This document provides an overview of software testing, including definitions of key terms like testing, quality assurance, and quality control. It describes different types of testing like manual and automated testing. It also outlines various testing methods such as black-box, white-box, and grey-box testing. Finally, it discusses testing at different levels from unit to acceptance testing and the importance of documentation in testing.
This document provides an overview of software testing, including definitions of key terms, types of testing (manual vs automation), testing methods (black-box, white-box, and grey-box), testing levels (unit, integration, system, etc.), documentation used in testing (test plans, scenarios, cases), and estimation techniques (functional point analysis, test point analysis, Mark-II method). The intended audience is software testing professionals looking to better understand testing frameworks, methods, and processes.
Agile testing is a software testing practice that follows the principles of agile software development. It involves all members of the project team, with special expertise contributed by testers. Testing is not a separate phase and is interwoven with all development phases such as requirements, design, coding, and test case generation. Testing takes place simultaneously through the development life cycle. The key principles of agile testing include testing moving the project forward, testing not being a separate phase, everyone testing, shortening feedback loops, keeping code clean, using lightweight documentation, and leveraging test artifacts for both manual and automated testing.
BDD focuses on providing a shared process and tools to promote communication between software developers and business analysts. It uses examples written in a readable language to illustrate desired system behaviors. BDD emerged from test-driven development, which uses automated tests to drive development. A key BDD practice is specification by example, which involves collaboratively writing examples to illustrate requirements and then automating these examples as tests.
The Spring Framework is an open-source Java platform that provides comprehensive infrastructure support for developing robust Java applications easily and rapidly. It was initially created by Rod Johnson in 2002 and released under the Apache 2.0 license. Spring simplifies development through features like dependency injection and aspect-oriented programming. It includes modules for core functions, data access, web applications, and other services.
IntelliJ IDEA is a powerful and popular integrated development environment for Java. This tutorial provides an introduction to IntelliJ IDEA, including how to install and configure it, get familiar with its visual elements and settings, and create a first Java project. It also discusses deeper features like projects, modules, libraries, and build tools integration.
This document provides an overview of security testing. It explains that security testing is performed to reveal security flaws in a system to protect data and maintain functionality. The document is intended for beginners to help them understand the basics of security testing. It provides information on topics like penetration testing workflow, footprinting, scanning, enumeration, exploitation, malware, HTTP/HTTPS protocols, encoding and decoding, cryptography, same origin policy, testing cookies, and hacking web applications.
Hibernate is an object-relational mapping tool for Java that takes care of mapping Java classes to database tables. It provides a simple API for storing and retrieving objects and handles common data persistence tasks. The core classes in Hibernate's architecture include Configuration, SessionFactory, and Session. Configuration handles configuration files and mappings. SessionFactory is a thread-safe object that is used to create Session instances. Session represents a conversation between the application and the database.
This document summarizes a dissertation on the development of the Solidcore Memory Protection Exploitation Suite (SMPES). SMPES is a penetration testing framework designed to uncover vulnerabilities in the Solidcore Systems product called "Solidifier", which uses whitelisting technology and memory protection features to prevent malware execution. The dissertation involved research on exploitation techniques, developing exploit code samples, and designing SMPES to automate targeted testing of Solidifier's memory protection capabilities. The goal was to test Solidifier before release to help strengthen its security and find issues that could potentially be exploited by attackers.
This document provides an overview of agile software development methodology. It discusses that agile is used to build software incrementally using short 1-4 week iterations aligned with changing business needs, rather than a single 6-18 month predictive process. It also describes key agile roles like the Scrum Master who facilitates the team and removes blocks, and the Product Owner who prioritizes features. Finally, it explains that agile uses daily stand-ups, demos, and retrospectives to frequently get working software in front of stakeholders for feedback.
The document provides a tutorial on design patterns in Java. It begins with an introduction to design patterns, noting that they represent best practices used by experienced object-oriented developers. The tutorial then covers various design patterns like Factory, Abstract Factory, Singleton, Builder, Prototype, Adapter, Bridge, Filter, Composite, Decorator, Facade, Flyweight, Proxy, Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Null Object, Strategy, Template, Visitor, MVC, Business Delegate, Composite Entity, Data Access Object, Front Controller, Intercepting Filter, Service Locator, and Transfer Object. For each pattern, it provides an implementation overview, class
This document introduces a 5-week online software testing training course taught by experienced professionals. The course covers software testing basics and advanced topics, as well as test automation basics using tools like QTP. It includes live training sessions, a live project, assignments, and career support like resume and interview preparation. Previous students provided positive testimonials, praising the practical focus and quick instructor feedback. The course aims to provide all the skills needed for a career in software testing.
This document provides an introduction to the topic of artificial intelligence. It discusses the goals and history of AI, as well as key areas of research like intelligent systems, search algorithms, fuzzy logic systems, natural language processing, and expert systems. The intended audience is students beginning their study of AI who want a broad overview of the field.
Artificial Intelligence Tutorial for Beginners - Learn Artificial Intelligence in simple and easy steps starting from basic to advanced concepts with examples
This document is a student guide for learning JavaScript fundamentals. It contains 10 lessons that cover JavaScript concepts such as variables, functions, objects and control flow. Each lesson includes pre-assessment questions, explanations of concepts, examples, and review questions. Laboratories accompany the lessons to allow students to practice new skills. The guide is intended for academic use and was created by a developer, contributor and editor, then published by two companies. It uses trademarks and disclaims any warranty or liability for errors in the content.
Team A analyzed Skillsoft's Leadership Advantage program and its potential fit for Amgen to improve leadership skills. Leadership Advantage uses various learning methods like video and interactive activities to provide real-world content from business leaders. It allows flexibility in completion and customization. Team A identified Amgen's strengths in innovation and portfolio size, but also weaknesses like debt and lawsuit risks. They proposed Leadership Advantage could help Amgen's leaders at an affordable price while addressing needs like flexibility.
The document is a tutorial on operating systems that provides definitions and explanations of key operating system concepts. It begins by defining an operating system as a collection of software that manages computer hardware resources and provides common services for computer programs. It then discusses some of the main functions of an operating system, including memory management, processor management, device management, file management, and security.
SDLC stands for Software Development Life Cycle and refers to the process of planning, developing, testing and deploying an information system. It typically involves several stages including requirements analysis, design, development, testing, implementation and maintenance. There are various SDLC models like waterfall, iterative, spiral and V-model that define different approaches for how the development should proceed through each stage. The tutorial provides an overview of these common SDLC models and their characteristics.
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The document provides instructions for setting up the Mockito testing framework environment. It describes downloading and installing the necessary JDK, Mockito, and JUnit libraries. It also provides steps for configuring the JAVA_HOME, Mockito_HOME, JUNIT_HOME, and CLASSPATH environment variables to point to the correct library locations. Proper setup of these environment variables is required to run Mockito and JUnit based tests.
This document provides an overview of Apache Tika, including what it is, its applications, architecture, supported file formats, and how it detects document types. Apache Tika is a toolkit for detecting and extracting metadata and structured text content from various documents. It supports many common file types and formats and provides APIs for applications to integrate document parsing and metadata extraction. Tika detects file types using techniques like file extensions, MIME type hints, and identifying magic bytes within files. It then extracts text content and metadata using parser plugins for each supported file format.
This document provides an overview of SQL (Structured Query Language). It covers topics such as what SQL is, the SQL process, common SQL commands, relational database concepts, different RDBMS databases that use SQL, SQL syntax, data types, operators, expressions, and how to create, manipulate and drop databases and tables using SQL statements. It also discusses SQL constraints, data integrity, database normalization forms, and provides examples of SQL queries for tasks like selecting, inserting, updating and deleting data.
The document provides an overview of the Apache Maven tutorial. It discusses how to set up the Maven environment and install Maven on different operating systems. It also describes the Maven POM file and its basic elements like groupId, artifactId and version. The Maven lifecycle, plugins, dependencies and integration with IDEs are also summarized.
Certified penetration testing engineer (cpte) certified training - Adams AcademyAdams Academy
This document describes the Certified Penetration Testing Engineer (CPTE) Certified Training course offered by Adams Academy. The course teaches students everything they need to know to become a certified penetration tester, including fundamentals of Linux, information gathering, vulnerability assessments, hacking Windows and Linux systems, and attacking web technologies. After completing the course and passing the exam, students receive an internationally recognized certification that is valid for one year.
This document provides an overview and introduction to software testing for beginners. It discusses what software testing is, why it's important, and what testers do. Some key points covered include:
- The goal of testing is to find bugs early and ensure quality by designing and executing test cases that cover functionality, security, databases, and user interfaces.
- A good tester has skills like communication, organization, troubleshooting, and being methodical and objective in their work.
- Testing occurs at all stages of the software development life cycle from initial specifications through coding, testing, deployment and maintenance.
This document provides an overview of security testing. It discusses how security testing is performed to reveal security flaws in a system and protect data. The document outlines the basic concepts of security testing and related topics with examples. It is intended for beginners to help them understand the fundamentals of security testing. Readers should have a basic understanding of software testing before reviewing this material. The document also provides details about copyright and discusses how the content is the property of Tutorials Point (I) Pvt. Ltd.
Design patterns provide best practices for object-oriented software development. The Factory pattern abstracts object creation by defining a common interface for creating objects without specifying the actual class. The implementation shown creates a Shape interface with Circle, Rectangle and Square classes, a ShapeFactory class that returns the appropriate shape object based on a string, and a demo class that uses the factory to get different shape objects and call their draw methods. This allows changing the object creation logic independently of the client.
Design patterns provide best practices for object-oriented software development. The Factory pattern abstracts object creation by defining a common interface for creating objects without specifying the concrete classes. The implementation creates shapes (Circle, Rectangle, Square) without exposing creation logic by using a ShapeFactory class that returns the appropriate object based on a string parameter. This allows the client code to change implementation without modifying code.
This document provides an overview of software quality management. It describes software quality management as a process that ensures software meets required quality levels to satisfy users. The process involves quality assurance, quality planning, and quality control. The document is divided into sections for easy understanding and is intended for software development professionals to understand the importance of software quality management. It requires a basic understanding of the software development life cycle.
This document provides an overview of software engineering concepts. It discusses software evolution and paradigms, the need for software engineering, and characteristics of good software such as being operational, transitional, and maintainable. It also covers software development life cycles, project management, requirements, design basics, analysis and design tools, and more.
This document provides an overview of software engineering concepts. It discusses software evolution and paradigms, the need for software engineering, and characteristics of good software such as being operational, transitional, and maintainable. It also covers software development life cycles, project management, requirements, design, implementation, testing, and maintenance.
This document provides an overview of agile software development methodology. It discusses that agile is used to build software incrementally using short 1-4 week iterations aligned with changing business needs, rather than a single 6-18 month predictive process. It also describes key agile roles like the Scrum Master who facilitates the team and removes blocks, and the Product Owner who prioritizes features. Finally, it explains that agile uses daily stand-ups, demos, and retrospectives to frequently get working software in front of stakeholders for feedback.
The document provides a tutorial on design patterns in Java. It begins with an introduction to design patterns, noting that they represent best practices used by experienced object-oriented developers. The tutorial then covers various design patterns like Factory, Abstract Factory, Singleton, Builder, Prototype, Adapter, Bridge, Filter, Composite, Decorator, Facade, Flyweight, Proxy, Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Null Object, Strategy, Template, Visitor, MVC, Business Delegate, Composite Entity, Data Access Object, Front Controller, Intercepting Filter, Service Locator, and Transfer Object. For each pattern, it provides an implementation overview, class
This document introduces a 5-week online software testing training course taught by experienced professionals. The course covers software testing basics and advanced topics, as well as test automation basics using tools like QTP. It includes live training sessions, a live project, assignments, and career support like resume and interview preparation. Previous students provided positive testimonials, praising the practical focus and quick instructor feedback. The course aims to provide all the skills needed for a career in software testing.
This document provides an introduction to the topic of artificial intelligence. It discusses the goals and history of AI, as well as key areas of research like intelligent systems, search algorithms, fuzzy logic systems, natural language processing, and expert systems. The intended audience is students beginning their study of AI who want a broad overview of the field.
Artificial Intelligence Tutorial for Beginners - Learn Artificial Intelligence in simple and easy steps starting from basic to advanced concepts with examples
This document is a student guide for learning JavaScript fundamentals. It contains 10 lessons that cover JavaScript concepts such as variables, functions, objects and control flow. Each lesson includes pre-assessment questions, explanations of concepts, examples, and review questions. Laboratories accompany the lessons to allow students to practice new skills. The guide is intended for academic use and was created by a developer, contributor and editor, then published by two companies. It uses trademarks and disclaims any warranty or liability for errors in the content.
Team A analyzed Skillsoft's Leadership Advantage program and its potential fit for Amgen to improve leadership skills. Leadership Advantage uses various learning methods like video and interactive activities to provide real-world content from business leaders. It allows flexibility in completion and customization. Team A identified Amgen's strengths in innovation and portfolio size, but also weaknesses like debt and lawsuit risks. They proposed Leadership Advantage could help Amgen's leaders at an affordable price while addressing needs like flexibility.
The document is a tutorial on operating systems that provides definitions and explanations of key operating system concepts. It begins by defining an operating system as a collection of software that manages computer hardware resources and provides common services for computer programs. It then discusses some of the main functions of an operating system, including memory management, processor management, device management, file management, and security.
SDLC stands for Software Development Life Cycle and refers to the process of planning, developing, testing and deploying an information system. It typically involves several stages including requirements analysis, design, development, testing, implementation and maintenance. There are various SDLC models like waterfall, iterative, spiral and V-model that define different approaches for how the development should proceed through each stage. The tutorial provides an overview of these common SDLC models and their characteristics.
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The document provides instructions for setting up the Mockito testing framework environment. It describes downloading and installing the necessary JDK, Mockito, and JUnit libraries. It also provides steps for configuring the JAVA_HOME, Mockito_HOME, JUNIT_HOME, and CLASSPATH environment variables to point to the correct library locations. Proper setup of these environment variables is required to run Mockito and JUnit based tests.
This document provides an overview of Apache Tika, including what it is, its applications, architecture, supported file formats, and how it detects document types. Apache Tika is a toolkit for detecting and extracting metadata and structured text content from various documents. It supports many common file types and formats and provides APIs for applications to integrate document parsing and metadata extraction. Tika detects file types using techniques like file extensions, MIME type hints, and identifying magic bytes within files. It then extracts text content and metadata using parser plugins for each supported file format.
This document provides an overview of SQL (Structured Query Language). It covers topics such as what SQL is, the SQL process, common SQL commands, relational database concepts, different RDBMS databases that use SQL, SQL syntax, data types, operators, expressions, and how to create, manipulate and drop databases and tables using SQL statements. It also discusses SQL constraints, data integrity, database normalization forms, and provides examples of SQL queries for tasks like selecting, inserting, updating and deleting data.
The document provides an overview of the Apache Maven tutorial. It discusses how to set up the Maven environment and install Maven on different operating systems. It also describes the Maven POM file and its basic elements like groupId, artifactId and version. The Maven lifecycle, plugins, dependencies and integration with IDEs are also summarized.
Certified penetration testing engineer (cpte) certified training - Adams AcademyAdams Academy
This document describes the Certified Penetration Testing Engineer (CPTE) Certified Training course offered by Adams Academy. The course teaches students everything they need to know to become a certified penetration tester, including fundamentals of Linux, information gathering, vulnerability assessments, hacking Windows and Linux systems, and attacking web technologies. After completing the course and passing the exam, students receive an internationally recognized certification that is valid for one year.
This document provides an overview and introduction to software testing for beginners. It discusses what software testing is, why it's important, and what testers do. Some key points covered include:
- The goal of testing is to find bugs early and ensure quality by designing and executing test cases that cover functionality, security, databases, and user interfaces.
- A good tester has skills like communication, organization, troubleshooting, and being methodical and objective in their work.
- Testing occurs at all stages of the software development life cycle from initial specifications through coding, testing, deployment and maintenance.
This document provides an overview of security testing. It discusses how security testing is performed to reveal security flaws in a system and protect data. The document outlines the basic concepts of security testing and related topics with examples. It is intended for beginners to help them understand the fundamentals of security testing. Readers should have a basic understanding of software testing before reviewing this material. The document also provides details about copyright and discusses how the content is the property of Tutorials Point (I) Pvt. Ltd.
Design patterns provide best practices for object-oriented software development. The Factory pattern abstracts object creation by defining a common interface for creating objects without specifying the actual class. The implementation shown creates a Shape interface with Circle, Rectangle and Square classes, a ShapeFactory class that returns the appropriate shape object based on a string, and a demo class that uses the factory to get different shape objects and call their draw methods. This allows changing the object creation logic independently of the client.
Design patterns provide best practices for object-oriented software development. The Factory pattern abstracts object creation by defining a common interface for creating objects without specifying the concrete classes. The implementation creates shapes (Circle, Rectangle, Square) without exposing creation logic by using a ShapeFactory class that returns the appropriate object based on a string parameter. This allows the client code to change implementation without modifying code.
This document provides an overview of software quality management. It describes software quality management as a process that ensures software meets required quality levels to satisfy users. The process involves quality assurance, quality planning, and quality control. The document is divided into sections for easy understanding and is intended for software development professionals to understand the importance of software quality management. It requires a basic understanding of the software development life cycle.
This document provides an overview of software engineering concepts. It discusses software evolution and paradigms, the need for software engineering, and characteristics of good software such as being operational, transitional, and maintainable. It also covers software development life cycles, project management, requirements, design basics, analysis and design tools, and more.
This document provides an overview of software engineering concepts. It discusses software evolution and paradigms, the need for software engineering, and characteristics of good software such as being operational, transitional, and maintainable. It also covers software development life cycles, project management, requirements, design, implementation, testing, and maintenance.
This document provides an overview of HP Quality Center (QC), including its history, architecture, editions, and typical workflow. It also outlines the prerequisites, setup, and server-side configurations needed to use QC, as well as common functionalities like filtering, finding/replacing content, and favorites. Sections are also dedicated to management features in QC like releases, cycles, and libraries, as well as requirements and test planning functionality.
This document provides an overview of penetration testing. It discusses what penetration testing is, why it is required, and when it should be performed. The key goals of penetration testing are to find security flaws in a system and help take appropriate measures to protect data and maintain functionality. The document outlines the typical steps involved, including planning, reconnaissance, discovery of vulnerabilities, analysis, intrusion attempts, final analysis, and report preparation. It also compares penetration testing to vulnerability assessment.
The document provides an overview of the Software Testing Life Cycle (STLC). It discusses the various phases of STLC including requirement analysis, test planning, test case development, test environment setup, test execution, and test closure. It also compares STLC to the Software Development Life Cycle (SDLC), noting that STLC is a subset of SDLC that focuses specifically on the testing phases. The goal of STLC is to ensure software quality through a structured process of requirements analysis, test planning, case development, execution, and closure activities.
In commerce, supply chain management, the management of the flow of goods and services, between businesses and locations, and includes the movement and storage of raw materials, of work-in-process inventory, and of finished goods as well as end to end order fulfillment from point of origin to point of consumption.
Certainly! Here's a description for a class diagram in the context of JavaScript development:
Class "User": This class represents users of the system. It can have attributes such as username, email, password, and other relevant user information.
Class "Product": This class represents products or items available in the system. It may have attributes like name, description, price, and other product-specific details.
Class "Cart": This class represents a shopping cart, which contains a collection of products that a user has added for purchase. It can have attributes like the user associated with the cart and the list of products in the cart.
Class "Order": This class represents an order placed by a user. It can have attributes such as the user who placed the order, the list of products in the order, order status, and other order-related information.
Class "Payment": This class represents the payment details associated with an order. It may have attributes like payment method, transaction ID, payment status, and other payment-related information.
Class "APIHandler": This class represents a handler or utility class responsible for making API calls to a backend server. It can have methods for handling different types of API requests, such as fetching user information, retrieving products, placing orders, and processing payments.
These classesCertainly! Here's a description for a class diagram in the context of JavaScript development:
Class "User": This class represents users of the system. It can have attributes such as username, email, password, and other relevant user information.
Class "Product": This class represents products or items available in the system. It may have attributes like name, description, price, and other product-specific details.
Class "Cart": This class represents a shopping cart, which contains a collection of products that a user has added for purchase. It can have attributes like the user associated with the cart and the list of products in the cart.
Class "Order": This class represents an order placed by a user. It can have attributes such as the user who placed the order, the list of products in the order, order status, and other order-related information.
Class "Payment": This class represents the payment details associated with an order. It may have attributes like payment method, transaction ID, payment status, and other payment-related information.
Class "APIHandler": This class represents a handler or utility class responsible for making API calls to a backend server. It can have methods for handling different types of API requests, such as fetching user information, retrieving products, placing orders, and processing payments.
These classesCertainly! Here's a description for a class diagram in the context of JavaScript development:
Class "User": This class represents users of the system. It can have attributes such as username, email, password, an
This document provides an overview of systems analysis and design. It discusses the key phases of the systems development life cycle including planning, analysis, design, and implementation. It also describes various structured analysis tools used during the analysis phase like data flow diagrams, data dictionaries, and decision tables. The document outlines different design strategies and techniques for input, output, and forms design. It emphasizes the importance of testing and quality assurance activities.
The document provides an introduction and overview of JavaScript. It is intended for JavaScript beginners to help them understand the basic functionality of JavaScript to build dynamic web pages and applications. The document covers JavaScript basics like syntax, enabling JavaScript, variable types, operators, control flow structures like if/else and loops. It also includes topics like placing JavaScript in HTML documents, external files and variable scoping.
This document provides an overview of the Euphoria programming language environment and basic syntax. Euphoria is an interpreted, high-level language that runs on Linux, Windows, and other platforms. It has a simple syntax based on C and supports features like variables, constants, data types, operators, branching, loops, functions, and file I/O. The document describes how to install Euphoria and set up the development environment, and provides examples to explain key language concepts.
This document provides an overview of agile software development methodology. It discusses that agile is used to build software incrementally using short 1-4 week iterations aligned with changing business needs, rather than a single 6-18 month predictive process. It also describes key agile roles like the Scrum Master who facilitates the team and removes blocks, and the Product Owner who prioritizes features. Finally, it explains that agile uses daily stand-ups, demos, and retrospectives to frequently get working software in front of stakeholders for feedback.
This document provides an overview of computer security. It discusses why security is important, what needs to be secured (e.g. laptops, workstations, servers, networks), and the benefits of security awareness. It also outlines potential losses from security attacks and provides a basic security checklist. The document is intended for IT professionals to help them understand computer security fundamentals.
This document provides an overview of computer security. It discusses why security is important given the dangers posed by unauthorized access to computers and networks. It outlines what aspects need to be secured, including physical access, user accounts, monitors, networks, data encryption, and more. The document also covers potential losses from security breaches like lost data, identity theft, and reputation damage. It provides a basic computer security checklist for securing operating systems, antivirus software, firewalls, backups, and other aspects.
This document provides an overview of software testing concepts including:
- Testing is the process of evaluating a system to find errors and ensure requirements are met. It is done by testers, developers and managers.
- There are different types of testing like unit, integration, system and acceptance testing which are done at different stages.
- Verification ensures functionality is built correctly while validation ensures the correct functionality is built. Quality assurance focuses on processes, quality control on testing, and testing identifies errors.
- Testing documentation includes test plans, scenarios, cases and traceability matrices to guide the testing process.
This document provides an overview of database management systems (DBMS). It discusses DBMS architecture, data models including entity-relationship and relational models, data schemas, data independence, and the entity-relationship model. It also covers relational data modeling, Codd's 12 rules for relational databases, and mapping from entity-relationship diagrams to relational schemas. The intended audience is computer science graduates and prerequisites include basic computer concepts.
This document provides an introduction to data structures and algorithms. It discusses how data structures store data efficiently and how they are used in enterprise applications. The target audience is computer science graduates and software professionals looking to learn about data structures and algorithms. Basic prerequisites include understanding C programming, text editors, and executing programs. The document outlines different sections to be covered, including basics of data structures and algorithms, asymptotic analysis, common algorithms like greedy, divide and conquer, and dynamic programming, and specific data structures like arrays.
This document provides an overview of wireless communication. It discusses key topics such as features of wireless communication including transmission distance and applications. It also outlines some advantages of wireless communication such as mobility and lack of need for wires. Finally, it introduces various terms used in mobile telephony and multiple access techniques including FDMA, TDMA, CDMA and more that allow multiple users to access the network simultaneously.
This document provides an overview of cryptography. It begins by explaining the origins of cryptography in ancient civilizations and how it has evolved over time. It then discusses the components of a cryptosystem, including plaintext, encryption/decryption algorithms and keys. Finally, it outlines different types of cryptosystems and their basic functions in encrypting and decrypting data to provide confidentiality during transmission.
This document provides an overview of cosmology and summarizes some of the major discoveries in the field. It introduces concepts like the expanding universe, Hubble's law, and the Big Bang theory. It also explains cosmological phenomena such as the cosmic microwave background radiation and discusses evidence that has helped scientists understand dark matter and dark energy. The tutorial is intended for students and early-career astronomers who want to learn more about cosmological observations and theories.
This document provides an overview of control systems and their analysis. It introduces various modeling methods for control systems including mathematical models using differential equations and transfer functions. It also discusses modeling of mechanical systems, block diagrams, time response analysis, stability analysis and other fundamental control systems concepts. The document contains 17 chapters and is intended to teach readers about analyzing and improving the performance of control systems.
This document provides an overview of computer logical organization. It discusses key concepts such as analog versus digital signals, different number systems including binary, and binary codes. It also covers topics like number system conversions, error detection/correction, and complement arithmetic which are important aspects of computer logical organization. The intended audience is students pursuing computer science degrees. Basic computer knowledge is assumed as a prerequisite.
This document provides an overview of computer fundamentals. It explains that a computer accepts raw data as input, processes it under a set of instructions, and produces output which is saved for future use. It is intended for beginners and advanced learners, covering topics such as hardware, software, operating systems, and how to get the most value from computers. The document also provides information on computer components, memory types, number systems, and how to purchase a computer.
This document provides an overview of compiler design. It describes the different phases of a compiler including lexical analysis, syntax analysis, and code generation. It also outlines the overall architecture of a compiler, discussing the analysis and synthesis phases. The document is intended for students interested in learning the basic principles of compilers.
This document provides an overview of communication technologies and networking. It begins by discussing the history of communication from early speech to the development of the telephone and telecommunication networks. It then outlines how computer networks have revolutionized modern communication. The document will cover the evolution of networks from ARPANET to the Internet, networking hardware and software components, and concepts of global communication. It is designed for readers interested in learning the basic concepts of how networks function.
This document provides an overview of biometrics and biometric systems. It discusses the basic components of a biometric system, including sensors to capture biometric data, a processing unit, a database to store templates, and an output interface. It also outlines the general process a biometric system uses for identification and verification. The document introduces key biometrics concepts and terminology. It describes the evolution of biometrics and some common applications of biometric systems.
This document provides an introduction to basic computer concepts. It discusses that a computer receives input, processes it based on instructions, and provides output. It also notes that computers can perform repetitive tasks without error. The document then outlines that it will discuss the parts of a computer and microprocessors that enable efficient and correct task completion. It provides information on intended audience and prerequisites. Finally, it includes copyright information and a table of contents to guide the reader.
This document provides an overview of basic computer science concepts. It discusses the major components of a computer system including hardware, software, input/output devices. It also describes common operating systems like Windows and Unix, as well as network types including local area networks, metropolitan area networks, and wide area networks. The document is designed for students preparing for competitive exams to provide foundational computer science knowledge with no prerequisites.
This document provides an introduction to basic electronic components. It begins by discussing semiconductor physics concepts like quantum numbers, energy bands, and the Pauli exclusion principle. It then covers components like resistors, capacitors, inductors, and transistors. Resistors are discussed in terms of symbols, color coding, circuit connections in series and parallel, and types of resistors. Capacitors are similarly covered regarding symbols, how they work, color coding, capacitive reactance, temperature coefficients, and circuit connections. The document is intended for readers who want preliminary knowledge of basic electronic components.
The document discusses the objectives and fundamentals of auditing. It explains that the main objective of auditing is to ensure the financial reliability of an organization and provide an independent opinion on whether the books of accounts show a true and fair view. It also discusses the three main types of fraud that can be detected through auditing - misappropriation of cash, goods, and manipulation of accounts.
This document provides an overview of artificial neural networks (ANN). It describes ANN as parallel computing devices modeled after the human brain, with the objective of performing computational tasks faster than traditional systems. The document outlines some key concepts of ANN including its basic components like neurons and connections between neurons. It also discusses different types of ANN models and learning methods, including supervised and unsupervised learning. Finally, it notes that ANN can be useful for tasks like pattern recognition, classification, approximation, and data clustering.
This document provides an introduction to the topic of artificial intelligence. It discusses the goals and history of AI, as well as key areas of research like intelligent systems, search algorithms, fuzzy logic systems, natural language processing, and expert systems. The intended audience is students beginning their study of AI who want a broad overview of the field.
This document provides an overview of antennas used in communication systems. It begins by describing the intended audience, which are readers looking to learn about antenna fundamentals, parameters, types, and design considerations. The document then outlines topics that will be covered, including basic antenna terms, parameters, near and far field patterns, radiation patterns, beam width, polarization, and more. It also lists prerequisites of basic electromagnetic wave and communication system concepts. The document aims to explain how to calculate antenna parameters and select an appropriate antenna type for different applications.
This document provides an overview of analog communication techniques. It discusses various modulation techniques used in analog communication systems, including amplitude modulation (AM), double sideband suppressed carrier (DSBSC), single sideband suppressed carrier (SSBSC), and vestigial sideband (VSBSC) modulation. It also covers angle modulation techniques such as frequency modulation (FM) and phase modulation. The document provides mathematical expressions to describe the different modulation techniques and discusses modulators and demodulators used for each type of modulation.
The document discusses transistors and amplifiers. It begins by providing an overview of transistors, including their construction with emitter, base and collector terminals. It describes the operation of PNP and NPN transistors and their biasing. Transistors can be used as amplifiers by configuring them in common base, common emitter or common collector modes. Proper biasing and operating point selection are required for faithful amplification. Later sections cover various types of single-stage and multi-stage transistor amplifiers, including classifications, coupling methods, and considerations for power amplifiers.
Filters for Electromagnetic Compatibility ApplicationsMathias Magdowski
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ISO 4020-6.1 – Filter Cleanliness Test Rig: Precision Testing for Fuel Filter Integrity
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Expansive soils (ES) have a long history of being difficult to work with in geotechnical engineering. Numerous studies have examined how bagasse ash (BA) and lime affect the unconfined compressive strength (UCS) of ES. Due to the complexities of this composite material, determining the UCS of stabilized ES using traditional methods such as empirical approaches and experimental methods is challenging. The use of artificial neural networks (ANN) for forecasting the UCS of stabilized soil has, however, been the subject of a few studies. This paper presents the results of using rigorous modelling techniques like ANN and multi-variable regression model (MVR) to examine the UCS of BA and a blend of BA-lime (BA + lime) stabilized ES. Laboratory tests were conducted for all dosages of BA and BA-lime admixed ES. 79 samples of data were gathered with various combinations of the experimental variables prepared and used in the construction of ANN and MVR models. The input variables for two models are seven parameters: BA percentage, lime percentage, liquid limit (LL), plastic limit (PL), shrinkage limit (SL), maximum dry density (MDD), and optimum moisture content (OMC), with the output variable being 28-day UCS. The ANN model prediction performance was compared to that of the MVR model. The models were evaluated and contrasted on the training dataset (70% data) and the testing dataset (30% residual data) using the coefficient of determination (R2), Mean Absolute Error (MAE), and Root Mean Square Error (RMSE) criteria. The findings indicate that the ANN model can predict the UCS of stabilized ES with high accuracy. The relevance of various input factors was estimated via sensitivity analysis utilizing various methodologies. For both the training and testing data sets, the proposed model has an elevated R2 of 0.9999. It has a minimal MAE and RMSE value of 0.0042 and 0.0217 for training data and 0.0038 and 0.0104 for testing data. As a result, the generated model excels the MVR model in terms of UCS prediction.
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Peak ground acceleration (PGA) is a critical parameter in ground-motion investigations, in particular in earthquake-prone areas such as Iran. In the current study, a new method based on particle swarm optimization (PSO) is developed to obtain an efficient attenuation relationship for the vertical PGA component within the northern Iranian plateau. The main purpose of this study is to propose suitable attenuation relationships for calculating the PGA for the Alborz, Tabriz and Kopet Dag faults in the vertical direction. To this aim, the available catalogs of the study area are investigated, and finally about 240 earthquake records (with a moment magnitude of 4.1 to 6.4) are chosen to develop the model. Afterward, the PSO algorithm is used to estimate model parameters, i.e., unknown coefficients of the model (attenuation relationship). Different statistical criteria showed the acceptable performance of the proposed relationships in the estimation of vertical PGA components in comparison to the previously developed relationships for the northern plateau of Iran. Developed attenuation relationships in the current study are independent of shear wave velocity. This issue is the advantage of proposed relationships for utilizing in the situations where there are not sufficient shear wave velocity data.
2. Software Testing
ii
AbouttheTutorial
Testing is the process of evaluating a system or its component(s) with the intent to find whether it
satisfies the specified requirements or not.
Testing is executing a system in order to identify any gaps, errors, or missing requirements in
contrary to the actual requirements.
This tutorial will give you a basic understanding on software testing, its types, methods, levels, and
other related terminologies.
Audience
This tutorial is designed for software testing professionals who would like to understand the Testing
Framework in detail along with its types, methods, and levels. This tutorial provides enough
ingredients to start with the software testing process from where you can take yourself to higher
levels of expertise.
Prerequisites
Before proceeding with this tutorial, you should have a basic understanding of the software
development life cycle (SDLC). In addition, you should have a basic understanding of software
programming using any programming language.
Copyright&Disclaimer
Copyright 2018 by Tutorials Point (I) Pvt. Ltd.
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The user of this e-book is prohibited to reuse, retain, copy, distribute or republish any contents or a
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We strive to update the contents of our website and tutorials as timely and as precisely as possible,
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guarantee regarding the accuracy, timeliness or completeness of our website or its contents
including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at
[email protected]
3. Software Testing
iii
TableofContents
About the Tutorial ......................................................................................................................................1
Audience ....................................................................................................................................................1
Prerequisites ..............................................................................................................................................1
Copyright & Disclaimer...............................................................................................................................1
Table of Contents .......................................................................................................................................2
1. SOFTWARE TESTING – OVERVIEW...........................................................................................5
What is Testing? .........................................................................................................................................5
Who does Testing? .....................................................................................................................................5
When to Start Testing?...............................................................................................................................5
When to Stop Testing? ...............................................................................................................................6
Verification & Validation ............................................................................................................................6
2. SOFTWARE TESTING – MYTHS.................................................................................................7
3. SOFTWARE TESTING – QA, QC, AND TESTING .........................................................................9
Testing, Quality Assurance, and Quality Control.........................................................................................9
Audit and Inspection ..................................................................................................................................9
Testing and Debugging .............................................................................................................................10
4. SOFTWARE TESTING – ISO STANDARDS ................................................................................11
ISO/IEC 9126.............................................................................................................................................11
ISO/IEC 9241-11........................................................................................................................................11
ISO/IEC 25000:2005 ..................................................................................................................................11
ISO/IEC 12119...........................................................................................................................................12
Miscellaneous...........................................................................................................................................12
5. SOFTWARE TESTING – TYPES OF TESTING.............................................................................14
Manual Testing.........................................................................................................................................14
4. Software Testing
iv
Automation Testing..................................................................................................................................14
What to Automate?..................................................................................................................................14
When to Automate?.................................................................................................................................15
How to Automate? ...................................................................................................................................15
Software Testing Tools .............................................................................................................................15
6. SOFTWARE TESTING – TESTING METHODS ...........................................................................17
Black-Box Testing......................................................................................................................................17
White-Box Testing ....................................................................................................................................17
Grey-Box Testing ......................................................................................................................................18
A Comparison of Testing Methods............................................................................................................19
7. SOFTWARE TESTING – TESTING LEVELS.................................................................................20
Functional Testing ....................................................................................................................................20
Unit Testing ..............................................................................................................................................20
Integration Testing ...................................................................................................................................21
System Testing .........................................................................................................................................21
Regression Testing....................................................................................................................................22
Acceptance Testing...................................................................................................................................22
Non-Functional Testing.............................................................................................................................23
Usability Testing .......................................................................................................................................24
Security Testing ........................................................................................................................................25
Portability Testing ....................................................................................................................................26
8. SOFTWARE TESTING – DOCUMENTATION.............................................................................27
Test Plan...................................................................................................................................................27
Test Scenario ............................................................................................................................................27
Test Case ..................................................................................................................................................28
Traceability Matrix ...................................................................................................................................29
5. Software Testing
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9. SOFTWARE TESTING – ESTIMATION TECHNIQUES ................................................................30
Functional Point Analysis..........................................................................................................................30
Test Point Analysis....................................................................................................................................30
Mark-II Method ........................................................................................................................................30
Miscellaneous...........................................................................................................................................30
6. Software Testing
1
WhatisTesting?
Testing is the process of evaluating a system or its component(s) with the intent to find whether it
satisfies the specified requirements or not. In simple words, testing is executing a system in order to
identify any gaps, errors, or missing requirements in contrary to the actual requirements.
According to ANSI/IEEE 1059 standard, Testing can be defined as - A process of analyzing a software
item to detect the differences between existing and required conditions (that is defects/errors/bugs)
and to evaluate the features of the software item.
WhodoesTesting?
It depends on the process and the associated stakeholders of the project(s). In the IT industry, large
companies have a team with responsibilities to evaluate the developed software in context of the
given requirements. Moreover, developers also conduct testing which is called Unit Testing. In most
cases, the following professionals are involved in testing a system within their respective capacities:
Software Tester
Software Developer
Project Lead/Manager
End User
Different companies have different designations for people who test the software on the basis of
their experience and knowledge such as Software Tester, Software Quality Assurance Engineer, QA
Analyst, etc.
It is not possible to test the software at any time during its cycle. The next two sections state when
testing should be started and when to end it during the SDLC.
WhentoStartTesting?
An early start to testing reduces the cost and time to rework and produce error-free software that is
delivered to the client. However in Software Development Life Cycle (SDLC), testing can be started
from the Requirements Gathering phase and continued till the deployment of the software.
It also depends on the development model that is being used. For example, in the Waterfall model,
formal testing is conducted in the testing phase; but in the incremental model, testing is performed
at the end of every increment/iteration and the whole application is tested at the end.
Testing is done in different forms at every phase of SDLC:
1. Software Testing – Overview
7. Software Testing
2
During the requirement gathering phase, the analysis and verification of requirements are
also considered as testing.
Reviewing the design in the design phase with the intent to improve the design is also
considered as testing.
Testing performed by a developer on completion of the code is also categorized as testing.
WhentoStopTesting?
It is difficult to determine when to stop testing, as testing is a never-ending process and no one can
claim that a software is 100% tested. The following aspects are to be considered for stopping the
testing process:
Testing Deadlines
Completion of test case execution
Completion of functional and code coverage to a certain point
Bug rate falls below a certain level and no high-priority bugs are identified
Management decision
Verification&Validation
These two terms are very confusing for most people, who use them interchangeably. The following
table highlights the differences between verification and validation.
S.N. Verification Validation
1 Verification addresses the concern: "Are
you building it right?"
Validation addresses the concern: "Are you
building the right thing?"
2 Ensures that the software system meets
all the functionality.
Ensures that the functionalities meet the
intended behavior.
3 Verification takes place first and includes
the checking for documentation, code,
etc.
Validation occurs after verification and
mainly involves the checking of the overall
product.
4 Done by developers. Done by testers.
8. Software Testing
3
5 It has static activities, as it includes
collecting reviews, walkthroughs, and
inspections to verify a software.
It has dynamic activities, as it includes
executing the software against the
requirements.
6 It is an objective process and no
subjective decision should be needed to
verify a software.
It is a subjective process and involves
subjective decisions on how well a software
works.
9. Software Testing
4
Given below are some of the most common myths about software testing.
Myth 1: Testing is Too Expensive
Reality: There is a saying, pay less for testing during software development or pay more for
maintenance or correction later. Early testing saves both time and cost in many aspects, however
reducing the cost without testing may result in improper design of a software application rendering
the product useless.
Myth 2: Testing is Time-Consuming
Reality: During the SDLC phases, testing is never a time-consuming process. However diagnosing and
fixing the errors identified during proper testing is a time-consuming but productive activity.
Myth 3: Only Fully Developed Products are Tested
Reality: No doubt, testing depends on the source code but reviewing requirements and developing
test cases is independent from the developed code. However iterative or incremental approach as a
development life cycle model may reduce the dependency of testing on the fully developed
software.
Myth 4: Complete Testing is Possible
Reality: It becomes an issue when a client or tester thinks that complete testing is possible. It is
possible that all paths have been tested by the team but occurrence of complete testing is never
possible. There might be some scenarios that are never executed by the test team or the client
during the software development life cycle and may be executed once the project has been
deployed.
Myth 5: A Tested Software is Bug-Free
Reality: This is a very common myth that the clients, project managers, and the management team
believes in. No one can claim with absolute certainty that a software application is 100% bug-free
even if a tester with superb testing skills has tested the application.
Myth 6: Missed Defects are due to Testers
Reality: It is not a correct approach to blame testers for bugs that remain in the application even
after testing has been performed. This myth relates to Time, Cost, and Requirements changing
Constraints. However the test strategy may also result in bugs being missed by the testing team.
2. Software Testing – Myths
10. Software Testing
5
Myth 7: Testers are Responsible for Quality of Product
Reality: It is a very common misinterpretation that only testers or the testing team should be
responsible for product quality. Testers’ responsibilities include the identification of bugs to the
stakeholders and then it is their decision whether they will fix the bug or release the software.
Releasing the software at the time puts more pressure on the testers, as they will be blamed for any
error.
Myth 8: Test Automation should be used Wherever Possible to Reduce Time
Reality: Yes, it is true that Test Automation reduces the testing time, but it is not possible to start
test automation at any time during software development. Test automaton should be started when
the software has been manually tested and is stable to some extent. Moreover, test automation can
never be used if requirements keep changing.
Myth 9: Anyone can Test a Software Application
Reality: People outside the IT industry think and even believe that anyone can test a software and
testing is not a creative job. However testers know very well that this is a myth. Thinking alternative
scenarios, try to crash a software with the intent to explore potential bugs is not possible for the
person who developed it.
Myth 10: A Tester’s Only Task is to Find Bugs
Reality: Finding bugs in a software is the task of the testers, but at the same time, they are domain
experts of the particular software. Developers are only responsible for the specific component or
area that is assigned to them but testers understand the overall workings of the software, what the
dependencies are, and the impacts of one module on another module.
11. Software Testing
6
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