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UniMY
Networks and Distributed Systems
Intro to Distributed Systems
DAHLAN BIN ABDUL GHANI
2
Application Layer
 Function:
 Whatever you want
 Implement your app using the network
 Key challenges:
 Scalability
 Fault tolerance
 Reliability
 Security
 Privacy
 …
Application
Presentation
Session
Transport
Network
Data Link
Physical
3
What are Distributed Systems?
 From Wikipedia:
 Essentially, multiple computers working together
 Computers are connected by a network
 Exchange information (messages)
 System has a common goal
A distributed system is a software system in which components located on networked
computers communicate and coordinate their actions by passing messages.
4
Definitions
 No widely-accepted definition, but…
 Distributed systems comprised of hosts or nodes where
 Each node has its own local CPU and memory (and storage?)
 Hosts connected via a network
 Originally, requirement was physical distribution
 Today, distributed systems can be on one host
 E.g., VMs on a single host, processes on same machine
5
Brief History of Distributed Systems
Examples
Fundamental Challenges
Design Decisions
Outline
6
History
Distributed systems developed in conjunction with networks
Early applications:
Remote procedure calls (RPC)
Remote access (login, telnet)
Human-level messaging (email)
Bulletin boards (Usenet)
7
Early Example: Sabre
 Global Distribution System for major airlines
8
Sabre
American Airlines had a central office with cards for each flight
Travel agent calls in, worker would mark seat sold on card
1960’s – built a computerized version of the cards
Disk (drum) with each memory location representing number of seats sold on
a flight
Built network connecting various agencies
Distributed terminals to agencies
Effect: Removed human from the loop
9
10
Move Towards Microcomputers
In the 1980s, personal computers became popular
Moved away from existing mainframes
Required development of many distributed systems
Email
Web
DNS
…
Scale of networks grew quickly, Internet came to dominate
11
Today
Growth of pervasive and mobile computing
End users connect via a variety of devices, networks
More challenging to build systems
Popularity of “cloud computing”
Essentially, can purchase computation and connectivity as a commodity
Many startups don’t own their servers
All data stored in and served from the cloud
How do we build secure, reliable systems?
12
Brief History of Distributed Systems
Examples
Fundamental Challenges
Design Decisions
Outline
13
Example 1: DNS
 Distributed database
 Maps “names” to IP addresses, and vice-
versa
 Hierarchical structure
 Divides up administrative tasks
 Enables clients to efficiently resolve names
 Simple client/server architecture
 Recursive or iterative strategies for
traversing the server hierarchy
Root
edu
ccs.neu.edu
com org
neu.edu mit.edu
14
Example 2: The Web
Web is a widely popular distributed system
Has two types of entities:
Web browsers: Clients that render web pages
Web servers: Machines that send data to clients
All communication over HTTP
15
Example 3: BitTorrent
Popular P2P platform for large content distribution
All clients “equal”
Collaboratively download data
Use custom protocol over HTTP
Robust if (most) clients fail (or are removed)
16
Example 4: Stock Market
 Large distributed system (NYSE, BATS, etc.)
 Many players
 Economic interests not aligned
 All transactions must be executed in-order
 E.g., Facebook IPO
 Transmission delay is a huge concern
 Hedge funds will buy up rack space closer to exchange datacenters
 Can arbitrage millisecond differences in delay
17
Brief History of Distributed Systems
Examples
Fundamental Challenges
Design Decisions
Outline
18
Challenges
No Global
Knowledge
Time Failure is the
Norm
Scalability
Concurrency Security Openness
19
Challenge 1: Global Knowledge
 No host has global knowledge
 Need to use network to exchange state information
 Network capacity is limited; can’t send everything
 Information may be incorrect, out of date, etc.
 New information takes time to propagate
 Other changes may happen in the meantime
 Key issue: How can you detect and address inconsistencies?
20
Challenge 2: Time
 Time cannot be measured perfectly
 Hosts have different clocks, skew
 Network can delay/duplicate messages
 How to determine what happened first?
 In a game, which player shot first?
 In a GDS like Sabre, who bought the last seat on the plane?
 Need to have a more nuanced abstraction to represent time
21
Challenge 3: Failures
A distributed system is one in which the failure of a computer you
didn't even know existed can render your own computer unusable.
— Leslie Lamport
Failure is the common case
As systems get more complex, failure more likely
Must design systems to tolerate failure
E.g., in Web systems, what if server fails?
Systems need to detect failure, recover
22
Challenge 4: Scalability
Systems tend to grow over time
How to handle future users, hosts, networks, etc?
E.g., in a multiplayer game, each user needs to send location to all
other users
O(n2
) message complexity
Will quickly overwhelm real networks
Can reduce frequency of updates (with implications)
Or, choose nodes who should update each other
23
Challenge 5: Concurrency
To scale, distributed systems must leverage concurrency
E.g. a cluster of replicated web servers
E.g. a swarm of downloaders in BitTorrent
Often will have concurrent operations on a single object
How to ensure object is in consistent state?
E.g., bank account: How to ensure I can’t overdraw?
Solutions fall into many camps:
Serialization: Make operations happen in defined order
Transactions: Detect conflicts, abort
Append-only structures: Deal with conflicts later
….
24
Challenge 6: Security
Distributed systems often have many different entities
May not be mutually trusting (e.g., stock market)
May not be under centralized control (e.g. the Web)
Economic incentives for abuse
Systems often need to provide
Confidentiality (only intended parties can read)
Integrity (messages are authentic)
Availability (system cannot be brought down)
25
Challenge 7: Openness
 Can system be extended/re-implemented?
 Can anyone develop a new client?
 Requires specification of system/protocol published
 Often requires standards body (IETF, etc) to agree
 Cumbersome process, takes years
 Many corporations simply publish own APIs (force of market share)
 IETF works off of RFC (Request For Comment)
 Anyone can publish, propose new protocol
 “Rough consensus and running code”
26
Brief History of Distributed Systems
Examples
Fundamental Challenges
Design Decisions
Outline
27
Distributed System Architectures
 Two primary architectures:
 Client-server: System divided into clients (often limited in power, scope, etc) and
servers (often more powerful, with more system visibility). Clients send requests to
servers.
 Peer-to-peer: All hosts are “equal”, or, hosts act as both clients and servers. Peers
send requests to each other. More complicated to design, but with potentially
higher resilience.
28
Transport Protocol
 At a minimum, system designers have two choices for transport
 UDP
 Good: low overhead (no retries or order preservation), fast (no congestion control)
 Bad: no reliability, may increase network congestion
 TCP:
 Good: highly reliable, fair usage of bandwidth
 Bad: high overhead (handshake), slow (slow start, ACK clocking, retransmissions)
 However, you can always roll your own protocol on top of UDP
 Microtransport Protocol (uTP) – used by BitTorrent
 QUIC – invented by Google, used in Chrome to speed up HTTP
 Warning: making your own transport protocol is very difficult
29
Messaging Interface
 Messaging is fundamentally asynchronous
 Client asks network to deliver message
 Waits for a response
 What should the programmer see?
 Synchronous interface: Thread is “blocked” until a message comes back. Easier to
reason about.
 Asynchronous interface: Control returns immediately, response may come later.
Programmer has to remember all outstanding requests. Potentially higher
performance.
30
Serialization/Marshalling
 All hosts must be able to exchange data, thus choosing data formats is
crucial
 On the Web – form encoded, URL encoded, XML, JSON, …
 In “hard” systems – MPI, Protocol Buffers, Thrift
 Considerations
 Openness: is the format human readable or binary? Proprietary?
 Efficiency: text is bloated compared to binary, but easy to debug
 Versioning: can you upgrade your protocol to v2 without breaking v1 clients?
 Language support: do your formats and types work across multiple languages?
31
Naming
 Need to be able to refer to hosts/processes
 Naming decisions should reflect system organization
 E.g., with different entities, hierarchal system may be appropriate (entities name
their own hosts)
 Naming must also consider
 Mobility: hosts may change locations
 Authenticity: how do hosts prove who they are?
 Scalability: how many hosts can a naming system support?
 Convergence: how quickly do new names propagate?
32
Rest of the Semester
 Will explore a few distributed system basics
 Time/clocks
 Fault tolerance and consensus
 Security
 But, most time spent exploring real system
 Essentially, “case studies”
 Will explore Web and BitTorrent in depth and discuss other related systems along
the too
 Different points in design space, address problems differently

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  • 1. UniMY Networks and Distributed Systems Intro to Distributed Systems DAHLAN BIN ABDUL GHANI
  • 2. 2 Application Layer  Function:  Whatever you want  Implement your app using the network  Key challenges:  Scalability  Fault tolerance  Reliability  Security  Privacy  … Application Presentation Session Transport Network Data Link Physical
  • 3. 3 What are Distributed Systems?  From Wikipedia:  Essentially, multiple computers working together  Computers are connected by a network  Exchange information (messages)  System has a common goal A distributed system is a software system in which components located on networked computers communicate and coordinate their actions by passing messages.
  • 4. 4 Definitions  No widely-accepted definition, but…  Distributed systems comprised of hosts or nodes where  Each node has its own local CPU and memory (and storage?)  Hosts connected via a network  Originally, requirement was physical distribution  Today, distributed systems can be on one host  E.g., VMs on a single host, processes on same machine
  • 5. 5 Brief History of Distributed Systems Examples Fundamental Challenges Design Decisions Outline
  • 6. 6 History Distributed systems developed in conjunction with networks Early applications: Remote procedure calls (RPC) Remote access (login, telnet) Human-level messaging (email) Bulletin boards (Usenet)
  • 7. 7 Early Example: Sabre  Global Distribution System for major airlines
  • 8. 8 Sabre American Airlines had a central office with cards for each flight Travel agent calls in, worker would mark seat sold on card 1960’s – built a computerized version of the cards Disk (drum) with each memory location representing number of seats sold on a flight Built network connecting various agencies Distributed terminals to agencies Effect: Removed human from the loop
  • 9. 9
  • 10. 10 Move Towards Microcomputers In the 1980s, personal computers became popular Moved away from existing mainframes Required development of many distributed systems Email Web DNS … Scale of networks grew quickly, Internet came to dominate
  • 11. 11 Today Growth of pervasive and mobile computing End users connect via a variety of devices, networks More challenging to build systems Popularity of “cloud computing” Essentially, can purchase computation and connectivity as a commodity Many startups don’t own their servers All data stored in and served from the cloud How do we build secure, reliable systems?
  • 12. 12 Brief History of Distributed Systems Examples Fundamental Challenges Design Decisions Outline
  • 13. 13 Example 1: DNS  Distributed database  Maps “names” to IP addresses, and vice- versa  Hierarchical structure  Divides up administrative tasks  Enables clients to efficiently resolve names  Simple client/server architecture  Recursive or iterative strategies for traversing the server hierarchy Root edu ccs.neu.edu com org neu.edu mit.edu
  • 14. 14 Example 2: The Web Web is a widely popular distributed system Has two types of entities: Web browsers: Clients that render web pages Web servers: Machines that send data to clients All communication over HTTP
  • 15. 15 Example 3: BitTorrent Popular P2P platform for large content distribution All clients “equal” Collaboratively download data Use custom protocol over HTTP Robust if (most) clients fail (or are removed)
  • 16. 16 Example 4: Stock Market  Large distributed system (NYSE, BATS, etc.)  Many players  Economic interests not aligned  All transactions must be executed in-order  E.g., Facebook IPO  Transmission delay is a huge concern  Hedge funds will buy up rack space closer to exchange datacenters  Can arbitrage millisecond differences in delay
  • 17. 17 Brief History of Distributed Systems Examples Fundamental Challenges Design Decisions Outline
  • 18. 18 Challenges No Global Knowledge Time Failure is the Norm Scalability Concurrency Security Openness
  • 19. 19 Challenge 1: Global Knowledge  No host has global knowledge  Need to use network to exchange state information  Network capacity is limited; can’t send everything  Information may be incorrect, out of date, etc.  New information takes time to propagate  Other changes may happen in the meantime  Key issue: How can you detect and address inconsistencies?
  • 20. 20 Challenge 2: Time  Time cannot be measured perfectly  Hosts have different clocks, skew  Network can delay/duplicate messages  How to determine what happened first?  In a game, which player shot first?  In a GDS like Sabre, who bought the last seat on the plane?  Need to have a more nuanced abstraction to represent time
  • 21. 21 Challenge 3: Failures A distributed system is one in which the failure of a computer you didn't even know existed can render your own computer unusable. — Leslie Lamport Failure is the common case As systems get more complex, failure more likely Must design systems to tolerate failure E.g., in Web systems, what if server fails? Systems need to detect failure, recover
  • 22. 22 Challenge 4: Scalability Systems tend to grow over time How to handle future users, hosts, networks, etc? E.g., in a multiplayer game, each user needs to send location to all other users O(n2 ) message complexity Will quickly overwhelm real networks Can reduce frequency of updates (with implications) Or, choose nodes who should update each other
  • 23. 23 Challenge 5: Concurrency To scale, distributed systems must leverage concurrency E.g. a cluster of replicated web servers E.g. a swarm of downloaders in BitTorrent Often will have concurrent operations on a single object How to ensure object is in consistent state? E.g., bank account: How to ensure I can’t overdraw? Solutions fall into many camps: Serialization: Make operations happen in defined order Transactions: Detect conflicts, abort Append-only structures: Deal with conflicts later ….
  • 24. 24 Challenge 6: Security Distributed systems often have many different entities May not be mutually trusting (e.g., stock market) May not be under centralized control (e.g. the Web) Economic incentives for abuse Systems often need to provide Confidentiality (only intended parties can read) Integrity (messages are authentic) Availability (system cannot be brought down)
  • 25. 25 Challenge 7: Openness  Can system be extended/re-implemented?  Can anyone develop a new client?  Requires specification of system/protocol published  Often requires standards body (IETF, etc) to agree  Cumbersome process, takes years  Many corporations simply publish own APIs (force of market share)  IETF works off of RFC (Request For Comment)  Anyone can publish, propose new protocol  “Rough consensus and running code”
  • 26. 26 Brief History of Distributed Systems Examples Fundamental Challenges Design Decisions Outline
  • 27. 27 Distributed System Architectures  Two primary architectures:  Client-server: System divided into clients (often limited in power, scope, etc) and servers (often more powerful, with more system visibility). Clients send requests to servers.  Peer-to-peer: All hosts are “equal”, or, hosts act as both clients and servers. Peers send requests to each other. More complicated to design, but with potentially higher resilience.
  • 28. 28 Transport Protocol  At a minimum, system designers have two choices for transport  UDP  Good: low overhead (no retries or order preservation), fast (no congestion control)  Bad: no reliability, may increase network congestion  TCP:  Good: highly reliable, fair usage of bandwidth  Bad: high overhead (handshake), slow (slow start, ACK clocking, retransmissions)  However, you can always roll your own protocol on top of UDP  Microtransport Protocol (uTP) – used by BitTorrent  QUIC – invented by Google, used in Chrome to speed up HTTP  Warning: making your own transport protocol is very difficult
  • 29. 29 Messaging Interface  Messaging is fundamentally asynchronous  Client asks network to deliver message  Waits for a response  What should the programmer see?  Synchronous interface: Thread is “blocked” until a message comes back. Easier to reason about.  Asynchronous interface: Control returns immediately, response may come later. Programmer has to remember all outstanding requests. Potentially higher performance.
  • 30. 30 Serialization/Marshalling  All hosts must be able to exchange data, thus choosing data formats is crucial  On the Web – form encoded, URL encoded, XML, JSON, …  In “hard” systems – MPI, Protocol Buffers, Thrift  Considerations  Openness: is the format human readable or binary? Proprietary?  Efficiency: text is bloated compared to binary, but easy to debug  Versioning: can you upgrade your protocol to v2 without breaking v1 clients?  Language support: do your formats and types work across multiple languages?
  • 31. 31 Naming  Need to be able to refer to hosts/processes  Naming decisions should reflect system organization  E.g., with different entities, hierarchal system may be appropriate (entities name their own hosts)  Naming must also consider  Mobility: hosts may change locations  Authenticity: how do hosts prove who they are?  Scalability: how many hosts can a naming system support?  Convergence: how quickly do new names propagate?
  • 32. 32 Rest of the Semester  Will explore a few distributed system basics  Time/clocks  Fault tolerance and consensus  Security  But, most time spent exploring real system  Essentially, “case studies”  Will explore Web and BitTorrent in depth and discuss other related systems along the too  Different points in design space, address problems differently