This document describes a proposed algorithm for progressive texture synthesis on 3D surfaces that is optimized for bandwidth-constrained applications. It uses Discrete Wavelet Transform (DWT) and Embedded Zerotree Wavelet (EZW) to decompose textures into multi-resolution coefficients that are then prioritized for progressive transmission based on importance. This allows textures to be incrementally reconstructed at the receiver based on available bandwidth. Experimental results demonstrate the approach synthesizing textures on a 3D bunny model at increasing levels of detail. The algorithm aims to improve on previous work by making texture representation and encoding more seamless and embedded for adaptive streaming applications.