This document provides an overview of how to build a 2D game engine in Ring using different programming paradigms. It discusses using declarative programming for the game layer, object-oriented programming for game engine classes, and procedural programming for the graphics library interface. The document outlines the layers of the engine including graphics library bindings, the interface layer, game engine classes, and the games layer. It provides details on key classes like Game, GameObject, Sprite, Text, Animate, Sound, and Map that can be used to build games. Examples are given for creating a game window and drawing/animating text to demonstrate using the engine.