This document provides an overview of common programming areas, team organizations, methodologies, and practices for game development. It discusses that programming teams often specialize in areas like graphics, networking, or AI. Common methodologies include code and fix, waterfall, iterative, and agile approaches. Key practices involve using version control, code reviews, unit testing, and bug tracking. The document also compares popular programming languages like C++, Java, and scripting languages, noting their pros and cons for game development.