Artificial intelligence (AI) is revolutionizing the e-commerce industry, enabling businesses to automate processes, optimize the customer experience and increase sales. Check my blog to know more.
Check out Jeetech Academy. if you want to take a course on Artificial intelligence in Delhi.
The document discusses several major programming languages used for artificial intelligence development: Python, C++, Java, Lisp, and Prolog. For each language, it provides an overview of its usage in AI, advantages such as libraries/tools available or speed, and disadvantages like complexity or lack of standardization. It notes that while no single language is best, the choice depends on the desired functionality and features of the AI application being developed.
Multiclass classification of imbalanced dataSaurabhWani6
Pydata Talk on Classification of imbalanced data.
It is an overview of concepts for better classification in imbalanced datasets.
Resampling techniques are introduced along with bagging and boosting methods.
Ø Information security is the protection of information from unauthorised access, use, disclosure or destruction through various means. This includes protecting both physical and electronic data.
Ø Cyber security, also known as information security, aims to ensure the confidentiality, integrity and availability of information by protecting it from malicious attacks, damage or misuse when stored and accessed digitally.
Ø As an employee, you are responsible for securing any information about customers, your organisation, colleagues and yourself to prevent misuse or unauthorized access according to the Data Protection Act 2018. This includes information stored electronically and in physical records.
Monte Carlo methods use random sampling to solve problems numerically. They work by setting up probabilistic models and running simulations using random numbers. This allows approximating solutions to problems in physics, finance, optimization, and other fields. Examples include estimating pi by simulating dart throws, and using a "drunken wino" random walk simulation to approximate the solution to a partial differential equation on a grid. The accuracy of Monte Carlo methods increases with more simulation iterations, requiring truly random numbers for best results.
Welcome to the Supervised Machine Learning and Data Sciences.
Algorithms for building models. Support Vector Machines.
Classification algorithm explanation and code in Python ( SVM ) .
The Foundations: Logic and Proofs: Propositional Logic, Applications of Propositional Logic, Propositional Equivalence, Predicates and Quantifiers, Nested Quantifiers, Rules of Inference, Introduction to Proofs, Proof Methods and Strategy.
This document provides an overview of C programming language preprocessor directives. The preprocessor processes source code before it is passed to the compiler. Key preprocessor directives include:
#define - Used for macro expansion to replace text in a program. Macros can take arguments like functions.
#include - Used for file inclusion to incorporate the contents of one file into another.
#ifdef - Used for conditional compilation to include or exclude code based on whether a macro is defined.
The preprocessor allows code to be modularized across multiple files, constants to be defined via macros for improved performance, and single programs to be compiled conditionally for different environments. Preprocessor directives must be on their own lines and start with #.
Problem solving
Problem formulation
Search Techniques for Artificial Intelligence
Classification of AI searching Strategies
What is Search strategy ?
Defining a Search Problem
State Space Graph versus Search Trees
Graph vs. Tree
Problem Solving by Search
The document discusses various search algorithms used in artificial intelligence including uninformed and informed search methods. It provides details on breadth-first search, depth-first search, uniform cost search, and heuristic search approaches like hill climbing, greedy best-first search, and A* search. It also covers general problem solving techniques and evaluating search performance based on completeness, time complexity, space complexity, and optimality.
Production systems provide a structure for modeling problem solving as a search process. A production system consists of rules, knowledge databases, a control strategy, and a rule applier. The rules take the form of condition-action pairs. The control strategy determines the order of rule application and resolves conflicts. Production systems can be classified based on whether rule application is monotonic or non-monotonic. They provide modularity and a natural representation but can suffer from opacity, inefficiency, and lack of learning abilities. Choosing the right production system depends on characteristics of the problem such as decomposability and predictability.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
Artificial Intelligence involves representing problems as state spaces and using algorithms to search the state space to solve the problem. The document discusses key concepts in problem solving using search including representing the problem as states, defining state transitions with successor functions, and exploring the resulting state space to find a solution. It provides examples of representing common problems like the 8-puzzle and n-queens as state spaces. The document also summarizes uninformed search strategies like breadth-first, depth-first, and iterative deepening search that use the problem definition to search the state space without using heuristics.
The document discusses planning and problem solving in artificial intelligence. It describes planning problems as finding a sequence of actions to achieve a given goal state from an initial state. Common assumptions in planning include atomic time steps, deterministic actions, and a closed world. Blocks world examples are provided to illustrate planning domains and representations using states, goals, and operators. Classical planning approaches like STRIPS are summarized.
Adversarial search is a technique used in game playing to determine the best move when facing an opponent who is also trying to maximize their score. It involves searching through possible future game states called a game tree to evaluate the best outcome. The minimax algorithm searches the entire game tree to determine the optimal move by assuming the opponent will make the best counter-move. Alpha-beta pruning improves on minimax by pruning branches that cannot affect the choice of move. Modern game programs use techniques like precomputed databases, sophisticated evaluation functions, and extensive search to defeat human champions at games like checkers, chess, and Othello.
Local search algorithms operate by examining the current node and its neighbors. They are suitable for problems where the solution is the goal state itself rather than the path to get there. Hill-climbing and simulated annealing are examples of local search algorithms. Hill-climbing continuously moves to higher value neighbors until a local peak is reached. Simulated annealing also examines random moves and can accept moves to worse states based on probability. Both aim to find an optimal or near-optimal solution but can get stuck in local optima.
This document summarizes key points from a session on problem solving by search in artificial intelligence. It discusses search strategies like breadth-first search, uniform cost search, depth-first search, greedy best-first search, and A* search. It also covers local search algorithms for continuous spaces, including hill climbing and simulated annealing. Examples of local maxima, plateaus, and ridges as problems for hill climbing are provided along with solutions like backtracking, random moves, and bidirectional search. The next session topics are on non-deterministic actions, partial observations, online search, and unknown environments.
The document discusses different types of AI agents based on their structure and capabilities:
- Simple reflex agents take actions based solely on current percepts without considering history. Model-based reflex agents also track an internal state based on percept history.
- Goal-based agents expand on model-based agents by considering goals and planning long sequences of actions to achieve goals.
- Utility-based agents act not just on goals but the best way to achieve goals by considering the utility of different states.
- Learning agents can improve their performance over time by learning from experiences, with components like a learning element, critic, and problem generator that help adapt automatically.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
This presentation discusses the state space problem formulation and different search techniques to solve these. Techniques such as Breadth First, Depth First, Uniform Cost and A star algorithms are covered with examples. We also discuss where such techniques are useful and the limitations.
This document discusses various heuristic search algorithms including generate-and-test, hill climbing, best-first search, problem reduction, and constraint satisfaction. Generate-and-test involves generating possible solutions and testing if they are correct. Hill climbing involves moving in the direction that improves the state based on a heuristic evaluation function. Best-first search evaluates nodes and expands the most promising node first. Problem reduction breaks problems into subproblems. Constraint satisfaction views problems as sets of constraints and aims to constrain the problem space as much as possible.
The document discusses procedural versus declarative knowledge representation and how logic programming languages like Prolog allow knowledge to be represented declaratively through logical rules. It also covers topics like forward and backward reasoning, matching rules to facts in working memory, and using control knowledge to guide the problem solving process. Logic programming represents knowledge through Horn clauses and uses backward chaining inference to attempt to prove goals.
This presentation discuses the following topics:
What is A-Star (A*) Algorithm in Artificial Intelligence?
A* Algorithm Steps
Why is A* Search Algorithm Preferred?
A* and Its Basic Concepts
What is a Heuristic Function?
Admissibility of the Heuristic Function
Consistency of the Heuristic Function
This document discusses several search strategies including uninformed search, breadth-first search, depth-first search, uniform cost search, iterative deepening search, and bi-directional search. It provides algorithms and examples to explain how each strategy works. Key points include: breadth-first search visits nodes by level of depth; depth-first search generates nodes along the largest depth first before moving up; uniform cost search expands the lowest cost node; and iterative deepening search avoids infinite depth by searching each level iteratively and increasing the depth limit.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
Search techniques in ai, Uninformed : namely Breadth First Search and Depth First Search, Informed Search strategies : A*, Best first Search and Constraint Satisfaction Problem: criptarithmatic
1) The document discusses various search algorithms including uninformed searches like breadth-first search as well as informed searches using heuristics.
2) It describes greedy best-first search which uses a heuristic function to select the node closest to the goal at each step, and A* search which uses both path cost and heuristic cost to guide the search.
3) Genetic algorithms are introduced as a search technique that generates successors by combining two parent states through crossover and mutation rather than expanding single nodes.
Problem solving
Problem formulation
Search Techniques for Artificial Intelligence
Classification of AI searching Strategies
What is Search strategy ?
Defining a Search Problem
State Space Graph versus Search Trees
Graph vs. Tree
Problem Solving by Search
The document discusses various search algorithms used in artificial intelligence including uninformed and informed search methods. It provides details on breadth-first search, depth-first search, uniform cost search, and heuristic search approaches like hill climbing, greedy best-first search, and A* search. It also covers general problem solving techniques and evaluating search performance based on completeness, time complexity, space complexity, and optimality.
Production systems provide a structure for modeling problem solving as a search process. A production system consists of rules, knowledge databases, a control strategy, and a rule applier. The rules take the form of condition-action pairs. The control strategy determines the order of rule application and resolves conflicts. Production systems can be classified based on whether rule application is monotonic or non-monotonic. They provide modularity and a natural representation but can suffer from opacity, inefficiency, and lack of learning abilities. Choosing the right production system depends on characteristics of the problem such as decomposability and predictability.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
Artificial Intelligence involves representing problems as state spaces and using algorithms to search the state space to solve the problem. The document discusses key concepts in problem solving using search including representing the problem as states, defining state transitions with successor functions, and exploring the resulting state space to find a solution. It provides examples of representing common problems like the 8-puzzle and n-queens as state spaces. The document also summarizes uninformed search strategies like breadth-first, depth-first, and iterative deepening search that use the problem definition to search the state space without using heuristics.
The document discusses planning and problem solving in artificial intelligence. It describes planning problems as finding a sequence of actions to achieve a given goal state from an initial state. Common assumptions in planning include atomic time steps, deterministic actions, and a closed world. Blocks world examples are provided to illustrate planning domains and representations using states, goals, and operators. Classical planning approaches like STRIPS are summarized.
Adversarial search is a technique used in game playing to determine the best move when facing an opponent who is also trying to maximize their score. It involves searching through possible future game states called a game tree to evaluate the best outcome. The minimax algorithm searches the entire game tree to determine the optimal move by assuming the opponent will make the best counter-move. Alpha-beta pruning improves on minimax by pruning branches that cannot affect the choice of move. Modern game programs use techniques like precomputed databases, sophisticated evaluation functions, and extensive search to defeat human champions at games like checkers, chess, and Othello.
Local search algorithms operate by examining the current node and its neighbors. They are suitable for problems where the solution is the goal state itself rather than the path to get there. Hill-climbing and simulated annealing are examples of local search algorithms. Hill-climbing continuously moves to higher value neighbors until a local peak is reached. Simulated annealing also examines random moves and can accept moves to worse states based on probability. Both aim to find an optimal or near-optimal solution but can get stuck in local optima.
This document summarizes key points from a session on problem solving by search in artificial intelligence. It discusses search strategies like breadth-first search, uniform cost search, depth-first search, greedy best-first search, and A* search. It also covers local search algorithms for continuous spaces, including hill climbing and simulated annealing. Examples of local maxima, plateaus, and ridges as problems for hill climbing are provided along with solutions like backtracking, random moves, and bidirectional search. The next session topics are on non-deterministic actions, partial observations, online search, and unknown environments.
The document discusses different types of AI agents based on their structure and capabilities:
- Simple reflex agents take actions based solely on current percepts without considering history. Model-based reflex agents also track an internal state based on percept history.
- Goal-based agents expand on model-based agents by considering goals and planning long sequences of actions to achieve goals.
- Utility-based agents act not just on goals but the best way to achieve goals by considering the utility of different states.
- Learning agents can improve their performance over time by learning from experiences, with components like a learning element, critic, and problem generator that help adapt automatically.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
This presentation discusses the state space problem formulation and different search techniques to solve these. Techniques such as Breadth First, Depth First, Uniform Cost and A star algorithms are covered with examples. We also discuss where such techniques are useful and the limitations.
This document discusses various heuristic search algorithms including generate-and-test, hill climbing, best-first search, problem reduction, and constraint satisfaction. Generate-and-test involves generating possible solutions and testing if they are correct. Hill climbing involves moving in the direction that improves the state based on a heuristic evaluation function. Best-first search evaluates nodes and expands the most promising node first. Problem reduction breaks problems into subproblems. Constraint satisfaction views problems as sets of constraints and aims to constrain the problem space as much as possible.
The document discusses procedural versus declarative knowledge representation and how logic programming languages like Prolog allow knowledge to be represented declaratively through logical rules. It also covers topics like forward and backward reasoning, matching rules to facts in working memory, and using control knowledge to guide the problem solving process. Logic programming represents knowledge through Horn clauses and uses backward chaining inference to attempt to prove goals.
This presentation discuses the following topics:
What is A-Star (A*) Algorithm in Artificial Intelligence?
A* Algorithm Steps
Why is A* Search Algorithm Preferred?
A* and Its Basic Concepts
What is a Heuristic Function?
Admissibility of the Heuristic Function
Consistency of the Heuristic Function
This document discusses several search strategies including uninformed search, breadth-first search, depth-first search, uniform cost search, iterative deepening search, and bi-directional search. It provides algorithms and examples to explain how each strategy works. Key points include: breadth-first search visits nodes by level of depth; depth-first search generates nodes along the largest depth first before moving up; uniform cost search expands the lowest cost node; and iterative deepening search avoids infinite depth by searching each level iteratively and increasing the depth limit.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
Search techniques in ai, Uninformed : namely Breadth First Search and Depth First Search, Informed Search strategies : A*, Best first Search and Constraint Satisfaction Problem: criptarithmatic
1) The document discusses various search algorithms including uninformed searches like breadth-first search as well as informed searches using heuristics.
2) It describes greedy best-first search which uses a heuristic function to select the node closest to the goal at each step, and A* search which uses both path cost and heuristic cost to guide the search.
3) Genetic algorithms are introduced as a search technique that generates successors by combining two parent states through crossover and mutation rather than expanding single nodes.
The document provides an overview of problem spaces and problem solving through searching techniques used in artificial intelligence. It defines a problem space as a set of states and connections between states to represent a problem. Search strategies for finding solutions include breadth-first search, depth-first search, and heuristic search. Real-world problems discussed that can be solved through searching include route finding, layout problems, task scheduling, and the water jug problem is presented as a toy problem example.
The document discusses various search algorithms used in artificial intelligence problem solving including breadth-first search, uniform-cost search, depth-first search, iterative deepening depth-first search, and bidirectional search. It provides examples of route finding problems and defines the components of a search problem. It also analyzes and compares the algorithms based on their completeness, time complexity, space complexity, and ability to find optimal solutions.
1) The document discusses various search techniques used in artificial intelligence including uninformed searches like breadth-first search and depth-first search as well as informed heuristic searches like greedy best-first search and A* search.
2) It provides examples to illustrate different search techniques including the bridges of Konigsberg problem and traveling salesperson problem.
3) Key concepts discussed include search spaces, heuristic functions, and evaluating search performance based on completeness, optimality, time complexity and space complexity.
The document discusses different types of problem-solving agents and search algorithms. It describes single-state, sensorless, contingency, and exploration problem types. It also summarizes common uninformed search strategies like breadth-first search, uniform-cost search, depth-first search, depth-limited search, and iterative deepening search and analyzes their properties in terms of completeness, time complexity, space complexity, and optimality. Examples of problems that can be modeled as state space searches are also provided, like the vacuum world, 8-puzzle, and robotic assembly problems.
Ch4: Searching Techniques
Define the problem: must include precise specifications ~ initial solution & final solution.
Analyze the problem: select the most important features that can have an immense impact.
Isolate and represent : convert these important features into knowledge representation.
Problem solving technique(s): choose the best technique and apply it to particular problem.
Search space possible conditions and solutions.
Initial state state where the searching process started.
Goal state the ultimate aim of searching process.
Problem space “what to solve”
Searching strategy strategy for controlling the search.
Search tree tree representation of search space, showing possible solutions from initial state.
The document discusses various problem solving techniques in artificial intelligence, including different types of problems, components of well-defined problems, measuring problem solving performance, and different search strategies. It describes single-state and multiple-state problems, and defines the key components of a problem including the data type, operators, goal test, and path cost. It also explains different search strategies such as breadth-first search, uniform cost search, depth-first search, depth-limited search, iterative deepening search, and bidirectional search.
The document discusses various problem solving techniques in artificial intelligence, including different types of problems, components of well-defined problems, measuring problem solving performance, and different search strategies. It describes single-state and multiple-state problems, and defines the key components of a problem including the data type, operators, goal test, and path cost. It also explains different search strategies such as breadth-first search, uniform cost search, depth-first search, depth-limited search, iterative deepening search, and bidirectional search.
What is artificial intelligence,Hill Climbing Procedure,Hill Climbing Procedure,State Space Representation and Search,classify problems in AI,AO* ALGORITHM
This document describes a course on artificial intelligence called CS 188 at UC Berkeley that covers search algorithms. It introduces search problems, which involve a state space, successor function, start state, and goal test. It then describes different uninformed search methods like depth-first search, breadth-first search, and uniform-cost search and compares their properties and performance on different types of problems.
The document discusses various search algorithms used in artificial intelligence problem solving. It defines key search terminology like problem space, states, actions, and goals. It then explains different types of search problems and provides examples like the 8-puzzle and vacuuming world problems. Finally, it summarizes uninformed search strategies like breadth-first search, depth-first search, and iterative deepening search as well as informed strategies like greedy best-first search and A* search which use heuristics to guide the search.
This document discusses various search techniques used in artificial intelligence problem solving. It defines a search problem as consisting of an initial state, goal state, set of all possible states, and operators to transform between states. Uninformed searches like breadth-first search explore the state space without any heuristics, while informed searches use heuristics to guide the search. The performance of different search strategies is evaluated based on completeness, optimality, time complexity and space complexity.
AIArtificial intelligence (AI) is a field of computer sciencehshUBTxBITTU
Artificial intelligence (AI) is a field of computer science that enables machines to perform tasks that usually require human intelligence. AI uses advanced statistical and analytical methods like machine learning and neural networks.
Session 6 Search Introduction in Internet of thingsSKCTCSE
This document discusses search techniques for solving problems represented as state spaces and search trees. It introduces key concepts like the initial state, successor functions, fringe/leaves, and search strategies. Different measures of search performance are explained like completeness, optimality, time complexity, and space complexity. Factors that impact complexity like branching factor and depth are also covered. The goal of search is to balance solution quality and search costs.
Session 4 Agent types in Internet of thingsSKCTCSE
This document discusses search techniques used in artificial intelligence. It introduces search trees and how they are used to represent problems as graphs generated from an initial state and successor functions. It describes components of search tree nodes and strategies for traversing the tree. Finally, it discusses ways to measure the performance of search algorithms based on their completeness, optimality, time complexity, and space complexity.
The document discusses key concepts related to process management in operating systems. It describes that an OS executes programs as processes, which can be in various states like running, waiting, ready etc. It also explains process control blocks that contain details of a process like state, registers, scheduling info etc. The document discusses process scheduling and synchronization techniques used by the OS to share CPU and other resources between multiple processes. It describes mechanisms for process creation, termination and interprocess communication using shared memory and message passing.
This document provides an introduction to operating systems. It discusses what an operating system is, its key functions such as process management, memory management, file management, device management, and security. It describes the evolution of operating systems from early batch systems to modern multiprogramming, time-sharing, and distributed systems. Popular types of operating systems are also outlined, including desktop, server, mobile, and embedded operating systems. Key topics like kernels, system calls, computer architecture, and user interfaces are summarized as well.
L-1 BCE computer fundamentals final kirti.pptKirti Verma
The document defines a computer and describes its key advantages such as speed, accuracy, storage capability, diligence, and versatility. It then discusses some disadvantages like lack of intelligence, dependency on humans, and lack of feelings. The document also provides overviews of several topics related to computing including e-business, bioinformatics, healthcare applications, remote sensing, geographic information systems, meteorology/climatology, and computer gaming. Finally, it describes the fundamental components of a computer including the CPU, memory subsystem, I/O subsystem, and how they are connected via buses. It provides details on registers, instruction format, and the instruction cycle.
Prof. Kirti Verma is a professor in the Computer Science and Engineering department at LNCT University in Bhopal, India. The document provides the name and department of Prof. Kirti Verma at LNCT University in Bhopal.
The document discusses algorithms and flowcharts. It defines an algorithm as an ordered sequence of steps to solve a problem and notes that algorithms go through problem solving and implementation phases. Pseudocode is used to develop algorithms, which are then represented visually using flowcharts. The document outlines common flowchart symbols and provides examples of algorithms and corresponding flowcharts to calculate grades, convert between units of length, and calculate an area. It also discusses complexity analysis of algorithms in terms of time and space.
The document discusses several programming paradigms including imperative, object-oriented, and declarative paradigms. Imperative programming uses procedures and functions to manipulate data, exemplified by languages like C and Pascal. Object-oriented programming revolves around objects and classes, promoting concepts like inheritance and encapsulation in languages such as Java and C++. Declarative programming treats computation as the evaluation of mathematical functions, emphasizing immutability and pure functions in languages like Haskell and Lisp. The document also outlines the six phases of the program development life cycle: problem definition, problem analysis, algorithm development, coding and documentation, testing and debugging, and maintenance.
This document provides an overview of computer networks. It begins by defining a computer network as interconnecting two or more computer systems or peripheral devices to enable communication and sharing of resources. The key components of a network are identified as computers, cables, network interface cards, connecting devices, networking operating systems, and protocol suites. Advantages of networking include sharing hardware and software, increasing productivity through file sharing, backups, cost effectiveness, and saving time. Disadvantages include high installation costs, required administration time, single point of failure risk, cable faults interrupting connectivity, and security risks from hackers that require firewalls and antivirus software. The document discusses peer-to-peer and client-server network architectures and covers switching techniques like circuit
Computer security involves protecting computing systems and data from theft or damage. It ensures confidentiality, integrity, and availability of data. Common computer security threats include unauthorized access, hackers, viruses, and social engineering. Antivirus software, firewalls, and keeping systems updated help enhance security. Laws also aim to prevent cybercrimes like privacy violations, identity theft, and electronic funds transfer fraud. Overall computer security requires technical safeguards and vigilance from users.
NumPy is a Python library that provides multidimensional arrays and matrices for numerical computing along with high-level mathematical functions to operate on these arrays. NumPy arrays can represent vectors, matrices, images, and tensors. NumPy allows fast numerical computing by taking advantage of optimized low-level C/C++ implementations and parallel computing on multicore processors. Common operations like element-wise array arithmetic and universal functions are much faster with NumPy than with native Python.
Value Stream Mapping Worskshops for Intelligent Continuous SecurityMarc Hornbeek
This presentation provides detailed guidance and tools for conducting Current State and Future State Value Stream Mapping workshops for Intelligent Continuous Security.
Concept of Problem Solving, Introduction to Algorithms, Characteristics of Algorithms, Introduction to Data Structure, Data Structure Classification (Linear and Non-linear, Static and Dynamic, Persistent and Ephemeral data structures), Time complexity and Space complexity, Asymptotic Notation - The Big-O, Omega and Theta notation, Algorithmic upper bounds, lower bounds, Best, Worst and Average case analysis of an Algorithm, Abstract Data Types (ADT)
RICS Membership-(The Royal Institution of Chartered Surveyors).pdfMohamedAbdelkader115
Glad to be one of only 14 members inside Kuwait to hold this credential.
Please check the members inside kuwait from this link:
https://www.rics.org/networking/find-a-member.html?firstname=&lastname=&town=&country=Kuwait&member_grade=(AssocRICS)&expert_witness=&accrediation=&page=1
ELectronics Boards & Product Testing_Shiju.pdfShiju Jacob
This presentation provides a high level insight about DFT analysis and test coverage calculation, finalizing test strategy, and types of tests at different levels of the product.
Fluid mechanics is the branch of physics concerned with the mechanics of fluids (liquids, gases, and plasmas) and the forces on them. Originally applied to water (hydromechanics), it found applications in a wide range of disciplines, including mechanical, aerospace, civil, chemical, and biomedical engineering, as well as geophysics, oceanography, meteorology, astrophysics, and biology.
It can be divided into fluid statics, the study of various fluids at rest, and fluid dynamics.
Fluid statics, also known as hydrostatics, is the study of fluids at rest, specifically when there's no relative motion between fluid particles. It focuses on the conditions under which fluids are in stable equilibrium and doesn't involve fluid motion.
Fluid kinematics is the branch of fluid mechanics that focuses on describing and analyzing the motion of fluids, such as liquids and gases, without considering the forces that cause the motion. It deals with the geometrical and temporal aspects of fluid flow, including velocity and acceleration. Fluid dynamics, on the other hand, considers the forces acting on the fluid.
Fluid dynamics is the study of the effect of forces on fluid motion. It is a branch of continuum mechanics, a subject which models matter without using the information that it is made out of atoms; that is, it models matter from a macroscopic viewpoint rather than from microscopic.
Fluid mechanics, especially fluid dynamics, is an active field of research, typically mathematically complex. Many problems are partly or wholly unsolved and are best addressed by numerical methods, typically using computers. A modern discipline, called computational fluid dynamics (CFD), is devoted to this approach. Particle image velocimetry, an experimental method for visualizing and analyzing fluid flow, also takes advantage of the highly visual nature of fluid flow.
Fundamentally, every fluid mechanical system is assumed to obey the basic laws :
Conservation of mass
Conservation of energy
Conservation of momentum
The continuum assumption
For example, the assumption that mass is conserved means that for any fixed control volume (for example, a spherical volume)—enclosed by a control surface—the rate of change of the mass contained in that volume is equal to the rate at which mass is passing through the surface from outside to inside, minus the rate at which mass is passing from inside to outside. This can be expressed as an equation in integral form over the control volume.
The continuum assumption is an idealization of continuum mechanics under which fluids can be treated as continuous, even though, on a microscopic scale, they are composed of molecules. Under the continuum assumption, macroscopic (observed/measurable) properties such as density, pressure, temperature, and bulk velocity are taken to be well-defined at "infinitesimal" volume elements—small in comparison to the characteristic length scale of the system, but large in comparison to molecular length scale
Passenger car unit (PCU) of a vehicle type depends on vehicular characteristics, stream characteristics, roadway characteristics, environmental factors, climate conditions and control conditions. Keeping in view various factors affecting PCU, a model was developed taking a volume to capacity ratio and percentage share of particular vehicle type as independent parameters. A microscopic traffic simulation model VISSIM has been used in present study for generating traffic flow data which some time very difficult to obtain from field survey. A comparison study was carried out with the purpose of verifying when the adaptive neuro-fuzzy inference system (ANFIS), artificial neural network (ANN) and multiple linear regression (MLR) models are appropriate for prediction of PCUs of different vehicle types. From the results observed that ANFIS model estimates were closer to the corresponding simulated PCU values compared to MLR and ANN models. It is concluded that the ANFIS model showed greater potential in predicting PCUs from v/c ratio and proportional share for all type of vehicles whereas MLR and ANN models did not perform well.
Raish Khanji GTU 8th sem Internship Report.pdfRaishKhanji
This report details the practical experiences gained during an internship at Indo German Tool
Room, Ahmedabad. The internship provided hands-on training in various manufacturing technologies, encompassing both conventional and advanced techniques. Significant emphasis was placed on machining processes, including operation and fundamental
understanding of lathe and milling machines. Furthermore, the internship incorporated
modern welding technology, notably through the application of an Augmented Reality (AR)
simulator, offering a safe and effective environment for skill development. Exposure to
industrial automation was achieved through practical exercises in Programmable Logic Controllers (PLCs) using Siemens TIA software and direct operation of industrial robots
utilizing teach pendants. The principles and practical aspects of Computer Numerical Control
(CNC) technology were also explored. Complementing these manufacturing processes, the
internship included extensive application of SolidWorks software for design and modeling tasks. This comprehensive practical training has provided a foundational understanding of
key aspects of modern manufacturing and design, enhancing the technical proficiency and readiness for future engineering endeavors.
Sorting Order and Stability in Sorting.
Concept of Internal and External Sorting.
Bubble Sort,
Insertion Sort,
Selection Sort,
Quick Sort and
Merge Sort,
Radix Sort, and
Shell Sort,
External Sorting, Time complexity analysis of Sorting Algorithms.
ADVXAI IN MALWARE ANALYSIS FRAMEWORK: BALANCING EXPLAINABILITY WITH SECURITYijscai
With the increased use of Artificial Intelligence (AI) in malware analysis there is also an increased need to
understand the decisions models make when identifying malicious artifacts. Explainable AI (XAI) becomes
the answer to interpreting the decision-making process that AI malware analysis models use to determine
malicious benign samples to gain trust that in a production environment, the system is able to catch
malware. With any cyber innovation brings a new set of challenges and literature soon came out about XAI
as a new attack vector. Adversarial XAI (AdvXAI) is a relatively new concept but with AI applications in
many sectors, it is crucial to quickly respond to the attack surface that it creates. This paper seeks to
conceptualize a theoretical framework focused on addressing AdvXAI in malware analysis in an effort to
balance explainability with security. Following this framework, designing a machine with an AI malware
detection and analysis model will ensure that it can effectively analyze malware, explain how it came to its
decision, and be built securely to avoid adversarial attacks and manipulations. The framework focuses on
choosing malware datasets to train the model, choosing the AI model, choosing an XAI technique,
implementing AdvXAI defensive measures, and continually evaluating the model. This framework will
significantly contribute to automated malware detection and XAI efforts allowing for secure systems that
are resilient to adversarial attacks.
2. ◊ Problem Spaces.
◊ State Space.
◊ Searching Techniques.
◊ Uninformed search technique.
◊ Informed search techniques.
◊ Some AI problems.
In This Video
3. Problem Space
Define the problem in detail is known as problem
space. There are 4 things concerned to solve a
particular problem.
Define the problem precisely.
Analyze the problem.
Isolate and represent the task knowledge i.e.
required to solve the problem.
Selection of the best problem solving technique
and apply it. Like Tower of Hanoi, 8 puzzle games.
4. Set of states and the
connections between
them to represent the
problem.
Graph is used represent
problem.
States are represented
by nodes of the graph,
and the operators by
edges between nodes.
For simplicity it is
represented as trees,
where the initial state
is the root of the tree.
State Space
5. S:{S,A,Action(s),Result(s,a),Cost(s,a)}
Where,
S: set of states like start state, goal state,
etc.
A :set of actions available.
s: an individual state from S.
Action(s): action performed on s .
a: any action from set A.
Result(s, a): An intermediate state obtain
by performing a on s.
Cost(s, a):cost of executing action a on s.
branching factor, should be minimum.
State Space Search
7. Search Strategy
A strategy is defined by picking the order of node
expansion.
Completeness- does it always find a solution if
one exists?
Time complexity- no. of nodes generated.
Space complexity- max no. of nodes in memory.
Optimality- does it always find least cost
solution?
Time and space is measured in
‘b’ – max branching factor of search tree.
‘d’- depth of least cost solution.
‘m’ – max depth of the state space may be
(infinite)
9. Uninformed Search
Also known as Blind search.
Problems require no domain specific knowledge.
No idea, how to obtain solution, we apply Brute
force technique (explore every possible step).
Time consuming.
Time/Space Complexity is more.
For e.g., Travelling salesman problem for 5 cities
needs (n-1)! Search.
Non polynomial method.
Provides optimal solution.
Methods: Breath first search (BFS), Depth first
search(DFS)
10. Informed Search
• Also known as Heuristic
search(estimation).
• Search with information.
• Heuristic function is used to find steps of
the solution.
• Provides quick solution.
• Less Time and space complexity.
• Does not produce optimal solution.
• Perform search in exponential time.
• Methods: A*, Heuristic DFS, Best first
search.
11. AI PROBLEMS
• Games:Water Jug problem ,8 Queen problem, 8
Puzzle problem
• Missionaries and Cannibals ,The Monday &
Bananas problem.
• Route finding.(computer networks, airline
travel planning system)
• Layout problems (VLSI layout, furniture
layout, packaging)
• Assembly sequencing.(Assembly of electrical
motors)
• Task Scheduling.(Time tables, manufacturing)