This is note of the topic which is about Software Design Architecture and Patterns for Embedded Systems, the chapter 4 of 《software engineering for embedded systems methods practical techniques and applications》.
Architectural design is concerned with:
understanding how a software system should be organized and,
designing the overall structure of that system.
Architectural design is the critical link between design and requirements engineering, as it identifies the main structural components in a system and the relationships between them.
The output of the architectural design process is an architectural model that describes how the system is organized as a set of communicating components
This presentation discusses software architecture. It defines software architecture as the structure of components, relationships, and properties of a system. The architecture is important because it allows analysis of a design's effectiveness before development. It also enables communication between stakeholders. The objectives of architectural design are to introduce the concept, explain multiple models, and describe types of models. The presentation covers architectural models, design processes, system architecture concepts, and two common system organization styles: the repository model and client-server model. It provides examples of each.
Software architecture - what is it and why it's important.
Lecture for full-stack students in Elevation Academy.
What are the features and qualities we use to measure software architecture pattern performance. Some diagrams were taken from Oreilly's "Software architecture patterns" book.
Essential Software Architecture - Chapter 1 Understanding Software Architecture - Summary
This is brief summary of 'Essential Software Architecture by Ian Gorton.
Note: Only the first chapter.
Unit 5- Architectural Design in software engineering arvind pandey
This document provides an overview of architectural design for software systems. It discusses topics like system organization, decomposition styles, and control styles. The key aspects covered are:
1. Architectural design identifies the subsystems, framework for control/communication, and is described in a software architecture.
2. Common decisions include system structure, distribution, styles, decomposition, and control strategy. Models are used to document the design.
3. Organization styles include repository (shared data), client-server (shared services), and layered (abstract machines). Decomposition can be through objects or pipelines. Control can be centralized or event-based.
Architectural styles and patterns provide abstract frameworks for structuring systems and solving common problems. [1] An architectural style defines rules for how components interact and is characterized by aspects like communication, deployment, structure, and domain. [2] Examples include service-oriented architecture, client/server, and layered architecture. [3] Similarly, architectural patterns are reusable solutions to recurring design problems documented with elements, relationships, constraints, and interaction mechanisms.
This document discusses architectural styles and describes the layered pattern. It defines architectural styles as descriptions of component and connector types that constrain how they relate. The layered pattern organizes a system into hierarchical layers, with each layer providing services to the layer above and acting as a client to the layer below. Advantages include independence of layers, reusability, flexibility and maintainability, while disadvantages include potential performance issues with too many layers. Examples given include operating systems and virtual machines.
This document discusses system modeling and the Unified Modeling Language (UML). It provides an overview of different types of UML diagrams including class, sequence, use case, state, and activity diagrams. It also discusses modeling systems using these diagrams to represent interactions, structures, contexts and boundaries. Specific examples are provided of using a class diagram and sequence diagram to model elements of a mental healthcare system.
This document provides an overview of software engineering concepts related to software design. It discusses the definition and activities of software design, including preliminary and detailed design. It covers software design principles, considerations, and processes. It also describes various software design tools like data flow diagrams, structure charts, and entity-relationship models. Finally, it discusses object-oriented design, user interface design, data design, architectural design, interface design, and component-level design.
The document discusses architectural design in software engineering. It covers topics like architectural design decisions, views, patterns, and application architectures. Architectural design involves identifying major system components and their communications in order to represent the link between specification and design processes. Common architectural patterns discussed include model-view-controller, layered architectures, repositories, client-server, pipes and filters. The document also provides examples of architectures for different types of applications like transaction processing systems and information systems.
The document discusses architectural documentation. It covers views, which divide an architecture into manageable representations. Relevant views depend on usage and include module, component-and-connector, and allocation views. Each view has a template for documentation, including a primary presentation, element catalog, context diagram, variability guide, and rationale. Cross-view documentation explains the organization, what the architecture contains through a system overview and element list, and the rationale for design decisions. Architectural documentation aims to educate users, enable communication, and provide a basis for construction and analysis.
This document discusses architectural design and introduces key concepts. It covers:
1) The importance of architectural design in identifying system subsystems, frameworks for communication and control.
2) Common architectural design decisions around system organization, decomposition styles, and control styles.
3) Complementary styles for organizing systems including shared repositories, client-server models, and layered models.
Design and Implementation in Software EngineeringKourosh Sajjadi
These slides were presented to the software engineering class held in IAUN. The main context is provided from the "Software Engineering" book authored by Sommerville.
Most of the icons used in the slides are provided in the flaticon.com website.
Thanks to our professor Habib Seifzadeh.
A cooperation with Mohammad Mostajeran.
Architectural Styles and Case Studies, Software architecture ,unit–2Sudarshan Dhondaley
Architectural styles; Pipes and filters; Data abstraction and object-oriented organization; Event-based, implicit invocation; Layered systems; Repositories; Interpreters; Process control; Other familiar architectures; Heterogeneous architectures. Case Studies: Keyword in Context; Instrumentation software; Mobile robotics; Cruise control; three vignettes in mixed style.
Software architecture by Dr.C.R.Dhivyaa, Assistant Professor,Kongu Engineerin...Dhivyaa C.R
The document discusses software architecture, defining it as "the structure or structures of a system, their elements, the relationships between those elements and the properties of both elements and relations." It notes that every software system has an architecture, whether known or not, and that architecture includes elements, relationships between elements, and elements' behaviors. The document outlines different types of architectural structures, including module, component-and-connector, and allocation structures. It also discusses the importance of views in representing architectures and notes that modern software systems are too complex to understand from a single view.
This document provides an overview of architectural design. It discusses that architectural design organizes a system's overall structure and identifies main components and their relationships. It also describes architecture in the small of individual programs and architecture in the large of complex enterprise systems. Key architectural design decisions consider functional and non-functional requirements. Common architectural views and patterns like MVC, layered architecture, repository architecture, and client-server architecture are also outlined.
fundamentals of software engineering a deep study of diagrams DFD ER use case Activity and many others functional and non functional requirements listed required by customer
This thesis explores how non-functional requirements (NFRs) can drive software architecture design. It proposes a model-driven development framework that fully integrates NFRs. Empirical studies show that architects consider NFRs just as important as functional requirements when making decisions. The thesis also presents Arteon, an ontology for architectural knowledge; Quark, a method for decision-making based on NFRs; and ArchiTech, a tool that implements Arteon and Quark.
System modeling involves creating abstract models of a system from different perspectives, such as context, interactions, structure, and behavior. These models help analysts understand system functionality and communicate with customers. Context models show a system's external environment and relationships. Interaction models, such as use case and sequence diagrams, depict how users and systems interact. Structural models, like class diagrams, represent a system's internal organization. Behavioral models, including activity and state diagrams, illustrate a system's dynamic response to events or data. Model-driven engineering aims to generate implementation from system models.
This document discusses architecture reconstruction and evaluation. It describes the process of reconstructing an existing system's architecture from its implementation, including extracting raw views from artifacts like source code, constructing a database, fusing views, and analyzing for violations of the proposed architecture. Guidelines for reconstruction include having goals in mind, obtaining a coarse representation, and involving people familiar with the system. Architecture evaluation determines if a system's architecture can satisfy stakeholder concerns, and involves analyzing factors like tradeoffs using methods like tradeoff analysis.
The document discusses different types of system models used in requirements engineering including context models, behavioral models, data models, and object models. It describes modeling the system's behavior using data flow diagrams and state machine diagrams. The document also introduces the Unified Modeling Language (UML) and how computer-aided software engineering (CASE) tools can support system modeling.
The document discusses context models and their use in system modeling. Context models illustrate the operational context of a system by showing what lies outside its boundaries, including other systems in the environment. They help define a system's boundaries and show how IT applications fit into the context of people and organizations. Two examples are provided: (1) a Mental Health Care Patient Management System (MHC-PMS) and its connections to other clinical systems; (2) an Automated Teller Machine (ATM) and its links to banking systems. Context models on their own do not show relationships between external systems, so additional models are needed.
This document provides an overview of software engineering concepts including types of models, cohesion, and coupling. It discusses business process models, state transition models, and data flow models. It defines terms like module and entity. It explains that coupling indicates relationships between modules, while cohesion measures how closely related functionality is within a module. Benefits of low coupling and high cohesion include maintainability, testability, and readability. Encapsulation is also discussed as a data hiding technique.
This document discusses the importance of documenting software architecture and provides guidance on how to do it effectively. It explains that architectural documentation is important so that stakeholders understand the system design. It recommends choosing relevant views to document, such as structure, behavior, and interfaces. It also suggests including an element catalog, context diagram, and other details in the documentation. The goal of the documentation is to explain the architecture in a way that is easy to read and understand for stakeholders.
An architecture is very complicated and involves three types of decisions: how the system is structured as code units, how it is structured as runtime components and interactions, and how it relates to non-software elements. The document discusses several common architectural structures, including decomposition, uses, layered, class/generalization, process, concurrency, shared data/repository, client-server, deployment, implementation, and work assignment structures. It also discusses Kruchten's four views of logical, process, development, and physical.
System Models in Software Engineering SE7koolkampus
The document discusses various types of system models used in requirements engineering including context models, behavioral models, data models, object models, and how CASE workbenches support system modeling. It describes behavioral models like data flow diagrams and state machine models, data models like entity-relationship diagrams, and object models using the Unified Modeling Language. CASE tools can support modeling through features like diagram editors, repositories, and code generation.
This document discusses architectural design and provides examples of architectural views, patterns, and decisions. It covers topics such as the 4+1 view model, layered architecture pattern, model-view-controller pattern, and how architectural decisions impact system characteristics such as performance, security, and maintainability. Key points are that architectural design represents a link between specification and design, and that views, patterns, and decisions are important aspects of documenting and designing software architectures.
This document discusses system modeling and the Unified Modeling Language (UML). It provides an overview of different types of UML diagrams including class, sequence, use case, state, and activity diagrams. It also discusses modeling systems using these diagrams to represent interactions, structures, contexts and boundaries. Specific examples are provided of using a class diagram and sequence diagram to model elements of a mental healthcare system.
This document provides an overview of software engineering concepts related to software design. It discusses the definition and activities of software design, including preliminary and detailed design. It covers software design principles, considerations, and processes. It also describes various software design tools like data flow diagrams, structure charts, and entity-relationship models. Finally, it discusses object-oriented design, user interface design, data design, architectural design, interface design, and component-level design.
The document discusses architectural design in software engineering. It covers topics like architectural design decisions, views, patterns, and application architectures. Architectural design involves identifying major system components and their communications in order to represent the link between specification and design processes. Common architectural patterns discussed include model-view-controller, layered architectures, repositories, client-server, pipes and filters. The document also provides examples of architectures for different types of applications like transaction processing systems and information systems.
The document discusses architectural documentation. It covers views, which divide an architecture into manageable representations. Relevant views depend on usage and include module, component-and-connector, and allocation views. Each view has a template for documentation, including a primary presentation, element catalog, context diagram, variability guide, and rationale. Cross-view documentation explains the organization, what the architecture contains through a system overview and element list, and the rationale for design decisions. Architectural documentation aims to educate users, enable communication, and provide a basis for construction and analysis.
This document discusses architectural design and introduces key concepts. It covers:
1) The importance of architectural design in identifying system subsystems, frameworks for communication and control.
2) Common architectural design decisions around system organization, decomposition styles, and control styles.
3) Complementary styles for organizing systems including shared repositories, client-server models, and layered models.
Design and Implementation in Software EngineeringKourosh Sajjadi
These slides were presented to the software engineering class held in IAUN. The main context is provided from the "Software Engineering" book authored by Sommerville.
Most of the icons used in the slides are provided in the flaticon.com website.
Thanks to our professor Habib Seifzadeh.
A cooperation with Mohammad Mostajeran.
Architectural Styles and Case Studies, Software architecture ,unit–2Sudarshan Dhondaley
Architectural styles; Pipes and filters; Data abstraction and object-oriented organization; Event-based, implicit invocation; Layered systems; Repositories; Interpreters; Process control; Other familiar architectures; Heterogeneous architectures. Case Studies: Keyword in Context; Instrumentation software; Mobile robotics; Cruise control; three vignettes in mixed style.
Software architecture by Dr.C.R.Dhivyaa, Assistant Professor,Kongu Engineerin...Dhivyaa C.R
The document discusses software architecture, defining it as "the structure or structures of a system, their elements, the relationships between those elements and the properties of both elements and relations." It notes that every software system has an architecture, whether known or not, and that architecture includes elements, relationships between elements, and elements' behaviors. The document outlines different types of architectural structures, including module, component-and-connector, and allocation structures. It also discusses the importance of views in representing architectures and notes that modern software systems are too complex to understand from a single view.
This document provides an overview of architectural design. It discusses that architectural design organizes a system's overall structure and identifies main components and their relationships. It also describes architecture in the small of individual programs and architecture in the large of complex enterprise systems. Key architectural design decisions consider functional and non-functional requirements. Common architectural views and patterns like MVC, layered architecture, repository architecture, and client-server architecture are also outlined.
fundamentals of software engineering a deep study of diagrams DFD ER use case Activity and many others functional and non functional requirements listed required by customer
This thesis explores how non-functional requirements (NFRs) can drive software architecture design. It proposes a model-driven development framework that fully integrates NFRs. Empirical studies show that architects consider NFRs just as important as functional requirements when making decisions. The thesis also presents Arteon, an ontology for architectural knowledge; Quark, a method for decision-making based on NFRs; and ArchiTech, a tool that implements Arteon and Quark.
System modeling involves creating abstract models of a system from different perspectives, such as context, interactions, structure, and behavior. These models help analysts understand system functionality and communicate with customers. Context models show a system's external environment and relationships. Interaction models, such as use case and sequence diagrams, depict how users and systems interact. Structural models, like class diagrams, represent a system's internal organization. Behavioral models, including activity and state diagrams, illustrate a system's dynamic response to events or data. Model-driven engineering aims to generate implementation from system models.
This document discusses architecture reconstruction and evaluation. It describes the process of reconstructing an existing system's architecture from its implementation, including extracting raw views from artifacts like source code, constructing a database, fusing views, and analyzing for violations of the proposed architecture. Guidelines for reconstruction include having goals in mind, obtaining a coarse representation, and involving people familiar with the system. Architecture evaluation determines if a system's architecture can satisfy stakeholder concerns, and involves analyzing factors like tradeoffs using methods like tradeoff analysis.
The document discusses different types of system models used in requirements engineering including context models, behavioral models, data models, and object models. It describes modeling the system's behavior using data flow diagrams and state machine diagrams. The document also introduces the Unified Modeling Language (UML) and how computer-aided software engineering (CASE) tools can support system modeling.
The document discusses context models and their use in system modeling. Context models illustrate the operational context of a system by showing what lies outside its boundaries, including other systems in the environment. They help define a system's boundaries and show how IT applications fit into the context of people and organizations. Two examples are provided: (1) a Mental Health Care Patient Management System (MHC-PMS) and its connections to other clinical systems; (2) an Automated Teller Machine (ATM) and its links to banking systems. Context models on their own do not show relationships between external systems, so additional models are needed.
This document provides an overview of software engineering concepts including types of models, cohesion, and coupling. It discusses business process models, state transition models, and data flow models. It defines terms like module and entity. It explains that coupling indicates relationships between modules, while cohesion measures how closely related functionality is within a module. Benefits of low coupling and high cohesion include maintainability, testability, and readability. Encapsulation is also discussed as a data hiding technique.
This document discusses the importance of documenting software architecture and provides guidance on how to do it effectively. It explains that architectural documentation is important so that stakeholders understand the system design. It recommends choosing relevant views to document, such as structure, behavior, and interfaces. It also suggests including an element catalog, context diagram, and other details in the documentation. The goal of the documentation is to explain the architecture in a way that is easy to read and understand for stakeholders.
An architecture is very complicated and involves three types of decisions: how the system is structured as code units, how it is structured as runtime components and interactions, and how it relates to non-software elements. The document discusses several common architectural structures, including decomposition, uses, layered, class/generalization, process, concurrency, shared data/repository, client-server, deployment, implementation, and work assignment structures. It also discusses Kruchten's four views of logical, process, development, and physical.
System Models in Software Engineering SE7koolkampus
The document discusses various types of system models used in requirements engineering including context models, behavioral models, data models, object models, and how CASE workbenches support system modeling. It describes behavioral models like data flow diagrams and state machine models, data models like entity-relationship diagrams, and object models using the Unified Modeling Language. CASE tools can support modeling through features like diagram editors, repositories, and code generation.
This document discusses architectural design and provides examples of architectural views, patterns, and decisions. It covers topics such as the 4+1 view model, layered architecture pattern, model-view-controller pattern, and how architectural decisions impact system characteristics such as performance, security, and maintainability. Key points are that architectural design represents a link between specification and design, and that views, patterns, and decisions are important aspects of documenting and designing software architectures.
Haiku Deck is a presentation platform that allows users to create Haiku-style slideshows. The document encourages the reader to get started creating their own Haiku Deck presentation on SlideShare by providing a link to do so. It aims to inspire the reader to try out Haiku Deck's unique presentation style.
Haiku Deck is a presentation platform that allows users to create Haiku-style slideshows. The document encourages the reader to get started creating their own Haiku Deck presentation on SlideShare by providing a link to do so. It aims to inspire the reader to try out Haiku Deck's unique presentation style.
Однокомнатная квартира в Жилом Комплексе Наш дом на ул. Шевченко д.№82 г. РязаньRight Decision Real Estate
Продается однокомнатная квартира на 10-м этаже, нового дома в ЖК "Наш Дом" Свидетельство на руках. Высокий технический этаж. Лоджия с панорамным остеклением. Индивидуальное отопление, котёл BERETTA. В доме лифт бизнес-класса Wellmaks. Удобное месторасположение, в доме находятся супермаркет и хоз.магазин, аптека. Закрытый двор, детские и спортивные площадки.
This document discusses supporting vector graphics in an embedded graphical environment. It begins with an introduction to the speaker and overview of the topic. The document then covers drawing basics like LCDs and fonts, as well as more advanced topics such as double buffering, vector graphics libraries, and spline curves. It also discusses challenges and trends in modern embedded UI design like transparency, animations, and single-page applications. Finally, it outlines areas for future work including domain-specific languages and optimization for low memory.
The document describes an existing manual sales order system and a proposed automated system using ERP software. The proposed system allows: 1) automatic conversion of sales quotes to orders; 2) more accurate estimated delivery dates using order promising; 3) combined invoicing for quantity-based discounts; and 4) automated picking and shipping tied to bin locations. This streamlines the sales order process.
Este documento presenta un resumen de las actividades y ministerios de la Orden de los Escolapios en varios países de América Latina, incluyendo escuelas, parroquias, proyectos comunitarios y otros servicios. Detalla estadísticas sobre el número de instituciones y alumnos en cada país, y brinda breves descripciones de algunas de las escuelas y centros comunitarios más importantes.
Tool Kit: Business Analysis product (artefact) checklistdesigner DATA
Methodology is a toolkit not a process – Choose wisely
Methodologies contains many tools and techniques, such as, process, data , use case and class modelling, sequence diagramming and state transition diagramming, prototyping and report templates.
Not all these tools have to be used for every project.
So choose wisely and create your own fast path routes for completing different types of projects by preparing your own Business Analysis Project Planning Map. Build on your experiences and fine tune your product each time you undertake a new assignment.
http://www.tdan.com/view-articles/6089
This functional decomposition diagram breaks down the major functions of a business into primary functions like engineering, manufacturing, distribution, and support functions like administration, finance, human resources, and marketing and sales. The engineering function includes research and development, design of products and processes, and quality engineering. Manufacturing involves planning production, converting resources into products, and maintenance. Distribution consists of inventory management and shipping products.
The published document gives overall view of OTC, is the end-to-end business process for receiving and processing customer orders. It also gives accounting and technical insight for Oracle application R12 OTC cycle.
The document outlines an agenda for a meeting that will last 90 minutes total. It includes introductions, an icebreaker activity, a PowerPoint presentation, a question and answer session, two breakout group sessions with subsequent discussions, and closing remarks. The breakout sessions will each last 20 minutes with 15 minutes allotted for discussing the results. The agenda is intended to help structure a productive meeting with a variety of activities while still leaving some time for discussion.
THE ROLE OF TRANSPORTATION IN LOGISTICS CHAINMartha Nakapipi
The document defines logistics and transportation, and discusses the history and advancement of logistics from its origins in ancient Greece to the modern era. It describes the components of a logistics system and the interrelationships between transportation and logistics. Specifically, it notes that transportation plays a connecting role in logistics activities, affects costs, and is important for delivering goods to customers on time and building efficiency. Finally, it concludes that transportation is crucial to the functioning of logistics systems and their ability to maximize service.
The document summarizes the order-to-cash cycle which includes:
1) Sales order creation and credit check
2) Checking availability and allocating inventory
3) Outbound delivery including picking, packing and goods issue
4) Billing and generating invoices
5) Payment receipt completing the cycle
Pendidikan keluarga, kelembagaan, dan masyarakat memiliki pengaruh penting dalam membentuk jiwa keagamaan seseorang. Pendidikan di ketiga lembaga tersebut saling melengkapi dan perlu bekerja sama untuk mencapai tujuan pembentukan jiwa keagamaan yang kuat pada anak didik. Tanpa dukungan dari ketiga lembaga tersebut, pembentukan jiwa keagamaan menjadi tidak sempurna.
Order to Cash. Cash is King. Prime elements, points that block successful ETE flow. KPI's/metics and how to guage where your company really ranks: a Business leader, Average, or Laggard.
The document discusses the sales order process in an ERP system. It explains that the sales and distribution module handles pre-sales activities like creating quotations and sales orders. It then manages order fulfillment tasks like creating deliveries, picking products, and issuing shipped goods. The invoice and payment are also generated. The document emphasizes that integration between the ERP modules like sales, supply chain and finance is important for streamlining the process. Debugging tools like the document flow and list of sales orders can help monitor order statuses.
Architecture Design in Software Engineeringcricket2ime
The document discusses various concepts related to software architecture design. It describes that architecture design identifies subsystems and their interactions early in the design process. It involves decomposing a system, determining component responsibilities, and how components communicate and work together. The document outlines different architectural styles like shared repository, client-server, and layered models. It also discusses design decisions, modular decomposition approaches like function-oriented and object-oriented, and control styles like centralized and event-based control.
The 4+1 view model provides a framework for documenting software architecture using multiple views. It addresses the different concerns of various stakeholders. The 4+1 view model includes logical, process, development, physical views plus a use case view. Each view is described from the perspective of different stakeholders and uses various UML diagrams. The views are interconnected and together provide a comprehensive architectural description of the system.
The document discusses software architectural design. It introduces architectural design and the decisions that must be made, including system organization, decomposition styles, and control styles. It also covers reference architectures, which are used to communicate and compare architectures. Key aspects of architectural design discussed include structuring a system, modular decomposition, control flow, architectural conflicts, and architectural models.
This ppt covers the following topics:
Introduction
Data design
Software architectural styles
Architectural design process
Assessing alternative architectural designs
Thus it covers Architectural Design
The document discusses software architecture, defining it as the set of structures needed to reason about a software system, including elements, relations among elements, and element properties. It identifies three categories of architectural structures: module structures that partition system functionality; component-and-connector structures that describe element interactions at runtime; and allocation structures that map software to development and execution environments. The document emphasizes that architecture is an abstraction that supports reasoning about a system, and that every system has an architecture whether represented or not.
Software Design
Design principles
Problem partitioning
Abstraction
Top down and bottom up-design
Structured approach
Functional versus object oriented approach
Design specifications and verification
Monitoring and control
Cohesiveness
Coupling
Fourth generation techniques
Functional independence
Software Architecture
Transaction and Transform Mapping
This document provides an agenda and overview for a two-day training on software architecture. Day 1 will cover defining software architecture, decomposition strategies like layers and tiers, and service-level requirements. Day 2 will discuss technologies used in different tiers, integration, security, and other topics. Ground rules are provided for the training. The document then defines software architecture and the differences between architecture, design, and coding. Common decomposition strategies and architectural drivers are also outlined.
A Presentation on Architectual Design by Students of EngineeringVisibleDrishya
Degree: Computer Engineering
Subject: Software Engineering
Semester: 5th semester
Level: Bachelor
Tribhuvan University (TU), Institute of Engineering (IOE), Nepal
College: Himalaya College of Engineering
The document discusses architectural design and introduces three common architectural styles for organizing systems: repository, client-server, and layered (abstract machine) models. The repository model centrally stores shared data, while the client-server model distributes data across server and client components. The layered model organizes a system into abstract layers that provide services to adjacent layers. Architectural design involves decisions about system structure, distribution, and appropriate styles to meet requirements like performance, security, and maintainability.
The document discusses architectural design and introduces three common architectural styles for organizing systems: repository, client-server, and layered (abstract machine). The repository model structures a system around a shared central data store. The client-server model distributes data and processing across standalone servers and client systems. The layered model organizes a system into abstract layers that provide services to adjacent layers. Architectural design involves decisions about system distribution, structure, and interfaces to help achieve goals like performance, security, and maintainability.
The document discusses key concepts in software architecture and design. It defines software architecture as the organization of a system and how its components interact. There are three main categories of architectural structures: module structures, which divide systems into implementation units; component-and-connector structures, which describe runtime element interactions; and allocation structures, which map software elements to environments. Views represent structures and aid reasoning about quality attributes. Good architectures enable systems to achieve goals while facilitating incremental development.
This ppt covers the following topics
Introduction
The software component
Designing class-based components
Designing conventional components
Thus it covers Component level design
The document discusses software architectural design, including defining architectural design, the architectural design process, common architectural styles, and assessing alternative designs. It focuses on data design, styles like data flow and call-and-return, and evaluating designs using quality attributes and sensitivity analysis. The goal is to select an architectural style best suited to requirements and provide a structured high-level view of the system components and relationships.
This document summarizes key topics from Chapter 6 on architectural design, including:
- Architectural design decisions involve identifying subsystems, frameworks for control and communication, and describing the software architecture.
- Architectural views represent different perspectives of a system such as conceptual, logical, process, and development views.
- Architectural patterns like MVC, layered architectures, and client-server are common approaches that can be reused.
- Application architectures provide generic structures for transaction processing, language processing, and information systems.
The document provides an overview of architectural design in software engineering. It defines software architecture as the structure of components, relationships between them, and properties. The key steps in architectural design are creating data design, representing structure, analyzing styles, and elaborating chosen style. It emphasizes software components and their focus. Examples of architectural styles discussed include data flow, call-and-return, data-centered, and virtual machine.
This document discusses different types of architecture views, including the module architecture view. It defines a view as a combination of structures that share common properties or perspectives. Architecture is described as the high-level structure of a software system that organizes its elements. The goals of architecture are to expose a system's structure while hiding implementation details and addressing requirements.
The module architecture view shows how key system elements are mapped to modules and subsystems, which are decomposed and assigned to layers based on dependencies. It defines the modules and their inherent relations without specifying a product configuration. Diagrams like package diagrams and class diagrams are used to depict subsystem decomposition and module use-dependencies.
TestMigrationsInPy: A Dataset of Test Migrations from Unittest to Pytest (MSR...Andre Hora
Unittest and pytest are the most popular testing frameworks in Python. Overall, pytest provides some advantages, including simpler assertion, reuse of fixtures, and interoperability. Due to such benefits, multiple projects in the Python ecosystem have migrated from unittest to pytest. To facilitate the migration, pytest can also run unittest tests, thus, the migration can happen gradually over time. However, the migration can be timeconsuming and take a long time to conclude. In this context, projects would benefit from automated solutions to support the migration process. In this paper, we propose TestMigrationsInPy, a dataset of test migrations from unittest to pytest. TestMigrationsInPy contains 923 real-world migrations performed by developers. Future research proposing novel solutions to migrate frameworks in Python can rely on TestMigrationsInPy as a ground truth. Moreover, as TestMigrationsInPy includes information about the migration type (e.g., changes in assertions or fixtures), our dataset enables novel solutions to be verified effectively, for instance, from simpler assertion migrations to more complex fixture migrations. TestMigrationsInPy is publicly available at: https://github.com/altinoalvesjunior/TestMigrationsInPy.
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Mastering Fluent Bit: Ultimate Guide to Integrating Telemetry Pipelines with ...Eric D. Schabell
It's time you stopped letting your telemetry data pressure your budgets and get in the way of solving issues with agility! No more I say! Take back control of your telemetry data as we guide you through the open source project Fluent Bit. Learn how to manage your telemetry data from source to destination using the pipeline phases covering collection, parsing, aggregation, transformation, and forwarding from any source to any destination. Buckle up for a fun ride as you learn by exploring how telemetry pipelines work, how to set up your first pipeline, and exploring several common use cases that Fluent Bit helps solve. All this backed by a self-paced, hands-on workshop that attendees can pursue at home after this session (https://o11y-workshops.gitlab.io/workshop-fluentbit).
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2. Software Architecture Categories and Views
• Architecture is the collection of organization and optimization design decisions
• Different architectural decisions can result in significantly different performance properties
• Define categories due to the complexity and breadth of a system architecture
1
3. Software Architecture Categories and Views
• Primary architectural views
• Almost all embedded systems must define some optimizations within primary view of concern
• These views have a profound impact on the overall structure, behavior, or performance of the system
• Secondary viewpoints
• Might be important, including:
• data management
• exception handling and reporting
• system maintenance support
2
4. Subsystem and Component View
• Subsystem and component view
• This view identifies the largest scale organizational units of the system and details their
responsibilities and allocation of services and data and characterizes their interfaces, both
offered and required.
3
6. Concurrency and Resource View
• Concurrency and resource view
• Concurrency refers to the simultaneous execution of concurrency units
• Each concurrency unit contains a sequence of action executions with a known execution
sequence
• But the order of executions of actions between concurrency units is generally unknown
• True concurrency: concurrency units can actually execute in parallel
pseudoconcurrency: share a common computational resource
• Task- or context-switching is an important consideration in embedded systems
• concurrency units interact:
• directly way: e.g., with asynchronous events or function calls
• Indirectly way: e.g., through sharing data or other resources
5
7. Concurrency and Resource View
• The primary areas of design concern for the concurrency and resource architecture:
• scheduling defines when tasks run, both in isolation and with respect to each
• “thread-safe” sharing of resources defines the means by which resources may be used by
multiple concurrency units
• deadlock avoidance specifies how deadlock is avoided
6
8. Concurrency and Resource View
• In UML:
• concurrency units - «active» classes
• running tasks - instances
• task diagram - A class diagram that
presents the concurrency architecture
7
10. Deployment View
• Why deployment view is important:
• it is important to understand the allocation of requirements and functionality to the elements of
the different disciplines
• it is crucial to have well-defined interfaces between adjacent disciplines
• UML defines a kind of diagram called a “deployment diagram”——abandoned by author
Instead rely on block diagrams
9
13. Distribution View
• One of the challenges of modern-day embedded systems:
• getting the software distributed across different address spaces to communicate and collaborate
effectively and efficiently
• Thinking in this way is called distribution view
• how the software in different address spaces communicates:
• the sharing of data and control messages
• initiation and termination of communications
• how quality of service for the communication is managed
• network data formats
• the use of shared memory, sockets, middleware
• communication protocols
1