slide1: the content of functons
slide2: Introduction to function
slide3:function advantages
slide4 -5: types of functions
slide6: elements of user defined functions
Functions are the building blocks where every program activity occurs. They are self-contained program segments that carry out some specific, well-defined task. Every C program must have a function c functions list. c functions multiple choice questions
The document discusses storage classes and functions in C/C++. It explains the four storage classes - automatic, external, static, and register - and what keyword is used for each. It provides examples of how to declare variables of each storage class. The document also discusses different types of functions like library functions, user-defined functions, function declaration, definition, categories based on arguments and return values, actual and formal arguments, default arguments, and recursion.
Storage classes in C determine the scope, visibility, and lifetime of variables. The main storage classes are automatic, external, static, and register. Automatic variables are local to a function and destroyed when the function exits. External variables are declared outside of functions and visible throughout the program. Static variables persist for the duration of the program, while register variables attempt to store variables in CPU registers for faster access.
This document discusses storage classes in the C programming language. It begins with an introduction to the C language and its history. The main body of the document then covers the four primary storage classes in C - automatic, register, static, and external. For each class, it provides details on storage location, default initial value, scope, and lifetime. Examples are provided to illustrate the behavior and usage of variables for each storage class. The key differences between the four classes are summarized in a table at the end.
Functions allow programmers to break programs into smaller, reusable parts. There are two types of functions in C: library functions and user-defined functions. User-defined functions make programs easier to understand, debug, test and maintain. Functions are declared with a return type and can accept arguments. Functions can call other functions, allowing for modular and structured program design.
The document discusses functions in C programming. It defines functions as self-contained blocks of code that perform a specific task. Functions make a program more modular and easier to debug by dividing a large program into smaller, simpler tasks. Functions can take arguments as input and return values. Functions are called from within a program to execute their code.
The storage class determines where a variable is stored in memory (CPU registers or RAM) and its scope and lifetime. There are four storage classes in C: automatic, register, static, and external. Automatic variables are stored in memory, have block scope, and are reinitialized each time the block is entered. Register variables try to store in CPU registers for faster access but may be stored in memory. Static variables are also stored in memory but retain their value between function calls. External variables have global scope and lifetime across the entire program.
The document discusses user-defined functions in C++. It explains that a function allows structuring programs in a modular way by grouping statements that are executed when the function is called. The format of a function includes its return type, name, parameters, and function body enclosed in curly braces. Functions can be called by passing arguments, which are copied to the function's local parameter variables. Functions can return a single value. Function prototypes declare a function's interface without defining its body, allowing a function to be called before it is defined. Arguments can be passed by value, where copies are passed, or by reference, where the function can modify the original variables. Arrays can be passed to functions by only passing the array name
C Programming Language is the most popular computer language and most used programming language till now. It is very simple and elegant language. This lecture series will give you basic concepts of structured programming language with C.
The document discusses functions in C++, including how they can be used to break programs into modular and reusable parts. Functions allow for passing of data between caller and callee functions through arguments. There are different ways functions can handle arguments, including call by value, call by address, and call by reference.
The document discusses different types of control statements in C programming including decision control statements, iteration statements, and transfer statements. It provides details about if, if-else, switch, while, do-while, for loops. Decision control statements like if, if-else, switch allow altering the flow of execution based on certain conditions. Iteration statements like while, do-while, for are used to repeat a block of code until the given condition is true. They allow looping in a program.
This document discusses user-defined functions in C programming. It explains that user-defined functions must be developed by the programmer, unlike library functions. It covers the need for user-defined functions to organize code into logical, reusable units. The key elements of functions - definition, call, and declaration - are described. Functions can return values and take parameters to perform tasks. Well-defined functions make code more modular, readable, and maintainable.
Scope rules determine where variables can be accessed within a program. There are three scopes: local, global, and formal parameters. Local variables are declared within a function and are only accessible within that function. Global variables are declared outside of functions and can be accessed anywhere. Formal parameters act as local variables within a function. It is best practice to initialize variables to avoid garbage values.
Storage classes in C determine where variables are stored in memory and their scope. The main storage classes are automatic, static, external, and register. Automatic variables are declared within a function and exist only during its execution. Static variables retain their value between function calls. External variables have global scope and exist throughout program execution. Register variables are stored in processor registers for faster access but only a limited number can be register variables.
C Programming Language is the most popular computer language and most used programming language till now. It is very simple and elegant language. This lecture series will give you basic concepts of structured programming language with C.
The document discusses storage classes in C programming which determine where a variable is stored in memory and the scope and lifetime of a variable. There are four main storage classes - automatic, external, static and register. Automatic variables are local to a block and vanish after the block ends. External variables can be accessed from other files. Static variables retain their value between function calls and last the lifetime of the program. Register variables are stored in CPU registers for faster access but there are limited registers.
The document discusses storage classes in C which determine where a variable is stored in memory and how long it exists. There are four main storage classes: automatic, register, static, and external. Automatic is the default and variables exist for the duration of the block they are declared in. Register variables store in CPU registers but cannot be used with scanf. Static variables retain their value between function calls while existing in the block. External variables are global and visible throughout a program.
The document discusses different types of storage classes in C programming:
1) Auto variables are allocated on the stack and have block scope, being destroyed when the block exits. Register variables are a type of auto variable stored in CPU registers for faster access.
2) External variables are declared outside functions and remain in memory for the program duration.
3) Static variables retain their value between function calls, stored in static storage duration. They are initialized only once.
The document discusses different storage classes in C programming: automatic, register, static, and external. It describes the keywords, storage location, default initial values, scope, and lifetime of variables for each storage class. Automatic variables are stored in memory and exist within the block they are defined in. Register variables provide faster access by storing in CPU registers but cannot be used for arrays or structures. Static variables persist between function calls and retain their value, while external variables can be accessed from outside their defined scope.
A function is a block of code that performs a specific task. Functions allow for modularity and code reuse in a program. There are several key aspects of functions:
1. Functions are defined with a return type, name, and parameters. The general format is return_type function_name(parameter list).
2. Parameters allow functions to accept input from the caller. There are two ways parameters can be passed: call by value or call by reference.
3. Variables declared inside a function are local, while those declared outside are global and visible to all code. Local variables exist only during the function's execution.
4. Functions can call themselves recursively to repeat a task, with a base
The document discusses storage classes in C++. It explains that every variable has a storage class and scope. The storage class determines where storage is allocated and how long it exists, while scope specifies visibility. It describes the auto, register, static, and extern storage classes. Auto variables are allocated and destroyed on block entry/exit, register suggests register storage, static retains value between function calls, and extern extends scope to other files. It provides examples of each storage class and their differences between C and C++.
1. The document discusses functions in programming fundamentals.
2. It defines functions as self-contained program segments that carry out specific tasks, and distinguishes between built-in and user-defined functions.
3. The key aspects of functions covered are defining and prototyping functions, passing values into functions by value and by reference, and returning values from functions.
The document discusses user defined functions in C. It explains that functions allow programmers to break programs into modular, reusable chunks of code. It covers the basics of defining functions, including function headers, parameters, return types, and calling functions. Examples are provided to illustrate defining and calling simple functions.
The document discusses functions in C programming. It defines what functions are and their advantages, such as modularity, reusability and avoiding code repetition. It covers different types of functions based on arguments and return values. Additionally, it discusses function definitions, prototypes, scope, storage classes, recursion, call by value vs reference and examples of functions.
The document outlines the topics and groups for an introduction to IT course. It lists 18 groups with 2-4 students in each group. The groups are assigned topics related to computers and IT such as input/output devices, applications of computers, internet services, storage devices, types of computers, internet browsers, how mobiles work, traditional Punjabi culture, touch technology, Apple products, IPL, airports in India, and foreign culture. It includes the names of the students in each group and provides a rating for their report, formal content, language, team work, synopsis, query handling, and discipline.
A pointer is a variable whose value is the address of another variable, i.e., direct address of the memory location. Like any variable or constant, you must declare a pointer before you can use it to store any variable address.
There are few important operations, which we will do with the help of pointers very frequently. (a) we define a pointer variable (b) assign the address of a variable to a pointer and (c) finally access the value at the address available in the pointer variable. This is done by using unary operator * that returns the value of the variable located at the address specified by its operand.
The storage class determines where a variable is stored in memory (CPU registers or RAM) and its scope and lifetime. There are four storage classes in C: automatic, register, static, and external. Automatic variables are stored in memory, have block scope, and are reinitialized each time the block is entered. Register variables try to store in CPU registers for faster access but may be stored in memory. Static variables are also stored in memory but retain their value between function calls. External variables have global scope and lifetime across the entire program.
The document discusses user-defined functions in C++. It explains that a function allows structuring programs in a modular way by grouping statements that are executed when the function is called. The format of a function includes its return type, name, parameters, and function body enclosed in curly braces. Functions can be called by passing arguments, which are copied to the function's local parameter variables. Functions can return a single value. Function prototypes declare a function's interface without defining its body, allowing a function to be called before it is defined. Arguments can be passed by value, where copies are passed, or by reference, where the function can modify the original variables. Arrays can be passed to functions by only passing the array name
C Programming Language is the most popular computer language and most used programming language till now. It is very simple and elegant language. This lecture series will give you basic concepts of structured programming language with C.
The document discusses functions in C++, including how they can be used to break programs into modular and reusable parts. Functions allow for passing of data between caller and callee functions through arguments. There are different ways functions can handle arguments, including call by value, call by address, and call by reference.
The document discusses different types of control statements in C programming including decision control statements, iteration statements, and transfer statements. It provides details about if, if-else, switch, while, do-while, for loops. Decision control statements like if, if-else, switch allow altering the flow of execution based on certain conditions. Iteration statements like while, do-while, for are used to repeat a block of code until the given condition is true. They allow looping in a program.
This document discusses user-defined functions in C programming. It explains that user-defined functions must be developed by the programmer, unlike library functions. It covers the need for user-defined functions to organize code into logical, reusable units. The key elements of functions - definition, call, and declaration - are described. Functions can return values and take parameters to perform tasks. Well-defined functions make code more modular, readable, and maintainable.
Scope rules determine where variables can be accessed within a program. There are three scopes: local, global, and formal parameters. Local variables are declared within a function and are only accessible within that function. Global variables are declared outside of functions and can be accessed anywhere. Formal parameters act as local variables within a function. It is best practice to initialize variables to avoid garbage values.
Storage classes in C determine where variables are stored in memory and their scope. The main storage classes are automatic, static, external, and register. Automatic variables are declared within a function and exist only during its execution. Static variables retain their value between function calls. External variables have global scope and exist throughout program execution. Register variables are stored in processor registers for faster access but only a limited number can be register variables.
C Programming Language is the most popular computer language and most used programming language till now. It is very simple and elegant language. This lecture series will give you basic concepts of structured programming language with C.
The document discusses storage classes in C programming which determine where a variable is stored in memory and the scope and lifetime of a variable. There are four main storage classes - automatic, external, static and register. Automatic variables are local to a block and vanish after the block ends. External variables can be accessed from other files. Static variables retain their value between function calls and last the lifetime of the program. Register variables are stored in CPU registers for faster access but there are limited registers.
The document discusses storage classes in C which determine where a variable is stored in memory and how long it exists. There are four main storage classes: automatic, register, static, and external. Automatic is the default and variables exist for the duration of the block they are declared in. Register variables store in CPU registers but cannot be used with scanf. Static variables retain their value between function calls while existing in the block. External variables are global and visible throughout a program.
The document discusses different types of storage classes in C programming:
1) Auto variables are allocated on the stack and have block scope, being destroyed when the block exits. Register variables are a type of auto variable stored in CPU registers for faster access.
2) External variables are declared outside functions and remain in memory for the program duration.
3) Static variables retain their value between function calls, stored in static storage duration. They are initialized only once.
The document discusses different storage classes in C programming: automatic, register, static, and external. It describes the keywords, storage location, default initial values, scope, and lifetime of variables for each storage class. Automatic variables are stored in memory and exist within the block they are defined in. Register variables provide faster access by storing in CPU registers but cannot be used for arrays or structures. Static variables persist between function calls and retain their value, while external variables can be accessed from outside their defined scope.
A function is a block of code that performs a specific task. Functions allow for modularity and code reuse in a program. There are several key aspects of functions:
1. Functions are defined with a return type, name, and parameters. The general format is return_type function_name(parameter list).
2. Parameters allow functions to accept input from the caller. There are two ways parameters can be passed: call by value or call by reference.
3. Variables declared inside a function are local, while those declared outside are global and visible to all code. Local variables exist only during the function's execution.
4. Functions can call themselves recursively to repeat a task, with a base
The document discusses storage classes in C++. It explains that every variable has a storage class and scope. The storage class determines where storage is allocated and how long it exists, while scope specifies visibility. It describes the auto, register, static, and extern storage classes. Auto variables are allocated and destroyed on block entry/exit, register suggests register storage, static retains value between function calls, and extern extends scope to other files. It provides examples of each storage class and their differences between C and C++.
1. The document discusses functions in programming fundamentals.
2. It defines functions as self-contained program segments that carry out specific tasks, and distinguishes between built-in and user-defined functions.
3. The key aspects of functions covered are defining and prototyping functions, passing values into functions by value and by reference, and returning values from functions.
The document discusses user defined functions in C. It explains that functions allow programmers to break programs into modular, reusable chunks of code. It covers the basics of defining functions, including function headers, parameters, return types, and calling functions. Examples are provided to illustrate defining and calling simple functions.
The document discusses functions in C programming. It defines what functions are and their advantages, such as modularity, reusability and avoiding code repetition. It covers different types of functions based on arguments and return values. Additionally, it discusses function definitions, prototypes, scope, storage classes, recursion, call by value vs reference and examples of functions.
The document outlines the topics and groups for an introduction to IT course. It lists 18 groups with 2-4 students in each group. The groups are assigned topics related to computers and IT such as input/output devices, applications of computers, internet services, storage devices, types of computers, internet browsers, how mobiles work, traditional Punjabi culture, touch technology, Apple products, IPL, airports in India, and foreign culture. It includes the names of the students in each group and provides a rating for their report, formal content, language, team work, synopsis, query handling, and discipline.
A pointer is a variable whose value is the address of another variable, i.e., direct address of the memory location. Like any variable or constant, you must declare a pointer before you can use it to store any variable address.
There are few important operations, which we will do with the help of pointers very frequently. (a) we define a pointer variable (b) assign the address of a variable to a pointer and (c) finally access the value at the address available in the pointer variable. This is done by using unary operator * that returns the value of the variable located at the address specified by its operand.
The document summarizes key concepts about arrays including:
1) Arrays can store homogeneous elements and are stored in consecutive memory locations. Common array types include one-dimensional, two-dimensional, and multi-dimensional arrays.
2) Operations on arrays include insertion, deletion, merging, traversing, and sorting elements. Common sorting algorithms discussed include selection sort and bubble sort.
3) Linear arrays have limitations such as the need to pre-determine the number of elements and static memory allocation.
PowerPoint presentation on Online Courses kireland31
This document provides an overview of online courses, including definitions, types, history, advantages, disadvantages and considerations. It defines asynchronous vs synchronous courses and different types like blended, free vs cost, academic, K-12, college, etc. The advantages include flexibility of time, location and pace. Disadvantages could include cheating, less social learning and teacher interaction. It provides examples of online courses created with tools like Moodle and Flash. In closing, it notes that online college enrollment increased 17% in one year and K-12 online enrollment is projected to increase to over 10 million students in the next five years, demonstrating the rapid growth of online education.
This document outlines the key aspects of project management which include planning by identifying desired results and setting goals, organizing jobs and resources, leading through encouragement and motivation, and controlling achievement through performance measurement and corrections if needed.
The document discusses the three levels of management in an organization: top level management, middle level management, and lower level/supervisory management. It describes the roles and responsibilities at each level. Top level management focuses on planning, coordinating, and controlling overall activities. Middle level management implements plans and oversees departments. Lower level management directly oversees workers and operations.
The document discusses various operators in C programming language. It classifies operators into arithmetic, relational, logical, bitwise, assignment and special operators. It provides examples of using different operators and explains their precedence rules and associativity.
This C tutorial covers every topic in C with the programming exercises. This is the most extensive tutorial on C you will get your hands on. I hope you will love the presentation. All the best. Happy learning.
Feedbacks are most welcome. Send your feedbacks to [email protected]. You can download this document in PDF format from the link, http://www.slideshare.net/dwivedi2512/learning-c-an-extensive-guide-to-learn-the-c-language
The document discusses how social media has changed marketing and created opportunities for personal branding. It notes that 20 years ago, marketing involved newspapers and television but today focuses on social media platforms like Twitter, Facebook, and LinkedIn. The document encourages developing a personal brand on these channels, being responsive to customers, positioning oneself as a thought leader, and using one's brand to find or create the perfect job. It presents social media as a great equalizer that allows anyone to build their own future.
Powerpoint Search Engine has collection of slides related to specific topics. Write the required keyword in the search box and it fetches you the related results.
Management involves planning, organizing, directing, and controlling organizational activities and resources to achieve goals. Scientific management theories developed methods for breaking down jobs and setting productivity standards, while classical theories identified key management functions and principles. Later, the human relations movement emphasized that non-financial rewards and good working conditions motivate employees through satisfying informal work groups. Current approaches integrate multiple factors in managing complex organizations.
Storage class determines the accessibility and lifetime of a variable. The main storage classes in C++ are automatic, external, static, and register. Automatic variables are local to a function and are created and destroyed each time the function is called. External variables have global scope and persist for the lifetime of the program. Static variables also have local scope but retain their value between function calls.
There are four storage classes in C: automatic, register, static, and external. Automatic variables are declared within a function and are destroyed when the function exits. Register variables are stored in machine registers for faster access but only a few can be stored there. Static variables retain their value between function calls and external variables are globally accessible. The storage class determines how long a variable is accessible and where it is stored in memory.
Storage class defines the scope and lifetime of a variable. The main storage classes are automatic, register, static, and external. Automatic variables are allocated on the stack and have block scope, while register variables are stored in CPU registers for faster access but cannot have their address taken. Static variables retain their value between function calls and have either file or block scope. External variables are declared outside of functions and visible throughout the entire program.
Latest C Interview Questions and AnswersDaisyWatson5
3. What is a register variable?
Register variables are stored in the CPU registers. Its default value is a garbage value. Scope of a register variable is local to the block in which it is defined. Lifetime is till control remains within the block in which the register variable is defined. Variable stored in a CPU register can always be accessed faster than the one that is stored in memory. Therefore, if a variable is used at many places in a program, it is better to declare its storage class as register
Example: register int x=5;
Variables for loop counters can be declared as register. Note that register keyword may be ignored by some compilers.
4. Where is an auto variables stored?
Main memory and CPU registers are the two memory locations where auto variables are stored. Auto variables are defined under automatic storage class. They are stored in main memory. Memory is allocated to an automatic variable when the block which contains it is called and it is de-allocated at the completion of its block
execution.
Auto variables:
Storage
:
main memory.
Default value
:
garbage value.
Scope
:
local to the block in which the variable is defined.
Lifetime
:
till the control remains within the block in which the variable is defined.
5. What is scope & storage allocation of extern and global variables?
Extern variables: belong to the External storage class and are stored in the main memory. extern is used when we have to refer a function or variable that is implemented in another file in the same project. The scope of the extern variables is Global.
The document provides an overview of key concepts in the C programming language, including:
- Data types, variables, constants, and arrays. Arrays must be declared before use with the format data-type variable-name[size]. Two dimensional arrays are supported.
- Storage classes like automatic, external/global, static, and register that determine variable scope, lifetime, and memory location.
- Functions and different ways they can be called in C - call by value where copies of arguments are passed, and call by reference where addresses of variables are passed.
The document discusses different types of variable storage classes in C programming:
- Automatic variables are local to the function they are declared in.
- External variables have scope from their point of declaration to the end of the program.
- Static variables are local to the function they are declared in but retain their value between calls.
Here is a C program to produce a spiral array as described in the task:
#include <stdio.h>
int main() {
int n = 5;
int arr[n][n];
int num = 1;
int rowBegin = 0;
int rowEnd = n-1;
int colBegin = 0;
int colEnd = n-1;
while(rowBegin <= rowEnd && colBegin <= colEnd) {
// Top row
for(int i=colBegin; i<=colEnd; i++) {
arr[rowBegin][i] = num++;
}
rowBegin++;
// Right column
for(int i=rowBegin;
There are two ways to initialize a structure:
1. Initialize structure members individually when declaring structure variables:
struct point {
int x;
int y;
} p1 = {1, 2};
2. Initialize an anonymous structure and assign it to a variable:
struct point p2 = {3, 4};
Structures allow grouping of related data types together under one name. They are useful for representing records, objects, and other data aggregates. Structures can contain nested structures as members. Arrays of structures are also possible. Structures provide data abstraction by allowing access to their members using dot operator.
Here is the program to find the greatest number among three numbers in C with a flowchart:
#include <stdio.h>
int main() {
float num1, num2, num3;
printf("Enter three numbers: ");
scanf("%f %f %f", &num1, &num2, &num3);
if(num1 >= num2 && num1 >= num3)
printf("%f is the greatest number.", num1);
else if(num2 >= num1 && num2 >= num3)
printf("%f is the greatest number.", num2);
else
printf("%f is the greatest number.", num3);
return 0;
}
This document provides an overview of various programming concepts in C including sequencing, alterations, iterations, arrays, string processing, subprograms, and recursion. It discusses each topic at a high level, providing examples. For arrays, it describes how to declare and initialize arrays in C and provides a sample code to initialize and print elements of an integer array. For recursion, it explains the concept and provides a recursive function to calculate the factorial of a number as an example.
These notes summarize key concepts from an advanced C programming document:
1. The document covers fundamental C programming concepts such as data types, operators, control statements, arrays, pointers, functions, structures, unions, and enumeration.
2. Questions and answers are provided to explain concepts like variable declaration vs definition, static vs automatic variables, register variables, structure vs union, and differences between 'break' and 'continue'.
3. Bitwise operators and shifts are discussed alongside examples to check specific bits, turn bits off, and demonstrate multiplying by 2 using left shifts.
The document discusses different types of variable scope in C programming:
1. Block scope - Variables declared within a code block using curly braces {} are only accessible within that block.
2. Function scope - Variables declared within a function are only accessible within that function.
3. Global scope - Variables declared outside of any block or function can be accessed from anywhere in the program file.
4. File scope - Variables can be declared with the static keyword to limit their scope to the current source code file. The static keyword also prevents local variables from being destroyed after the block or function ends.
Functions in C allow programmers to organize code into reusable blocks. A function performs a specific task and can optionally return a value. Functions make code easier to understand, share, and isolate errors. There are different types of functions including standard library functions and user-defined functions. Functions communicate through passing arguments, returning values, and pointers. Recursion involves a function calling itself to solve smaller instances of a problem.
The document discusses call by value vs call by reference in functions, and different storage classes in C including auto, extern, register, and static. It provides examples of each storage class and how they determine the scope and lifetime of variables. It also discusses recursion and provides examples of recursive functions to calculate factorial, sum of natural numbers, Fibonacci series, and solve the Towers of Hanoi problem.
The document is a report on the topic of computer programming and utilization prepared by group C. It discusses functions, including the definition of a function, function examples, benefits of functions, function prototypes, function arguments, and recursion. It provides examples of math library functions, global and local variables, and external variables. It also includes examples of recursive functions to calculate factorials and the Fibonacci series recursively.
FUNCTION IN C PROGRAMMING UNIT -6 (BCA I SEM)Mansi Tyagi
A function is a block of code that performs a specific task. There are two types of functions: library functions and user-defined functions. User-defined functions are created by the programmer to perform specific tasks within a program. Recursion is when a function calls itself during its execution. For a recursive function to terminate, it must have a base case and each recursive call must get closer to the base case. An example is a recursive function to calculate the factorial of a number. Storage classes determine where variables are stored and their scope. The main storage classes are automatic, register, static, and external.
The document discusses C programming functions. It provides examples of defining, calling, and using functions to calculate factorials, Fibonacci sequences, HCF and LCM recursively and iteratively. Functions allow breaking programs into smaller, reusable blocks of code. They take in parameters, can return values, and have local scope. Function prototypes declare their interface so they can be called from other code locations.
Designing Low-Latency Systems with Rust and ScyllaDB: An Architectural Deep DiveScyllaDB
Want to learn practical tips for designing systems that can scale efficiently without compromising speed?
Join us for a workshop where we’ll address these challenges head-on and explore how to architect low-latency systems using Rust. During this free interactive workshop oriented for developers, engineers, and architects, we’ll cover how Rust’s unique language features and the Tokio async runtime enable high-performance application development.
As you explore key principles of designing low-latency systems with Rust, you will learn how to:
- Create and compile a real-world app with Rust
- Connect the application to ScyllaDB (NoSQL data store)
- Negotiate tradeoffs related to data modeling and querying
- Manage and monitor the database for consistently low latencies
Massive Power Outage Hits Spain, Portugal, and France: Causes, Impact, and On...Aqusag Technologies
In late April 2025, a significant portion of Europe, particularly Spain, Portugal, and parts of southern France, experienced widespread, rolling power outages that continue to affect millions of residents, businesses, and infrastructure systems.
AI Changes Everything – Talk at Cardiff Metropolitan University, 29th April 2...Alan Dix
Talk at the final event of Data Fusion Dynamics: A Collaborative UK-Saudi Initiative in Cybersecurity and Artificial Intelligence funded by the British Council UK-Saudi Challenge Fund 2024, Cardiff Metropolitan University, 29th April 2025
https://alandix.com/academic/talks/CMet2025-AI-Changes-Everything/
Is AI just another technology, or does it fundamentally change the way we live and think?
Every technology has a direct impact with micro-ethical consequences, some good, some bad. However more profound are the ways in which some technologies reshape the very fabric of society with macro-ethical impacts. The invention of the stirrup revolutionised mounted combat, but as a side effect gave rise to the feudal system, which still shapes politics today. The internal combustion engine offers personal freedom and creates pollution, but has also transformed the nature of urban planning and international trade. When we look at AI the micro-ethical issues, such as bias, are most obvious, but the macro-ethical challenges may be greater.
At a micro-ethical level AI has the potential to deepen social, ethnic and gender bias, issues I have warned about since the early 1990s! It is also being used increasingly on the battlefield. However, it also offers amazing opportunities in health and educations, as the recent Nobel prizes for the developers of AlphaFold illustrate. More radically, the need to encode ethics acts as a mirror to surface essential ethical problems and conflicts.
At the macro-ethical level, by the early 2000s digital technology had already begun to undermine sovereignty (e.g. gambling), market economics (through network effects and emergent monopolies), and the very meaning of money. Modern AI is the child of big data, big computation and ultimately big business, intensifying the inherent tendency of digital technology to concentrate power. AI is already unravelling the fundamentals of the social, political and economic world around us, but this is a world that needs radical reimagining to overcome the global environmental and human challenges that confront us. Our challenge is whether to let the threads fall as they may, or to use them to weave a better future.
Increasing Retail Store Efficiency How can Planograms Save Time and Money.pptxAnoop Ashok
In today's fast-paced retail environment, efficiency is key. Every minute counts, and every penny matters. One tool that can significantly boost your store's efficiency is a well-executed planogram. These visual merchandising blueprints not only enhance store layouts but also save time and money in the process.
Dev Dives: Automate and orchestrate your processes with UiPath MaestroUiPathCommunity
This session is designed to equip developers with the skills needed to build mission-critical, end-to-end processes that seamlessly orchestrate agents, people, and robots.
📕 Here's what you can expect:
- Modeling: Build end-to-end processes using BPMN.
- Implementing: Integrate agentic tasks, RPA, APIs, and advanced decisioning into processes.
- Operating: Control process instances with rewind, replay, pause, and stop functions.
- Monitoring: Use dashboards and embedded analytics for real-time insights into process instances.
This webinar is a must-attend for developers looking to enhance their agentic automation skills and orchestrate robust, mission-critical processes.
👨🏫 Speaker:
Andrei Vintila, Principal Product Manager @UiPath
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Storage classes arrays & functions in C Language
1. C Programming – Functions/ Storage
Classes
By: JENISH BHAVSAR
1
Storage Class
Scope, Visibility and Lifetime of variables
Scope: The scope of a variable determines over what region of the program a variable is accessible.
Visibility: Refers to the accessibility of a variable from the memory.
Longevity (Lifetime): refers to the period during which a variable retains a given value during
execution of a program.
Storage Class
A storage class defines the scope (visibility) and life time of variables and/or functions within a C
Program. These specifiers precede the type that they modify.
There are following storage classes which can be used in a C Program:
o Automatic Variables/ Internal Variables (auto)
o External Variables/ Global Variables (extern)
o Static Variables (static)
o Register Variables (register)
Automatic Variables/ Internal Variables (auto)
The auto storage class is the default storage class for all local variables.
The features of a variable defined to have an auto storage class are as under:
Storage Memory
Default initial value An unpredictable value, which is often called a garbage value.
Scope Local to the block in which the variable is defined.
Life Till the control remains within the block in which the variable is defined.
Automatic variables are declared inside a function in which they are to be utilized. They are created
when the function is called and destroyed when the function is exited.
Automatic variables are therefore private (local) to the function in which they are declared.
All variables declared within a function are auto by default even if the storage class auto is not
specified.
#include <stdio.h>
void function1(void);
void function2(void);
void main( )
{
int m = 1000;
function2();
printf("%dn",m); /* Third output */
}
void function1(void)
{
int m = 10;
printf("%dn",m); /* First output */
}
void function2(void)
{
int m = 100;
function1();
printf("%dn",m); /* Second output */
}
In the above example, int m is an auto variable in all the three functions main(), function1(),
function2().
2. C Programming – Functions/ Storage
Classes
By: JENISH BHAVSAR
2
When executed, main calls function2 which in turn calls function1. When main is active m = 1000;
when function2 is called next m = 100 but within function2 function1 is called and hence m = 10
becomes active.
Hence, the output will be first – 10 then call returned to function2 and hence 100 and then call
returned to main and hence 1000 gets printed.
External Variables/ Global Variables (extern)
The extern storage class allows to declare a variable as a Global/ External variables.
The variables of this class can be referred to as 'global or external variables.' They are declared
outside the functions and can be invoked at anywhere in a program.
The features of a variable defined to have an extern storage class are as under:
Storage Memory
Default initial value Zero
Scope Global
Life As long as the program’s execution doesn’t come to an end.
The extern storage class is used to give a reference of a global variable that is visible to ALL the
program files.
When we use 'extern' the variable cannot be initialized as all it does is point the variable name at a
storage location that has been previously defined.
int fun1(void);
int fun2(void);
int fun3(void);
int x ; /* global */
void main( )
{
x = 10 ; /* global x */
printf("x = %dn", x);
printf("x = %dn", fun1());
printf("x = %dn", fun2());
printf("x = %dn", fun3());
}
int fun1(void)
{
x = x + 10;
}
int fun2(void)
{
int x; /* local */
x = 1;
return (x);
}
int fun3(void)
{
x = x + 10; /* global x */
}
In the above example, the variable x is used in all functions but none except fun2, has a definition for
x.
Because x has been declared 'above' all the functions, it is available to each function without having
to pass x as a function argument.
Further, since the value of x is directly available, we need not use return(x) statements in fun1 and
fun3.
However, since fun2 has a definition of x, it returns its local value of x and therefore uses a return
statement. In fun2, the global x is not visible. The local x hides its visibility here.
3. C Programming – Functions/ Storage
Classes
By: JENISH BHAVSAR
3
Static Variables (static)
The value of static variables persists until the end of the program.
A variable can be declared static using the keyword static. E.g.: static int x;
A static variable may be either an internal or external type depending on the place of declaration.
The features of a variable defined to have an static storage class are as under:
Storage Memory
Default initial value Zero
Scope Local to block in which the variable is defined
Life Value of variable persists between function calls
Internal static variables are those which are declared inside a function. The scope of internal static
variables extends upto the end of the function in which they are defined.
A static variable is initialized only once, when the program is compiled. It is never initialized again.
An external static variable is declared outside of all functions and is available to all the functions in
that program.
#include<stdio.h>
void stat(void);
void main()
{
int i;
for(i=1; i<=3; i++)
stat( );
}
void stat(void)
{
static int x = 0;
x = x+1;
printf("x = %dn", x);
}
In the above example, the first call to stat(), increment value of x to 1. Because x is static, this value
persists and when loop iterates, the next call to stat() increments x to 2 and so on till the loop runs.
If the same code was with int x instead of static int x; - all the three iterations of the loop would
have given the value 1 to the main function because x was not static.
Register Variables
We can tell the compiler that a variable should be kept in one of the machine’s registers, instead of
keeping in the memory (RAM).
Since a register access is much faster than a memory access, keeping the frequently accessed
variables in the register will lead to faster execution of programs.
There is no waste of time, getting variables from memory and sending it to back again.
Since only a few variables can be placed in the register, it is important to carefully select the
variables for this purpose.
The features of a variable defined to have an regiser storage class are as under:
Storage CPU Registers
Default initial value Garbage Value
Scope Local to block in which the variable is defined
Life Till the control remains within the block in which the variable is defined
4. C Programming – Functions/ Storage
Classes
By: JENISH BHAVSAR
4
#include <stdio.h>
#include <conio.h>
void main()
{
register int i=10;
clrscr();
{
register int i=20;
printf("nt %d",i);
}
printf("nnt %d",i);
getch();
}
Operations on Arrays
An array is a collection of items which can be referred to by a single name.
An array is also called a linear data structure because the array elements lie in the computer
memory in a linear fashion.
The possible operations on array are:
1. Insertion
2. Deletion
3. Traversal
4. Searching
5. Sorting
6. Merging
7. Updating
Insertion and Deletion
Inserting an element at the end of the linear array can be easily performed, provided the memory
space is available to accommodate the additional element.
If we want to insert an element in the middle of the array then it is required that half of the
elements must be moved rightwards to new locations to accommodate the new element and keep
the order of the other elements.
Similarly, if we want to delete the middle element of the linear array, then each subsequent element
must be moved one location ahead of the previous position of the element.
Traversing
Traversing basically means the accessing the each and every element of the array at least once.
Traversing is usually done to be aware of the data elements which are present in the array.
After insertion or deletion operation we would usually want to check whether it has been
successfully or not, to check this we can use traversing, and can make sure that whether the
element is successfully inserted or deleted.
Sorting
We can store elements to be sorted in an array in either ascending or descending order.
Searching
Searching an element in an array, the search starts from the first element till the last element.The
average number of comparisons in a sequential search is (N+1)/2 where N is the size of the array. If
the element is in the 1st position, the number of comparisons will be 1 and if the element is in the
last position, the number of comparisons will be N.
5. C Programming – Functions/ Storage
Classes
By: JENISH BHAVSAR
5
Merging
Merging is the process of combining two arrays in a third array. The third array must have to be large
enough to hold the elements of both the arrays. We can merge the two arrays after sorting them
individually or merge them first and then sort them as the user needs.
#include<stdio.h>
#include<conio.h>
void main()
{
int ch,h[10],n,p,i,t,j;
printf("n ENTER ARRAY= ");
for(i=0;i<10;i++)
{
scanf("n %d",&h[i]);
}
do
{
printf("n1.traversing");
printf("n2.insertion");
printf("n3.deletion");
printf("n4.sorting");
printf("n5.searching");
printf("n6. exit");
printf("nenter choice");
scanf("%d",&ch);
switch(ch)
{
case 1: printf("n display array");
for(i=0;i<10;i++)
{
printf("n %d",h[i]);
} getch();
break;
case 2:printf("n enter no & position ");
scanf("%d%d",&n,&p);
for(i=0;i<10;i++)
{
if(i==p)
{
h[i]=n;
}
else
{
printf("n position not found");
}
}
break;
case 3:
printf("n enter position for delete no");
scanf("%d",&n);
for(i=0;i<10;i++)
{
if(i==n)
{ h[i]=0;
}
else
{
printf("n position not found");
}
}
break;
case 4: printf("n sorting is==");
for(i=0;i<9;i++)
{
for(j=i+1;j<=9;j++)
{
if(h[i]<=h[j])
{
t=h[i];
h[i]=h[j];
h[j]=t;
}
}
}
for(i=0;i<10;i++)
{
printf("n%dn",h[i]); } getch();
break;
case 5: printf("n enter no for searching ");
scanf("%d",&n);
for(i=0;i<10;i++)
{
if(h[i]==n)
printf("n%d",h[i]);
} getch();
break;
case 6: exit();
}
}while(ch!=6);
getch();
}
6. C Programming – Functions/ Storage
Classes
By: JENISH BHAVSAR
6
Built-In Functions in C
Mathematical Functions in STDLIB.H
1. abs(): returns the absolute value of an integer. (Given number is an integer)
Syntax: abs(number) E.g.: a = abs(-5) O/p: 5
2. fabs(): returns the absolute value of a floating-point number. (Given number is a float number)
Syntax: fabs(number) E.g.: a = fabs(-5.3) O/p: 5.3
Mathematical Functions in MATH.H
3. pow(): Raises a number (x) to a given power (y).
Syntax: double power(double x, double y) E.g. : pow(3, 2) O/p: 9
4. sqrt() : Returns the square root of a given number.
Syntax: double sqrt (double x) E.g. : sqrt(9) O/p: 3
5. ceil() : Returns the smallest integer value greater than or equal to a given number.
Syntax: double ceil(double x) E.g. y = ceil(123.54) O/p: y = 124
6. floor() : Returns the largest integer value less than or equal to a given number.
Syntax: ceil(double x) E.g. y = floor(123.54) O/p: y = 123
7. log(): Returns the natural logarithm of a given number.
Syntax: double log(double x) E.g. y = log(1.00) O/p: 0.0000
8. exp(): Returns the value of e raised to the xth
power.
Syntax: double exp(double x) E.g. y = exp(1.00) O/p: 2.718282
Functions in CTYPE.H
The ctype header is used for testing and converting characters. A control character refers to a character
that is not part of the normal printing set.
The is... functions test the given character and return a nonzero (true) result if it satisfies the following
conditions. If not, then 0 (false) is returned.
1. isalnum() – Checks whether a given character is a letter (A-Z, a-z) or a digit(0-9) and returns true else
false. Syntax: int isalnum(int character);
2. isalpha() – Checks whether a given character is a letter (A-Z, a-z) and returns true else false.
Syntax: int isalnum(int character);
3. isdigit() – Checks whether a given character is a digit (0-9) and returns true else false.
Syntax: int isdigit(int character);
4. iscntrl() – Checks whether a given character is a control character (TAB, DEL)and returns true else
false. Syntax: int iscntrl(int character);
5. isupper() – Checks whether a given character is a upper-case letter(A-Z) and returns true else false.
Syntax: int isupper(int character);
7. C Programming – Functions/ Storage
Classes
By: JENISH BHAVSAR
7
6. islower() – Checks whether a given character is a lower-case letter(a-z) and returns true else false.
Syntax: int islower(int character);
7. isspace() – Checks whether a given character is a whitespace character (space, tab, carriage return,
new line, vertical tab, or formfeed)and returns true else false. Syntax: int isspace(int
character);
8. tolower() – If the character is an uppercase character (A to Z), then it is converted to lowercase (a to
z).
Syntax: int tolower(int character); E.g.: tolower(‘A’) O/p : a
9. toupper() – If the character is a lowercase character (a to z), then it is converted to uppercase (A to
Z).
Syntax: int toupper(int character); E.g.: toupper(‘a’) O/p : A
10. toascii() – Converts a character into a ascii value.
Syntax: short toascii(short character);
What is the mean of #include <stdio.h>?
This statement tells the compiler to search for a file ‘stdio.h’ and place its contents at this point in
the program. The contents of the header file become part of the source code when it is compiled.
Full form of the different library header file: -
File Name Full form
stdio.h Standard Input Output Header file. It contains different standard input
output function such as printf and scanf
math.h Mathematical Header file. This file contains various mathematical
function such cos, sine, pow (power), log, tan, etc.
conio.h Console Input Output Header file. This file contains various function
used in console output such as getch, clrscr, etc.
stdlib.h Standard Library Header file. It contains various utility function such as
atoi, exit, etc.
ctype.h Character TYPE Header file. It contains various character testing and
conversion functions
string.h. STRING Header file. It contains various function related to string
operation such as strcmp, strcpy, strcat, strlen, etc.
time.h TIME handling function Header file. It contains various function related
to time manipulation.
8. C Programming – Functions/ Storage
Classes
By: JENISH BHAVSAR
8
Different Library function: -
1. getchar( ): - This function is used to read simply one character from standard input device. The
format of it is: Syntax: variablename = getchar( ) ;
e.g char name;
name = getchar ( ) ;
Here computer waits until we enter one character from the input device and assign it to character
variable name. We have to press enter key after inputting one character, then we are getting the
next result. This function is written in ‘stdio.h’ file
2. getche( ): - This function is used to read the character from the standard input device. The format of
it is: Syntax: variablename = getche( ) ;
e.g char name;
name = getche( ) ;
Here computer waits until we enter one character from the input device and assign it to character
variable name. In getche( ) function there is no need to press enter key after inputting one character
but we are getting next result immediately while in getchar( ) function we must press the enter key.
This getche( ) function is written in standard library file ‘conio.h’.
3. getch( ): - This function is used to read the character from the standard input device but it will not
echo (display) the character which you are inputting. The format of it is:
Syntax: variablename = getche( ) ;
e.g char name;
name = getch( ) ;
Here computer waits until you enter one character from the input device and assign it to character
variable name. In getch( ) function there is no need to press enter key after inputting one character
but you are getting next result immediately while in getchar( ) function you must press the enter key
and also it will echo (display) the character which you are entering. This getch( ) function is written in
standard library file ‘conio.h’.
4. putchar( ): -This function is used to print one character on standard output device. The format of this
function is: Syntax: putchar(variablename) ;
e.g. char name;
name=’p’;
putchar(name);
After executing the above statement you get the letter ‘p’ printed on standard output device. This
function is written in ‘stdio.h’ file.