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Agile Network India | Challenges in executing Agile Projects to deliver value...AgileNetwork
This document discusses test driven development (TDD). It outlines the TDD cycle of red-green-refactor, where tests are written before code to drive the design. Tests ensure code works as intended and prevents regressions. TDD creates well-designed, maintainable code through writing small, focused tests and code in short iterations. While it requires an adjustment in developer mindset, TDD results in faster feedback, more robust code, and fewer bugs through its emphasis on testing first before writing code. Popular tools for TDD include JUnit, TestNG, and Mockito for Java and NUnit/xUnit for .NET.
This document discusses the fundamentals of programming and the program development life cycle. It defines key terms like program, programming, and programmer. It then outlines the six steps in the typical program development life cycle: 1) analyze the problem, 2) design the program, 3) code the program, 4) debug the program, 5) formalize the solution, and 6) maintain the program. Each step is described in one to three sentences.
This document outlines several criteria for evaluating programming languages:
Readability is affected by a language's simplicity, structure, and syntax and determines how easily programs can be understood. Writability, which influences how easily programs can be created, is impacted by simplicity, structure, and abstraction. Reliability, the ability of a program to perform as specified, depends on type checking, exception handling, aliasing, and readability and writability. Cost is determined by factors like training, development, compilation, and maintenance, and is most dependent on a language's readability and writability.
- Game development involves large teams working together to create high quality code. Coding standards and conventions help ensure uniform style across teams.
- Key aspects of development include debugging priorities, testing code quality through test harnesses, and focusing on speed, size, flexibility and other factors.
- Effective design principles include reusing code, documenting work, scheduling tasks, fixing errors early, and balancing production needs with creative work. Managing teams and processes well is important for success.
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This document provides an overview and introduction to ASP.NET, including how to set it up, create simple ASP.NET pages using JScript.NET, handle server-side scripting, and access databases and XML files. It discusses key ASP.NET concepts like web forms, session tracking, and web services. An example ASP.NET page is provided that generates and displays the current date and time using server-side scripting.
This document provides an overview of teaching Android application development. It discusses what Android is, why it is useful to teach, and what is needed to get started. Key topics covered include using Java to build Android apps, utilizing the Android software development kit and Eclipse IDE, and creating a simple "Hello World" app as a first project. Resources like the Android developer website and emulator are also introduced.
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The document discusses key aspects of the .NET framework including:
1. It provides a common type system that enables clean object-oriented programming with classes, interfaces, and inheritance across languages.
2. In .NET, everything is an object including primitive types through the use of value types, which unifies them with reference types without performance costs.
3. The .NET framework provides a robust and secure environment with automatic memory management, exception handling, and security features.
Android is an open source operating system for mobile devices that uses a Linux kernel and middleware layer. It includes core applications like email, SMS, calendar, maps and a browser. Key components of Android apps include activities for user interfaces, services for background tasks, broadcast receivers to receive system announcements, and content providers to share data between apps. Apps are built using Java and communicate through intents, which are messages containing a destination and optional data.
This document discusses arrays in C programming. It begins by introducing arrays as structures that store related data items of the same size. It describes how arrays are declared with a name, type, and number of elements. The document provides examples of initializing arrays, accessing array elements, passing arrays to functions, and sorting arrays. It explains that arrays are passed by reference while array elements are passed by value.
This document provides an overview of computer programming and the C programming language. It begins by outlining the objectives and fundamentals of computer programming, including the classical model of computing machines, programming languages, compilers, and operating systems. It then describes the von Neumann architecture, low-level machine programming, higher-level languages like assembly and C, and how programs are compiled and executed. The rest of the document demonstrates basic C programming concepts like variables, input/output, and comments through examples.
This document provides an overview of Android application development. It introduces the Android platform architecture which is based on the Linux kernel and includes libraries, a Java-compatible runtime, and an application framework. It describes the application building blocks of activities, intent receivers, services, and content providers. It also outlines the development tools used, including Eclipse and the emulator, and covers concepts like intents, notifications, and the application lifecycle. The objectives are to learn mobile application development on Android, understand the platform architecture and building blocks, and use the appropriate tools.
The document discusses various aspects of the game development process from a programming perspective. It covers common programming areas like game code, game engines, and tools. It also discusses team organization, software methodologies, programming practices, and popular programming languages used in game development like C++, Java, and scripting languages. Programmers often specialize in areas like graphics or networking, and methodologies have shifted from "code and fix" to more iterative and agile approaches. C++ remains widely used due to performance needs, while scripting languages allow for faster iteration.
This document provides an overview of common programming areas, team organizations, methodologies, and practices for game development. It discusses that programming teams often specialize in areas like graphics, networking, or AI. Common methodologies include code and fix, waterfall, iterative, and agile approaches. Key practices involve using version control, code reviews, unit testing, and bug tracking. The document also compares popular programming languages like C++, Java, and scripting languages, noting their pros and cons for game development.
This document provides an overview of a computer programming course in C++. The key points are:
1. The course aims to teach computational thinking concepts, algorithm development skills, and the ability to write C++ programs.
2. The first chapter introduces basic computer science concepts like hardware components, software types, and the software development cycle. It also defines key terms like algorithms, source code, and integrated development environments.
3. The document contrasts structured and object-oriented programming approaches, with object-oriented design being a core focus of C++.
This document discusses various tools and procedures for ensuring high code quality in Java development, including:
- Enforcing coding standards through code reviews and unit testing as part of the software development lifecycle.
- Measuring software quality through metrics like ease of testing and number of defects.
- Using static code analysis tools like FindBugs to identify issues and ensure compliance with best practices.
- Monitoring runtime performance with tools like JConsole and VisualVM.
The document discusses the iterative software development process (SDP). It describes the main stages as analysis, design, implementation, testing, documentation, evaluation, and maintenance. At each stage, specific tasks are undertaken, such as creating requirements in analysis, designing algorithms and diagrams in design, coding in implementation, testing in testing, creating user guides in documentation, and fixing bugs in maintenance. People involved include clients, analysts, project managers, and programmers. Documents created include specifications, algorithms, test reports, guides, and evaluation/maintenance reports.
This document provides an overview of various concepts in software engineering, including implementation, testing, debugging, development rules, and sayings around software development. It discusses principles like debugging and maintenance taking more time than implementation, data structures being more important than codes/algorithms, avoiding premature optimization, and releasing software often for early feedback. It also covers topics such as unit testing, avoiding obese code, intellectual property, management approaches, software development methodologies, and different types of testing.
Stating the obvious - 121 Test Automation Day, Dublin, 2018Giulio Vian
121 Test Automation Day
Dublin, May 23rd 2018
https://1point21gws.com/testingsummit/dublin/
Stating the obvious: adding performance and scalability tests to a Continuous Integration pipeline
Performance and scalability are core quality attributes of any system; unit testing, integration testing, UI testing, they all focus on functional requirements. Good performances mean happy users, less resource usage which translates to lower running costs (power, cloud bills) and customer retention.
In this session we will recall some basic concept of performance testing and demonstrate some of the many tools available in the cloud.
This document provides an overview and introduction to ASP.NET, including how to set it up, create simple ASP.NET pages using JScript.NET, handle server-side scripting, and access databases and XML files. It discusses key ASP.NET concepts like web forms, session tracking, and web services. An example ASP.NET page is provided that generates and displays the current date and time using server-side scripting.
This document provides an overview of teaching Android application development. It discusses what Android is, why it is useful to teach, and what is needed to get started. Key topics covered include using Java to build Android apps, utilizing the Android software development kit and Eclipse IDE, and creating a simple "Hello World" app as a first project. Resources like the Android developer website and emulator are also introduced.
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The document discusses key aspects of the .NET framework including:
1. It provides a common type system that enables clean object-oriented programming with classes, interfaces, and inheritance across languages.
2. In .NET, everything is an object including primitive types through the use of value types, which unifies them with reference types without performance costs.
3. The .NET framework provides a robust and secure environment with automatic memory management, exception handling, and security features.
Android is an open source operating system for mobile devices that uses a Linux kernel and middleware layer. It includes core applications like email, SMS, calendar, maps and a browser. Key components of Android apps include activities for user interfaces, services for background tasks, broadcast receivers to receive system announcements, and content providers to share data between apps. Apps are built using Java and communicate through intents, which are messages containing a destination and optional data.
This document discusses arrays in C programming. It begins by introducing arrays as structures that store related data items of the same size. It describes how arrays are declared with a name, type, and number of elements. The document provides examples of initializing arrays, accessing array elements, passing arrays to functions, and sorting arrays. It explains that arrays are passed by reference while array elements are passed by value.
This document provides an overview of computer programming and the C programming language. It begins by outlining the objectives and fundamentals of computer programming, including the classical model of computing machines, programming languages, compilers, and operating systems. It then describes the von Neumann architecture, low-level machine programming, higher-level languages like assembly and C, and how programs are compiled and executed. The rest of the document demonstrates basic C programming concepts like variables, input/output, and comments through examples.
This document provides an overview of Android application development. It introduces the Android platform architecture which is based on the Linux kernel and includes libraries, a Java-compatible runtime, and an application framework. It describes the application building blocks of activities, intent receivers, services, and content providers. It also outlines the development tools used, including Eclipse and the emulator, and covers concepts like intents, notifications, and the application lifecycle. The objectives are to learn mobile application development on Android, understand the platform architecture and building blocks, and use the appropriate tools.
The document discusses various aspects of the game development process from a programming perspective. It covers common programming areas like game code, game engines, and tools. It also discusses team organization, software methodologies, programming practices, and popular programming languages used in game development like C++, Java, and scripting languages. Programmers often specialize in areas like graphics or networking, and methodologies have shifted from "code and fix" to more iterative and agile approaches. C++ remains widely used due to performance needs, while scripting languages allow for faster iteration.
This document provides an overview of common programming areas, team organizations, methodologies, and practices for game development. It discusses that programming teams often specialize in areas like graphics, networking, or AI. Common methodologies include code and fix, waterfall, iterative, and agile approaches. Key practices involve using version control, code reviews, unit testing, and bug tracking. The document also compares popular programming languages like C++, Java, and scripting languages, noting their pros and cons for game development.
This document provides an overview of a computer programming course in C++. The key points are:
1. The course aims to teach computational thinking concepts, algorithm development skills, and the ability to write C++ programs.
2. The first chapter introduces basic computer science concepts like hardware components, software types, and the software development cycle. It also defines key terms like algorithms, source code, and integrated development environments.
3. The document contrasts structured and object-oriented programming approaches, with object-oriented design being a core focus of C++.
This document discusses various tools and procedures for ensuring high code quality in Java development, including:
- Enforcing coding standards through code reviews and unit testing as part of the software development lifecycle.
- Measuring software quality through metrics like ease of testing and number of defects.
- Using static code analysis tools like FindBugs to identify issues and ensure compliance with best practices.
- Monitoring runtime performance with tools like JConsole and VisualVM.
The document discusses the iterative software development process (SDP). It describes the main stages as analysis, design, implementation, testing, documentation, evaluation, and maintenance. At each stage, specific tasks are undertaken, such as creating requirements in analysis, designing algorithms and diagrams in design, coding in implementation, testing in testing, creating user guides in documentation, and fixing bugs in maintenance. People involved include clients, analysts, project managers, and programmers. Documents created include specifications, algorithms, test reports, guides, and evaluation/maintenance reports.
This document provides an overview of various concepts in software engineering, including implementation, testing, debugging, development rules, and sayings around software development. It discusses principles like debugging and maintenance taking more time than implementation, data structures being more important than codes/algorithms, avoiding premature optimization, and releasing software often for early feedback. It also covers topics such as unit testing, avoiding obese code, intellectual property, management approaches, software development methodologies, and different types of testing.
Stating the obvious - 121 Test Automation Day, Dublin, 2018Giulio Vian
121 Test Automation Day
Dublin, May 23rd 2018
https://1point21gws.com/testingsummit/dublin/
Stating the obvious: adding performance and scalability tests to a Continuous Integration pipeline
Performance and scalability are core quality attributes of any system; unit testing, integration testing, UI testing, they all focus on functional requirements. Good performances mean happy users, less resource usage which translates to lower running costs (power, cloud bills) and customer retention.
In this session we will recall some basic concept of performance testing and demonstrate some of the many tools available in the cloud.
This document discusses dynamic analysis techniques for understanding the runtime behavior of object-oriented programs. It describes various sources of runtime information, such as program output, resource usage, and internal instrumentation. Common tools for dynamic analysis include loggers, debuggers, and profilers. Reverse engineering techniques can combine static and dynamic views. Feature-based analysis aims to map features to source code by comparing execution traces.
Examines some of the fundamental problems with the way the industry thinks about software "engineering", and breaks some notions in order to find useful ways of improving your code quality, and your skills and discipline as a developer.
FME World Tour 2015 - FME & Data Migration Simon McCabeIMGS
Data migration best practices and procedures with
examples\scenarios from large migrations of utility data
(Water and Electric Data) including:
Designing the migration process
Tools to use in the process
Reporting\Reconciliation processes
Data cleansing
Cutover\Deployment considerations
Vinicorp: Information management with redmine vinicorp
The document discusses information management using the project management tool Redmine. It provides an overview of project management and software development models. It then details the installation process for Redmine and describes Redmine's basic features, customization options, and integration with other tools like TestLink and Kanban boards. Useful plugins, configurations and examples of using Redmine for activities like meeting scheduling and TODO lists are also covered.
The customer will typically be required to provide or choose a billing address, a mailing address, a delivery option, and payment details like a credit card number. As soon as the order is placed, a customer notification email is delivered.
Faster Computing was impressed with your presentation. The company.pdframizmemonahmedabado1
Faster Computing was impressed with your presentation. The company is interested in moving
forward with the project, but the senior management team has responded to the presentation with
the following questions and concerns:
IMPORTANT: follow these instructions
your claims need credibility, The NIST docs will get you there.
they need assurance, what apps can they expect
They had an old way of doing business, is the new way you are suggesting manageable?
is your company a solution ? if youre telling them they will have to figure out, then your offering
is zero value.
Style: write in third person, no "I" or "we"; "...a study was performed...."
Use the bullet separators in your formatting
Use IEEE reference style
Security: use NIST SP800-53
Think Open Office or Libre for Windows apps
Log files, look at NIST SP800-92
Different types of linux, "keyword linux distros"
Note: you are writing to Faster Computing's management and not an audience of engineers and
administrators.
(12.3.2: Describe the implementation of controls.)
How will security be implemented in the Linux systemsboth workstations and servers?
(10.1.2: Gather project requirements to meet stakeholder needs.)
End users have expressed some concern about completing their day-to-day tasks on Linux. How
would activities such as web browsing work? How would they work with their previous
Microsoft Office files?
(12.4.1: Document how IT controls are monitored.)
The current Windows administrators are unsure about administering Linux systems. How are
common tasks, such as process monitoring and management, handled in Linux? How does
logging work? Do we have event logs like we do in Windows?
(2.3.2: Incorporate relevant evidence to support the position.)
Some folks in IT raised questions about the Linux flavor that was recommended. They would
like to see comparisons between your recommendation and a couple of other popular options.
What makes your recommendation the best option?
(10.1.3: Define the specifications of the required technologies.)
How does software installation work on Linux? Can we use existing Windows software?
How can Linux work together with the systems that will continue to run Windows? How will we
share files between the different system types?
The deliverable for this phase of the project is a memo. There is no minimum or maximum page
requirement, but all of the questions must be fully answered with sufficient detail. The
recommended format is to respond to the questions in a bulleted format. Provide sufficient detail
to fully address the questions. You must cite at least two quality sources.
(1.2.3: Explain specialized terms or concepts to facilitate audience comprehension.)
Create a memorandum template with a header of your own design or choosing, brief
introduction, addresses Faster Computing, Inc's questions, and summarizes your position on
adopting the specific version of Linux.
(1.4.3: Write concise and logical sentences in standard academic English that clarify
relations.
part 1 - intorduction data structure 2021 mte.pptabdoSelem1
The document outlines a course on data structures and algorithms that is divided into 6 main parts covering various data structures, algorithms for sorting and searching, and programming concepts. The objectives of the course are to familiarize students with data structures, algorithms, and analyzing algorithm efficiency. Assessment will be based on assignments, projects, exams, and class participation.
In this presentation we introduce the concept quality assurance in video games along with the most important concepts, team members and testing phases.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
What to Expect When You're Expecting (to Own Production)Michael Diamant
The intended presentation audience is developers unfamiliar with owning a production environment. I aim to share lessons I’ve learned while supporting production environments and to paint a path for how ownership can be built.
By no means is this intended to be a comprehensive guide to production ownership. Instead, it should be treated as an introduction or one of the first few steps into the topic.
This presentation was motivated by a former colleague seeking to help frame his team's mindset toward production ownership. He joined a team that was not accustomed to production deploys, on-call, etc and thought it would be valuable to share insight from our experience together in an environment where developers co-owned production.
This document provides tips and recommendations for XPages developers to work more efficiently. It recommends using a local development server, source control, unit testing, and leveraging open source tools from OpenNTF and Apache. Some specific tips include tweaking memory settings, using code templates, shortcuts, and refactoring, domain driven design and clean code principles. The document also offers to help connect developers with experienced XPages experts.
This document discusses establishing a common game development foundation and framework to improve efficiency and productivity. It outlines problems with typical ad hoc development processes like lack of planning and duplicated code. A layered architecture with modular components is proposed, along with establishing common conventions, a core engine, and reusable features. This would allow focusing on game content rather than boilerplate code, porting code across platforms more easily, and starting new projects faster by leveraging an existing foundation.
SynapseIndia has been highly appreciated and recommended by its clients over Elance/oDesk platforms. It's among one of the very few IT outsourcing companies who have CMMI level 3 certification
The .NET Framework provides a common language runtime and class libraries that can be utilized across multiple languages and platforms. The common language runtime manages memory, performs just-in-time compilation to native code, and provides type safety verification. The framework class library contains reusable classes and components for tasks like developing Windows and web applications, working with directories and security, and managing threads.
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Web services use SOAP and XML messaging instead of traditional HTTP. They are not tied to any specific protocol. WSDL defines the methods and messages for a web service. UDDI provides a registry for discovering web services. At its core, .NET uses XML and open standards like SOAP, WSDL, and UDDI to enable interoperable web services and components across platforms and languages.
ASP.NET provides built-in role-based security similar to other .NET applications through use of the Web.config file. The Web.config file defines security providers and policies at the application level. Higher level policy files take precedence, allowing administrators to control shared servers. ASP.NET compiles to managed code for faster execution and integrated security and debugging compared to older ASP technologies. It also provides features like automated testing, dynamic updating, and output caching.
The document discusses partial page updates in ASP.NET using UpdatePanel controls. UpdatePanels allow portions of a page to be refreshed asynchronously without reloading the entire page. An UpdatePanel is a container that wraps content to be updated. When a control within the UpdatePanel triggers a postback, only that portion of the page is refreshed. This reduces screen flickering and improves interactivity compared to full page posts.
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The document discusses Microsoft .NET Framework, which provides a standardized set of services and common interface that allows programs to run on any system supporting .NET. It includes a common runtime environment and language-independent development framework. The core of .NET Framework consists of the Common Language Runtime (CLR) and Framework Class Library (FCL). The CLR manages code execution and provides features like garbage collection and security. The FCL contains core functionality like ASP.NET, Windows Forms, and ADO.NET.
This document discusses the .NET Framework, which includes a Common Language Runtime (CLR) that manages memory and executes code, a Common Type System (CTS) that defines compatible data types for languages, and a Common Language Specification (CLS) that languages must conform to for interoperability. It also introduces key .NET technologies like C#, ASP.NET, ADO.NET, and describes how code is compiled to an intermediate language (IL) for execution by the CLR.
Noah Loul Shares 5 Steps to Implement AI Agents for Maximum Business Efficien...Noah Loul
Artificial intelligence is changing how businesses operate. Companies are using AI agents to automate tasks, reduce time spent on repetitive work, and focus more on high-value activities. Noah Loul, an AI strategist and entrepreneur, has helped dozens of companies streamline their operations using smart automation. He believes AI agents aren't just tools—they're workers that take on repeatable tasks so your human team can focus on what matters. If you want to reduce time waste and increase output, AI agents are the next move.
Book industry standards are evolving rapidly. In the first part of this session, we’ll share an overview of key developments from 2024 and the early months of 2025. Then, BookNet’s resident standards expert, Tom Richardson, and CEO, Lauren Stewart, have a forward-looking conversation about what’s next.
Link to recording, presentation slides, and accompanying resource: https://bnctechforum.ca/sessions/standardsgoals-for-2025-standards-certification-roundup/
Presented by BookNet Canada on May 6, 2025 with support from the Department of Canadian Heritage.
AI EngineHost Review: Revolutionary USA Datacenter-Based Hosting with NVIDIA ...SOFTTECHHUB
I started my online journey with several hosting services before stumbling upon Ai EngineHost. At first, the idea of paying one fee and getting lifetime access seemed too good to pass up. The platform is built on reliable US-based servers, ensuring your projects run at high speeds and remain safe. Let me take you step by step through its benefits and features as I explain why this hosting solution is a perfect fit for digital entrepreneurs.
HCL Nomad Web – Best Practices und Verwaltung von Multiuser-Umgebungenpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-nomad-web-best-practices-und-verwaltung-von-multiuser-umgebungen/
HCL Nomad Web wird als die nächste Generation des HCL Notes-Clients gefeiert und bietet zahlreiche Vorteile, wie die Beseitigung des Bedarfs an Paketierung, Verteilung und Installation. Nomad Web-Client-Updates werden “automatisch” im Hintergrund installiert, was den administrativen Aufwand im Vergleich zu traditionellen HCL Notes-Clients erheblich reduziert. Allerdings stellt die Fehlerbehebung in Nomad Web im Vergleich zum Notes-Client einzigartige Herausforderungen dar.
Begleiten Sie Christoph und Marc, während sie demonstrieren, wie der Fehlerbehebungsprozess in HCL Nomad Web vereinfacht werden kann, um eine reibungslose und effiziente Benutzererfahrung zu gewährleisten.
In diesem Webinar werden wir effektive Strategien zur Diagnose und Lösung häufiger Probleme in HCL Nomad Web untersuchen, einschließlich
- Zugriff auf die Konsole
- Auffinden und Interpretieren von Protokolldateien
- Zugriff auf den Datenordner im Cache des Browsers (unter Verwendung von OPFS)
- Verständnis der Unterschiede zwischen Einzel- und Mehrbenutzerszenarien
- Nutzung der Client Clocking-Funktion
#StandardsGoals for 2025: Standards & certification roundup - Tech Forum 2025BookNet Canada
Book industry standards are evolving rapidly. In the first part of this session, we’ll share an overview of key developments from 2024 and the early months of 2025. Then, BookNet’s resident standards expert, Tom Richardson, and CEO, Lauren Stewart, have a forward-looking conversation about what’s next.
Link to recording, transcript, and accompanying resource: https://bnctechforum.ca/sessions/standardsgoals-for-2025-standards-certification-roundup/
Presented by BookNet Canada on May 6, 2025 with support from the Department of Canadian Heritage.
Spark is a powerhouse for large datasets, but when it comes to smaller data workloads, its overhead can sometimes slow things down. What if you could achieve high performance and efficiency without the need for Spark?
At S&P Global Commodity Insights, having a complete view of global energy and commodities markets enables customers to make data-driven decisions with confidence and create long-term, sustainable value. 🌍
Explore delta-rs + CDC and how these open-source innovations power lightweight, high-performance data applications beyond Spark! 🚀
Complete Guide to Advanced Logistics Management Software in Riyadh.pdfSoftware Company
Explore the benefits and features of advanced logistics management software for businesses in Riyadh. This guide delves into the latest technologies, from real-time tracking and route optimization to warehouse management and inventory control, helping businesses streamline their logistics operations and reduce costs. Learn how implementing the right software solution can enhance efficiency, improve customer satisfaction, and provide a competitive edge in the growing logistics sector of Riyadh.
HCL Nomad Web – Best Practices and Managing Multiuser Environmentspanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-nomad-web-best-practices-and-managing-multiuser-environments/
HCL Nomad Web is heralded as the next generation of the HCL Notes client, offering numerous advantages such as eliminating the need for packaging, distribution, and installation. Nomad Web client upgrades will be installed “automatically” in the background. This significantly reduces the administrative footprint compared to traditional HCL Notes clients. However, troubleshooting issues in Nomad Web present unique challenges compared to the Notes client.
Join Christoph and Marc as they demonstrate how to simplify the troubleshooting process in HCL Nomad Web, ensuring a smoother and more efficient user experience.
In this webinar, we will explore effective strategies for diagnosing and resolving common problems in HCL Nomad Web, including
- Accessing the console
- Locating and interpreting log files
- Accessing the data folder within the browser’s cache (using OPFS)
- Understand the difference between single- and multi-user scenarios
- Utilizing Client Clocking
Andrew Marnell: Transforming Business Strategy Through Data-Driven InsightsAndrew Marnell
With expertise in data architecture, performance tracking, and revenue forecasting, Andrew Marnell plays a vital role in aligning business strategies with data insights. Andrew Marnell’s ability to lead cross-functional teams ensures businesses achieve sustainable growth and operational excellence.
Special Meetup Edition - TDX Bengaluru Meetup #52.pptxshyamraj55
We’re bringing the TDX energy to our community with 2 power-packed sessions:
🛠️ Workshop: MuleSoft for Agentforce
Explore the new version of our hands-on workshop featuring the latest Topic Center and API Catalog updates.
📄 Talk: Power Up Document Processing
Dive into smart automation with MuleSoft IDP, NLP, and Einstein AI for intelligent document workflows.
Massive Power Outage Hits Spain, Portugal, and France: Causes, Impact, and On...Aqusag Technologies
In late April 2025, a significant portion of Europe, particularly Spain, Portugal, and parts of southern France, experienced widespread, rolling power outages that continue to affect millions of residents, businesses, and infrastructure systems.
Generative Artificial Intelligence (GenAI) in BusinessDr. Tathagat Varma
My talk for the Indian School of Business (ISB) Emerging Leaders Program Cohort 9. In this talk, I discussed key issues around adoption of GenAI in business - benefits, opportunities and limitations. I also discussed how my research on Theory of Cognitive Chasms helps address some of these issues
Linux Support for SMARC: How Toradex Empowers Embedded DevelopersToradex
Toradex brings robust Linux support to SMARC (Smart Mobility Architecture), ensuring high performance and long-term reliability for embedded applications. Here’s how:
• Optimized Torizon OS & Yocto Support – Toradex provides Torizon OS, a Debian-based easy-to-use platform, and Yocto BSPs for customized Linux images on SMARC modules.
• Seamless Integration with i.MX 8M Plus and i.MX 95 – Toradex SMARC solutions leverage NXP’s i.MX 8 M Plus and i.MX 95 SoCs, delivering power efficiency and AI-ready performance.
• Secure and Reliable – With Secure Boot, over-the-air (OTA) updates, and LTS kernel support, Toradex ensures industrial-grade security and longevity.
• Containerized Workflows for AI & IoT – Support for Docker, ROS, and real-time Linux enables scalable AI, ML, and IoT applications.
• Strong Ecosystem & Developer Support – Toradex offers comprehensive documentation, developer tools, and dedicated support, accelerating time-to-market.
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SynapseIndia dotnet development methodologies iterative
1. Methodologies - Iterative
Develop for a period of time (1-2 months),
get working game, add features
Periods can coincide with publisher
milestones
Allows for some planning
Time period can have design before
implementation
Allows for some flexibility
Can adjust (to new technical challenges or
producer demands)
Based on Chapter 3.1, Introduction to Game Development
2. Methodologies - Agile
Admit things will change, avoid looking too
far in the future
Value simplicity and the ability to change
Can scale, add new features, adjust
Relatively new for game development
Big challenge is hard to convince publishers
Based on Chapter 3.1, Introduction to Game Development
3. Common Practices – Version Control
Database containing files and past history
of them
Central location for all code
Allows team to work on related files
without overwriting each other’s work
History preserved to track down errors
Branching and merging for platform
specific parts
Based on Chapter 3.1, Introduction to Game Development
4. Common Practices – Quality (1 of 2)
Code reviews – walk through code by other
programmer(s)
Formal or informal
“Two eyes are better than one”
Value is programmer aware others read
Asserts
Force program to crash to help debugging
Ex: Check condition is true at top of code, say
pointer not NULL before following
Removed during release
Based on Chapter 3.1, Introduction to Game Development
5. Common Practices – Quality (2 of 2)
Unit tests
Low level test of part of game (Ex: see if physics computations correct)
Tough to wait until very end and see if bug
Often automated, computer runs through combinations
Verify before assembling
Acceptance tests
Verify high-level functionality working correctly (Ex: see if levels load
correctly)
Note, above are programming tests (ie- code, technical). Still turned over to
testers that track bugs, do gameplay testing.
Bug database
Document and track bugs
Can be from programmers, publishers, customers
Classify by severity
Keeps bugs from falling through cracks
Helps see how game is progressing
Based on Chapter 3.1, Introduction to Game Development
6. Outline
Teams and Processes (done)
Select Languages (next)
Debugging
Misc (as time allows)
AI
Multiplayer
7. C++ (1 of 3)
Mid-late 1990’s, C was language of choice
Since then, C++ language of choice for games
First commercial release in 1985 (AT&T)
List pros (+) and cons (-)
(Take cs2102 OO Design Concepts or cs4233 OOAD)
+ C Heritage
Learning curve easier
Compilers wicked fast
+ Performance
Used to be most important, but less so (but still for core parts)
Maps closely to hardware (can “guess” what assembly
instructions will be)
Can not use features to avoid cost, if want (ie- virtual function
have extra step but don’t have to use)
Memory management controlled by user
Based on Chapter 3.2, Introduction to Game Development
8. C++ (2 of 3)
+ High-level
Classes (objects), polymorphism, templates, exceptions
Especially important as code-bases enlarge
Strongly-typed (helps reduce errors)
ex: declare before use, and const
+ Libraries
C++ middleware readily available
OpenGL, DirectX, Standard Template Library (containers, like
“vectors”, and algorithms, like “sort”)
Based on Chapter 3.2, Introduction to Game Development
9. C++ (3 of 3)
- Too Low-level
Still force programmer to deal with low-level issues
ex: memory management, pointers
- Too complicated
Years of expertise required to master (other languages seek to
overcome, like Java and C#)
- Lacking features
No built-in way to look at object instances
No built-in way to serialize
Forces programmer to build such functionality (or learn custom
or 3rd party library)
- Slow iteration
Brittle, hard to try new things
Code change can take a looong time as can compile
Based on Chapter 3.2, Introduction to Game Development
10. C++ (Summary)
When to use?
Any code where performance is crucial
Used to be all, now game engine such as graphics
and AI
Game-specific code often not C++
Legacy code base, expertise
When also use middle-ware libraries in C++
When not to use?
Tool building (GUI’s tough)
High-level game tasks (technical designers)
Based on Chapter 3.2, Introduction to Game Development