MEDIA PSYCHOLOGY
      AND INFLUENCE
Week One – “History” of Media Psychology
PreGame: Course
Introductions
      Media Psychology and Influence
                 SPICE 2012 (Erfurt)
         ND Bowman PhD, Instructor
Outline
   Introductions
   Syllabus and class policies
   History of media
     Functions  of media
     Primitive mass communication

     Stages and evolution of mass media
SPICE 2012 Media Psychology - Week One Notes
What is Media Psychology?
   Why we need it:
       Media technologies are
        everywhere
       People of all ages use
        media technologies a lot
       Young people use them
        most
       Older people worry about
        younger people
       Technology is not going
                                                  “…I view media psychology as the
        away
                                         intersection of human experience and
       We all worry if this is good   media. In other words, media psychology is
        or bad or somewhere in-           the applied study of what happens when
        between                          people interact with media as producers,
       Psychology is the study            distributors, and consumers through the
        of people of all ages                                   lens of psychology.”

                                                          ~Dr. Pamela Rutledge
                                              Media Psychology Research Center
What is Media Psychology?
   Division 46 - Media Psychology focuses on the
    roles psychologists play in various aspects of the
    media, including, but not limited
    to, radio, television, film, video, newsprint, magazi
    nes, and newer technologies. It seeks to
    promote research into the impact of media on
    human behavior; to facilitate interaction between
    psychology and media representatives; to enrich
    the teaching, training, and practice of media
    psychology; and to prepare psychologists to
    interpret psychological research to the lay public
    and to other professionals. The Division has
    liaisons with the APA
    Education, Practice, Science, and Public Interest
    Directorates.
Day One: A History of Media
      Media Psychology and Influence
                 SPICE 2012 (Erfurt)
         ND Bowman PhD, Instructor
Functions of Mass Media
   Harold Lasswell (1948) said media serve 3
    functions (broadly) in society
     Surveillance

     Correlation

     Transmission

     Laswell   was a normative theorist
   Charles Wright (1960) added
     Entertainment
Match the Medium with the
Function
   Functions:

       Surveillance

       Correlation

      Transmission

      Entertainment
Charging Bison, Cave painting with natural rock formation.
Altamira Caves, Santander, Spain c. 14,000 - 12,000 B.C.
One of the paintings described in Schramm (Ch1). What were the artists trying
to communicate? Why place the paintings in caves? What sort of tools were
used to create the paintings?
Prehistoric Communication
   Why caves?
     Ceremonial,   extraordinary   If you look carefully at the ground
                                    in caves where the floor has been
                                    damp and soft, you may see not
   What use?                       only footprints but also the imprints
                                    of boys' buttocks in the clay in front
     Artistic
                                    of the pictures. Here is where they
     “sympathetic”   magic         may have sat while the elders of the
                                    tribe instructed them and revealed
     Education                     the secrets handed down from
                                    generation to generation. In some
                                    of the caves there are also marks
                                    of dancing feet, where ceremonies
                                    must have been conducted. There
                                    are chapel-like rooms with both
                                    pictures and reliefs. Thus the
                                    pictures were probably symbols of
                                    great magic and perhaps of great
                                    secrets. ~Schramm, pp. 8
The Sorcerer, recreated by Abbe Breuil
One of the mystifying cave paintings copied by the Abbe Breuil. Most of the
cave art is highly realistic rendering of the kinds of animals the cave dwellers
saw on their hunts. A few, however, are not realistic and seem to have meaning
related in some way to the rituals conducted in the cave. This
picture, combining animal and human features, has been called The Sorcerer.
SPICE 2012 Media Psychology - Week One Notes
Historical account of
communication
   We often talk about different stages of
    communication
     Age of signs and signals (pre-200,000 BC)
     Age of speech and language (~200,000 to
      100,000 BC)
     Age of writing (~3500 BC)

     Age of printing (~AD 1500)

     Age of Mass Communication (~AD 1800)
SPICE 2012 Media Psychology - Week One Notes
Why so important?
   As our communication patterns changed, so did
    our society
     Signs and signals allowed us to communication our
      internal monologue to others
     Speech and language allowed us to communicate „in
      action‟
     Writing allowed us to document our thoughts without
      memorization
     Printing allowed written word to spread throughout
      society
     Mass communication made variables such as time
      and space irrelevant
What is a mass medium?
   We have always had “media”
    A media (medium) is anything that carries
     information from one source to another
What is a mass medium?
   Some characteristics of “mass”
     One message, many receivers
     Message produced by an organization

     Messages delivered at regular intervals

     Public communication




                  What would
               O’Sullivan have
            to say about all of
                          this?
O‟Sullivan and “masspersonal‟
Technology Adoption
Our mediated selves
   Today‟s world is
    viewed through
    screens
     For children (8 to
      18), nearly 7.5 hours of
      each day is spent in
      front of screens!
     Facebook
Day Two: Moral Panic
      Media Psychology and Influence
                 SPICE 2012 (Erfurt)
         ND Bowman PhD, Instructor
Outline
   The Magic Bullet Metaphor
   Examples of early studies
     Invasionfrom Mars
     Seduction of the Innocent

     The Payne Fund Studies
Magic Bullet Theory
24


        The Metaphor
        Three Assumptions
          Direct

          Large

          Uniform




                             *
Magic Bullet Theory
   Where does this come from?




   These perspectives assume a passive
    audience
Magic Bullet Theory
1.    Industrialization:
      IndustrialRevolution starts, end of 18th C
      Transfer from agrarian to manufacturing society

      Alienation from society

      Bureaucracy as a form of social organization
Magic Bullet Theory
2.    Urbanization
      Folks  moved away from home into
       large, normless cities
      Major population shift brings unlike people
       together
        Anomie:   “Normless-ness”
      Trustfrom social norms misplaced by distrust and
      skepticism of fellow man
        Ex. Replacing handshakes with contracts
        Reliance on regulations over norms for social order
Magic Bullet Theory
3.    Modernization
      Innovations    in society led to convenience
      Notion of schedules and workday (also re:
       industrialization) separated work from leisure time
      Media becomes important aspect of leisure
        Films,   radio, etc.
      Timefor leisure leads to increased interest in
      world affairs
        newspapers
Magic Bullet Theory
Magic Bullet Theory
   Assumed that in Mass Society, people:
     …are socially isolated
     …have uniform instincts
     …are not influenced by social ties
   …So them must:
     …hear the same messages
     …interpret those messages similarly
     …respond to those messages similarly
Magic Bullet Theory
   Theory claimed that
    the mass media acts
    as symbolic bullets:
     Striking every eye
      and every ear of
      everyone
     Having
      direct, immediate, po
      werful, and uniform
      effects on everyone
Invasion from Mars
   The windup…
     Timing

     MercuryTheatre
     Orson Welles

   …and the pitch!
Invasion from Mars
   The Broadcast
     Style
       News format
       People and places

     Audience size
     Coincidences
Invasion from Mars

   The Response
     Supposed Response
     Real Response




                      (c) ND Bowman, 2011   *
Invasion from Mars
   Why did people panic?
     Program     characteristics
       Channel   effects
       Style of Program
       Tuning in Late


                                – Personal
                                  Characteristics
                                    •   Critical Thinking
                                    •   Self-confidence
                                    •   Emotional Security
                                    •   Religious Beliefs
Invasion from Mars – Effect?
   Was everybody scared?
     1/6 of audience reported any ill effects…
     …ill effects were often isolated and exemplified…

     …and most effects seem to have a non-mediated
      cause!
   Is this evidence of
     Direct

     Large

     Uniform
Seduction of the Innocent
   America in post-WWII
   Wertham (1954) and the
    Seduction of the
    Innocent




                             *
Seduction of the Innocent
                                             Among the
   Methods of Wertham                       themes
     ClinicalInterviews                     Wertham
                                             found were:
     Projective Testing
                                             • Crime
     Content analysis (four major themes)   • Horror
                                             • Misogyny
                                             • Bondage
                                             • Homosexuality
                                             • Fascism

                                             All of these
                                             were seen as
                                             „injurious to the
                                             eye‟
Seduction of the Innocent
   Understanding Wertham
     Clinically
               Interesting
     Not scientific – WHY?

     Sensationalism v. truth

   Outcomes
     Salesplunges
     Industry self-regulation

     “Seduction issues”



                                 *
Seduction of the Innocent –
Effect?
   Wertham misunderstood?
     Was  not a self-identified Comic Book Crusader
     Found fanzines and other science fictions to be
      profound communication and creative tools
     Focused more on the [media] ecology of the
      child (with books as part) than the comic books
      themselves!              Dr. Wertram
                            softened his
   Pioneered work on:          views on
                            comics later
     Body image               in life. He
                             even spoke
     Racism/bigotry         at the 1974
                               New York
                              Comicon!
Payne Fund Studies
   Series of studies in 1920s looking at the
    influence of film on children
   Why?
     Advances   in science (parametric statistics in
      social science) + popularity of Hollywood (125%
      increase in movie attendance by 1930) = funding
      for research
Payne Fund Studies
Payne Fund Studies
   Dozen+ studies designed
    to
    1.   Assess the content of
         films and composition of
         audiences
    2.   Assess effects of content
         on audiences
Payne Fund Studies

Content of Films                             Audience Composition
   N ~ 1500 films (OH)                         Nearly ½ (40M) of weekly
    contained         Specific focus
                                                 movie audiences were
       Crime                         on:
                                                 children; 17M under 14; many
       Sex              • Story themes          5-8 y.o.!
       Love         • Heroes/heroines
                      • Style and dress         Children > Adults
       Mystery         • Relationships
       War                • engaging in        Boys > Girls
       Children                   crimes
                               • vulgarity      Overall, children attended
       History              • substance         at least one film per week
       Travel                      abuse
       Comedy
                     75% of films were
       Propaganda      Crime, Sex, or
                                  Love
Payne Fund Studies
   Sample of results
     Attitude   change about social groups and issues
Payne Fund Studies
   Sample of results
       Influencing conduct
         Encouraged „scene re-enactment‟
         Imitation of (unhealthy?) behaviors
         Daydreaming and fantasy
       Emotional contagion
           Fear and fright, physiological effects
       Promotion of unhealthy behaviors
           Smoking, drinking, etc.
       Eroding moral standards
           Screen mores ≠ social mores
SPICE 2012 Media Psychology - Week One Notes
Day Three:
Entertainment+Leisure
       Media Psychology and Influence
                  SPICE 2012 (Erfurt)
          ND Bowman PhD, Instructor
Outline for Today
   Human Motivation
   A History of Leisure
   Entertainment Media as Leisure
Human Motivation
“What a man can be, he must
be.”
~Maslow, 1954
What is Leisure?
   Leisure is understood as:
        Time left after survival needs are met
        Time when we are free to do things that are
         intrinsically gratifying (autotelic)
   THINK – “What separates us from the wild?”
What is Leisure?
   Time left after work:
     In1850, the average work week was 70 hours
     By 1950, this shrunk to 40 hours (de
      Grazia, 1962).
   In the industrial world, we have between 30
    and 35 percent of our days that we can
    dedicate to leisure (Szalai, 1972).
Emergence of Leisure Time
   Leisure evolved around
    600,000 years ago
    alongside the species Homo
   Why? Because man:
      „organize the hunt‟ (Lee
       & DeVore, 1968)
      „domesticated‟ fire
       (Pfeiffer, 1971)
   Neolithic Era (4000 – 2000
    B.C.)
      First sign of art and
       music for leisure
       purposes
Emergence of Leisure Time
Ancient Egypt and China
   Evidence of „highball parties‟
     Egyptian nobles employed laborers and slaves to
      do their work, thus creating a “high society”
     Chinese officials had lavish banquets

     For the „blue-collar man‟, the first beer halls for
      communal tale-telling appeared
     Organized sports were played, but not for
      competition
Emergence of Leisure Time
Early Elitism (Greece 500 – 300 B.C.)
   Entertainment    dichotomy develops
     A starkdifference between leisure for the privileged
     vs. the common man
   Greeks were the first to consider social role of
   entertainment
     Aristotle(trans. 1984) endorsed only the „finest‟ of
      leisure activities, but…
     …he also considered the Catharsis Doctrine, the
      “proper purgation of … emotions”
Emergence of Leisure Time
Rome: The Leisure State
•   The first signs of mass
    entertainment and the
    democratization of leisure.
     –   From 93 to 200 holidays per Coliseum
                                     year
                                   (50,000 cap.)
                                         hosted
                                       gladiator
                                      wars, and
                                        animal-
                                         baiting




Circus Maximus (250,000 cap.)
hosted chariot races, brass
bands, acrobats and clowns
Christians are no fun.
   313 A.D. – Constantine converts the Roman Empire
    to Christianity
   Effects on leisure:
     Christians objected to unnecessary violence of
      gladiator fights and chariot races…
     …were offended by the „raunchy‟ theatre
     Objected to the required worship of Roman deities
      before all leisure activities
   Relegated leisure to Sunday, the day of rest
     Advent of leisure sub-cultures (i.e. histriones,
      pagans, etc.); leisure went underground
Rebirth of Merriment?
                Later Christians saw value in leisure
                 as a way to teach morality
                  The „Passion Play‟ and other moral
                    allegories
                  An early way of “repackaging” God?

                However, disenchanted clergy took the
                 theatre back to the „common
                 people‟, and “dropped the God-talk.”
Mass Audience for
Entertainment
   17th Century
      First audiences (re)emerge

   18th Century
      A middle-class economic force
      A new market for “popular” culture

   19th Century
      Media appeals to „The LCD‟

   20th Century
      The popular market expands
      The “culture debate” ensues
The Culture Debate
    What is the relative merit of elite versus
     mass cultural art forms?
    Historical perspectives differ:
       Pascal  said cultural art forms should inspire
        nobility (argument for Highbrow)
       Montaigne said cultural art forms should
        gratify needs (argument for all three really,
        and individual preference argument)
The Culture Debate-Recent
   Shils (1971) Elite Theory distinguishes three
    levels of culture:
     Highbrow    – superior and refined, containing the
      best qualities of society (i.e. opera)
     Middlebrow – the mediocre that aspires to be
      highbrow but which lacks originality, subtlety or
      depth (i.e. independent film)
     Lowbrow – the brutal and worthless aspects of a
      culture (i.e. Hollywood)
The Culture Debate-Recent
          “Mass (pop) culture is Bad”
           argument
              It dissolves cultural distinctions
               (McDonald)
                   The only link connecting masses is
                    the least common denominator
                   Eventually it drives out elite culture
              It does not refine tastes or inspire
               (Vanden Haag)
                    Total effect is to distract us from
                     boring lives and isolate people from
                     each other
The Culture Debate-Recent
   “Mass (pop) culture is not
    so Bad” argument
     Relative increase in exposure
      to elite culture (Shils)
     Shared emotional experiences
      from media create common
      ground (Buck)
         Social links are developed
          from mass audiences
         “Global Village” notion based
          on emotional grounds more
          so than informational grounds
Entertainment Everywhere
Modern-Day Media Spending
   According to the 2002 U.S. Census:
     $944 billion spent annually

     4.1 million people are employed

               Revenue in $Billions                 Employment in Thousands
                                                                423          303

                  75   58    78                    514
                                                                                               1089
                                         242


            412
                                  6 73                   1,440                      40 291
                                                    Film/Music               Publishing
                                                    Broadcasting             Internet Publishing
    Film/Music               Publishing             Telecommunication        Internet Services
                                                    Performing Arts/Sports
    Broadcasting             Internet Publishing
    Telecommunication        Internet Services
    Performing Arts/Sports
Time spent with leisure
What is entertainment?
   Literally, something to “hold the attention of”
    or be “agreeably diverting”
   Can be
                    A particularly neat
     Product       aspect, as
                    experiences are
     Service       perishable and
                    intangible; in
     Experience    economics we
                    refer to an
                    “experience good”
                    as one who‟s
                    value is only
                    known after
                    consumption!
Leisure as play
   Play defined as an autotelic process:
     Voluntary

     Setapart from reality
     Bounded, limited

     Rules-governed

     Persistent social community

     Sacred, profound
Experience of play
   Media can provide
    play
     Passive absorption
     Active cognition

     Fantasy spaces

     “Aesthetic” of media?
SPICE 2012 Media Psychology - Week One Notes

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SPICE 2012 Media Psychology - Week One Notes

  • 1. MEDIA PSYCHOLOGY AND INFLUENCE Week One – “History” of Media Psychology
  • 2. PreGame: Course Introductions Media Psychology and Influence SPICE 2012 (Erfurt) ND Bowman PhD, Instructor
  • 3. Outline  Introductions  Syllabus and class policies  History of media  Functions of media  Primitive mass communication  Stages and evolution of mass media
  • 5. What is Media Psychology?  Why we need it:  Media technologies are everywhere  People of all ages use media technologies a lot  Young people use them most  Older people worry about younger people  Technology is not going “…I view media psychology as the away intersection of human experience and  We all worry if this is good media. In other words, media psychology is or bad or somewhere in- the applied study of what happens when between people interact with media as producers,  Psychology is the study distributors, and consumers through the of people of all ages lens of psychology.” ~Dr. Pamela Rutledge Media Psychology Research Center
  • 6. What is Media Psychology?  Division 46 - Media Psychology focuses on the roles psychologists play in various aspects of the media, including, but not limited to, radio, television, film, video, newsprint, magazi nes, and newer technologies. It seeks to promote research into the impact of media on human behavior; to facilitate interaction between psychology and media representatives; to enrich the teaching, training, and practice of media psychology; and to prepare psychologists to interpret psychological research to the lay public and to other professionals. The Division has liaisons with the APA Education, Practice, Science, and Public Interest Directorates.
  • 7. Day One: A History of Media Media Psychology and Influence SPICE 2012 (Erfurt) ND Bowman PhD, Instructor
  • 8. Functions of Mass Media  Harold Lasswell (1948) said media serve 3 functions (broadly) in society  Surveillance  Correlation  Transmission  Laswell was a normative theorist  Charles Wright (1960) added  Entertainment
  • 9. Match the Medium with the Function  Functions: Surveillance Correlation Transmission Entertainment
  • 10. Charging Bison, Cave painting with natural rock formation. Altamira Caves, Santander, Spain c. 14,000 - 12,000 B.C. One of the paintings described in Schramm (Ch1). What were the artists trying to communicate? Why place the paintings in caves? What sort of tools were used to create the paintings?
  • 11. Prehistoric Communication  Why caves?  Ceremonial, extraordinary If you look carefully at the ground in caves where the floor has been damp and soft, you may see not  What use? only footprints but also the imprints of boys' buttocks in the clay in front  Artistic of the pictures. Here is where they  “sympathetic” magic may have sat while the elders of the tribe instructed them and revealed  Education the secrets handed down from generation to generation. In some of the caves there are also marks of dancing feet, where ceremonies must have been conducted. There are chapel-like rooms with both pictures and reliefs. Thus the pictures were probably symbols of great magic and perhaps of great secrets. ~Schramm, pp. 8
  • 12. The Sorcerer, recreated by Abbe Breuil One of the mystifying cave paintings copied by the Abbe Breuil. Most of the cave art is highly realistic rendering of the kinds of animals the cave dwellers saw on their hunts. A few, however, are not realistic and seem to have meaning related in some way to the rituals conducted in the cave. This picture, combining animal and human features, has been called The Sorcerer.
  • 14. Historical account of communication  We often talk about different stages of communication  Age of signs and signals (pre-200,000 BC)  Age of speech and language (~200,000 to 100,000 BC)  Age of writing (~3500 BC)  Age of printing (~AD 1500)  Age of Mass Communication (~AD 1800)
  • 16. Why so important?  As our communication patterns changed, so did our society  Signs and signals allowed us to communication our internal monologue to others  Speech and language allowed us to communicate „in action‟  Writing allowed us to document our thoughts without memorization  Printing allowed written word to spread throughout society  Mass communication made variables such as time and space irrelevant
  • 17. What is a mass medium?  We have always had “media” A media (medium) is anything that carries information from one source to another
  • 18. What is a mass medium?  Some characteristics of “mass”  One message, many receivers  Message produced by an organization  Messages delivered at regular intervals  Public communication What would O’Sullivan have to say about all of this?
  • 21. Our mediated selves  Today‟s world is viewed through screens  For children (8 to 18), nearly 7.5 hours of each day is spent in front of screens!  Facebook
  • 22. Day Two: Moral Panic Media Psychology and Influence SPICE 2012 (Erfurt) ND Bowman PhD, Instructor
  • 23. Outline  The Magic Bullet Metaphor  Examples of early studies  Invasionfrom Mars  Seduction of the Innocent  The Payne Fund Studies
  • 24. Magic Bullet Theory 24  The Metaphor  Three Assumptions  Direct  Large  Uniform *
  • 25. Magic Bullet Theory  Where does this come from?  These perspectives assume a passive audience
  • 26. Magic Bullet Theory 1. Industrialization:  IndustrialRevolution starts, end of 18th C  Transfer from agrarian to manufacturing society  Alienation from society  Bureaucracy as a form of social organization
  • 27. Magic Bullet Theory 2. Urbanization  Folks moved away from home into large, normless cities  Major population shift brings unlike people together  Anomie: “Normless-ness”  Trustfrom social norms misplaced by distrust and skepticism of fellow man  Ex. Replacing handshakes with contracts  Reliance on regulations over norms for social order
  • 28. Magic Bullet Theory 3. Modernization  Innovations in society led to convenience  Notion of schedules and workday (also re: industrialization) separated work from leisure time  Media becomes important aspect of leisure  Films, radio, etc.  Timefor leisure leads to increased interest in world affairs  newspapers
  • 30. Magic Bullet Theory  Assumed that in Mass Society, people:  …are socially isolated  …have uniform instincts  …are not influenced by social ties  …So them must:  …hear the same messages  …interpret those messages similarly  …respond to those messages similarly
  • 31. Magic Bullet Theory  Theory claimed that the mass media acts as symbolic bullets:  Striking every eye and every ear of everyone  Having direct, immediate, po werful, and uniform effects on everyone
  • 32. Invasion from Mars  The windup…  Timing  MercuryTheatre  Orson Welles  …and the pitch!
  • 33. Invasion from Mars  The Broadcast  Style  News format  People and places  Audience size  Coincidences
  • 34. Invasion from Mars  The Response  Supposed Response  Real Response (c) ND Bowman, 2011 *
  • 35. Invasion from Mars  Why did people panic?  Program characteristics  Channel effects  Style of Program  Tuning in Late – Personal Characteristics • Critical Thinking • Self-confidence • Emotional Security • Religious Beliefs
  • 36. Invasion from Mars – Effect?  Was everybody scared?  1/6 of audience reported any ill effects…  …ill effects were often isolated and exemplified…  …and most effects seem to have a non-mediated cause!  Is this evidence of  Direct  Large  Uniform
  • 37. Seduction of the Innocent  America in post-WWII  Wertham (1954) and the Seduction of the Innocent *
  • 38. Seduction of the Innocent Among the  Methods of Wertham themes  ClinicalInterviews Wertham found were:  Projective Testing • Crime  Content analysis (four major themes) • Horror • Misogyny • Bondage • Homosexuality • Fascism All of these were seen as „injurious to the eye‟
  • 39. Seduction of the Innocent  Understanding Wertham  Clinically Interesting  Not scientific – WHY?  Sensationalism v. truth  Outcomes  Salesplunges  Industry self-regulation  “Seduction issues” *
  • 40. Seduction of the Innocent – Effect?  Wertham misunderstood?  Was not a self-identified Comic Book Crusader  Found fanzines and other science fictions to be profound communication and creative tools  Focused more on the [media] ecology of the child (with books as part) than the comic books themselves! Dr. Wertram softened his  Pioneered work on: views on comics later  Body image in life. He even spoke  Racism/bigotry at the 1974 New York Comicon!
  • 41. Payne Fund Studies  Series of studies in 1920s looking at the influence of film on children  Why?  Advances in science (parametric statistics in social science) + popularity of Hollywood (125% increase in movie attendance by 1930) = funding for research
  • 43. Payne Fund Studies  Dozen+ studies designed to 1. Assess the content of films and composition of audiences 2. Assess effects of content on audiences
  • 44. Payne Fund Studies Content of Films Audience Composition  N ~ 1500 films (OH)  Nearly ½ (40M) of weekly contained Specific focus movie audiences were  Crime on: children; 17M under 14; many  Sex • Story themes 5-8 y.o.!  Love • Heroes/heroines • Style and dress  Children > Adults  Mystery • Relationships  War • engaging in  Boys > Girls  Children crimes • vulgarity  Overall, children attended  History • substance at least one film per week  Travel abuse  Comedy 75% of films were  Propaganda Crime, Sex, or Love
  • 45. Payne Fund Studies  Sample of results  Attitude change about social groups and issues
  • 46. Payne Fund Studies  Sample of results  Influencing conduct  Encouraged „scene re-enactment‟  Imitation of (unhealthy?) behaviors  Daydreaming and fantasy  Emotional contagion  Fear and fright, physiological effects  Promotion of unhealthy behaviors  Smoking, drinking, etc.  Eroding moral standards  Screen mores ≠ social mores
  • 48. Day Three: Entertainment+Leisure Media Psychology and Influence SPICE 2012 (Erfurt) ND Bowman PhD, Instructor
  • 49. Outline for Today  Human Motivation  A History of Leisure  Entertainment Media as Leisure
  • 50. Human Motivation “What a man can be, he must be.” ~Maslow, 1954
  • 51. What is Leisure?  Leisure is understood as:  Time left after survival needs are met  Time when we are free to do things that are intrinsically gratifying (autotelic)  THINK – “What separates us from the wild?”
  • 52. What is Leisure?  Time left after work:  In1850, the average work week was 70 hours  By 1950, this shrunk to 40 hours (de Grazia, 1962).  In the industrial world, we have between 30 and 35 percent of our days that we can dedicate to leisure (Szalai, 1972).
  • 53. Emergence of Leisure Time  Leisure evolved around 600,000 years ago alongside the species Homo  Why? Because man:  „organize the hunt‟ (Lee & DeVore, 1968)  „domesticated‟ fire (Pfeiffer, 1971)  Neolithic Era (4000 – 2000 B.C.)  First sign of art and music for leisure purposes
  • 54. Emergence of Leisure Time Ancient Egypt and China  Evidence of „highball parties‟  Egyptian nobles employed laborers and slaves to do their work, thus creating a “high society”  Chinese officials had lavish banquets  For the „blue-collar man‟, the first beer halls for communal tale-telling appeared  Organized sports were played, but not for competition
  • 55. Emergence of Leisure Time Early Elitism (Greece 500 – 300 B.C.)  Entertainment dichotomy develops  A starkdifference between leisure for the privileged vs. the common man  Greeks were the first to consider social role of entertainment  Aristotle(trans. 1984) endorsed only the „finest‟ of leisure activities, but…  …he also considered the Catharsis Doctrine, the “proper purgation of … emotions”
  • 56. Emergence of Leisure Time Rome: The Leisure State • The first signs of mass entertainment and the democratization of leisure. – From 93 to 200 holidays per Coliseum year (50,000 cap.) hosted gladiator wars, and animal- baiting Circus Maximus (250,000 cap.) hosted chariot races, brass bands, acrobats and clowns
  • 57. Christians are no fun.  313 A.D. – Constantine converts the Roman Empire to Christianity  Effects on leisure:  Christians objected to unnecessary violence of gladiator fights and chariot races…  …were offended by the „raunchy‟ theatre  Objected to the required worship of Roman deities before all leisure activities  Relegated leisure to Sunday, the day of rest  Advent of leisure sub-cultures (i.e. histriones, pagans, etc.); leisure went underground
  • 58. Rebirth of Merriment?  Later Christians saw value in leisure as a way to teach morality  The „Passion Play‟ and other moral allegories  An early way of “repackaging” God?  However, disenchanted clergy took the theatre back to the „common people‟, and “dropped the God-talk.”
  • 59. Mass Audience for Entertainment  17th Century  First audiences (re)emerge  18th Century  A middle-class economic force  A new market for “popular” culture  19th Century  Media appeals to „The LCD‟  20th Century  The popular market expands  The “culture debate” ensues
  • 60. The Culture Debate  What is the relative merit of elite versus mass cultural art forms?  Historical perspectives differ:  Pascal said cultural art forms should inspire nobility (argument for Highbrow)  Montaigne said cultural art forms should gratify needs (argument for all three really, and individual preference argument)
  • 61. The Culture Debate-Recent  Shils (1971) Elite Theory distinguishes three levels of culture:  Highbrow – superior and refined, containing the best qualities of society (i.e. opera)  Middlebrow – the mediocre that aspires to be highbrow but which lacks originality, subtlety or depth (i.e. independent film)  Lowbrow – the brutal and worthless aspects of a culture (i.e. Hollywood)
  • 62. The Culture Debate-Recent  “Mass (pop) culture is Bad” argument  It dissolves cultural distinctions (McDonald)  The only link connecting masses is the least common denominator  Eventually it drives out elite culture  It does not refine tastes or inspire (Vanden Haag)  Total effect is to distract us from boring lives and isolate people from each other
  • 63. The Culture Debate-Recent  “Mass (pop) culture is not so Bad” argument  Relative increase in exposure to elite culture (Shils)  Shared emotional experiences from media create common ground (Buck)  Social links are developed from mass audiences  “Global Village” notion based on emotional grounds more so than informational grounds
  • 65. Modern-Day Media Spending  According to the 2002 U.S. Census:  $944 billion spent annually  4.1 million people are employed Revenue in $Billions Employment in Thousands 423 303 75 58 78 514 1089 242 412 6 73 1,440 40 291 Film/Music Publishing Broadcasting Internet Publishing Film/Music Publishing Telecommunication Internet Services Performing Arts/Sports Broadcasting Internet Publishing Telecommunication Internet Services Performing Arts/Sports
  • 66. Time spent with leisure
  • 67. What is entertainment?  Literally, something to “hold the attention of” or be “agreeably diverting”  Can be A particularly neat  Product aspect, as experiences are  Service perishable and intangible; in  Experience economics we refer to an “experience good” as one who‟s value is only known after consumption!
  • 68. Leisure as play  Play defined as an autotelic process:  Voluntary  Setapart from reality  Bounded, limited  Rules-governed  Persistent social community  Sacred, profound
  • 69. Experience of play  Media can provide play  Passive absorption  Active cognition  Fantasy spaces  “Aesthetic” of media?