Contents :
Language Concepts
How Objective C works- Basics
Data Types
NSInteger
NSNumber
Operators
Loop
Inheritance
Method Overloading
Mutable and Immutable Strings
Mutable and Immutable Arrays
File Management
This document provides an introduction to Objective-C, including:
- Objective-C is a programming language used by Apple for iOS and Mac apps that is a superset of C and adds object-oriented capabilities.
- The language consists of objects, classes, methods, and messages that allow objects to communicate with each other.
- Keywords like @interface, @implementation, and @protocol are used to define classes, categories, and protocols.
- The document discusses features like properties, memory management, and differences between instance and class methods.
C# is an object-oriented programming language that is part of Microsoft's .NET framework. It can be used to create web applications, Windows applications, web services, and more. Some key features of C# include being modern, object-oriented, type-safe, and providing cross-platform interoperability through the .NET runtime. It is similar to but also has differences from languages like C++ and Java.
This was a short introduction to Scala programming language.
me and my colleague lectured these slides in Programming Language Design and Implementation course in K.N. Toosi University of Technology.
- Angular modules help organize an application into blocks of related functionality. Modules declare components, directives, pipes and services that belong to that module.
- There are different types of modules like root modules, feature modules, and shared modules. The root module launches the app. Feature modules extend functionality. Shared modules contain reusable constructs.
- Modules can import and export specific constructs to make them available to other modules. Services declared in a module are singletons app-wide unless the module is lazy loaded. Core modules contain global services imported by the root module only.
SwiftUI - Performance and Memory ManagementWannitaTolaema
This document discusses performance and memory management techniques in SwiftUI. It provides information on ObjectWillChange and Published properties, how to use StateObject and ObservedObject, and best practices like only publishing properties that matter to the UI and caching ObservedObjects to avoid unnecessary view recreations. NavigationLink performance is also covered, including using LazyView for deep navigation flows.
Swift is Apple's new programming language that can be used to write apps for iOS, Mac, watchOS and tvOS. It is an open source language that works with C and Objective-C, and provides type safety and modern language features. Playgrounds allow testing code in an interactive environment, and Swift can also be used on IBM's Bluemix platform. The language supports common data types like integers, strings and booleans, as well as variables, constants, comparison operators, loops, functions and more. Structs and classes can be used to define custom types along with features like properties, methods and initializers. Arrays, sets and dictionaries are also supported along with enumerations, protocols, extensions and error handling
This document provides an overview of advanced TypeScript concepts and best practices. It discusses the TypeScript toolchain and environment, ES2015+ features like let, modules, and unit testing. It covers the TypeScript type system including type inference, annotations, and strict checking. Other topics include decorators, structural typing, destructuring, and the differences between TypeScript and JavaScript.
TypeScript is a typed superset of JavaScript that compiles to plain JavaScript. It adds static typing and structuring mechanisms like classes, interfaces, and modules to JavaScript to help catch errors and provide better documentation for large scale JavaScript application development. Some key features of TypeScript include optional static types for functions and variables, classes with inheritance and static methods, interfaces, modules, generics, and type inference.
The document provides an overview of JavaScript programming. It discusses the history and components of JavaScript, including ECMAScript, the DOM, and BOM. It also covers JavaScript basics like syntax, data types, operators, and functions. Finally, it introduces object-oriented concepts in JavaScript like prototype-based programming and early vs. late binding.
Python is mainly used for server-side web development, development of software, maths, scripting, and artificial intelligence. It works on multiple platforms like Windows, Mac, Linux, Raspberry Pi etc.
The document discusses several Swift Evolution proposals including:
- Implicit returns from single-expression functions and closures which allows omitting the return keyword from functions/closures with a single expression.
- Opaque result types which allow abstracting away types using some to preserve type identity and information hiding.
- The Identifiable protocol which provides a standard way to identify values based on an ID property to enable change tracking in SwiftUI lists and other APIs.
- Property wrappers which define custom attributes to encapsulate property storage and behavior, eliminating boilerplate and providing patterns to define properties like @State, @Binding, @Published etc.
This document provides an overview of Angular, a framework for building client-side web applications. Angular is developed by Google and uses TypeScript as its programming language. It consists of components, templates, and services. Components control sections of the screen and are defined using metadata. Templates allow binding application data to the DOM. Services contain application logic and can be injected into components via dependency injection.
Typescript is a typed superset of JavaScript that adds additional features like classes, interfaces, and modules to provide type safety and help manage large applications. It allows for type annotations, classes, interfaces, generics and other features to support object-oriented and modular programming. Typescript code compiles to plain JavaScript and is an open source project maintained by Microsoft.
Objective-C is an object-oriented programming language that is a superset of C. It was developed in the 1980s on top of C to provide object-oriented capabilities. Objective-C uses classes and messages to define methods and invoke behaviors on objects. Developers create classes with properties and methods to define behaviors and attributes for objects. Memory is managed through retain counts, and objects communicate by sending messages to each other to invoke methods.
This document provides an introduction to hybrid mobile applications and the Ionic framework. It discusses the differences between native and hybrid apps, and introduces Ionic as a framework that allows building mobile apps using HTML, CSS, and JavaScript. The document outlines components of Ionic including AngularJS, Cordova, plugins, and the ecosystem. It also covers basic Ionic concepts such as installation, commands, directory structure, routing, views, and UI components. The agenda concludes with a demo of a TODO list application built with Ionic.
What is React-Native?
Why React-Native?
How React-Native works in detail?
- Metro bundler
- Main Thread
- Shadow Thread
- Javascript Thread
Yoga Engine
Threads Communication in React-Native
Comparison with Flutter and Native
React-Native Components
This document provides an introduction to object oriented JavaScript. It covers JavaScript basics like variables, operators, and functions. It discusses objects, prototypes, and inheritance. It explains special functions like bind, call, apply. It covers callbacks, promises, and asynchronous programming. It discusses topics like this, closures, and controlling asynchronous flow. The document is an agenda that provides an overview of key concepts in object oriented JavaScript.
The document discusses an agenda covering the .NET platform and Visual Studio. It will cover the .NET framework, an introduction to C#, object-oriented programming in C#, assemblies and modules, and sample applications. It then discusses the .NET platform, Visual Studio IDE, execution in .NET, and code conversion to C#. Key aspects of C# like components, data types, arrays, and assemblies are defined.
Android is an open-source platform consisting of an operating system, middleware, and key applications. It is used widely on smartphones and allows developers to create applications using Java. The Android SDK provides tools for development. The Open Handset Alliance, led by Google, promotes Android. Major members include HTC, who released the first Android phone. The Android architecture includes applications, an application framework, libraries/runtime, and the Linux kernel. Key features include the Dalvik VM, integrated browser, media support, and connectivity options. Applications are built from activities, intents, services, and content providers.
The iOS world has been a-buzz ever since SwiftUI came on the scene. Twitter threads exploded, countless books about the topic went into presale, and recruiters on LinkedIn seem to want us to have 3+ years of experience with the UI Toolkit. So, what’s all the fuss about, is it worth it, and how can you become part of the action?
The document discusses location-based services on Android. It describes how to obtain a user's location on Android using the LocationManager and LocationListener classes from the Android location framework. It covers the permissions needed to access coarse or fine user location data and provides examples of getting user location updates. It also introduces commonly used location APIs from Google Places and Foursquare for conducting place searches and queries based on user location.
The document discusses Appium, an open source test automation framework for testing native, hybrid and mobile web apps. It provides an overview of Appium and how it can be used to test both mobile web and mobile apps on Android and iOS. The document also summarizes how to set up the environment for Android automation using Appium, including writing sample scripts and discussing framework best practices. Advanced locator strategies for Appium like MobileBy, ByAccessibilityId and ByAndroidUIAutomator are also covered.
The document introduces the Dart programming language. Dart is an open-source language developed by Google to be a better JavaScript for building web applications. It is compiled to JavaScript and can be used to build client, server, and mobile applications. The document provides an overview of Dart's features such as being object-oriented, optional typing, compiling to JavaScript, and libraries. It also describes tools for developing in Dart like the Dart SDK, Dartium browser, and pub package manager.
Flutter is an open-source SDK developed by Google that allows building high-performance mobile apps for both Android and iOS from a single codebase. It uses its own rendering engine instead of webviews or native widgets, and has a thin C/C++ layer with most code implemented in Dart. Flutter supports hot reload which allows code changes to take effect instantly without losing app state. It is optimized for building 2D apps and supports features like camera, geolocation, and third-party SDKs.
Swift Tutorial For Beginners | Swift Programming Tutorial | IOS App Developme...Edureka!
Swift is a programming language developed by Apple for iOS and OS X development. It can be used with Xcode IDE on Mac platforms. This document provides an overview of Swift basics like data types, operators, control flow statements, functions, classes and other concepts. It explains concepts like variables, constants, optionals and collections. The document also discusses topics like operators, conditional statements, loops and functions in Swift.
ASP.NET Core is a significant redesign of ASP.NET. This topic introduces the new concepts in ASP.NET Core and explains how they help you develop modern web apps.
The document provides an introduction to Objective-C, including background information on its origins and current usage. It discusses key Objective-C concepts like classes, methods, memory management, and the differences between static, stack and heap memory. Code examples are provided to demonstrate how to declare classes, instantiate objects, call methods, and handle memory allocation and release of objects.
This document provides an overview of Objective-C, including key concepts like runtime, objects, classes, memory management, class interfaces and implementations, protocols, properties, and selectors. It discusses how Objective-C performs tasks at runtime and uses object-oriented programming principles. Methods are invoked by sending object messages, and classes define object types. Memory is managed using reference counting or a garbage collector. The document also provides examples of class interfaces and implementations, as well as using properties and protocols.
The document provides an overview of JavaScript programming. It discusses the history and components of JavaScript, including ECMAScript, the DOM, and BOM. It also covers JavaScript basics like syntax, data types, operators, and functions. Finally, it introduces object-oriented concepts in JavaScript like prototype-based programming and early vs. late binding.
Python is mainly used for server-side web development, development of software, maths, scripting, and artificial intelligence. It works on multiple platforms like Windows, Mac, Linux, Raspberry Pi etc.
The document discusses several Swift Evolution proposals including:
- Implicit returns from single-expression functions and closures which allows omitting the return keyword from functions/closures with a single expression.
- Opaque result types which allow abstracting away types using some to preserve type identity and information hiding.
- The Identifiable protocol which provides a standard way to identify values based on an ID property to enable change tracking in SwiftUI lists and other APIs.
- Property wrappers which define custom attributes to encapsulate property storage and behavior, eliminating boilerplate and providing patterns to define properties like @State, @Binding, @Published etc.
This document provides an overview of Angular, a framework for building client-side web applications. Angular is developed by Google and uses TypeScript as its programming language. It consists of components, templates, and services. Components control sections of the screen and are defined using metadata. Templates allow binding application data to the DOM. Services contain application logic and can be injected into components via dependency injection.
Typescript is a typed superset of JavaScript that adds additional features like classes, interfaces, and modules to provide type safety and help manage large applications. It allows for type annotations, classes, interfaces, generics and other features to support object-oriented and modular programming. Typescript code compiles to plain JavaScript and is an open source project maintained by Microsoft.
Objective-C is an object-oriented programming language that is a superset of C. It was developed in the 1980s on top of C to provide object-oriented capabilities. Objective-C uses classes and messages to define methods and invoke behaviors on objects. Developers create classes with properties and methods to define behaviors and attributes for objects. Memory is managed through retain counts, and objects communicate by sending messages to each other to invoke methods.
This document provides an introduction to hybrid mobile applications and the Ionic framework. It discusses the differences between native and hybrid apps, and introduces Ionic as a framework that allows building mobile apps using HTML, CSS, and JavaScript. The document outlines components of Ionic including AngularJS, Cordova, plugins, and the ecosystem. It also covers basic Ionic concepts such as installation, commands, directory structure, routing, views, and UI components. The agenda concludes with a demo of a TODO list application built with Ionic.
What is React-Native?
Why React-Native?
How React-Native works in detail?
- Metro bundler
- Main Thread
- Shadow Thread
- Javascript Thread
Yoga Engine
Threads Communication in React-Native
Comparison with Flutter and Native
React-Native Components
This document provides an introduction to object oriented JavaScript. It covers JavaScript basics like variables, operators, and functions. It discusses objects, prototypes, and inheritance. It explains special functions like bind, call, apply. It covers callbacks, promises, and asynchronous programming. It discusses topics like this, closures, and controlling asynchronous flow. The document is an agenda that provides an overview of key concepts in object oriented JavaScript.
The document discusses an agenda covering the .NET platform and Visual Studio. It will cover the .NET framework, an introduction to C#, object-oriented programming in C#, assemblies and modules, and sample applications. It then discusses the .NET platform, Visual Studio IDE, execution in .NET, and code conversion to C#. Key aspects of C# like components, data types, arrays, and assemblies are defined.
Android is an open-source platform consisting of an operating system, middleware, and key applications. It is used widely on smartphones and allows developers to create applications using Java. The Android SDK provides tools for development. The Open Handset Alliance, led by Google, promotes Android. Major members include HTC, who released the first Android phone. The Android architecture includes applications, an application framework, libraries/runtime, and the Linux kernel. Key features include the Dalvik VM, integrated browser, media support, and connectivity options. Applications are built from activities, intents, services, and content providers.
The iOS world has been a-buzz ever since SwiftUI came on the scene. Twitter threads exploded, countless books about the topic went into presale, and recruiters on LinkedIn seem to want us to have 3+ years of experience with the UI Toolkit. So, what’s all the fuss about, is it worth it, and how can you become part of the action?
The document discusses location-based services on Android. It describes how to obtain a user's location on Android using the LocationManager and LocationListener classes from the Android location framework. It covers the permissions needed to access coarse or fine user location data and provides examples of getting user location updates. It also introduces commonly used location APIs from Google Places and Foursquare for conducting place searches and queries based on user location.
The document discusses Appium, an open source test automation framework for testing native, hybrid and mobile web apps. It provides an overview of Appium and how it can be used to test both mobile web and mobile apps on Android and iOS. The document also summarizes how to set up the environment for Android automation using Appium, including writing sample scripts and discussing framework best practices. Advanced locator strategies for Appium like MobileBy, ByAccessibilityId and ByAndroidUIAutomator are also covered.
The document introduces the Dart programming language. Dart is an open-source language developed by Google to be a better JavaScript for building web applications. It is compiled to JavaScript and can be used to build client, server, and mobile applications. The document provides an overview of Dart's features such as being object-oriented, optional typing, compiling to JavaScript, and libraries. It also describes tools for developing in Dart like the Dart SDK, Dartium browser, and pub package manager.
Flutter is an open-source SDK developed by Google that allows building high-performance mobile apps for both Android and iOS from a single codebase. It uses its own rendering engine instead of webviews or native widgets, and has a thin C/C++ layer with most code implemented in Dart. Flutter supports hot reload which allows code changes to take effect instantly without losing app state. It is optimized for building 2D apps and supports features like camera, geolocation, and third-party SDKs.
Swift Tutorial For Beginners | Swift Programming Tutorial | IOS App Developme...Edureka!
Swift is a programming language developed by Apple for iOS and OS X development. It can be used with Xcode IDE on Mac platforms. This document provides an overview of Swift basics like data types, operators, control flow statements, functions, classes and other concepts. It explains concepts like variables, constants, optionals and collections. The document also discusses topics like operators, conditional statements, loops and functions in Swift.
ASP.NET Core is a significant redesign of ASP.NET. This topic introduces the new concepts in ASP.NET Core and explains how they help you develop modern web apps.
The document provides an introduction to Objective-C, including background information on its origins and current usage. It discusses key Objective-C concepts like classes, methods, memory management, and the differences between static, stack and heap memory. Code examples are provided to demonstrate how to declare classes, instantiate objects, call methods, and handle memory allocation and release of objects.
This document provides an overview of Objective-C, including key concepts like runtime, objects, classes, memory management, class interfaces and implementations, protocols, properties, and selectors. It discusses how Objective-C performs tasks at runtime and uses object-oriented programming principles. Methods are invoked by sending object messages, and classes define object types. Memory is managed using reference counting or a garbage collector. The document also provides examples of class interfaces and implementations, as well as using properties and protocols.
This book provides an in-depth guide to learning Objective-C for developers. It covers all aspects of Objective-C from basic syntax and object-oriented programming concepts to more advanced techniques used by professional coders. The book is intended for programmers with an intermediate to advanced level of experience and will teach readers how to develop apps for Apple platforms like the Mac, iPhone, and iPad.
Objective-C Crash Course for Web DevelopersJoris Verbogt
These are the slides of my SXSW 2010 Objective-C Crash Course for Web Developers.
The code samples (and the keynote document) can also be downloaded from http://workshop.verbogt.nl/
Objective-C and C++ are both influential object-oriented programming languages that were influenced by C, but they have significant differences in their approaches to object-oriented programming. Objective-C uses a message passing design with dynamic typing while C++ uses a message passing design with static typing. Both languages have their advantages and are well-suited for different types of applications. There is no consensus on which approach is universally better - it depends on one's priorities and needs for a given project.
C++ was created by Bjarne Stroustrup and combines elements of C and Simula67. It supports both low-level efficiency and high-level coding through object-oriented programming principles like encapsulation, polymorphism, and inheritance. C++ programs organize code around data and define types that specify which operations can be performed on that type of data.
OOP Course " Object oriented programming" using java technology , slide is talking about the concept of Object in Software which need to be understood to start learning OOP
introduction of OOP Course " Object oriented programming" using java technology , slide is talking about the main concepts which need to be understood to start learning OOP
Automatic Reference Counting (ARC) makes memory management the job of the compiler by inserting retain and release calls. ARC consists of a frontend compiler that inserts the appropriate memory management calls and an optimizer that removes unnecessary calls. ARC supports iOS 5+ and OS X 10.7+ and allows using variable ownership qualifiers like __strong (default), __weak, __unsafe_unretained, and __autoreleasing to avoid retain cycles.
Slides della sessione su Automatic Reference Counting, tenuta da Giuseppe Arici alla WhyMCA 2012.
http://www.whymca.org/intervento/automatic-reference-counting
This presentation summarizes an online event management project called REWIND created by a team of 4 students. The project allows users to select event types, dates, locations, and equipment and logs the data to a database. It then sends the information to administrators who can interact with clients. The presentation describes the technologies used - HTML, CSS, JavaScript, and PHP - and provides examples. It also includes snapshots of the system and discusses how it differs from other services and its future potential.
Auto Layout Under Control @ Pragma conference 2013Giuseppe Arici
The document summarizes Auto Layout theory and provides an overview of using Auto Layout in Interface Builder and code. It discusses:
1. The history and evolution of Auto Layout, describing it as a constraint-based, descriptive layout system based on solving systems of linear equations.
2. The basics of constraints including attributes, relations, priorities, intrinsic content size, compression resistance, and hugging.
3. How Auto Layout works by installing constraints, converting them to inequalities, solving the system, updating frames, and displaying layers.
The document discusses object-oriented programming concepts including classes, objects, encapsulation, data hiding, inheritance, polymorphism, and overriding. Specifically:
1. A class defines the data (attributes) and functions (behaviors) that characterize concepts in the problem domain. An object is an instance of a class that allocates memory.
2. Encapsulation groups related data and functions into a class. Data hiding uses access modifiers like public and private to restrict access to some class components.
3. Inheritance allows new classes to reuse and build upon existing classes through mechanisms like base and derived classes. Polymorphism allows different outputs from functions with the same name but different parameters through method overloading and
This document discusses object-oriented programming (OOPs) principles and how they are implemented in Objective-C. It explains that OOPs aims to emulate the human brain through abstraction, encapsulation, and other principles. It provides examples of key OOPs concepts in Objective-C like classes and objects, inheritance where subclasses inherit from superclasses, encapsulation which hides complexity, and polymorphism which allows one interface to work for multiple classes through dynamic binding and message passing. The document demonstrates how these OOPs features are exhibited in Objective-C code.
This document provides an introduction to the Swift programming language presented by Giuseppe Arici and Matteo Battaglio. It covers the history and principles of Swift, highlighting that it is a modern, multi-paradigm language inspired by many other languages. The document then discusses key Swift concepts like constants and variables, functions and closures, tuples and pattern matching, classes and structs, protocols and extensions, generics and optionals. It encourages exploring these concepts through playgrounds and considers open questions around Swift's future and use in production environments.
This document provides sample interview questions for iOS developers. It includes questions about testing iOS apps without a device, multitasking support, JSON frameworks, tools for development, UI frameworks, threading rules, testing APIs, differences between foreground and background app behavior, improving battery life, and event delivery frameworks. The responses provide concise answers to each question about capabilities and constraints in the iOS environment.
OOP Course " Object oriented programming" using java technology , slide is talking about the Java langauge Basics which need to be understood to start learning OOP
iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
this session # 1 after the intro
This document provides an overview and introduction to the C# programming language. It begins with setting up the environment needed to code in C#, which includes Visual Studio and a Windows PC. The document then discusses basic C# syntax like data types, variables, operators, and conditional statements. It also covers arrays, strings, and encapsulation. The goal is to provide beginners with an understanding of fundamental C# concepts to get started with the language.
This document discusses object-oriented programming concepts in Objective-C such as classes, inheritance, polymorphism, and exceptions. It covers creating interface and implementation files, using properties and methods, inheritance hierarchies with subclasses, overriding methods, abstract classes, polymorphism through dynamic binding, and exceptions. Key topics include creating .h and .m files to define a class, using self to reference the current object, returning objects from methods, and extending classes through inheritance while allowing method overriding.
Objective-C for iOS Application DevelopmentDhaval Kaneria
The document provides an introduction to Objective-C and iPhone development. It discusses key aspects of Objective-C including its syntax which extends C with object-oriented capabilities. Objective-C uses class definitions with interfaces and implementations. Programs create class instances that can receive messages to call methods. Classes can inherit from superclasses and support polymorphism. The document also outlines core concepts like memory management, frameworks for iOS development and examples of Hello World programs.
The document provides an overview of developing iOS applications including the required language (Objective-C), frameworks (Cocoa Touch), tools, and development process. It discusses setting up a Mac development environment, learning Objective-C syntax and concepts like classes, methods, properties, protocols, and the iOS application layers including Cocoa Touch.
The document provides an overview of the C programming language. It discusses that C is a general purpose, procedural language developed in 1972 at Bell Labs. C is a middle-level language as it allows programming at both high-level and assembly-level. Key aspects of C covered include data types, variables, operators, functions, arrays, pointers, memory management, and file handling. The document also provides examples of various C programming concepts.
The document provides an overview of Objective-C basics including the Objective-C language, build and runtime, classes, objects, methods, and data encapsulation. It discusses the three main parts of an Objective-C class which are the @interface section for declarations, the @implementation section for definitions, and the program section for problem solving code. Methods are explained as actions performed on class instances that can affect the object's state. The document also covers how to create objects from classes, access methods, and encapsulate data to hide instance variables from direct access.
The document discusses C# and .NET programming concepts. It states that C# is the primary language for .NET development and provides an overview of key C# concepts like variables, data types, operators, control flow statements, classes, objects, inheritance, polymorphism, and the differences between classes and structures. It also covers arrays, namespaces, properties, and common .NET modifiers like public, private, and static.
This document covers basic concepts in C programming including functions, pointers, recursion, arrays, strings, and string functions. Functions perform tasks and are defined with a return type and parameters. Pointers store memory addresses and allow direct memory manipulation. Recursion involves functions calling themselves to solve problems. Arrays store elements of the same type, while multidimensional arrays have multiple dimensions. Strings are arrays of characters terminated with a null character. String functions like strlen() and strcpy() manipulate and work with strings.
The document provides an overview of various programming techniques including procedural programming, modular programming, and object-oriented programming. It then discusses key concepts in C++ like data types, variables, constants, input/output streams, and basic program structure. A sample "Hello World" program is included and explained to demonstrate fundamental C++ syntax and program execution.
This document provides an overview of basic C language concepts including functions, pointers, recursion, arrays, strings, and string functions. It introduces C as a procedural language that uses functions and supports pointers to directly manipulate memory. Key points covered include declaring and calling functions, using pointers to reference memory locations, recursive functions, single and multi-dimensional arrays, null-terminated strings, and common string handling functions.
Objective-C is an object-oriented programming language based on C. It uses message passing to call methods similarly to Smalltalk. The syntax is based on C with the addition of object-oriented features like classes, inheritance, polymorphism, and dynamic typing. Memory management in Objective-C applications is handled automatically by the compiler through reference counting. Categories allow extending classes at runtime by adding new methods.
This document provides an introduction to fundamentals of programming with C#, including definitions of key concepts like algorithms, variables, data types, operators, and conditional statements. It explains that programming involves describing what you want the computer to do as a sequence of steps or algorithms. The stages of software development are outlined as gathering requirements, planning/design, implementation, testing, deployment, support, and documentation. An overview of C# programming language fundamentals is also provided, such as basic syntax structure, defining classes and methods, and using the console for input/output.
The document discusses object-oriented programming and C++. It begins with an introduction to OOP compared to procedural programming. Key concepts of OOP like classes, objects, inheritance and polymorphism are explained. The document then discusses C++ programming, including the structure of C++ programs, basic input/output functions, data types in C++, variables and constants. Pointers in C++ and how computer memory works with pointers are also summarized.
C Language Interview Questions: Data Types, Pointers, Data Structures, Memory...Rowank2
In-depth C programming language interview questions are covered in this post, covering questions on pointers, memory management, data structures, and other advanced subjects. The questions are designed to evaluate the candidate's knowledge of the language's intricacies and sophisticated elements. Candidates can better their language skills and be ready for forthcoming interviews by going through these questions.
The document provides information about preparing for a technical interview, including:
- Check the company profile, areas of interest, and domain to understand what may be asked.
- Be prepared to discuss your fundamental computer engineering knowledge as well as one or two subjects you are interested in and knowledgeable about.
- Also prepare to discuss your past project work and the latest technologies.
- Key topics that may be covered include C, C++, data structures, algorithms, databases, operating systems, networks, and various programming languages.
- Understanding pointers, memory allocation functions, structures, unions, classes, inheritance and polymorphism in C/C++ is also important for technical interviews.
The document provides an overview of getting started with C#, including:
- An introduction to C# and its evolution from versions 1.0 to 9.0.
- Key topics covered include data types, variables, value types vs reference types, and keywords.
- Coding standards, sample programs, and operators are also discussed to help newcomers get up and running with C#.
Functions allow programmers to reuse code and organize programs. There are two types of functions - library functions provided by the C standard library and user-defined functions created by the programmer. Functions improve modularity, reusability, and debuggability of large programs. Functions are declared with a return type, name, parameters, and terminator. They are defined with a header, body, local variables, statements, and return statement. Arrays allow storing multiple values of the same type and can be passed to and returned from functions. Strings are character arrays terminated by a null character. Common string functions include strcat(), strlen(), strcpy(), and strcmp().
The document provides an overview of Microsoft Visual C# and C# basics. It covers topics like getting started with a first C# program, data types, operators, control statements, namespaces, objects and types, methods, classes, structs, inheritance, interfaces, polymorphism, arrays, generics, collections, memory management, attributes, exceptions and more. It also discusses C# compiler options, console I/O formatting, comments, and directives.
Quantum Computing Quick Research Guide by Arthur MorganArthur Morgan
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
100% human made.
Complete Guide to Advanced Logistics Management Software in Riyadh.pdfSoftware Company
Explore the benefits and features of advanced logistics management software for businesses in Riyadh. This guide delves into the latest technologies, from real-time tracking and route optimization to warehouse management and inventory control, helping businesses streamline their logistics operations and reduce costs. Learn how implementing the right software solution can enhance efficiency, improve customer satisfaction, and provide a competitive edge in the growing logistics sector of Riyadh.
Increasing Retail Store Efficiency How can Planograms Save Time and Money.pptxAnoop Ashok
In today's fast-paced retail environment, efficiency is key. Every minute counts, and every penny matters. One tool that can significantly boost your store's efficiency is a well-executed planogram. These visual merchandising blueprints not only enhance store layouts but also save time and money in the process.
Dev Dives: Automate and orchestrate your processes with UiPath MaestroUiPathCommunity
This session is designed to equip developers with the skills needed to build mission-critical, end-to-end processes that seamlessly orchestrate agents, people, and robots.
📕 Here's what you can expect:
- Modeling: Build end-to-end processes using BPMN.
- Implementing: Integrate agentic tasks, RPA, APIs, and advanced decisioning into processes.
- Operating: Control process instances with rewind, replay, pause, and stop functions.
- Monitoring: Use dashboards and embedded analytics for real-time insights into process instances.
This webinar is a must-attend for developers looking to enhance their agentic automation skills and orchestrate robust, mission-critical processes.
👨🏫 Speaker:
Andrei Vintila, Principal Product Manager @UiPath
This session streamed live on April 29, 2025, 16:00 CET.
Check out all our upcoming Dev Dives sessions at https://community.uipath.com/dev-dives-automation-developer-2025/.
Massive Power Outage Hits Spain, Portugal, and France: Causes, Impact, and On...Aqusag Technologies
In late April 2025, a significant portion of Europe, particularly Spain, Portugal, and parts of southern France, experienced widespread, rolling power outages that continue to affect millions of residents, businesses, and infrastructure systems.
Noah Loul Shares 5 Steps to Implement AI Agents for Maximum Business Efficien...Noah Loul
Artificial intelligence is changing how businesses operate. Companies are using AI agents to automate tasks, reduce time spent on repetitive work, and focus more on high-value activities. Noah Loul, an AI strategist and entrepreneur, has helped dozens of companies streamline their operations using smart automation. He believes AI agents aren't just tools—they're workers that take on repeatable tasks so your human team can focus on what matters. If you want to reduce time waste and increase output, AI agents are the next move.
AI Changes Everything – Talk at Cardiff Metropolitan University, 29th April 2...Alan Dix
Talk at the final event of Data Fusion Dynamics: A Collaborative UK-Saudi Initiative in Cybersecurity and Artificial Intelligence funded by the British Council UK-Saudi Challenge Fund 2024, Cardiff Metropolitan University, 29th April 2025
https://alandix.com/academic/talks/CMet2025-AI-Changes-Everything/
Is AI just another technology, or does it fundamentally change the way we live and think?
Every technology has a direct impact with micro-ethical consequences, some good, some bad. However more profound are the ways in which some technologies reshape the very fabric of society with macro-ethical impacts. The invention of the stirrup revolutionised mounted combat, but as a side effect gave rise to the feudal system, which still shapes politics today. The internal combustion engine offers personal freedom and creates pollution, but has also transformed the nature of urban planning and international trade. When we look at AI the micro-ethical issues, such as bias, are most obvious, but the macro-ethical challenges may be greater.
At a micro-ethical level AI has the potential to deepen social, ethnic and gender bias, issues I have warned about since the early 1990s! It is also being used increasingly on the battlefield. However, it also offers amazing opportunities in health and educations, as the recent Nobel prizes for the developers of AlphaFold illustrate. More radically, the need to encode ethics acts as a mirror to surface essential ethical problems and conflicts.
At the macro-ethical level, by the early 2000s digital technology had already begun to undermine sovereignty (e.g. gambling), market economics (through network effects and emergent monopolies), and the very meaning of money. Modern AI is the child of big data, big computation and ultimately big business, intensifying the inherent tendency of digital technology to concentrate power. AI is already unravelling the fundamentals of the social, political and economic world around us, but this is a world that needs radical reimagining to overcome the global environmental and human challenges that confront us. Our challenge is whether to let the threads fall as they may, or to use them to weave a better future.
Big Data Analytics Quick Research Guide by Arthur MorganArthur Morgan
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at [email protected].
100% human made.
AI and Data Privacy in 2025: Global TrendsInData Labs
In this infographic, we explore how businesses can implement effective governance frameworks to address AI data privacy. Understanding it is crucial for developing effective strategies that ensure compliance, safeguard customer trust, and leverage AI responsibly. Equip yourself with insights that can drive informed decision-making and position your organization for success in the future of data privacy.
This infographic contains:
-AI and data privacy: Key findings
-Statistics on AI data privacy in the today’s world
-Tips on how to overcome data privacy challenges
-Benefits of AI data security investments.
Keep up-to-date on how AI is reshaping privacy standards and what this entails for both individuals and organizations.
What is Model Context Protocol(MCP) - The new technology for communication bw...Vishnu Singh Chundawat
The MCP (Model Context Protocol) is a framework designed to manage context and interaction within complex systems. This SlideShare presentation will provide a detailed overview of the MCP Model, its applications, and how it plays a crucial role in improving communication and decision-making in distributed systems. We will explore the key concepts behind the protocol, including the importance of context, data management, and how this model enhances system adaptability and responsiveness. Ideal for software developers, system architects, and IT professionals, this presentation will offer valuable insights into how the MCP Model can streamline workflows, improve efficiency, and create more intuitive systems for a wide range of use cases.
TrustArc Webinar: Consumer Expectations vs Corporate Realities on Data Broker...TrustArc
Most consumers believe they’re making informed decisions about their personal data—adjusting privacy settings, blocking trackers, and opting out where they can. However, our new research reveals that while awareness is high, taking meaningful action is still lacking. On the corporate side, many organizations report strong policies for managing third-party data and consumer consent yet fall short when it comes to consistency, accountability and transparency.
This session will explore the research findings from TrustArc’s Privacy Pulse Survey, examining consumer attitudes toward personal data collection and practical suggestions for corporate practices around purchasing third-party data.
Attendees will learn:
- Consumer awareness around data brokers and what consumers are doing to limit data collection
- How businesses assess third-party vendors and their consent management operations
- Where business preparedness needs improvement
- What these trends mean for the future of privacy governance and public trust
This discussion is essential for privacy, risk, and compliance professionals who want to ground their strategies in current data and prepare for what’s next in the privacy landscape.
Designing Low-Latency Systems with Rust and ScyllaDB: An Architectural Deep DiveScyllaDB
Want to learn practical tips for designing systems that can scale efficiently without compromising speed?
Join us for a workshop where we’ll address these challenges head-on and explore how to architect low-latency systems using Rust. During this free interactive workshop oriented for developers, engineers, and architects, we’ll cover how Rust’s unique language features and the Tokio async runtime enable high-performance application development.
As you explore key principles of designing low-latency systems with Rust, you will learn how to:
- Create and compile a real-world app with Rust
- Connect the application to ScyllaDB (NoSQL data store)
- Negotiate tradeoffs related to data modeling and querying
- Manage and monitor the database for consistently low latencies
HCL Nomad Web – Best Practices und Verwaltung von Multiuser-Umgebungenpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-nomad-web-best-practices-und-verwaltung-von-multiuser-umgebungen/
HCL Nomad Web wird als die nächste Generation des HCL Notes-Clients gefeiert und bietet zahlreiche Vorteile, wie die Beseitigung des Bedarfs an Paketierung, Verteilung und Installation. Nomad Web-Client-Updates werden “automatisch” im Hintergrund installiert, was den administrativen Aufwand im Vergleich zu traditionellen HCL Notes-Clients erheblich reduziert. Allerdings stellt die Fehlerbehebung in Nomad Web im Vergleich zum Notes-Client einzigartige Herausforderungen dar.
Begleiten Sie Christoph und Marc, während sie demonstrieren, wie der Fehlerbehebungsprozess in HCL Nomad Web vereinfacht werden kann, um eine reibungslose und effiziente Benutzererfahrung zu gewährleisten.
In diesem Webinar werden wir effektive Strategien zur Diagnose und Lösung häufiger Probleme in HCL Nomad Web untersuchen, einschließlich
- Zugriff auf die Konsole
- Auffinden und Interpretieren von Protokolldateien
- Zugriff auf den Datenordner im Cache des Browsers (unter Verwendung von OPFS)
- Verständnis der Unterschiede zwischen Einzel- und Mehrbenutzerszenarien
- Nutzung der Client Clocking-Funktion
Special Meetup Edition - TDX Bengaluru Meetup #52.pptxshyamraj55
We’re bringing the TDX energy to our community with 2 power-packed sessions:
🛠️ Workshop: MuleSoft for Agentforce
Explore the new version of our hands-on workshop featuring the latest Topic Center and API Catalog updates.
📄 Talk: Power Up Document Processing
Dive into smart automation with MuleSoft IDP, NLP, and Einstein AI for intelligent document workflows.
Technology Trends in 2025: AI and Big Data AnalyticsInData Labs
At InData Labs, we have been keeping an ear to the ground, looking out for AI-enabled digital transformation trends coming our way in 2025. Our report will provide a look into the technology landscape of the future, including:
-Artificial Intelligence Market Overview
-Strategies for AI Adoption in 2025
-Anticipated drivers of AI adoption and transformative technologies
-Benefits of AI and Big data for your business
-Tips on how to prepare your business for innovation
-AI and data privacy: Strategies for securing data privacy in AI models, etc.
Download your free copy nowand implement the key findings to improve your business.
1. Introduction to Objective C
Contents :
⦁ Language Concepts
⦁ How Objective C works- Basics
⦁ Data Types
⦁ NSInteger
⦁ NSNumber
⦁ Operators
⦁ Loop
⦁ Inheritance
⦁ Method Overloading
⦁ Mutable and Immutable Strings
⦁ Mutable and Immutable Arrays
⦁ File Management
2. What Is Objective C ?
Objective-C is the primary programming language you use when writing
software for OS X and iOS. It’s a superset of the C programming language
and provides object-oriented capabilities and a dynamic runtime.
Objective-C inherits the syntax, primitive types, and flow control
statements of C and adds syntax for defining classes and methods.
Objective-C inherits the syntax, primitive types, and flow control
statements of C and adds syntax for defining classes and methods.
3. Objective – C
Characteristics
The class is defined in two different sections
namely @interface and @implementation.
Almost everything is in form of objects.
Objects receive messages and objects are often referred as receivers.
Objects contain instance variables.
Objects and instance variables have scope.
Classes hide an object's implementation.
Properties are used to provide access to class instance variables in
other classes.
4. Language Concepts:
Fully supports object-oriented programming, including the
four pillars of object-oriented development:
Encapsulation
Data hiding
Inheritance
Polymorphism
5. Data Encapsulation
Encapsulation is an Object-Oriented Programming concept that
binds together the data and functions that manipulate the data and
that keeps both safe from outside interference and misuse.
Data encapsulation is a mechanism of bundling the data and the
functions that use them.
6. Inheritance
Inheritance allows us to define a class in terms of another class which
makes it easier to create and maintain an application. This also provides an
opportunity to reuse the code functionality and fast implementation time.
This existing class is called the base class, and the new class is referred to as
the derived class.
Objective-C allows only multilevel inheritance, i.e., it can have only one
base class but allows multilevel inheritance. All classes in Objective-C is
derived from the superclass NSObject.
7. Program Structure
A Objective-C program basically consists of the following
parts:
Preprocessor Commands
Interface
Implementation
Method
Variables
Statements & Expressions
Comments
8. Sample Code:
#import <Foundation/Foundation.h>
@interface SampleClass:NSObject
(void)sampleMethod;
@end
@implementation SampleClass
- (void)sampleMethod
{
NSLog(@"Hello, World! n");
}
@end
int main()
{
/* my first program */SampleClass *sampleClass = [[SampleClass alloc]init];
[sampleClass sampleMethod];
return 0;
}
9. Objective- C Basic Syntax
Tokens in Objective – C:
Token is either a keyword, an identifier, a constant, a string literal, or a symbol. For
Example:
NSLog(@"Hello, World! n”);
Semicolons:
The semicolon is a statement terminator. That is, each individual statement
must be ended with a semicolon. It indicates the end of one logical entity. For
Example:
NSLog(@"Hello, World! n");
return 0;
Comments:
Comments are like helping text in your Objective-C program and they are
ignored by the compiler. For example:
/* my first program in Objective-C */
10. Objective- C Data Types
Data types refer to an extensive system used for declaring variables or
functions of different types. The type of a variable determines how much space
it occupies in storage and how the bit pattern stored is interpreted.
Types And Descriptions:
Basic Types: They are arithmetic types and consist of the two types: (a)
integer types and (b) floating-point types.
Enumerated types: They are again arithmetic types and they are used to
define variables that can only be assigned certain discrete integer values
throughout the program.
The type void: The type specifier void indicates that no value is available.
Derived type: They include (a) Pointer types, (b) Array types, (c) Structure
types, (d) Union types and (e) Function types.
11. NSInteger & NSNumber
You usually want to use NSInteger when you don't know what kind of processor
architecture your code might run on, so you may for some reason want the largest
possible int type, which on 32 bit systems is just an int, while on a 64-bit system it's
a long.
The NSNumber class is a lightweight, object-oriented wrapper around C’s numeric
primitives. It’s main job is to store and retrieve primitive values, and it comes with
dedicated methods for each data type:
NSNumber *aBool = [NSNumber numberWithBool:NO];
NSNumber *aChar = [NSNumber numberWithChar:'z'];
NSNumber *aUChar = [NSNumber numberWithUnsignedChar:255];
NSLog(@"%@", [aBool boolValue] ? @"YES" : @"NO");
NSLog(@"%c", [aChar charValue]);
12. Objective-C Operators
An operator is a symbol that tells the compiler to perform specific
mathematical or logical manipulations. Objective-C language is rich in
built-in operators and provides following types of operators:
Arithmetic Operators – (+, -, *, /, %, ++, --)
Relational Operators – (=, !=, >, <, >=, <= )
Logical Operators – (&&, ||, ! )
Bitwise Operators – ( &, |, ^, <<, >>)
Assignment Operators – (=, +=, -=, *=, /=, %=, >>=, <<=, &=, ^=, |= )
Misc Operators – (sizeof, &, *, ?:)
13. Objective-C Loops
A loop statement allows us to execute a statement or group of statements
multiple times and following is the general form of a loop statement in
most of the programming languages:
while
for
do while
nested loops
Loop Control Statements:
break statement
control statement
14. Mutable and Immutable
Strings & Arrays:
A mutable string should be used when you are physically
changing the value of the existing string, without completely
discarding the old value.
Examples might include adding a character to the beginning or the
end, or changing a character in the middle.
NSString has methods such as stringByAppendingString:, which
does add a string to an existing one—but it returns a new string.
15. A mutable object can be mutated or changed. An immutable object cannot.
For example, while you can add or remove objects from an NSMutableArray,
you cannot do either with an NSArray.
Mutable objects can have elements changed, added to, or removed, which
cannot be achieved with immutable objects. Immutable objects are stuck with
whatever input you gave them in their [[object alloc] initWith...] initializer.
The advantages of your mutable objects is obvious, but they should only be
used when necessary (which is a lot less often than you think) as they take up
more memory than immutable objects.
16. Mutable objects can be modified, immutable objects can't.
Eg: NSMutableArray has addObject: removeObject: methods (and more), but
NSArray doesn't.
Modifying strings:
NSString *myString = @"hello";
myString = [myString stringByAppendingString:@" world"];
Vs
NSMutableString *myString = @"hello";
[myString appendString:@" world”];
• Mutable objects are particularly useful when dealing with arrays.
Eg: if you have an NSArray of NSMutableStrings you can do:
[myArray makeObjectsPerformSelector:@selector(appendString:)
withObject:@“!!!"];
which will add 3 ! to the end of each string in the array.
But if you have an NSArray of NSStrings (therefore immutable), you can't do
this (at least it's a lot harder, and more code, than using NSMutableString)
17. File Handling In Objective C
File handling is made available with the help of class NSFileManager.
Methods used in File Handling:
The list of the methods used for accessing and manipulating files is listed below.
Here, we have to replace the FilePath1, FilePath2 and FilePath strings to our
required full file paths to get the desired action.
>> Check if file exists at a path:
NSFileManager *fileManager = [NSFileManager defaultManager]; //Get documents directory
NSArray *directoryPaths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *documentsDirectoryPath = [directoryPaths objectAtIndex:0];
if ([fileManager fileExistsAtPath:@""]==YES)
{
NSLog(@"File exists");
}
18. Memory Management
It is the process by which the memory of objects are allocated when
they are required and deallocated when they are no longer required.
Managing object memory is a matter of performance; if an
application doesn't free unneeded objects, its memory footprint
grows and performance suffers.
Objective-C Memory management techniques can be broadly
classified into two types:
1."Manual Retain-Release" or MRR
2."Automatic Reference Counting" or ARC
19. In Automatic Reference Counting or ARC, the system uses the
same reference counting system as MRR, but it inserts the
appropriate memory management method calls for us at compile-
time.
Also, iOS objects never had garbage collection feature. And with
ARC, there is no use of garbage collection in OS-X too.
20. Objective- C Pointers
Every variable is a memory location and every memory location has its address
defined which can be accessed using ampersand (&) operator, which denotes an
address in memory. Consider the following example, which will print the address of
the variables defined:
What are Pointers?
A pointer is a variable whose value is the address of another variable, i.e., direct
address of the memory location. Like any variable or constant, you must declare a
pointer before you can use it to store any variable address. The general form of a
pointer variable declaration is:
type *var-name;
21. How to use Pointers?
There are few important operations, which we will do with
the help of pointers very frequently.
(a) we define a pointer variable,
(b) assign the address of a variable to a pointer, and
(c) finally access the value at the address available in the
pointer variable.
22. Objective-C Methods
Methods represent the actions that an object knows how to perform.
They’re the logical counterpart to properties, which represent an object’s
data.
You can think of methods as functions that are attached to an object
however, they have a very different syntax.
Naming Conventions:
Objective-C methods are designed to remove all ambiguities from an
API. Three simple rules for naming Objective-C methods:
1.Don’t abbreviate anything.
2.Explicitly state parameter names in the method itself.
3.Explicitly describe the return value of the method.
25. Upcoming Topics:
Introduction to XCode
Introduction to iPhone Architecture
Essential COCOA Touch Classes
Nib File and Story Board
MVC Framework
Intro to .H and .M Files
THANK YOU