This document discusses interfaces in C# and .NET. It defines interfaces as collections of related members that define behaviors that classes can choose to support. It describes how to define interfaces using the interface keyword, implement interfaces in classes using a comma separated list, and obtain interface references from objects using casting, the "as" and "is" keywords. It also covers explicit interface implementation to avoid name clashes, interfaces as parameters and return types, and building interface hierarchies.
C# programs use the .cs file extension and consist of namespaces, classes, and methods. A basic C# program defines a Main method within a class, where code is written. Classes can inherit from other classes and implement interfaces. The document provides an overview of basic C# concepts like data types, strings, enums, structures, and passing parameters by value and reference. It also demonstrates how to get input, write output, and use common .NET classes.
C# .NET: Language Features and Creating .NET Projects, Namespaces Classes and...yazad dumasia
C# .NET: Language Features and Creating .NET Projects, Namespaces Classes and Inheritance , Exploring the Base Class Library -, Debugging and Error Handling , Data Types full knowledge about basic of .NET Framework
C# programs use namespaces and classes. A class defines methods and variables. C# supports inheritance, interfaces, structs, and enums. The main method runs code. Common data types include primitive types like int and reference types like string. C# can read input, perform math operations, and conditionally execute code using if/else statements. Methods can pass parameters by value or reference.
CSharp presentation and software developementfrwebhelp
This document provides an overview of key concepts in C#, including similarities to Java, common C# language features, classes vs. structs, interfaces, abstract classes, and class internals like fields, properties, modifiers, and conversion operators. Some key points:
- C# and Java share similarities like all classes being objects, a similar compilation/runtime model using a virtual machine, and heap-based allocation using "new".
- C# supports common features like namespaces, classes, structs, enums, interfaces, and control statements. Classes are reference types while structs are value types.
- Interfaces define contracts without implementation, while abstract classes can contain some implementation but cannot be instantiated.
The document outlines the course units for an Advanced Java Programming course. Unit 1 covers classes, interfaces, inheritance and encapsulation. Unit 2 discusses methods, method overloading, overriding and recursion. Unit 3 focuses on exceptions, threads and immutability. Unit 4 covers dynamic language support and APIs. Unit 5 is about Java annotation processors and agents.
Interfaces are reference types that define a contract that other classes can implement. Interfaces cannot contain fields or constructors, and all members are implicitly public and abstract. A class can implement multiple interfaces, allowing it to inherit functionality from different sources, while only being able to inherit from one base class. Explicit interface implementation allows a class to implement the same method signature defined in multiple interfaces to avoid name collisions.
The document discusses exception handling in C# programs. It explains that exceptions are errors that occur during program execution. The C# try, catch, and finally keywords are used to handle exceptions. The try block contains code that might cause exceptions. The catch block handles specific exception types. The finally block contains cleanup code that always executes. Built-in exceptions like DivideByZeroException are part of the .NET Framework. Exception handling prevents program crashes and allows graceful handling of errors.
C# classes allow for modularity, data encapsulation, inheritance, and polymorphism. They act as blueprints for generating object instances. The document discusses key object-oriented programming concepts in C# like encapsulation, inheritance, polymorphism, casting, exception handling, garbage collection, interfaces, collections, comparables, and delegates. It provides examples to illustrate concepts like shallow cloning using ICloneable, implementing IComparable, overloading operators, and using XML documentation comments.
The document discusses various C# object-oriented programming concepts including classes, structs, class members, passing values by value and reference, method overloading, constructors, static constructors, read-only fields, partial classes, static classes, and the Object class. It provides examples of declaring classes and structs, defining class members like fields, properties, methods, and constructors. It also covers passing parameters, calling constructors from other constructors, readonly fields, and anonymous types.
Object-oriented programming supports key features like encapsulation, inheritance, and polymorphism. C++ classes encapsulate data and methods, with public interfaces and private implementations. Constructors initialize objects, and the compiler supplies default versions. Methods can access private members of other objects of the same class. Inheritance allows classes to extend others while polymorphism uses abstract base classes and derived implementations sharing a common interface.
This document provides an overview of .NET Framework and C# programming basics. It covers topics such as .NET Framework features like Common Language Runtime and Base Class Library. It also discusses C# language basics, including types like value types and reference types. The document includes code examples demonstrating typical C# programs and features like properties, arrays, and anonymous types.
Interfaces define methods that classes can implement. Classes implementing interfaces must define all interface methods. Interfaces can extend other interfaces, requiring implementing classes to define inherited methods as well. Interface variables are implicitly public, static, and final. A class can implement multiple interfaces and override methods with the same name across interfaces. Partial interface implementation requires the class to be abstract.
This document provides an introduction to developing applications for Mac OS X using Cocoa and Objective-C. It covers key concepts like the Cocoa framework, Xcode development tools, Objective-C syntax for classes and methods, properties, strings and memory management. It also mentions that web developers can integrate HTML, CSS and JavaScript using WebKit and only need to use Objective-C when necessary functionality is not available in other languages.
Java is a widely-used, object-oriented programming language known for its simplicity, portability, and reliability. At the core of Java are classes and objects, with classes serving as blueprints for creating objects that encapsulate data and behaviors. The entry point of any Java program is the main method, where execution begins. Java has a variety of data types, including primitive types like int, float, char, and boolean, as well as objects like String. Control flow is managed using conditional statements such as if-else and switch, as well as loops like for, while, and do-while to iterate over data. Arrays allow the storage of multiple values in a single variable, and methods are used to perform specific tasks or operations. Java is built around the principles of object-oriented programming (OOP), which includes encapsulation (hiding internal data), inheritance (deriving new classes from existing ones), polymorphism (using methods in different ways), and abstraction (simplifying complex systems). Exception handling in Java is done using try, catch, and finally blocks, providing a robust mechanism for managing errors. Java also includes packages for organizing code and provides tools for input and output operations, such as the Scanner class for reading user input. Overall, Java's combination of simplicity, powerful features, and cross-platform capabilities makes it a popular choice for building a wide range of applications, from web and mobile apps to enterprise-level systems.
You said:
java basics long paragraph with 3000 characters
ChatGPT said:
ChatGPT
Java is a powerful, high-level, object-oriented programming language widely used for developing various types of applications, ranging from web applications and mobile apps to enterprise systems and large-scale server applications. One of the key features of Java is its platform independence, made possible by the Java Virtual Machine (JVM), which allows Java programs to run on any device that has the JVM installed. The foundational concept in Java programming is the use of classes and objects. A class serves as a blueprint or template for creating objects, which are instances of that class. Each object can have attributes (fields) and behaviors (methods). The main method is the entry point of any Java program, where the program starts its execution. For example, a simple Java program starts by defining a class with a main method that contains the instructions to be executed. Java supports a rich set of data types including primitive types such as int, float, char, boolean, and double, along with more complex types like String, arrays, and user-defined objects. These data types are essential for storing and manipulating data throughout the program.
Control flow in Java is managed using conditional statements and loops. The if-else statement is commonly used for making decisions based on conditions, while the switch statement is helpful when dealing with multiple potential conditions base
Do I need tests when I have the compiler - Andrzej Jóźwiak - TomTom Dev Day 2020Andrzej Jóźwiak
Functional programming returned to the main stream after long years of hiatus. Languages like Haskell, Coq, Agda promise us better code just by using their advanced type systems. Although the dreaded null hides around every corner in Java is it possible to structure our code in a way that illegal states are not representable? Can the type system alone be enough for us to be sure that the code is correct? Do types mean that no tests are required?
During this talk, we will look at examples of code where the types control what code can be written (and there is no other way to do it). We will explore the possibilities to lower the number of unit tests or avoid some of them completely just by using the type system alone.
We will try to find an answer what stronger type systems can give us, what are dependent types and how could they look in Java.
The document discusses C# and .NET programming concepts. It states that C# is the primary language for .NET development and provides an overview of key C# concepts like variables, data types, operators, control flow statements, classes, objects, inheritance, polymorphism, and the differences between classes and structures. It also covers arrays, namespaces, properties, and common .NET modifiers like public, private, and static.
- Constructors are special member functions that are used to initialize objects of a class. They are automatically called when an object is created.
- There are different types of constructors including default, parameterized, and copy constructors. Default constructors take no parameters while parameterized constructors allow passing initial values.
- Constructors can be explicitly or implicitly called. Implicit calls are made when an object is declared while explicit calls directly call the constructor. Constructors ensure objects are properly initialized.
Example for Abstract Class and Interface.pdfrajaratna4
This document discusses abstract classes and interfaces in C++. It provides three examples:
1) An abstract Shape class with pure virtual calculateArea() function is implemented by Square and Circle classes. This enforces that derived classes provide an implementation of calculateArea().
2) A Shape interface with pure virtual draw() function is implemented by Rectangle and Circle classes, each providing their own draw() method.
3) Another abstract Shape class with pure virtual getArea() function and width/height properties is implemented by Rectangle and Triangle classes, each providing their own getArea() calculation based on width and height.
In this short presentation struct inheritance and virtual member function in pure C are demonstrated. With these fundamental techniques, more advanced design patterns are unlocked.
C# is similar to C++ but easier to use, as it does not support pointers, multiple inheritance, header files or global variables. Everything must live within a class or struct. The basic syntax will be familiar to C++ programmers. Key features include properties, interfaces, foreach loops, and delegates for event handling. Properties allow custom getter and setter logic and are preferred over public fields. Delegates provide a type-safe way to link methods, and events build on this to prevent issues with multicast delegates. Generics and assemblies are analogous to C++ templates and deployment units.
This document provides an overview of the .NET framework and C# programming language. It covers .NET basics like the Common Language Runtime and supported languages. It then discusses C# basics such as types of applications and a simple program example. The remainder of the document details various C# code elements like types, arrays, properties, indexers, inheritance, and delegates.
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1) A base class pointer can point to a derived class object but cannot access the derived class's additional functions without a cast.
2) Declaring a function as virtual in the base class allows it to be overridden in derived classes and called polymorphically through a base class pointer.
3) A pure virtual function is like an abstract function that derived classes must implement. A class with a pure virtual function is an abstract class that cannot be instantiated.
Contact Lens:::: An Overview.pptx.: OptometryMushahidRaza8
A comprehensive guide for Optometry students: understanding in easy launguage of contact lens.
Don't forget to like,share and comments if you found it useful!.
The document discusses exception handling in C# programs. It explains that exceptions are errors that occur during program execution. The C# try, catch, and finally keywords are used to handle exceptions. The try block contains code that might cause exceptions. The catch block handles specific exception types. The finally block contains cleanup code that always executes. Built-in exceptions like DivideByZeroException are part of the .NET Framework. Exception handling prevents program crashes and allows graceful handling of errors.
C# classes allow for modularity, data encapsulation, inheritance, and polymorphism. They act as blueprints for generating object instances. The document discusses key object-oriented programming concepts in C# like encapsulation, inheritance, polymorphism, casting, exception handling, garbage collection, interfaces, collections, comparables, and delegates. It provides examples to illustrate concepts like shallow cloning using ICloneable, implementing IComparable, overloading operators, and using XML documentation comments.
The document discusses various C# object-oriented programming concepts including classes, structs, class members, passing values by value and reference, method overloading, constructors, static constructors, read-only fields, partial classes, static classes, and the Object class. It provides examples of declaring classes and structs, defining class members like fields, properties, methods, and constructors. It also covers passing parameters, calling constructors from other constructors, readonly fields, and anonymous types.
Object-oriented programming supports key features like encapsulation, inheritance, and polymorphism. C++ classes encapsulate data and methods, with public interfaces and private implementations. Constructors initialize objects, and the compiler supplies default versions. Methods can access private members of other objects of the same class. Inheritance allows classes to extend others while polymorphism uses abstract base classes and derived implementations sharing a common interface.
This document provides an overview of .NET Framework and C# programming basics. It covers topics such as .NET Framework features like Common Language Runtime and Base Class Library. It also discusses C# language basics, including types like value types and reference types. The document includes code examples demonstrating typical C# programs and features like properties, arrays, and anonymous types.
Interfaces define methods that classes can implement. Classes implementing interfaces must define all interface methods. Interfaces can extend other interfaces, requiring implementing classes to define inherited methods as well. Interface variables are implicitly public, static, and final. A class can implement multiple interfaces and override methods with the same name across interfaces. Partial interface implementation requires the class to be abstract.
This document provides an introduction to developing applications for Mac OS X using Cocoa and Objective-C. It covers key concepts like the Cocoa framework, Xcode development tools, Objective-C syntax for classes and methods, properties, strings and memory management. It also mentions that web developers can integrate HTML, CSS and JavaScript using WebKit and only need to use Objective-C when necessary functionality is not available in other languages.
Java is a widely-used, object-oriented programming language known for its simplicity, portability, and reliability. At the core of Java are classes and objects, with classes serving as blueprints for creating objects that encapsulate data and behaviors. The entry point of any Java program is the main method, where execution begins. Java has a variety of data types, including primitive types like int, float, char, and boolean, as well as objects like String. Control flow is managed using conditional statements such as if-else and switch, as well as loops like for, while, and do-while to iterate over data. Arrays allow the storage of multiple values in a single variable, and methods are used to perform specific tasks or operations. Java is built around the principles of object-oriented programming (OOP), which includes encapsulation (hiding internal data), inheritance (deriving new classes from existing ones), polymorphism (using methods in different ways), and abstraction (simplifying complex systems). Exception handling in Java is done using try, catch, and finally blocks, providing a robust mechanism for managing errors. Java also includes packages for organizing code and provides tools for input and output operations, such as the Scanner class for reading user input. Overall, Java's combination of simplicity, powerful features, and cross-platform capabilities makes it a popular choice for building a wide range of applications, from web and mobile apps to enterprise-level systems.
You said:
java basics long paragraph with 3000 characters
ChatGPT said:
ChatGPT
Java is a powerful, high-level, object-oriented programming language widely used for developing various types of applications, ranging from web applications and mobile apps to enterprise systems and large-scale server applications. One of the key features of Java is its platform independence, made possible by the Java Virtual Machine (JVM), which allows Java programs to run on any device that has the JVM installed. The foundational concept in Java programming is the use of classes and objects. A class serves as a blueprint or template for creating objects, which are instances of that class. Each object can have attributes (fields) and behaviors (methods). The main method is the entry point of any Java program, where the program starts its execution. For example, a simple Java program starts by defining a class with a main method that contains the instructions to be executed. Java supports a rich set of data types including primitive types such as int, float, char, boolean, and double, along with more complex types like String, arrays, and user-defined objects. These data types are essential for storing and manipulating data throughout the program.
Control flow in Java is managed using conditional statements and loops. The if-else statement is commonly used for making decisions based on conditions, while the switch statement is helpful when dealing with multiple potential conditions base
Do I need tests when I have the compiler - Andrzej Jóźwiak - TomTom Dev Day 2020Andrzej Jóźwiak
Functional programming returned to the main stream after long years of hiatus. Languages like Haskell, Coq, Agda promise us better code just by using their advanced type systems. Although the dreaded null hides around every corner in Java is it possible to structure our code in a way that illegal states are not representable? Can the type system alone be enough for us to be sure that the code is correct? Do types mean that no tests are required?
During this talk, we will look at examples of code where the types control what code can be written (and there is no other way to do it). We will explore the possibilities to lower the number of unit tests or avoid some of them completely just by using the type system alone.
We will try to find an answer what stronger type systems can give us, what are dependent types and how could they look in Java.
The document discusses C# and .NET programming concepts. It states that C# is the primary language for .NET development and provides an overview of key C# concepts like variables, data types, operators, control flow statements, classes, objects, inheritance, polymorphism, and the differences between classes and structures. It also covers arrays, namespaces, properties, and common .NET modifiers like public, private, and static.
- Constructors are special member functions that are used to initialize objects of a class. They are automatically called when an object is created.
- There are different types of constructors including default, parameterized, and copy constructors. Default constructors take no parameters while parameterized constructors allow passing initial values.
- Constructors can be explicitly or implicitly called. Implicit calls are made when an object is declared while explicit calls directly call the constructor. Constructors ensure objects are properly initialized.
Example for Abstract Class and Interface.pdfrajaratna4
This document discusses abstract classes and interfaces in C++. It provides three examples:
1) An abstract Shape class with pure virtual calculateArea() function is implemented by Square and Circle classes. This enforces that derived classes provide an implementation of calculateArea().
2) A Shape interface with pure virtual draw() function is implemented by Rectangle and Circle classes, each providing their own draw() method.
3) Another abstract Shape class with pure virtual getArea() function and width/height properties is implemented by Rectangle and Triangle classes, each providing their own getArea() calculation based on width and height.
In this short presentation struct inheritance and virtual member function in pure C are demonstrated. With these fundamental techniques, more advanced design patterns are unlocked.
C# is similar to C++ but easier to use, as it does not support pointers, multiple inheritance, header files or global variables. Everything must live within a class or struct. The basic syntax will be familiar to C++ programmers. Key features include properties, interfaces, foreach loops, and delegates for event handling. Properties allow custom getter and setter logic and are preferred over public fields. Delegates provide a type-safe way to link methods, and events build on this to prevent issues with multicast delegates. Generics and assemblies are analogous to C++ templates and deployment units.
This document provides an overview of the .NET framework and C# programming language. It covers .NET basics like the Common Language Runtime and supported languages. It then discusses C# basics such as types of applications and a simple program example. The remainder of the document details various C# code elements like types, arrays, properties, indexers, inheritance, and delegates.
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1) A base class pointer can point to a derived class object but cannot access the derived class's additional functions without a cast.
2) Declaring a function as virtual in the base class allows it to be overridden in derived classes and called polymorphically through a base class pointer.
3) A pure virtual function is like an abstract function that derived classes must implement. A class with a pure virtual function is an abstract class that cannot be instantiated.
Contact Lens:::: An Overview.pptx.: OptometryMushahidRaza8
A comprehensive guide for Optometry students: understanding in easy launguage of contact lens.
Don't forget to like,share and comments if you found it useful!.
"Basics of Heterocyclic Compounds and Their Naming Rules"rupalinirmalbpharm
This video is about heterocyclic compounds, which are chemical compounds with rings that include atoms like nitrogen, oxygen, or sulfur along with carbon. It covers:
Introduction – What heterocyclic compounds are.
Prefix for heteroatom – How to name the different non-carbon atoms in the ring.
Suffix for heterocyclic compounds – How to finish the name depending on the ring size and type.
Nomenclature rules – Simple rules for naming these compounds the right way.
Common rings – Examples of popular heterocyclic compounds used in real life.
How to Set warnings for invoicing specific customers in odooCeline George
Odoo 16 offers a powerful platform for managing sales documents and invoicing efficiently. One of its standout features is the ability to set warnings and block messages for specific customers during the invoicing process.
The *nervous system of insects* is a complex network of nerve cells (neurons) and supporting cells that process and transmit information. Here's an overview:
Structure
1. *Brain*: The insect brain is a complex structure that processes sensory information, controls behavior, and integrates information.
2. *Ventral nerve cord*: A chain of ganglia (nerve clusters) that runs along the insect's body, controlling movement and sensory processing.
3. *Peripheral nervous system*: Nerves that connect the central nervous system to sensory organs and muscles.
Functions
1. *Sensory processing*: Insects can detect and respond to various stimuli, such as light, sound, touch, taste, and smell.
2. *Motor control*: The nervous system controls movement, including walking, flying, and feeding.
3. *Behavioral responThe *nervous system of insects* is a complex network of nerve cells (neurons) and supporting cells that process and transmit information. Here's an overview:
Structure
1. *Brain*: The insect brain is a complex structure that processes sensory information, controls behavior, and integrates information.
2. *Ventral nerve cord*: A chain of ganglia (nerve clusters) that runs along the insect's body, controlling movement and sensory processing.
3. *Peripheral nervous system*: Nerves that connect the central nervous system to sensory organs and muscles.
Functions
1. *Sensory processing*: Insects can detect and respond to various stimuli, such as light, sound, touch, taste, and smell.
2. *Motor control*: The nervous system controls movement, including walking, flying, and feeding.
3. *Behavioral responses*: Insects can exhibit complex behaviors, such as mating, foraging, and social interactions.
Characteristics
1. *Decentralized*: Insect nervous systems have some autonomy in different body parts.
2. *Specialized*: Different parts of the nervous system are specialized for specific functions.
3. *Efficient*: Insect nervous systems are highly efficient, allowing for rapid processing and response to stimuli.
The insect nervous system is a remarkable example of evolutionary adaptation, enabling insects to thrive in diverse environments.
The insect nervous system is a remarkable example of evolutionary adaptation, enabling insects to thrive
How to Manage Opening & Closing Controls in Odoo 17 POSCeline George
In Odoo 17 Point of Sale, the opening and closing controls are key for cash management. At the start of a shift, cashiers log in and enter the starting cash amount, marking the beginning of financial tracking. Throughout the shift, every transaction is recorded, creating an audit trail.
Real GitHub Copilot Exam Dumps for SuccessMark Soia
Download updated GitHub Copilot exam dumps to boost your certification success. Get real exam questions and verified answers for guaranteed performance
A measles outbreak originating in West Texas has been linked to confirmed cases in New Mexico, with additional cases reported in Oklahoma and Kansas. The current case count is 817 from Texas, New Mexico, Oklahoma, and Kansas. 97 individuals have required hospitalization, and 3 deaths, 2 children in Texas and one adult in New Mexico. These fatalities mark the first measles-related deaths in the United States since 2015 and the first pediatric measles death since 2003.
The YSPH Virtual Medical Operations Center Briefs (VMOC) were created as a service-learning project by faculty and graduate students at the Yale School of Public Health in response to the 2010 Haiti Earthquake. Each year, the VMOC Briefs are produced by students enrolled in Environmental Health Science Course 581 - Public Health Emergencies: Disaster Planning and Response. These briefs compile diverse information sources – including status reports, maps, news articles, and web content– into a single, easily digestible document that can be widely shared and used interactively. Key features of this report include:
- Comprehensive Overview: Provides situation updates, maps, relevant news, and web resources.
- Accessibility: Designed for easy reading, wide distribution, and interactive use.
- Collaboration: The “unlocked" format enables other responders to share, copy, and adapt seamlessly. The students learn by doing, quickly discovering how and where to find critical information and presenting it in an easily understood manner.
CURRENT CASE COUNT: 817 (As of 05/3/2025)
• Texas: 688 (+20)(62% of these cases are in Gaines County).
• New Mexico: 67 (+1 )(92.4% of the cases are from Eddy County)
• Oklahoma: 16 (+1)
• Kansas: 46 (32% of the cases are from Gray County)
HOSPITALIZATIONS: 97 (+2)
• Texas: 89 (+2) - This is 13.02% of all TX cases.
• New Mexico: 7 - This is 10.6% of all NM cases.
• Kansas: 1 - This is 2.7% of all KS cases.
DEATHS: 3
• Texas: 2 – This is 0.31% of all cases
• New Mexico: 1 – This is 1.54% of all cases
US NATIONAL CASE COUNT: 967 (Confirmed and suspected):
INTERNATIONAL SPREAD (As of 4/2/2025)
• Mexico – 865 (+58)
‒Chihuahua, Mexico: 844 (+58) cases, 3 hospitalizations, 1 fatality
• Canada: 1531 (+270) (This reflects Ontario's Outbreak, which began 11/24)
‒Ontario, Canada – 1243 (+223) cases, 84 hospitalizations.
• Europe: 6,814
Title: A Quick and Illustrated Guide to APA Style Referencing (7th Edition)
This visual and beginner-friendly guide simplifies the APA referencing style (7th edition) for academic writing. Designed especially for commerce students and research beginners, it includes:
✅ Real examples from original research papers
✅ Color-coded diagrams for clarity
✅ Key rules for in-text citation and reference list formatting
✅ Free citation tools like Mendeley & Zotero explained
Whether you're writing a college assignment, dissertation, or academic article, this guide will help you cite your sources correctly, confidently, and consistent.
Created by: Prof. Ishika Ghosh,
Faculty.
📩 For queries or feedback: [email protected]
APM event hosted by the Midlands Network on 30 April 2025.
Speaker: Sacha Hind, Senior Programme Manager, Network Rail
With fierce competition in today’s job market, candidates need a lot more than a good CV and interview skills to stand out from the crowd.
Based on her own experience of progressing to a senior project role and leading a team of 35 project professionals, Sacha shared not just how to land that dream role, but how to be successful in it and most importantly, how to enjoy it!
Sacha included her top tips for aspiring leaders – the things you really need to know but people rarely tell you!
We also celebrated our Midlands Regional Network Awards 2025, and presenting the award for Midlands Student of the Year 2025.
This session provided the opportunity for personal reflection on areas attendees are currently focussing on in order to be successful versus what really makes a difference.
Sacha answered some common questions about what it takes to thrive at a senior level in a fast-paced project environment: Do I need a degree? How do I balance work with family and life outside of work? How do I get leadership experience before I become a line manager?
The session was full of practical takeaways and the audience also had the opportunity to get their questions answered on the evening with a live Q&A session.
Attendees hopefully came away feeling more confident, motivated and empowered to progress their careers
A measles outbreak originating in West Texas has been linked to confirmed cases in New Mexico, with additional cases reported in Oklahoma and Kansas. The current case count is 795 from Texas, New Mexico, Oklahoma, and Kansas. 95 individuals have required hospitalization, and 3 deaths, 2 children in Texas and one adult in New Mexico. These fatalities mark the first measles-related deaths in the United States since 2015 and the first pediatric measles death since 2003.
The YSPH Virtual Medical Operations Center Briefs (VMOC) were created as a service-learning project by faculty and graduate students at the Yale School of Public Health in response to the 2010 Haiti Earthquake. Each year, the VMOC Briefs are produced by students enrolled in Environmental Health Science Course 581 - Public Health Emergencies: Disaster Planning and Response. These briefs compile diverse information sources – including status reports, maps, news articles, and web content– into a single, easily digestible document that can be widely shared and used interactively. Key features of this report include:
- Comprehensive Overview: Provides situation updates, maps, relevant news, and web resources.
- Accessibility: Designed for easy reading, wide distribution, and interactive use.
- Collaboration: The “unlocked" format enables other responders to share, copy, and adapt seamlessly. The students learn by doing, quickly discovering how and where to find critical information and presenting it in an easily understood manner.
Object Oriented Programming with Object Orinted Concepts
1. Defining Interfaces using C#
•An interface is nothing more than a named collection of
semantically related abstract members.
•An interface expresses a behavior that a given class or structure
may choose to support.
•At a syntactic level, an interface is defined using the C# interface
keyword.
•Unlike other .NET types, interfaces never specify a base class and
contain members that do not take an access modifier
2. // This interface defines the behavior of "having points."
public interface IPointy
{
// Implicitly public and abstract.
byte GetNumberOfPoints();
}
The IPointy interface defines a single method. However, .NET interface types are
also able to define any number of properties.
For example, you could create the IPointy interface to use a read-only property
rather than a traditional accessor method:
// The pointy behavior as a read-only property.
public interface IPointy
{
byte Points { get; }
}
3. • You cannot allocate interface types as you would a class or structure:
// Ack! Illegal to "new" interface types.
static void Main(string[] args)
{
IPointy p = new IPointy(); // Compiler error!
}
* Interfaces do not bring much to the table until they are implemented by a
class or structure. Here, IPointy is an interface that expresses the behavior of
“having points.”
The idea is simple: Some classes in the Shapes hierarchy have points (such as
the Hexagon), while others (such as the Circle) do not.
If you configure Hexagon and Triangle to implement the IPointy interface, you
can safely assume that each class now supports a common behavior,
and therefore a common set of members.
4. Implementing an Interface using C#
• When a class (or structure) chooses to extend its functionality by supporting
interface types, it does so using a comma-delimited list in the type definition.
• Be aware that the direct base class must be the first item listed after the colon
operator.
• When your class type derives directly from System.Object, you are free to simply list
the interface(s) supported by the class, as the C# compiler will extend your types from
System.Object if you do not say otherwise.
• On a related note, given that structures always derive from System.ValueType.
// This class derives from System.Object and implements single interface.
public class SomeClass : ISomeInterface
{
// Some Code
}
5. //Class derives from custom base class and implements a single interface.
public class AnotherClass : MyBaseClass, ISomeInterface
{
// Some Code
}
// This struct derives from System.ValueType and implements two //interfaces.
public struct SomeStruct : ISomeInterface, IPointy
{
// Some Code
}
6. // Hexagon now implements IPointy.
public class Hexagon : Shape, IPointy
{
public Hexagon(){ }
public Hexagon(string name) : base(name){ }
public override void Draw()
{ Console.WriteLine("Drawing {0} the Hexagon", PetName); }
// IPointy Implementation.
public byte Points
{
get { return 6; }
}
}
7. // New Shape derived class named Triangle.
public class Triangle : Shape, IPointy
{
public Triangle() { }
public Triangle(string name) : base(name) { }
public override void Draw()
{ Console.WriteLine("Drawing {0} the Triangle", PetName); }
// IPointy Implementation.
public byte Points
{
get { return 3; }
}
}
31, 37,39,41,42,43,45,46,
8. Invoking Interface Members at the Object Level
public static void Main(string[] args)
{
// Call new Points member defined by IPointy
Hexagon hex = new Hexagon();
Console.WriteLine("Points: {0}", hex.Points);
}
•This approach works fine in this particular case, given that you are well aware that the
Hexagon type has implemented the interface in question. Other times, however, you will
not be able to determine at compile time which interfaces are supported by a given type.
•Obtaining Interface References: Explicit Casting
public static void Main()
{
......
// Catch a possible InvalidCastException
Circle c = new Circle(“John");
IPointy ipt;
try
{
ipt = (IPointy)c;//boxing or explicit casting
Console.WriteLine(ipt.Points);
}
catch (InvalidCastException e)
{
Console.WriteLine(e.Message);
}
}
9. Obtaining Interface References: The as Keyword
public static void Main(string[] args)
{
...
// Can we treat hex2 as IPointy?
Hexagon h = new Hexagon("Ram");
IPointy ipt = h as IPointy;
if(ipt != null)
Console.WriteLine("Points: {0}", ipt.Points);
else
Console.WriteLine("OOPS! Not pointy...");
}
Obtaining Interface References: The is
Keyword
//third way to test for an interface
Triangle t = new Triangle();
if(t is IPointy)
Console.WriteLine(t.Points);
Else
Console.WriteLine(“OOPS! Not pointy...");
Exercising the Shapes Hierarchy
public static void Main(string[] args)
{
...
Shape[ ] s = { new Hexagon(), new Circle(), new Triangle("Ram"), new Circle("Sham")} ;
for(int i = 0; i < s.Length; i++)
10. {
// Recall the Shape base class defines an abstract Draw()
// member, so all shapes know how to draw themselves.
s[i].Draw();
if(s[i] is IPointy)
Console.WriteLine("Points: {0} ", ((IPointy)s[i]).Points);
else
Console.WriteLine("{0} is not a pointy!", s[i].PetName);
}
}
Interfaces As Parameters
// Models the ability to render a type in stunning 3D.
public interface IDraw3D
{
void Draw3D();
}
// Circle supports IDraw3D
public class Circle : Shape, IDraw3D
{
...
public void Draw3D()
{
Console.WriteLine("Drawing Circle in 3D!");
}
}
// Hexagon supports IPointy and IDraw3D
public class Hexagon : Shape, IPointy, IDraw3D
{
...
public void Draw3D()
{
Console.WriteLine("Drawing Hexagon in 3D!");
}
}
11. Building Interface Hierarchies
// The base interface.
public interface IDrawable
{
void Draw();
}
public interface IPrintable : IDrawable
{
void Print();
}
public interface IMetaFileRender : IPrintable
{
void Render();
}
// This class supports IDrawable, IPrintable,
and IMetaFileRender.
public class SuperImage : IMetaFileRender
{
public void Draw()
{
Console.WriteLine("Basic drawing logic.");
}
public void Print()
{
Console.WriteLine("Draw to printer.");
}
public void Render()
{
Console.WriteLine("Render to metafile.");
}
}
12. // This class supports IDrawable, IPrintable, and IMetaFileRender.
public class SuperImage : IMetaFileRender
{
public void Draw()
{
Console.WriteLine("Basic drawing logic.");
}
public void Print()
{
Console.WriteLine("Draw to printer.");
}
public void Render()
{
Console.WriteLine("Render to metafile.");
}
}
// Exercise the interfaces.
static void Main(string[] args)
{
SuperImage si = new SuperImage();
// Get IDrawable.
IDrawable itfDraw = (IDrawable)si;
itfDraw.Draw();
// Now get ImetaFileRender, which exposes all methods up
// the chain of inheritance.
if (itfDraw is IMetaFileRender)
{
IMetaFileRender itfMF = (IMetaFileRender)itfDraw;
itfMF.Render();
itfMF.Print();
}
13. Interfaces with Multiple Base Interfaces
public interface ICar
{
void Drive();
}
public interface IUnderwaterCar
{
void Dive();
}
// Here we have an interface with TWO base interfaces.
public interface IJamesBondCar : ICar, IUnderwaterCar
{
void TurboBoost();
}
If you were to build a class that implements IJamesBondCar, you would now be
Responsible for implementing TurboBoost(), Dive(), and Drive():
14. public class JamesBondCar : IJamesBondCar
{
public void Drive()
{
Console.WriteLine("Speeding up...");
}
public void Dive()
{
Console.WriteLine("Submerging...");
}
public void TurboBoost()
{
Console.WriteLine("Blast off!");
}
}
This specialized automobile can now be manipulated as you would expect:
static void Main(string[] args)
{
...
JamesBondCar j = new JamesBondCar();
j.Drive();
j.TurboBoost();
j.Dive();
}
15. Building a Custom Enumerator (IEnumerable and IEnumerator)
•Here, we will examine the role of IEnumerable and IEnumerator
•Assume you have developed a class named Garage that contains a set of individual Car
types stored within a System.Array:
// Garage contains a set of Car objects.
public class Garage
{
private Car[] carArray;
// Fill with some Car objects upon startup.
public Garage()
{
carArray = new Car[4];
carArray[0] = new Car("Rusty", 30);
carArray[1] = new Car("Clunker", 55);
carArray[2] = new Car("Zippy", 30);
carArray[3] = new Car("Fred", 30);
}
}
The compiler informs you that the Garage class does not implement a method named
GetEnumerator(). This method is formalized by the IEnumerable interface, which is found
lurking within the System.Collections namespace
// This seems reasonable...
public class Program
{
static void Main(string[] args)
{
Garage carLot = new Garage();
foreach (Car c in carLot)
{
Console.WriteLine("{0} is going {1} MPH",
c.PetName, c.CurrSpeed);
}
}
}
16. // This interface informs the caller that the object's subitems can // be enumerated.
public interface IEnumerable
{
IEnumerator GetEnumerator();
}
The GetEnumerator() method returns a reference to yet another interface named
System.Collections.IEnumerator. This interface provides the infrastructure to allow the caller to
traverse the internal objects contained by the IEnumerable-compatible container:
// This interface allows the caller to obtain a container's subitems.
public interface IEnumerator
{
bool MoveNext (); // Advance the internal position of the cursor.
object Current { get;} // Get the current item (read-only property).
void Reset (); // Reset the cursor before the first member.
}
As the System.Array type (as well as many other types) already implements IEnumerable
and IEnumerator, you can simply delegate the request to the System.Array as follows:
17. using System.Collections;
...
public class Garage : IEnumerable
{
// System.Array already implements IEnumerator!
private Car[] carArray;
public Garage()
{
carArray = new Car[4];
carArray[0] = new Car("FeeFee", 200, 0);
carArray[1] = new Car("Clunker", 90, 0);
carArray[2] = new Car("Zippy", 30, 0);
carArray[3] = new Car("Fred", 30, 0);
}
public IEnumerator GetEnumerator()
{
// Return the array object's IEnumerator.
return carArray.GetEnumerator();
}
}
// Manually work with IEnumerator.
IEnumerator i = carLot.GetEnumerator();
i.MoveNext();
Car myCar = (Car)i.Current;
Console.WriteLine("{0} is going {1} MPH", myCar.PetName, myCar.CurrSpeed);
18. Exploring the System.Collections Namespace
The System.Collections namespace defines a number of interfaces.
System.Collections
Interface
Meaning
ICollection Defines generic characteristics (e.g., count and
thread safety) for a collection type.
IComparer Defines methods to support the comparison of
objects for equality.
IDictionary Allows an object to represent its contents using
name/value pairs.
IDictionaryEnumerator Enumerates the contents of a type supporting
IDictionary.
IEnumerable Returns the IEnumerator interface for a given
object.
IEnumerator Generally supports foreach-style iteration of
subtypes.
IHashCodeProvider Returns the hash code for the implementing type
using a customized hash algorithm.
IList Provides behavior to add, remove, and index items
in a list of objects.
19. The Class Types of System.Collections
System.Collections Class Meaning Key Implemented
Interfaces
ArrayList Represents a dynamically sized array of
objects.
IList, ICollection,
IEnumerable, and
ICloneable
Hashtable Represents a collection of objects identified
by a numerical key. Custom types stored
in a Hashtable should always override
System.Object.GetHashCode().
IDictionary,
ICollection,
IEnumerable, and
ICloneable
Queue Represents a standard first-in, first-out
(FIFO) queue.
ICollection,
ICloneable, and
IEnumerable
SortedList Like a dictionary; however, the elements
can also be accessed by ordinal position
(e.g., index).
IDictionary,
ICollection,
IEnumerable, and
ICloneable
Stack A last-in, first-out (LIFO) queue providing
push and pop (and peek) functionality.
ICollection,
ICloneable, and
IEnumerable
Working with the ArrayList Type
The ArrayList type is bound to be your most frequently used type in the
System.Collections namespace in that it allows you to dynamically resize the contents at
your whim
20. static void Main(string[] args)
{
// Create ArrayList and fill with some initial values.
ArrayList carArList = new ArrayList();
carArList.AddRange(new Car[ ] { new Car("Fred", 90, 10),
new Car("Mary", 100, 50), new Car("MB", 190, 11)});
Console.WriteLine("Items in carArList: {0}", carArList.Count);
// Print out current values.
foreach(Car c in carArList)
Console.WriteLine("Car pet name: {0}", c.PetName);
// Insert a new item.
Console.WriteLine("n->Inserting new Car.");
carArList.Insert(2, new Car("TheNewCar", 0, 12));
Console.WriteLine("Items in carArList: {0}", carArList.Count);
// Get object array from ArrayList and print again.
object[] arrayOfCars = carArList.ToArray();
for(int i = 0; i < arrayOfCars.Length; i++)
{
Console.WriteLine("Car pet name: {0}", (Car)arrayOfCars[i]).PetName);
}
}
Here you are making use of the AddRange() method to populate your ArrayList
with a set of Car types
21. Working with the Queue Type
Queues are containers that ensure items are accessed using a first-in, first-out manner.
When you are modeling a scenario in which items are handled on a first-come, first-served
basis, System.Collections.Queue is your type of choice.
Member of
System.Collection.Queue
Meaning
Dequeue() Removes and returns the object at the beginning
of the Queue
Enqueue() Adds an object to the end of the Queue
Peek() Returns the object at the beginning of the Queue
without removing it
Building Comparable Objects (IComparable)
The System.IComparable interface specifies a behavior that allows an object to be sorted based
on some specified key. Here is the formal definition:
// This interface allows an object to specify its relationship //between other like objects.
public interface IComparable
{
int CompareTo(object o);
}
22. public class Car
{
...
private int carID;
public int ID
{
get { return carID; }
set { carID = value; }
}
public Car(string name, int currSp, int id)
{
currSpeed = currSp;
petName = name;
carID = id;
}
...
}