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Chapter 2:  Operating-System Structures
Chapter 2:  Operating-System Structures Operating System Services User Operating System Interface System Calls Types of System Calls System Programs Operating System Design and Implementation Operating System Structure Virtual Machines Operating System Generation
OS Views Interface Components services OS
Operating System Services One set of operating-system services provides functions that are helpful to the user: User interface  - Almost all operating systems have a user interface (UI) Varies between Command-Line (CLI), Graphics User Interface (GUI), Batch Program execution  - The system must be able to load a program into memory and to run that program, end execution, either normally or abnormally (indicating error) I/O operations  -  A running program may require I/O, which may involve a file or an I/O device.  File-system manipulation  -  The file system is of particular interest. Obviously, programs need to read and write files and directories, create and delete them, search them, list file Information, permission management.
Operating System Services (Cont.) One set of operating-system services provides functions that are helpful to the user (Cont): Communications  – Processes may exchange information, on the same computer or between computers over a network Communications may be via shared memory or through message passing (packets moved by the OS) Error detection  – OS needs to be constantly aware of possible errors May occur in the CPU and memory hardware, in I/O devices, in user program For each type of error, OS should take the appropriate action to ensure correct and consistent computing Debugging facilities can greatly enhance the user’s and programmer’s abilities to efficiently use the system
Operating System Services (Cont.) Another set of OS functions exists for  ensuring the efficient operation  of the system itself via resource sharing Resource allocation -  When  multiple users or multiple jobs running concurrently, resources must be allocated to each of them Many types of resources -  Some (such as CPU cycles,main memory, and file storage) may have special allocation code, others (such as I/O devices) may have general request and release code.  Accounting -  To keep track of which users use how much and what kinds of computer resources Protection and security -  The owners of information stored in a multiuser or networked computer system may want to control use of that information, concurrent processes should not interfere with each other Protection  involves ensuring that all access to system resources is controlled Security  of the system from outsiders requires user authentication, extends to defending external I/O devices from invalid access attempts If a system is to be protected and secure, precautions must be instituted throughout it.
User Operating System Interface  CLI, GUI, and Batch
User Operating System Interface - CLI CLI allows direct command entry Sometimes implemented in kernel, sometimes by systems program Sometimes multiple flavors implemented –  shells Primarily fetches a command from user and executes it Sometimes commands built-in, sometimes just names of programs If the latter, adding new features doesn’t require shell modification
User Operating System Interface - GUI User-friendly  desktop  metaphor interface Usually mouse, keyboard, and monitor Icons  represent files, programs, actions, etc Various mouse buttons over objects in the interface cause various actions (provide information, options, execute function, open directory (known as a  folder ) Invented at Xerox PARC Many systems now include both CLI and GUI interfaces Microsoft Windows is GUI with CLI “command” shell Apple Mac OS X as “Aqua” GUI interface with UNIX kernel underneath and shells available Solaris is CLI with optional GUI interfaces (Java Desktop, KDE)
System Calls
System Calls Programming interface to the services provided by the OS Typically written in a high-level language (C or C++) Mostly accessed by programs via a high-level  Application Program Interface (API)  rather than direct system call use Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM) Why use APIs rather than system calls? Portability System calls are more detailed and difficult to work with. (Note that the system-call names used throughout this text are generic)
Example of System Calls System call sequence to copy the contents of one file to another file
Example of Standard API Consider the ReadFile() function in the Win32 API—a function for reading from a file A description of the parameters passed to ReadFile() HANDLE file—the file to be read LPVOID buffer—a buffer where the data will be read into and written from DWORD bytesToRead—the number of bytes to be read into the buffer LPDWORD bytesRead—the number of bytes read during the last read LPOVERLAPPED ovl—indicates if overlapped I/O is being used
System Calls Implementation
System Call Implementation Typically, a number associated with each system call System-call interface maintains a table indexed according to these numbers The system call interface invokes intended system call in OS kernel and returns status of the system call and any return values The caller need know nothing about how the system call is implemented Just needs to obey API and understand what OS will do as a result call Most details of  OS interface hidden from programmer by API  Managed by run-time support library (set of functions built into libraries included with compiler)
API – System Call – OS Relationship
Standard C Library Example C program invoking printf() library call, which calls write() system call
System Call Parameter Passing Often, more information is required than simply identity of desired system call Exact type and amount of information vary according to OS and call Three general methods used to pass parameters to the OS Simplest:  pass the parameters in  registers In some cases, may be more parameters than registers Parameters stored in a  block,  or table, in memory, and address of block passed as a parameter in a register  This approach taken by Linux and Solaris Parameters placed, or  pushed,  onto the  stack  by the program and  popped  off the stack by the operating system Block and stack methods do not limit the number or length of parameters being passed
Parameter Passing via Table
Types of System Calls
Types of System Calls Process control Load, execute, create process, wait, etc.  Differs between single-tasking and multi-tasking.  File management Create/delete file, open/close, read/write, etc. Device management Read, write, reposition, attach/detach  device, etc. Information maintenance. Get time/date/process/file, set time/date/process/file, etc. Communications Send/receive messages , create/delete communication, etc. Two models for IPC (interprocess communication): messages-passing and shared-memory.
System programs
System Programs System programs provide a  convenient environment for program development and execution .  They can be divided into: File manipulation  Status information File modification Programming language support Program loading and execution Communications Application programs Most users’ view of the operation system is defined by system programs, not the actual system calls
OS Design and Implementation
OS structure It’s not always clear how to stitch OS modules together: Memory  Management I/O System Secondary Storage  Management File System Protection System Accounting System Process Management Command Interpreter Information Services Error Handling
Operating System Design and Implementation Design and Implementation of OS not “solvable”, but some approaches have proven successful Internal structure of different Operating Systems  can vary widely Start by defining  goals  and  specifications   Affected by choice  of hardware, type of system User  goals and  System  goals User goals – operating system should be convenient to use, easy to learn, reliable, safe, and fast System goals – operating system should be easy to design, implement, and maintain, as well as flexible, reliable, error-free, and efficient
Operating System Design and Implementation (Cont.) Important principle to separate Policy:  What will be done?  E.g  timer construct . how long does a timer need to be set   Mechanism:  How to do it?  Mechanisms determine how to do something, policies decide what will be done The separation of policy from mechanism is a very important principle, it allows maximum flexibility if policy decisions are to be changed later Implementation:  usually using a combination of high-level and low level programming languages (i.e. Assembly, C/C++).
OS Structure
Operating Systems Structure (What is the organizational Principle?) Simple (i.e. monolithic) Only one or two levels of code Layered Lower levels independent of upper levels Microkernel OS built from many user-level processes Modular Core kernel with Dynamically loadable modules
Early structure: Monolithic Traditionally, OS’s (like UNIX, DOS) were built as a monolithic entity: everything user programs hardware OS
MS-DOS Layer Structure MS-DOS – written to provide the most functionality in the least space Not divided into modules Interfaces and levels of functionality not well separated
UNIX: Also “Simple” Structure UNIX – limited by hardware functionality Original UNIX operating system consists of two separable parts: Systems programs The kernel Consists of everything below the system-call interface and above the physical hardware Provides the file system, CPU scheduling, memory management, and other operating-system functions;  Many interacting functions for one level
UNIX System Structure User Mode Kernel Mode Hardware Applications Standard Libs
Monolithic design Major advantage: cost of module interactions is low (procedure call) Disadvantages: hard to understand hard to modify unreliable (no isolation between system modules) hard to maintain What is the alternative? find a way to organize the OS in order to simplify its design and implementation
Layered Approach The operating system is divided into a number of layers (levels), each built on top of lower layers.  The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface. With modularity, layers are selected such that each uses functions (operations) and services of only lower-level layers Advantage: modularity    Easier debugging/Maintenance Not always possible: Does process scheduler lie above or below virtual memory layer?
Layered Operating System
Microkernel System Structure  Moves as much from the kernel into “ user ” space Communication takes place between user modules using message passing Benefits: Easier to extend a microkernel Easier to port the operating system to new architectures More reliable (less code is running in kernel mode) More secure Detriments: Performance overhead of user space to kernel space communication
Microkernel vs. Monolithic
Modules-based Structure Most modern operating systems implement kernel modules Uses object-oriented approach Each core component is separate Each talks to the others over known interfaces Each is loadable as needed within the kernel Overall, similar to layers but with more flexibility and more efficient than microkernel
Virtual Machines
Virtual Machines A  virtual machine  takes the layered approach to its logical conclusion.  It treats hardware and the operating system kernel as though they were all hardware A virtual machine provides an interface  identical  to the underlying bare hardware The operating system creates the illusion of multiple processes, each executing on its own processor with its own (virtual) memory
Virtual Machines (Cont.) The resources of the physical computer are shared to create the virtual machines CPU scheduling can create the appearance that users have their own processor Spooling and a file system can provide virtual card readers and virtual line printers A normal user time-sharing terminal serves as the virtual machine operator’s console
Virtual Machines Implementation Virtual-machine software -> kernel mode (VMWare) Virtual-machine itself -> user mode (Ubuntu) Inside Virtual-machine itself we have virtual kernel mode and virtual user mode.
Virtual Machines (Cont.) (a) Non-virtual machine (b) virtual machine Non-virtual Machine Virtual Machine
Virtual Machines  (benefits) The virtual-machine concept provides complete  protection  of system resources since each virtual machine is isolated from all other virtual machines.  This isolation, however, permits no direct sharing of resources. A virtual-machine system is a perfect vehicle for operating-systems  research  and development.  System development is done on the virtual machine, instead of on a physical machine and so does not disrupt normal system operation. The virtual machine concept is difficult to implement due to the effort required to provide an  exact  duplicate to the underlying machine
VMware Architecture
The Java Virtual Machine
Operating System Generation Operating systems are designed to run on any of a class of machines; the system must be configured for each specific computer site SYSGEN program obtains information concerning the specific configuration of the hardware system
Conclusion Rapid Change in Hardware Leads to changing OS Standard Components and Services Process Control Main Memory I/O File System UI Policy vs Mechanism Crucial division: not always properly separated! Complexity is always out of control
References Pictures & some slides Prof. Kubiatowicz, Berkeley university, Prof. Kimura & Zbikowski, Washington University Wikipedia Content Text book
End of Chapter 2
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Operating System 2

  • 1. Chapter 2: Operating-System Structures
  • 2. Chapter 2: Operating-System Structures Operating System Services User Operating System Interface System Calls Types of System Calls System Programs Operating System Design and Implementation Operating System Structure Virtual Machines Operating System Generation
  • 3. OS Views Interface Components services OS
  • 4. Operating System Services One set of operating-system services provides functions that are helpful to the user: User interface - Almost all operating systems have a user interface (UI) Varies between Command-Line (CLI), Graphics User Interface (GUI), Batch Program execution - The system must be able to load a program into memory and to run that program, end execution, either normally or abnormally (indicating error) I/O operations - A running program may require I/O, which may involve a file or an I/O device. File-system manipulation - The file system is of particular interest. Obviously, programs need to read and write files and directories, create and delete them, search them, list file Information, permission management.
  • 5. Operating System Services (Cont.) One set of operating-system services provides functions that are helpful to the user (Cont): Communications – Processes may exchange information, on the same computer or between computers over a network Communications may be via shared memory or through message passing (packets moved by the OS) Error detection – OS needs to be constantly aware of possible errors May occur in the CPU and memory hardware, in I/O devices, in user program For each type of error, OS should take the appropriate action to ensure correct and consistent computing Debugging facilities can greatly enhance the user’s and programmer’s abilities to efficiently use the system
  • 6. Operating System Services (Cont.) Another set of OS functions exists for ensuring the efficient operation of the system itself via resource sharing Resource allocation - When multiple users or multiple jobs running concurrently, resources must be allocated to each of them Many types of resources - Some (such as CPU cycles,main memory, and file storage) may have special allocation code, others (such as I/O devices) may have general request and release code. Accounting - To keep track of which users use how much and what kinds of computer resources Protection and security - The owners of information stored in a multiuser or networked computer system may want to control use of that information, concurrent processes should not interfere with each other Protection involves ensuring that all access to system resources is controlled Security of the system from outsiders requires user authentication, extends to defending external I/O devices from invalid access attempts If a system is to be protected and secure, precautions must be instituted throughout it.
  • 7. User Operating System Interface CLI, GUI, and Batch
  • 8. User Operating System Interface - CLI CLI allows direct command entry Sometimes implemented in kernel, sometimes by systems program Sometimes multiple flavors implemented – shells Primarily fetches a command from user and executes it Sometimes commands built-in, sometimes just names of programs If the latter, adding new features doesn’t require shell modification
  • 9. User Operating System Interface - GUI User-friendly desktop metaphor interface Usually mouse, keyboard, and monitor Icons represent files, programs, actions, etc Various mouse buttons over objects in the interface cause various actions (provide information, options, execute function, open directory (known as a folder ) Invented at Xerox PARC Many systems now include both CLI and GUI interfaces Microsoft Windows is GUI with CLI “command” shell Apple Mac OS X as “Aqua” GUI interface with UNIX kernel underneath and shells available Solaris is CLI with optional GUI interfaces (Java Desktop, KDE)
  • 11. System Calls Programming interface to the services provided by the OS Typically written in a high-level language (C or C++) Mostly accessed by programs via a high-level Application Program Interface (API) rather than direct system call use Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM) Why use APIs rather than system calls? Portability System calls are more detailed and difficult to work with. (Note that the system-call names used throughout this text are generic)
  • 12. Example of System Calls System call sequence to copy the contents of one file to another file
  • 13. Example of Standard API Consider the ReadFile() function in the Win32 API—a function for reading from a file A description of the parameters passed to ReadFile() HANDLE file—the file to be read LPVOID buffer—a buffer where the data will be read into and written from DWORD bytesToRead—the number of bytes to be read into the buffer LPDWORD bytesRead—the number of bytes read during the last read LPOVERLAPPED ovl—indicates if overlapped I/O is being used
  • 15. System Call Implementation Typically, a number associated with each system call System-call interface maintains a table indexed according to these numbers The system call interface invokes intended system call in OS kernel and returns status of the system call and any return values The caller need know nothing about how the system call is implemented Just needs to obey API and understand what OS will do as a result call Most details of OS interface hidden from programmer by API Managed by run-time support library (set of functions built into libraries included with compiler)
  • 16. API – System Call – OS Relationship
  • 17. Standard C Library Example C program invoking printf() library call, which calls write() system call
  • 18. System Call Parameter Passing Often, more information is required than simply identity of desired system call Exact type and amount of information vary according to OS and call Three general methods used to pass parameters to the OS Simplest: pass the parameters in registers In some cases, may be more parameters than registers Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register This approach taken by Linux and Solaris Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system Block and stack methods do not limit the number or length of parameters being passed
  • 21. Types of System Calls Process control Load, execute, create process, wait, etc. Differs between single-tasking and multi-tasking. File management Create/delete file, open/close, read/write, etc. Device management Read, write, reposition, attach/detach device, etc. Information maintenance. Get time/date/process/file, set time/date/process/file, etc. Communications Send/receive messages , create/delete communication, etc. Two models for IPC (interprocess communication): messages-passing and shared-memory.
  • 23. System Programs System programs provide a convenient environment for program development and execution . They can be divided into: File manipulation Status information File modification Programming language support Program loading and execution Communications Application programs Most users’ view of the operation system is defined by system programs, not the actual system calls
  • 24. OS Design and Implementation
  • 25. OS structure It’s not always clear how to stitch OS modules together: Memory Management I/O System Secondary Storage Management File System Protection System Accounting System Process Management Command Interpreter Information Services Error Handling
  • 26. Operating System Design and Implementation Design and Implementation of OS not “solvable”, but some approaches have proven successful Internal structure of different Operating Systems can vary widely Start by defining goals and specifications Affected by choice of hardware, type of system User goals and System goals User goals – operating system should be convenient to use, easy to learn, reliable, safe, and fast System goals – operating system should be easy to design, implement, and maintain, as well as flexible, reliable, error-free, and efficient
  • 27. Operating System Design and Implementation (Cont.) Important principle to separate Policy: What will be done? E.g timer construct . how long does a timer need to be set Mechanism: How to do it? Mechanisms determine how to do something, policies decide what will be done The separation of policy from mechanism is a very important principle, it allows maximum flexibility if policy decisions are to be changed later Implementation: usually using a combination of high-level and low level programming languages (i.e. Assembly, C/C++).
  • 29. Operating Systems Structure (What is the organizational Principle?) Simple (i.e. monolithic) Only one or two levels of code Layered Lower levels independent of upper levels Microkernel OS built from many user-level processes Modular Core kernel with Dynamically loadable modules
  • 30. Early structure: Monolithic Traditionally, OS’s (like UNIX, DOS) were built as a monolithic entity: everything user programs hardware OS
  • 31. MS-DOS Layer Structure MS-DOS – written to provide the most functionality in the least space Not divided into modules Interfaces and levels of functionality not well separated
  • 32. UNIX: Also “Simple” Structure UNIX – limited by hardware functionality Original UNIX operating system consists of two separable parts: Systems programs The kernel Consists of everything below the system-call interface and above the physical hardware Provides the file system, CPU scheduling, memory management, and other operating-system functions; Many interacting functions for one level
  • 33. UNIX System Structure User Mode Kernel Mode Hardware Applications Standard Libs
  • 34. Monolithic design Major advantage: cost of module interactions is low (procedure call) Disadvantages: hard to understand hard to modify unreliable (no isolation between system modules) hard to maintain What is the alternative? find a way to organize the OS in order to simplify its design and implementation
  • 35. Layered Approach The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface. With modularity, layers are selected such that each uses functions (operations) and services of only lower-level layers Advantage: modularity  Easier debugging/Maintenance Not always possible: Does process scheduler lie above or below virtual memory layer?
  • 37. Microkernel System Structure Moves as much from the kernel into “ user ” space Communication takes place between user modules using message passing Benefits: Easier to extend a microkernel Easier to port the operating system to new architectures More reliable (less code is running in kernel mode) More secure Detriments: Performance overhead of user space to kernel space communication
  • 39. Modules-based Structure Most modern operating systems implement kernel modules Uses object-oriented approach Each core component is separate Each talks to the others over known interfaces Each is loadable as needed within the kernel Overall, similar to layers but with more flexibility and more efficient than microkernel
  • 41. Virtual Machines A virtual machine takes the layered approach to its logical conclusion. It treats hardware and the operating system kernel as though they were all hardware A virtual machine provides an interface identical to the underlying bare hardware The operating system creates the illusion of multiple processes, each executing on its own processor with its own (virtual) memory
  • 42. Virtual Machines (Cont.) The resources of the physical computer are shared to create the virtual machines CPU scheduling can create the appearance that users have their own processor Spooling and a file system can provide virtual card readers and virtual line printers A normal user time-sharing terminal serves as the virtual machine operator’s console
  • 43. Virtual Machines Implementation Virtual-machine software -> kernel mode (VMWare) Virtual-machine itself -> user mode (Ubuntu) Inside Virtual-machine itself we have virtual kernel mode and virtual user mode.
  • 44. Virtual Machines (Cont.) (a) Non-virtual machine (b) virtual machine Non-virtual Machine Virtual Machine
  • 45. Virtual Machines (benefits) The virtual-machine concept provides complete protection of system resources since each virtual machine is isolated from all other virtual machines. This isolation, however, permits no direct sharing of resources. A virtual-machine system is a perfect vehicle for operating-systems research and development. System development is done on the virtual machine, instead of on a physical machine and so does not disrupt normal system operation. The virtual machine concept is difficult to implement due to the effort required to provide an exact duplicate to the underlying machine
  • 47. The Java Virtual Machine
  • 48. Operating System Generation Operating systems are designed to run on any of a class of machines; the system must be configured for each specific computer site SYSGEN program obtains information concerning the specific configuration of the hardware system
  • 49. Conclusion Rapid Change in Hardware Leads to changing OS Standard Components and Services Process Control Main Memory I/O File System UI Policy vs Mechanism Crucial division: not always properly separated! Complexity is always out of control
  • 50. References Pictures & some slides Prof. Kubiatowicz, Berkeley university, Prof. Kimura & Zbikowski, Washington University Wikipedia Content Text book