The document discusses an image processing pipeline for mobile devices that uses the webcam on a browser to capture images and upload them to a GPU-enabled server for preprocessing and neural network processing before returning results to the browser. It covers using WebRTC and JavaScript Canvas to capture images, uploading images to the server via WebSocket, preprocessing images on both the client and server sides, using Tornado on the server to handle the WebSocket connection and processing images with queues and multiprocessing, and various neural networks that could be used for processing.