The document discusses Java garbage collection. It explains that Java's garbage collector automatically manages memory by freeing unreferenced objects. The garbage collector runs when memory is low to find and delete objects that cannot be reached. While garbage collection provides convenience, it has overhead as the system must pause current execution to run it which can influence user experience. The document also describes how objects are identified as garbage using tracing and reference counting collectors as well as how to explicitly make objects available for collection and finalize objects before deletion.
This document defines polymorphism and describes its two types - compile-time and run-time polymorphism. Compile-time polymorphism is demonstrated through method overloading examples, while run-time polymorphism is demonstrated through method overriding examples. The key advantages of polymorphism are listed as code cleanliness, ease of implementation, alignment with real world scenarios, overloaded constructors, and reusability/extensibility.
This document discusses polymorphism and inheritance concepts in Java. It defines polymorphism as an object taking on many forms, and describes method overloading and overriding. Method overloading allows classes to have multiple methods with the same name but different parameters. Method overriding allows subclasses to provide a specific implementation of a method in the parent class. The document also discusses abstract classes and interfaces for abstraction in Java, and explains access modifiers like public, private, protected, and default.
Routers are networking devices that forward data packets between computer networks, routing packets from one router to another until reaching the destination node. There are several types of routers including core routers that forward packets within a network, edge routers that connect a network to external networks, and wireless routers that provide wireless network access in addition to routing. Routers work by receiving packets on one port and forwarding them to the appropriate outgoing port based on routing table information.
This document is a paper about William Shakespeare's play Hamlet being considered a revenge play. It provides context about the play, defines what a revenge play is, and analyzes several key elements from Hamlet that illustrate it as a revenge play, such as Hamlet seeking to avenge his father's murder after being instructed to do so by his father's ghost. The paper concludes by summarizing the plot of Hamlet and how Hamlet ultimately takes his revenge against Claudius at the end.
This document provides an overview of the Java Virtual Machine (JVM) and how it executes Java code. It describes that the JVM converts Java bytecode into machine language and executes it, allowing Java programs to run on different platforms. It also outlines the key components of the JVM, including the class loader, execution engine, stack, method area, and garbage collected heap.
The document discusses polymorphism in object-oriented programming. It defines polymorphism as the ability for one form to take multiple forms. There are two main types of polymorphism: method overloading and method overriding. Method overloading involves methods with the same name but different parameters, while method overriding involves methods with the same name and parameters but different implementations in superclasses and subclasses. The document provides examples of each type and explains that polymorphism allows code reuse and flexibility through different object behaviors based on their types.
The document discusses method overloading and overriding in Java. It defines method overloading as having multiple methods with the same name but different parameters, while overriding involves subclasses providing specific implementations of methods in the parent class. It provides examples of overloading methods by changing parameters and data types, and explains why overriding is not possible by only changing the return type due to ambiguity. The use of the super keyword to refer to parent class members is also explained.
The document discusses key concepts of object-oriented programming including objects, classes, inheritance, polymorphism, encapsulation, and abstraction. It provides examples of constructors, method overloading and overriding, interfaces, and packages in Java.
The document discusses Java wrapper classes. Wrapper classes wrap primitive data types like int, double, boolean in objects. This allows primitive types to be used like objects. The main wrapper classes are Byte, Short, Integer, Long, Character, Boolean, Double, Float. They provide methods to convert between primitive types and their wrapper objects. Constructors take primitive values or strings to create wrapper objects. Methods like parseInt() convert strings to primitive types.
Polymorphism is the ability of an object to take more than one forms. It is one of the important concept of object-oriented programming language. JAVA is object-oriented programming language which support the concept of polymorphisms.
Alternatively, it is defined as the ability of a reference variable to change behavior according to what object instance it is holding.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
Learn the various forms of polymorphism in Java with illustrative examples to explain method overloading(Compile-time polymorphism) and method overriding(Run-time polymorphism)
Java abstract class & abstract methods,Abstract class in java
Abstract classes are classes that contain one or more abstract methods. An abstract method is a method that is declared, but contains no implementation. Abstract classes may not be instantiated, and require subclasses to provide implementations for the abstract methods.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
Method overloading in Java allows methods within a class to have the same name but different parameters. It increases readability and allows methods to perform similar tasks with different input parameters. Method overloading is determined by Java by first matching the method name and then the number and type of parameters. It can be done based on the number of parameters, data type of parameters, or sequence of data types in parameters. The main advantage is that it performs tasks efficiently with variations in argument types or numbers under the same method name. A disadvantage is that it can be difficult for beginners and requires more design effort in the parameter architecture.
This document discusses methods in Java. It defines a method as a collection of instructions that performs a specific task and provides code reusability. There are two types of methods in Java: predefined methods and user-defined methods. Predefined methods are methods already defined in Java class libraries that can be directly called, while user-defined methods are written by programmers according to their needs. Examples of both types of methods are provided.
Collections Framework is a unified architecture for managing collections, Main Parts of Collections Framework
1. Interfaces :- Core interfaces defining common functionality exhibited by collections
2. Implementations :- Concrete classes of the core interfaces providing data structures
3. Operations :- Methods that perform various operations on collections
The static keyword in Java is used for memory management. Static can be applied to variables, methods, blocks, and nested classes. Static members belong to the class rather than objects of the class. Static variables and methods are used for properties and behaviors that are common to all objects. A static nested class can access static members of the outer class without creating an instance of the outer class.
This document provides an overview of basic object-oriented programming (OOP) concepts including objects, classes, inheritance, polymorphism, encapsulation, and data abstraction. It defines objects as entities with both data (characteristics) and behavior (operations). Classes are blueprints that are used to create objects. Inheritance allows objects to inherit properties from parent classes. Polymorphism allows code to take different forms. Encapsulation wraps data and functions into classes, hiding information. Data abstraction focuses on important descriptions without details.
This document discusses exception handling in C++ and Java. It defines what exceptions are and explains that exception handling separates error handling code from normal code to make programs more readable and robust. It covers try/catch blocks, throwing and catching exceptions, and exception hierarchies. Finally, it provides an example of implementing exception handling in a C++ program to handle divide-by-zero errors.
An abstract class is a class that is declared abstract —it may or may not include abstract methods. Abstract classes cannot be instantiated, but they can be subclassed. When an abstract class is subclassed, the subclass usually provides implementations for all of the abstract methods in its parent class.
This document defines object-oriented programming and compares it to structured programming. It outlines the main principles of OOP including encapsulation, abstraction, inheritance, and polymorphism. Encapsulation binds code and data together for security and consistency. Abstraction hides implementation details and provides functionality. Inheritance allows classes to acquire properties from other classes in a hierarchy. Polymorphism enables different types to perform the same methods.
The document provides an overview of exceptions in Java. It defines errors and exceptions, describes different types of exceptions including checked and unchecked exceptions, and explains key exception handling keywords like try, catch, throw, throws, and finally. The document aims to help programmers better understand exceptions and how to properly handle errors in their Java code.
- Java uses streams to perform input and output operations which allow for fast processing. Streams are sequences of data composed of bytes.
- The main stream classes in Java are InputStream for reading data and OutputStream for writing data. These classes handle byte-oriented input/output.
- FileInputStream and FileOutputStream classes allow reading and writing of data to files by extending InputStream and OutputStream respectively. They are used for file handling operations in Java.
Polymorphism in Java allows an object to take on multiple forms. There are two types of polymorphism: compile-time polymorphism (method overloading) and runtime polymorphism (method overriding). Method overloading involves methods with the same name but different parameters, while method overriding involves subclasses providing their own implementation of a superclass method. Runtime polymorphism determines which version of a method to call based on the object's actual type at runtime. Abstraction in Java allows hiding implementation details and showing only essential functionality through the use of abstract classes and methods.
A small presentation on Polymorphism in Java that I made for college in my BSc 2nd semester.
P.S.- I am an indie developer, check out my apps and games :)
This document provides an overview of key object-oriented programming concepts in Java including classes, objects, encapsulation, inheritance, polymorphism, abstraction, interfaces, exception handling, and static methods. It includes examples of defining classes with properties and methods, creating objects, and using inheritance. Specific concepts like method overloading, overriding, and exception handling are demonstrated through code examples. The document also discusses data types, control statements, and static methods in Java.
The document discusses method overloading and overriding in Java. It defines method overloading as having multiple methods with the same name but different parameters, while overriding involves subclasses providing specific implementations of methods in the parent class. It provides examples of overloading methods by changing parameters and data types, and explains why overriding is not possible by only changing the return type due to ambiguity. The use of the super keyword to refer to parent class members is also explained.
The document discusses key concepts of object-oriented programming including objects, classes, inheritance, polymorphism, encapsulation, and abstraction. It provides examples of constructors, method overloading and overriding, interfaces, and packages in Java.
The document discusses Java wrapper classes. Wrapper classes wrap primitive data types like int, double, boolean in objects. This allows primitive types to be used like objects. The main wrapper classes are Byte, Short, Integer, Long, Character, Boolean, Double, Float. They provide methods to convert between primitive types and their wrapper objects. Constructors take primitive values or strings to create wrapper objects. Methods like parseInt() convert strings to primitive types.
Polymorphism is the ability of an object to take more than one forms. It is one of the important concept of object-oriented programming language. JAVA is object-oriented programming language which support the concept of polymorphisms.
Alternatively, it is defined as the ability of a reference variable to change behavior according to what object instance it is holding.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
Learn the various forms of polymorphism in Java with illustrative examples to explain method overloading(Compile-time polymorphism) and method overriding(Run-time polymorphism)
Java abstract class & abstract methods,Abstract class in java
Abstract classes are classes that contain one or more abstract methods. An abstract method is a method that is declared, but contains no implementation. Abstract classes may not be instantiated, and require subclasses to provide implementations for the abstract methods.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
Method overloading in Java allows methods within a class to have the same name but different parameters. It increases readability and allows methods to perform similar tasks with different input parameters. Method overloading is determined by Java by first matching the method name and then the number and type of parameters. It can be done based on the number of parameters, data type of parameters, or sequence of data types in parameters. The main advantage is that it performs tasks efficiently with variations in argument types or numbers under the same method name. A disadvantage is that it can be difficult for beginners and requires more design effort in the parameter architecture.
This document discusses methods in Java. It defines a method as a collection of instructions that performs a specific task and provides code reusability. There are two types of methods in Java: predefined methods and user-defined methods. Predefined methods are methods already defined in Java class libraries that can be directly called, while user-defined methods are written by programmers according to their needs. Examples of both types of methods are provided.
Collections Framework is a unified architecture for managing collections, Main Parts of Collections Framework
1. Interfaces :- Core interfaces defining common functionality exhibited by collections
2. Implementations :- Concrete classes of the core interfaces providing data structures
3. Operations :- Methods that perform various operations on collections
The static keyword in Java is used for memory management. Static can be applied to variables, methods, blocks, and nested classes. Static members belong to the class rather than objects of the class. Static variables and methods are used for properties and behaviors that are common to all objects. A static nested class can access static members of the outer class without creating an instance of the outer class.
This document provides an overview of basic object-oriented programming (OOP) concepts including objects, classes, inheritance, polymorphism, encapsulation, and data abstraction. It defines objects as entities with both data (characteristics) and behavior (operations). Classes are blueprints that are used to create objects. Inheritance allows objects to inherit properties from parent classes. Polymorphism allows code to take different forms. Encapsulation wraps data and functions into classes, hiding information. Data abstraction focuses on important descriptions without details.
This document discusses exception handling in C++ and Java. It defines what exceptions are and explains that exception handling separates error handling code from normal code to make programs more readable and robust. It covers try/catch blocks, throwing and catching exceptions, and exception hierarchies. Finally, it provides an example of implementing exception handling in a C++ program to handle divide-by-zero errors.
An abstract class is a class that is declared abstract —it may or may not include abstract methods. Abstract classes cannot be instantiated, but they can be subclassed. When an abstract class is subclassed, the subclass usually provides implementations for all of the abstract methods in its parent class.
This document defines object-oriented programming and compares it to structured programming. It outlines the main principles of OOP including encapsulation, abstraction, inheritance, and polymorphism. Encapsulation binds code and data together for security and consistency. Abstraction hides implementation details and provides functionality. Inheritance allows classes to acquire properties from other classes in a hierarchy. Polymorphism enables different types to perform the same methods.
The document provides an overview of exceptions in Java. It defines errors and exceptions, describes different types of exceptions including checked and unchecked exceptions, and explains key exception handling keywords like try, catch, throw, throws, and finally. The document aims to help programmers better understand exceptions and how to properly handle errors in their Java code.
- Java uses streams to perform input and output operations which allow for fast processing. Streams are sequences of data composed of bytes.
- The main stream classes in Java are InputStream for reading data and OutputStream for writing data. These classes handle byte-oriented input/output.
- FileInputStream and FileOutputStream classes allow reading and writing of data to files by extending InputStream and OutputStream respectively. They are used for file handling operations in Java.
Polymorphism in Java allows an object to take on multiple forms. There are two types of polymorphism: compile-time polymorphism (method overloading) and runtime polymorphism (method overriding). Method overloading involves methods with the same name but different parameters, while method overriding involves subclasses providing their own implementation of a superclass method. Runtime polymorphism determines which version of a method to call based on the object's actual type at runtime. Abstraction in Java allows hiding implementation details and showing only essential functionality through the use of abstract classes and methods.
A small presentation on Polymorphism in Java that I made for college in my BSc 2nd semester.
P.S.- I am an indie developer, check out my apps and games :)
This document provides an overview of key object-oriented programming concepts in Java including classes, objects, encapsulation, inheritance, polymorphism, abstraction, interfaces, exception handling, and static methods. It includes examples of defining classes with properties and methods, creating objects, and using inheritance. Specific concepts like method overloading, overriding, and exception handling are demonstrated through code examples. The document also discusses data types, control statements, and static methods in Java.
Diving in OOP (Day 1) : Polymorphism and Inheritance (Early Binding/Compile T...Akhil Mittal
I have been writing a lot about advanced topics like MVC, Entity Framework, Repository Patterns etc., my priority always remains to cover the topic as a whole, so that a reader do not have to search for missing links anywhere else. My this article will cover almost every OOPS concept that a novice/beginner developer hunt for, and not only beginners, the article’s purpose is to be helpful to experience professionals also who need to sometimes brush-up their concepts or who prepare for interviews .
Lecture5_Method_overloading_Final power point presentationbhargavi804095
The document discusses method overloading and the final keyword in Java. It provides examples of overloading methods by changing the number and type of parameters. Method overloading allows writing methods with the same name but different signatures. The final keyword can be applied to variables, methods, and classes. It prevents modification of final variables, overriding of final methods, and extending of final classes. Blank final variables must be initialized in the constructor.
Lecture4_Method_overloading power point presentaionbhargavi804095
The document discusses method overloading and the final keyword in Java. It provides examples of overloading methods by changing the number and type of parameters. Method overloading allows writing methods with the same name but different signatures. The final keyword can be applied to variables, methods, and classes. It prevents modification of final variables, overriding of final methods, and extending of final classes. Blank final variables must be initialized in the constructor.
it describes the main concepts of object oriented programming
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The document discusses various topics in Objective-C including variables, data types, categories, protocols, and composite objects. It provides code examples to illustrate initializing objects, variable scope, enumerated data types, typedefs, data type conversion, categories, class extensions, protocols, delegates, and composite objects in Objective-C and compares some of these concepts to Java.
The document discusses key concepts related to classes and objects in object-oriented programming. It defines class, object, class variables, object variables, class methods, and object methods. It explains that a class is a blueprint or template for creating objects, and that every object is built from a class. It also provides examples of how to write a class in different programming languages like ActionScript 3 and Visual Basic. The document then discusses other important OOP concepts like inheritance, polymorphism, exception handling, and common programming structures like arrays, foreach loops, and GUI components.
The document discusses key concepts of object-oriented programming (OOP) including objects, classes, constructors, encapsulation, inheritance, and polymorphism. It provides examples to illustrate each concept. Objects contain data (states) and behaviors (methods). A class acts as a blueprint to create objects. Constructors initialize objects. Encapsulation hides implementation details and controls access via getters and setters. Inheritance allows classes to acquire properties and behaviors of other classes. Polymorphism allows the same method to process objects differently based on their data type.
This document discusses object-oriented programming concepts including objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It provides examples of how each concept is implemented in Java, including code snippets demonstrating classes, inheritance between classes, method overloading and overriding, and abstract classes. The key advantages of OOP such as code reusability and modularity are also summarized.
The document discusses method overloading in Java. Method overloading allows creating multiple methods with the same name but different parameters. It increases code readability. Methods can be overloaded by changing the number or type of arguments but not the return type. The method signature, which includes the number, type and order of arguments, must be different for overloaded methods. Constructors can also be overloaded in Java.
This document provides an introduction to object-oriented programming (OOP) concepts. It discusses procedural programming and its limitations. OOP aims to overcome these limitations through concepts like encapsulation, inheritance, polymorphism, and abstraction. Encapsulation binds data and functions together in classes. Inheritance allows deriving new classes from existing classes. Polymorphism allows the same action to be performed in different ways. Abstraction describes things at a conceptual level. Examples are provided to illustrate these core OOP concepts. The next lecture will cover implementing OOP in C# and building a game with Unity 3D.
BCA Department of Information Technology, JIMS Vasant Kunj-II teaches Java Language in IVth Semester. The Course Curriculum is very well updated. This PDF includes the details of Topic Polymorphism. Students should read it. JIMS Vasant Kunj-II provides the best BCA Course in Delhi NCR. The BCA Admission 2022 is open.
What is Maven? Maven is an automation and management tool developed by Apache Software Foundation. It was initially released on 13 July 2004. In the Yiddish language, the meaning of Maven is “accumulator of knowledge”. Maven is a project management and comprehension tool that provides developers a complete build life-cycle framework.
Data Analytics is often described as one of the biggest challenges associated with big data, but even before that step can happen, data must be ingested and made available to enterprise users. That’s where Apache Kafka comes in.
Ansible: Simple yet powerful IT automation toolsureshraj43
Ansible is an IT automation tool that allows system administrators to automate repetitive tasks like configuration management, application deployment, and orchestration. It is agentless and uses YAML playbooks to define automation jobs in an easy to read format. Ansible connects to nodes via SSH and executes modules to complete tasks. It is simple to use yet powerful for automating tasks across infrastructure and cloud environments. A case study at NASA showed Ansible helped reduce time for tasks like patching from multiday processes to under 10 minutes, improving efficiency.
Machine learning and pattern recognitionsureshraj43
In a very simple language, Pattern Recognition is a type of problem while Machine Learning is a type of solution. Pattern recognition is closely related to artificial intelligence and machine learning. Pattern Recognition is an engineering application of Machine Learning.
The document discusses the benefits of using business analyst tools and hiring an IT business analyst. It outlines 5 benefits of using such tools: 1) improved accountability, 2) reduced need for manual labor, 3) better communication, 4) streamlined business processes, and 5) faster project completion. It then discusses the role of an IT business analyst in breaking down work, enhancing communication, and providing support to increase business returns. Finally, it provides tips for hiring the best IT business analyst.
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How to Batch Export Lotus Notes NSF Emails to Outlook PST Easily?steaveroggers
Migrating from Lotus Notes to Outlook can be a complex and time-consuming task, especially when dealing with large volumes of NSF emails. This presentation provides a complete guide on how to batch export Lotus Notes NSF emails to Outlook PST format quickly and securely. It highlights the challenges of manual methods, the benefits of using an automated tool, and introduces eSoftTools NSF to PST Converter Software — a reliable solution designed to handle bulk email migrations efficiently. Learn about the software’s key features, step-by-step export process, system requirements, and how it ensures 100% data accuracy and folder structure preservation during migration. Make your email transition smoother, safer, and faster with the right approach.
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Adobe Illustrator is a powerful, professional-grade vector graphics software used for creating a wide range of designs, including logos, icons, illustrations, and more. Unlike raster graphics (like photos), which are made of pixels, vector graphics in Illustrator are defined by mathematical equations, allowing them to be scaled up or down infinitely without losing quality.
Here's a more detailed explanation:
Key Features and Capabilities:
Vector-Based Design:
Illustrator's foundation is its use of vector graphics, meaning designs are created using paths, lines, shapes, and curves defined mathematically.
Scalability:
This vector-based approach allows for designs to be resized without any loss of resolution or quality, making it suitable for various print and digital applications.
Design Creation:
Illustrator is used for a wide variety of design purposes, including:
Logos and Brand Identity: Creating logos, icons, and other brand assets.
Illustrations: Designing detailed illustrations for books, magazines, web pages, and more.
Marketing Materials: Creating posters, flyers, banners, and other marketing visuals.
Web Design: Designing web graphics, including icons, buttons, and layouts.
Text Handling:
Illustrator offers sophisticated typography tools for manipulating and designing text within your graphics.
Brushes and Effects:
It provides a range of brushes and effects for adding artistic touches and visual styles to your designs.
Integration with Other Adobe Software:
Illustrator integrates seamlessly with other Adobe Creative Cloud apps like Photoshop, InDesign, and Dreamweaver, facilitating a smooth workflow.
Why Use Illustrator?
Professional-Grade Features:
Illustrator offers a comprehensive set of tools and features for professional design work.
Versatility:
It can be used for a wide range of design tasks and applications, making it a versatile tool for designers.
Industry Standard:
Illustrator is a widely used and recognized software in the graphic design industry.
Creative Freedom:
It empowers designers to create detailed, high-quality graphics with a high degree of control and precision.
Exceptional Behaviors: How Frequently Are They Tested? (AST 2025)Andre Hora
Exceptions allow developers to handle error cases expected to occur infrequently. Ideally, good test suites should test both normal and exceptional behaviors to catch more bugs and avoid regressions. While current research analyzes exceptions that propagate to tests, it does not explore other exceptions that do not reach the tests. In this paper, we provide an empirical study to explore how frequently exceptional behaviors are tested in real-world systems. We consider both exceptions that propagate to tests and the ones that do not reach the tests. For this purpose, we run an instrumented version of test suites, monitor their execution, and collect information about the exceptions raised at runtime. We analyze the test suites of 25 Python systems, covering 5,372 executed methods, 17.9M calls, and 1.4M raised exceptions. We find that 21.4% of the executed methods do raise exceptions at runtime. In methods that raise exceptions, on the median, 1 in 10 calls exercise exceptional behaviors. Close to 80% of the methods that raise exceptions do so infrequently, but about 20% raise exceptions more frequently. Finally, we provide implications for researchers and practitioners. We suggest developing novel tools to support exercising exceptional behaviors and refactoring expensive try/except blocks. We also call attention to the fact that exception-raising behaviors are not necessarily “abnormal” or rare.
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Adobe After Effects is a software application used for creating motion graphics, special effects, and video compositing. It's widely used in TV and film post-production, as well as for creating visuals for online content, presentations, and more. While it can be used to create basic animations and designs, its primary strength lies in adding visual effects and motion to videos and graphics after they have been edited.
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Motion Graphics:
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After Effects is powerful for creating animated titles, transitions, and other visual elements to enhance the look of videos and presentations.
Visual Effects:
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Integration with Adobe Creative Cloud:
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After Effects is part of the Adobe Creative Cloud, a suite of software that includes other popular applications like Photoshop and Premiere Pro.
Post-Production Tool:
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After Effects is primarily used in the post-production phase, meaning it's used to enhance the visuals after the initial editing of footage has been completed.
Proactive Vulnerability Detection in Source Code Using Graph Neural Networks:...Ranjan Baisak
As software complexity grows, traditional static analysis tools struggle to detect vulnerabilities with both precision and context—often triggering high false positive rates and developer fatigue. This article explores how Graph Neural Networks (GNNs), when applied to source code representations like Abstract Syntax Trees (ASTs), Control Flow Graphs (CFGs), and Data Flow Graphs (DFGs), can revolutionize vulnerability detection. We break down how GNNs model code semantics more effectively than flat token sequences, and how techniques like attention mechanisms, hybrid graph construction, and feedback loops significantly reduce false positives. With insights from real-world datasets and recent research, this guide shows how to build more reliable, proactive, and interpretable vulnerability detection systems using GNNs.
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Microsoft AI Nonprofit Use Cases and Live Demo_2025.04.30.pdfTechSoup
In this webinar we will dive into the essentials of generative AI, address key AI concerns, and demonstrate how nonprofits can benefit from using Microsoft’s AI assistant, Copilot, to achieve their goals.
This event series to help nonprofits obtain Copilot skills is made possible by generous support from Microsoft.
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Explore real-world nonprofit use cases and success stories.
Participate in live demonstrations and a hands-on activity to see how you can use Microsoft 365 Copilot in your own work!
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Designing AI-Powered APIs on Azure: Best Practices& ConsiderationsDinusha Kumarasiri
AI is transforming APIs, enabling smarter automation, enhanced decision-making, and seamless integrations. This presentation explores key design principles for AI-infused APIs on Azure, covering performance optimization, security best practices, scalability strategies, and responsible AI governance. Learn how to leverage Azure API Management, machine learning models, and cloud-native architectures to build robust, efficient, and intelligent API solutions
TestMigrationsInPy: A Dataset of Test Migrations from Unittest to Pytest (MSR...Andre Hora
Unittest and pytest are the most popular testing frameworks in Python. Overall, pytest provides some advantages, including simpler assertion, reuse of fixtures, and interoperability. Due to such benefits, multiple projects in the Python ecosystem have migrated from unittest to pytest. To facilitate the migration, pytest can also run unittest tests, thus, the migration can happen gradually over time. However, the migration can be timeconsuming and take a long time to conclude. In this context, projects would benefit from automated solutions to support the migration process. In this paper, we propose TestMigrationsInPy, a dataset of test migrations from unittest to pytest. TestMigrationsInPy contains 923 real-world migrations performed by developers. Future research proposing novel solutions to migrate frameworks in Python can rely on TestMigrationsInPy as a ground truth. Moreover, as TestMigrationsInPy includes information about the migration type (e.g., changes in assertions or fixtures), our dataset enables novel solutions to be verified effectively, for instance, from simpler assertion migrations to more complex fixture migrations. TestMigrationsInPy is publicly available at: https://github.com/altinoalvesjunior/TestMigrationsInPy.
Not So Common Memory Leaks in Java WebinarTier1 app
This SlideShare presentation is from our May webinar, “Not So Common Memory Leaks & How to Fix Them?”, where we explored lesser-known memory leak patterns in Java applications. Unlike typical leaks, subtle issues such as thread local misuse, inner class references, uncached collections, and misbehaving frameworks often go undetected and gradually degrade performance. This deck provides in-depth insights into identifying these hidden leaks using advanced heap analysis and profiling techniques, along with real-world case studies and practical solutions. Ideal for developers and performance engineers aiming to deepen their understanding of Java memory management and improve application stability.
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What is Polymorphism?
Polymorphism is the ability of an object to take more than one form. It is one of the
important concepts of object-oriented programming language. JAVA is an object-
oriented programming language that supports the concept of polymorphisms.
Alternatively, it is defined as the ability of a reference variable to change behavior
according to what object instance it is holding.
This allows multiple objects of different subclasses to be treated as objects of a single
parent class, while automatically selecting the proper methods to apply to an object
based on the child class it belongs.
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There are two types of polymorphism in Java:
1) Compile-time polymorphism (static binding)
2) Runtime polymorphism (dynamic binding)
Method overloading is an example of compile-time polymorphism, while method
overriding is an example of runtime polymorphism.
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1. Compile-time Polymorphism:
The type of polymorphism that is implemented when the compiler compiles a
program is called compile-time polymorphism. This type of polymorphism is also
called as static polymorphism or early binding.
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Method Overloading:
If a class has multiple methods having the same name but different in parameters, it is
known as Method Overloading. Method overloading is performed within the class.
If we must perform only one operation, having the same name as the methods increase
the readability of the program.
There are three ways to overload the method in java
• By changing the number of arguments
• By changing the data type
• By changing both numbers of arguments and data type
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a. Method overloading by changing the number of argument:
Suppose you have to perform addition of the given numbers but there can be any
number of arguments, if you write the method such as x(int, int) for two parameters,
and y(int, int, int) for three parameters then it may be difficult for you as well as other
programmers to understand the behavior of the method because its name differs
Polymorphism in java— Example1:
In the following program, two methods are created, first add1() performs addition of
two numbers and second add1() performs addition of three numbers.
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In following example, we are creating static methods so that we don’t need to
create instance for calling methods.
class Addition
{
static int add1 (int a,int b)
{
return a+b;
}
static int add1(int a,int b,int c)
{
return a+b+c;
}
}
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class xyz
{
public static void main(String[] args)
{
System.out.println(Addition.add1(13,13));
System.out.println(Addition.add1(9,9,9));
}
}Output:
26
27
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b. Method Overloading by changing the data type:
Sometime there is need to use the same method which is having different data
type. In the following program, we have created two methods that differs in data
type. The first add1() method receives two integer arguments and second add1()
method receives two double arguments.
class Addition
{
static int add1 (int a,int b)
{
return a+b;
}
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static double add1(double a,double b)
{
return a+b;
}
}
class xyz1
{
public static void main(String[] args)
{
System.out.println(Addition.add1(13,13));
System.out.println(Addition.add1(9.5,9.5));
}
}
12. Output:
26
19
c. Method Overloading by changing both number of argument and data type:
Sometimes we may need to use the method which is having the different
number of argument and different data type. In the following program, both
number of argument and data type is to be changed. Here the method do() is
overloaded 3 times: first having one int parameter, second one has 2 int
parameters and third one is having double arg. The methods are invoked or
called with the same type and number of parameters used.
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13. class Overload1
{
void do (int a)
{
System.out.println (“a: ” + a);
}
void do (int a, int b)
{
System.out.println (“a and b: ” + a + “,” + b);
}
double do(double a)
{
System.out.println(“double a: ” + a);
return a*a;
}
}
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14. class Overload2{
public static void main (String args [])
{
Overload1 Obj = new Overload1();
double result;
Obj.do(20);
Obj.do(20, 30);
result = Obj.do(4.5);
System.out.println(“Output is: ” + result);
}
}a: 20
a and b: 20,30
double a: 4.5
Output is: 20.25
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2. Run-time Polymorphism :
The type of polymorphism which is implemented dynamically when a program being
executed is called as run-time polymorphism.
The run-time polymorphism is also called dynamic polymorphism or late binding.
Method Overriding in Java
Method overriding is used to achieve runtime polymorphism or dynamic binding. In
method overriding the method must have the same name as in the parent class and
it must have the same parameter as in the parent class. If the subclass (child class)
has the same method as declared in the parent class, it is known as method
overriding in Java. Method overriding occurs in two classes that have IS-A
(inheritance) relationship.
16. Example 1 of method overriding
In the following program, we have defined the do() method in the subclass as defined
in the parent class but it has some specific implementation. The name and parameter
of the method are the same, and there is IS-A relationship between the classes, so
there is method overriding.
//parent class
class Animal
{
//define method
void do()
{
System.out.println(“Animal is eating food”);
}
}
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17. //Create child class
class dog extends Animal
{
//define the same method as in the parent class
void do()
{
System.out.println(“Dog is eating food “);
}public static void main(String args[])
{
dog obj = new dog();//creating object
obj.do();//calling method
}
}Output:
Dog is eating food
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18. Example 2 of Method Overriding
An example or program is given below from the real-world where Vehicle is parent
class. It can have Vehicle class and its specialized child classes like bike and car. These
subclasses will override the default behavior provided by Vehicle class and some of its
own specific behavior.
public class Vehicle
{
public void run()
{
System.out.println(“some speed”);
}
}class bike extends Vehicle
{
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19. public void run()
{
System.out.println(“speed is slower than car”);
}
}class car extends Vehicle
{
public void run()
{
System.out.println(“speed is faster than bike”);
}
}
// Next, run() method will be called, depends on the type of actual instance
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20. created on runtime public class Demo
{
public static void main(String[] args)
{
Vehicle v1 = new bike();
v1.run();
Vehicle v2 = new car();
v2.run();
}
}Output:
speed is faster than a bike
speed is slower than car
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21. Advantage of polymorphism:
• It helps programmers to reuse the code, classes, methods written once,
tested and implemented. They may be reused in many ways.
• The single variable name can be used to store variables of multiple data
types such as Int, Float, double, Long, etc).
• Polymorphism helps in reducing the coupling between different
functionalities.
• Method overloading can be implemented on constructors allowing
different ways to initialize objects of a class. This enables you to define
multiple constructors for handling different types of initializations.
• Method overriding works together with inheritance to enable the code-
reuse of existing classes without the need for re-compilation.
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22. The disadvantage of polymorphism:
• One of the main disadvantages of polymorphism is that developers find it
difficult to implement polymorphism in codes.
• Run time polymorphism can lead to the performance issue where the
machine needs to decide which method or variable to invoke so it basically
degrades the performances as decisions are taken at run time.
• Polymorphism reduces the readability of the program. One needs to
identify the runtime behavior of the program to identify actual execution
time.
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