This document provides guidance for conducting usability testing and quality assurance. It discusses identifying websites to test and key tasks for each site. It encourages identifying sites that may be new to classmates and, ideally, sites that those conducting the test work on. For each chosen site, it recommends identifying 3-5 key tasks that a user should be able to accomplish on the site.
Remote usability testing and remote user research for usabilityUser Vision
From User Vision's presentation on remote usability testing describing some of the main methods, challenges, tools and tips for successful remote usability testing for user experience
Elizabeth Snowdon is a senior usability analyst at Sage Software who has been conducting usability studies since 2003. She discusses remote usability testing, which involves testing sessions where the participant and moderator are not physically in the same place but communicate electronically. Some advantages of remote testing are that it expands recruitment populations, saves costs compared to in-person lab testing, and allows testing in users' natural environments. However, remote testing has disadvantages like not being able to see participants' screens and potential technical issues. Snowdon provides an example case study where remote testing saved $50,000 compared to in-lab testing.
Faster Usability Testing in an Agile World presented at Agile2011Carol Smith
The sheer speed of an Agile project can be frightening to even the most experienced UX practitioner. This talk covers testing in short, quick, repetitive sessions, without sacrificing quality. The presentation covers strategies and techniques that can be used for speeding up traditional usability testing, on-site, remote and Rapid Iterative Testing and Evaluation (RITE) methods. Topics from planning through analysis, and ways to provide useful and usable recommendations to the team will be covered.
Whether you're conducting research for a well established product/service or a startup that hasn't fully penetrated the market yet, you're going to have to talk to past, current and potential customers, and the most efficient way to do that is to conduct remote one-on-one usability tests.
1. The document discusses the concept of "bug advocacy", which is the practice of writing bug reports in a way that motivates programmers to fix the bug.
2. Effective bug reports motivate programmers by highlighting how serious or widespread the bug is. They also overcome objections by providing clear reproduction steps and evidence of customer impact.
3. The document recommends testing around found bugs to prove they are more serious or common than initially thought. This includes varying your own actions, program settings, and software/hardware environment to trigger related or worse failures. The goal is to sell programmers on the importance of fixing the bug.
A number of test automation ideas that at first glance seem very sensible actually contain pitfalls and problems that you should avoid. Dot Graham describes five of these “intelligent mistakes”—automated tests will find more bugs more quickly; spending a lot on a tool must guarantee great benefits; it’s necessary to automate all of our manual tests; tools are expensive so we have to show a substantial return on investment; and testing tools must be used by the testers. Dot points out that automation doesn’t find bugs; tests do. Good automation does not come out of the box and is not automatic. Automating everything may not give you better (or faster) testing. Determining the actual rate of return is not only surprisingly difficult but may actually be harmful. Turning testers into test automators may waste their skills and talents. Join Dot for a rousing discussion of intelligent mistakes—so you can be smart enough to avoid them.
A usability testing session was outlined that could be conducted with minimal resources. The summary included establishing goals for the test, defining realistic tasks for participants to complete, and recruiting 3-5 participants. Key aspects of running the session were discussed, such as using a script to guide the session, debriefing afterwards to identify issues, and planning repeated tests to improve the site over time.
The document discusses usability testing and its benefits. It defines usability testing as involving end users trying to complete specific tasks to provide feedback during software development. This identifies issues and ensures designs match how users think about tasks. Usability testing is most effective early in development when changes are cheaper. It improves user efficiency, satisfaction and conversion rates.
The document discusses the importance of user testing in app development. It outlines different types of user testing including usability testing, concept testing, guerrilla testing, lab testing, contextual testing, and remote testing. User testing helps identify navigation errors, presentation errors, control usage problems, and understand how people use the service. The document provides an example of usability challenges encountered during testing of the mFriend app and how they were addressed. It emphasizes that user testing should be included in every stage of development to create successful products.
This document outlines an agenda for a user testing workshop. The workshop objectives are to set up a usability testing scenario, conduct a test, and record feedback. The workshop will cover various user testing methods, preparation steps like creating tasks and discussion guides, outputs from testing like notes and videos, and usability questionnaires like the SUS (System Usability Scale). Participants will have hands-on exercises to practice writing scenarios, guides, and conducting a test with the SUS.
Usability testing tips for UX DesignersDavid Hamill
This document provides tips for usability testing from a usability specialist at Skyscanner. Some key tips include:
- Conduct small, frequent usability tests with around 6 participants rather than large lab studies
- There is no single best way to do usability testing and you have to sacrifice aspects of the process
- Remember that participants are not like real users in the way they will use the product
- Expect that the initial design will have problems and be prepared to iterate based on test findings
Talk for the Vancouver User Experience group on October 16, 2007 about the user experience of usability projects and how we've re-designed our process.
Usability of web application.
@ Kindly Follow my Instagram Page to discuss about your mental health problems-
-----> https://instagram.com/mentality_streak?utm_medium=copy_link
@ Appreciate my work:
-----> behance.net/burhanahmed1
Thank-you !
Elizabeth Snowdon is a senior business/web analyst consultant with over 10 years of experience conducting usability testing. The document discusses what usability is, why it matters, types of usability studies, how to plan and conduct a usability test. Key points covered include identifying target users, developing tasks for testing, observing and collecting feedback from users, and analyzing findings to identify problems and improve designs through an iterative process.
Usability testing involves having representative users perform tasks and observe where they succeed and struggle. It is important to test individually without help. Initial tests with 5 users are typically enough to identify most usability problems as additional users provide overlapping feedback. Running many small tests with 5 users each and redesigning between tests identifies issues efficiently. While a single user provides initial insights, 3-5 users are needed to account for diversity in behavior. Testing should increase if distinct user groups exist.
This document contains questions and answers about good-enough technology and its applications.
In the first section, the document discusses how good-enough technologies like phone cameras and wireless internet have disrupted industries by meeting most user needs at a lower cost. It also discusses how rapid prototyping allows for quick iterations and improvements based on user feedback.
The second section discusses how tablets are replacing PCs and how software can be developed to aid different learning styles. It argues that while technology helps, teachers are still needed to facilitate learning.
The third section discusses security issues around allowing payment via tablets, noting the risk of credit card theft, and asks if users would be comfortable entering their credit card on a restaurant-supplied device
Jan Moons talks at World Usability Day 2015 in AntwerpUX Antwerp Meetup
This document discusses conducting usability testing outside of a lab setting. It notes some issues with lab-based testing, such as restrictions on location and needing to install software. Conducting remote or unmoderated testing of prototypes can provide insights not possible through traditional lab testing, such as understanding less frequent tasks and comparing design variations. The document advocates streamlining and integrating remote usability testing and analytics to better understand user behavior and make improvements.
The document summarizes an exploratory testing workshop. It discusses exploratory testing approaches, common traps testers fall into, and provides tips for effective exploratory testing. As an exercise, participants are asked to use exploratory testing to find issues with a Tilted Twister device within 20 minutes. Key problems identified include inability to detect color differences, motor arm overshooting, difficulty turning it on, calibration cube being too big, and taking too long to solve with memory issues. The debrief discusses the testing process and importance of the tester mindset in exploratory and automated testing.
Elizabeth Snowdon is a senior business analyst and consultant specializing in user-centered design with over 12 years of experience. Her presentation discusses prototyping and usability testing, noting that usability testing should occur throughout the product development lifecycle to identify and address usability issues. She outlines the benefits of usability testing and prototyping, such as creating more useful, efficient and satisfying products for users. The presentation provides guidance on planning, conducting and analyzing usability tests, including determining test objectives, recruiting representative users, developing test tasks and metrics to collect.
You don’t need a big budget, weeks of time or special labs to get user insights quickly and inexpensively. We’ll discuss how you can meet your goals, improve your products and make informed decisions through user research. Usability testing (remote & in-person), interviews, surveys and analytics are a few methods we’ll review, particularly in the context of your own business challenges and user questions.
Mobile usability testing requires adaptations to standard usability testing techniques due to the context-dependent nature of mobile devices. Some key aspects that must be considered for mobile usability testing include the testing environment (lab vs. field), device selection, carrier compatibility, and methods for capturing user interactions, feedback, and contextual factors. An effective test combines both lab and field methods at different stages, uses device clusters, and incorporates triggers to collect user data on tasks over time.
Usability testing involves having representative users complete typical tasks while observers take notes on their experiences. Early testing prevents costly late-stage changes. While large companies use expensive labs, low-budget testing can also provide useful insights through informal sessions. The results should be reviewed collaboratively to improve the interface design and ensure it meets users' needs.
A Tester’s Experience with User Experience MappingJosiah Renaudin
Let's take an off-the-beaten-path approach to quality—testing based on actual user experiences. Being aware of surroundings and emotions while using intuition and instincts are attributes of great testing. With the right tools and approaches, we can learn to tap into users’ experiences to understand and exploit their underlying emotions. Marjana Shammi explains the basics of experience mapping and describes how testers can use that information to generate great test ideas. Experience mapping is an activity that examines the journey of how the user experiences an application. This map contains the user’s interactions with the application, depicted through a journey with highs and lows. By identifying the risks, retrieving information from an experience mapping session, and determining important areas to focus on in future test coverage, testers can generate test ideas and focus on the user’s concerns. Testing can be more in-depth and explorative, providing valuable insights for product development. Using this approach will bring another dimension of the test basis to improve test coverage.
Organizing Your First Website Usability Test - WordCamp Boston 2016Anthony D. Paul
You’ve built a shiny, new WordPress site. You asked your grandma and your client if they like it and they both do. However, you’re lying awake at night wondering if you’re missing something—because you know you’re not the end user. You yearn for actionable feedback.
In this talk, I’ll distill my background in usability research into a how-to framework for taking your site and conducting your first moderated usability test. I’ll cover what to look for, best practices in facilitation, tools on the cheap, and how to glean the most from a brief window of time.
This document provides an overview of usability testing and highlights from its history. It discusses why usability testing is important and how even simple, qualitative testing can identify major usability issues. Examples of usability metrics like effectiveness, efficiency and satisfaction are given. The document then describes how to plan and conduct DIY usability tests with only a few participants through defining goals, tasks, recruiting testing and debriefing. It also discusses testing accessibility, mobile usability, and using tools like prototyping and A/B testing.
The document discusses usability testing and its benefits. It defines usability testing as involving end users trying to complete specific tasks to provide feedback during software development. This identifies issues and ensures designs match how users think about tasks. Usability testing is most effective early in development when changes are cheaper. It improves user efficiency, satisfaction and conversion rates.
The document discusses the importance of user testing in app development. It outlines different types of user testing including usability testing, concept testing, guerrilla testing, lab testing, contextual testing, and remote testing. User testing helps identify navigation errors, presentation errors, control usage problems, and understand how people use the service. The document provides an example of usability challenges encountered during testing of the mFriend app and how they were addressed. It emphasizes that user testing should be included in every stage of development to create successful products.
This document outlines an agenda for a user testing workshop. The workshop objectives are to set up a usability testing scenario, conduct a test, and record feedback. The workshop will cover various user testing methods, preparation steps like creating tasks and discussion guides, outputs from testing like notes and videos, and usability questionnaires like the SUS (System Usability Scale). Participants will have hands-on exercises to practice writing scenarios, guides, and conducting a test with the SUS.
Usability testing tips for UX DesignersDavid Hamill
This document provides tips for usability testing from a usability specialist at Skyscanner. Some key tips include:
- Conduct small, frequent usability tests with around 6 participants rather than large lab studies
- There is no single best way to do usability testing and you have to sacrifice aspects of the process
- Remember that participants are not like real users in the way they will use the product
- Expect that the initial design will have problems and be prepared to iterate based on test findings
Talk for the Vancouver User Experience group on October 16, 2007 about the user experience of usability projects and how we've re-designed our process.
Usability of web application.
@ Kindly Follow my Instagram Page to discuss about your mental health problems-
-----> https://instagram.com/mentality_streak?utm_medium=copy_link
@ Appreciate my work:
-----> behance.net/burhanahmed1
Thank-you !
Elizabeth Snowdon is a senior business/web analyst consultant with over 10 years of experience conducting usability testing. The document discusses what usability is, why it matters, types of usability studies, how to plan and conduct a usability test. Key points covered include identifying target users, developing tasks for testing, observing and collecting feedback from users, and analyzing findings to identify problems and improve designs through an iterative process.
Usability testing involves having representative users perform tasks and observe where they succeed and struggle. It is important to test individually without help. Initial tests with 5 users are typically enough to identify most usability problems as additional users provide overlapping feedback. Running many small tests with 5 users each and redesigning between tests identifies issues efficiently. While a single user provides initial insights, 3-5 users are needed to account for diversity in behavior. Testing should increase if distinct user groups exist.
This document contains questions and answers about good-enough technology and its applications.
In the first section, the document discusses how good-enough technologies like phone cameras and wireless internet have disrupted industries by meeting most user needs at a lower cost. It also discusses how rapid prototyping allows for quick iterations and improvements based on user feedback.
The second section discusses how tablets are replacing PCs and how software can be developed to aid different learning styles. It argues that while technology helps, teachers are still needed to facilitate learning.
The third section discusses security issues around allowing payment via tablets, noting the risk of credit card theft, and asks if users would be comfortable entering their credit card on a restaurant-supplied device
Jan Moons talks at World Usability Day 2015 in AntwerpUX Antwerp Meetup
This document discusses conducting usability testing outside of a lab setting. It notes some issues with lab-based testing, such as restrictions on location and needing to install software. Conducting remote or unmoderated testing of prototypes can provide insights not possible through traditional lab testing, such as understanding less frequent tasks and comparing design variations. The document advocates streamlining and integrating remote usability testing and analytics to better understand user behavior and make improvements.
The document summarizes an exploratory testing workshop. It discusses exploratory testing approaches, common traps testers fall into, and provides tips for effective exploratory testing. As an exercise, participants are asked to use exploratory testing to find issues with a Tilted Twister device within 20 minutes. Key problems identified include inability to detect color differences, motor arm overshooting, difficulty turning it on, calibration cube being too big, and taking too long to solve with memory issues. The debrief discusses the testing process and importance of the tester mindset in exploratory and automated testing.
Elizabeth Snowdon is a senior business analyst and consultant specializing in user-centered design with over 12 years of experience. Her presentation discusses prototyping and usability testing, noting that usability testing should occur throughout the product development lifecycle to identify and address usability issues. She outlines the benefits of usability testing and prototyping, such as creating more useful, efficient and satisfying products for users. The presentation provides guidance on planning, conducting and analyzing usability tests, including determining test objectives, recruiting representative users, developing test tasks and metrics to collect.
You don’t need a big budget, weeks of time or special labs to get user insights quickly and inexpensively. We’ll discuss how you can meet your goals, improve your products and make informed decisions through user research. Usability testing (remote & in-person), interviews, surveys and analytics are a few methods we’ll review, particularly in the context of your own business challenges and user questions.
Mobile usability testing requires adaptations to standard usability testing techniques due to the context-dependent nature of mobile devices. Some key aspects that must be considered for mobile usability testing include the testing environment (lab vs. field), device selection, carrier compatibility, and methods for capturing user interactions, feedback, and contextual factors. An effective test combines both lab and field methods at different stages, uses device clusters, and incorporates triggers to collect user data on tasks over time.
Usability testing involves having representative users complete typical tasks while observers take notes on their experiences. Early testing prevents costly late-stage changes. While large companies use expensive labs, low-budget testing can also provide useful insights through informal sessions. The results should be reviewed collaboratively to improve the interface design and ensure it meets users' needs.
A Tester’s Experience with User Experience MappingJosiah Renaudin
Let's take an off-the-beaten-path approach to quality—testing based on actual user experiences. Being aware of surroundings and emotions while using intuition and instincts are attributes of great testing. With the right tools and approaches, we can learn to tap into users’ experiences to understand and exploit their underlying emotions. Marjana Shammi explains the basics of experience mapping and describes how testers can use that information to generate great test ideas. Experience mapping is an activity that examines the journey of how the user experiences an application. This map contains the user’s interactions with the application, depicted through a journey with highs and lows. By identifying the risks, retrieving information from an experience mapping session, and determining important areas to focus on in future test coverage, testers can generate test ideas and focus on the user’s concerns. Testing can be more in-depth and explorative, providing valuable insights for product development. Using this approach will bring another dimension of the test basis to improve test coverage.
Organizing Your First Website Usability Test - WordCamp Boston 2016Anthony D. Paul
You’ve built a shiny, new WordPress site. You asked your grandma and your client if they like it and they both do. However, you’re lying awake at night wondering if you’re missing something—because you know you’re not the end user. You yearn for actionable feedback.
In this talk, I’ll distill my background in usability research into a how-to framework for taking your site and conducting your first moderated usability test. I’ll cover what to look for, best practices in facilitation, tools on the cheap, and how to glean the most from a brief window of time.
This document provides an overview of usability testing and highlights from its history. It discusses why usability testing is important and how even simple, qualitative testing can identify major usability issues. Examples of usability metrics like effectiveness, efficiency and satisfaction are given. The document then describes how to plan and conduct DIY usability tests with only a few participants through defining goals, tasks, recruiting testing and debriefing. It also discusses testing accessibility, mobile usability, and using tools like prototyping and A/B testing.
The usability testing document discusses various methods for conducting usability testing, including remote screen sharing, recording user interactions, and analyzing task completion times, errors, and user feedback. It describes card sorting, task elicitation, and enhanced analytics as alternatives if an evaluator prefers machines over people. The document also provides recommendations for open-ended questioning, eye tracking, and using prototypes during testing. Overall, the summary emphasizes different approaches to usability testing and gaining user feedback.
The document discusses agile product development and user experience design, describing agile methodology as an iterative approach performed by cross-functional teams to deliver high-quality, cost-effective software. It also outlines different user types, techniques for simplifying complex interfaces, principles of behavior-driven development, and how to use analytics and A/B testing to continuously improve products based on validated user feedback.
Webinar: How to Conduct Unmoderated Remote Usability TestingUserZoom
The webinar covered how to conduct unmoderated remote usability testing in 3 parts: an introduction and case study, how to plan, design, recruit for, and analyze a remote unmoderated usability study. It discussed choosing goals and metrics, creating study scripts with tasks and questions, recruiting participants, and analyzing results including task success rates, efficiency metrics, satisfaction scores, and behavioral data. The presentation provided examples and tips for each part of the process.
A prototype is a functional but not final version of a product or service used for testing and feedback before official launch. It adds value and credibility to a project. There are several steps to developing a prototype including documenting the idea, researching it, creating drawings and models, testing the prototype, and evaluating feedback to improve the design. User testing of prototypes is important to identify potential problems early and ensure the product will function as intended.
Usability Primer - for Alberta Municipal Webmasters Working GroupNormanMendoza
Presentation provided on December 1, 2006. References:
“A Practical Guide to Usability Testing” by Joseph S. Dumas and Janice C. Redish
The Elements of User Experience, diagram by Jesse James Garrett
Keeping Pace with Recruitment Technology Trends - Fordyce Forum PresentationShannon Myers
This document summarizes a presentation about keeping pace with recruiting technology trends. The presenter, Shannon Myers, interviewed staffing firms and recruiters to understand what technology they use and how it can be improved. The presentation provides guidance on developing a strategy for implementing the right tools by first defining goals and needs, analyzing current tools, creating a budget and timeline, and considering skill levels. It also covers best practices for using social media as part of a technology strategy.
Useagility Webinar - Automated User TestingUseagility
Click below to see best practices for using automated user testing to get quick, efficient user input. You'll learn:
-How to use automated testing with agile design and development sprints
-How to set up automated studies for optimal performance
-When to use moderated vs. un-moderated testing
-Benefits and comparisons of top un-moderated testing tools: UserZoom, Usertesting.com, Userlytics, and Loop11.
"Open" includes users - Leverage their inputRandy Earl
This document discusses various user research methods that can be used to improve open source software and ensure diversity. It begins by explaining the importance of intentionally including a diverse user base to drive innovation. It then provides an overview of common user research methods such as interviews, usability testing, card sorting, and analytics reviews. Specific examples are given around label testing and task-based navigation that resulted in improved user experiences and outcomes. The overall message is that proactively involving and understanding users is critical for the success of any software, including open source projects.
Slides from "Taking an Holistic Approach to Product Quality"Peter Marshall
This is the base material used during a half day workshop at expoQA 17 June 2019. Peter Marshall runs over the necessary technical, organisational, and improvement practices required to deliver high quality software. Deep dives into Continuous delivery, devops, organisational structures, agile and digital transformation.
Usability Testing Basics: What's it All About? at Web SIG ClevelandCarol Smith
Presented to Web SIG Cleveland on May 21, 2011 at Notre Dame College in South Euclid (Cleveland), Ohio.
Learn all you need to get started:
- Where you can conduct studies (does it have to be in a lab?)
- Types of studies (RITE, think aloud, etc.)
- Tips for recruiting participants
- Tips for Interacting with participants without biasing the study
- Preparing for the study (materials needed, forms, etc.)
- Guidance for analyzing the study
Lean UX integrates UX design into Agile development by following a process of declaring assumptions, creating minimum viable products (MVPs), running experiments with users, and incorporating feedback into subsequent sprints. The process involves cross-functional teams collaborating to understand problems, develop initial solutions, test prototypes with users, analyze results, and refine ideas. User feedback is gathered continuously to guide iterative design improvements within each 2-week sprint cycle.
WinOps Conf 2016 - Matteo Emili - Development and QA Dilemmas in DevOpsWinOps Conf
The quick rise of Continuous Delivery in the enterprise means that common problems are often approached the other way round. Concepts like Feature Flags and Testing In Production caused several headaches to developers and QA engineers, especially where they have a wealth of experience about traditional development.
There are some challenges and approaches which are very common, and they still scare newcomers. Let's have a look at a few of these, with the most common solutions.
5 Lessons Learned in Product Management by Twitch Senior PMProduct School
Main takeaways:
- How to take a non traditional path to product management
- How to leverage your unique background to differentiate yourself as a Product Manager
- Steps you can take to build your product management skills/portfolio while in other fields
Basic overview of software test types, methodologies.
Explaining and reasons to test and common pitfalls with various testing methodologies.
Example scenarios for the viewer to think about test strategies.
Tips to avoid having to write tests in the first place.
Content created and presented by Nico Heidtke at the "Die Programmierer" meetup organized by Binary-Gears in Darmstadt, Germany at 02.07.2019.
Users are Losers! They’ll Like Whatever we Make! and Other Fallacies.Carol Smith
Presented at CodeMash 2013.
If this sounds familiar it is time to make big changes or look for a new job. Failing your users will only end badly. In this session we look at the assumptions that are all-too-often made about users, usability and the User Experience (UX). In response to each of these misguided statements Carol will provide a quick method you can conduct with little or no resources to debunk these myths.
Solution Design - The Hidden Side of UX (for Product Managers)Joe Baz
User Experience is not just about the user interface, it's about understanding customer needs and creating a solution that addresses their needs. Software product managers have a huge, and often understated role, in the creation of a great user experience for customers. At the heart of User Experience is the ability to creatively solve customer problems, which is a key responsibility of a product manager.
Solution Design - The Hidden Side of UX (for Product Managers)Above the Fold
User Experience is not just about the user interface, it's about understanding customer needs and creating a solution that addresses their needs. Software product managers have a huge, and often understated role, in the creation of a great user experience for customers. At the heart of User Experience is the ability to creatively solve customer problems, which is a key responsibility of a product manager.
This document discusses design missions for agile teams. Design missions are high-level principles that link team member roles to specific design actions and focus areas. They help team members prioritize what is most important to deliver a high quality product experience and say "no" to irrelevant tasks. The document provides an example missions board that lists roles, principles, and actions for each team member to focus on.
The Job Table is a UX tool that frames design challenges around the job or goal a user wants to accomplish. It focuses on the triggering situation, the user's motivation, and the intended outcome rather than assumptions. The table lists design priorities and describes the situation, motivation, expected solution, and metrics for evaluating success. An example shows how notifying a sales representative of a new customer signing up allows them to start a meaningful conversation to accomplish their job of engaging with important clients.
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
The web enables many things. Also the ability to liquify your brand and its values. Brand building and establishing and securing are getting more and more important, as we are running towards a generation of multi digital output devices. This presentation creates awareness for that topic, explores how User Experience Design and Documentation can contribute to a cohesive brand experience across all channels.
This document provides guidance on using Twitter as a sales and marketing tool for a tourism company. It outlines a 5-step process for setting up and using a company Twitter account, including setting up an account, listening to other Twitter users, determining company goals, drafting the first tweet, and measuring success. The document also provides examples of effective and ineffective tweets, and a task flow table to plan Twitter strategies and get approvals. The overall message is that Twitter can increase sales, build community, and provide customer service if used strategically.
The Future of Travelling: Top Social Media Options for Tour OperatorsMarc-Oliver Gern
Following research, monitoring of process and analysis of the adventure tourism industry - its digital potential and best practices, this document outlines a sample of top opportunities now available.
An excellent template to outline and present creative social media ideas to a specific industry.
The document is a 230-page style guide for T-Mobile websites that was last revised on October 19th, 2005. It provides an overview of the new web design and explains the rationale behind it. The style guide provides rules and examples for the graphic design, user interface, tonality, navigation principles, and content structure. It is intended to ensure T-Mobile websites are brand compliant and reflect the agreed e-strategy, supporting a positive brand reception.
Screensavers are not on the radar anymore for most digital marketing experts. But they are a great tool to get people excited about special offers and deals. Easy to install and fun to watch. Get inspired with those two examples.
The presentation is in German, but with lots of great pictures :-)
Screensavers are not on the radar anymore for most digital marketing experts. But they are a great tool to get people excited about special offers and deals. Easy to install and fun to watch. Get inspired with those two examples.
The presentation is in German, but with lots of great pictures :-)
The Social Media Playbook provides you with a set of tools and methodologies to develop a brand conform and consistent social voice online. It was created for employees who represent a company or a brand in a digital public space.
This document is Marc-Oliver Gern's portfolio, which includes 3 sentences:
1) It summarizes his qualifications and contact information.
2) It provides examples of projects he worked on for various companies including creating websites, online shops, and virtual experiences for Philip Morris, T-Mobile, Germanwings, Olympus, Adidas, and Mercedes Benz.
3) The portfolio demonstrates additional work such as style guides, campaigns, and a digital guiding system for the Max-Planck Institute.
The content of this presentaion was part of an Brand Development Process, which I leaded and directed from the beginnng to the very end – the final project; An online service platform.
This is what I usually develop within the first "design session" or process and present to the client. Its a small company in Mexico City. The whole communication process was held over/through the Internet/Phone. I coordinated also other Production Companies and backend developers.
DNS Resolvers and Nameservers (in New Zealand)APNIC
Geoff Huston, Chief Scientist at APNIC, presented on 'DNS Resolvers and Nameservers in New Zealand' at NZNOG 2025 held in Napier, New Zealand from 9 to 11 April 2025.
APNIC -Policy Development Process, presented at Local APIGA Taiwan 2025APNIC
Joyce Chen, Senior Advisor, Strategic Engagement at APNIC, presented on 'APNIC Policy Development Process' at the Local APIGA Taiwan 2025 event held in Taipei from 19 to 20 April 2025.
Best web hosting Vancouver 2025 for you businesssteve198109
Vancouver in 2025 is more than scenic views, yoga studios, and oat milk lattes—it’s a thriving hub for eco-conscious entrepreneurs looking to make a real difference. If you’ve ever dreamed of launching a purpose-driven business, now is the time. Whether it’s urban mushroom farming, upcycled furniture sales, or vegan skincare sold online, your green idea deserves a strong digital foundation.
The 2025 Canadian eCommerce landscape is being shaped by trends like sustainability, local innovation, and consumer trust. To stay ahead, eco-startups need reliable hosting that aligns with their values. That’s where 4GoodHosting.com comes in—one of the top-rated Vancouver web hosting providers of 2025. Offering secure, sustainable, and Canadian-based hosting solutions, they help green entrepreneurs build their brand with confidence and conscience.
As eCommerce in Canada embraces localism and environmental responsibility, choosing a hosting provider that shares your vision is essential. 4GoodHosting goes beyond just hosting websites—they champion Canadian businesses, sustainable practices, and meaningful growth.
So go ahead—start that eco-friendly venture. With Vancouver web hosting from 4GoodHosting, your green business and your values are in perfect sync.
APNIC Update, presented at NZNOG 2025 by Terry SweetserAPNIC
Terry Sweetser, Training Delivery Manager (South Asia & Oceania) at APNIC presented an APNIC update at NZNOG 2025 held in Napier, New Zealand from 9 to 11 April 2025.
Smart Mobile App Pitch Deck丨AI Travel App Presentation Templateyojeari421237
🚀 Smart Mobile App Pitch Deck – "Trip-A" | AI Travel App Presentation Template
This professional, visually engaging pitch deck is designed specifically for developers, startups, and tech students looking to present a smart travel mobile app concept with impact.
Whether you're building an AI-powered travel planner or showcasing a class project, Trip-A gives you the edge to impress investors, professors, or clients. Every slide is cleanly structured, fully editable, and tailored to highlight key aspects of a mobile travel app powered by artificial intelligence and real-time data.
💼 What’s Inside:
- Cover slide with sleek app UI preview
- AI/ML module implementation breakdown
- Key travel market trends analysis
- Competitor comparison slide
- Evaluation challenges & solutions
- Real-time data training model (AI/ML)
- “Live Demo” call-to-action slide
🎨 Why You'll Love It:
- Professional, modern layout with mobile app mockups
- Ideal for pitches, hackathons, university presentations, or MVP launches
- Easily customizable in PowerPoint or Google Slides
- High-resolution visuals and smooth gradients
📦 Format:
- PPTX / Google Slides compatible
- 16:9 widescreen
- Fully editable text, charts, and visuals
Reliable Vancouver Web Hosting with Local Servers & 24/7 Supportsteve198109
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4. What is unmoderated user testing
Unmoderated usability sessions are completed alone
by the participant with no real-time interaction or
influence from another person.
The main focus of such a study is a few specific
elements, rather than an overall review. It’s great to see
the impact of a minor change. The more ‘moving parts’
you need to test, the more you have to invest in
technology and setup. This is also true for prototype
versus testing on production.
5. Pros
» Low running cost, once setup.
» Can do last minute
» Potentially with many participants
» Easier to recruit given you have
proper channels set up (Facebook,
twitter, email etc)
» Can go global on a large scale
» Users use their own device and
‘natural environment’
Cons
» Might need a lot of software/setup
» No influence when something goes
wrong
» Cannot control precisely who does it
and when
» No follow up questions – harder to
get the ‘WHY’
» Have to spend more time filtering
the results
» Sensitive data/design can leak
easily
7. Why you should do it
testtest
What you (probably) currently do
time
informed or semi-informed tinkering, tinkering, tinkering, tinkering, tinkering ….
8. Why you should do it
What you should do: Frequently collect new small/relevant data points. Know
what people do right now. Respond immediately.
Test &
Iterate
Test &
Iterate
Test &
Iterate
Test &
Iterate
Test &
Iterate
Test &
Iterate
Test &
Iterate
Test &
Iterate
Test &
Iterate
time
10. How Netflix does it
Netflix often runs 20 to 30 ‘experiments’
at the same time on an ongoing basis,
with different audiences (subscriber
types) and in selected markets. They do
this with a complex setup of tools and live
(web)services.
Resource:
• https://medium.com/netflix-techblog/a-b-testing-and-beyond-improving-the-netflix-streaming-experience-with-experimentation-
and-data-5b0ae9295bdf
• https://medium.com/netflix-techblog/how-we-determine-product-success-980f81f0047e
• https://medium.com/netflix-techblog/netflix-recommendations-beyond-the-5-stars-part-2-d9b96aa399f5
• https://medium.com/netflix-techblog/netflix-recommendations-beyond-the-5-stars-part-1-55838468f429
• https://www.quora.com/profile/Neil-Hunt/answers/A-B-Testing
• https://medium.com/netflix-techblog/optimizing-the-netflix-streaming-experience-with-data-science-725f04c3e834
11. How etsy does it
etsy – an online retailer – is known for
their “test first – don’t discuss” culture.
They focus on multi-variant and A/B tests
on their live website and can deploy tests
in hours.
Resource:
• https://www.slideshare.net/InfoQ/ab-testing-continuous-delivery-everyday-product-launches?qid=66f85988-52fb-4d28-bece-
b1b8c5465ab4&v=&b=&from_search=4
12. How Meetup does it
There is never a question as to whether a
product or (new/existing) feature should
be tested at MeetUp … the only question
is “how soon can we fit this in?”
Resource:
• https://www.youtube.com/watch?v=8QO-2olF9M4
• http://making.meetup.com/post/46268864442/how-meetup-hq-does-usability-testing
• https://uxdesign.cc/meetup-a-usability-case-study-e909c33f1e3e
13. How Obama did it in 2008
Optimisation was the name of the game
for the Obama Digital team. They
optimised just about everything from web
pages to emails. To give you an idea: They
conducted 500 A/B tests on their web
pages in a 20 month period.
Resource:
• https://blog.optimizely.com/2013/01/15/how-obamas-campaign-team-sourced-ab-tests-from-user-feedback/
• https://www.wired.com/2012/04/ff_abtesting/
• https://www.optimizely.com/customers/obama2012/
• https://www.youtube.com/watch?v=71bH8z6iqSc
• http://kylerush.net/blog/optimization-at-the-obama-campaign-ab-testing/
14. How Spotify is doing it
Spotify strongly believes, data makes you
customer focused.
Resource:
• https://www.slideshare.net/alisarrafi3/ab-testing-at-spotify
• https://www.slideshare.net/dj4b1n/ab-testing-pitfalls-and-lessons-learned-at-spotify-31935130
• https://www.slideshare.net/alisarrafi3/being-a-data-driven-business
16. Example 1a: Test understanding/validating
of product benefits
Key Steps
To set a benchmark, isolate two to
three tariffs (leave design untouched)
and set up a preference test. Recruit
participants from Amazon Turk or in-
house (existing and non-existing
customers). Isolate key benefits and
let participants sort them by priority.
Use an online card-sorting tool. Show
one tariff and let participants freely
sort and annotate elements they do
not understand.
Effort & Time
Low effort, 1.5h to 2.5h
Tools needed
optimalworkshop.com or Helio from
Zurb
Recruiting
Per email, social media, etc. Small
sample size >10
17. Example 1b: Test understanding/
interpretation of icons
Key Steps
Take screenshots of new/ambiguous
icons and embed them in an online
survey. Underneath each icon, allow
people to interpret the meaning of it
via a free form field (or selection of
words). Share it first internally and if
more responses are needed, share
online with a larger group.
Alternatively, kick-things off internally
and just share icons on slack to get
some early/fast responses. Use your
friends and just WhatsApp them the
test-item. Get creative.
Effort & Time
low effort, 0.5h to 1h
Tools needed
Survey-Monkey, Typeform, Google
Docs, WhatsApp
Recruiting
Per email, social media, WhatsApp,
etc. Small sample size >10
18. Example 2: Test Layout &
UI elements
Key Steps
Create or show people an existing
screenshot. Share it with your
audience and let them annotate/
comment on specific elements. Start
with questions such as “What would
you expect to happen when you click
on …” -or- “Please tell us what …
does” -or- “Can you show us where
you would click to do/go to …” and so
on. Great for initial A/B testing.
Effort & Time
Depending on complexity of screen,
low- to mid- effort, 2h to 8h
Tools needed
Helio from Zurb, SurveyMonkey
Recruiting
Per email, social media, WhatsApp,
etc. Small sample size >25 to 50
19. Example 3: Test functionality of
features, modules or pages
Key Steps
Create a task, e.g. “Please find tariff
X” -or- keep it more open and set up an
easy-to-grasp scenario. Next, build a
clickable prototype (low/high fidelity),
so participants can run through the
task you gave them. Observe or
automate recording of session(s).
Effort & Time
High effort, 1 to 2 days.
Tools needed
Prototyping tool (Sketch+Invision),
screen-recording setup
(Usertesting.com or Lookback.io)
Recruiting
Per email, social media, WhatsApp,
AmazonTurk, etc. Small sample size
>25 to 50
20. Example 4: Test functionality
& page performance
Key Steps
Focus on a key functionality or
section/flow of your app/website.
Choose an experiment and set-up
event tracking and visual analysis
tools. This type of testing requires
modifying code and the ability to
deploy the master within hours/
minutes. It is great for getting a large
sample size >1000.
Effort & Time
High effort, multiple days to prep.
Less, once automated testing is setup
Tools needed
Mixpanel or GA, Hotjar, Mousflow, etc.
depending on test-type, Cohort
Analysis
Recruiting
Per email, social media, WhatsApp,
AmazonTurk, etc. Large sample size
>1000
22. • Test early and often small, but relevant bits
(early feedback is good feedback)
• Automate most steps to speed things up
• Share learnings frequently