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PREPARED BY ,
Asst.Prof.M.Gokilavani,
BIET
• Network Hardware
• Network Software
• OSI
• TCP/IP Reference models
• Example Networks: ARPANET, Internet.
• Physical layer : Guided Transmission media: twisted
pairs, coaxial cable, fiber optics, Wireless transmission.
Unit 1_ Network Hardware session 1.pptx
 Definition 1: A Computer Network is a group of two or more
interconnected computer systems that use common connection
protocols for sharing various resources and files.
 Definition 2: A network is a set of devices (often referred to as
nodes) connected by communication links. A node can be a
computer, printer, or any other device capable of sending and/or
receiving data generated by other nodes on the network.
 Definition 3: When we communicate, we are sharing information.
This sharing can be local or remote. Between individuals, local
communication usually occurs face to face, while remote
communication takes place over distance.
 Delivery: The system must deliver data to the correct
destination. Data must be received by the intended
device or user and only by that device or user.
 Accuracy: The system must deliver the data accurately.
Data that have been altered in transmission and left
uncorrected are unusable.
 Timeliness: The system must deliver data in a timely
manner. Data delivered late are useless.
 Jitter: Jitter refers to the variation in the packet arrival
time.
A data communications system has five components.
 Message: The message is the information (data) to be
communicated. Popular forms of information include
text, numbers, pictures, audio, and video.
 Sender: The sender is the device that sends the data
message. It can be a computer, workstation, telephone
handset, video camera, and so on.
 Receiver: The receiver is the device that receives the
message. It can be a computer, workstation, telephone
handset, television, and so on.
 Transmission medium: The transmission medium is
the physical path by which a message travels from
sender to receiver. Some examples of transmission
media include twisted-pair wire, coaxial cable, fiber-
optic cable, and radio waves .
 Protocol: A protocol is a set of rules that govern data
communications. It represents an agreement between
the communicating devices.
 Information today comes in different forms such as text, numbers,
images, audio, and video.
 Text: Text is represented as a bit pattern, a sequence of bits (Os or
Is).
 Numbers: Numbers are also represented by bit patterns . the
number is directly converted to a binary number to simplify
mathematical operations.
 Images: Images are also represented by bit patterns. In its simplest
form, an image is composed of a matrix of pixels (picture elements),
where each pixel is a small dot.
 Audio: Audio refers to the recording or broadcasting of sound or
music. It is continuous not discrete .
 Video: Video refers to the recording or broadcasting of a picture or
movie.
Communication between two devices can be
•Simplex
•Half-duplex
•Full-duplex
 In simplex mode, the communication is
unidirectional, as on a one-way street.
 Only one of the two devices on a link can transmit; the
other can only receive.
 The simplex mode can use the entire capacity of the
channel to send data in one direction.
 Example: keyboard , monitor
 In half-duplex mode, each station can both transmit and
receive, but not at the same time.
 When one device is sending, the other can only receive,
and vice versa.
 The half-duplex mode is like a one-lane road with
traffic allowed in both directions.
 Example: Walkie-talkies
 In full-duplex, both stations can transmit and receive
simultaneously.
 One common example of full-duplex communication is the
telephone network.
 When two people are communicating by a telephone line, both
can talk and listen at the same time. The full-duplex mode is
used when communication in both directions is required all the
time.
 A network must be able to meet a certain number of criteria.
The most important of these are
 Performance
 Reliability
 Security
 Performance : Performance can be measured in many ways,
including transit time and response time. Transit time is the
amount of time required for a message to travel from one
device to another. Response time is the elapsed time between
an inquiry and a response.
 Reliability: In addition to accuracy of delivery, network
reliability is measured by the frequency of failure, the time it
takes a link to recover from a failure, and the network's
robustness in a catastrophe.
 Security: Network security issues include protecting data from
unauthorized access, protecting data from damage and
development, and implementing policies and procedures for
recovery from breaches and data losses.
 For communication to occur, two devices must be connected
in some way to the same link at the same time.
 There are two possible types of connections:
 point-to-point
 multipoint.
 Point-to-Point : A point-to-point connection provides a
dedicated link between two devices. The entire capacity of
the link is reserved for transmission between those two
devices.
 Multipoint : A multipoint (also called multidrop)
connection is one in which more than two specific devices
share a single link. In a multipoint environment, the
capacity of the channel is shared, either spatially or
temporally. If several devices can use the link
simultaneously, it is a spatially shared connection. If users
must take turns, it is a timeshared connection.
Unit 1_ Network Hardware session 1.pptx

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Unit 1_ Network Hardware session 1.pptx

  • 2. • Network Hardware • Network Software • OSI • TCP/IP Reference models • Example Networks: ARPANET, Internet. • Physical layer : Guided Transmission media: twisted pairs, coaxial cable, fiber optics, Wireless transmission.
  • 4.  Definition 1: A Computer Network is a group of two or more interconnected computer systems that use common connection protocols for sharing various resources and files.  Definition 2: A network is a set of devices (often referred to as nodes) connected by communication links. A node can be a computer, printer, or any other device capable of sending and/or receiving data generated by other nodes on the network.  Definition 3: When we communicate, we are sharing information. This sharing can be local or remote. Between individuals, local communication usually occurs face to face, while remote communication takes place over distance.
  • 5.  Delivery: The system must deliver data to the correct destination. Data must be received by the intended device or user and only by that device or user.  Accuracy: The system must deliver the data accurately. Data that have been altered in transmission and left uncorrected are unusable.  Timeliness: The system must deliver data in a timely manner. Data delivered late are useless.  Jitter: Jitter refers to the variation in the packet arrival time.
  • 6. A data communications system has five components.
  • 7.  Message: The message is the information (data) to be communicated. Popular forms of information include text, numbers, pictures, audio, and video.  Sender: The sender is the device that sends the data message. It can be a computer, workstation, telephone handset, video camera, and so on.  Receiver: The receiver is the device that receives the message. It can be a computer, workstation, telephone handset, television, and so on.
  • 8.  Transmission medium: The transmission medium is the physical path by which a message travels from sender to receiver. Some examples of transmission media include twisted-pair wire, coaxial cable, fiber- optic cable, and radio waves .  Protocol: A protocol is a set of rules that govern data communications. It represents an agreement between the communicating devices.
  • 9.  Information today comes in different forms such as text, numbers, images, audio, and video.  Text: Text is represented as a bit pattern, a sequence of bits (Os or Is).  Numbers: Numbers are also represented by bit patterns . the number is directly converted to a binary number to simplify mathematical operations.  Images: Images are also represented by bit patterns. In its simplest form, an image is composed of a matrix of pixels (picture elements), where each pixel is a small dot.  Audio: Audio refers to the recording or broadcasting of sound or music. It is continuous not discrete .  Video: Video refers to the recording or broadcasting of a picture or movie.
  • 10. Communication between two devices can be •Simplex •Half-duplex •Full-duplex
  • 11.  In simplex mode, the communication is unidirectional, as on a one-way street.  Only one of the two devices on a link can transmit; the other can only receive.  The simplex mode can use the entire capacity of the channel to send data in one direction.  Example: keyboard , monitor
  • 12.  In half-duplex mode, each station can both transmit and receive, but not at the same time.  When one device is sending, the other can only receive, and vice versa.  The half-duplex mode is like a one-lane road with traffic allowed in both directions.  Example: Walkie-talkies
  • 13.  In full-duplex, both stations can transmit and receive simultaneously.  One common example of full-duplex communication is the telephone network.  When two people are communicating by a telephone line, both can talk and listen at the same time. The full-duplex mode is used when communication in both directions is required all the time.
  • 14.  A network must be able to meet a certain number of criteria. The most important of these are  Performance  Reliability  Security  Performance : Performance can be measured in many ways, including transit time and response time. Transit time is the amount of time required for a message to travel from one device to another. Response time is the elapsed time between an inquiry and a response.
  • 15.  Reliability: In addition to accuracy of delivery, network reliability is measured by the frequency of failure, the time it takes a link to recover from a failure, and the network's robustness in a catastrophe.  Security: Network security issues include protecting data from unauthorized access, protecting data from damage and development, and implementing policies and procedures for recovery from breaches and data losses.
  • 16.  For communication to occur, two devices must be connected in some way to the same link at the same time.  There are two possible types of connections:  point-to-point  multipoint.
  • 17.  Point-to-Point : A point-to-point connection provides a dedicated link between two devices. The entire capacity of the link is reserved for transmission between those two devices.  Multipoint : A multipoint (also called multidrop) connection is one in which more than two specific devices share a single link. In a multipoint environment, the capacity of the channel is shared, either spatially or temporally. If several devices can use the link simultaneously, it is a spatially shared connection. If users must take turns, it is a timeshared connection.