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Tony Bradley
21619 NE 97th Pl., Redmond, WA 98053 l Cell: 425-765-3276 ltonyb2@msn.com
http://www.linkedin.com/in/tonydbradley
PERSONAL SUMMARY
A proven track recordof projectmanagement andtestexperience atBoeing,MicrosoftandAmazon.
Tenacious, driven, teamworkfocused andexperienced. Strengthsincludecommunication,strong
leadershipskills,self-motivated,strongcritical thinkingskills, projectandSDLCexperience,and
preparingappropriate projectdocuments necessaryforprojectsuccess.
Areasof expertise:
 Software Testing
 SAP
 Management
 Cost Improvement
 Accessibility
 SDLC experience
PROFESSIONAL EXPERIENCE
IdeationConsulting,Redmond,WA Jan 2015 – Present
Sr. Quality AssuranceEngineer/Producer
Manage the productionof online,iOS,andAndroidgames.
 Work withexecutive managementteamtodevelopscheduleandresource requirements
 Initiate andtrack all productionprocessesthroughdirectmanagementof teamleads(Art,
Design,Tech,QA)
 Facilitate communicationbetweenDevelopmentteamandotherdepartments(Marketing,
CustomerService)
 Assistinrelationship managementof thirdpartyconsultingfirms
 Ensure timelydeliveryof milestones,whilesafeguardingworkquality
 Developandmaintainprojectschedulesforall functional areasof development
 Testmobile applications
Lionbridge/AmazonGame Studio,Seattle, WA July2014 – Jan2015
Sr. QualityAssuranceEngineer
Create testcases, managesoff site Europeantestteamissues.Trackdowndevice specificissues.Run
performance testsutilizingAmazonAMON performance tool.
 Testmobile apps (games) (phone&tablet)
 Interfacingwithcrossfunctional/organizationalteams toensure projectsuccess
 Coordinate,schedule,andoversee testpasses
 Track downcritical issuesanddebug utilizing(ADB) AndroidDebugBridge
 Identifyprojectandtestrisks
 Performed UAT& BVT testson multipletitles
 Mentoring/trainingonAMON performance tool
 UtilizedJIRA BugtrackingTool
Projects:TalesFromDeepSpace, Till MorningsLight, To-FuFury,Creature Box (Canceled)
Self-employed,Redmond,WA May 2011 – July2014
Test Lead / Localization Release ProjectManager
Create & editproductannouncements andpressreleases designedforhospitalsandphysicians
includingmedical software andambulatoryelectronichealthrecordsolutions.
 Work withcross functional/organizational teams
 Plan, Coordinate,schedule, andexecutetestpasses
 Manage and maintainscheduleforproductreleases
 Identifyprojectandtestrisks
 SQL queries
Microsoft(Experis),Bellevue,WA May 2010 – May 2011
MultiplayerArea Test Lead on AgeOnline
Manage multiplayer, collaborate withdesignersregardinggame designchanges.
Projects:AgeOnline
 Spearheadedeffortsto improveonline multiplayerexperience
 Manage testteamof6meetinggoalsof coordinatingtestpasses
 Drove communicationswithkeystakeholdersandinternalteams
 UtilizeMP networktesttoolstoinducestressthroughpacketlossandadditionaltestparameters
 Trackandanalyzebuildperformance
 Bugtrackingutilizing JIRA
 Recorddesignandgameplayissuesandworkwithdesignerstoimplement changes
 Data base administrationandcreationof networkreplicator(NEWT)
SelfEmployed,Redmond,WA April 2009 – May 2010
Web Test Engineer/Designer
Projects:MarkAyesh.com,Spittingimagephotos.com
 AdvisedonUIfunctionality,aesthetics,accessibility,andwebsiteobjectives
 Testedwebsitefunctionality
Microsoft,Redmond,WA Sep1998 – April 2009
SDET
Responsible forcompletetestcoverage of assignedareas, BVT&UAT, creatingnew testplans and
developingteststrategies,planningandexecutionof testpasses andincreasingtestingeffectiveness.
Managed testteams and builtrelationshipsacrossmultiple teams.
SeniorSoftware DevelopmentEngineer (intest)
Area TestLead: Achievements,Cinematics,HUD,Localization,Profiles,Resolutions,RichPresence,TCR,
and UI [On assignment: Entertainment&DevicesDivision/TorqueStudios@BungieStudios]
Projects:Halo3, LegendaryandHeroic Map packs,Halo ODST, Fable 2, Jade Empire, Age 3,Age 3 SP’s,
Age 3 the War Chiefs,FlightSimulatorX,FSXSP,Inside Drive 2000, NFL Fever2000, MidtownMadness
2, Motocross Madness2, Flight Simulator2002, TrainSimulator,andBloodwake.
 Spearheadedeffortstoensure productsadheredtoAccessibilitystandards (microsite)that
improvesonlineexperience,increasesbrandperceptionsanddrivesintenttopurchase byover
20 percent
 ManagedanddirectedCSGteamsthathadhighestconsistentbugqualityratio(84%)
 Createddetailedtestplansandcasesforallareasofprojectfeatureownership
 Generatedtestpassesfordirecting/managingCSGand/orvendorefforts
 Designedseveral testtoolsandimprovedexistingtesttoolstoincreasetheireffectiveness
 Workedcloselywithdesignersonkeyfeatureenhancementsthatintegratedwithnew andexisting
features
Microsoft(The Select Group),Bellevue,WA Jan 1996 – Feb1998
SoftwareTestEngineer
Projects: Urban Assault, Critical Depth, Age of Empires, Close Combat 2, Flight Simulator 98, Outwars
(US, French, German, and Japanese versions), Baseball 98, Monster Truck Madness 2, Motocross
Madness, Access, Office 97 clipart gallery, MSN (configuration and billing process)
 Testedmultiplayer(latencyandinteraction)
 Responsibleforprovidingtestsupportforallassignedapplications
 Managedlocalizationtestingutilizing“Espresso”and”Loc Studio”localizationtestingapplications
 TestedconfigurationutilizingWHQLguidelines
CCH Inc., Wichita,KS Jan 1994 – Jan 1996
Technical SupportAnalyst
Provided technical supporttotax software customers.
 Managedhelpdesk,troubleshootingandresolvingsoftwareissues,specificallyDOS relatedquestions
 Helpedcustomersresolveconnectivityissues
The BoeingCompany, Wichita,KS Jan 1986 – Jan 1994
Business SystemsAnalyst/MethodsEngineer
Supported software systems and design enhancements that helped build commercial aircraft.
 Revised, maintained and tested existingsystems and procedures to correct deficiencies and maintain
more effective data handling,input/outputrequirements, conversi on,and storage
 Developed new and modified computer systems specifications and information processingsolutionsthat
address business requirements
 Collaboratedwithorganizationstoensureallsystemrequestsaddressedandresolved
 Evaluated and resolved (or elevated to management as needed) disputes in order to ensure compliance
with company standards and policiesas well as contractual and regulatory mandates.
 Managed,createdandmonitoredspecificdocumentationthatsupportedsoftwarecreationand
enhancements (jobmovecharts,(RequestforService) RFS’s&(DeficiencyInvestigationRequest)
DIR’s)
 Instrumentalinsuccessfulimplementationandintegrationof softwarerollouts,andhelpedsolve
businesssystemissues.
 Providedend-usertrainingonsystemenhancements
EDUCATION
 Bachelorof BusinessAdministration inGeneral Business,MinorinMarketing(WichitaState
University)
 TQC (Total QualityConcept) Certification(Boeing)
 Program ManagementBootCamp (Microsoft)

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TB416

  • 1. Tony Bradley 21619 NE 97th Pl., Redmond, WA 98053 l Cell: 425-765-3276 [email protected] http://www.linkedin.com/in/tonydbradley PERSONAL SUMMARY A proven track recordof projectmanagement andtestexperience atBoeing,MicrosoftandAmazon. Tenacious, driven, teamworkfocused andexperienced. Strengthsincludecommunication,strong leadershipskills,self-motivated,strongcritical thinkingskills, projectandSDLCexperience,and preparingappropriate projectdocuments necessaryforprojectsuccess. Areasof expertise:  Software Testing  SAP  Management  Cost Improvement  Accessibility  SDLC experience PROFESSIONAL EXPERIENCE IdeationConsulting,Redmond,WA Jan 2015 – Present Sr. Quality AssuranceEngineer/Producer Manage the productionof online,iOS,andAndroidgames.  Work withexecutive managementteamtodevelopscheduleandresource requirements  Initiate andtrack all productionprocessesthroughdirectmanagementof teamleads(Art, Design,Tech,QA)  Facilitate communicationbetweenDevelopmentteamandotherdepartments(Marketing, CustomerService)  Assistinrelationship managementof thirdpartyconsultingfirms  Ensure timelydeliveryof milestones,whilesafeguardingworkquality  Developandmaintainprojectschedulesforall functional areasof development  Testmobile applications Lionbridge/AmazonGame Studio,Seattle, WA July2014 – Jan2015 Sr. QualityAssuranceEngineer Create testcases, managesoff site Europeantestteamissues.Trackdowndevice specificissues.Run performance testsutilizingAmazonAMON performance tool.  Testmobile apps (games) (phone&tablet)  Interfacingwithcrossfunctional/organizationalteams toensure projectsuccess  Coordinate,schedule,andoversee testpasses  Track downcritical issuesanddebug utilizing(ADB) AndroidDebugBridge  Identifyprojectandtestrisks  Performed UAT& BVT testson multipletitles  Mentoring/trainingonAMON performance tool  UtilizedJIRA BugtrackingTool Projects:TalesFromDeepSpace, Till MorningsLight, To-FuFury,Creature Box (Canceled)
  • 2. Self-employed,Redmond,WA May 2011 – July2014 Test Lead / Localization Release ProjectManager Create & editproductannouncements andpressreleases designedforhospitalsandphysicians includingmedical software andambulatoryelectronichealthrecordsolutions.  Work withcross functional/organizational teams  Plan, Coordinate,schedule, andexecutetestpasses  Manage and maintainscheduleforproductreleases  Identifyprojectandtestrisks  SQL queries Microsoft(Experis),Bellevue,WA May 2010 – May 2011 MultiplayerArea Test Lead on AgeOnline Manage multiplayer, collaborate withdesignersregardinggame designchanges. Projects:AgeOnline  Spearheadedeffortsto improveonline multiplayerexperience  Manage testteamof6meetinggoalsof coordinatingtestpasses  Drove communicationswithkeystakeholdersandinternalteams  UtilizeMP networktesttoolstoinducestressthroughpacketlossandadditionaltestparameters  Trackandanalyzebuildperformance  Bugtrackingutilizing JIRA  Recorddesignandgameplayissuesandworkwithdesignerstoimplement changes  Data base administrationandcreationof networkreplicator(NEWT) SelfEmployed,Redmond,WA April 2009 – May 2010 Web Test Engineer/Designer Projects:MarkAyesh.com,Spittingimagephotos.com  AdvisedonUIfunctionality,aesthetics,accessibility,andwebsiteobjectives  Testedwebsitefunctionality Microsoft,Redmond,WA Sep1998 – April 2009 SDET Responsible forcompletetestcoverage of assignedareas, BVT&UAT, creatingnew testplans and developingteststrategies,planningandexecutionof testpasses andincreasingtestingeffectiveness. Managed testteams and builtrelationshipsacrossmultiple teams. SeniorSoftware DevelopmentEngineer (intest) Area TestLead: Achievements,Cinematics,HUD,Localization,Profiles,Resolutions,RichPresence,TCR, and UI [On assignment: Entertainment&DevicesDivision/TorqueStudios@BungieStudios] Projects:Halo3, LegendaryandHeroic Map packs,Halo ODST, Fable 2, Jade Empire, Age 3,Age 3 SP’s, Age 3 the War Chiefs,FlightSimulatorX,FSXSP,Inside Drive 2000, NFL Fever2000, MidtownMadness 2, Motocross Madness2, Flight Simulator2002, TrainSimulator,andBloodwake.  Spearheadedeffortstoensure productsadheredtoAccessibilitystandards (microsite)that improvesonlineexperience,increasesbrandperceptionsanddrivesintenttopurchase byover 20 percent  ManagedanddirectedCSGteamsthathadhighestconsistentbugqualityratio(84%)
  • 3.  Createddetailedtestplansandcasesforallareasofprojectfeatureownership  Generatedtestpassesfordirecting/managingCSGand/orvendorefforts  Designedseveral testtoolsandimprovedexistingtesttoolstoincreasetheireffectiveness  Workedcloselywithdesignersonkeyfeatureenhancementsthatintegratedwithnew andexisting features Microsoft(The Select Group),Bellevue,WA Jan 1996 – Feb1998 SoftwareTestEngineer Projects: Urban Assault, Critical Depth, Age of Empires, Close Combat 2, Flight Simulator 98, Outwars (US, French, German, and Japanese versions), Baseball 98, Monster Truck Madness 2, Motocross Madness, Access, Office 97 clipart gallery, MSN (configuration and billing process)  Testedmultiplayer(latencyandinteraction)  Responsibleforprovidingtestsupportforallassignedapplications  Managedlocalizationtestingutilizing“Espresso”and”Loc Studio”localizationtestingapplications  TestedconfigurationutilizingWHQLguidelines CCH Inc., Wichita,KS Jan 1994 – Jan 1996 Technical SupportAnalyst Provided technical supporttotax software customers.  Managedhelpdesk,troubleshootingandresolvingsoftwareissues,specificallyDOS relatedquestions  Helpedcustomersresolveconnectivityissues The BoeingCompany, Wichita,KS Jan 1986 – Jan 1994 Business SystemsAnalyst/MethodsEngineer Supported software systems and design enhancements that helped build commercial aircraft.  Revised, maintained and tested existingsystems and procedures to correct deficiencies and maintain more effective data handling,input/outputrequirements, conversi on,and storage  Developed new and modified computer systems specifications and information processingsolutionsthat address business requirements  Collaboratedwithorganizationstoensureallsystemrequestsaddressedandresolved  Evaluated and resolved (or elevated to management as needed) disputes in order to ensure compliance with company standards and policiesas well as contractual and regulatory mandates.  Managed,createdandmonitoredspecificdocumentationthatsupportedsoftwarecreationand enhancements (jobmovecharts,(RequestforService) RFS’s&(DeficiencyInvestigationRequest) DIR’s)  Instrumentalinsuccessfulimplementationandintegrationof softwarerollouts,andhelpedsolve businesssystemissues.  Providedend-usertrainingonsystemenhancements EDUCATION  Bachelorof BusinessAdministration inGeneral Business,MinorinMarketing(WichitaState University)  TQC (Total QualityConcept) Certification(Boeing)  Program ManagementBootCamp (Microsoft)