Here is the sequence of println statements that will generate the given output:
System.out.println("This program prints the first lines");
System.out.println("of the song 'slots'.");
System.out.println("'She lives in a trailer'");
System.out.println("'On the o");
The document provides an introduction to Java programming concepts including:
- What computer languages and programs are and how they allow computers to complete tasks.
- How high-level languages like Java make programming easier than machine or assembly languages.
- The basic structure of a Java program including classes, methods, and statements.
- How to compile and run a simple "Hello World" Java program from the command line.
- Key Java concepts like strings, print statements, and comments that allow programmers to output text.
Lesson 1 - Introduction to Computer Programming.pptxNeil Mutia
This document provides an introduction to computer programming. It defines computer programming as giving a set of instructions to a computer to perform a specific task. Programming involves encoding an algorithm into a programming language that can be executed by a computer. Analogously, a recipe provides instructions for a person to follow. The document outlines some key programming terminology like compilers, bugs, and debugging. It also presents examples of computer programs and sample salaries. Fundamental programming concepts of variables, data types, control structures and subroutines are introduced.
This document provides an overview and syllabus for a spring 2010 C programming language course. It introduces the goals of learning to read, write, compile, execute, and debug C programs. It outlines the course content which will cover C program structure, data types, control statements, functions, pointers, and more. Example C code for a simple "Hello World" program is provided and explained.
This document provides an introduction to Java programming. It discusses what computer science and programming are, and introduces basic Java concepts like classes, methods, and print statements. It also covers data types, variables, operators, and control structures that allow programmers to write algorithms and programs. The document uses examples like simple print programs and a cookie baking algorithm to demonstrate core Java programming concepts.
1. The document discusses getting started with programming in Java, including compiling and running a simple "Hello World" Java program. It explains that a Java program is written as source code in a .java file, then compiled using the javac compiler into a .class file, which is run by the Java Virtual Machine (java).
2. It provides the code for a simple "Hello World" Java program consisting of a main method that prints the text, and explains some key aspects like class and file names.
3. It describes using the terminal to navigate directories and run the javac compiler and java programs, as well as downloading the Java Development Kit for the compiler and JVM.
The document discusses the fundamentals of programming with C++, including an introduction to programming concepts like algorithms and pseudocode, an overview of the software development life cycle and its steps, and getting started with C++ by setting up tools and environments and writing a simple "Hello World!" program. It provides background on C++ and explains why it is a widely used language for developing applications requiring performance and efficiency.
This document provides an introduction to Java programming concepts such as data types, variables, operators, input/output, control flow, methods, and classes. It explains what computer science and programming are, gives examples of basic Java programs using print statements, and discusses programming fundamentals like program structure, naming conventions, comments, and static methods. Methods are introduced as a way to organize code and eliminate redundancy. Overall, the document orients the reader to fundamental Java programming concepts.
This document provides an introduction to C++ programming. It begins with definitions of a computer, programming, and the C++ programming process. It then discusses hardware components like the CPU, memory, and input/output devices. It also covers software components like programming languages, operating systems, and the C++ development process. The document provides examples of C++ code and explanations of language features like variables, operators, and data types. It concludes with an overview of getting started with C++ input/output functions.
Software development has shifted focus from efficiency to productivity, reusability, and user-friendliness. Object-oriented programming (OOP) models objects that contain data and methods. Key OOP concepts include inheritance, where subclasses extend and modify superclass features. An integrated development environment (IDE) combines tools like editors, compilers, linkers, and debuggers. Java uses a hybrid approach of compiling to bytecode, then interpreting for platform independence. Console applications use text input/output. Graphical user interface (GUI) applications use menus and buttons. Applets run in web browsers.
The document provides an overview of key topics from Chapter 1 of the book "Starting Out with Java: Early Objects Third Edition" by Tony Gaddis. It discusses Java history, applications and applets, computer systems including hardware and software, programming languages, object-oriented programming, and the programming process.
This document discusses programming languages and Java programming. It defines programming and programming languages. It explains that programming languages can be classified by purpose and level. It also discusses compilers, interpreters, and the structure of Java programs including the main method. It provides an example "Hello World" Java program and discusses important notes about programming filenames. It describes the program development process and syntax errors versus runtime errors.
This document provides an overview of computer programming and the C programming language. It begins by outlining the objectives and fundamentals of computer programming, including the classical model of computing machines, programming languages, compilers, and operating systems. It then describes the von Neumann architecture, low-level machine programming, higher-level languages like assembly and C, and how programs are compiled and executed. The rest of the document demonstrates basic C programming concepts like variables, input/output, and comments through examples.
The document discusses Java programming concepts such as classes, methods, strings, comments, and identifiers. It provides examples of Java code that declare classes with a main method and static methods that are called from main. It explains how to write comments to document code and describes syntax rules for identifiers, keywords, and strings. The document is intended to teach programmers how to write, compile, and run basic Java programs.
Concisely describe the following terms 40 1. Source code 2. Object c.pdffeelinggift
Concisely describe the following terms 40% 1. Source code 2. Object code 3. Compiler 4.
Algorithm 5. Byte (used for what purpose) 6. Nano second or ns (used for what purpose) 7.
System program (provide two examples) 8. Application program (provide two examples) 9.
Preprocessing directive 10. ASCII
Solution
Answers:
1.
A programmer writes a program in a particular programming language (ex : c , c++ ,java).This
form of the program is called the source code. it can be read and easily understood by a human
being.
For example : Source code for Hello world program is:
#include
void main()
{
printf(“Hello World”);
}
2.
An interpreter or a complier translates source code into executable machine code. This machine
code is called as the object code.
Complier translates source code into object code. Object code contains instructions to be
executed by the computer.
3.
A complier is a program that translates a source program or source code written in particular
programming language ( such as c , c++ or java ) into machine language (code).
Example : Turbo c compiler.
4.
Step –by- step instructions of a program is called is an algorithm.
5.
1 byte = 8 bits.
A byte is a unit of measurement used to measure the data.
Each byte represents a character.
6.
A nano second or ns is a unit of time representing 10-9 or 1 billionth of a second. computer
memory speed is represented in nano seconds.
7.
It is a type of computer program that is designed to run a computer’s hardware and application
programs.
Examples are :
OS (operating system)
BIOS
Boot program.
8.
Application program is a software program that runs on computer.
Examples are word processors, web browsers.
9.
Preprocessor directives are invoked by the complier to process some programs before
compilation.
Preprocessor directives are lines included in a program that begin with the character #.
10.
ASCII: American Standard Code for Information Interchange)
It is the most common format for text files in computers and on the internet.
Short Answers:
1.
Source code
|
Complier
| Assembly code
Assembler
Libraries | Object code
Link Editor
|
Executable code
2.
a)
Memory unit (storage)
ALU (Arithmetic and Logical unit)
CU (Control Unit)
b)
Storage:
All the data to be processed and the instruction required for processing.
Intermediate results of processing.
Final results of processing before these results are released to an output device.
ALU (Arithmetic and Logical unit):
It performs all the arithmetic operations (like addition, subtraction etc) and logical operations.
CU (Control Unit):
The control unit directs and controls the activities of the internal and external devices.
3.
Fetch the instruction
Decode the instruction
Read the effective address
Execute the instruction
In executing the instruction Arithmetic and Logical unit (ALU) performs mathematical or logical
operations .ALU sends a condition signal back to the control unit (CU). The result generated by
the operation is stored in the main memory or sent to o.
This document provides an overview of fundamental computer programming concepts in Chapter 1. It begins with defining what a computer program and programming are, and reasons for studying programming such as career opportunities and developing logical thinking. It then covers the program development life cycle and an overview of programming languages and paradigms. The remainder of the document discusses specific aspects of C++ programs including compilation processes, program structure, input/output streams, library functions, preprocessor directives, variables and data types.
This document provides an introduction to computer programming using C# and the .NET Framework. It discusses what computer programming is, the phases of programming, and an example of a simple "Hello World" C# program. It also covers what is needed to program including knowledge of a language (C#), development environment (.NET Framework and Visual Studio), and documentation (MSDN Library). The document explains what the .NET Framework is, how it provides a runtime environment and class libraries, and how Visual Studio is an integrated development environment for writing, compiling, running and debugging programs. It concludes with a demonstration of creating, building and running a simple C# program in Visual Studio.
The document lists 15 practical programming assignments for a Java programming course. The assignments include writing programs to:
1) Explain features of Java and how it differs from C and C++.
2) Perform basic arithmetic operations.
3) Print a simple message.
The assignments cover basic Java concepts and features including variables, input/output, conditionals, loops, arrays, classes, inheritance, exceptions, interfaces, packages and applets.
This document is the first chapter of an introductory Java programming textbook. It introduces basic Java concepts like classes, methods, and print statements. It explains how to compile and run a simple Java program that displays "Hello, World!". It also covers Java syntax, strings, escape sequences, and how to structure algorithms procedurally using static methods.
For More :
https://www.facebook.com/Computer-Programming-Assignments-826290177441561/
-
https://www.facebook.com/A-Tech-and-Software-Development-1683037138630673/
This document provides a course syllabus for a Java training course. The syllabus outlines topics that will be covered including an overview of object-oriented programming in Java, important Java concepts like static, final, interface and abstract classes, exception handling, collections, generics, threads, JDBC, and J2EE technologies like JSP, Servlets, Struts and XML. It also discusses fees structure for the course and notes it will take place on Saturdays, Sundays and weekdays, with registration fees of Rs. 1000 and remaining Rs. 4000 to be paid during classes.
An overview of computers and programming languages Ahmad Idrees
This chapter discusses computers and programming languages. It explains that a computer system consists of hardware and software components. Programming languages allow users to communicate instructions to the computer, with compilers translating programs into machine language. The chapter then covers algorithms for problem solving, and structured and object-oriented programming methodologies. Key topics include how Java programs are processed, the evolution of programming languages, and the components of a computer system.
Utkarsh Kapoor expresses gratitude to various people who helped and supported him in completing another chapter of his life. He thanks his industrial supervisor Mr. Setu Maheshwari for guiding him during his training. He also thanks his colleagues for their kindness and help. Finally, he thanks his parents for their sacrifice and inspiration in allowing him to pursue his studies.
Asynchronous programming is used anywhere where your application interacts with other external entities - be it other threads, other processes. This world by its nature is Asynchronous. Asynchronous literally means - anything can happen anytime - unpredictable. How do you write software through Asynchronous programming? That's what we shall be going to learn in this course. Big software projects of reasonable sizes are Asynchronous. Software projects leave their synchronous boundaries the moment it starts integrating and communicating with external entities or go multithreaded.
Asynchronous programming is widely used in Distributed Systems, Networking Protocols, Distributes Databases, etc.
The prerequisite of this Course :
Know Thread Synchronization Concepts - Mutexes and Condition Variables ( any thread library, but we will be using pthreads )
C or C++ in preferable, but if your fav language is any other mainstream language then also it is ok. Borrow the concepts and implement it in your fav language.
Comfortable with basic Data structures such as Linked-List.
Zeal to learn and excel - beyond what Crowd is doing ( DS/ALGO/CP )
The end product of this Course shall be a mini library yet very powerful library which allows you do develop software through Asynchronous programming.
Course Difficulty Level :
The Course is level is Intermediate to Advanced. Very beginners pls refrain from enrolling into the Course.
Software Designing Problems to Address in this Course :
Problem 1. Simulating Concurrency in Single-Threaded Programs
problem 2. Reducing Multi-threaded Programs to Single Threaded
Problem 3. Work Deferrals
Problem 4. Asynchronous Communication
Problem 5. Queuing and Processing Incoming Network Packets
This document provides an introduction to a programming fundamentals course. It outlines the course objectives of appreciating the need for a programming language, introducing structured programming methodology, and developing a useful physics program. It then details the course contents which will cover basic programming constructs, structured programming, OOP concepts, and an introduction to C++ including variables, control structures, functions, arrays, pointers, and object-oriented programming. Resources and the course policy on assignments, exams, and grading are also included.
How to Clean Your Contacts Using the Deduplication Menu in Odoo 18Celine George
In this slide, we’ll discuss on how to clean your contacts using the Deduplication Menu in Odoo 18. Maintaining a clean and organized contact database is essential for effective business operations.
The document discusses the fundamentals of programming with C++, including an introduction to programming concepts like algorithms and pseudocode, an overview of the software development life cycle and its steps, and getting started with C++ by setting up tools and environments and writing a simple "Hello World!" program. It provides background on C++ and explains why it is a widely used language for developing applications requiring performance and efficiency.
This document provides an introduction to Java programming concepts such as data types, variables, operators, input/output, control flow, methods, and classes. It explains what computer science and programming are, gives examples of basic Java programs using print statements, and discusses programming fundamentals like program structure, naming conventions, comments, and static methods. Methods are introduced as a way to organize code and eliminate redundancy. Overall, the document orients the reader to fundamental Java programming concepts.
This document provides an introduction to C++ programming. It begins with definitions of a computer, programming, and the C++ programming process. It then discusses hardware components like the CPU, memory, and input/output devices. It also covers software components like programming languages, operating systems, and the C++ development process. The document provides examples of C++ code and explanations of language features like variables, operators, and data types. It concludes with an overview of getting started with C++ input/output functions.
Software development has shifted focus from efficiency to productivity, reusability, and user-friendliness. Object-oriented programming (OOP) models objects that contain data and methods. Key OOP concepts include inheritance, where subclasses extend and modify superclass features. An integrated development environment (IDE) combines tools like editors, compilers, linkers, and debuggers. Java uses a hybrid approach of compiling to bytecode, then interpreting for platform independence. Console applications use text input/output. Graphical user interface (GUI) applications use menus and buttons. Applets run in web browsers.
The document provides an overview of key topics from Chapter 1 of the book "Starting Out with Java: Early Objects Third Edition" by Tony Gaddis. It discusses Java history, applications and applets, computer systems including hardware and software, programming languages, object-oriented programming, and the programming process.
This document discusses programming languages and Java programming. It defines programming and programming languages. It explains that programming languages can be classified by purpose and level. It also discusses compilers, interpreters, and the structure of Java programs including the main method. It provides an example "Hello World" Java program and discusses important notes about programming filenames. It describes the program development process and syntax errors versus runtime errors.
This document provides an overview of computer programming and the C programming language. It begins by outlining the objectives and fundamentals of computer programming, including the classical model of computing machines, programming languages, compilers, and operating systems. It then describes the von Neumann architecture, low-level machine programming, higher-level languages like assembly and C, and how programs are compiled and executed. The rest of the document demonstrates basic C programming concepts like variables, input/output, and comments through examples.
The document discusses Java programming concepts such as classes, methods, strings, comments, and identifiers. It provides examples of Java code that declare classes with a main method and static methods that are called from main. It explains how to write comments to document code and describes syntax rules for identifiers, keywords, and strings. The document is intended to teach programmers how to write, compile, and run basic Java programs.
Concisely describe the following terms 40 1. Source code 2. Object c.pdffeelinggift
Concisely describe the following terms 40% 1. Source code 2. Object code 3. Compiler 4.
Algorithm 5. Byte (used for what purpose) 6. Nano second or ns (used for what purpose) 7.
System program (provide two examples) 8. Application program (provide two examples) 9.
Preprocessing directive 10. ASCII
Solution
Answers:
1.
A programmer writes a program in a particular programming language (ex : c , c++ ,java).This
form of the program is called the source code. it can be read and easily understood by a human
being.
For example : Source code for Hello world program is:
#include
void main()
{
printf(“Hello World”);
}
2.
An interpreter or a complier translates source code into executable machine code. This machine
code is called as the object code.
Complier translates source code into object code. Object code contains instructions to be
executed by the computer.
3.
A complier is a program that translates a source program or source code written in particular
programming language ( such as c , c++ or java ) into machine language (code).
Example : Turbo c compiler.
4.
Step –by- step instructions of a program is called is an algorithm.
5.
1 byte = 8 bits.
A byte is a unit of measurement used to measure the data.
Each byte represents a character.
6.
A nano second or ns is a unit of time representing 10-9 or 1 billionth of a second. computer
memory speed is represented in nano seconds.
7.
It is a type of computer program that is designed to run a computer’s hardware and application
programs.
Examples are :
OS (operating system)
BIOS
Boot program.
8.
Application program is a software program that runs on computer.
Examples are word processors, web browsers.
9.
Preprocessor directives are invoked by the complier to process some programs before
compilation.
Preprocessor directives are lines included in a program that begin with the character #.
10.
ASCII: American Standard Code for Information Interchange)
It is the most common format for text files in computers and on the internet.
Short Answers:
1.
Source code
|
Complier
| Assembly code
Assembler
Libraries | Object code
Link Editor
|
Executable code
2.
a)
Memory unit (storage)
ALU (Arithmetic and Logical unit)
CU (Control Unit)
b)
Storage:
All the data to be processed and the instruction required for processing.
Intermediate results of processing.
Final results of processing before these results are released to an output device.
ALU (Arithmetic and Logical unit):
It performs all the arithmetic operations (like addition, subtraction etc) and logical operations.
CU (Control Unit):
The control unit directs and controls the activities of the internal and external devices.
3.
Fetch the instruction
Decode the instruction
Read the effective address
Execute the instruction
In executing the instruction Arithmetic and Logical unit (ALU) performs mathematical or logical
operations .ALU sends a condition signal back to the control unit (CU). The result generated by
the operation is stored in the main memory or sent to o.
This document provides an overview of fundamental computer programming concepts in Chapter 1. It begins with defining what a computer program and programming are, and reasons for studying programming such as career opportunities and developing logical thinking. It then covers the program development life cycle and an overview of programming languages and paradigms. The remainder of the document discusses specific aspects of C++ programs including compilation processes, program structure, input/output streams, library functions, preprocessor directives, variables and data types.
This document provides an introduction to computer programming using C# and the .NET Framework. It discusses what computer programming is, the phases of programming, and an example of a simple "Hello World" C# program. It also covers what is needed to program including knowledge of a language (C#), development environment (.NET Framework and Visual Studio), and documentation (MSDN Library). The document explains what the .NET Framework is, how it provides a runtime environment and class libraries, and how Visual Studio is an integrated development environment for writing, compiling, running and debugging programs. It concludes with a demonstration of creating, building and running a simple C# program in Visual Studio.
The document lists 15 practical programming assignments for a Java programming course. The assignments include writing programs to:
1) Explain features of Java and how it differs from C and C++.
2) Perform basic arithmetic operations.
3) Print a simple message.
The assignments cover basic Java concepts and features including variables, input/output, conditionals, loops, arrays, classes, inheritance, exceptions, interfaces, packages and applets.
This document is the first chapter of an introductory Java programming textbook. It introduces basic Java concepts like classes, methods, and print statements. It explains how to compile and run a simple Java program that displays "Hello, World!". It also covers Java syntax, strings, escape sequences, and how to structure algorithms procedurally using static methods.
For More :
https://www.facebook.com/Computer-Programming-Assignments-826290177441561/
-
https://www.facebook.com/A-Tech-and-Software-Development-1683037138630673/
This document provides a course syllabus for a Java training course. The syllabus outlines topics that will be covered including an overview of object-oriented programming in Java, important Java concepts like static, final, interface and abstract classes, exception handling, collections, generics, threads, JDBC, and J2EE technologies like JSP, Servlets, Struts and XML. It also discusses fees structure for the course and notes it will take place on Saturdays, Sundays and weekdays, with registration fees of Rs. 1000 and remaining Rs. 4000 to be paid during classes.
An overview of computers and programming languages Ahmad Idrees
This chapter discusses computers and programming languages. It explains that a computer system consists of hardware and software components. Programming languages allow users to communicate instructions to the computer, with compilers translating programs into machine language. The chapter then covers algorithms for problem solving, and structured and object-oriented programming methodologies. Key topics include how Java programs are processed, the evolution of programming languages, and the components of a computer system.
Utkarsh Kapoor expresses gratitude to various people who helped and supported him in completing another chapter of his life. He thanks his industrial supervisor Mr. Setu Maheshwari for guiding him during his training. He also thanks his colleagues for their kindness and help. Finally, he thanks his parents for their sacrifice and inspiration in allowing him to pursue his studies.
Asynchronous programming is used anywhere where your application interacts with other external entities - be it other threads, other processes. This world by its nature is Asynchronous. Asynchronous literally means - anything can happen anytime - unpredictable. How do you write software through Asynchronous programming? That's what we shall be going to learn in this course. Big software projects of reasonable sizes are Asynchronous. Software projects leave their synchronous boundaries the moment it starts integrating and communicating with external entities or go multithreaded.
Asynchronous programming is widely used in Distributed Systems, Networking Protocols, Distributes Databases, etc.
The prerequisite of this Course :
Know Thread Synchronization Concepts - Mutexes and Condition Variables ( any thread library, but we will be using pthreads )
C or C++ in preferable, but if your fav language is any other mainstream language then also it is ok. Borrow the concepts and implement it in your fav language.
Comfortable with basic Data structures such as Linked-List.
Zeal to learn and excel - beyond what Crowd is doing ( DS/ALGO/CP )
The end product of this Course shall be a mini library yet very powerful library which allows you do develop software through Asynchronous programming.
Course Difficulty Level :
The Course is level is Intermediate to Advanced. Very beginners pls refrain from enrolling into the Course.
Software Designing Problems to Address in this Course :
Problem 1. Simulating Concurrency in Single-Threaded Programs
problem 2. Reducing Multi-threaded Programs to Single Threaded
Problem 3. Work Deferrals
Problem 4. Asynchronous Communication
Problem 5. Queuing and Processing Incoming Network Packets
This document provides an introduction to a programming fundamentals course. It outlines the course objectives of appreciating the need for a programming language, introducing structured programming methodology, and developing a useful physics program. It then details the course contents which will cover basic programming constructs, structured programming, OOP concepts, and an introduction to C++ including variables, control structures, functions, arrays, pointers, and object-oriented programming. Resources and the course policy on assignments, exams, and grading are also included.
How to Clean Your Contacts Using the Deduplication Menu in Odoo 18Celine George
In this slide, we’ll discuss on how to clean your contacts using the Deduplication Menu in Odoo 18. Maintaining a clean and organized contact database is essential for effective business operations.
Link your Lead Opportunities into Spreadsheet using odoo CRMCeline George
In Odoo 17 CRM, linking leads and opportunities to a spreadsheet can be done by exporting data or using Odoo’s built-in spreadsheet integration. To export, navigate to the CRM app, filter and select the relevant records, and then export the data in formats like CSV or XLSX, which can be opened in external spreadsheet tools such as Excel or Google Sheets.
How to Create Kanban View in Odoo 18 - Odoo SlidesCeline George
The Kanban view in Odoo is a visual interface that organizes records into cards across columns, representing different stages of a process. It is used to manage tasks, workflows, or any categorized data, allowing users to easily track progress by moving cards between stages.
Rock Art As a Source of Ancient Indian HistoryVirag Sontakke
This Presentation is prepared for Graduate Students. A presentation that provides basic information about the topic. Students should seek further information from the recommended books and articles. This presentation is only for students and purely for academic purposes. I took/copied the pictures/maps included in the presentation are from the internet. The presenter is thankful to them and herewith courtesy is given to all. This presentation is only for academic purposes.
Computer crime and Legal issues Computer crime and Legal issuesAbhijit Bodhe
• Computer crime and Legal issues: Intellectual property.
• privacy issues.
• Criminal Justice system for forensic.
• audit/investigative.
• situations and digital crime procedure/standards for extraction,
preservation, and deposition of legal evidence in a court of law.
How to Add Customer Note in Odoo 18 POS - Odoo SlidesCeline George
In this slide, we’ll discuss on how to add customer note in Odoo 18 POS module. Customer Notes in Odoo 18 POS allow you to add specific instructions or information related to individual order lines or the entire order.
Title: A Quick and Illustrated Guide to APA Style Referencing (7th Edition)
This visual and beginner-friendly guide simplifies the APA referencing style (7th edition) for academic writing. Designed especially for commerce students and research beginners, it includes:
✅ Real examples from original research papers
✅ Color-coded diagrams for clarity
✅ Key rules for in-text citation and reference list formatting
✅ Free citation tools like Mendeley & Zotero explained
Whether you're writing a college assignment, dissertation, or academic article, this guide will help you cite your sources correctly, confidently, and consistent.
Created by: Prof. Ishika Ghosh,
Faculty.
📩 For queries or feedback: [email protected]
In this concise presentation, Dr. G.S. Virdi (Former Chief Scientist, CSIR-CEERI, Pilani) introduces the Junction Field-Effect Transistor (JFET)—a cornerstone of modern analog electronics. You’ll discover:
Why JFETs? Learn how their high input impedance and low noise solve the drawbacks of bipolar transistors.
JFET vs. MOSFET: Understand the core differences between JFET and MOSFET devices.
Internal Structure: See how source, drain, gate, and the depletion region form a controllable semiconductor channel.
Real-World Applications: Explore where JFETs power amplifiers, sensors, and precision circuits.
Perfect for electronics students, hobbyists, and practicing engineers looking for a clear, practical guide to JFET technology.
Happy May and Happy Weekend, My Guest Students.
Weekends seem more popular for Workshop Class Days lol.
These Presentations are timeless. Tune in anytime, any weekend.
<<I am Adult EDU Vocational, Ordained, Certified and Experienced. Course genres are personal development for holistic health, healing, and self care. I am also skilled in Health Sciences. However; I am not coaching at this time.>>
A 5th FREE WORKSHOP/ Daily Living.
Our Sponsor / Learning On Alison:
Sponsor: Learning On Alison:
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Hopefully Before Summer, We can add our courses to the teacher/creator section. It's all within project management and preps right now. So wish us luck.
Check our Website for more info: https://ldmchapels.weebly.com
Get started for Free.
Currency is Euro. Courses can be free unlimited. Only pay for your diploma. See Website for xtra assistance.
Make sure to convert your cash. Online Wallets do vary. I keep my transactions safe as possible. I do prefer PayPal Biz. (See Site for more info.)
Understanding Vibrations
If not experienced, it may seem weird understanding vibes? We start small and by accident. Usually, we learn about vibrations within social. Examples are: That bad vibe you felt. Also, that good feeling you had. These are common situations we often have naturally. We chit chat about it then let it go. However; those are called vibes using your instincts. Then, your senses are called your intuition. We all can develop the gift of intuition and using energy awareness.
Energy Healing
First, Energy healing is universal. This is also true for Reiki as an art and rehab resource. Within the Health Sciences, Rehab has changed dramatically. The term is now very flexible.
Reiki alone, expanded tremendously during the past 3 years. Distant healing is almost more popular than one-on-one sessions? It’s not a replacement by all means. However, its now easier access online vs local sessions. This does break limit barriers providing instant comfort.
Practice Poses
You can stand within mountain pose Tadasana to get started.
Also, you can start within a lotus Sitting Position to begin a session.
There’s no wrong or right way. Maybe if you are rushing, that’s incorrect lol. The key is being comfortable, calm, at peace. This begins any session.
Also using props like candles, incenses, even going outdoors for fresh air.
(See Presentation for all sections, THX)
Clearing Karma, Letting go.
Now, that you understand more about energies, vibrations, the practice fusions, let’s go deeper. I wanted to make sure you all were comfortable. These sessions are for all levels from beginner to review.
Again See the presentation slides, Thx.
1. CS305j Introduction to
Computing
Introduction to Java Programming 1
Topic 2
Introduction to Java Programming
“When a programming
language is created that allows
programmers to program in
simple English, it will be
discovered that programmers
cannot speak English.”
- Anonymous
Based on slides for Building Java Programs by Reges/Stepp, found at
http://faculty.washington.edu/stepp/book/
2. CS305j Introduction to
Computing
Introduction to Java Programming 2
What We Will Do Today
What are computer languages?
Java editors
– text editor and command line
– BlueJ
First programming concepts
– output with println statements
– syntax and errors
structured algorithms with static methods
identifiers, keywords, and comments
3. CS305j Introduction to
Computing
Introduction to Java Programming 3
Computers and Computer
Languages
Computers are everywhere
– how many computers do you own?
Computers are useful because they run
various programs
– program is simply a set of instructions to
complete some task
– how many different programs do you use in a
day?
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Definitions
program: A set of instructions that are to be carried
out by a computer.
program execution: The act of carrying out the
instructions contained in a program.
– this is done by feeding the instructions to the CPU
programming language: A systematic set of rules
used to describe computations, generally in a
format that is editable by humans.
– in this class will are using Java
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High Level Languages
Computers are fast
– Pentium 4 chip from 2001 can
perform approximately
1,700,000,000 computations per
second
– made up of 42,000,000 transistors
(a switch that is on or off)
Computers are dumb
– They can only carry out a very limited set
of instructions
• on the order of 100 or so depending on
the computer's processor
• machine language instructions, aka
instruction set architecture (ISA)
• Add, Branch, Jump, Get Data, Get
Instruction, Store
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Machine Code
John von Neumann - co-author of paper in 1946 with
Arthur W. Burks and Hermann H. Goldstine,
– "Preliminary Discussion of the Logical Design of an
Electronic Computing Instrument"
One of the key points
– program commands and data stored as sequences of bits
in the computer's memory
A program:
1110001100000000
0101011011100000
0110100001000000
0000100000001000
0001011011000100
0001001001100001
0110100001000000
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Say What?
Programming with Strings of bits (1s or 0s) is not the
easiest thing in the world.
Assembly language
– mnemonics for machine language instructions
.ORIG x3001
LD R1, x3100
AND R3, R3 #0
LD R4, R1
BRn x3008
ADD R3, R3, R4
ADD R1, R1, #1
LD R4, R1
BRnzp x3003
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High Level Languages
Assembly language, still not so easy, and lots
of commands to accomplish things
High Level Computer Languages provide the
ability to accomplish a lot with fewer commands
than machine or assembly language in a way
that is hopefully easier to understand
int sum;
int count = 0;
int done = -1;
while( list[count]!= -1 )
sum += list[count];
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Java
There are hundreds of high level computer
languages. Java, C++, C, Basic, Fortran,
Cobol, Lisp, Perl, Prolog, Eiffel, Python
The capabilities of the languages vary
widely, but they all need a way to do
– declarative statements
– conditional statements
– iterative or repetitive statements
A compiler is a program that converts
commands in high level languages to
machine language instructions
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A Picture is Worth…
The Interpreter's are sometimes referred to as the Java Virtual
Machines
The output of the
compiler is .class
file
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A Simple Java Program
public class Hello
{ public static void main(String[] args)
{ System.out.println("Hello World!");
}
}
This would be in a text file named Hello.java
DEMO of writing and running a program via notepad and
the command line
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More Definitions
code or source code: The sequence of
instructions in a particular program.
– The code in this program instructs the computer to print a
message of Hello, world! on the screen.
output: The messages printed to the computer
user by a program.
console: The text box or window onto which output
is printed.
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Compiling and Running
Compiler: a program that converts a program in
one language to another language
– compile from C++ to machine code
– compile Java to bytecode
Bytecode: a language for an imaginary cpu
Interpreter: A converts one instruction or line of
code from one language to another and then
executes that instruction
– When java programs are run the bytecode produced by
the compiler is fed to an interpreter that converts it to
machine code for a particular CPU
– on my machine it converts it to instructions for a Pentium
cpu
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The command line
To run a Java program using
your Command Prompt:
change to the directory
of your program
cd
compile the program
javac Hello.java
execute the program
java Hello
source code
(Hello.java)
compile
byte code
(Hello.class)
execute
output
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Another Java program
public class Hello2 {
public static void main(String[] args) {
System.out.println("Hello, world!");
System.out.println();
System.out.println("This program produces");
System.out.println("four lines of output");
}
}
The code in this program instructs the
computer to print four messages on the
screen.
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Structure of Java programs
public class <name> {
public static void main(String[] args) {
<statement(s)>;
}
}
Every executable Java program consists of a
class...
– that contains a method named main...
• that contains the statements to be executed
The previous program is a class named
Hello, whose main method executes one
statement named System.out.println
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Java terminology
class:
(a) A module that can contain executable code.
(b) A description of a type of objects. (seen later)
statement: An executable piece of code that
represents a complete command to the
computer.
– every basic Java statement ends with a
semicolon ;
method: A named sequence of statements
that can be executed together to perform a
particular action or computation.
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Syntax and syntax errors
syntax: The set of legal structures and commands
that can be used in a particular programming
language.
syntax error or compiler error: A problem in the
structure of a program that causes the compiler to
fail.
– If you type your Java program incorrectly, you may
violate Java's syntax and see a syntax error.
public class Hello {
pooblic static void main(String[] args) {
System.owt.println("Hello, world!")_
}
}
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Compiler Output
The program on the previous slide produces
the following output when we attempt to
compile it
H:summerHello.java:2: <identifier> expected
pooblic static void main(String[] args) {
^
H:summerHello.java:5: ';' expected
}
^
2 errors
Tool completed with exit code 1
compiler output:
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Fixing syntax errors
Notice how the error messages are sort of cryptic and do not
always help us understand what is wrong:
H:summerHello.java:2: <identifier> expected
pooblic static void main(String[] args) {
^
– We'd have preferred a friendly message such as,
"You misspelled 'public' "
The compiler does tell us the line number on which it found
the error, which helps us find the place to fix the code.
– The line number shown is a good hint, but is not always the true
source of the problem.
Java has a fairly rigid syntax.
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System.out.println
Java programs use a statement called
System.out.println to instruct the computer to
print a line of output on the console
– pronounced "print-linn"; sometimes called a println
statement for short
Two ways to use System.out.println :
– 1. System.out.println("<Message>");
• Prints the given message as a line of text on the console.
– 2. System.out.println();
• Prints a blank line on the console.
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Strings and string literals
string: A sequence of text characters (not
just letters) that can be printed or
manipulated in a program.
literal: a representation of a value of a
particular type
– String literals in Java start and end with quotation
mark characters
"This is a string"
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Details about Strings
A string literal may not span across multiple lines.
"This is not
a legal String."
A string may not contain a " character. ' is OK
"This is not a "legal" String either."
"This is 'okay' though."
A string can represent certain special characters by
preceding them with a backslash (this is called an escape
sequence).
– t tab character
– n new line character
– " quotation mark character
– backslash character
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Practice Program 1
What sequence of println statements will
generate the following output?
This program prints the first lines
of the song "slots".
"She lives in a trailer"
"On the outskirts 'a Reno"
"She plays quarter slots in the locals casino."
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Practice Program 2
What sequence of println statements
will generate the following output?
A "quoted" String is
'much' better if you learn
the rules of "escape sequences."
Also, "" represents an empty String.
Don't forget to use " instead of " !
'' is not the same as "
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Practice Program 3
What is the output of the following println
statements?
System.out.println("tatbtc");
System.out.println("");
System.out.println("'");
System.out.println(""""");
System.out.println("C:ninthe downward spiral");
26
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A structured example
What sequence of println statements will generate the
following output?
_____
/
/
/
_____/
_____
/
/
| |
| |
| |
/
_____/
_____
/
/
+-------+
_____
/
/
What observations can we make about the
output that is generated?
It has a noticeable structure.
(draw first figure, draw second figure,
draw third figure, ...)
The output contains redundancy. Certain
figures (or large parts of figures) are
repeated in the output.
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Structured algorithms
How does one bake sugar cookies?
– Mix the dry ingredients.
– Cream the butter and sugar.
– Beat in the eggs.
– Stir in the dry ingredients.
– Set the oven for the appropriate temperature.
– Set the timer.
– Place the cookies into the oven.
– Allow the cookies to bake.
– Mix the ingredients for the frosting.
– Spread frosting and sprinkles onto the cookies.
– ...
Can we express this process in a more structured way?
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A structured algorithm
structured algorithm: A list of steps for solving a problem,
which is broken down into cohesive tasks.
A structured algorithm for baking sugar cookies:
– 1. Make the cookie batter.
• Mix the dry ingredients.
• Cream the butter and sugar.
• Beat in the eggs.
• Stir in the dry ingredients.
– 2. Bake the cookies.
• Set the oven for the appropriate temperature.
• Set the timer.
• Place the cookies into the oven.
• Allow the cookies to bake.
– 3. Add frosting and sprinkles.
• Mix the ingredients for the frosting.
• Spread frosting and sprinkles onto the cookies.
– ...
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Redundancy in algorithms
How would we express the steps to bake a double
batch of sugar cookies?
Unstructured:
Mix the dry ingredients.
Cream the butter and sugar.
Beat in the eggs.
Stir in the dry ingredients.
Set the oven ...
Set the timer.
Place the first batch of cookies
into the oven.
Allow the cookies to bake.
Set the oven ...
Set the timer.
Place the second batch of
cookies into the oven.
Allow the cookies to bake.
Mix the ingredients for the
frosting.
Structured:
1. Make the cookie batter.
2a. Bake the first batch of
cookies.
2b. Bake the second batch of
cookies.
3. Add frosting and sprinkles.
Observation: A structured
algorithm not only presents the
problem in a hierarchical way
that is easier to understand, but
it also provides higher-level
operations which help eliminate
redundancy in the algorithm.
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Static methods
static method: A group of statements that is given a name
so that it can be executed in our program.
– Breaking down a problem into static methods is also called
"procedural decomposition."
Using a static method requires two steps:
– declare it (write down the recipe)
• When we declare a static method, we write a
group of statements and give it a name.
– call it (cook using the recipe)
• When we call a static method, we tell our main method
to execute the statements in that static method.
Static methods are useful for:
– denoting the structure of a larger program in smaller, more
understandable pieces
– eliminating redundancy through reuse
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Static method syntax
The structure of a static method:
public class <Class Name> {
public static void <Method name> () {
<statements>;
}
}
Example:
public static void printCheer() {
System.out.println(“Three cheers for Pirates!");
System.out.println(“Huzzah!");
System.out.println(“Huzzah!");
System.out.println(“Huzzah!");
}
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Static methods example
public class TwoMessages {
public static void main(String[] args) {
printCheer();
System.out.println();
printCheer();
}
public static void printCheer() {
System.out.println(“Three cheers for Pirates!");
System.out.println(“Huzzah!");
System.out.println(“Huzzah!");
System.out.println(“Huzzah!");
}
}
Program's output:
Three cheers for Pirates!
Huzzah!
Huzzah!
Huzzah!
Three cheers for Pirates!
Huzzah!
Huzzah!
Huzzah!
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Methods calling each other
One static method may call another:
public class TwelveDays {
public static void main(String[] args) {
day1();
day2();
}
public static void day1() {
System.out.println("A partridge in a pear tree.");
}
public static void day2() {
System.out.println("Two turtle doves, and");
day1();
}
}
Program's output:
A partridge in a pear tree.
Two turtle doves, and
A partridge in a pear tree.
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Control flow of methods
When a method is called, a Java program 'jumps'
into that method, executes all of its statements, and
then 'jumps' back to where it started.
public class TwelveDays {
public static void main(String[] args) {
day1();
day2();
}
}
public static void day1() {
System.out.println("A partridge in a pear tree.");
}
public static void day2() {
System.out.println("Two turtle doves, and");
day1();
}
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Static method problems
Write a program that prints the following output to the console. Use
static methods as appropriate.
I do not like green eggs and ham,
I do not like them, Sam I am!
I do not like them on boat,
I do not like them with a goat.
I do not like green eggs and ham,
I do not like them, Sam I am!
Write a program that prints the following output to the console. Use
static methods as appropriate.
Lollipop, lollipop
Oh, lolli lolli lolli
Lollipop, lollipop
Oh, lolli lolli lolli
Call my baby lollipop
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When to use static methods
You should place a group of statements into a static method if
any of the following conditions is met:
– The statements are related to each other and form a combined part of
the program's structure.
– The statements are repeated in the program.
You need not create static methods for the following:
– Individual statements.
(One single println in its own static method does not improve the
program, and may make it harder to read.)
– Unrelated or weakly related statements.
(If the statements are not closely related, consider splitting the method
into two or more smaller methods.)
– Only blank lines.
(It's fine to have blank System.out.println(); statements in the
main method.)
Remember, these are guidelines!
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Identifiers
identifier: A name that we give to a piece of data
or part of a program.
– Identifiers are useful because they allow us to refer to
that data or code later in the program.
– Identifiers give names to:
• classes
• methods
• variables (named pieces of data; seen later)
The name you give to a static method is an
example of an identifier.
– What are some other example identifier we've seen?
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Details about identifiers
Java identifier names:
– first character must a letter or _ or $
– following characters can be any of those characters or a number
– identifiers are case-sensitive; name is different from Name
Example Java identifiers:
– legal: olivia second_place _myName
TheCure ANSWER_IS_42 $variable
– illegal: me+u :-) question?
side-swipe hi there ph.d
belles's 2%milk [email protected]
• explain why each of the above identifiers is not legal.
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Keywords
keyword: An identifier that you cannot use, because it already has a reserved
meaning in the Java language.
Complete list of Java keywords:
abstract default if private this
boolean do implements protected throw
break double import public throws
byte else instanceof return transient
case extends int short try
catch final interface static void
char finally long strictfp volatile
class float native super while
const for new switch
continue goto package synchronized
You may not use char or while or this or any other keyword for the name of
a class or method; Java reserves those words to mean other things.
– You could use CHAR, While, or ThIs, because Java is case-sensitive. However, this
could be confusing and is not recommended.
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Comments
comment: A note written in the source code by the
programmer to make the code easier to understand.
– Comments are not executed when your program runs.
– Most Java editors turn your comments a special color to make it
easier to identify them.
Comment, general syntax:
/* <comment text; may span multiple lines> */
or,
// <comment text, on one line>
Examples:
– /* A comment goes here. */
– /* It can even span
multiple lines. */
– // This is a one-line comment.
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Using comments
Comments can be put in many standard places.
– Most all programs have a "comment header" at the top of each file,
naming the author and explaining what the program does.
– Most programmers also place a comment at the start of every
method, describing the method's behaviour.
– Lastly, we can use comments inside methods to explain particular
pieces of code.
Comments provide important documentation.
– At this stage in our learning, it is not very useful to write comments,
because we only know println statements.
– More complicated programs span hundreds or thousands of lines,
and it becomes very difficult to remember what each method is doing.
Comments provide a simple description.
– When multiple programmers work together, comments help one
programmer understand the other's code.
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Comments example
/* Olivia Scott
CS 305j, Fall 2006
This program prints lyrics from a song! */
public class PartOfSong {
/* Runs the overall program to print the song
on the console. */
public static void main(String[] args) {
displayVerse();
// Separate the two verses with a blank line
System.out.println();
displayVerse();
}
// Displays the first verse of song.
public static void displayVerse() {
System.out.println("The road goes on forever,");
System.out.println("And the party never ends!");
}
}
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How to comment: methods
Write a comment at the top of each of your methods that explains what the
method does.
– You do not need to describe the Java syntax and statements in detail,
but merely provide a short English description of the observed
behavior when the method is run.
– Example:
// This method prints the lyrics to the first verse
// of the TV theme song to the Fresh Prince of Bellaire.
// Blank lines separate the parts of the verse.
public static void verse1() {
System.out.println("Now this is the story all about how");
System.out.println("My life got flipped turned upside-down");
System.out.println();
System.out.println("And I'd like to take a minute,");
System.out.println("just sit right there");
System.out.println("I'll tell you how I became the prince");
System.out.println("of a town called Bel-Air");
}