The document describes OpenGL functions for getting and setting OpenGL state, such as functions for getting and setting texture parameters, shader parameters, vertex attributes, and more. It includes over 150 functions organized alphabetically.
The Ring programming language version 1.5.4 book - Part 142 of 185Mahmoud Samir Fayed
The document contains documentation for OpenGL functions related to textures, shaders, buffers, and other graphics operations. It lists over 150 OpenGL functions and their parameters. The functions control operations such as setting texture coordinates, shader source code, buffer data, and rendering modes.
The Ring programming language version 1.5.2 book - Part 139 of 181Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and their parameters. It provides the function prototypes for OpenGL commands for operations like buffer object management, texture mapping, lighting, drawing, and more. The functions take parameters like target enums, integer and floating point values, and pointer arguments to specify OpenGL state and pass data.
The Ring programming language version 1.6 book - Part 113 of 189Mahmoud Samir Fayed
This document provides documentation for OpenGL functions for getting and setting state variables and rendering properties. It lists over 100 OpenGL functions, including functions for getting and setting buffer data, texture properties, lighting properties, and more. The functions allow querying and modifying various properties of OpenGL objects and state.
The Ring programming language version 1.8 book - Part 183 of 202Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving information about the current OpenGL state, buffer objects, programs, shaders, textures and other OpenGL objects and state variables. The functions include glGetAttachedShaders, glGetBufferParameteriv, glGetError, glGetString, glGetUniformLocation, and glIsBuffer.
The Ring programming language version 1.7 book - Part 173 of 196Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting buffer data, texture parameters, shader parameters, and more. The functions allow querying graphics memory and state in OpenGL.
The Ring programming language version 1.10 book - Part 160 of 212Mahmoud Samir Fayed
This document lists over 150 OpenGL functions related to textures, lighting, materials, vertices, and other graphics operations. The functions take parameters like texture targets and names, light enums, matrix modes, and coordinate values. They get and set texture parameters and image data, transform and draw geometry, and control states like blending and depth testing.
The Ring programming language version 1.5.2 book - Part 111 of 181Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for texture specification and manipulation, lighting, material properties, matrix operations, and more. Over 150 OpenGL functions are listed, including functions for texture coordinate specification, texture parameter retrieval, lighting control, matrix loading and transformation, and rasterization.
The Ring programming language version 1.7 book - Part 145 of 196Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to textures, lighting, materials, vertices, and other graphics operations. The functions allow accessing and modifying texture parameters and image data, setting lighting and material properties, transforming and rendering geometric primitives, and querying graphics state information and object properties.
The Ring programming language version 1.6 book - Part 141 of 189Mahmoud Samir Fayed
This document lists over 150 OpenGL functions related to textures, lighting, materials, vertices, and other graphics operations. The functions take parameters like texture targets and names, lighting enums, matrix modes, and vertex attribute data and allow setting values, getting parameters, and performing graphics operations in OpenGL.
The Ring programming language version 1.8 book - Part 169 of 202Mahmoud Samir Fayed
This document lists over 150 OpenGL functions related to rendering, textures, shaders, buffers and more. It includes functions for getting and setting texture parameters, enabling and disabling capabilities, managing programs and shaders, transforming and drawing geometry, and handling vertex attributes and uniforms. The functions allow for operations like texture mapping, lighting, blending, clipping, and retrieving state information and error codes.
The Ring programming language version 1.5.3 book - Part 147 of 184Mahmoud Samir Fayed
This document describes OpenGL functions for querying and retrieving information about the current OpenGL state, such as texture properties, shader programs, and vertex attributes. It lists over 100 functions including glGetTexImage() to retrieve texture data, glGetUniformLocation() to get shader uniform locations, and glGetVertexAttrib() functions to get vertex attribute values.
The Ring programming language version 1.8 book - Part 155 of 202Mahmoud Samir Fayed
The document lists over 100 functions related to OpenGL graphics library calls. It includes functions for lighting, texture coordinates, matrix operations, raster positioning, and more. Many functions have variants that take integer, float, or double parameters.
The Ring programming language version 1.7 book - Part 192 of 196Mahmoud Samir Fayed
The document contains documentation for over 150 OpenGL functions related to textures, lighting, materials, shaders, and more. It lists each function name and parameters. Some key functions include glGetTexImage for getting texture images, glShaderSource for specifying shader source code, glStencilFunc for stencil testing, and glTexCoord for specifying texture coordinates.
The Ring programming language version 1.5.1 book - Part 110 of 180Mahmoud Samir Fayed
This document describes OpenGL functions for getting and setting state variables and rendering properties. It lists over 100 functions including glGetTexImage() to retrieve texture data, glGetError() to get OpenGL error codes, and glDrawArrays() and glDrawElements() for rendering with vertex arrays and indices.
The Ring programming language version 1.8 book - Part 164 of 202Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in Release 1.8, listing over 150 functions and their parameters. The functions cover a wide range of OpenGL operations including drawing, shaders, textures, lighting, and more.
The Ring programming language version 1.5.2 book - Part 158 of 181Mahmoud Samir Fayed
This document provides documentation for OpenGL functions related to texture mapping, lighting, material properties, vertex specification, and rendering. It lists over 150 OpenGL functions and their parameters. The functions get and set texture parameters and images, control lighting and materials, manage vertices and vertex attributes, and control the rendering process.
The Ring programming language version 1.8 book - Part 178 of 202Mahmoud Samir Fayed
This document contains documentation for OpenGL functions related to specifying colors, textures, and drawing geometry. It lists over 150 functions and their parameters. The functions control settings like color masks, texture parameters, and drawing primitives. They take parameters specifying targets, formats, and pointer locations for data.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.5.3 book - Part 119 of 184Mahmoud Samir Fayed
This document describes OpenGL functions for drawing, rendering, textures, shaders, and more. It lists over 100 OpenGL functions and their parameters, including functions for evaluating coordinates, generating and deleting objects, getting and setting state, drawing primitives, and applying textures and lighting effects.
The Ring programming language version 1.9 book - Part 113 of 210Mahmoud Samir Fayed
The document provides reference documentation for functions in the QOpenGLShaderProgram class in Qt. It lists over 50 functions for adding and managing shaders, compiling and linking programs, setting uniform values and attribute arrays, and querying locations and status in OpenGL shader programs.
The Ring programming language version 1.5 book - Part 18 of 31Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in the Ring graphics library version 1.5. It lists over 150 OpenGL functions and their parameters. The functions cover a wide range of OpenGL capabilities including drawing, lighting, textures, and transformations.
The Ring programming language version 1.9 book - Part 153 of 210 Mahmoud Samir Fayed
The document describes OpenGL functions for evaluating coordinates, generating and managing buffers, textures, and programs, setting material and lighting properties, drawing primitives, and querying OpenGL state and objects. It includes functions for matrix operations, fog, and feedback buffers.
The Ring programming language version 1.5.4 book - Part 161 of 185Mahmoud Samir Fayed
This document lists over 100 functions related to OpenGL lighting, materials, textures, and rendering. It includes functions for setting lighting parameters, material properties, texture coordinates, and for performing common rendering operations like drawing primitives and reading/writing pixels.
The Ring programming language version 1.6 book - Part 122 of 189Mahmoud Samir Fayed
This document contains listings of OpenGL functions and their parameters. There are over 100 functions listed with brief descriptions of their purposes like setting rendering states, uploading and downloading texture data, and manipulating vertex attributes.
The Ring programming language version 1.5.3 book - Part 161 of 194Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for drawing, rendering, and manipulating graphics. It lists over 150 functions and their parameters, including functions for drawing primitives, setting material properties, texture mapping, lighting, blending, and more. The functions allow control over graphics processing and shading at a low level.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.7 book - Part 154 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, setting states, and querying information. It includes functions for enabling and disabling vertex attributes, drawing primitives, setting viewport parameters, generating and deleting objects, and getting state values and error codes. The functions provide low-level control over graphics processing in OpenGL.
The Ring programming language version 1.9 book - Part 195 of 210Mahmoud Samir Fayed
The document contains a list of over 100 OpenGL functions and their documentation. It provides the function name, parameters, and a brief description for each OpenGL function listed. The functions cover a wide range of OpenGL capabilities including drawing, textures, shaders, buffers and more.
The Ring programming language version 1.10 book - Part 169 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics and manipulating rendering states. It includes functions for enabling and disabling vertex attributes, drawing primitives, buffer object management, texture specification, shader and program handling, and querying OpenGL state values and capabilities.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.6 book - Part 141 of 189Mahmoud Samir Fayed
This document lists over 150 OpenGL functions related to textures, lighting, materials, vertices, and other graphics operations. The functions take parameters like texture targets and names, lighting enums, matrix modes, and vertex attribute data and allow setting values, getting parameters, and performing graphics operations in OpenGL.
The Ring programming language version 1.8 book - Part 169 of 202Mahmoud Samir Fayed
This document lists over 150 OpenGL functions related to rendering, textures, shaders, buffers and more. It includes functions for getting and setting texture parameters, enabling and disabling capabilities, managing programs and shaders, transforming and drawing geometry, and handling vertex attributes and uniforms. The functions allow for operations like texture mapping, lighting, blending, clipping, and retrieving state information and error codes.
The Ring programming language version 1.5.3 book - Part 147 of 184Mahmoud Samir Fayed
This document describes OpenGL functions for querying and retrieving information about the current OpenGL state, such as texture properties, shader programs, and vertex attributes. It lists over 100 functions including glGetTexImage() to retrieve texture data, glGetUniformLocation() to get shader uniform locations, and glGetVertexAttrib() functions to get vertex attribute values.
The Ring programming language version 1.8 book - Part 155 of 202Mahmoud Samir Fayed
The document lists over 100 functions related to OpenGL graphics library calls. It includes functions for lighting, texture coordinates, matrix operations, raster positioning, and more. Many functions have variants that take integer, float, or double parameters.
The Ring programming language version 1.7 book - Part 192 of 196Mahmoud Samir Fayed
The document contains documentation for over 150 OpenGL functions related to textures, lighting, materials, shaders, and more. It lists each function name and parameters. Some key functions include glGetTexImage for getting texture images, glShaderSource for specifying shader source code, glStencilFunc for stencil testing, and glTexCoord for specifying texture coordinates.
The Ring programming language version 1.5.1 book - Part 110 of 180Mahmoud Samir Fayed
This document describes OpenGL functions for getting and setting state variables and rendering properties. It lists over 100 functions including glGetTexImage() to retrieve texture data, glGetError() to get OpenGL error codes, and glDrawArrays() and glDrawElements() for rendering with vertex arrays and indices.
The Ring programming language version 1.8 book - Part 164 of 202Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in Release 1.8, listing over 150 functions and their parameters. The functions cover a wide range of OpenGL operations including drawing, shaders, textures, lighting, and more.
The Ring programming language version 1.5.2 book - Part 158 of 181Mahmoud Samir Fayed
This document provides documentation for OpenGL functions related to texture mapping, lighting, material properties, vertex specification, and rendering. It lists over 150 OpenGL functions and their parameters. The functions get and set texture parameters and images, control lighting and materials, manage vertices and vertex attributes, and control the rendering process.
The Ring programming language version 1.8 book - Part 178 of 202Mahmoud Samir Fayed
This document contains documentation for OpenGL functions related to specifying colors, textures, and drawing geometry. It lists over 150 functions and their parameters. The functions control settings like color masks, texture parameters, and drawing primitives. They take parameters specifying targets, formats, and pointer locations for data.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.5.3 book - Part 119 of 184Mahmoud Samir Fayed
This document describes OpenGL functions for drawing, rendering, textures, shaders, and more. It lists over 100 OpenGL functions and their parameters, including functions for evaluating coordinates, generating and deleting objects, getting and setting state, drawing primitives, and applying textures and lighting effects.
The Ring programming language version 1.9 book - Part 113 of 210Mahmoud Samir Fayed
The document provides reference documentation for functions in the QOpenGLShaderProgram class in Qt. It lists over 50 functions for adding and managing shaders, compiling and linking programs, setting uniform values and attribute arrays, and querying locations and status in OpenGL shader programs.
The Ring programming language version 1.5 book - Part 18 of 31Mahmoud Samir Fayed
This document provides documentation for OpenGL functions in the Ring graphics library version 1.5. It lists over 150 OpenGL functions and their parameters. The functions cover a wide range of OpenGL capabilities including drawing, lighting, textures, and transformations.
The Ring programming language version 1.9 book - Part 153 of 210 Mahmoud Samir Fayed
The document describes OpenGL functions for evaluating coordinates, generating and managing buffers, textures, and programs, setting material and lighting properties, drawing primitives, and querying OpenGL state and objects. It includes functions for matrix operations, fog, and feedback buffers.
The Ring programming language version 1.5.4 book - Part 161 of 185Mahmoud Samir Fayed
This document lists over 100 functions related to OpenGL lighting, materials, textures, and rendering. It includes functions for setting lighting parameters, material properties, texture coordinates, and for performing common rendering operations like drawing primitives and reading/writing pixels.
The Ring programming language version 1.6 book - Part 122 of 189Mahmoud Samir Fayed
This document contains listings of OpenGL functions and their parameters. There are over 100 functions listed with brief descriptions of their purposes like setting rendering states, uploading and downloading texture data, and manipulating vertex attributes.
The Ring programming language version 1.5.3 book - Part 161 of 194Mahmoud Samir Fayed
This document contains summaries of OpenGL functions for drawing, rendering, and manipulating graphics. It lists over 150 functions and their parameters, including functions for drawing primitives, setting material properties, texture mapping, lighting, blending, and more. The functions allow control over graphics processing and shading at a low level.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.7 book - Part 154 of 196Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, setting states, and querying information. It includes functions for enabling and disabling vertex attributes, drawing primitives, setting viewport parameters, generating and deleting objects, and getting state values and error codes. The functions provide low-level control over graphics processing in OpenGL.
The Ring programming language version 1.9 book - Part 195 of 210Mahmoud Samir Fayed
The document contains a list of over 100 OpenGL functions and their documentation. It provides the function name, parameters, and a brief description for each OpenGL function listed. The functions cover a wide range of OpenGL capabilities including drawing, textures, shaders, buffers and more.
The Ring programming language version 1.10 book - Part 169 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics and manipulating rendering states. It includes functions for enabling and disabling vertex attributes, drawing primitives, buffer object management, texture specification, shader and program handling, and querying OpenGL state values and capabilities.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.6 book - Part 155 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions related to querying OpenGL state and passing data to and from the OpenGL pipeline. The functions cover a wide range of topics including shader and program queries, texture and buffer queries, vertex attribute and uniform queries, and more.
The Ring programming language version 1.5.4 book - Part 156 of 185Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and manipulating graphics data as well as shader and program objects. It includes functions for getting and setting attributes of programs, shaders, buffers, textures and other graphics objects. Functions allow retrieving parameters, data and state from the graphics pipeline as well as specifying inputs and operations on graphics primitives and geometry.
The Ring programming language version 1.5.4 book - Part 114 of 185Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for lighting, materials, textures, and transformations. It lists over 100 functions and their parameters, including functions for lights, materials, textures, matrices, and various geometric transformations and operations. The functions cover a wide range of 3D graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.2 book - Part 120 of 181Mahmoud Samir Fayed
This document provides a summary of OpenGL functions for drawing, enabling/disabling states, and getting/setting OpenGL parameters and state values. It lists over 100 functions organized alphabetically, including functions for drawing primitives, enabling/disabling vertex attributes, getting/setting material properties, and more.
The Ring programming language version 1.7 book - Part 168 of 196Mahmoud Samir Fayed
The document describes OpenGL functions for graphics processing. It lists over 150 functions related to tasks like drawing, textures, shaders, buffers and more. The functions take parameters like enums to specify targets or modes, and numeric or pointer parameters for data.
The Ring programming language version 1.5.4 book - Part 109 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions for drawing graphics, manipulating textures, shaders and programs. It includes functions for setting attributes like color and texture coordinates, drawing primitives, managing buffer objects and reading back state information and data.
The Ring programming language version 1.5.3 book - Part 142 of 184Mahmoud Samir Fayed
This document contains descriptions of OpenGL functions for drawing, shading, textures, buffers and other graphics operations. It lists over 100 functions including glDrawArrays(), glCreateShader(), glGetUniformLocation(), glDeleteTextures(), and glCopyTexImage2D(). The functions pertain to tasks like rendering, managing objects in graphics memory, shaders, textures and more.
The Ring programming language version 1.6 book - Part 150 of 189Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to specifying colors, textures, rendering states, and drawing geometry. It lists the functions, their parameters, and brief descriptions. The functions cover a wide range of OpenGL operations including color specification, texture mapping, blending, polygon rendering, and querying OpenGL state and objects.
The Ring programming language version 1.9 book - Part 176 of 210Mahmoud Samir Fayed
The document contains listings of OpenGL functions with their parameters and types. There are over 150 functions listed, ranging from basic functions like glClear to more advanced functions like glGetUniformLocation. The functions are used to perform common 3D graphics and rendering operations in OpenGL like drawing, textures, shaders, buffers and more.
The Ring programming language version 1.5.2 book - Part 134 of 181Mahmoud Samir Fayed
This document lists over 100 OpenGL functions related to rendering, textures, shaders, and more. It includes functions for initializing and managing programs and shaders, setting render states, uploading and manipulating texture data, and querying OpenGL properties and capabilities.
The Ring programming language version 1.7 book - Part 187 of 196Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL API functions and their documentation. It includes functions for drawing, textures, shaders, buffers and more. Each function is listed along with its parameters and return type. The document provides a comprehensive reference to the OpenGL API.
The Ring programming language version 1.5.1 book - Part 124 of 180 Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for retrieving and setting state variables and parameters. It includes functions for getting and setting material properties, texture parameters, shader and program parameters, vertex attributes, and more. The functions allow querying and manipulating many different aspects of the OpenGL rendering state.
The Ring programming language version 1.5.1 book - Part 152 of 180 Mahmoud Samir Fayed
The document contains documentation for OpenGL functions related to rendering, textures, shaders, and more. It lists over 150 OpenGL functions and their parameters. The functions allow specifying textures, shaders, rendering states, and drawing geometry and pixels to the screen.
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
The Ring programming language version 1.10 book - Part 189 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions organized into sections. It provides documentation for OpenGL functions related to rendering, textures, lighting, materials, and more. The listings include the function name, parameters, and brief description for over 150 OpenGL functions.
UberEats clone app Development TechBuilderTechBuilder
Our food delivery app development solutions are designed to cater to varied business models, whether you are a startup aiming to scale, an enterprise-class business, or a niche player. With scalability, easy-to-use interfaces, and powerful AI capabilities, our solutions scale with your vision.
For more Please Visit Here : https://techbuilder.ai/food-delivery-app-development/
Delivering More with Less: AI Driven Resource Management with OnePlan OnePlan Solutions
Delivering more with less is an age-old problem. Smaller budgets, leaner teams, and greater uncertainty make the path to success unclear. Combat these issues with confidence by leveraging the best practices that help PMOs balance workloads, predict bottlenecks, and ensure resources are deployed effectively, using OnePlan’s AI forecasting capabilities, especially when organizations must deliver more with fewer people.
AI Alternative - Discover the best AI tools and their alternativesAI Alternative
AIAlternative.co is a comprehensive directory designed to help users discover, compare, and evaluate AI tools across various domains. Its primary goal is to assist individuals and businesses in finding the most suitable AI solutions tailored to their specific needs.
Key Features
- Curated AI Tool Listings: The platform offers detailed information on a wide range of AI tools, including their functionalities, use cases, and alternatives. This allows users to make informed decisions based on their requirements.
- Alternative Suggestions: For each listed AI tool, aialternative.co provides suggestions for similar or alternative tools, facilitating easier comparison and selection.
- Regular Updates: The directory is consistently updated to include the latest AI innovations, ensuring users have access to the most current tools available in the market.
Browse All Tools here: https://aialternative.co/
Content Mate Web App Triples Content Managers‘ ProductivityAlex Vladimirovich
Content Mate is a web application that consolidates dozens of fragmented operations into a single interface. The input is a list of product SKUs, and the output is an archive containing processed images, PDF documents, and spreadsheets with product names, descriptions, attributes, and key features—ready for bulk upload.
List Unfolding - 'unfold' as the Computational Dual of 'fold', and how 'unfol...Philip Schwarz
In this deck we look at the following:
* how unfolding lists is the computational dual of folding lists
* different variants of the function for unfolding lists
* how they relate to the iterate function
How John started to like TDD (instead of hating it) (ViennaJUG, June'25)Nacho Cougil
Let me share a story about how John (a developer like any other) started to understand (and enjoy) writing Tests before the Production code.
We've all felt an inevitable "tedium" when writing tests, haven't we? If it's boring, if it's complicated or unnecessary? Isn't it? John thought so too, and, as much as he had heard about writing tests before production code, he had never managed to put it into practice, and even when he had tried, John had become even more frustrated at not understanding how to put it into practice outside of a few examples katas 🤷♂️
Listen to this story in which I will explain how John went from not understanding Test Driven Development (TDD) to being passionate about it... so much that now he doesn't want to work any other way 😅 ! He must have found some benefits in practising it, right? He says he has more advantages than working in any other way (e.g., you'll find defects earlier, you'll have a faster feedback loop or your code will be easier to refactor), but I'd better explain it to you in the session, right?
PS: Think of John as a random person, as if he was even the speaker of this talk 😉 !
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Presentation shared at ViennaJUG, June'25
Feedback form:
https://bit.ly/john-like-tdd-feedback
Agentic AI Desgin Principles in five slides.pptxMOSIUOA WESI
Discover the core design patterns that enable AI agents to think, learn, and collaborate like never before. From breaking down goals to coordinating across systems, these patterns form the foundation of advanced intelligent behavior. Learn how reinforcement learning, hierarchical planning, and multi-agent systems are transforming AI capabilities. This presentation offers a concise yet powerful overview of agentic design in action. Perfect for developers, researchers, and AI enthusiasts ready to build smarter systems.
Shortcomings of EHS Software – And How to Overcome ThemTECH EHS Solution
Shortcomings of EHS Software—and What Overcomes Them
What you'll learn in just 8 slides:
- 🔍 Why most EHS software implementations struggle initially
- 🚧 3 common pitfalls: adoption, workflow disruption, and delayed ROI
- 🛠️ Practical solutions that deliver long-term value
- 🔐 Key features: centralization, security, affordability
- 📈 Why the pros outweigh the cons
Perfect for HSE heads, plant managers, and compliance leads!
#EHS #TECHEHS #WorkplaceSafety #EHSCompliance #EHSManagement #ehssoftware #safetysoftware
Custom Software Development: Types, Applications and Benefits.pdfDigital Aptech
Discover the different types of custom software, their real-world applications across industries, and the key benefits they offer. Learn how tailored solutions improve efficiency, scalability, and business performance in this comprehensive overview.
Explore the professional resume of Pramod Kumar, a skilled iOS developer with extensive experience in Swift, SwiftUI, and mobile app development. This portfolio highlights key projects, technical skills, and achievements in app design and development, showcasing expertise in creating intuitive, high-performance iOS applications. Ideal for recruiters and tech managers seeking a talented iOS engineer for their team.
zOS CommServer support for the Network Express feature on z17zOSCommserver
The IBM z17 has undergone a transformation with an entirely new System I/O hardware and architecture model for both storage and networking. The z17 offers I/O capability that is integrated directly within the Z processor complex. The new system design moves I/O operations closer to the system processor and memory. This new design approach transforms I/O operations allowing Z workloads to grow and scale to meet the growing needs of current and future IBM Hybrid Cloud Enterprise workloads. This presentation will focus on the networking I/O transformation by introducing you to the new IBM z17 Network Express feature.
The Network Express feature introduces new system architecture called Enhanced QDIO (EQDIO). EQDIO allows the updated z/OS Communications Server software to interact with the Network Express hardware using new optimized I/O operations. The new design and optimizations are required to meet the demand of the continuously growing I/O rates. Network Express and EQDIO build the foundation for the introduction of advanced Ethernet and networking capabilities for the future of IBM Z Hybrid Cloud Enterprise users.
The Network Express feature also combines the functionality of both the OSA-Express and RoCE Express features into a single feature or adapter. A single Network Express port supports both IP protocols and RDMA protocols. This allows each Network Express port to function as both a standard NIC for Ethernet and as an RDMA capable NIC (RNIC) for RoCE protocols. Converging both protocols to a single adapter reduces Z customers’ cost for physical networking resources. With this change, IBM Z customers can now exploit Shared Memory Communications (SMC) leveraging RDMA (SMC-R) technology without incurring additional hardware costs.
In this session, the speakers will focus on how z/OS Communications Server has been updated to support the Network Express feature. An introduction to the new Enhanced QDIO Ethernet (EQENET) interface statement used to configure the new OSA is provided. EQDIO provides a variety of simplifications, such as no longer requiring VTAM user defined TRLEs, uses smarter defaults and removes outdated parameters. The speakers will also cover migration considerations for Network Express. In addition, the operational aspects of managing and monitoring the new OSA and RoCE interfaces will be covered. The speakers will also take you through the enhancements made to optimize both inbound and outbound network traffic. Come join us, step aboard and learn how z/OS Communications Server is bringing you the future in network communications with the IBM z17 Network Express feature.