declared with the same name as the operator being overloaded. This function performs the desired operation on the class type.
-
This document discusses object-oriented programming in C++. It covers several topics related to OOP in C++ including classes, constructors, destructors, inheritance, polymorphism, and templates. The document consists of lecture slides that define key concepts and provide examples to illustrate how various OOP features work in C++.
C++ Object oriented concepts & programmingnirajmandaliya
This document discusses various C++ concepts related to functions and operators. It defines what a default pointer is and how it receives addresses passed to a called function. It also discusses reference variables, inline functions, friend functions, default arguments, passing objects as parameters, function overloading, static members, function pointers, and operator overloading. It provides examples and explanations for each concept.
The document provides an overview of key concepts in C++, including:
1) C++ adds object-oriented programming capabilities to C while maintaining C's power and flexibility. It was created in 1979 to provide object-oriented programming features to C.
2) Object-oriented programming encourages breaking problems into constituent parts called objects that contain related instructions and data. The three main traits of OOP are encapsulation, polymorphism, and inheritance.
3) C++ supports both traditional and modern styles, with newer headers placed in the std namespace. Keywords like class, public, and virtual allow defining classes and controlling access to members. Functions can be overloaded if their signatures differ.
FellowBuddy.com is an innovative platform that brings students together to share notes, exam papers, study guides, project reports and presentation for upcoming exams.
We connect Students who have an understanding of course material with Students who need help.
Benefits:-
# Students can catch up on notes they missed because of an absence.
# Underachievers can find peer developed notes that break down lecture and study material in a way that they can understand
# Students can earn better grades, save time and study effectively
Our Vision & Mission – Simplifying Students Life
Our Belief – “The great breakthrough in your life comes when you realize it, that you can learn anything you need to learn; to accomplish any goal that you have set for yourself. This means there are no limits on what you can be, have or do.”
Like Us - https://www.facebook.com/FellowBuddycom
The document discusses files and file operations in C/C++. It defines a file as a collection of bytes stored on a secondary storage device. There are different types of files like text files, data files, program files, and directory files. It describes opening, reading, writing, appending, and closing files using functions like fopen(), fread(), fwrite(), fclose(), etc. It also discusses random and sequential file access and modifying file contents using functions like fseek(), fread(), fwrite().
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
The document discusses classes and objects in object-oriented programming. It defines a class as a blueprint for objects that bind data and functions together. A class defines data members and member functions. Objects are instances of a class that can access class data and functions. The document provides examples of defining a class called "test" with private and public members, and creating objects of the class to demonstrate accessing members.
The document discusses different types of linked lists including:
- Singly linked lists that can only be traversed in one direction.
- Doubly linked lists that allow traversal in both directions using forward and backward pointers.
- Circular linked lists where the last node points back to the first node allowing continuous traversal.
- Header linked lists that include a header node at the beginning for simplified insertion and deletion. Header lists can be grounded where the last node contains a null pointer or circular where the last node points to the header.
- Two-way or doubly linked lists where each node contains a forward and backward pointer allowing bidirectional traversal through the list.
Command-line arguments are given after the name of the program in command-line shell of Operating Systems.
To pass command line arguments, we typically define main() with two arguments : first argument is the number of command line arguments and second is list of command-line arguments.
Structures in C allow the user to define a custom data type that combines different data types to represent a record. A structure is similar to an array but can contain heterogeneous data types, while an array only holds the same type. Structures are defined using the struct keyword followed by structure tags and member lists. Structure variables are declared like other variables and members can be accessed using the dot operator. Arrays of structures and nested structures are also supported.
Functions allow programmers to structure C++ programs into modular segments of code to perform individual tasks. There are two types of functions: library functions and user-defined functions. User-defined functions are defined using a return type, function name, and parameters. Functions can be called by value or by reference and can also be inline, recursive, or friend functions.
Streams are used to transfer data between a program and source/destination. They transfer data independently of the source/destination. Streams are classified as input or output streams depending on the direction of data transfer, and as byte or character streams depending on how the data is carried. Common stream classes in Java include FileInputStream, FileOutputStream, FileReader, and FileWriter for reading from and writing to files. Exceptions like FileNotFoundException may occur if a file cannot be opened.
Encapsulation refers to bundling together data and behaviors into a single unit called a class. The data and behaviors are inseparable. Encapsulation provides information hiding by separating the internal implementation details of an object from its external accessible properties and methods. This prevents unintended interactions and dependencies that could arise if all data was globally accessible. Access specifiers like public, private, and protected determine which data and methods are accessible from inside or outside the class. Encapsulation builds a protective barrier around data to keep it safe from accidental modification or access from outside the class.
This document provides an introduction to the C++ programming language. It discusses what C++ is, its origins as an extension of the C language, and some key concepts in C++ programs. These include variables, data types, functions, input/output statements, and a simple example program. The document then demonstrates arithmetic, relational, and logical operations and examines pseudocode as a way to design algorithms before coding. Decision statements and flowcharts are introduced as tools for programming logic and conditional execution.
Basic concepts of object oriented programmingSachin Sharma
This document provides an overview of basic concepts in object-oriented programming including objects, classes, data abstraction, encapsulation, inheritance, polymorphism, binding, and message passing. Objects are run-time entities with state and behavior, while classes define the data and behavior for objects of a similar type. Encapsulation binds data and functions within a class, while inheritance allows new classes to acquire properties of existing classes. Polymorphism enables one function to perform different tasks. Binding determines how function calls are linked, and message passing allows objects to communicate by sending requests.
This document provides an overview of object-oriented programming concepts using C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and dynamic binding. It also covers C++ specific topics like functions, arrays, strings, modular programming, and classes and objects in C++. The document is intended to introduce the reader to the fundamentals of OOP using C++.
The document discusses file input/output in C++. It covers the header file fstream.h, stream classes like ifstream and ofstream for file input/output, opening and closing files, reading/writing characters and objects to files, detecting end of file, moving file pointers for random access, and handling errors. Functions like open(), close(), get(), put(), read(), write(), seekg(), seekp(), tellg(), tellp(), eof(), fail(), bad(), good(), and clear() are described.
- A structure is a user-defined data type that groups logically related data items of different data types into a single unit. Structures allow related data to be accessed and managed together.
- Structures can contain nested structures as members. Nested structure members are accessed using two period operators (e.g. e1.doj.day).
- Structures can be passed to functions as parameters and returned from functions. Pointers to structures are declared and accessed using arrow (->) operator instead of period operator.
- A union shares the same memory space for multiple data types, allocating only enough space for its largest member. Unions allow different types to share the same memory location.
The document discusses inline functions in C++. Inline functions allow code from a function to be pasted directly into the call site rather than executing a function call. This avoids overhead from calling and returning from functions. Good candidates for inline are small, simple functions called frequently. The document provides an example of a function defined with the inline keyword and the optimizations a compiler may perform after inlining. It also compares inline functions to macros and discusses where inline functions are best used.
Operator overloading allows user-defined types in C++ to behave similarly to built-in types when operators are used on them. It allows operators to have special meanings depending on the context. Some key points made in the document include:
- Operator overloading enhances the extensibility of C++ by allowing user-defined types to work with operators like addition, subtraction, etc.
- Common operators that can be overloaded include arithmetic operators, increment/decrement, input/output, function call, and subscript operators.
- To overload an operator, a member or friend function is declared with the same name as the operator being overloaded. This function performs the desired operation on the class type.
-
This document discusses object-oriented programming in C++. It covers several topics related to OOP in C++ including classes, constructors, destructors, inheritance, polymorphism, and templates. The document consists of lecture slides that define key concepts and provide examples to illustrate how various OOP features work in C++.
C++ Object oriented concepts & programmingnirajmandaliya
This document discusses various C++ concepts related to functions and operators. It defines what a default pointer is and how it receives addresses passed to a called function. It also discusses reference variables, inline functions, friend functions, default arguments, passing objects as parameters, function overloading, static members, function pointers, and operator overloading. It provides examples and explanations for each concept.
Static member functions can be accessed without creating an object of the class. They are used to access static data members, which are shared by all objects of a class rather than each object having its own copy. The examples show declaring a static data member n and static member function show() that prints n. show() is called through the class name without an object. Each object creation in the constructor increments n, and show() prints the updated count.
Classes in C++ allow developers to combine data and functions that operate on that data into logical units called objects. A class defines the form and behavior of objects, while objects are individual instances of a class. Some key points:
- Classes contain data fields called data members and functions called member functions.
- Objects are instantiated from classes and allocate memory to store values for an instance.
- Access specifiers like public, private, and protected determine which parts of a class are accessible from outside the class.
- Classes can contain static members that are shared across all objects of the class rather than being unique to each object.
Esoft Metro Campus - Programming with C++
(Template - Virtusa Corporate)
Contents:
Overview of C++ Language
C++ Program Structure
C++ Basic Syntax
Primitive Built-in types in C++
Variable types
typedef Declarations
Enumerated Types
Variable Scope
Constants/Literals
Storage Classes
Operators
Control Constructs
Functions
Math Operations in C++
Arrays
Multi-dimensional Arrays
Strings
C++ Pointers
References
Date and Time
Structures
Basic Input / Output
Classes and Objects
Inheritance
Overloading
Polymorphism
Interfaces
Files and Streams
Exception Handling
Dynamic Memory
Namespaces
Templates
Preprocessor
Multithreading
Pointer is a variable that stores the memory address of another variable. It allows dynamic memory allocation and access of memory locations. There are three ways to pass arguments to functions in C++ - pass by value, pass by reference, and pass by pointer. Pass by value copies the value, pass by reference copies the address, and pass by pointer passes the address of the argument. Pointers can also point to arrays or strings to access elements. Arrays of pointers can store multiple strings. References are alternative names for existing variables and any changes made using the reference affect the original variable. Functions can return pointers or references.
This document provides an introduction and overview for a course on programming in C++. It discusses the goals of the course, which are to teach programming principles and the C++ language. Students will learn essential concepts like variables, data types, functions, and arrays. They will write increasingly complex programs and develop good programming style. The course will be assessed through quizzes, exams, and class projects. Topics to be covered include variables, input/output, control flow, arrays, pointers, strings, and file I/O. Good programming practices like readability, simplicity, and avoiding reinventing solutions are emphasized.
This document provides an overview of object-oriented programming concepts including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It defines OOP as an engineering approach for building software systems based on modeling real-world entities as classes and objects that exchange messages. Key concepts are explained such as classes defining attributes and behaviors of objects, objects being instances of classes, and communication between objects occurring through messages. The four main principles of OOP - inheritance, abstraction, encapsulation, and polymorphism - are also summarized.
This document provides an overview of C++ and object-oriented programming concepts. It discusses:
1. C++ is an object-oriented programming language introduced in the 1980s that retains the power of C and adds classes, inheritance, function overloading, and operator overloading.
2. OOP languages like C++ are well-suited for developing large, complex programs like editors, compilers, databases, and communication systems due to features like modularity and code reusability.
3. A simple C++ program is presented that demonstrates basic syntax like main(), comments, cout and << operators, and return type for main(). Classes and member functions are also introduced.
Skillwise provides corporate learning and workforce development services including virtual classes, competency assessments, and technology consulting. They offer customized training delivered by experienced trainers across various domains and technologies. Skillwise aims to meet growing client needs by taking a process-driven and optimized approach while constantly evaluating to promote innovation.
C++ is a general purpose programming language that is an extension of C language. It shares some of the syntax and structure elements with its predecessor and couple of its own elements of object oriented programming
This document discusses object-oriented programming concepts in C++, including inheritance, base classes, derived classes, and access specifiers. It provides examples of inheritance relationships between classes like Shape and its derived classes 2DShape and 3DShape. Inheritance allows code reuse and creation of class hierarchies where a derived class can inherit characteristics from its parent class. A derived class can override or extend the behavior of its parent class.
Intro To C++ - Class 06 - Introduction To Classes, Objects, & Strings, Part IIBlue Elephant Consulting
This presentation is a part of the COP2272C college level course taught at the Florida Polytechnic University located in Lakeland Florida. The purpose of this course is to introduce students to the C++ language and the fundamentals of object orientated programming..
The course is one semester in length and meets for 2 hours twice a week. The Instructor is Dr. Jim Anderson.
The document discusses constructors and destructors in C++, including how to declare and use object arrays, pointers to objects, the this pointer, dynamic memory allocation using new and delete operators, initializing allocated memory, allocating and initializing arrays and objects, and how constructors and destructors work for dynamically allocated objects. It provides examples of declaring object arrays, using the this pointer, dynamically allocating and initializing memory, objects and arrays, and how const can be used for function arguments to prevent modification.
This document discusses key concepts of object-oriented programming in C++ including abstraction, encapsulation, polymorphism, inheritance, and runtime polymorphism. It explains that abstraction allows hiding details behind well-defined interfaces, encapsulation provides guarantees that abstractions are used correctly, and polymorphism simplifies code by providing a common interface for different implementations. Inheritance enables composing new abstractions from existing ones, and runtime polymorphism provides runtime binding. Coexistence with other languages and systems is also important.
Control structures in C++ affect how statements are executed and include sequence, selection, and loop structures. Sequence structures execute statements sequentially, selection structures choose between alternatives using if, if/else, and switch statements, and loop structures repeat statements using do-while, while, and for loops. Common control structures are used to make decisions, repeat actions, and transfer control based on conditions.
This document discusses the calculation of pipe wall thickness for pressure applications. It begins with an introduction to different pipe types and materials. It then explains that pipe wall thickness is designated by schedules or weight, and provides the equation to calculate thickness based on internal pressure, outer diameter, and allowable stress. The document outlines two methods for calculating thickness: line rating condition for individual lines, and flange rating condition to make procurement more economical. Corrosion allowance and mill tolerance must be added to the required thickness. Minimum thicknesses are provided for carbon steel and stainless steel pipes.
Object-oriented programming (OOP) involves splitting a program into objects that contain both data and functions. OOP allows developers to define objects, their properties, and relationships. Classes are blueprints that define objects and don't use memory, while objects are instances of classes that hold both data and methods. Key concepts of OOP include inheritance, abstraction, polymorphism, and encapsulation.
This document discusses object-oriented programming concepts in C++ including classes, objects, constructors, destructors, and friend functions. It begins by explaining that classes are abstract data types that contain data members and member functions. It then provides examples of declaring a class, creating objects, and accessing class members. It also covers topics like static class members, arrays of objects, constructor and destructor definitions and uses, and declaring friend functions to allow non-member functions access to private class members.
The document discusses classes and objects in C++. Some key points:
- A class defines a new user-defined data type that encapsulates data members and member functions. Data members represent the attributes of an object, while member functions represent the behaviors.
- When a class is defined, objects can be instantiated from that class. Objects are instances of a class that allocate memory to store the class's data members. Multiple objects of the same class can exist.
- Member functions can access private data members, while non-member functions cannot. Member functions can be defined inside or outside the class. Static members exist only once per class rather than per object.
- Classes allow data abstraction by hiding implementation
C++ is an object-oriented programming language that is an incremented version of C with classes added. Some key differences between C and C++ are that C++ uses object-oriented programming with classes that can contain both data and functions, while C focuses more on procedures/functions and allows any function to access data. The document then discusses the basic concepts of object-oriented programming in C++ including classes, objects, polymorphism, inheritance, encapsulation, and data abstraction. It provides examples of classes, objects, reference variables, default arguments, and dynamic memory allocation in C++.
This document discusses object-oriented programming concepts in VB.NET, including:
- Classes define templates for objects with data and behaviors, while objects are instances of classes.
- Features like abstraction, encapsulation, and polymorphism are supported.
- Properties and methods represent object data and behaviors. Constructors and destructors manage object instantiation and cleanup.
- An example class defines properties and a constructor to initialize objects.
This document provides an introduction to classes and objects in C++. It defines key concepts like class, object, member functions, access specifiers, and arrays of objects. It also discusses defining objects of a class, accessing class members, passing objects as function arguments, and the differences between classes and structures in C++.
Object-oriented programming (OOP) is a paradigm that splits programs into objects that contain both data and functions. Classes define the attributes and behaviors of objects. Objects are instances of classes that encapsulate their state and behavior. Key concepts of OOP include inheritance, abstraction, polymorphism, and encapsulation.
This is a presentation I did for the Cedar Rapids .NET User Group (CRineta.org). It was intended to present object oriented concepts and their application in .NET and C#.
The document discusses object-oriented programming concepts like classes, objects, member functions, data members, constructors, and encapsulation. It explains that a class defines the structure and behavior of objects, with data members representing attributes and member functions representing behaviors. Constructors initialize an object's data when it is created. Encapsulation protects data by making it private and only accessible through public member functions.
This document discusses object oriented programming using C++. It begins by defining OOP and its key features like encapsulation, inheritance, and polymorphism. It then discusses objects, classes, properties, functions, and how to declare classes with access specifiers. The document provides examples of creating objects from classes and accessing class members using objects. It also discusses defining member functions outside of classes. Finally, it provides exercises for readers to practice implementing classes with data members and member functions.
The document provides information about object-oriented programming concepts in C++ including class, object, constructor, destructor, access specifiers, data members, member functions, static members, and friend functions. It defines each concept, provides syntax examples, and explains how to create a class, make objects, and access members. Constructors are used to initialize objects while destructors deallocate memory. Access specifiers determine public, private, and protected access.
This is the object oriented lecture nmbr 3rd , if you want lecture 2 or 1 u can check it my account , this is the programing tutorial, please follow me and thank you
Here is the Cal class to calculate the area of a rectangle:
#include <iostream>
using namespace std;
class Cal {
private:
double width, height;
public:
void setnum(double a, double b) {
width = a;
height = b;
}
double cal_area() {
return width * height;
}
double getnum() {
return cal_area();
}
};
The document discusses classes and objects in C++. It defines what a class is - a blueprint for an object that contains data members and member functions. An object is an instance of a class that allocates memory. The document explains how to define a class with public and private members, create objects of a class, and access class members through objects using dot operators. It also covers constructors and how they initialize objects automatically upon creation.
A class defines a data structure that can contain both data and functions as members. An object is an instance of a class that allocates memory for the class's data members. Classes allow the declaration of multiple objects that each have their own copies of the class's data members and can access the class's member functions. Constructors initialize an object's data members when it is created, while destructors perform cleanup tasks when an object is destroyed.
Object-oriented programming (OOP) organizes code around data objects rather than functions. In Python, classes are user-defined templates for objects that contain attributes (data) and methods (functions). When a class is instantiated, an object is created with its own copies of the attributes. Self refers to the object itself and allows methods to access and modify its attributes. Classes in Python allow for code reusability, modularity, and flexibility through encapsulation, inheritance, and polymorphism.
Introduction to image processing (or signal processing).
Types of Image processing.
Applications of Image processing.
Applications of Digital image processing.
Registers are small amounts of fast memory built into the CPU that provide quick access to commonly used values. They are divided into categories like general purpose, pointer, index, segment, and flag registers. General purpose registers include the accumulator, base address, count, and data registers. Pointer registers point to memory addresses. Index registers are used for indexed addressing. Segment registers define areas for code, data, and stack. Flag registers store status information from operations.
Subject Title: Engineering Numerical Analysis
Subject Code: ID-302
Contents of this chapter:
Mathematical preliminaries,
Solution of equations in one variable,
Interpolation and polynomial Approximation,
Numerical differentiation and integration,
Initial value problems for ordinary differential equations,
Direct methods for solving linear systems,
Iterative techniques in Matrix algebra,
Solution of non-linear equations.
Approximation theory;
Eigen values and vector;
Course Code: CS-301
Course Title: Introduction to Computing.
Degree: BS (SE, CS, BIO)
Contents of this chapter:
Basic information about computer networks, types of computer networks. Other contents include:
1. List four major benefits of connecting computers to form a network.
2. Define the terms LAN, WAN, and MAN.
3. List the three types of networks.
4. Name the three physical topologies used to build networks.
Course Code: CS-301
Course Title: Introduction to Computing
Degree: BS(SE, CS, BIO)
Chapter Contents:
1. Identify the components of the central processing unit and how they work together and interact with memory
2. Describe how program instructions are executed by the computer
3. Explain how data is represented in the computer
4. Describe how the computer finds instructions and data
5. Describe the components of a microcomputer system unit’s motherboard
6. List the measures of computer processing speed and explain the approaches that increase speed
Course Code: CS-301
Book: Introduction to Computing.
Chapter Number 1: Introduction to Computer Systems.
Degree: BS (SE, CS, BIO)
Contents:
This chapter will cover the following topics:
1.Computer Hardware and Information Technology Infrastructure
2. The Computer System
3. How Computers Represent Data
4. The CPU and Primary Storage
5. Microprocessors and Processing Power
6. Multiple Processors and Parallel Processing
7. Storage Input, and Output Technology
8. Secondary Storage Technology
9. Input and Output Devices
10. Categories of Computers and Computer Systems
11. Computer Software
World war-1(Causes & impacts at a glance) PPT by Simanchala Sarab(BABed,sem-4...larencebapu132
This is short and accurate description of World war-1 (1914-18)
It can give you the perfect factual conceptual clarity on the great war
Regards Simanchala Sarab
Student of BABed(ITEP, Secondary stage)in History at Guru Nanak Dev University Amritsar Punjab 🙏🙏
Social Problem-Unemployment .pptx notes for Physiotherapy StudentsDrNidhiAgarwal
Unemployment is a major social problem, by which not only rural population have suffered but also urban population are suffered while they are literate having good qualification.The evil consequences like poverty, frustration, revolution
result in crimes and social disorganization. Therefore, it is
necessary that all efforts be made to have maximum.
employment facilities. The Government of India has already
announced that the question of payment of unemployment
allowance cannot be considered in India
Title: A Quick and Illustrated Guide to APA Style Referencing (7th Edition)
This visual and beginner-friendly guide simplifies the APA referencing style (7th edition) for academic writing. Designed especially for commerce students and research beginners, it includes:
✅ Real examples from original research papers
✅ Color-coded diagrams for clarity
✅ Key rules for in-text citation and reference list formatting
✅ Free citation tools like Mendeley & Zotero explained
Whether you're writing a college assignment, dissertation, or academic article, this guide will help you cite your sources correctly, confidently, and consistent.
Created by: Prof. Ishika Ghosh,
Faculty.
📩 For queries or feedback: [email protected]
How to track Cost and Revenue using Analytic Accounts in odoo Accounting, App...Celine George
Analytic accounts are used to track and manage financial transactions related to specific projects, departments, or business units. They provide detailed insights into costs and revenues at a granular level, independent of the main accounting system. This helps to better understand profitability, performance, and resource allocation, making it easier to make informed financial decisions and strategic planning.
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The Accounting module in Odoo 17 is a complete tool designed to manage all financial aspects of a business. Odoo offers a comprehensive set of tools for generating financial and tax reports, which are crucial for managing a company's finances and ensuring compliance with tax regulations.
INTRO TO STATISTICS
INTRO TO SPSS INTERFACE
CLEANING MULTIPLE CHOICE RESPONSE DATA WITH EXCEL
ANALYZING MULTIPLE CHOICE RESPONSE DATA
INTERPRETATION
Q & A SESSION
PRACTICAL HANDS-ON ACTIVITY
CBSE - Grade 8 - Science - Chemistry - Metals and Non Metals - WorksheetSritoma Majumder
Introduction
All the materials around us are made up of elements. These elements can be broadly divided into two major groups:
Metals
Non-Metals
Each group has its own unique physical and chemical properties. Let's understand them one by one.
Physical Properties
1. Appearance
Metals: Shiny (lustrous). Example: gold, silver, copper.
Non-metals: Dull appearance (except iodine, which is shiny).
2. Hardness
Metals: Generally hard. Example: iron.
Non-metals: Usually soft (except diamond, a form of carbon, which is very hard).
3. State
Metals: Mostly solids at room temperature (except mercury, which is a liquid).
Non-metals: Can be solids, liquids, or gases. Example: oxygen (gas), bromine (liquid), sulphur (solid).
4. Malleability
Metals: Can be hammered into thin sheets (malleable).
Non-metals: Not malleable. They break when hammered (brittle).
5. Ductility
Metals: Can be drawn into wires (ductile).
Non-metals: Not ductile.
6. Conductivity
Metals: Good conductors of heat and electricity.
Non-metals: Poor conductors (except graphite, which is a good conductor).
7. Sonorous Nature
Metals: Produce a ringing sound when struck.
Non-metals: Do not produce sound.
Chemical Properties
1. Reaction with Oxygen
Metals react with oxygen to form metal oxides.
These metal oxides are usually basic.
Non-metals react with oxygen to form non-metallic oxides.
These oxides are usually acidic.
2. Reaction with Water
Metals:
Some react vigorously (e.g., sodium).
Some react slowly (e.g., iron).
Some do not react at all (e.g., gold, silver).
Non-metals: Generally do not react with water.
3. Reaction with Acids
Metals react with acids to produce salt and hydrogen gas.
Non-metals: Do not react with acids.
4. Reaction with Bases
Some non-metals react with bases to form salts, but this is rare.
Metals generally do not react with bases directly (except amphoteric metals like aluminum and zinc).
Displacement Reaction
More reactive metals can displace less reactive metals from their salt solutions.
Uses of Metals
Iron: Making machines, tools, and buildings.
Aluminum: Used in aircraft, utensils.
Copper: Electrical wires.
Gold and Silver: Jewelry.
Zinc: Coating iron to prevent rusting (galvanization).
Uses of Non-Metals
Oxygen: Breathing.
Nitrogen: Fertilizers.
Chlorine: Water purification.
Carbon: Fuel (coal), steel-making (coke).
Iodine: Medicines.
Alloys
An alloy is a mixture of metals or a metal with a non-metal.
Alloys have improved properties like strength, resistance to rusting.
K12 Tableau Tuesday - Algebra Equity and Access in Atlanta Public Schoolsdogden2
Algebra 1 is often described as a “gateway” class, a pivotal moment that can shape the rest of a student’s K–12 education. Early access is key: successfully completing Algebra 1 in middle school allows students to complete advanced math and science coursework in high school, which research shows lead to higher wages and lower rates of unemployment in adulthood.
Learn how The Atlanta Public Schools is using their data to create a more equitable enrollment in middle school Algebra classes.
How to Set warnings for invoicing specific customers in odooCeline George
Odoo 16 offers a powerful platform for managing sales documents and invoicing efficiently. One of its standout features is the ability to set warnings and block messages for specific customers during the invoicing process.
Exploring Substances:
Acidic, Basic, and
Neutral
Welcome to the fascinating world of acids and bases! Join siblings Ashwin and
Keerthi as they explore the colorful world of substances at their school's
National Science Day fair. Their adventure begins with a mysterious white paper
that reveals hidden messages when sprayed with a special liquid.
In this presentation, we'll discover how different substances can be classified as
acidic, basic, or neutral. We'll explore natural indicators like litmus, red rose
extract, and turmeric that help us identify these substances through color
changes. We'll also learn about neutralization reactions and their applications in
our daily lives.
by sandeep swamy
2. Contents
Features of OOP
Classes
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
3. OOP
It is programming technique in which programs are written on the
basis of objects
It is a powerful technique to develop software.
It is used to analyze and design the application in terms of objects.
It deals with data and the procedures as a single unit
Interacting objects handle their own house-keeping.
Objects in a program interact by sending messages to each other.
Each object is responsible to initialize and destroy itself.
There is no need to explicitly call a creation or termination procedure
4. Features of object-oriented programming
Data abstraction
the procedure to define a class from objects.
Encapsulation
A technique for Information Hiding.
Inheritance
It allows to define a class in terms of another class, which makes it easier
to create and maintain an application.
Dynamic binding
It determining the method to invoke at runtime instead of at compile time
Polymorphism
The word polymorphism means having many forms.
Typically, polymorphism occurs when there is a hierarchy of classes and
they are related by inheritance.
5. Effects of OO methodology on software design
Maintenance
Extensibility
Reusability
6. Objects
Object represents an entity in the real world
Identified by its name
It consists of two things:
Properties: Characteristics of an object
Functions Actions performed by the object
o Everything is an object
o Systems are composed of objects
7. Everything is an object
A student, a professor
A desk, a chair, a classroom, a building
A university, a city, a country
The world, the universe
A subject such as CS, IS, Math, History, …
Systems are composed of objects
An educational system
An economic system
An information system
A computer system
8. Design Methodologies
Object-Orientation is a design methodology
Objects are the building blocks of a program
(interface, editor, menu, file, etc.); data managing
object (db), etc.)
Objects represent real-world abstractions within an
application.
9. Properties of Objects
Characteristics of an object are known as Properties or
attributes of the object
Each object has its own properties
Example:
If “Person” is an object, it has following properties
Name
Age
Weight
Object: Car
Properties: Model, Color, Price
10. Functions of an Object
Tasks or actions performed by the object are known
as functions or methods.
11. Classes
Collection of objects with same
properties and functions
Use to define characteristics of the
object
Used as a model for creating different
objects of same type
Each object of a class is known as an
instance of the class
12. Declaring a class
Keyword “class” is used to declare a class
Declaration specifies:
Member Variable / Data member
Function / Member Function
These are common to all objects of that class
Syntax:
class identifier
{
Body of the class
};
Class: is the keyword
Identifier: name of the class to be declared
13. Access Specifiers
It specifies the access level of the class members
Two common access specifiers are:
Private:
Restrict the use of the class members within the class. It is the default
access specifier. It is used to protect the data members from direct
access from outside the class. Data Member are normally declared with
private access specifier.
Public
It allows the user to access members within the class as well as outside
the class. It can be accessed from anywhere in the program. Member
functions are normally declared with public access specifier.
14. Creating objects
Class is simply a model or prototype for creating objects.
It is like a new data type that contains both data and
functions.
Object is created in the same way as other variables are
created.
Object is also known as instance of a class.
Process of creating an object is also called instantiation.
Syntax:
class_name object_name;
Class_name: name of the class whose type of object is to be created
Object_name: object to be created.
15. Executing Member Functions
Member functions are used to manipulate data
members of a class.
Member functions can be executed only after
creating objects
Syntax:
Object_name.function();
Object_name: name of object whose member function is to be executed
Function: It is the member function that is need to be executed.
16. Write a program that
declares a class with a
data member and two
member functions
OUTPUT:
enter number 10
the value of n= 10
17. Defining member functions outside class
Function declaration is specified within the class
Function definition is specified outside the class
Scope resolution operator :: is used in function declaration if
the function is defined outside the class.
Syntax:
Return_type class_name :: function_name(parameters)
{
function body
}
Return_type type of value to be returned by function
class_name class name to which function belongs
:: scope resoltion operator
function_name name of funtio to be defined
18. Constructors
Type of member function that is automatically executed when
an object of that class is created is known as constructor
It has no return type
It has same name that of class name
It work as normal function but cannot return any value
It is used to initialize data memebrs
Syntax:
name()
{
Constructor body
}
Name: it indicate the name of the constructor
19. Passing parameters to constructor
It is same as passing parameters to normal functions
Only difference is
Parameters are passed to the constructor when the object is
declared.
Syntax:
type object_name(parameters);
Type: it is the name of the class (type of the object to be declared)
Object_name: name of the object to be declared
Parameter: list of parameters passed to the constructor
20. Constructor overloading
Declaring multiple constructors with the same name
but different parameters
It must differ in one of the following ways
Number of parameters
Type of parameter
Sequence of parameters
22. Default copy constructor
It is available by default in all classes
It is used to initialize an object with another object of the
same type.
User does not need to write this constructor
It accepts a single object of the same type as parameter.
Syntax:
Class_name object_name(parameter); OR
Class_name object_name = parameter;
Class_name: type of object to be created
Object_name: name of the object
Parameter: name of parameter passed to default constructor
23. Destructors
Member function that is automatically executed when an
object of that class is destroyed in known as destructor
Is has no return type
Name is same as the class
It also cannot accept any parameter
Constructor name proceeded by tilde sign ~
Syntax:
~name()
{
destructor body
}
24. Objects as function Parameters or Return Type
As parameters:
Objects can also be passed as parameters to member
functions
Method is same as passing parameters to other functions
As return type:
Returning an object from member function is same as
returning a simple variable
Its return type should be the same as the return type of
the object to be returned.
25. Static data member
The type of data member that is shared among all the
objects of the class is known as static data members.
Defined with static keyword
If defined static member; only one variable is created in
memory even if there are many objects of that class
Used to share some data among all objects of a particular
class
Visible only in the class in which it is defined
Its lifetime:
Starts when the program starts its execution
Ends when the entire program is terminated
27. Difference between normal and static data members
A
B
N
A
B
A
B
A
B
N
1 2
10
100
10
1
200
20
1
1
200n
Object b1 Object b2 Object b2Object b1
Three normal data members
Two normal data members (a,b) and one
static member (n)
28. Friend Functions
Function that is allowed to access the private and protected
members of a particular class from outside the class is
called friend functions
Friend function of a class
Not a member function
Has direct access to private members
Just as member functions do
Use keyword friend in front of
function declaration
Specified IN class definition
But they’re NOT member functions!
29. Friend Classes
Entire classes can be friends
Similar to function being friend to class
Example:
class F is friend of class C
All class F member functions are friends of C
NOT reciprocated
Friendship granted, not taken
Syntax:
friend class F
Goes inside class definition of "authorizing" class
30. Static Function
A function may be declared with the static keyword
Static functions live at class level, not at object level
Static functions may access static variables and
methods, but not dynamic ones
Syntax:
public static int getNumSold(){
return numTicketsSold;
}
31. class test
{
private:
static int n;
public:
static void show()
{
cout<<“n = “<<n;
}
};
int test::n = 10;
void main()
{
test::show();
getch();
}
Output
n = 10
32. 1 . Write a program that creates three objects of a
class student. Each object of the class must be
assigned a unique roll number.
2. Compare OOP & structured programming
Assignment