A look at OpenKODE, and it's first widespread commercial implementation Airplay. This presentation was given as part of the OverTheAir event on 4th April 08, and included a large portion of "live coding".
Unity XR platform has a new architecture – Unite Copenhagen 2019Unity Technologies
Unity developed a new architecture that improves the support for existing and future augmented reality (AR) and virtual reality (VR) platforms. Learn about the technology under the hood, the consequent benefits, and improvements to the platform, and how it impacts your workflows in creating AR/VR experiences.
Speakers: Mike Durand, Matt Fuad - Unity
Watch the session on Youtube: https://youtu.be/Stqk1GxlSK0
Inserting AR directly into a native mobile app | IKEA - Unite Copenhagen 2019Unity Technologies
This document discusses lessons learned from inserting augmented reality (AR) into IKEA's native mobile app using Unity as a library. It covers perspectives on building an iOS project with Unity as a framework, communicating between native and Unity code, and combining the two. Common issues and sample workflows for continuous integration/continuous delivery (CI/CD) with Unity as a library are presented. The benefits for IKEA of reusing AR technology by distributing it to other franchises are discussed, as well as new opportunities for encapsulating Unity3D in native applications that require 3D views.
Using Vivox to connect your players: Text and voice comms – Unite Copenhagen ...Unity Technologies
Vivox is a leading provider of voice and text chat services for online games. Their platform is scalable and supports over 190 countries. It has over 120 million monthly users and processes over 100 billion minutes of voice chat per month. Using Vivox in games can improve player retention and engagement. The Vivox SDK allows Unity developers to easily integrate high quality voice and text chat into their games across all platforms. It handles all network operations and provides events to integrate chat features into games.
XR and real-time 3D in automotive digital marketing strategies | Visionaries ...Unity Technologies
Augmented reality (AR), virtual reality (VR), and mixed reality (MR) – collectively known as XR – are making inroads in the automotive industry. Join this session led by Visionaries 777, which works with major auto brands like INFINITI, to learn about the range of immersive experiences you can build with Unity to create a better customer experience that results in more engagement and sales.
Speakers:
David Castañeda - Visionaries 777
Frantz Lasorne - Visionaries 777
Session available here: https://youtu.be/WJpeWHGXyms
Visualizing the engineering project lifecycle - Unite CopenhagenUnity Technologies
From design to operations, visualization is a powerful tool to drive informed decision-making on major projects. Point clouds, virtual reality and mobile apps are combining to enable better outcomes throughout the engineering industry. Join this session led by Aurecon to learn how Unity can empower engineers to increase efficiency and realize value through every stage of the project lifecycle.
Speaker: Michael Gardiner - Aurecon
Session available here: https://youtu.be/dixtTbGcCFg
Animations in Flutter from Poznań Flutter Developer Group (PFDG)
- types of animations
- tween animations
- Flare
https://www.meetup.com/poznan-flutter-developers/
https://www.facebook.com/poznanflutter
Android is an open source software platform for mobile devices based on the Linux operating system. It was initially developed by Android Inc, which was later acquired by Google. The Open Handset Alliance was formed to further develop and promote Android. Android uses the Dalvik virtual machine and is built with security, performance and low battery usage in mind. Developers can create Android applications using Java and specific Android libraries, which can then access device capabilities and interact with other applications through intents and content providers.
So you have an existing PHP application and would like to spice it up with a rich and attractive front-end. Next to Adobe Flex, you can also choose Silverlight as a solution. This session shows you around in Silverlight and shows that PHP and Silverlight can go together easily.
A presentation about Android, Google's Operating System offering in the space of Mobiles.
Slide focuses on technicalities of the OS and is introductory only.
Talks about Microsoft Silverlight.
Credit to whoever has the original content released first on to this wonderful site.
This is just a mash-up of various presentations I found here.
The benefits of running simulations in the cloud vs. on-premise – Unite Copen...Unity Technologies
At Unite Copenhagen, this session (presented in partnership with Google Cloud) focused on the advantages of using cloud services for running simulations and other machine-learning training-related jobs that call for huge workloads. Many companies that are involved in simulation push the compute workload onto their on-premise infrastructure but this requires tremendous resources. Heavy-duty cloud resources are a powerful, scalable and on-demand alternative. Cloud provides an a-la-carte solution where compute workloads are profiled and deployed into an optimal specialized hardware solution that is tailored for the workload. It also provides a unique opportunity for the most innovative companies to step up their game.
Speakers:
Moe Sy - Google
Steven Kehrli - Unity
Watch the session on YouTube: https://youtu.be/JWbXDpPErkE
Android is an open-source software platform and operating system for mobile devices based on the Linux kernel. It was developed by Google and the Open Handset Alliance. Android allows developers to write managed code in Java and includes features like hardware integration, an application framework, and core applications. The Open Handset Alliance is devoted to advancing open standards for mobile devices to significantly lower development costs. Android can be adapted to work on various hardware configurations and uses Linux for drivers, memory management, and more.
Windows 8 App and Game Development LandscapeJim O'Neil
This document discusses the different ways to build apps and games for Windows 8, including using HTML5/JS, C#, C++, and XAML. It covers certification requirements and options for monetizing apps, such as in-app purchases and free trials. The opportunities for app and game development on Windows 8 are significant given the large installed base and upcoming release of Windows 8 on many new devices.
Developing for HoloLen 2 with Unity- Unite Copenhagen 2019Unity Technologies
Interested in building applications for the HoloLens 2 or other mixed reality applications? See how Microsoft's wide variety of tools can help with your Unity project.
The tools we showcase in this talk include: Mixed Reality Toolkit, Azure Spatial Anchors, Spectator View, Mixed Reality Lighting Tools, Microsoft Maquette, Mixed Reality Extensions SDK, Language Understanding Intelligent Service (LUIS), and more.
Speaker: Nick Klingensmith – Microsoft
Watch the session on YouTube: https://youtu.be/MXHllWnlAio
TiConf.eu -- Titanium Developer Conference in Europe, 2013Jeff Haynie
The Titanium Developer Conference Europe held in Valenica, Spain from February 23-24, 2013.
This is the keynote presentation by CEO of Appcelerator, Jeff Haynie.
http://ticonf.eu
Cross-platform development with Qt and OpenGL ES 2.0feldifux
The presentation covers an overview about the importance of cross-platform development for 3D content. The frameworks Qt and OpenKODE and WebGL are introduced and compared to each other. It also provides information about the different OpenGL ES versions and which mobile devices support them.
For more detailed information on this topic, the paper can be read.
Mobile Application Development With Androidguest213e237
The document discusses mobile application development for Android. It provides an overview of the Android platform and architecture, including core application components like activities, services, content providers and intents. It also covers the Android software development kit, tools like Eclipse and Android Developer Tools plugin, and the steps to create a basic "Hello World" Android application using the Android SDK.
In this intermediate-level session, learn about computer vision simulation with Unity from Dan, Russell and Maurice, developers at Luminar Technologies. Follow their journey planning, building, and extending an R&D platform centered around perception software, including why they chose Unity, how they utilized new 2018 features, and what they learned along the way. Thispresentation will start with a high-level overview and then dive into a specific use case – demonstrating their proprietary lidar sensor.
Daniel Mullins - Luminar Technologies
Russell Craig - Luminar Technologies
Maurice Allen - Luminar Technologies
Primers on mobile application developmentSatta Nathan
Titanium is an open source framework for building cross-platform native mobile apps using JavaScript and optionally HTML/CSS. It allows developers to write once and deploy to multiple platforms like iOS, Android, and BlackBerry without maintaining separate codebases. Titanium apps are compiled to true native apps for each platform, providing access to full native capabilities and high performance. The demo will show how to create a simple "Hello World" Titanium app and deploy it to the iOS simulator.
The document summarizes updates to Flash Player 10.1 and the beta release of Adobe AIR 2.5 for Android devices. It highlights new features like multi-touch support, gestures, accelerometer access, and optimizations for mobile devices. It also provides code examples and discusses best practices for performance optimization related to graphics, text, object reuse and caching.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...AugmentedWorldExpo
A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands of AR Developers
In this session, Philipp Nagele will explore why AR centers all around context and why contextual understanding is fundamental to any AR experience. He will show how Wikitude is trying to solve this problem for AR developers and provide technical details about the new release of the Wikitude SDK.
http://AugmentedWorldExpo.com
firefox os
Operators and developers write apps and
services for one platform and then rewrite
them for others.
Users who want to buy phones, e-readers
and game consoles from different
manufacturers often need to re-purchase
apps for each device
Openlook for Open Access IBM i Edition is designed to support
the IBM Open Access for RPG OA extensions. It enables the RPG
developer to create multiple UIs through the use of a single handler.
Moreover, it enables RPG OA code to be blended with existing
5250 applications to ensure a strategic path forward through
evolutionary application modernization and extension.
This document discusses the growth of Titanium and its future direction. Titanium has grown significantly, with over 250 million mobile devices, 580,000 registered developers, and 68% of Fortune 100 companies using it. The upcoming Titanium 3.3 release will include 150+ bug fixes and performance improvements. Titanium's next major release, Titanium 4.0 (Ti.Next), will significantly re-architect Titanium for better performance and app size using a new compiler called Hyperloop. Hyperloop compiles JavaScript into native code for cross-platform development and will allow various integration modes. While Ti.Next is still in development and has no set release date, parts of Hyperloop are already being incorporated into the current
Submitted for the partial fulfillment of Bachelor's in Technology by submitting a Mini Project Completely built from scratch for submission under Dot Net mini Project External.
Paris Android LiveCode - Creating cross-platform 3D apps with MinkoMinko3D
This document summarizes Minko, a cross-platform 3D engine that allows developers to create 3D applications for desktops, mobiles and the web from a single codebase. Minko uses C++ and Lua for its core and supports 50+ 3D file formats. It provides features like 3D streaming, physics and animations across all platforms. Minko is open source and supports platforms like Windows, Mac, Linux, HTML5, iOS and Android. It allows developers to build once and deploy everywhere through its core framework, plugins and scripting languages.
So you have an existing PHP application and would like to spice it up with a rich and attractive front-end. Next to Adobe Flex, you can also choose Silverlight as a solution. This session shows you around in Silverlight and shows that PHP and Silverlight can go together easily.
A presentation about Android, Google's Operating System offering in the space of Mobiles.
Slide focuses on technicalities of the OS and is introductory only.
Talks about Microsoft Silverlight.
Credit to whoever has the original content released first on to this wonderful site.
This is just a mash-up of various presentations I found here.
The benefits of running simulations in the cloud vs. on-premise – Unite Copen...Unity Technologies
At Unite Copenhagen, this session (presented in partnership with Google Cloud) focused on the advantages of using cloud services for running simulations and other machine-learning training-related jobs that call for huge workloads. Many companies that are involved in simulation push the compute workload onto their on-premise infrastructure but this requires tremendous resources. Heavy-duty cloud resources are a powerful, scalable and on-demand alternative. Cloud provides an a-la-carte solution where compute workloads are profiled and deployed into an optimal specialized hardware solution that is tailored for the workload. It also provides a unique opportunity for the most innovative companies to step up their game.
Speakers:
Moe Sy - Google
Steven Kehrli - Unity
Watch the session on YouTube: https://youtu.be/JWbXDpPErkE
Android is an open-source software platform and operating system for mobile devices based on the Linux kernel. It was developed by Google and the Open Handset Alliance. Android allows developers to write managed code in Java and includes features like hardware integration, an application framework, and core applications. The Open Handset Alliance is devoted to advancing open standards for mobile devices to significantly lower development costs. Android can be adapted to work on various hardware configurations and uses Linux for drivers, memory management, and more.
Windows 8 App and Game Development LandscapeJim O'Neil
This document discusses the different ways to build apps and games for Windows 8, including using HTML5/JS, C#, C++, and XAML. It covers certification requirements and options for monetizing apps, such as in-app purchases and free trials. The opportunities for app and game development on Windows 8 are significant given the large installed base and upcoming release of Windows 8 on many new devices.
Developing for HoloLen 2 with Unity- Unite Copenhagen 2019Unity Technologies
Interested in building applications for the HoloLens 2 or other mixed reality applications? See how Microsoft's wide variety of tools can help with your Unity project.
The tools we showcase in this talk include: Mixed Reality Toolkit, Azure Spatial Anchors, Spectator View, Mixed Reality Lighting Tools, Microsoft Maquette, Mixed Reality Extensions SDK, Language Understanding Intelligent Service (LUIS), and more.
Speaker: Nick Klingensmith – Microsoft
Watch the session on YouTube: https://youtu.be/MXHllWnlAio
TiConf.eu -- Titanium Developer Conference in Europe, 2013Jeff Haynie
The Titanium Developer Conference Europe held in Valenica, Spain from February 23-24, 2013.
This is the keynote presentation by CEO of Appcelerator, Jeff Haynie.
http://ticonf.eu
Cross-platform development with Qt and OpenGL ES 2.0feldifux
The presentation covers an overview about the importance of cross-platform development for 3D content. The frameworks Qt and OpenKODE and WebGL are introduced and compared to each other. It also provides information about the different OpenGL ES versions and which mobile devices support them.
For more detailed information on this topic, the paper can be read.
Mobile Application Development With Androidguest213e237
The document discusses mobile application development for Android. It provides an overview of the Android platform and architecture, including core application components like activities, services, content providers and intents. It also covers the Android software development kit, tools like Eclipse and Android Developer Tools plugin, and the steps to create a basic "Hello World" Android application using the Android SDK.
In this intermediate-level session, learn about computer vision simulation with Unity from Dan, Russell and Maurice, developers at Luminar Technologies. Follow their journey planning, building, and extending an R&D platform centered around perception software, including why they chose Unity, how they utilized new 2018 features, and what they learned along the way. Thispresentation will start with a high-level overview and then dive into a specific use case – demonstrating their proprietary lidar sensor.
Daniel Mullins - Luminar Technologies
Russell Craig - Luminar Technologies
Maurice Allen - Luminar Technologies
Primers on mobile application developmentSatta Nathan
Titanium is an open source framework for building cross-platform native mobile apps using JavaScript and optionally HTML/CSS. It allows developers to write once and deploy to multiple platforms like iOS, Android, and BlackBerry without maintaining separate codebases. Titanium apps are compiled to true native apps for each platform, providing access to full native capabilities and high performance. The demo will show how to create a simple "Hello World" Titanium app and deploy it to the iOS simulator.
The document summarizes updates to Flash Player 10.1 and the beta release of Adobe AIR 2.5 for Android devices. It highlights new features like multi-touch support, gestures, accelerometer access, and optimizations for mobile devices. It also provides code examples and discusses best practices for performance optimization related to graphics, text, object reuse and caching.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands...AugmentedWorldExpo
A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Philipp Nagele (Wikitude): Context Is for Kings: Putting Context in the Hands of AR Developers
In this session, Philipp Nagele will explore why AR centers all around context and why contextual understanding is fundamental to any AR experience. He will show how Wikitude is trying to solve this problem for AR developers and provide technical details about the new release of the Wikitude SDK.
http://AugmentedWorldExpo.com
firefox os
Operators and developers write apps and
services for one platform and then rewrite
them for others.
Users who want to buy phones, e-readers
and game consoles from different
manufacturers often need to re-purchase
apps for each device
Openlook for Open Access IBM i Edition is designed to support
the IBM Open Access for RPG OA extensions. It enables the RPG
developer to create multiple UIs through the use of a single handler.
Moreover, it enables RPG OA code to be blended with existing
5250 applications to ensure a strategic path forward through
evolutionary application modernization and extension.
This document discusses the growth of Titanium and its future direction. Titanium has grown significantly, with over 250 million mobile devices, 580,000 registered developers, and 68% of Fortune 100 companies using it. The upcoming Titanium 3.3 release will include 150+ bug fixes and performance improvements. Titanium's next major release, Titanium 4.0 (Ti.Next), will significantly re-architect Titanium for better performance and app size using a new compiler called Hyperloop. Hyperloop compiles JavaScript into native code for cross-platform development and will allow various integration modes. While Ti.Next is still in development and has no set release date, parts of Hyperloop are already being incorporated into the current
Submitted for the partial fulfillment of Bachelor's in Technology by submitting a Mini Project Completely built from scratch for submission under Dot Net mini Project External.
Paris Android LiveCode - Creating cross-platform 3D apps with MinkoMinko3D
This document summarizes Minko, a cross-platform 3D engine that allows developers to create 3D applications for desktops, mobiles and the web from a single codebase. Minko uses C++ and Lua for its core and supports 50+ 3D file formats. It provides features like 3D streaming, physics and animations across all platforms. Minko is open source and supports platforms like Windows, Mac, Linux, HTML5, iOS and Android. It allows developers to build once and deploy everywhere through its core framework, plugins and scripting languages.
This document discusses cross-platform development using C# and Xamarin. C# can be used to write code once that runs on Windows, iOS, Android, and other platforms using Mono and Xamarin. While HTML5 promises cross-platform capabilities, it requires JavaScript and does not provide full access to native platform features. C# allows access to native SDKs and most non-UI code can be shared across platforms. Xamarin tools enable developers to write fully native mobile applications in C# for iOS and Android.
OWF12/PAUG Conf Days Alternative to google's android emulator, daniel fages, ...Paris Open Source Summit
This document provides an overview of the AndroVM project, which aims to provide functional and robust Android virtual machine images as an alternative to the Android SDK emulator. It summarizes the project's goals of porting the Android Open Source Project (AOSP) to run on VirtualBox, including developing support for mouse, network, audio, OpenGL ES 2.0, USB, WiFi emulation, and ARM application support. The document also discusses AndroVM's usage by over 15,000 developers as a performance alternative to the SDK emulator and provides an agenda for a demo and future work on the project.
Minko - Creating cross-platform 3D apps with MinkoMinko3D
Minko is a cross-platform 3D engine that allows developers to create and deploy 3D applications across desktops, mobile devices, and the web from a single codebase. It uses C++ and Lua for high performance and allows loading 3D files up to 200 times faster than other solutions through exclusive compression algorithms. Minko supports over 50 3D file formats and is used in games like IronForce from EA. It provides tools for 3D content creation and integration and can be used to develop applications that deliver rich 3D experiences everywhere.
Google released the Android mobile operating system in 2007. Android is an open source software stack that includes an operating system, middleware and key applications. It uses the Linux kernel and is developed using the Java programming language. The Android software architecture includes components like the Dalvik virtual machine, application framework, libraries and core applications. Developers can create applications using the Android SDK that will run within the Android environment on mobile devices.
This document provides an introduction to ASP.NET by discussing key concepts such as the .NET framework, Common Language Runtime, and Common Type System which allow for language and platform independence. It also describes how ASP.NET enables web-enabled and distributed applications using technologies like XML, SOAP, and WSDL. The document outlines the architecture and components of the .NET framework including the common language runtime, class libraries, and support for different application types.
Minko - Targeting Flash/Stage3D with C++ and GLSLMinko3D
This document summarizes a conference about targeting Flash/Stage3D with C++ and GLSL. It discusses new features added to Minko, including user data, improved Collada loading, and new tutorial videos. It also previews the next major version of Minko called "Normandie", which will target new platforms using C++ and improve performance. Technological choices like C++ 2011, Crossbridge, Premake, and GLSL are explained. The challenges of shader programming, cross-platform shaders, and multi-pass effects are also covered.
The document discusses Symbian OS and provides details about:
1. Memory management in Symbian OS using leave and cleanup stack to dynamically allocate and release memory.
2. Socket communication in Symbian OS using classes like RSocketServ, RSocket, RHostResolver to establish TCP/IP connections.
3. Security in Symbian OS including application signing to verify trustworthiness of applications accessing system functions.
The document discusses computer programming concepts including what a computer is, what a program and programming are, different types of programs, compilation and linking of code, intermediate languages to achieve OS independence, and .NET framework which provides a common language infrastructure for developing distributed applications. It also discusses technologies like XML, SOAP, and WSDL that enable a common language for the internet.
The .NET Framework provides a common language runtime and class libraries for building and running applications across platforms and languages. It includes features like garbage collection, type safety, exception handling and Just-In-Time compilation. The .NET Framework supports multiple programming languages and allows components written in different languages to interact seamlessly.
The document summarizes the history and development of the Android operating system. It discusses that in 2005, the Open Handset Alliance was formed by Google and other companies to develop open standards for mobile devices. Google then acquired Android Inc. and published the Android source code. The first Android phone was released in 2007. The document also provides overview information on Android architecture, applications, framework, and virtual machine.
Quontra Solutions provides .NET training by Real time Industry experts. .NET is having good demand in the market. Our .NET online training Instructors are very much experienced and highly qualified and dedicated.
Our .NET online training program is job oriented. After completion of .NET training with us you should be able to work on any kind of project. After completion of .NET online training our dedicated team will be supporting you.
Please call us for demo on .NET. Quontra Solutions is the best .NET online training Institute in USA.
Basics overview of C#. you can refer this link of learning more about C# interview questions
http://skillgun.com/csharp/interview-questions-and-answers
The document discusses updates to the Minko 3D game engine, including new editor features, framework features, and community features. It provides details on a new game released using Minko called IronForce, and outlines Minko's goals for targeting new platforms like iOS, Android, and HTML5 while increasing performance. Technological choices like C++, Emscripten, ANGLE, and Premake are presented. Implementation details cover areas like components, GLSL, effects, and a cross-compilation workflow.
This document provides an introduction to ASP.NET and discusses key concepts related to .NET programming. It describes .NET as a framework for developing OS-platform-independent and programming-language-independent applications. It explains how .NET achieves this through the use of an intermediate language (MSIL) and a common language runtime (CLR) that allows any .NET compliant language to produce code that runs on any operating system with the .NET runtime installed. It also discusses how .NET enables web-based and distributed applications through standards like SOAP, UDDI, and WSDL.
Here I am sharing a ppt for .net framework which is very useful for understanding the framework of Microsoft dot net.
Here i mentioning one link which is very useful for preparing interviews in c# as fresher
http://skillgun.com/csharp/interview-questions-and-answers
This document provides an introduction to ASP.NET and discusses key concepts related to .NET programming. It describes .NET as a framework for developing OS-platform-independent and programming-language-independent applications. It explains how .NET achieves this through the use of an intermediate language (MSIL) and a common language runtime (CLR) that allows any .NET compliant language to produce code that runs on any OS with the .NET framework installed. It also discusses how .NET enables web-based and distributed applications through standards like SOAP, UDDI, and WSDL.
Android is an open source software stack that includes an operating system, middleware, and key applications built around the Linux kernel. The Android platform was developed by Google along with the Open Handset Alliance, a consortium of technology and mobile companies. The Android architecture consists of Java applications running on a custom virtual machine called Dalvik, with native code libraries for hardware-specific operations, and a set of core applications.
Gdc 14 bringing unreal engine 4 to open_glchangehee lee
This document discusses bringing Unreal Engine 4 to OpenGL by porting its render hardware interface (RHI) to support OpenGL. It describes mapping the D3D11-based RHI to OpenGL, developing a cross-compiler to compile HLSL shaders to GLSL, addressing differences between D3D and OpenGL like texture coordinate systems, and optimizations to achieve performance parity with D3D11. It also covers bringing UE4 to Android by leveraging an NVIDIA Tegra K1 mobile chip's full OpenGL 4.4 support.
1883 Season 2_ What’s Really Going On With the Yellowstone Prequel.docxvoice ofarticle
Before diving into the reasons behind the absence of a second season, let's revisit what made 1883 Season 2 such a compelling watch. The series serves as a prequel to Yellowstone, chronicling the Dutton family's arduous journey from Texas to Montana in search of a better future. James Dutton (Tim McGraw), a Civil War veteran, leads his wife Margaret (Faith Hill), their daughter Elsa (Isabel May), and their son John through the treacherous American frontier. Their expedition is fraught with peril—disease, harsh weather, and conflicts with Native American tribes test their resilience at every turn. Elsa's narration provides a poignant lens through which viewers experience the family's trials and tribulations. Her eventual death before reaching Montana becomes a pivotal moment, prompting the Duttons to settle on the land that would become the Yellowstone Ranch .
Best IPTV Provider 2025 Top 5 Ranked IPTV Subscriptions.pdfMimounKhamhand1
Best IPTV Providers 2025 – Top 5 Ranked IPTV Subscriptions
your needs.
Welcome to the ultimate guide to the Best IPTV Providers in 2025. This SlideShare presentation is designed for cord-cutters, streamers, and digital entertainment enthusiasts seeking the best IPTV service that offers premium channels, fast buffering speeds, 24/7 uptime, and great customer support. Our list of the Top 5 IPTV subscriptions includes thoroughly reviewed and ranked services to help you make an informed decision.
With the growing number of IPTV services available today, it can be overwhelming to choose the right one. Many services promise unlimited channels and VOD content, but few deliver on those promises. In this guide, we've compared over 30 IPTV services and narrowed them down to the top 5 based on quality, pricing, compatibility, and user feedback.
Why IPTV Is Taking Over Traditional Cable in 2025
Traditional cable TV subscriptions continue to decline as more users switch to Internet Protocol Television (IPTV). IPTV offers a more flexible and affordable solution, giving you access to thousands of live TV channels, movies, and series from around the world, often in 4K or HD quality.
Some of the biggest advantages of IPTV include:
Access to premium international and local channels
Compatibility with Smart TVs, Firestick, Android boxes, MAG, and more
Affordable monthly or yearly plans
Massive Video on Demand (VOD) libraries
Support for sports, news, entertainment, and PPV events
No long-term contracts or hidden fees
Top 5 Ranked IPTV Subscriptions for 2025
1. Smartiflix IPTV
Smartiflix earns the top spot for its unbeatable combination of price, performance, and support. It offers over 19,000 live TV channels and more than 56,000 VOD titles. With blazing-fast servers, minimal buffering, and a user-friendly interface, Smartiflix stands out as the best all-around IPTV provider for 2025.
99.99% uptime guarantee
Compatible with all devices
24/7 customer support
Offers trial plans
Excellent reviews from thousands of users
2. TiviPortal
TiviPortal is known for its reliability and professional customer service. It features a rich selection of channels from the US, UK, Canada, and international markets, with consistent performance on even the busiest days. TiviPortal is perfect for users looking for stability and high-quality VOD content.
High channel quality
Clean EPG interface
Multiple subscription options
Easy to install and set up
Trusted by IPTV resellers
3. TrimixTriangles IPTV
TrimixTriangles is an up-and-coming IPTV service that's gaining a loyal fan base. Known for its competitive pricing, excellent sports coverage, and powerful anti-freeze tech, it’s a great option for both new and experienced users.
Great for sports fans
Modern app interface
Low subscription cost
Excellent uptime and minimal lag
4. tvworldwide.shop
tvworldwide.shop specializes in offering a vast range of international content, including niche and regional channels.
Understanding Rich Messaging Services Enhancing Communication in the Digital ...Times Mobile
Enhance your brand communication with Times Mobile’s Rich Messaging Service. Deliver interactive, media-rich messages with images, videos, carousels, and call-to-action buttons—directly to your customers’ inbox. Improve conversions, customer engagement, and brand loyalty with personalized messaging solutions.
https://timesmobile.in/index.php/rich-communication-services
Adapting to Change_ How Los Angeles' TV Industry is Evolving by David Shane P...David Shane PR
A primary factor driving this change is the rise of streaming services like Netflix, Hulu, and Amazon Prime. These platforms have redefined how people consume content, offering on-demand access to various shows and movies and disrupting traditional television viewing habits. The flexibility of streaming allows viewers to watch content at their convenience, bypassing the limitations of scheduled broadcasts. In response, television networks have embraced digital platforms, launching their streaming services and allowing viewers to access content anytime, anywhere.
As a director with over two decades of experience, I've come to realise that scene transitions are much more than just moving from point A to point B – they're psychological bridges that can make or break your storytelling.
Open Kode, Airplay And The New Reality Of Write Once Run Anywhere
1. OpenKODE, Airplay and the new reality of “ Write Once, Run Anywhere” April 2008 Tim Closs, CTO Mark Sheehan, Key Engineer Ideaworks3D Ltd.
2. Overview What is OpenKODE? What is Airplay? OpenKODE - detailed overview OpenKODE coding Airplay - detailed overview Airplay coding
3. Introduction to Ideaworks3D Founded 1999 1999 – 2003: Technology Development (Vecta3D, Optimaze, Airplay Online for Nokia) 2003 – 2005: Mobile Games Studio (N-Gage, BREW, Symbian, PocketPC) 2005 – 2008: Technology and Games 65 people today Offices in London, Los Angeles, Kyoto Co-editors of OpenKODE Core spec, and provided initial API draft to Khronos working group.
4. Ideaworks3D recent Studio projects Dirge of Cerberus™ Lost Episode Final Fantasy® VII PGR ™ Mobile (native versions) Need For Speed ™ Most Wanted The Sims 2™ Mobile System Rush™ Evolution Metal Gear Solid™ Mobile
5. What is OpenKODE? An open standard for mobile application portability. A Khronos group initiative. Royalty-free, cross-platform native APIs. Increased source-portability for rich media and graphics applications.
6. What is OpenKODE’s problem set? Both embedded software developers and application software developers face fragmentation at the device driver level and the OS level. Also, device drivers lack interoperability, which limits features.
8. What is Airplay? A complete development and deployment environment for rich-media mobile applications. Allows a single ARM binary to be deployed to all handsets, irrespective of OS, form factor or chipset. Powerful tools and middleware modules including the world’s fastest mobile software renderer, and a scalable graphics pipeline which exploits OpenGL ES if GPU is present, otherwise reverts to SW. Provides full real-time desktop emulation and source-level debugging of the ARM binary. Conformant with OpenKODE on every commercially-relevant mobile platform.
9. How does Airplay differ from OpenKODE? Airplay is an implementation of OpenKODE for every platform you’ll ever want; Symbian OS (Series60 and UIQ), BREW, Windows Mobile, Mobile Linux, N-Gage, iPhone, Android… as well as Windows and Linux desktops. Airplay supports OpenKODE but also provides a much richer API set, including full C and C++ standard libraries. Airplay provides binary compatibility – you don’t even need to install any OS SDKs. Binary portability across devices means you build 1 SKU – huge savings on porting. Desktop ARM debugging provides savings for development and testing. Advanced 3D graphics tools and middleware.
10. OpenKODE – detailed overview OpenKODE is actually two things: OpenKODE Core APIs: POSIX-like C APIs for OS portability. Trans-media APIs: C APIs for driver interoperability. Chipset vendors (who also tend to be the providers of reference device drivers) tend to emphasise (2), also called “Trans-APIs”. Their hardware can accelerate multiple things (2D, 3D, video, audio) and they would like to see this exploited. Application developers or middleware providers (like Ideaworks3D) tend to emphasise (1). Their main concern is reducing the cost of deploying to half a dozen platforms and a couple of hundred handsets.
12. Why do we need trans-media APIs? Example: using a video stream as a texture. Currently requires client-side data copying. In future, OpenKODE trans-media APIs remove this critical step.
13. Why do we need trans-media APIs? Handheld “GeoBlog” Concept (courtesy of NVIDIA) Navigation using 2D maps, satellite, terrain and 3D city data. GPS phone captures and uploads images, audio and video. Location tagging inserts media correctly into the map. Blog can be viewed on handheld or PC.
14. Trans-media APIs - detail Previously, EGL was an API for draw-surface management, associated with OpenGL ES. EGL is now also the home for the OpenKODE Trans-media APIs. These are a small number of new APIs which allow different media drivers to interoperate. What this essentially boils down to is a shared concept of an image buffer (EGLImage). OpenKODE 1.0 mandates an implementation of EGL 1.3 plus defined extensions. These allow OpenGL ES 1.1 and OpenVG 1.0 to interoperate. However, it will take a while for the required versions of EGL, OpenGL ES, OpenVG, OpenMAX etc. to appear in handsets (first devices end ’08). Generally, chipset providers (e.g. NVIDIA) will provide the trans-media API implementations.
15. OpenKODE Core “ The typical rule of thumb for a developer is that one-third of the total cost of development will go towards porting, one-third towards development of the game itself and one-third to quality assurance (QA). Since most of the QA costs are related to porting, the costs associated with this issue equals two-thirds of the total cost of game development .” Informa, Mobile Entertainment: The Future of Wireless Content 4th Edition Fragmentation is a killer. Here’s an example from an analysis of costs involved in mobile game development/deployment: OpenKODE Core offers a royalty-free open standard which aims to reduce fragmentation and therefore greatly reduce cost.
16. OpenKODE Core APIs OpenKODE Core provides source-level abstraction of common operating system services in an event-driven environment. Based on POSIX and also draws on the C89, C99 standards. Carefully designed to be implementable over any mobile OS; none of the C std library is assumed. APIs cover the following areas: Threads – however an implementation could provide only a single thread. Events – either loop-in-application, or loop-in-framework. Utility – e.g. string, random, memory, assert. Math – analogs of much of the C std math library. Timer – analogs of much of the C std math library, plus timed events. File – virtual file system, providing option of file-sandboxed apps. Networking – similar to BSD, but uses events to notify send/receive. IO – e.g. keypad input, vibration output – very extensible. Windowing – however an implementation could support only full-screen.
17. OpenKODE Core – who provides it? OpenKODE Core has no implementation dependencies on the media APIs. Therefore OpenKODE Core can be deployed onto a platform independently from the media APIs. Middleware vendors (e.g. Ideaworks3D with Airplay) will include OpenKODE Core implementations within their products to provide portability even if OpenKODE Core is not made available by the platform vendor. It is hoped that platform vendors will provide OpenKODE Core as part of a complete OpenKODE implementation to enable easy porting of OpenKODE applications to their products. However, there is no direct evidence yet that this will happen.
18. OpenKODE Core – implementation // Symbian (assume main game class derived from required base class) TKeyResponse CMyAppCnt::OfferKeyEventL(const TKeyEvent& aKeyEvent, TEventCode aType) { if (aType == EEventKey && aKeyEvent.iCode == SYMBIAN_KEY_CODE) { // Do whatever } } // Brew (assume main game class derived from required base class) void GameMainCanvas::keyPress(uint16 key) { if (key == BREW_KEY_CODE) { // Do whatever } } // Windows Mobile - standard window message handler LRESULT CALLBACK s3eWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (uMsg == case WM_KEYDOWN && wParam == WINMOBILE_KEY_CODE) { // Do whatever } }
19. OpenKODE Core – implementation #include "KD/kd.h" int kdMain(KDint argc, const KDchar* argv[]) { while(1) { // Update events, including keyboard. kdPumpEvents(); // Poll the state of 'Game key A' and put the result in // res. Game key A should be mapped onto whatever is the // device's normal fire button, so the game developer doesn't // have to worry about what that is. int res = 0; kdInputPollb(KD_IO_GAMEKEYS_A, 1, &res); // Now see if our key is pressed. if (res) { // Do whatever. kdAssert(("It's been pressed", 0)); } } } In OpenKODE Core, the keypress example above reduces to the following:
20. OpenKODE Core – limitations No binary format. Still need to build each SKU within OS proprietary environment. If OpenKODE appears for iPhone, you’ll still need a Mac! Vendors can claim conformance through a single platform instance, i.e. handset... how much effort will go into ensuring absolutely consistent behaviour across all handsets? Will OpenKODE ever appear as embedded software, or will developers have to continue to pay middleware providers?
22. What is Airplay? A complete development and deployment environment for rich-media mobile applications. Allows a single ARM binary to be deployed to all handsets, irrespective of OS, form factor or chipset. Conformant with OpenKODE on every commercially-relevant mobile platform. Provides full real-time desktop emulation and source-level debugging of the ARM binary. Powerful tools and middleware modules including the world’s fastest mobile software renderer, and a scalable graphics pipeline which exploits OpenGL ES if GPU is present, otherwise reverts to SW.
23. Airplay programmer workflow Windows build Project text file (.MKB) Airplay MKB Python Script Programming IDE workspace Airplay Windows Simulator ARM build ARM Real Time System Model (RTSM) Single text file (.MKB) describes all project settings. Windows Explorer integration means double-clicking this file creates the IDE (Microsoft Visual C++) workspace. Workspace is provided with Windows and ARM, Debug and Release configurations. Programmer starts development using Windows Debug configuration, testing using Airplay Windows Simulator. This performs identically to a handset. Programmer then uses ARM Debug configuration and tests actual ARM binary in ARM RTSM tool, on the desktop. Finally programmer builds using ARM Release configuration, and is ready to deploy. Device
25. Metal Gear Solid™ Mobile Metal Gear Solid™ Mobile now released, Verizon and KDDI Winner “Best Game”, IMGA awards, Barcelona Feb 08 Winner “Operators’ Choice”, IMGA awards, Barcelona Feb 08
26. Thank you! Julian Jones VP Business Development [email_address] Jeremy Adams VP Business Development, EMEA [email_address] Tim Closs CTO [email_address]