1) This study used supervised learning and deep learning methods to design an evaluation function for playing mahjong, an imperfect information game with uncertainty and randomness.
2) Several neural networks were created to predict game states like whether opponents are waiting and which tiles they may be waiting for, and to determine the best tile to discard.
3) Experiments showed the deep learning model had a better win and placement rate than a baseline algorithm, taking more aggressive moves while still prioritizing defense when needed. The model played more like human players.