Reverse engineering is the process of extracting the knowledge or design blueprints from anything man-made. and this is explanation of the Concept and Programming Understanding
This document provides an introduction to reverse engineering and discusses cracking Windows applications. It begins with a disclaimer that reverse engineering copyrighted material is illegal. It then defines reverse engineering as analyzing a system to understand its structure and function in order to modify or reimplement parts of it. The document discusses reasons for learning reverse engineering like malware analysis, bug fixing, and customizations. It outlines some of the history of reverse engineering in software development. The remainder of the document focuses on tools and techniques for reverse engineering like PE identification, decompilers, disassemblers, debuggers, patching applications in OllyDbg, and analyzing key generation and phishing techniques.
Zhiqiang Liu has over 15 years of experience in embedded software and hardware engineering. He has expertise in C/C++, Linux kernel development, device drivers, FPGA design, and computer architecture. Currently he works as an Embedded Software Engineer at PNI SENSORCorp, where he develops Linux kernel drivers and works on sensor hub firmware and Android development. Previously he held engineering roles at several companies where he designed electronics circuits, developed embedded and desktop software, modified Linux kernels, and more. He has a Master's degree in Electrical and Computer Engineering from Purdue University and a Bachelor's degree in Computer Science from Yangtze University.
This document provides an overview of reverse engineering, which is the process of extracting design information from man-made objects like computer programs. It discusses reverse engineering in the context of cracking, malware analysis, and vulnerability analysis. Key aspects of reverse engineering covered include CPU registers, instructions, tools like disassemblers and debuggers, and different code types from native to intermediate. The document aims to make reverse engineering fun and welcomes any questions from readers.
The document discusses various topics related to embedded C programming including differences between operating systems and embedded systems, advantages of using C for embedded programming, differences between conventional C and embedded C, and tools used for embedded C development. Key points include: Embedded systems are closely tied to hardware and have limited memory and registers compared to operating systems. C is commonly used for embedded programming due to its familiarity, reliability, and portability. Embedded C requires a cross compiler to generate object code for the target microcontroller.
This document presents an embedded C coding standard with rules focused on reducing bugs and improving code readability and portability. It covers general rules for code style, comments, whitespace, modules, data types, procedures, variables, and expressions. Key points include:
- Code must comply with C99 and use fixed-width integer types. C++ keywords and features are prohibited.
- Lines are limited to 80 characters. Braces always surround blocks and are placed consistently. Parentheses are used for clarity.
- Common abbreviations are allowed but others require approval. Casts require explanatory comments due to risks.
- Comments use acceptable formats and are placed for maximum usefulness. Whitespace and indentation are standardized.
The document discusses low-level input/output in C programming. It explains that low-level I/O provides direct access to files and devices using functions like open(), close(), read(), and write(). A file descriptor returned from open() is used to track the file state. Random access is possible using lseek() to position the file pointer non-sequentially.
This document provides an overview of embedded C and embedded software architecture. It discusses topics such as memory usage, development environments, interrupts, keywords, and embedded system concepts. It also provides examples of a GPIO module and UART module. Interactive questions are included about topics like maskable interrupts, interrupt timing, and the differences between functions and macros.
This document discusses reverse engineering and describes a project to reverse engineer a simple password checking program. It provides background on reverse engineering, describing it as the process of analysing a product to understand how it works in order to recreate or update it. Specialized tools like disassemblers, debuggers, and decompilers are used to reverse engineer software. The project used the debugger OllyDbg to disassemble the target program, find the password checking logic by setting breakpoints and stepping through the code, and bypass the password check by modifying the code. The objectives of understanding reverse engineering tools and techniques were achieved.
Embedded c c++ programming fundamentals masterHossam Hassan
This document provides an overview of embedded C/C++ programming fundamentals. It discusses what embedded systems and microcontrollers are. It also discusses typical development tools and processes like compilers, linkers, and debugging. Several programming languages are discussed at different levels like machine code, assembly language, and high-level languages like C/C++. C/C++ are recommended for embedded programming due to efficiency and ability to access I/O while assembly is used for speed-critical code. The document also outlines basic C/C++ programming concepts like program structure with directives, declarations, and statements.
Codescape Debugger is a debugging environment for heterogeneous system-on-chips (SoCs) that allows simultaneous debugging of multiple processor cores, including MIPS CPUs and Ensigma communication cores. It provides features such as connections to multiple debug adapters and devices, support for various operating systems, and high performance debugging. Codescape Debugger is part of a larger development system that includes simulation, emulation, and hardware debugging capabilities.
This document provides an overview of C programming for embedded systems. It discusses how embedded programming differs from general programming, focusing on resource constraints, hardware differences, and lack of debugging tools in embedded systems. It also covers how C is commonly used for embedded programming, emphasizing static memory allocation, inline assembly, and avoiding complex features. Finally, it introduces the GCC toolchain for compiling C code for embedded devices.
CS266 Software Reverse Engineering (SRE)Reversing and Patching Wintel Machine Code
Teodoro (Ted) Cipresso, [email protected]
Department of Computer Science
San José State University
Spring 2015
The CLR is the runtime that converts MSIL code to native machine code. It provides services like memory management, security, and exception handling. A CLR host loads the CLR into a process and creates application domains to execute user code. The CTS defines a common type system that facilitates cross-language integration and type safety. The CLS specifies rules for language integration so code written in different .NET languages can interoperate.
This document contains the resume of Ching-Tsun Chou, who has almost 20 years of experience in computer architecture, hardware-software interfaces, performance modeling, and simulation and formal verification. He is looking for a position that utilizes his experience to improve system design and verification processes. His skills include computer architecture, cache coherence protocols, simulation, formal verification, and programming. He has worked at Intel and Fujitsu Labs of America and holds a Ph.D from UCLA.
The document discusses several techniques for modifying and injecting code into running processes on Linux and Solaris systems, including:
1) InjLib, a technique for injecting DLLs into Windows processes by allocating memory, copying code, and creating threads.
2) Binary patching, which statically modifies executable files by adding new code segments and linking to existing code.
3) In-core patching, which dynamically modifies a running process's memory image using ptrace or procfs.
4) Leveraging the dynamic linker's symbol resolution to intercept function calls and inject code.
Ching-Tsun Chou is seeking a position that utilizes his almost 20 years of experience in computer architecture, hardware-software interfaces, performance modeling, and simulation and formal verification. He has extensive skills in computer architecture, cache coherence protocols, simulation, formal verification, and multi-core programming. His experience includes positions at Intel Corporation and Fujitsu Labs of America, where he led several projects involving processors, cache coherence protocols, and emulation.
DirectX is a multimedia API that provides a standard interface to interact with graphics and sound hardware. It abstracts code from specific hardware and translates it to common instructions for hardware. DirectX contains integration with managed code, combining advantages of managed and unmanaged code. Managed DirectX allows using any CLR language like C# with DirectX. It has components for 3D graphics, input, sound, and media playback. Direct3D provides 3D graphics hardware acceleration. DirectInput allows direct communication with input devices. DirectSound provides capturing and playback of digital audio samples.
Ching-Tsun Chou is an experienced computer architect looking for a technically challenging position. He has over 20 years of experience in areas like processor design, cache coherence protocols, simulation, formal verification, and FPGA prototyping. He has a PhD in Computer Science and has worked at Intel and Fujitsu Labs of America.
Linux device drivers act as an interface between hardware devices and user programs. They communicate with hardware devices and expose an interface to user applications through system calls. Device drivers can be loaded as kernel modules and provide access to devices through special files in the /dev directory. Common operations for drivers include handling read and write requests either through interrupt-driven or polling-based I/O.
This document discusses multimedia capabilities in .NET, including System.Drawing for basic 2D graphics, and Managed DirectX for more advanced multimedia. Managed DirectX provides APIs for 3D graphics (Direct3D), input (DirectInput), audio (DirectSound), and other functionality via a managed code wrapper for DirectX. It discusses using these APIs for tasks like playing audio and video files, capturing input, and 3D graphics rendering. Overall, the document provides an overview of multimedia capabilities in .NET via Managed DirectX.
This document is a resume for Shravani Nerella summarizing her education and experience. She is currently an intern at Intel working in hardware design and validation. Previously she interned at Intel in graphics validation and worked at Infosys Technologies as a software developer. She has a Master's degree in Electrical and Computer Engineering from Portland State University and is interested in opportunities in hardware design and validation.
Team Emertxe explores the C programming language over several days. Day 1 introduces C and discusses its history, characteristics, standard, keywords, typical code structure, compilation process, data representations including numbers, characters, words, integers and floats, basic data types and modifiers, and conditional constructs like if, else if, switch case, for, while, and do while loops. C is presented as a flexible, efficient system programming language used widely in applications like operating systems, embedded systems, and drivers.
The document argues that the distinction between source code and object code is a false dichotomy. It provides several examples to illustrate that:
1) Source and object code are relative terms, as the output of one program can be input to another. Programs typically undergo multiple transformations from higher to lower-level representations.
2) Even binary machine code can be read by humans with disassemblers, and interpreted languages can execute human-readable source code directly without compiling.
3) The boundaries between human-readable and executable code are blurred, as emulators and virtual machines allow otherwise non-executable code to run. All computer code ultimately expresses the same underlying algorithms and logic.
Introduction to Level Zero API for Heterogeneous Programming : NOTESSubhajit Sahu
Highlighted notes on Introduction to Level Zero API for Heterogeneous Programming by Juan Fumero
While doing research work under Prof. Dip Banerjee, Prof. Kishore Kothapalli.
Author:
PhD Juan Fumero
Passionate about compilers and parallelism. Research associate at The University of Manchester. Runner
Level-Zero appears quite similar to CUDA, but is very verbose. AS Juan has said, it is quite similar to OpenCL and Vulkan. It has command queues to commands to device for compute or copy. Shared memory (unified memory in CUDA) is used. Synchronization is done with events and fences (need to read what fences are). You can take an OpenCL kernel, compile with clang to SPIRV (used by Vulkan too) and load it up and build to native, and submit in a command list. Similar to CUDA, synchronize is needed to wait for kernel to complete as execution is asynchronous (its just submit to queue).
Like OpenCL, Level-Zero assumes multiple drivers, and devices, queues. Some picking needed for these (atleast for queues=compute).
The document provides an overview of reverse engineering concepts and techniques. It discusses reverse engineering jargon like zero-day attacks and rootkits. It covers analyzing software from both an attacker and defensive perspective through static and dynamic analysis. Tools discussed include IDA Pro, OllyDbg, Windbg, and Sysinternals utilities. Techniques like anti-debugging, anti-dumping, and code obfuscation used to hinder reverse engineering are also summarized. Specific malware examples like FATMAL and analyzing packed executables and memory are examined. The document concludes with resources for analyzing mobile threats on Android.
Overview of .NET Framework, Objectives, Main components of .NET
Framework and their overview, Types of Applications .NET Framework
Architecture– CLR(Goal of CLR, Services/Features, Benefits, Managed
Execution Process, Automatic memory Management), CTS(CTS Overview, Type
Definitions, Type members, Different types of data such as class, delegates,
pointes, arrays, interfaces), Meta Data, Structure of Metadata & Self Describing
Components, Cross Language Interoperability & CLS, Assemblies(Assembly
overview, Benefits, Contents, Types)
Creating Web Sites :- Working with Web Forms, Working with CSS in Visual
Web Developer, ASP.NET Server Controls, Standard Controls, HTML Controls,
Understanding ASP.NET State Engine.
Introduction to Programming:- Data Types and Variables, Statements,
Methods: Functions and Subroutines.
Consistent Page Layout with Master Pages, Using a Centralized Base Page.
Structured Exception Handling : try, catch, finally blocks, throwing exceptions,
Err object, Using masked Textboxes
Navigation Controls- Architecture of the Navigation Controls, Menu Control,
TreeView
Control Validation Controls – Validations & Validator controls,
ADO.NET: Data Provider Model, Direct Data Access - Creating a Connection,
Select Command, DataReader, Disconnected Data Access
Data Binding: Introduction, Single-Value Data Binding, Repeated-Value Data
Binding, Data Source Controls – SqlDataSource, Other Data Controls, Working
Together with Data Source and Data-bound Controls
User Controls-Creating User Controls, Adding User Controls to a Content Page
or Master Page
LINQ -LINQ to Objects, LINQ to ADO.NET Introducing Query Syntax, Standard
Query Operators, Shaping Data with Anonymous Types, Using Server Controls
with LINQ Queries.
Caching : Introduction to Caching Data ,Different Ways to Cache Data in
ASP.NET
Web Applications Security-Identity, Authentication, Authorization, Using Login
Controls ,
Configuring the Web Application AJAX in ASP.NET –Using ScriptManager,
Partial refreshes, UpdatePanel, Triggers, Timed Refreshes
Web Service – What is web service, ASP.NET Web services, Creating a simple
web service, Consuming Web service
This document discusses reverse code engineering and the process involved. It provides an introduction by the speaker, Krishs Patil, who has a master's degree in computer application and is a computer programmer, reverser, and security researcher. The outline covers the reversing process, tools and techniques, reversing in different contexts, a lab demonstration, and defeating reverse engineering. It delves into the reversing process including defining scope, setting up environment, disassembling vs decompiling, program structure, and knowledge required. It also covers assembly language, system calls, portable executable files, and analysis tools. The overall document provides an in-depth overview of reverse engineering concepts, approaches, and skills needed.
This document provides an introduction to reverse engineering and discusses various related topics. It defines reverse engineering as deriving pseudo-code from compiled software to understand its internal workings without access to the original source code. The document outlines why reverse engineering is important for malware analysis and vulnerability detection. It also discusses different types of compiled code, programming languages, tools used, and challenges like encryption and obfuscation techniques used by malware authors to hinder reverse engineering.
Possibility of arbitrary code execution by Step-Oriented Programmingkozossakai
Step-Oriented Programming (SOP) allows executing arbitrary code on embedded systems by repeating step execution and changing the program counter value. A debugger communicates with a target system's stub using the Remote Serial Protocol to read/write memory and registers, enabling full control via simple commands if the connection is compromised. SOP constructs code by combining pieces of existing machine code and executes it without needing to directly inject new code. Therefore attacks are possible even if execution from data areas is prevented. The presentation will demonstrate this attack principle and results from actual experimentation.
This document discusses reverse engineering and describes a project to reverse engineer a simple password checking program. It provides background on reverse engineering, describing it as the process of analysing a product to understand how it works in order to recreate or update it. Specialized tools like disassemblers, debuggers, and decompilers are used to reverse engineer software. The project used the debugger OllyDbg to disassemble the target program, find the password checking logic by setting breakpoints and stepping through the code, and bypass the password check by modifying the code. The objectives of understanding reverse engineering tools and techniques were achieved.
Embedded c c++ programming fundamentals masterHossam Hassan
This document provides an overview of embedded C/C++ programming fundamentals. It discusses what embedded systems and microcontrollers are. It also discusses typical development tools and processes like compilers, linkers, and debugging. Several programming languages are discussed at different levels like machine code, assembly language, and high-level languages like C/C++. C/C++ are recommended for embedded programming due to efficiency and ability to access I/O while assembly is used for speed-critical code. The document also outlines basic C/C++ programming concepts like program structure with directives, declarations, and statements.
Codescape Debugger is a debugging environment for heterogeneous system-on-chips (SoCs) that allows simultaneous debugging of multiple processor cores, including MIPS CPUs and Ensigma communication cores. It provides features such as connections to multiple debug adapters and devices, support for various operating systems, and high performance debugging. Codescape Debugger is part of a larger development system that includes simulation, emulation, and hardware debugging capabilities.
This document provides an overview of C programming for embedded systems. It discusses how embedded programming differs from general programming, focusing on resource constraints, hardware differences, and lack of debugging tools in embedded systems. It also covers how C is commonly used for embedded programming, emphasizing static memory allocation, inline assembly, and avoiding complex features. Finally, it introduces the GCC toolchain for compiling C code for embedded devices.
CS266 Software Reverse Engineering (SRE)Reversing and Patching Wintel Machine Code
Teodoro (Ted) Cipresso, [email protected]
Department of Computer Science
San José State University
Spring 2015
The CLR is the runtime that converts MSIL code to native machine code. It provides services like memory management, security, and exception handling. A CLR host loads the CLR into a process and creates application domains to execute user code. The CTS defines a common type system that facilitates cross-language integration and type safety. The CLS specifies rules for language integration so code written in different .NET languages can interoperate.
This document contains the resume of Ching-Tsun Chou, who has almost 20 years of experience in computer architecture, hardware-software interfaces, performance modeling, and simulation and formal verification. He is looking for a position that utilizes his experience to improve system design and verification processes. His skills include computer architecture, cache coherence protocols, simulation, formal verification, and programming. He has worked at Intel and Fujitsu Labs of America and holds a Ph.D from UCLA.
The document discusses several techniques for modifying and injecting code into running processes on Linux and Solaris systems, including:
1) InjLib, a technique for injecting DLLs into Windows processes by allocating memory, copying code, and creating threads.
2) Binary patching, which statically modifies executable files by adding new code segments and linking to existing code.
3) In-core patching, which dynamically modifies a running process's memory image using ptrace or procfs.
4) Leveraging the dynamic linker's symbol resolution to intercept function calls and inject code.
Ching-Tsun Chou is seeking a position that utilizes his almost 20 years of experience in computer architecture, hardware-software interfaces, performance modeling, and simulation and formal verification. He has extensive skills in computer architecture, cache coherence protocols, simulation, formal verification, and multi-core programming. His experience includes positions at Intel Corporation and Fujitsu Labs of America, where he led several projects involving processors, cache coherence protocols, and emulation.
DirectX is a multimedia API that provides a standard interface to interact with graphics and sound hardware. It abstracts code from specific hardware and translates it to common instructions for hardware. DirectX contains integration with managed code, combining advantages of managed and unmanaged code. Managed DirectX allows using any CLR language like C# with DirectX. It has components for 3D graphics, input, sound, and media playback. Direct3D provides 3D graphics hardware acceleration. DirectInput allows direct communication with input devices. DirectSound provides capturing and playback of digital audio samples.
Ching-Tsun Chou is an experienced computer architect looking for a technically challenging position. He has over 20 years of experience in areas like processor design, cache coherence protocols, simulation, formal verification, and FPGA prototyping. He has a PhD in Computer Science and has worked at Intel and Fujitsu Labs of America.
Linux device drivers act as an interface between hardware devices and user programs. They communicate with hardware devices and expose an interface to user applications through system calls. Device drivers can be loaded as kernel modules and provide access to devices through special files in the /dev directory. Common operations for drivers include handling read and write requests either through interrupt-driven or polling-based I/O.
This document discusses multimedia capabilities in .NET, including System.Drawing for basic 2D graphics, and Managed DirectX for more advanced multimedia. Managed DirectX provides APIs for 3D graphics (Direct3D), input (DirectInput), audio (DirectSound), and other functionality via a managed code wrapper for DirectX. It discusses using these APIs for tasks like playing audio and video files, capturing input, and 3D graphics rendering. Overall, the document provides an overview of multimedia capabilities in .NET via Managed DirectX.
This document is a resume for Shravani Nerella summarizing her education and experience. She is currently an intern at Intel working in hardware design and validation. Previously she interned at Intel in graphics validation and worked at Infosys Technologies as a software developer. She has a Master's degree in Electrical and Computer Engineering from Portland State University and is interested in opportunities in hardware design and validation.
Team Emertxe explores the C programming language over several days. Day 1 introduces C and discusses its history, characteristics, standard, keywords, typical code structure, compilation process, data representations including numbers, characters, words, integers and floats, basic data types and modifiers, and conditional constructs like if, else if, switch case, for, while, and do while loops. C is presented as a flexible, efficient system programming language used widely in applications like operating systems, embedded systems, and drivers.
The document argues that the distinction between source code and object code is a false dichotomy. It provides several examples to illustrate that:
1) Source and object code are relative terms, as the output of one program can be input to another. Programs typically undergo multiple transformations from higher to lower-level representations.
2) Even binary machine code can be read by humans with disassemblers, and interpreted languages can execute human-readable source code directly without compiling.
3) The boundaries between human-readable and executable code are blurred, as emulators and virtual machines allow otherwise non-executable code to run. All computer code ultimately expresses the same underlying algorithms and logic.
Introduction to Level Zero API for Heterogeneous Programming : NOTESSubhajit Sahu
Highlighted notes on Introduction to Level Zero API for Heterogeneous Programming by Juan Fumero
While doing research work under Prof. Dip Banerjee, Prof. Kishore Kothapalli.
Author:
PhD Juan Fumero
Passionate about compilers and parallelism. Research associate at The University of Manchester. Runner
Level-Zero appears quite similar to CUDA, but is very verbose. AS Juan has said, it is quite similar to OpenCL and Vulkan. It has command queues to commands to device for compute or copy. Shared memory (unified memory in CUDA) is used. Synchronization is done with events and fences (need to read what fences are). You can take an OpenCL kernel, compile with clang to SPIRV (used by Vulkan too) and load it up and build to native, and submit in a command list. Similar to CUDA, synchronize is needed to wait for kernel to complete as execution is asynchronous (its just submit to queue).
Like OpenCL, Level-Zero assumes multiple drivers, and devices, queues. Some picking needed for these (atleast for queues=compute).
The document provides an overview of reverse engineering concepts and techniques. It discusses reverse engineering jargon like zero-day attacks and rootkits. It covers analyzing software from both an attacker and defensive perspective through static and dynamic analysis. Tools discussed include IDA Pro, OllyDbg, Windbg, and Sysinternals utilities. Techniques like anti-debugging, anti-dumping, and code obfuscation used to hinder reverse engineering are also summarized. Specific malware examples like FATMAL and analyzing packed executables and memory are examined. The document concludes with resources for analyzing mobile threats on Android.
Overview of .NET Framework, Objectives, Main components of .NET
Framework and their overview, Types of Applications .NET Framework
Architecture– CLR(Goal of CLR, Services/Features, Benefits, Managed
Execution Process, Automatic memory Management), CTS(CTS Overview, Type
Definitions, Type members, Different types of data such as class, delegates,
pointes, arrays, interfaces), Meta Data, Structure of Metadata & Self Describing
Components, Cross Language Interoperability & CLS, Assemblies(Assembly
overview, Benefits, Contents, Types)
Creating Web Sites :- Working with Web Forms, Working with CSS in Visual
Web Developer, ASP.NET Server Controls, Standard Controls, HTML Controls,
Understanding ASP.NET State Engine.
Introduction to Programming:- Data Types and Variables, Statements,
Methods: Functions and Subroutines.
Consistent Page Layout with Master Pages, Using a Centralized Base Page.
Structured Exception Handling : try, catch, finally blocks, throwing exceptions,
Err object, Using masked Textboxes
Navigation Controls- Architecture of the Navigation Controls, Menu Control,
TreeView
Control Validation Controls – Validations & Validator controls,
ADO.NET: Data Provider Model, Direct Data Access - Creating a Connection,
Select Command, DataReader, Disconnected Data Access
Data Binding: Introduction, Single-Value Data Binding, Repeated-Value Data
Binding, Data Source Controls – SqlDataSource, Other Data Controls, Working
Together with Data Source and Data-bound Controls
User Controls-Creating User Controls, Adding User Controls to a Content Page
or Master Page
LINQ -LINQ to Objects, LINQ to ADO.NET Introducing Query Syntax, Standard
Query Operators, Shaping Data with Anonymous Types, Using Server Controls
with LINQ Queries.
Caching : Introduction to Caching Data ,Different Ways to Cache Data in
ASP.NET
Web Applications Security-Identity, Authentication, Authorization, Using Login
Controls ,
Configuring the Web Application AJAX in ASP.NET –Using ScriptManager,
Partial refreshes, UpdatePanel, Triggers, Timed Refreshes
Web Service – What is web service, ASP.NET Web services, Creating a simple
web service, Consuming Web service
This document discusses reverse code engineering and the process involved. It provides an introduction by the speaker, Krishs Patil, who has a master's degree in computer application and is a computer programmer, reverser, and security researcher. The outline covers the reversing process, tools and techniques, reversing in different contexts, a lab demonstration, and defeating reverse engineering. It delves into the reversing process including defining scope, setting up environment, disassembling vs decompiling, program structure, and knowledge required. It also covers assembly language, system calls, portable executable files, and analysis tools. The overall document provides an in-depth overview of reverse engineering concepts, approaches, and skills needed.
This document provides an introduction to reverse engineering and discusses various related topics. It defines reverse engineering as deriving pseudo-code from compiled software to understand its internal workings without access to the original source code. The document outlines why reverse engineering is important for malware analysis and vulnerability detection. It also discusses different types of compiled code, programming languages, tools used, and challenges like encryption and obfuscation techniques used by malware authors to hinder reverse engineering.
Possibility of arbitrary code execution by Step-Oriented Programmingkozossakai
Step-Oriented Programming (SOP) allows executing arbitrary code on embedded systems by repeating step execution and changing the program counter value. A debugger communicates with a target system's stub using the Remote Serial Protocol to read/write memory and registers, enabling full control via simple commands if the connection is compromised. SOP constructs code by combining pieces of existing machine code and executes it without needing to directly inject new code. Therefore attacks are possible even if execution from data areas is prevented. The presentation will demonstrate this attack principle and results from actual experimentation.
Possibility of arbitrary code execution by Step-Oriented Programming by Hiroa...CODE BLUE
An embedded system has a stub to connect with a host PC and debug a program on the system remotely. A stub is an independent control program that controls a main program to enable debugging by a debugger. A stub is simplified by only processing the simple controls such as reading or writing of the register or of a memory, and a debugger processes a complicated analysis on the host PC.
Communication with a debugger on the host PC and a stub on the embedded system is performed by a protocol called Remote Serial Protocol (RSP) over a serial communication or TCP/IP communication. If this communication is taken away, it becomes possible to operate a stub arbitrarily. We considered what kind of attack possibility there was in that case, and identified that execution of arbitrary code constructed from pieces of machine code, combined with (SOP: Step-Oriented Programming) is possible by repeating step execution while changing the value of the program counter. Therefore it is possible to construct an arbitrary code and execute it from existing machine code, even if execution of the injected machine code is impossible because execution on data area is prevented by DEP or only machine code on the flash ROM are allowed execution.
I will explain about an attack principle by SOP and the results from constructed attack code and actual inspection.
The Hacking Games - Operation System Vulnerabilities Meetup 29112022lior mazor
Our technology, work processes, and activities all are depend based on Operation Systems to be safe and secure. Join us virtually for our upcoming "The Hacking Games - Operation System Vulnerabilities" Meetup to learn how hacker can compromise Operation System, bypass AntiVirus protection layer and exploiting Linux eBPF.
The document discusses various tools and peripherals used in embedded systems development. It describes compilers which translate high-level code to machine code, cross-compilers which target different systems, and decompilers which translate in the reverse direction. It also covers assemblers, simulators for testing code, microcontroller starter kits, emulators, and debugging tools. Finally, it lists various peripherals used in embedded systems and criteria for choosing microcontrollers.
VB2013 - Security Research and Development FrameworkAmr Thabet
That's my presentation in VB2013 in Berlin, Germany ... talking about a new development framework for security
it's created for writing security tools, malware analysis tools and network tools
This is a presentation I created while in my Fourth Year in college. Produced for the Robotics Club. For introducing junior members to the concept of Embedded Systems.
The document discusses exploiting vulnerabilities in the Windows registry and kernel to execute malicious code without detection. It describes how vulnerabilities in functions like RtlQueryRegistryValues and win32k.sys that improperly read registry values can be triggered to cause a buffer overflow and gain kernel code execution. The goal is to store malicious code in the registry and have it execute by exploiting these vulnerabilities during system startup before detection can occur.
2011.02.18 marco parenzan - case study. conversione di una applicazione for...Marco Parenzan
The document discusses converting a Fortran molecular dynamics simulation code to C#. The original Fortran code had problems like high coupling, no separation of concerns, and low reusability. Modern coding practices like object orientation, separating roles into modules, and creating reusable libraries are recommended. The converted C# code is well-structured but may not be optimal for GPU performance. GPU programming requires specialized preparation code. Overall structures that improve maintainability, like separating concerns, are important to allow code to be adapted to new technologies over time.
Porting a command line tool to Android involves cross-compiling the code using the Android NDK toolchain, which may require patching the code to address issues like different file paths, endianness, and library dependencies. While compiling and running static binaries is straightforward, dynamic binaries require position-independent executable (PIE) support added in Android 5. Calling native executables from Android code requires using Runtime.exec() or ProcessBuilder and parsing output streams. Special care needs to be taken to avoid security issues like command injection when passing untrusted inputs to native programs run as root on Android.
The document discusses retooling offensive techniques in .NET for red teams. It proposes building modular code blocks and dynamic payloads that can be retooled on live systems to avoid detection. This involves leveraging existing system facilities and compiling code dynamically and in-memory using techniques like CodeDOM. The goals are to recon under the radar for longer, deliver payloads without being detected, and quickly retool for unknown systems. It explores options for live retooling like PowerShell, WMI, managed code, and COM/unmanaged code. The document also discusses building a managed execution toolkit called Typhoon CSaw that uses these techniques to achieve dynamic compilation, a REPL environment, removal of artifacts, and improved inter
Software Reverse Engineering in a Security ContextLokendra Rawat
Software Reverse Engineering in a Security Context (ncrisc 2018) this research paper was proposed in university event and it's targeted audience was junior students and anyone who doesn't have a clue on reverse engineering , also useful for developers because this will help them to understand execution of their developed applications on low level and malicious person able to exploit their applications
This document summarizes a seminar on embedded systems. It discusses what embedded systems are, how they differ from general computer systems, and common design requirements. It also describes the embedded software development process, common memory types, popular embedded programming languages, applications of embedded systems, and concludes that embedded systems will continue growing in use.
This document provides an overview of debugging and anti-debugging techniques on Windows. It discusses what debugging is, how programs run at the assembly level, and common anti-debugging tricks like API hooking and monitoring debug flags in process and thread data structures. The document also outlines techniques like inline hooking, SSDT hooking, and direct kernel object manipulation that can be used to bypass commercial anti-debugging tools and prevent a debugger from running normally.
Reverse Engineering - Protecting and Breaking the SoftwareSatria Ady Pradana
First upload.
Introduction to reverse engineering. The focus of this presentation is software or code, emphasizing on common practice in reverse engineering of software
This resume is for Anil Kumar who has over 7 years of experience in embedded product development. He currently works as a technical specialist at Robert Bosch Engineering developing products using microcontrollers like TI CC2650 and ARM Cortex-M3. Previously he has worked at HCL Technologies and MIC Electronics in roles involving software development for embedded systems. He has expertise in areas like embedded C programming, RTOS usage, IDEs, communication protocols, and the software development lifecycle. The resume provides details of several projects he has worked on involving transport loggers, sensors, displays, and security.
The document appears to be a block of random letters with no discernible meaning or purpose. It consists of a series of letters without any punctuation, formatting, or other signs of structure that would indicate it is meant to convey any information. The document does not provide any essential information that could be summarized.
Mastering Fluent Bit: Ultimate Guide to Integrating Telemetry Pipelines with ...Eric D. Schabell
It's time you stopped letting your telemetry data pressure your budgets and get in the way of solving issues with agility! No more I say! Take back control of your telemetry data as we guide you through the open source project Fluent Bit. Learn how to manage your telemetry data from source to destination using the pipeline phases covering collection, parsing, aggregation, transformation, and forwarding from any source to any destination. Buckle up for a fun ride as you learn by exploring how telemetry pipelines work, how to set up your first pipeline, and exploring several common use cases that Fluent Bit helps solve. All this backed by a self-paced, hands-on workshop that attendees can pursue at home after this session (https://o11y-workshops.gitlab.io/workshop-fluentbit).
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How to Batch Export Lotus Notes NSF Emails to Outlook PST Easily?steaveroggers
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Maxon Cinema 4D 2025 is the latest version of the Maxon's 3D software, released in September 2024, and it builds upon previous versions with new tools for procedural modeling and animation, as well as enhancements to particle, Pyro, and rigid body simulations. CG Channel also mentions that Cinema 4D 2025.2, released in April 2025, focuses on spline tools and unified simulation enhancements.
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Adobe Lightroom Classic is a desktop-based software application for editing and managing digital photos. It focuses on providing users with a powerful and comprehensive set of tools for organizing, editing, and processing their images on their computer. Unlike the newer Lightroom, which is cloud-based, Lightroom Classic stores photos locally on your computer and offers a more traditional workflow for professional photographers.
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Adobe After Effects is a software application used for creating motion graphics, special effects, and video compositing. It's widely used in TV and film post-production, as well as for creating visuals for online content, presentations, and more. While it can be used to create basic animations and designs, its primary strength lies in adding visual effects and motion to videos and graphics after they have been edited.
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PDF Reader Pro is a software application, often referred to as an AI-powered PDF editor and converter, designed for viewing, editing, annotating, and managing PDF files. It supports various PDF functionalities like merging, splitting, converting, and protecting PDFs. Additionally, it can handle tasks such as creating fillable forms, adding digital signatures, and performing optical character recognition (OCR).
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Adobe Master Collection CC (Creative Cloud) is a comprehensive subscription-based package that bundles virtually all of Adobe's creative software applications. It provides access to a wide range of tools for graphic design, video editing, web development, photography, and more. Essentially, it's a one-stop-shop for creatives needing a broad set of professional tools.
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How Valletta helped healthcare SaaS to transform QA and compliance to grow wi...Egor Kaleynik
This case study explores how we partnered with a mid-sized U.S. healthcare SaaS provider to help them scale from a successful pilot phase to supporting over 10,000 users—while meeting strict HIPAA compliance requirements.
Faced with slow, manual testing cycles, frequent regression bugs, and looming audit risks, their growth was at risk. Their existing QA processes couldn’t keep up with the complexity of real-time biometric data handling, and earlier automation attempts had failed due to unreliable tools and fragmented workflows.
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Tests, especially unit tests, are the developers’ superheroes. They allow us to mess around with our code and keep us safe.
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2. Speaker Info
Krishs Patil
Hold master degree in computer application
Computer programmer
Reverser
And hobbyist security researcher
3. Outline
Introduction
Reversing Process
Tools andTechniques
Reversing in different context (Practice)
Lab demonstration
Defeating Reverse Engineering
Resources
4. Introduction
“Reverse engineering is the process of extracting the
knowledge or design blueprints from anything man-
made”.
It is usually conducted to obtain missing knowledge,
ideas and design philosophy when such information is
unavailable.
In computer science, It is the process of dis-
assembling or de-compiling the binary code of
computer program for various purpose.
Requires skills and understanding of computer and
software development
5. Introduction Cont…
Why reverse engineering…
different people do it for different purpose …
But, Specifically in the field of Cyber Security…
… If you want to be serious security researcher, you
must posses skills of reverse code engineering.
6. Reversing Process
Defining scope of reversing…
System Reverse Engineering
Code Reverse Engineering
Data Reverse Engineering
Protocol Reverse Engineering
7. Reversing Process Cont…
Setting up environment…
Setup Isolated environment (VMware,Virtual Box)
System monitoring (SysInternalTools)
Static Analysis
Dynamic Analysis (Debugging/Tracing)
8. Reversing Process Cont…
DisassemblingVs Decompiling…
Native Code – Directly perform operations on CPU
(Compiled with C,C++,Delphi)
IntermediateCode – Interpreter drives it to perform
operations on CPU
(Java byte code, MSIL)
9. Reversing Process Cont…
Program structure…
Higher level perspective …
Modules
Data
Control flow
Lower level perspective …
Just assembly language!!!
10. Reversing Process Cont…
So what I need to know prior reversing binary code ...
Just a computer and brain would be enough but …
… mastering it might take time if you don’t know about
Computer architecture
Programming in Assembly Language and C,C++
Operating System-Platform and HEX numbering
11. Assembly Language
Lowest level in software
Platform specific (IA-32, IA-64,AMD)
Machine code (OpCode) Assembly commands
Assembler converts assembly program into machine
code that is executable by CPU
Dis-assembler is the program that coverts machine
code into textual presentation of assembly
commands
Mastering reversing without knowing assembly is
almost impossible.
13. Assembly Language
Registers
Internal memory in processor
IA-32 has eight generic registers
(EAX,EBX,ECX,EDX,ESI,EDI,EBP and ESP)
Floating point and debug registers
Special register – EFLAGS for flag management
flags
OF, SF, ZF, AF, PF, CF
14. Assembly Language
Basic Instructions
MOV - data copying
LEA – address loading (POINTER)
ADD, SUB, MUL, DIV, IMUL, IDIV – arithmetic
CMP,TEST – comparison
CALL , RET – function call and Return
J** - conditional branching
PUSH/POP - stack management
NOP – do nothing
15. System Calls
Used as interface between application and operating
system.
System calls ask OS to perform specific task
Most operating system are written in “C” language,
so providing SYSTEM Calls as “C” api’s
- NIX system calls – unistd.h
-WINDOWS system calls - windows.h
Studying OS platform and system calls is necessary
part of reverse engineering
17. Tools and Techniques
Various tools helps in reverse-engineering the binary
code/program.
Compiler is the tool used to convert high level language
like C,C++ into machine code.
Assembler is the tool used to convert pseudo-code written
specific to processor into machine code.
At reverse Dis-Assembler and De-Compilers help us in
reversing the process, recovering the high level code from
machine code.
Debuggers are the tools used to debug live running
program.
Virtual machines might help in providing
protective/isolated environment for analysis.
18. Tools and Techniques Cont…
Broad category of tools are divided into two category.
Static AnalysisTools
-Tools helps us to analysis program without even
running it.
-Tools includes Dis-assembler and De-Compilers
Dynamic AnalysisTools
-Tools in this category helps us dive deep into
program by analyzing it while running it.
-Tools includes Debuggers, Loaders and System
Monitoring tools
19. Tools and Techniques Cont…
Compilers
(VC compiler, GCC compiler suite, .NET framework)
Assemblers
(MASM, NASM,TASM, FASM)
Dis-assemblers and Debuggers
(IDAPro, OllyDbg, Immunity Debugger,WinDbg)
Hypervisors
(VMWareWorkstation/Player,VirtualBox,QUEMU)
System monitoring withSysInternals tools
Hex Editors and Other system utilities
24. RCE in various context
Time to understand field work!!!
Cracking (Illegal/Un-Ethical)
Malware analysis
Vulnerability analysis (exploit development)
Clean house RE (ChineseWall)
Recovering lost source code (legacy)
Investigating and solving faults cause in released
software. (Microsoft global escalation support team)
25. Cool Huh …
Lets play around some practical reversing lab exercise
Lets see some cool stuff
26. Lab – Cracking for serial.
This is for purely demonstration and educational
purpose only.
Anything you do to obtain or provide fake registration
key for software is considered cracking and a serious
offense.
In lab we are going to study and recover serial key and
defeat registration mechanism by various ways.
27. Defeating RE
Lot of research has been done, many ways to make it
harden for reversing process.
… But no solution is 100% perfect and secure.
28. Defeating RE Cont…
Software armoring
Obfuscation
“ deliberate act of creating obfuscated code, i.e.
source or machine code that is difficult for human to
understand” --Wikipedia
29. Defeating RE Cont…
Some techniques for anti-analysis …
Packers (Compression)
Protectors (Encryption)
Anti-Debugging
Garbage Code and Code Permutation
Anti-Assembly
Hypervisor/Emulator detection
32. Resources
REVERSING – secrets of reverse engineering (By
Eldad Eilam)
Microsoft windows internals (By Mark Russinovich
and David Solomon)
Reverseme.de – cool reverseme.exe collections
InfoSec Institute Resources. – cool articles on security
NtDebugging blog (Microsoft global escalation
support team) - fine gain exposure in windows insides
And finally some good book on x86 assembly tut and
reference.