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A firewall monitors and controls transmissions between an internal network and the internet. There are different types of firewalls including host-based, network-based, software-based, and hardware-based. Firewalls can also be categorized as packet filters, application-level proxies, or stateful packet filters. Stateful packet filters make access decisions based on layer 3 and 4 parameters as well as derived state information to provide high security while maintaining performance.
Wi-Fi (or WiFi) is a local area wireless computer networking technology that allows electronic devices to network, mainly using the 2.4 gigahertz (12 cm) UHF and 5 gigahertz (6 cm) SHF ISM radio bands.
The Wi-Fi Alliance defines Wi-Fi as any "wireless local area network" (WLAN) product based on the Institute of Electrical and Electronics Engineers' (IEEE) 802.11 standards".[1] However, the term "Wi-Fi" is used in general English as a synonym for "WLAN" since most modern WLANs are based on these standards. "Wi-Fi" is a trademark of the Wi-Fi Alliance. The "Wi-Fi Certified" trademark can only be used by Wi-Fi products that successfully complete Wi-Fi Alliance interoperability certification testing.
Many devices can use Wi-Fi, e.g. personal computers, video-game consoles, smartphones, digital cameras, tablet computers and digital audio players. These can connect to a network resource such as the Internet via a wireless network access point. Such an access point (or hotspot) has a range of about 20 meters (66 feet) indoors and a greater range outdoors. Hotspot coverage can be as small as a single room with walls that block radio waves, or as large as many square kilometres achieved by using multiple overlapping access points.
Depiction of a device sending information wirelessly to another device, both connected to the local network, in order to print a document.
Wi-Fi can be less secure than wired connections, such as Ethernet, precisely because an intruder does not need a physical connection. Web pages that use TLS are secure, but unencrypted internet access can easily be detected by intruders. Because of this, Wi-Fi has adopted various encryption technologies. The early encryption WEP proved easy to break. Higher quality protocols (WPA, WPA2) were added later. An optional feature added in 2007, called Wi-Fi Protected Setup (WPS), had a serious flaw that allowed an attacker to recover the router's password.[2] The Wi-Fi Alliance has since updated its test plan and certification program to ensure all newly certified devices resist attacks .
This document provides an overview of IP addressing and routing. It discusses key topics such as:
- IP addresses being 32-bit numbers written in dotted-decimal format, with the network portion identifying the network and host portion identifying the device.
- Private and public IP addresses, and how Network Address Translation (NAT) allows private networks to connect to the internet using a public IP address.
- Protocols like ARP and DNS that resolve IP addresses to MAC addresses and names.
- Default gateways and how routers use routing tables to determine the best path between networks.
- The differences between routing and switching, with routing using network layer information and switching using data link layer addresses.
Port numbers are used to identify protocols and applications using the TCP/IP protocol suite. Some common port numbers and their associated protocols include port 80 for HTTP, port 443 for HTTPS, port 25 for SMTP email, and port 53 for DNS. Port numbers help direct network traffic to the appropriate application or service.
20 common port numbers and their purposes salamassh
This document lists 20 common port numbers and their associated protocols, providing brief descriptions of each. It covers protocols for file transfer (FTP, SSH, Telnet), email (SMTP, POP2/3, IMAP), networking (DNS, BOOTP/DHCP, HTTP, SQL, SMB/CIFS, LDAP, NFS), and secure variants (HTTPS). The port numbers, protocol names and basic functions are provided for each entry.
Addressing in networking (IP,MAC,Port addressing)Geethu Jose
This document discusses IP addressing, MAC addressing, and port addressing. IP addressing assigns logical addresses to devices using a hierarchical numbering scheme. Addresses can be static, assigned manually, or dynamic, assigned automatically by a DHCP server. MAC addresses are unique hardware addresses that identify each node on a network. Port addressing refers to the logical port numbers applications use to share network resources simultaneously on the same computer.
This document provides an overview of IP addressing concepts including assigning IP addresses, creating subnets, IPv4 and IPv6 addressing, and TCP/IP protocols. Key topics covered include the classes of IP addresses, dotted decimal notation, subnetting, public and private IP addresses, protocols like ICMP, ARP, RARP, DHCP, Telnet, and FTP.
A data stream is a process that reads or sends data from/to one resource or location. There are two types of streams: byte streams for binary data and character streams for Unicode text data. Java's IO package provides classes for input and output streams to read from and write to various sources like files, networks, and memory. Reader and Writer classes handle text data while InputStream and OutputStream classes handle bytes. Buffered streams improve performance by using buffering. To read/write files, FileReader/FileWriter or FileInputStream/FileOutputStream are used.
Ports and sockets allow processes on the same device to communicate over a network. Every TCP connection is uniquely identified by its two endpoints - the source port and destination port. Ports map incoming data to specific processes using port numbers between 0-65535. A socket is the endpoint of a connection and is defined by an IP address and port number combination. Sockets provide an interface for programming networks at the transport layer and allow devices to establish connections to communicate.
This study guide is intended to provide those pursuing the CCNA certification with a framework of what concepts need to be studied. This is not a comprehensive document containing all the secrets of the CCNA, nor is it a “braindump” of questions and answers.
I sincerely hope that this document provides some assistance and clarity in your studies.
The document discusses IP subnetting and address types. It provides examples of IP addresses with different subnet masks including 192.168.2.11/255.255.255.0 and 10.3.71.170/8. It defines the different classes of subnet masks and addresses, and how they determine the maximum number of hosts. Private networks can be structured with multiple subnet levels, such as a class B network divided into class C subnets.
This document discusses socket programming and networking concepts. It defines a network as the interaction between people to exchange information. It describes common network types like LAN, MAN, and WAN. It defines a socket as an endpoint for two-way communication between programs over a network using an IP address and port number. Key concepts in socket programming are discussed like IP addresses, ports, TCP vs UDP protocols, and the operations sockets perform like connecting, sending, receiving data, and closing connections. Code examples are provided for the server and client steps in socket programming.
This document discusses internet addressing and data streams. It begins by explaining that sockets need a unique address in the form of an IP address and port number to communicate with other sockets. It then defines IP as the Internet Protocol and explains that IP addresses are unique identifiers used for communication between two points on a network. IPv4 addresses have 32 bits but IPv4 addressing is running out, and IPv6 was created as a solution. The document also discusses how internet addressing is handled in Java using the InetAddress class and provides examples of methods like getHostName(), getHostAddress(), getLocalHost(), and getByName().
The document discusses the different classes of IP addresses: Class A uses the first octet and is for large networks; Class B uses the first two octets and is for medium networks; Class C uses the first three octets and is for small networks. It also mentions Class D is for multicast addresses and Class E is reserved for future use. The document explains that IP addresses help identify networks and devices, and knowing an IP address can help locate where a visitor or email came from.
There are two main types of network addresses: physical (MAC) and logical (IP). The physical MAC address is unique to each network interface card and is burned into the hardware. The logical IP address can be either static, requiring manual configuration, or dynamic, assigned automatically by a DHCP server. Both address types are needed for devices to communicate over a network.
This document provides an overview and introduction to network theory and Java programming. It discusses key topics like network communication models (OSI and TCP/IP), protocols, ports, sockets, firewalls, proxies, and an overview of Java. The document also provides code samples for basic Java socket programming including using ServerSocket for servers and Socket for clients. It explains concepts like connection-oriented and connectionless sockets in UDP and TCP. The objective is to help readers understand network environments and be able to develop basic networking applications in Java.
This document discusses reserved IP addresses including network addresses, broadcast addresses, and other special addresses. It provides examples of network addresses for different address classes and explains how the network and host portions of an IP address are used. Broadcast addresses that end in all 1s are used to transmit packets to all devices on a network. Loopback and link-local addresses are also discussed.
1. A host creates a packet and places the destination address in the header.
2. The host sends the packet to the nearest router.
3. Each router uses the destination address to select the next router and forwards the packet.
4. The packet is forwarded from router to router until it reaches the destination router, which delivers it to the final destination host.
A MAC address is a 48-bit hardware address that uniquely identifies network interfaces for communication in an Ethernet network. It is stored in the network card's firmware and is usually written as 12 hexadecimal digits separated by hyphens. An IP address is a 32-bit logical address that identifies a device on an IP network and can be configured manually or automatically via DHCP. Private IP address ranges like 10.0.0.0/8 and 192.168.0.0/16 are non-routable and used for local area networks.
IP addressing and subnetting allows networks to be logically organized and divided. The key objectives covered include explaining IP address classes, configuring addresses, subnetting networks, and advanced concepts like CIDR, summarization, and VLSM. Transitioning to IPv6 is also discussed as a way to address the depletion of IPv4 addresses and improve security.
IPv4 and IPv6 are the two main versions of Internet Protocol (IP) addresses currently in use. IPv4 addresses are 32-bit numbers expressed in dotted decimal notation, while IPv6 addresses are longer 128-bit hexadecimal strings. IP addresses are assigned to identify machines on a network and allow communication and transfer of data between devices.
MAC addresses are 48- or 64-bit identifiers linked to the hardware of network adapters. They are expressed as hexadecimal strings like 01-23-45-67-89-AB. There are two types: universally administered addresses, which are assigned at manufacture with the first three octets identifying the manufacturer, and locally administered addresses, which can be manually changed but must be unique on the local subnet. MAC addresses can be useful for security and troubleshooting network issues.
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Most of IoT data are generated from devices. Thus, these data are connected with network and have IP addresses of departures and destinations in general.
•InfiniFluxprovides network data type on a DBMS engine level, andalso supports convenient functions to conduct operations.
•Supported network data types:
-IPv4: 4 byteaddress
-IPv6: 16 byte address
-Network mask: it identifies IPv4 orIPv6.
•Supported operations and functions:
CONTAINS, CONTAINED
TO_IPV4(), TO_IPV4_SAFE()
TO_IPV6(), TO_IPV6_SAFE()
MIN(), MAX()
Windows Sockets (Winsock) enables network communication across protocols. For sockets, a server listens on a port for client connections, while clients connect to servers. Servers must listen before clients can connect. Common steps are to create and bind sockets, listen/accept connections, send/receive data, and disconnect. C# provides classes like TcpListener, TcpClient, and UdpClient to handle sockets, with NetworkStream for data transfer and SocketException for errors. Applications can call socket methods synchronously or asynchronously, with asynchronous allowing other work while waiting for network operations.
The document provides an overview of protocols and the TCP/IP protocol suite. It discusses what protocols are, the need for mutually agreed upon conventions and rules for communication. It then covers protocol architecture principles like layered structures and peer-to-peer protocols. The document explains concepts like the network access layer, transport layer, application layer, and addressing requirements. It also summarizes standard protocol architectures like OSI and TCP/IP and their layered models.
MAC filtering is a security method that controls network access by using the unique MAC (Media Access Control) address assigned to each device's network interface. It involves creating allowlists and blocklists of MAC addresses to permit or deny access at the data link layer. To implement MAC filtering on Windows, administrators can add MAC addresses to filters in the DHCP console to control which devices can use the network. While effective for wired networks, MAC filtering is not very useful for wireless networks since MAC addresses can sometimes be changed or spoofed. It is commonly used in enterprise networking to control access at the network layer.
Dynamic NAT allows routers to dynamically map private IP addresses to public IP addresses from a pool. The router chooses an available public IP address for outgoing connections and tracks the mapping in its NAT table. When responses come back, it reverses the mapping to deliver packets to the original private IP address. Configuring dynamic NAT involves defining the internal and external interfaces, an ACL for matched addresses, a global address pool, and enabling NAT with the ACL and pool.
This document summarizes the analysis of heat transfer through a long thin fin and through a solder wire melting upon contact with a hot surface.
For the long fin problem, averaging the governing equation over the fin's cross-section allows reducing the problem to 1D with temperature dependent only on the axial coordinate. This yields a dimensionless equation and boundary conditions that can be solved analytically.
For the solder wire, a 1D analysis is valid when the Biot number is small. Non-dimensionalizing and averaging the energy equation yields an ordinary differential equation for the dimensionless cross-sectional average temperature. Solving this provides the temperature profile, from which the heat flux from the surface into the wire can be
This document discusses different types of manufacturing processes and process flow structures. It describes job shops, batch shops, assembly lines, and continuous flow structures. It then explains break-even analysis, which is used to determine the minimum number of units that must be produced and sold to cover total costs. An example calculates the break-even points for different manufacturing options and shows how to determine the best choice based on demand forecasts.
A data stream is a process that reads or sends data from/to one resource or location. There are two types of streams: byte streams for binary data and character streams for Unicode text data. Java's IO package provides classes for input and output streams to read from and write to various sources like files, networks, and memory. Reader and Writer classes handle text data while InputStream and OutputStream classes handle bytes. Buffered streams improve performance by using buffering. To read/write files, FileReader/FileWriter or FileInputStream/FileOutputStream are used.
Ports and sockets allow processes on the same device to communicate over a network. Every TCP connection is uniquely identified by its two endpoints - the source port and destination port. Ports map incoming data to specific processes using port numbers between 0-65535. A socket is the endpoint of a connection and is defined by an IP address and port number combination. Sockets provide an interface for programming networks at the transport layer and allow devices to establish connections to communicate.
This study guide is intended to provide those pursuing the CCNA certification with a framework of what concepts need to be studied. This is not a comprehensive document containing all the secrets of the CCNA, nor is it a “braindump” of questions and answers.
I sincerely hope that this document provides some assistance and clarity in your studies.
The document discusses IP subnetting and address types. It provides examples of IP addresses with different subnet masks including 192.168.2.11/255.255.255.0 and 10.3.71.170/8. It defines the different classes of subnet masks and addresses, and how they determine the maximum number of hosts. Private networks can be structured with multiple subnet levels, such as a class B network divided into class C subnets.
This document discusses socket programming and networking concepts. It defines a network as the interaction between people to exchange information. It describes common network types like LAN, MAN, and WAN. It defines a socket as an endpoint for two-way communication between programs over a network using an IP address and port number. Key concepts in socket programming are discussed like IP addresses, ports, TCP vs UDP protocols, and the operations sockets perform like connecting, sending, receiving data, and closing connections. Code examples are provided for the server and client steps in socket programming.
This document discusses internet addressing and data streams. It begins by explaining that sockets need a unique address in the form of an IP address and port number to communicate with other sockets. It then defines IP as the Internet Protocol and explains that IP addresses are unique identifiers used for communication between two points on a network. IPv4 addresses have 32 bits but IPv4 addressing is running out, and IPv6 was created as a solution. The document also discusses how internet addressing is handled in Java using the InetAddress class and provides examples of methods like getHostName(), getHostAddress(), getLocalHost(), and getByName().
The document discusses the different classes of IP addresses: Class A uses the first octet and is for large networks; Class B uses the first two octets and is for medium networks; Class C uses the first three octets and is for small networks. It also mentions Class D is for multicast addresses and Class E is reserved for future use. The document explains that IP addresses help identify networks and devices, and knowing an IP address can help locate where a visitor or email came from.
There are two main types of network addresses: physical (MAC) and logical (IP). The physical MAC address is unique to each network interface card and is burned into the hardware. The logical IP address can be either static, requiring manual configuration, or dynamic, assigned automatically by a DHCP server. Both address types are needed for devices to communicate over a network.
This document provides an overview and introduction to network theory and Java programming. It discusses key topics like network communication models (OSI and TCP/IP), protocols, ports, sockets, firewalls, proxies, and an overview of Java. The document also provides code samples for basic Java socket programming including using ServerSocket for servers and Socket for clients. It explains concepts like connection-oriented and connectionless sockets in UDP and TCP. The objective is to help readers understand network environments and be able to develop basic networking applications in Java.
This document discusses reserved IP addresses including network addresses, broadcast addresses, and other special addresses. It provides examples of network addresses for different address classes and explains how the network and host portions of an IP address are used. Broadcast addresses that end in all 1s are used to transmit packets to all devices on a network. Loopback and link-local addresses are also discussed.
1. A host creates a packet and places the destination address in the header.
2. The host sends the packet to the nearest router.
3. Each router uses the destination address to select the next router and forwards the packet.
4. The packet is forwarded from router to router until it reaches the destination router, which delivers it to the final destination host.
A MAC address is a 48-bit hardware address that uniquely identifies network interfaces for communication in an Ethernet network. It is stored in the network card's firmware and is usually written as 12 hexadecimal digits separated by hyphens. An IP address is a 32-bit logical address that identifies a device on an IP network and can be configured manually or automatically via DHCP. Private IP address ranges like 10.0.0.0/8 and 192.168.0.0/16 are non-routable and used for local area networks.
IP addressing and subnetting allows networks to be logically organized and divided. The key objectives covered include explaining IP address classes, configuring addresses, subnetting networks, and advanced concepts like CIDR, summarization, and VLSM. Transitioning to IPv6 is also discussed as a way to address the depletion of IPv4 addresses and improve security.
IPv4 and IPv6 are the two main versions of Internet Protocol (IP) addresses currently in use. IPv4 addresses are 32-bit numbers expressed in dotted decimal notation, while IPv6 addresses are longer 128-bit hexadecimal strings. IP addresses are assigned to identify machines on a network and allow communication and transfer of data between devices.
MAC addresses are 48- or 64-bit identifiers linked to the hardware of network adapters. They are expressed as hexadecimal strings like 01-23-45-67-89-AB. There are two types: universally administered addresses, which are assigned at manufacture with the first three octets identifying the manufacturer, and locally administered addresses, which can be manually changed but must be unique on the local subnet. MAC addresses can be useful for security and troubleshooting network issues.
http://www.infiniflux.com/download
Most of IoT data are generated from devices. Thus, these data are connected with network and have IP addresses of departures and destinations in general.
•InfiniFluxprovides network data type on a DBMS engine level, andalso supports convenient functions to conduct operations.
•Supported network data types:
-IPv4: 4 byteaddress
-IPv6: 16 byte address
-Network mask: it identifies IPv4 orIPv6.
•Supported operations and functions:
CONTAINS, CONTAINED
TO_IPV4(), TO_IPV4_SAFE()
TO_IPV6(), TO_IPV6_SAFE()
MIN(), MAX()
Windows Sockets (Winsock) enables network communication across protocols. For sockets, a server listens on a port for client connections, while clients connect to servers. Servers must listen before clients can connect. Common steps are to create and bind sockets, listen/accept connections, send/receive data, and disconnect. C# provides classes like TcpListener, TcpClient, and UdpClient to handle sockets, with NetworkStream for data transfer and SocketException for errors. Applications can call socket methods synchronously or asynchronously, with asynchronous allowing other work while waiting for network operations.
The document provides an overview of protocols and the TCP/IP protocol suite. It discusses what protocols are, the need for mutually agreed upon conventions and rules for communication. It then covers protocol architecture principles like layered structures and peer-to-peer protocols. The document explains concepts like the network access layer, transport layer, application layer, and addressing requirements. It also summarizes standard protocol architectures like OSI and TCP/IP and their layered models.
MAC filtering is a security method that controls network access by using the unique MAC (Media Access Control) address assigned to each device's network interface. It involves creating allowlists and blocklists of MAC addresses to permit or deny access at the data link layer. To implement MAC filtering on Windows, administrators can add MAC addresses to filters in the DHCP console to control which devices can use the network. While effective for wired networks, MAC filtering is not very useful for wireless networks since MAC addresses can sometimes be changed or spoofed. It is commonly used in enterprise networking to control access at the network layer.
Dynamic NAT allows routers to dynamically map private IP addresses to public IP addresses from a pool. The router chooses an available public IP address for outgoing connections and tracks the mapping in its NAT table. When responses come back, it reverses the mapping to deliver packets to the original private IP address. Configuring dynamic NAT involves defining the internal and external interfaces, an ACL for matched addresses, a global address pool, and enabling NAT with the ACL and pool.
This document summarizes the analysis of heat transfer through a long thin fin and through a solder wire melting upon contact with a hot surface.
For the long fin problem, averaging the governing equation over the fin's cross-section allows reducing the problem to 1D with temperature dependent only on the axial coordinate. This yields a dimensionless equation and boundary conditions that can be solved analytically.
For the solder wire, a 1D analysis is valid when the Biot number is small. Non-dimensionalizing and averaging the energy equation yields an ordinary differential equation for the dimensionless cross-sectional average temperature. Solving this provides the temperature profile, from which the heat flux from the surface into the wire can be
This document discusses different types of manufacturing processes and process flow structures. It describes job shops, batch shops, assembly lines, and continuous flow structures. It then explains break-even analysis, which is used to determine the minimum number of units that must be produced and sold to cover total costs. An example calculates the break-even points for different manufacturing options and shows how to determine the best choice based on demand forecasts.
When there are different variables with the same name, there are different possible bindings for that name
Not just variables: type names, constant names, function names, etc.
A definition is anything that establishes a possible binding for a name
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This document summarizes a lecture on mass transfer problems involving diffusion with heterogeneous reactions. It provides an example of diffusion of gases A and B in a stagnant film, where reaction A → mB occurs at the surface. Conservation equations are written, and the problem is solved for two cases: 1) fast surface reaction and 2) general finite surface reaction rate. Dimensionless parameters like the Damköhler number are introduced. The problem is then modified for diffusion in a dilute liquid with a reversible homogeneous reaction A ⇌ B. The governing equations are non-dimensionalized and solved subject to boundary conditions.
This document provides an overview of interprocess communication (IPC) structures. It discusses pipes, which allow for one-directional data flow between related processes using file descriptors. It also covers FIFOs which are similar to pipes but use pathnames and can be accessed by unrelated processes. The document outlines the main XSI IPC structures - message queues for communication via linked lists of messages, semaphores for controlling access to shared resources, and shared memory for processes to access the same memory region. It provides details on how each IPC structure is created, accessed, and removed in UNIX systems.
Signals are software interrupts that give us a way to handle asynchronous events.Stuck with your System Programming Assignment. Get 24/7 help from tutors with Phd in the subject. Email us at [email protected]
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This document discusses strategies for designing factorial experiments with multiple factors. It explains that factorial experiments involve studying the effect of varying levels of factors on a response variable. The optimal design strategy depends on whether the circumstances are unusual or normal. For normal circumstances where there is some noise and factors influence each other, a fractional factorial or full factorial design is typically best. The document provides details on analyzing the data from factorial experiments to determine if factor effects and interactions are significant. It includes examples of calculating main effects and interactions from 2-level factorial data.
In Bayesian games, players have private information about their type that influences their payoffs and actions. Each player knows their own type but not others' types, which are drawn from a prior distribution. Strategies specify actions for each type, and players choose actions to maximize their expected payoff given beliefs about others' types and strategies. An example is a take-it-or-leave-it offer game where buyers and sellers have private values drawn from a uniform distribution; buyers shade offers to one-half their value to balance acceptance chance against payoff. Incomplete information reduces efficiency as trade requires buyer value exceeds twice seller value.
A biography summarizes the key events in a person's life, including their date of birth, family, major achievements, and impact on society. It is important to include details about their hardships and courage, as well as the character and ethics for which they stood, rather than just dates. The beginning of a biography should create interest while still being relevant, with an overview of their greatest achievements before describing their life story. Following these tips can help students write a high-quality biography and earn good grades.
This document discusses scope and namespacing in modern programming languages. It covers different scoping approaches including blocks, labeled namespaces like structures, primitive namespaces, dynamic scoping, and issues with separate compilation. Block scoping follows a classic rule where the scope of a definition is the block containing it, minus any interior redefinitions. Labeled namespaces allow naming and accessing definitions from outside the namespace. Primitive namespaces separate reserved names like types. Dynamic scoping resolves names at runtime based on the caller's environment. Separate compilation requires mechanisms to connect references across compilation units.
CRM or Customer Relationship Management refers to the methodologies and tools that help businesses manage customer relationships in an organized way. The main objective is to learn more about the needs and behavior of customers. It helps to build stronger relationships with them.
09 Systems Software Programming-Network Programming.pptxKushalSrivastava23
This document discusses client-server networking and the TCP/IP protocol stack.
It begins by explaining the client-server model and how servers manage resources for clients. It then describes the layers of a computer network from SAN to WAN. The document discusses how Ethernet segments, bridges, and routers connect local area networks. It introduces the concepts of internet protocols and how they provide naming and delivery of packets across incompatible networks. The roles of IP, TCP, UDP, and sockets in client-server communication are summarized. Finally, it provides examples of functions like getaddrinfo() and getnameinfo() for host and service name resolution.
Byte ordering refers to the arrangement of bytes when data is transmitted over a network. There are two common forms of byte ordering - big endian and little endian. Special functions like htons() and htonl() are used to convert between host byte ordering and network byte ordering when communicating between machines.
TCP and UDP are transport layer protocols that provide communication between applications on different hosts. TCP is a connection-oriented protocol that provides reliable, ordered delivery of streams of bytes. UDP is a connectionless protocol that provides best-effort delivery of datagrams but has less overhead than TCP. Both protocols use port numbers and socket APIs for processes to communicate.
This document provides an introduction to socket programming in C on Linux. Some key points:
- Sockets allow communication between processes over a network and act as an interface between applications and the network. They are represented by file descriptors.
- There are two main types of sockets - stream sockets (TCP) which provide reliable, ordered data transmission and datagram sockets (UDP) which are unreliable but do not require a connection.
- The socket API includes functions like socket(), bind(), listen(), accept(), connect(), recv(), send(), etc. to create and manage sockets and network communication.
- Data structures like sockaddr_in are used to store socket addresses containing IP and port. Byte ordering functions like
The document discusses computer networks and the client-server model. It provides the following key points:
1. In the client-server model, a server manages resources and provides services to client processes by manipulating resources. Clients send requests to the server which handles the request and sends a response.
2. A network allows connected systems to communicate and exchange data. Examples include LANs, WANs, and internetworks like the global Internet. Nodes on the network include devices like computers, phones, and networking hardware.
3. The Internet Protocol (IP) provides a naming scheme for host addresses and a delivery mechanism for transferring data packets from source to destination across interconnected networks.
chapter-4-networking hjgjjgj did hfhhfhjAmitDeshai
This document provides an overview of networking concepts including client-server computing, networking basics, ports, sockets, TCP, UDP, proxy servers, internet addressing, and Java networking APIs. Some key points:
- A client-server model involves a client machine making requests to a server machine that provides a shared resource. Common server types include web, print, file, and compute servers.
- Network communication uses TCP or UDP protocols over IP addresses and port numbers to direct data between applications on different devices.
- Sockets provide an endpoint for inter-process communication and are identified by an IP address and port number combination.
- Java supports networking through classes like InetAddress, ServerSocket, Socket,
When we desire a communication between two applications possibly running on different machines, we need sockets. This presentation aims to provide knowledge of basic socket programming to undergraduate students. Basically, this presentation gives the importance of socket in the area of networking and Unix Programming. The presentation of Topic (Sockets) has designed according to the Network Programming Subject, B.Tech, 6th Semester syllabus of Punjab Technical University Kapurthala, Punjab.
The document discusses the four levels of addressing used in TCP/IP:
1. Physical address - identifies network interfaces or devices
2. Logical address - IP addresses that identify devices on the network
3. Port address - identifies applications/processes on devices using port numbers
4. Application-specific address - some applications use their own addressing schemes above the port level.
This document provides an overview of TCP/IP protocols and concepts. It discusses the five basic services provided by TCP, the three phases of TCP connections (establishment, data transfer, termination), and how TCP provides ordered, reliable data transfer using mechanisms like sequence numbers, acknowledgments, retransmissions and flow control. It also covers IP addressing concepts like public vs private addresses, and protocols like ARP that map IP addresses to MAC addresses. Network administration tools like Netstat and TCPView are also summarized that display network connections and traffic information.
The document discusses the history and layers of the TCP/IP protocol model. It was created by the Department of Defense to build a network that could survive any conditions. The four layers are application, transport, internet, and network access. The application layer supports protocols for file transfer, email, and other applications. The transport layer provides end-to-end control and segmentation of data. The internet layer routes packets through the network using IP. The network access layer defines LAN and WAN technologies.
This document provides an overview of networking concepts in Java including TCP/IP and UDP protocols, internet addressing, sockets, URLs, and how to implement client-server communication using TCP and UDP sockets. Key topics covered include the difference between TCP and UDP, how sockets connect applications to networks, internet addressing with IPv4 and IPv6, and examples of writing basic TCP and UDP client-server programs in Java.
This document discusses network programming and socket programming in Java. It defines key concepts like IP addresses, protocols, ports, sockets and explains connection-oriented and connection-less protocols. It describes the Socket and ServerSocket classes used for connection-oriented socket programming in Java and how to create a basic client-server program using these classes with the client connecting to the server using its IP address and port number.
The document discusses the TCP/IP protocol suite and transport layer services. Some key points:
- TCP/IP was originally developed by DARPA and later included in UNIX. It maps to the OSI layers and supports various physical/data link protocols.
- The transport layer provides logical communication between application processes on different hosts. TCP and UDP are the main transport protocols.
- TCP provides reliable, in-order byte streams using connection establishment and acknowledgments. UDP is a simpler connectionless protocol.
- Port numbers and IP addresses are used to multiplex/demultiplex segments between sockets at hosts for processes to communicate.
- TCP uses a three-way handshake to establish reliable connections between
The document outlines the course content for a Small Office Home Office (SOHO) IT Network Setup course. The course covers topics such as network components, configurations, email and file sharing setup. It includes chapters on understanding networks, network components, terminologies, a SOHO network lab, and advanced Google search operators. Network abbreviations and concepts such as IP addressing, static versus dynamic IP, and private versus public IP are also defined.
This document discusses various topics related to computer networking including protocols, sockets, IP addresses, URLs, reading web page source code, downloading files from the internet, TCP/IP and UDP servers and clients, file servers and clients, two-way communication between servers and clients, and sending simple emails. It provides information on networking hardware and software, protocols like TCP/IP and UDP, socket programming, parsing URLs, creating servers and clients, and sending/receiving data over networks.
This document provides an overview of socket programming in Java. It defines a socket as an endpoint for two-way communication between programs over a network. The key classes for socket programming in Java are Socket for clients and ServerSocket for servers. It describes how to establish connections between clients and servers using these classes, set up input and output streams, and properly close connections. TCP sockets provide reliable, ordered connections while UDP sockets are unreliable and unordered. Exceptions that can occur during network programming are also listed.
This 3 sentence summary provides an overview of the key points from the document:
The document discusses the basics of computer networking including network protocols, architectures, connection models, host identification using IP addresses and DNS, process identification using port numbers, and other network resources like email addresses and URIs. It explains concepts like layered architectures, subnetting and supernetting IP addresses, and how network protocols establish communication between networked devices.
Course 102: Lecture 20: Networking In Linux (Basic Concepts) Ahmed El-Arabawy
Linux networking concepts allow machines to connect and communicate over a network. This includes identifying interfaces, IP addresses, subnet masks, default gateways, DNS servers, and network protocols like ARP and NAT. Networking is essential for tasks like accessing the internet, copying files remotely, and debugging embedded systems that typically lack local interfaces. Core networking commands like ifconfig, route, arp, and resolv.conf are used to configure and view network settings and operations.
*Metamorphosis* is a biological process where an animal undergoes a dramatic transformation from a juvenile or larval stage to a adult stage, often involving significant changes in form and structure. This process is commonly seen in insects, amphibians, and some other animals.
CBSE - Grade 8 - Science - Chemistry - Metals and Non Metals - WorksheetSritoma Majumder
Introduction
All the materials around us are made up of elements. These elements can be broadly divided into two major groups:
Metals
Non-Metals
Each group has its own unique physical and chemical properties. Let's understand them one by one.
Physical Properties
1. Appearance
Metals: Shiny (lustrous). Example: gold, silver, copper.
Non-metals: Dull appearance (except iodine, which is shiny).
2. Hardness
Metals: Generally hard. Example: iron.
Non-metals: Usually soft (except diamond, a form of carbon, which is very hard).
3. State
Metals: Mostly solids at room temperature (except mercury, which is a liquid).
Non-metals: Can be solids, liquids, or gases. Example: oxygen (gas), bromine (liquid), sulphur (solid).
4. Malleability
Metals: Can be hammered into thin sheets (malleable).
Non-metals: Not malleable. They break when hammered (brittle).
5. Ductility
Metals: Can be drawn into wires (ductile).
Non-metals: Not ductile.
6. Conductivity
Metals: Good conductors of heat and electricity.
Non-metals: Poor conductors (except graphite, which is a good conductor).
7. Sonorous Nature
Metals: Produce a ringing sound when struck.
Non-metals: Do not produce sound.
Chemical Properties
1. Reaction with Oxygen
Metals react with oxygen to form metal oxides.
These metal oxides are usually basic.
Non-metals react with oxygen to form non-metallic oxides.
These oxides are usually acidic.
2. Reaction with Water
Metals:
Some react vigorously (e.g., sodium).
Some react slowly (e.g., iron).
Some do not react at all (e.g., gold, silver).
Non-metals: Generally do not react with water.
3. Reaction with Acids
Metals react with acids to produce salt and hydrogen gas.
Non-metals: Do not react with acids.
4. Reaction with Bases
Some non-metals react with bases to form salts, but this is rare.
Metals generally do not react with bases directly (except amphoteric metals like aluminum and zinc).
Displacement Reaction
More reactive metals can displace less reactive metals from their salt solutions.
Uses of Metals
Iron: Making machines, tools, and buildings.
Aluminum: Used in aircraft, utensils.
Copper: Electrical wires.
Gold and Silver: Jewelry.
Zinc: Coating iron to prevent rusting (galvanization).
Uses of Non-Metals
Oxygen: Breathing.
Nitrogen: Fertilizers.
Chlorine: Water purification.
Carbon: Fuel (coal), steel-making (coke).
Iodine: Medicines.
Alloys
An alloy is a mixture of metals or a metal with a non-metal.
Alloys have improved properties like strength, resistance to rusting.
pulse ppt.pptx Types of pulse , characteristics of pulse , Alteration of pulsesushreesangita003
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A measles outbreak originating in West Texas has been linked to confirmed cases in New Mexico, with additional cases reported in Oklahoma and Kansas. The current case count is 817 from Texas, New Mexico, Oklahoma, and Kansas. 97 individuals have required hospitalization, and 3 deaths, 2 children in Texas and one adult in New Mexico. These fatalities mark the first measles-related deaths in the United States since 2015 and the first pediatric measles death since 2003.
The YSPH Virtual Medical Operations Center Briefs (VMOC) were created as a service-learning project by faculty and graduate students at the Yale School of Public Health in response to the 2010 Haiti Earthquake. Each year, the VMOC Briefs are produced by students enrolled in Environmental Health Science Course 581 - Public Health Emergencies: Disaster Planning and Response. These briefs compile diverse information sources – including status reports, maps, news articles, and web content– into a single, easily digestible document that can be widely shared and used interactively. Key features of this report include:
- Comprehensive Overview: Provides situation updates, maps, relevant news, and web resources.
- Accessibility: Designed for easy reading, wide distribution, and interactive use.
- Collaboration: The “unlocked" format enables other responders to share, copy, and adapt seamlessly. The students learn by doing, quickly discovering how and where to find critical information and presenting it in an easily understood manner.
CURRENT CASE COUNT: 817 (As of 05/3/2025)
• Texas: 688 (+20)(62% of these cases are in Gaines County).
• New Mexico: 67 (+1 )(92.4% of the cases are from Eddy County)
• Oklahoma: 16 (+1)
• Kansas: 46 (32% of the cases are from Gray County)
HOSPITALIZATIONS: 97 (+2)
• Texas: 89 (+2) - This is 13.02% of all TX cases.
• New Mexico: 7 - This is 10.6% of all NM cases.
• Kansas: 1 - This is 2.7% of all KS cases.
DEATHS: 3
• Texas: 2 – This is 0.31% of all cases
• New Mexico: 1 – This is 1.54% of all cases
US NATIONAL CASE COUNT: 967 (Confirmed and suspected):
INTERNATIONAL SPREAD (As of 4/2/2025)
• Mexico – 865 (+58)
‒Chihuahua, Mexico: 844 (+58) cases, 3 hospitalizations, 1 fatality
• Canada: 1531 (+270) (This reflects Ontario's Outbreak, which began 11/24)
‒Ontario, Canada – 1243 (+223) cases, 84 hospitalizations.
• Europe: 6,814
How to Set warnings for invoicing specific customers in odooCeline George
Odoo 16 offers a powerful platform for managing sales documents and invoicing efficiently. One of its standout features is the ability to set warnings and block messages for specific customers during the invoicing process.
How to manage Multiple Warehouses for multiple floors in odoo point of saleCeline George
The need for multiple warehouses and effective inventory management is crucial for companies aiming to optimize their operations, enhance customer satisfaction, and maintain a competitive edge.
K12 Tableau Tuesday - Algebra Equity and Access in Atlanta Public Schoolsdogden2
Algebra 1 is often described as a “gateway” class, a pivotal moment that can shape the rest of a student’s K–12 education. Early access is key: successfully completing Algebra 1 in middle school allows students to complete advanced math and science coursework in high school, which research shows lead to higher wages and lower rates of unemployment in adulthood.
Learn how The Atlanta Public Schools is using their data to create a more equitable enrollment in middle school Algebra classes.
Odoo Inventory Rules and Routes v17 - Odoo SlidesCeline George
Odoo's inventory management system is highly flexible and powerful, allowing businesses to efficiently manage their stock operations through the use of Rules and Routes.
This chapter provides an in-depth overview of the viscosity of macromolecules, an essential concept in biophysics and medical sciences, especially in understanding fluid behavior like blood flow in the human body.
Key concepts covered include:
✅ Definition and Types of Viscosity: Dynamic vs. Kinematic viscosity, cohesion, and adhesion.
⚙️ Methods of Measuring Viscosity:
Rotary Viscometer
Vibrational Viscometer
Falling Object Method
Capillary Viscometer
🌡️ Factors Affecting Viscosity: Temperature, composition, flow rate.
🩺 Clinical Relevance: Impact of blood viscosity in cardiovascular health.
🌊 Fluid Dynamics: Laminar vs. turbulent flow, Reynolds number.
🔬 Extension Techniques:
Chromatography (adsorption, partition, TLC, etc.)
Electrophoresis (protein/DNA separation)
Sedimentation and Centrifugation methods.
2. SOCKETS
• BSD sockets provide a way how processes can inter-
communicate
• BSD sockets offer 4 communication protocols which
cannot normally be inter-connected: UNIX, Internet,
NS and ISO OSI. We will cover the first two
• Sockets are named end point IPC structures
• All sockets range over a particular protocol and are
of a certain type
• We will only consider types which provide connection-
oriented, reliable, sequenced and unduplicated flow
of data, known as stream sockets
3. INTERNET PRELIMINARIES
• Our discussion will only skim the surface of the vast
subject.
• Every computer on the internet has associated to it a
unique identifier which is used to pass data to and fro
• This identifier can be seen as the postal address of
each computer (host). Computers in between two end
points act as carriers on these messages
• Delivery of each message is the responsibility of thee
intermediate computers and no central forwarding
authority exists
• This addressing protocol is called the IP protocol
4. IP, DNS AND TCP/IP
• These identifiers are called IP addresses and are 32-
bit number (for IPv4)
• IP addresses are normally displayed as dot
separated values (ex: 193.188.34.119)
• 127.0.01 is special, and called to loopback
• For each message that goes through the internet, the
source and destination address must be specified
• A specific protocol exists which allow human readable
values to be translated into IP addresses. This is
called the Domain Name System (DNS)
5. IP, DNS AND TCP/IP
• A hierarchy exists giving shared responsibility to
resolve names to IP addresses for all names in the
world
• A typical name would be albert.grid.um.edu.mt,
which translates to the UoM cluster’s IP address
using DNS
• IP provides the way how to find a host to deliver
messages to, yet it does not guarantee reliable flow
of data
• On the network, errors occur and messages are
sometimes lost or corrupted
6. IP, DNS AND TCP/IP
• Also, the order messages arrive in is not guaranteed
• The Transmission Control Protocol (TCP) resides on
top of IP and guarantees data flow reliability and
flow control
• Also, it makes connection-oriented transmission
possible
• For a connection on a host (single IP address), there
exists many entry points through which there may be
many-to-many connections. These are called ports
7. IP, DNS AND TCP/IP
• Ports can only sustain many-to-one connections on
the server side and are numbered 1 – 65536
• Internet ports 1 – 1023 are considered reserved
and in fact can only be used by the superuser
• Ports from 1024 to 5000 can be used at will and
will also be assigned automatically by the system
• The command nestat tells you what connections
are open at any one time on the system
• When a connection is dropped on both ends, the
system cleans up any pending connections
8. TCP/IP SOCKETS
• Sockets are able to open a connection on a port
and transmit whatever data to and fro the
recipient
• To establish a connection through a port, the
following tuple must be totally defined in the
system: <protocol, local-addr, local-
port, foreign-addr, foreign-port>
• In a server-client setup, the server provides the
local attributes and then waits for a connection
from the client
9. TCP/IP SOCKETS
• A connection from the client provides all the
necessary data to fill this tuple
• The client initiates the connection to the remote
server, using a known remote IP address and
port number on which the server is listening
• This provides all the data for the local part of
the tuple
• On the whole internet, each of these tuples must
be unique
10. NETWORK BYTE ORDERING
• Some computer architectures are big endian and some
are little endian
• For example, Intel architectures are little endian
• To be able to communicate on the internet, a network
byte ordering has been defined
• Network byte ordering is big endian for 16 and 32 bit
integers
• When passing values to be used at the network layers,
we need to make the appropriate conversions
11. NETWORK BYTE ORDERING
• The following library functions handle the potential
byte order differences between different computer
architectures
• ‘h’ stands for host while ‘n’ stands for network values
#include <sys/types.h>
#include <netinet/in.h>
u_long htonl(u_long hostlong);
u_short htons(u_short hostshort);
u_long ntohl(u_long netlong);
u_short ntohs(u_short netshort);
12. BYTE OPERATIONS
• Whenever a series of bytes have to be copied, use
bcopy
• bcopy is better suited than strcpy since a series
of bytes might contain ‘/0’ inside it.
• When using network structures, be sure to apply
bzero before using them
#include <string.h>
void bcopy(char *src, char *dest, int nbytes);
void bzero(char *dest, int nbytes);
int bcmp(char *ptr1, char *ptr2, int nbytes);
13. ADDRESS CONVERSION
• Given an IP address stored inside a string,
inter_addr returns the address in network byte
order
• inet_ntoa performs the opposite operation
• Every subsequent call to inet_ntoa overwrites
the statically return string
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
unsigned long inet_addr(const char* ptr);
char *inet_ntoa(struct in_addr inaddr);
14. SOCKET ACCESS CONTROL - SERVER
• A server opens a specific port on the local IP
address and listens for a connection
• A client connects to this port and the connection is
established
• Any data coming on the opened port will be
forwarded to the server
• An internal kernel table is maintained to decide
which port and IP outgoing data has to go
15. SOCKET ACCESS CONTROL - CLIENT
• A client requests access to a specific port on the
local IP
• Access is granted if the port is not bound to another
process
• If successful, the client initiates a connection to a
well-known port and IP, on which the server is
listening
• Using again an internal table, incoming data will be
passed to the client bound to the port
• Outgoing data will be forwarded to the server port
16. SOCKET ACCESS
• When using sockets apply the following to your
programs:
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
• To compile programs using sockets on SunOS
systems use: gcc –lnsl –lsocket myprog.c
• Some programs such as ping, netstat and
traceroute are available in the directory
/usr/sbin
17. SOCKET ACCESS CONTROL - CLIENT
• All sockets of all protocols and type use struct
sockaddr as a base communication structure
• This structure is a general structure which is then
applied type-casted to the specific protocol or type
required
struct sockaddr
{
u_short sa_family; // AF_xxxx
char sa_data[14]; // protocol specific
}
18. SOCKET ACCESS CONTROL - CLIENT
• For internet access, struct sockaddr_in is used. It
is applied wherever struct sockaddr is required.
• Be sure to bzero() the structure before using it
struct sockaddr_in
{
short sin_family; // AF_INET
u_short sin_port; // 16-bi port no.
struct in_addr sin_addr; // 32-bit IP in NBO
char sin_zero[8]; // Set to 0
}
struct in_addr {
u_long s_addr; // 32-bit IP in NBO
}
19. INTERNET SOCKETS
• socket() opens a new socket and returns its
socket descriptor
• For internet access, family is set to AF_INET,
type to SOCK_STREAM and protocol to
0 (thus leaving the system to assign the best
protocol)
• The socket() function does not open any
connections or access any port but creates and
endpoint for communications
20. INTERNET SOCKETS
• Protocol 0 is internally changed to IPPROTO_TCP
when AF_INET and SOCK_STREAM are used
• We can set three kinds of socket options:
• Generic options that work with all socket types
• Options that are managed at socket level, but
depend on underlying protocols for support
• Protocol-specific options
int socket(int family, int type,
int protocol);
return socket descriptor or -1 on error
21. SOCKET OPTIONS
• The level argument identifies the protocol to which
the option applies (eg IPPROTO_TCP)
• If option is generic then SOL_SOCKET is used
• The val argument points to a data structure
int setsockopt(int sockfd, int level,
int option, const void *val,
socklen_t len);
int getsockopt(int sockfd, int level,
int option, void *restrict val,
socklen_t restrict lenp);
Return 0 if OK, 1 on error
22. SOME SOCKET OPTIONS
SO_ACCEPTCONN Return whether a socket is enabled for
listening
SO_DEBUG Debugging in network drivers
SO_DONTROUTE Bypass normal routing
SO_ERROR Return and clear pending socket errors
SO_KEEPALIVE Periodic keep-alive messages
SO_RCVBUF Size of the receive buffer
SO_RCVTIMEO Timeout value for a socket receive call
SO_REUSEADDR Reuse address in bind
SO_SENDBUF Size of the send buffer
SO_SNDTIMEO Timeout value for a socket send call
23. BINDING SOCKETS
• A server binds a socket to the local IP address
and to a port number it wants to listen on
• A client can also bind a socket to the local IP
address and a port number, but usually we let
the system assign an unused port automatically
• bind() completes the local part of the socket
tuple
• addrlen should state the size of myaddr
24. BINDING SOCKETS
• After binding a socket, any messages received on
the bound port will be passed to the binding
process
• Not more than one server should bind itself to a
specific port
• Non-superusers can only bind port number 1024-
65536
int bind(int sockfd,
struct sockaddr *myaddr,
int addrlen);
Returns -1 on error
25. CONNECTING
• A client tries to connect to a foreign IP address and port
by putting the necessary entries in struct
sockaddr_in and then invoking connect()
• On success, the connection is established and data can
flow to and fro
• The connect() function completed the foreign part of
the socket tuple
• If a client calls connect() without first calling bind()
on the socket (unbound) then the system automatically
assigns the local IP address and a free unused port to the
specified socket. In this case, connect() also completes
the local part of the socket tuple
26. CONNECTING
• When trying to connect, the following errors might
be reported in errno:
ETIMEDOUT: timeout on trying to connect
ECONNREFUSED: server refused the connection
ENETDOWN or EHOSTDOWN: The communication
system was unable to connect
ENETUNREACH or EHOSTUNREACH: Network or
host unknown
EISCONN: Socket is already connected
EADDRINUSE: Address is already in use
27. CONNECTING
• addrlen should state the size of myaddr
• Internally a connection is retried several times
until timeout or success
int connect(int sockfd,
struct addr *serveraddr,
int addrlen);
Returns -1 on error
28. LISTENING
• After a server binds a specific socket to an IP address
and a port, it registers the socket to listen() for
connections
• The backlog specifies the number of requests for
connections that should be queued until the server can
handle them (normally 5, maximum allowed)
• If the backlog gets full, new connection requests are
simply ignored)
int listen(int sockfd,
int backlog);
Returns -1 on error
29. CONNECTION ACCEPTANCE
• After a server registers the socket to listen on a
connection, it tries to accept a connection
• accept() blocks until a connection request exists on
the queue of pending connections
• accept() completes the foreign part of the socket
tuple for the server
• All connection requests are accepted, so it is up to the
server to close a connection from an unwanted client
• accept() returns a new socket descriptor to access
the new connection
30. CONNECTING
• The original socket is left open to be able to accept
more connections
• accept fills the client structure with the details of the
connecting client
• addrlen is a pointer to an integer specifying the size
allocated to client and on return it will contain the true
size used for client
int accept(int sockfd,
struct addr *client,
int *addrlen);
Return new socket descriptor or
-1 on error
31. ITERATIVE AND CONCURRENT SERVERS
• There are two types of servers depending on their
behaviour after the accept call:
• Concurrent: After accept, a new child is
forked which closes the original socket and
handles the new connection using the new socket.
Meanwhile the parent closes the new socket and
calls accept again to wait for a new
connection
• Iterative: After accept, the server handles the
new connections, closes it and then call accept
again
32. CLOSING
• Calling close() will terminate the connection
• If there is any pending data on the socket, the
system will try to send it through
• Any process (client or server) trying to access, read
from or write to a broken stream will receive the
SIGPIPE signal
• The SIGPIPE signal normally terminates the program.
Handling this signal makes your program fault
tolerant to an abrupt loss of connection
int close(int sockfd);
Returns -1 on error
33. READING AND WRITING
• The usual read and write system call are used
to access sockets
• The only difference in the system call is that the
socket descriptor is used instead of the normal file
descriptor
• All writes on a socket will block until the data will
be sent through the other host, but not until that
process reads it
• All read from a socket will block until some data is
available. read will return the number of bytes
read, which may be less than requested
34. SERVER CLIENT TYPICAL DESIGN
The communication
protocol between
the server and
client is crucial in
that it provides
synchronisation,
overall data flow
reliability and
correctness
35. UNIX DOMAIN SOCKETS
• Use the same connection protocol as internet
sockets, yet are used to communicate on the same
system
• Another form of IPC limited to the same host
machine
• All data flow is reliable since data is redirected in
the kernel
• Instead of IP addresses and port, pathname of
files are used
• The file referenced is created in some system, yet
this is not necessary
36. UNIX DOMAIN SOCKETS
• One cannot open a socket file using the open
system call
• A socket file has type S_IFSOCK and can be
tested with the S_ISSOCK() macro in conjunction
with the fstat() system call
• struct sockaddr_un is used whenever
struct sockaddr is required
• All Unix domain sockets use the <sys/un.h>
header file
• sun_path is a null terminated string which is
used for the path to be used
37. UNIX DOMAIN SOCKETS
• To create a UNIX socket, the socket call is used with
family set to AF_UNIX, type to SOCK_STREAM
and protocol equal to 0
• The usual calls to bind, connect, listen and
accept are used to open stream connection using
struct sockaddr_un
struct sockaddr_un
{
short sun_family; // AF_UNIX
char sun_path[108]; // pathname
}
38. UNIX DOMAIN SOCKETS
• A connection is opened between two sockets, where
each socket is associated with a different
pathname
• On some systems, socket creation is allowed
depending on access rights to the pathname’s
directory
• Closing a UNIX socket will remove the file from the
system
• read, write and all other system calls we used
for internet sockets are valid for UNIX sockets