This slide explains you about the different types of sxitching networks like circuit switched network , datagram network , virtual circuit network , message switched network
This document discusses different types of computer network switching, including circuit switching, packet switching, and virtual circuit switching. Circuit switching establishes a dedicated connection between nodes for the duration of a call. Packet switching divides messages into packets that are routed independently through a network on a first-come, first-served basis without dedicated connections. Virtual circuit switching combines aspects of circuit switching and packet switching by establishing paths for packets through a three-phase process of setup, data transfer using local addressing, and teardown.
Protocols And IP suite PPT
Contents are
History
TCP/IP Suite Layer
a} Network Interface
b} Internet Layer
c} Transport Layer
d} Application Layer
3.Comparison of OSI and IP
Overview of UDP protocol.
UDP (User Datagram Protocol) is a simple extension of the Internet Protocol services. It basically provides simple packet transport service without any quality of service functions.
Unlike TCP, UDP is connection-less and packet-based. Application PDUs (application packets) sent over a UDP socket are delivered to the receiving host application as is without fragmentation.
UDP is mostly used by applications with simple request-response communication patterns like DNS, DHCP, RADIUS, RIP or RPC.
Since UDP does provide any error recovery such as retransmission of lost packets, the application protocols have to take care of these situations.
Data communication refers to the transmission of digital data between computers over a medium like telephone lines. Telecommunication includes both digital and analog transmission of data and voice. Data communication is a subset of telecommunication.
A communication network consists of a source that sends messages, a medium like phone lines or fiber optic cables that transmits the data, and a receiver that accepts the messages. Data can be transmitted serially, one bit at a time over a single line, or in parallel, with all bits sent simultaneously over multiple lines.
osi vs tcp/ip
you can get the contents from the slides of forouzan and tanenbaum of computer networking.
application layer
session layer
data link layer
presentation layer
network layer
physical layer
transmission in each osi layer
transmission in each tcp/ip layer
RIP (Routing Information Protocol) is a standard routing protocol that exchanges routing information between gateways and hosts. It works by limiting routes to a maximum of 15 hops to prevent routing loops. There are three versions of RIP: RIP version 1 supports only classful routing; RIP version 2 adds support for VLSM and authentication; and RIPng extends RIP version 2 to support IPv6. RIP has limitations such as a small hop count limit and slow convergence times. It is commonly implemented in Cisco IOS, Junos, and open source routing software.
This document discusses and compares two routing protocols: distance vector routing and link state routing. Distance vector routing involves each node sharing its routing table only with its neighbors, while link state routing involves each node having knowledge of the entire network topology. The document outlines the working principles, drawbacks like count to infinity, and pros and cons of each approach.
This document discusses digital-to-digital conversion and different line coding schemes used to convert digital data into digital signals for transmission. It explains that digital data stored internally as binary is converted to a discrete digital signal. There are three main types of line coding - unipolar, polar, and bipolar encoding. Polar encoding includes schemes like NRZ, RZ, Manchester, and Differential Manchester which use different voltage levels and transitions to represent binary data between bits. Line coding is necessary for all digital communications to transmit data in digital form.
This document summarizes key aspects of protocol architecture, TCP/IP, and internet-based applications. It discusses the need for a protocol architecture to break communication tasks into layers. It then describes the layered TCP/IP protocol architecture and its components, including the physical, network access, internet, transport, and application layers. It also summarizes TCP and IP addressing requirements and operation, as well as standard TCP/IP applications like SMTP, FTP, and Telnet. Finally, it contrasts traditional data-based applications with newer multimedia applications involving large amounts of real-time audio and video data.
Unicasting , Broadcasting And Multicasting Newtechbed
This document summarizes three different types of network transmission methods: unicasting, multicasting, and broadcasting. Unicasting involves sending messages to a single destination host and requires a direct connection between client and server. Multicasting allows sending of data to multiple clients simultaneously by registering interest in the data stream. Broadcasting sends information from one source to all connected sources on a network segment.
This document discusses data link layer protocols. It covers topics such as framing, flow control, error control, protocols for noisy and noiseless channels, and HDLC. Specific protocols discussed include stop-and-wait, go-back-N ARQ, and selective repeat ARQ. Examples are provided to illustrate how these protocols handle frame transmission and retransmission in different scenarios.
The document discusses the key features and mechanisms of the Transmission Control Protocol (TCP). It begins with an introduction to TCP's main goals of reliable, in-order delivery of data streams between endpoints. It then covers TCP's connection establishment and termination processes, flow and error control techniques using acknowledgments and retransmissions, and congestion control methods like slow start, congestion avoidance, and detection.
Go-Back-N (GBN) is an ARQ protocol that allows a sender to transmit multiple frames before receiving an acknowledgement. The sender maintains a window of size N, meaning it can transmit N frames before waiting for a response. The receiver window is always size 1, acknowledging frames individually. If a frame times out without an ACK, the sender retransmits that frame and all subsequent frames in the window. GBN improves efficiency over stop-and-wait by allowing transmission of multiple frames while reducing waiting time at the sender.
The document discusses data link layer protocols, including LLC, MAC, and Ethernet standards. It describes the functions of the physical layer, data link layer, and logical link control sublayer. It also covers IP addressing schemes like IPv4 addresses, network classes, public vs private addresses, and subnetting. CIDR is introduced as a method to improve address space utilization and routing scalability on the internet.
The document discusses transport layer protocols TCP and UDP. It provides an overview of process-to-process communication using transport layer protocols. It describes the roles, services, requirements, addressing, encapsulation, multiplexing, and error control functions of the transport layer. It specifically examines TCP and UDP, comparing their connection-oriented and connectionless services, typical applications, and segment/datagram formats.
The document discusses the physical layer of computer networks. It describes how the physical layer interacts with hardware, defines signaling mechanisms, and converts digital data to electrical pulses for transmission. The physical layer provides encoding, signaling, transmission, and topology design. Digital data is converted to digital or analog signals using techniques like line coding, block coding, and modulation. Analog to digital conversion involves sampling, quantization, and encoding analog signals. Data can be transmitted serially or in parallel.
This document discusses various networking protocols and network connection types. It begins by defining protocols and their role in governing network communication. It then describes common protocols like TCP, IP, UDP, HTTP and others. It explains the differences between connection-oriented protocols like TCP that establish connections, and connectionless protocols like UDP that do not. Finally, it discusses common network devices like hubs, switches, routers, and their functions.
Chapter 4-The Medium Access Control Sublayer.pptvanlinhle3
This document summarizes key concepts from the textbook "Computer Networks" by Andrew Tanenbaum and David Wetherall. It covers topics such as medium access control, multiple access protocols including ALOHA and CSMA, collision avoidance in wireless networks, Ethernet, fast Ethernet, gigabit Ethernet, switched networks, wireless LAN protocols and frame structure. It also discusses power management in wireless networks, quality of service, data link layer switching and virtual LANs.
- The document discusses Internet Protocol (IP) which is the principal communications protocol for relaying datagrams across network boundaries. There are two major versions - IPv4 which is the dominant protocol, and IPv6 which is its successor.
- IPv4 uses 32-bit addresses divided into five classes (A, B, C, D, E). It allows for over 4 billion addresses but deficiencies in the classful addressing system led to address depletion.
- Classless addressing was introduced to overcome depletion by granting variable length address blocks defined by an IP address and network mask. This provides a hierarchical addressing structure and greater flexibility.
S.VIJAYALAKSHMI M.SC(CS) discusses Media Access Control and multiple access protocols. The main task of MAC protocols is to minimize collisions and utilize bandwidth by determining when nodes can access the shared channel, what to do when the channel is busy, and how to handle collisions. Early protocols like Aloha and slotted Aloha were inefficient at high loads due to many collisions. CSMA protocols reduce collisions by having nodes listen first before transmitting, but collisions are still possible due to propagation delays.
The document discusses the OSI 7 layer model and TCP/IP 4 layer model. It provides details on the functions of each layer in both models. The key points covered are:
- The OSI model has 7 layers - physical, data link, network, transport, session, presentation and application layer. Each layer has distinct functions for communication.
- The TCP/IP model has 4 layers - host-to-network, internet, transport and application. The internet layer uses IP to route packets independently to their destination.
- Popular application layer protocols like FTP, SSH and Telnet are described in detail regarding their functions and how they establish secure connections to transmit data over networks.
What is the TCP-IP reference model? Comparison with OSI Model. Functions of the various layers of TCP model. Connection-oriented and connectionless services.
Video on OSI Model is here: https://youtu.be/b-JU9aWdoP8
withe exam questions
Although the OSI reference model is universally recognized, the historical and technical open standard of the Internet is Transmission Control Protocol / Internet Protocol (TCP/IP).
The TCP/IP reference model and the TCP/IP protocol stack make data communication possible between any two computers, anywhere in the world, at nearly the speed of light.
The document discusses network models including the OSI model and TCP/IP model. It describes the seven layers of the OSI model and the functions of each layer. It also discusses the four layers of the TCP/IP model and compares the two models, noting they are similar in concept but differ in number of layers and how protocols fit within each model.
UDP is a connectionless transport layer protocol that runs over IP. It provides an unreliable best-effort service where packets may be lost, delivered out of order, or duplicated. UDP has a small 8-byte header and is lightweight, with no connection establishment or guarantee of delivery. This makes it fast and low overhead, suitable for real-time applications like streaming media where resending lost packets would cause delay.
The document discusses the TCP/IP protocol stack and the headers used at each layer.
It describes that TCP works to divide files into packets and send them to workstations, while IP handles routing packets through networks. The TCP header includes fields like source/destination port numbers, sequence numbers, flags, and checksums. The IP header treats the TCP header+data as a datagram and adds its own header fields like version, length, identification, flags, time to live, and source/destination addresses.
An Authentication Header can also be added for security purposes to authenticate senders and protect against modification of packets.
This document discusses different types of computer networks, including switched, circuit-switched, packet-switched, and datagram networks. It explains that switched networks connect devices through switches that create temporary connections. Circuit-switched networks require connection setup and teardown and dedicate resources to each connection. Packet-switched networks divide messages into packets that are routed independently without resource reservation. Datagram networks treat each packet independently and use dynamic routing tables to route packets by destination address. Virtual circuit networks combine aspects of circuit-switched and datagram networks by routing packets along the same path with connection setup and teardown phases.
This document summarizes key aspects of protocol architecture, TCP/IP, and internet-based applications. It discusses the need for a protocol architecture to break communication tasks into layers. It then describes the layered TCP/IP protocol architecture and its components, including the physical, network access, internet, transport, and application layers. It also summarizes TCP and IP addressing requirements and operation, as well as standard TCP/IP applications like SMTP, FTP, and Telnet. Finally, it contrasts traditional data-based applications with newer multimedia applications involving large amounts of real-time audio and video data.
Unicasting , Broadcasting And Multicasting Newtechbed
This document summarizes three different types of network transmission methods: unicasting, multicasting, and broadcasting. Unicasting involves sending messages to a single destination host and requires a direct connection between client and server. Multicasting allows sending of data to multiple clients simultaneously by registering interest in the data stream. Broadcasting sends information from one source to all connected sources on a network segment.
This document discusses data link layer protocols. It covers topics such as framing, flow control, error control, protocols for noisy and noiseless channels, and HDLC. Specific protocols discussed include stop-and-wait, go-back-N ARQ, and selective repeat ARQ. Examples are provided to illustrate how these protocols handle frame transmission and retransmission in different scenarios.
The document discusses the key features and mechanisms of the Transmission Control Protocol (TCP). It begins with an introduction to TCP's main goals of reliable, in-order delivery of data streams between endpoints. It then covers TCP's connection establishment and termination processes, flow and error control techniques using acknowledgments and retransmissions, and congestion control methods like slow start, congestion avoidance, and detection.
Go-Back-N (GBN) is an ARQ protocol that allows a sender to transmit multiple frames before receiving an acknowledgement. The sender maintains a window of size N, meaning it can transmit N frames before waiting for a response. The receiver window is always size 1, acknowledging frames individually. If a frame times out without an ACK, the sender retransmits that frame and all subsequent frames in the window. GBN improves efficiency over stop-and-wait by allowing transmission of multiple frames while reducing waiting time at the sender.
The document discusses data link layer protocols, including LLC, MAC, and Ethernet standards. It describes the functions of the physical layer, data link layer, and logical link control sublayer. It also covers IP addressing schemes like IPv4 addresses, network classes, public vs private addresses, and subnetting. CIDR is introduced as a method to improve address space utilization and routing scalability on the internet.
The document discusses transport layer protocols TCP and UDP. It provides an overview of process-to-process communication using transport layer protocols. It describes the roles, services, requirements, addressing, encapsulation, multiplexing, and error control functions of the transport layer. It specifically examines TCP and UDP, comparing their connection-oriented and connectionless services, typical applications, and segment/datagram formats.
The document discusses the physical layer of computer networks. It describes how the physical layer interacts with hardware, defines signaling mechanisms, and converts digital data to electrical pulses for transmission. The physical layer provides encoding, signaling, transmission, and topology design. Digital data is converted to digital or analog signals using techniques like line coding, block coding, and modulation. Analog to digital conversion involves sampling, quantization, and encoding analog signals. Data can be transmitted serially or in parallel.
This document discusses various networking protocols and network connection types. It begins by defining protocols and their role in governing network communication. It then describes common protocols like TCP, IP, UDP, HTTP and others. It explains the differences between connection-oriented protocols like TCP that establish connections, and connectionless protocols like UDP that do not. Finally, it discusses common network devices like hubs, switches, routers, and their functions.
Chapter 4-The Medium Access Control Sublayer.pptvanlinhle3
This document summarizes key concepts from the textbook "Computer Networks" by Andrew Tanenbaum and David Wetherall. It covers topics such as medium access control, multiple access protocols including ALOHA and CSMA, collision avoidance in wireless networks, Ethernet, fast Ethernet, gigabit Ethernet, switched networks, wireless LAN protocols and frame structure. It also discusses power management in wireless networks, quality of service, data link layer switching and virtual LANs.
- The document discusses Internet Protocol (IP) which is the principal communications protocol for relaying datagrams across network boundaries. There are two major versions - IPv4 which is the dominant protocol, and IPv6 which is its successor.
- IPv4 uses 32-bit addresses divided into five classes (A, B, C, D, E). It allows for over 4 billion addresses but deficiencies in the classful addressing system led to address depletion.
- Classless addressing was introduced to overcome depletion by granting variable length address blocks defined by an IP address and network mask. This provides a hierarchical addressing structure and greater flexibility.
S.VIJAYALAKSHMI M.SC(CS) discusses Media Access Control and multiple access protocols. The main task of MAC protocols is to minimize collisions and utilize bandwidth by determining when nodes can access the shared channel, what to do when the channel is busy, and how to handle collisions. Early protocols like Aloha and slotted Aloha were inefficient at high loads due to many collisions. CSMA protocols reduce collisions by having nodes listen first before transmitting, but collisions are still possible due to propagation delays.
The document discusses the OSI 7 layer model and TCP/IP 4 layer model. It provides details on the functions of each layer in both models. The key points covered are:
- The OSI model has 7 layers - physical, data link, network, transport, session, presentation and application layer. Each layer has distinct functions for communication.
- The TCP/IP model has 4 layers - host-to-network, internet, transport and application. The internet layer uses IP to route packets independently to their destination.
- Popular application layer protocols like FTP, SSH and Telnet are described in detail regarding their functions and how they establish secure connections to transmit data over networks.
What is the TCP-IP reference model? Comparison with OSI Model. Functions of the various layers of TCP model. Connection-oriented and connectionless services.
Video on OSI Model is here: https://youtu.be/b-JU9aWdoP8
withe exam questions
Although the OSI reference model is universally recognized, the historical and technical open standard of the Internet is Transmission Control Protocol / Internet Protocol (TCP/IP).
The TCP/IP reference model and the TCP/IP protocol stack make data communication possible between any two computers, anywhere in the world, at nearly the speed of light.
The document discusses network models including the OSI model and TCP/IP model. It describes the seven layers of the OSI model and the functions of each layer. It also discusses the four layers of the TCP/IP model and compares the two models, noting they are similar in concept but differ in number of layers and how protocols fit within each model.
UDP is a connectionless transport layer protocol that runs over IP. It provides an unreliable best-effort service where packets may be lost, delivered out of order, or duplicated. UDP has a small 8-byte header and is lightweight, with no connection establishment or guarantee of delivery. This makes it fast and low overhead, suitable for real-time applications like streaming media where resending lost packets would cause delay.
The document discusses the TCP/IP protocol stack and the headers used at each layer.
It describes that TCP works to divide files into packets and send them to workstations, while IP handles routing packets through networks. The TCP header includes fields like source/destination port numbers, sequence numbers, flags, and checksums. The IP header treats the TCP header+data as a datagram and adds its own header fields like version, length, identification, flags, time to live, and source/destination addresses.
An Authentication Header can also be added for security purposes to authenticate senders and protect against modification of packets.
This document discusses different types of computer networks, including switched, circuit-switched, packet-switched, and datagram networks. It explains that switched networks connect devices through switches that create temporary connections. Circuit-switched networks require connection setup and teardown and dedicate resources to each connection. Packet-switched networks divide messages into packets that are routed independently without resource reservation. Datagram networks treat each packet independently and use dynamic routing tables to route packets by destination address. Virtual circuit networks combine aspects of circuit-switched and datagram networks by routing packets along the same path with connection setup and teardown phases.
This document provides an overview of circuit-switched and datagram networks. It discusses:
- Circuit-switched networks require a setup phase to establish a dedicated connection between stations before data transfer can occur. Resources are allocated for the entire connection duration.
- Datagram networks divide messages into packets that are routed independently through the network. Packets may arrive out of order and be lost due to lack of dedicated resources.
- Switches in circuit-switched networks use space-division or time-division techniques, while packet switches contain input/output ports, a routing processor, and a switching fabric to route packets based on destination addresses in routing tables.
This document discusses circuit switching and packet switching in communication networks. It provides details on:
1. Circuit switching establishes a dedicated communication path between two stations but the capacity is wasted if no data is being sent. Packet switching divides messages into packets that are transmitted individually and resources are allocated on demand.
2. Circuit switching is used for applications like voice calls where continuous transmission is required. Packet switching provides better line efficiency since the bandwidth is shared between packets.
3. Switches can be implemented using space division or time division techniques. Common switches include crossbar switches, multistage switches, and time-space-time switches.
This document discusses wide area network (WAN) technologies. It begins by defining WAN characteristics such as interconnecting computers over long distances using various media. It then describes different WAN technologies including circuit-switched networks, packet-switched networks, and virtual circuit networks. Specific routing protocols and concepts are explained like distance vector routing, link state routing, static versus dynamic routing. The document concludes by listing various WAN technology options for connecting sites like dial-up, leased lines, frame relay, ATM, microwave links and satellite.
The document discusses different methods of switching in computer networks, including circuit switching, packet switching, and message switching. It provides details on circuit-switched networks, packet-switched networks, and virtual circuit networks. For circuit switching, it describes the setup, data transfer, and teardown phases required to establish and terminate connections. For packet switching, it compares datagram and virtual circuit approaches.
The document discusses different types of switching structures used in networks, including circuit switching and packet switching. It describes circuit switching techniques like space division switching using crossbar and multistage switches, as well as time division switching using time slot interchange. It also covers the basic components of a packet switch including input/output ports, routing processor, and switching fabrics like crossbar, banyan, and batcher banyan switches. The advantages and disadvantages of different switching techniques are highlighted.
Packet Switching Technique in Computer NetworkNiharikaDubey17
This document discusses different packet switching paradigms including virtual circuit switching, datagram switching, and source routing. It describes how bridges and extended local area networks (LANs) connect multiple LANs using a spanning tree algorithm to prevent loops. Finally, it covers limitations of bridges and how virtual LANs (VLANs) increase scalability and security by separating broadcast domains.
Switching types-circuit, packet and messageJebaRaj26
A switched network uses switches to connect devices and allow communication between them. Switches create temporary connections between devices on the network and forward data using MAC addresses. There are different switching techniques including circuit switching, packet switching, and message switching. Circuit switching establishes a dedicated connection for data transfer while packet and message switching break messages or data into smaller packets or messages that are transmitted individually through the network.
This document discusses different methods for switching data in communication networks. It describes circuit switching, packet switching, message switching, and fast packet switching. Circuit switching establishes a dedicated connection for transmission. Packet switching divides data into packets that are routed independently. Message switching stores data at switches before transmission. Fast packet switching reduces overhead to increase throughput. The document provides details on the characteristics and advantages and disadvantages of each switching method.
The document discusses different network switching techniques including circuit switching, packet switching, datagram switching, virtual circuit networks, and message switching. It provides details on how each technique works, including setup/teardown phases for circuit switching, treating each packet independently for datagram networks, and storing entire messages at intermediate nodes for message switching. Key aspects like bandwidth efficiency and reliability are compared between the different techniques.
Frame Relay is a virtual circuit wide-area network technology designed in the late 1980s that operates at the physical and data link layers. It allows for bursty data transmission and higher transmission speeds than traditional WANs. Frame Relay uses virtual circuits identified by a Data Link Connection Identifier (DLCI) to transmit data between nodes. It supports both permanent virtual circuits (PVCs) and switched virtual circuits (SVCs). Asynchronous Transfer Mode (ATM) is a network protocol that transmits data in fixed length cells over virtual paths and circuits to provide connection-oriented services between endpoints.
The document discusses various topics related to data link layer and media access control including:
1. Link layer addressing and the three types of addresses - unicast, multicast, and broadcast.
2. Address Resolution Protocol (ARP) which is used to map IP addresses to MAC addresses.
3. Error detection and correction mechanisms at the data link layer including parity checks, cyclic redundancy checks, and checksums.
4. Common data link layer protocols for flow control and error handling such as HDLC, PPP, Ethernet, and IEEE 802.11.
this is a presentation i made to give some introduction to the backward learning algorithm hope it would be use full.Many places were referred to get information here
This document provides information on calculating percentages of numbers and dealing with percentage problems. It discusses:
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2) A trick for breaking percentages into 10% increments, like calculating 60% of 42 as (50% of 42) + (10% of 42).
3) Common mistakes made when dealing with percentages that are increased or decreased by a certain amount, like confusing "increased by 200%" versus "increased to 200%".
4) How to calculate the percentage one number is more or less than another, and examples of
Introduction to Sequential circuits and flip flops Nt Arvind
This document discusses sequential circuits and various flip flop circuits. It defines non-clocked and clocked flip flops, and describes positive and negative edge triggering. It provides diagrams, truth tables, and excitation tables for SR, D, JK, and T flip flops. Sequential circuits have memory and their output depends on present and past inputs.
Detail explanation about the HOQ ( House of quality ) concept in engineering ...Nt Arvind
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House of quality is also known as Quality function deployment
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Different protocols for data communication networks Nt Arvind
Different protocols for data communication networks.
Variable-size framing protocols add header and trailer flags or bytes to distinguish frames. Character protocols use byte stuffing to avoid flag patterns in data. Bit protocols use bit stuffing to avoid flag bit patterns. Stop-and-wait protocols send one frame then wait for ACK before sending again. Go-back-N protocols send multiple frames before needing ACKs and resend missing frames. Selective repeat protocols resend only missing frames. HDLC is a common bit-oriented protocol that uses frame types and sequence/control fields. PPP is a byte-oriented protocol that carries user data or protocol information.
Error Detection and correction concepts in Data communication and networksNt Arvind
single bit , burst error detection and correction in data communication networks , block coding ( hamming code , simple parity check code , Cyclic redundancy check-CRC , checksum , internet checksum etc
Basics on different types operational amplifier (op-amp)Nt Arvind
*non-inverting op amp , inverting op amp , summing op amp , differential op amp , differentiator op-amp , integrator op-amp
*watch the below link for more more detailed information
https://youtu.be/MXClGTL3IOk
How to Manage Cross Selling in Odoo 18 SalesCeline George
In this slide, we’ll discuss on how to Manage cross selling in Odoo 18 Sales. Cross-selling is a powerful sales technique that involves recommending complementary or related products to a customer who is already considering a purchase.
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Classification of mental disorder in 5th semester bsc. nursing and also used ...parmarjuli1412
Classification of mental disorder in 5th semester Bsc. Nursing and also used in 2nd year GNM Nursing Included topic is ICD-11, DSM-5, INDIAN CLASSIFICATION, Geriatric-psychiatry, review of personality development, different types of theory, defense mechanism, etiology and bio-psycho-social factors, ethics and responsibility, responsibility of mental health nurse, practice standard for MHN, CONCEPTUAL MODEL and role of nurse, preventive psychiatric and rehabilitation, Psychiatric rehabilitation,
This presentation has been made keeping in mind the students of undergraduate and postgraduate level. To keep the facts in a natural form and to display the material in more detail, the help of various books, websites and online medium has been taken. Whatever medium the material or facts have been taken from, an attempt has been made by the presenter to give their reference at the end.
The Lohar dynasty of Kashmir is a new chapter in the history of ancient India. We get to see an ancient example of a woman ruling a dynasty in the Lohar dynasty.
How To Maximize Sales Performance using Odoo 18 Diverse views in sales moduleCeline George
One of the key aspects contributing to efficient sales management is the variety of views available in the Odoo 18 Sales module. In this slide, we'll explore how Odoo 18 enables businesses to maximize sales insights through its Kanban, List, Pivot, Graphical, and Calendar views.
The role of wall art in interior designingmeghaark2110
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2. Switching
• Switches are devices capable of creating
temporary connections between two or more
devices linked to the switch
3. Circuit-switched Network
• A circuit-switched network is made of a set of switches connected by physical links,
in which each link is divided in “n” channels.
• When end system A needs to communicate with end system M . “A” needs to
request a connection to “M” that must be accepted by all switches as well as by M
itself. This is called the setup phase. Combination of channels defines the
dedicated path. After the dedicated path is established, data transfer can take
place.
• The stations must make a reservation for the resources to be used during the
communication
4. 4x8 means 4 input and 8 output . 4 output ports are folded into the i/p ports to
allow communication between computers in the same office. 4 other o/p ports
allow communication between the two offices.
This example
17
25
38
46
5. three phase(setup , data transfer ,
teardown phase)
Setup phase :
• system A needs to connect to system M.
• Sends a setup request that includes the address of system M, to switch I.
• Switch I finds a channel between itself and switch IV that can be
dedicated for this purpose.
• Switch I then sends the request to switch IV,.
• Switch IV finds a dedicated channel between itself and switch III.
• Switch III informs system M of system A's intention at this time.
• End-to-End addressing is required for creating a connection between the
two end systems.
Data Transfer Phase : After the establishment of path the two parties can
transfer data
Teardown Phase: When one of the parties (system) needs to disconnect, a
signal is sent to each switch to release the resources.
6. DATAGRAM-NETWORKS
(Connectionless network)
• In a packet-switched network, there is no resource reservation; resources are
allocated on demand .
• When a switch receives a packet, no matter what is the source or destination, the
packet must wait if there are other packets being processed .
• In a datagram network, each packet is treated independently of all others.
Sometimes referred to as connectionless networks .
• This approach can cause the datagram’s of a transmission to arrive at their
destination out of order with different delays between the packets.
• There are no setup or teardown phases
7. Routing table , delay , efficiency of
(datagram-network)
• The routing tables are dynamic and are updated periodically.
• A switch in a datagram networks uses a routing table that is based on the
destination address
• The destination address in the header of a packet in a datagram network remains
the same during the entire journey of the packet
• The efficiency of a datagram network is better than that of a circuit-switched
network, resources are allocated only when there are packets to be transferred .
Routing table Delay( transmission time + propagation delay + waiting time)
8. VIRTUAL-CIRCUIT NETWORKS (VCN)
• It is a hybrid technique.
• Setup, data transfer, and teardown phases as in a “CSN”
• Resource allocated during setup phase, as in a CSN, or on demand as in
(DN)
• As in DN, data are packetized and each packet carries an address in the
header. The address has local jurisdiction, not end-to-end jurisdiction.
• As in CSN, all packets follow the same path established during the
connection
• VCN is normally implemented in the data link layer, while CSN is in
physical layer and DN in the network layer
9. Addressing
• Two types of addressing in a virtual-circuit network: global and local
(virtual-circuit identifier: VCI)
• Global address is used only to create a VCI
• The identifier that is actually used for data transfer is called the “VCI” .
• When a frame arrives at a switch, it has a VCI; when it leaves, it has a
different VCI .
• VCI does not need to be a large number since each switch can use its own
unique set of VCl’s.
12. Teardown phase and total delay in VCN
• source A, after sending all frames to B, sends a special frame called
a teardown request. Destination B responds with a teardown
confirmation frame. All switches delete the corresponding entry
from their tables .
• In virtual-circuit switching, all packets belonging to the same source
and destination travel the same path; but the packets may arrive at
the destination with different delays if resource allocation is on
demand.
13. Space-division: crossbar switch
• The number of switches is huge.
connect n inputs by m output require n * m crosspoint.
• Inefficient
fewer than 25% of the crosspoints are in use at given time , rest are idle .
14. Space-division: Multistage Switch
• Three steps
– Divide the N input lines into groups, each of n lines. For each group, use one
crossbar of size n x k, where k is the number of crossbars in the middle stage
– Use k crossbars, each of size (N/n) x (N/n) in the middle stage
– Use N/n crossbars, each of size k x n at the third stage
• Total no of crosspoints = N/n(n x k) + k(N/n x N/n) + N/n(k x n)
= 2kN + k(N/n)2
• Which is much smaller than the number of crosspoints in a single-stage switch
(N2).
15. Drawbacks of multistage switch and
clos criterion
• The multistage switch has one drawback-blocking during
periods of heavy traffic .
• The whole idea of multistage switching is to share the
crosspoints in the middle-stage crossbars.
• Sharing can cause a lack of availability if the resources are
limited and all users want a connection at the same time .
• Clos criterion: condition of non-blocking
– n = (N/2)1/2
– k > 2n – 1
– Crosspoints ≥ 4N [(2N)1/2 – 1]
17. Time- and Space-Division Switch
Combination
• Space division: instantaneous, crosspoints
• Time division: no crosspoint, processing delay
• Space-and time-division switching combinations take
advantage of the best of both
19. Structure of Packet Switch
• Packets are decapsulated /encapsulated and errors are
detected and corrected at input/output ports
• Routing processor: network layer functions
– Table lookup: searching the routing table by destination
address
• Switching Fabric: Most difficult task is to move from input
queue to output queue. The speed at which this is done
affects the size of the input/output queue and overall delay in
packet delivery.
– Crossbar switch
– Banyan switch
– Batcher-Banyan switch
20. Banyan Switch
• Multistage switch with micro-switches at each stage that route the
packets based on the output port represented as a binary string
• “n” i/p and “n” o/p with log2n stages with n/2 micro-switches at each
stage
• Input 1 to output 6
Binary representation (110)
• Input 5 to output 2
binary representation (010)