Introduction to Unified Modeling LanguageAMITJain879
The document provides an introduction to the Unified Modeling Language (UML). It discusses that UML is a modeling language used to visualize, specify, construct and document software artifacts. UML provides notations like rectangles, lines and ellipses to create visual models of systems. It also standardizes existing object-oriented modeling notations. The conceptual model of UML has three main elements - things, relationships, and diagrams. Things can be structural, behavioral, grouping or annotational. Relationships show how elements are associated. Diagrams provide different perspectives of software systems.
This document provides an overview of a mentoring session on Unified Modeling Language (UML) and software projects. It discusses object-oriented concepts, the purpose and history of UML, the main UML diagrams including use case diagrams, class diagrams, sequence diagrams, and their uses. Examples are provided of how to implement UML diagrams to model real-world systems and software applications.
UML (Unified Modeling Language) is a standardized modeling language used to visualize, specify, construct, and document artifacts of a software system. It provides a common language for describing systems across different stakeholders. UML includes various building blocks like classes, interfaces, use cases, etc. and relationships between them. It also defines diagram types like class diagrams, sequence diagrams, etc. to group related elements. UML aims to be precise, unambiguous, and complete in modeling systems.
UML (Unified Modeling Language) is a standardized modeling language used to visualize, specify, construct, and document artifacts of a software system. It provides a common language for describing systems across different stakeholders. UML includes graphical notations for various modeling elements like classes, interfaces, use cases, etc. and relationships between them. It also defines rules and mechanisms like stereotypes and tagged values to extend the language for domain-specific needs. UML models can represent different views of a system like use case, design, process, implementation and deployment views.
1. Introduction
Object-Oriented Analysis and Design (OOAD) is a systematic approach for analyzing and designing systems using the concepts of object orientation. OOAD bridges the gap between requirements and implementation by focusing on modeling real-world objects and their interactions. OOAD emphasizes concepts like encapsulation, inheritance, polymorphism, and abstraction to create systems that are modular, reusable, and maintainable.
This report explores the fundamentals of OOAD, its methodologies, tools, and techniques. By delving into a detailed case study, this report illustrates how OOAD principles and tools are applied to develop a functional system. Finally, it examines the benefits and challenges of employing OOAD in software development.
2. Principles of Object-Oriented Analysis and Design
2.1 Object-Oriented Concepts
Object-oriented concepts form the foundation of OOAD. They include:
Objects: Represent entities with state (attributes) and behavior (methods).
Classes: Blueprints for creating objects, defining their structure and behavior.
Encapsulation: Bundling data and methods to restrict direct access to object internals.
Inheritance: Deriving new classes from existing ones to promote reusability.
Polymorphism: Enabling a single interface to represent multiple implementations.
Abstraction: Hiding complex implementation details and exposing only essential features.
2.2 Principles of Object-Oriented Design
Single Responsibility Principle (SRP): Each class should have one responsibility.
Open/Closed Principle (OCP): Classes should be open for extension but closed for modification.
Liskov Substitution Principle (LSP): Subtypes must be substitutable for their base types.
Interface Segregation Principle (ISP): Avoid forcing a class to implement interfaces it doesn’t use.
Dependency Inversion Principle (DIP): Depend on abstractions rather than concrete implementations.
3. Unified Modeling Language (UML)
3.1 Overview of UML
UML is a standardized modeling language used in OOAD to visualize, specify, construct, and document the artifacts of a system. It provides a common platform for stakeholders to understand system design.
3.2 Types of UML Diagrams
Structural Diagrams:
Class Diagram
Object Diagram
Component Diagram
Deployment Diagram
Behavioral Diagrams:
Use Case Diagram
Sequence Diagram
Activity Diagram
State Diagram
Interaction Diagrams:
Communication Diagram
Timing Diagram
4. OOAD Methodologies
4.1 Rational Unified Process (RUP)
RUP is an iterative and incremental framework for OOAD. It divides the development process into four phases:
Inception: Establish project scope and feasibility.
Elaboration: Define the system’s architecture and refine requirements.
Construction: Build the system incrementally.
Transition: Deploy the system to the end users.
4.2 Agile and OOAD
Agile methodologies integrate well with OOAD by encouraging iterative development, continuous feedback, and adaptive planning.
UML (Unified Modeling Language) is a standard modeling language used to design software systems. It uses various graphical diagrams to visualize different aspects of a system, including use case diagrams, class diagrams, activity diagrams, and more. UML was created to provide a standard way to communicate designs between developers, customers, and other stakeholders.
UML (Unified Modeling Language) is a standard language for modeling software systems using visual diagrams. It includes structure diagrams for modeling static aspects and behavioral diagrams for dynamic aspects. Some key UML diagrams are class, use case, sequence, state machine, package, and deployment diagrams. UML has evolved over time through the merging of different modeling techniques and is now maintained by the Object Management Group.
This document provides an introduction to Unified Modeling Language (UML). It defines UML as a general purpose modeling language used to visualize, specify, construct and document artifacts of a software system. The key building blocks of UML include things like classes, interfaces, use cases and relationships between these things. It also describes the different types of UML diagrams like class, sequence, activity diagrams and how they can be used. Finally, it stresses the importance of identifying the problem domain when developing models.
UML is a general-purpose modeling language that provides a standard way to visualize the design of a system. It uses diagrams to depict the structure and behavior of a system, including class diagrams, sequence diagrams, activity diagrams, use case diagrams, and others. UML has evolved over time with new versions and standards, starting in 1997, to improve its modeling capabilities and make diagrams more effective.
The document discusses Unified Modeling Language (UML) diagrams. It describes the different types of UML diagrams including class diagrams, package diagrams, object diagrams, use case diagrams, deployment diagrams, statechart diagrams, and activity diagrams. It also outlines the various notations used to represent different modeling elements in UML like classes, objects, interfaces, packages, nodes, actors, states, and relationships between elements.
This document provides an introduction to using the Unified Modeling Language (UML) for object-oriented design and modeling. It describes UML as a standard language for visualizing, specifying, and documenting software designs using concepts from data, business, object, and component modeling. The document outlines the history and creators of UML, the different types of UML diagrams for modeling various aspects of systems, and internet resources for further information on UML.
What is UML?
Unified Modeling Language (UML) is a standardized visual modeling language that is a versatile, flexible, and user-friendly method for visualizing a system’s design. Software system artifacts can be specified, visualized, built, and documented with the use of UML.
We use UML diagrams to show the behavior and structure of a system.
UML helps software engineers, businessmen, and system architects with modeling, design, and analysis.
Why do we need UML?
We need UML (Unified Modeling Language) to visually represent and communicate complex system designs, facilitating better understanding and collaboration among stakeholders. Below is why we need UML:
Complex applications need collaboration and planning from multiple teams and hence require a clear and concise way to communicate amongst them.
Businessmen do not understand code. So UML becomes essential to communicate with non-programmers about essential requirements, functionalities, and processes of the system.
A lot of time is saved down the line when teams can visualize processes, user interactions, and the static structure of the system.
3. Types of UML Diagrams
UML is linked with object-oriented design and analysis. UML makes use of elements and forms associations between them to form diagrams. Structural UML Diagrams
Structural UML diagrams are visual representations that depict the static aspects of a system, including its classes, objects, components, and their relationships, providing a clear view of the system’s architecture. Structural UML diagrams include the following types:
4.1. Class Diagram
The most widely use UML diagram is the class diagram. It is the building block of all object oriented software systems. We use class diagrams to depict the static structure of a system by showing system’s classes, their methods and attributes. Class diagrams also help us identify relationship between different classes or objects. 4.2. Composite Structure Diagram
We use composite structure diagrams to represent the internal structure of a class and its interaction points with other parts of the system.
A composite structure diagram represents relationship between parts and their configuration which determine how the classifier (class, a component, or a deployment node) behaves.
They represent internal structure of a structured classifier making the use of parts, ports, and connectors.
We can also model collaborations using composite structure diagrams.
They are similar to class diagrams except they represent individual parts in detail as compared to the entire class.
4.3. Object Diagram
An Object Diagram can be referred to as a screenshot of the instances in a system and the relationship that exists between them. Since object diagrams depict behaviour when objects have been instantiated, we are able to study the behaviour of the system at a particular instant.
An object diagram is similar to a class diagram except it shows the instances of classes in the system.
This document discusses Object-Oriented Analysis and Design Using UML. It introduces UML as a standard language for modeling software systems using diagrams. The document outlines the evolution of UML and its scope. It describes the building blocks of UML including basic constituents, relationships, and 13 types of diagrams used to represent different views of a system. These diagrams include use case diagrams, class diagrams, sequence diagrams, and others.
Person
+Specialization:String
Employee:Person
+Dept:String
+Salary:float
Manager:Employee
+NoOfReports:int
Generalization
Inheritance
Specialization
Con...
Inheritance:
Is a mechanism in which one class acquires the properties and
behaviors of another class.
The inheriting class is called a subclass or derived class and the
class whose properties and behaviors are inherited is called a
superclass or base class.
Specialization:
Is a generalization relationship between a generalized entity and a
more specific entity.
Generalization
The document provides an introduction to the Unified Modeling Language (UML). It discusses the key principles of modeling and an overview of UML. The UML is a standard language for writing software blueprints and can be used to visualize, specify, construct, and document software systems. The UML has building blocks like classes, objects, use cases and relationships. It consists of diagrams like class diagrams, sequence diagrams, and state machine diagrams. The UML addresses multiple views of a system including use case, design, interaction and implementation views.
The document discusses the Unified Approach (UA) methodology for software development proposed by Ali Bahrami. The UA aims to combine the best practices of other methodologies like Booch, Rumbaugh, and Jacobson while using the Unified Modeling Language (UML). The core of the UA is use case-driven development. It establishes a unified framework around these methodologies using UML for modeling and documenting the software development process. The UA allows for iterative development by allowing moving between analysis, design, and modeling phases.
The document provides an overview of the Unified Modeling Language (UML). It discusses the basic building blocks of UML including structural things like classes, interfaces, use cases, and behavioral things. It describes different types of models in UML like structural, behavioral, and deployment models. The document also explains various UML diagrams like class, sequence, activity diagrams and how they are used to create different views of a system. It provides advantages of UML and discusses the iterative Object Oriented methodology and Rational Unified Process for software development.
This document provides an introduction to structural and use case modeling using the Unified Modeling Language (UML). It defines structural modeling as emphasizing the structure of objects, including their classifiers, relationships, attributes and operations. Use case modeling partitions system functionality into meaningful transactions ("use cases") between users ("actors") and the system. The document then reviews the core concepts and diagram types for both structural and use case modeling in UML.
This document provides an overview of the Unified Modeling Language (UML) including its building blocks, diagrams, and the Rational Unified Process (RUP) methodology. It defines UML, explains its advantages for visualizing, specifying, and constructing systems. It describes the different types of UML elements including structural things like classes and interfaces, behavioral things like interactions and state machines, and grouping and annotational things. It also outlines the different UML diagrams for modeling a system from various perspectives and the four phases of the iterative RUP methodology.
Detailed description and introduction to UML(Unified Modeling Language).Structural and behavioral modeling.Class Diagram, Object Diagram.Notation for building all kinds of UML diagrams.
UML is a standard language for modeling object-oriented software systems. This document discusses UML modeling and the tools used to create UML diagrams. It describes the key features needed in a UML tool, including supporting all nine UML diagram types, forward and reverse engineering of code from diagrams, and version control/documentation of models. UML tools automate diagram creation and maintenance, and help synchronize design models with code changes during development.
PhD Core Paper Unit 5 _Part 1 Software Design and UML Use Case Modeling.pdfJAYANTHIKANNAN8
This document provides an overview of the course "Software Design and UML Use Case Modeling" which is part of the Ph.D program in Computer Science and Engineering. The course covers topics like UML modeling concepts, types of UML diagrams with examples, user-centered design, use case modeling, basics of user interface design, and software design patterns. It includes the syllabus, learning objectives, and examples for each topic.
The document discusses the Unified Modeling Language (UML). UML is a general-purpose modeling language used to specify, visualize, construct, and document software systems. It captures decisions and understanding about systems that must be constructed. The goals of UML included developing a modeling language that could be used across different domains and development methods. UML has three main building blocks - things, relationships, and diagrams. Things represent elements in a model like classes, components, and use cases. Relationships connect things and show dependencies, generalizations, and associations. Diagrams provide different views of UML models, including structural diagrams and behavioral diagrams.
The document discusses UML (Unified Modeling Language) and object-oriented software development. It describes the software development life cycle and various modeling techniques used in UML, including use case diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It explains key UML concepts such as classes, objects, attributes, operations, actors, and relationships. The benefits of visual modeling and UML are also summarized.
This document provides an overview of the Unified Modeling Language (UML) including its history, purpose, key diagrams, and popular modeling tools. UML was developed to provide a standard modeling language for visualizing, specifying, constructing, and documenting software systems. It includes nine commonly used diagram types for different views of a system. The diagrams can be categorized as static, dynamic, or implementation based on whether they describe a system's structure, behavior, or deployment. Popular UML modeling tools help generate code from diagrams and reverse engineer diagrams from code.
Documenting Software Architectural Component and Connector with UML 2editor1knowledgecuddle
Earlierversions of the UML have been an out of depth for documenting software architectures like component, port, connector and system. Users have adopted conventions for representing architectural concepts using different grouping of UML modeling element. They can also create profiles to focus the UML. Changes incorporated in UML 2 have improved UML’s suitability for software architectural documentation, but UML is still an out of your depth for documenting some types of architectural information. In this paper, there is description of documenting component and connector using UML but in particular case, documenting architectural connectors and components remains problematic. Keywords: - component, connector
UML is a general-purpose modeling language that provides a standard way to visualize the design of a system. It uses diagrams to depict the structure and behavior of a system, including class diagrams, sequence diagrams, activity diagrams, use case diagrams, and others. UML has evolved over time with new versions and standards, starting in 1997, to improve its modeling capabilities and make diagrams more effective.
The document discusses Unified Modeling Language (UML) diagrams. It describes the different types of UML diagrams including class diagrams, package diagrams, object diagrams, use case diagrams, deployment diagrams, statechart diagrams, and activity diagrams. It also outlines the various notations used to represent different modeling elements in UML like classes, objects, interfaces, packages, nodes, actors, states, and relationships between elements.
This document provides an introduction to using the Unified Modeling Language (UML) for object-oriented design and modeling. It describes UML as a standard language for visualizing, specifying, and documenting software designs using concepts from data, business, object, and component modeling. The document outlines the history and creators of UML, the different types of UML diagrams for modeling various aspects of systems, and internet resources for further information on UML.
What is UML?
Unified Modeling Language (UML) is a standardized visual modeling language that is a versatile, flexible, and user-friendly method for visualizing a system’s design. Software system artifacts can be specified, visualized, built, and documented with the use of UML.
We use UML diagrams to show the behavior and structure of a system.
UML helps software engineers, businessmen, and system architects with modeling, design, and analysis.
Why do we need UML?
We need UML (Unified Modeling Language) to visually represent and communicate complex system designs, facilitating better understanding and collaboration among stakeholders. Below is why we need UML:
Complex applications need collaboration and planning from multiple teams and hence require a clear and concise way to communicate amongst them.
Businessmen do not understand code. So UML becomes essential to communicate with non-programmers about essential requirements, functionalities, and processes of the system.
A lot of time is saved down the line when teams can visualize processes, user interactions, and the static structure of the system.
3. Types of UML Diagrams
UML is linked with object-oriented design and analysis. UML makes use of elements and forms associations between them to form diagrams. Structural UML Diagrams
Structural UML diagrams are visual representations that depict the static aspects of a system, including its classes, objects, components, and their relationships, providing a clear view of the system’s architecture. Structural UML diagrams include the following types:
4.1. Class Diagram
The most widely use UML diagram is the class diagram. It is the building block of all object oriented software systems. We use class diagrams to depict the static structure of a system by showing system’s classes, their methods and attributes. Class diagrams also help us identify relationship between different classes or objects. 4.2. Composite Structure Diagram
We use composite structure diagrams to represent the internal structure of a class and its interaction points with other parts of the system.
A composite structure diagram represents relationship between parts and their configuration which determine how the classifier (class, a component, or a deployment node) behaves.
They represent internal structure of a structured classifier making the use of parts, ports, and connectors.
We can also model collaborations using composite structure diagrams.
They are similar to class diagrams except they represent individual parts in detail as compared to the entire class.
4.3. Object Diagram
An Object Diagram can be referred to as a screenshot of the instances in a system and the relationship that exists between them. Since object diagrams depict behaviour when objects have been instantiated, we are able to study the behaviour of the system at a particular instant.
An object diagram is similar to a class diagram except it shows the instances of classes in the system.
This document discusses Object-Oriented Analysis and Design Using UML. It introduces UML as a standard language for modeling software systems using diagrams. The document outlines the evolution of UML and its scope. It describes the building blocks of UML including basic constituents, relationships, and 13 types of diagrams used to represent different views of a system. These diagrams include use case diagrams, class diagrams, sequence diagrams, and others.
Person
+Specialization:String
Employee:Person
+Dept:String
+Salary:float
Manager:Employee
+NoOfReports:int
Generalization
Inheritance
Specialization
Con...
Inheritance:
Is a mechanism in which one class acquires the properties and
behaviors of another class.
The inheriting class is called a subclass or derived class and the
class whose properties and behaviors are inherited is called a
superclass or base class.
Specialization:
Is a generalization relationship between a generalized entity and a
more specific entity.
Generalization
The document provides an introduction to the Unified Modeling Language (UML). It discusses the key principles of modeling and an overview of UML. The UML is a standard language for writing software blueprints and can be used to visualize, specify, construct, and document software systems. The UML has building blocks like classes, objects, use cases and relationships. It consists of diagrams like class diagrams, sequence diagrams, and state machine diagrams. The UML addresses multiple views of a system including use case, design, interaction and implementation views.
The document discusses the Unified Approach (UA) methodology for software development proposed by Ali Bahrami. The UA aims to combine the best practices of other methodologies like Booch, Rumbaugh, and Jacobson while using the Unified Modeling Language (UML). The core of the UA is use case-driven development. It establishes a unified framework around these methodologies using UML for modeling and documenting the software development process. The UA allows for iterative development by allowing moving between analysis, design, and modeling phases.
The document provides an overview of the Unified Modeling Language (UML). It discusses the basic building blocks of UML including structural things like classes, interfaces, use cases, and behavioral things. It describes different types of models in UML like structural, behavioral, and deployment models. The document also explains various UML diagrams like class, sequence, activity diagrams and how they are used to create different views of a system. It provides advantages of UML and discusses the iterative Object Oriented methodology and Rational Unified Process for software development.
This document provides an introduction to structural and use case modeling using the Unified Modeling Language (UML). It defines structural modeling as emphasizing the structure of objects, including their classifiers, relationships, attributes and operations. Use case modeling partitions system functionality into meaningful transactions ("use cases") between users ("actors") and the system. The document then reviews the core concepts and diagram types for both structural and use case modeling in UML.
This document provides an overview of the Unified Modeling Language (UML) including its building blocks, diagrams, and the Rational Unified Process (RUP) methodology. It defines UML, explains its advantages for visualizing, specifying, and constructing systems. It describes the different types of UML elements including structural things like classes and interfaces, behavioral things like interactions and state machines, and grouping and annotational things. It also outlines the different UML diagrams for modeling a system from various perspectives and the four phases of the iterative RUP methodology.
Detailed description and introduction to UML(Unified Modeling Language).Structural and behavioral modeling.Class Diagram, Object Diagram.Notation for building all kinds of UML diagrams.
UML is a standard language for modeling object-oriented software systems. This document discusses UML modeling and the tools used to create UML diagrams. It describes the key features needed in a UML tool, including supporting all nine UML diagram types, forward and reverse engineering of code from diagrams, and version control/documentation of models. UML tools automate diagram creation and maintenance, and help synchronize design models with code changes during development.
PhD Core Paper Unit 5 _Part 1 Software Design and UML Use Case Modeling.pdfJAYANTHIKANNAN8
This document provides an overview of the course "Software Design and UML Use Case Modeling" which is part of the Ph.D program in Computer Science and Engineering. The course covers topics like UML modeling concepts, types of UML diagrams with examples, user-centered design, use case modeling, basics of user interface design, and software design patterns. It includes the syllabus, learning objectives, and examples for each topic.
The document discusses the Unified Modeling Language (UML). UML is a general-purpose modeling language used to specify, visualize, construct, and document software systems. It captures decisions and understanding about systems that must be constructed. The goals of UML included developing a modeling language that could be used across different domains and development methods. UML has three main building blocks - things, relationships, and diagrams. Things represent elements in a model like classes, components, and use cases. Relationships connect things and show dependencies, generalizations, and associations. Diagrams provide different views of UML models, including structural diagrams and behavioral diagrams.
The document discusses UML (Unified Modeling Language) and object-oriented software development. It describes the software development life cycle and various modeling techniques used in UML, including use case diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It explains key UML concepts such as classes, objects, attributes, operations, actors, and relationships. The benefits of visual modeling and UML are also summarized.
This document provides an overview of the Unified Modeling Language (UML) including its history, purpose, key diagrams, and popular modeling tools. UML was developed to provide a standard modeling language for visualizing, specifying, constructing, and documenting software systems. It includes nine commonly used diagram types for different views of a system. The diagrams can be categorized as static, dynamic, or implementation based on whether they describe a system's structure, behavior, or deployment. Popular UML modeling tools help generate code from diagrams and reverse engineer diagrams from code.
Documenting Software Architectural Component and Connector with UML 2editor1knowledgecuddle
Earlierversions of the UML have been an out of depth for documenting software architectures like component, port, connector and system. Users have adopted conventions for representing architectural concepts using different grouping of UML modeling element. They can also create profiles to focus the UML. Changes incorporated in UML 2 have improved UML’s suitability for software architectural documentation, but UML is still an out of your depth for documenting some types of architectural information. In this paper, there is description of documenting component and connector using UML but in particular case, documenting architectural connectors and components remains problematic. Keywords: - component, connector
apidays New York 2025 - Agentic AI Future by Seena Ganesh (Staples)apidays
Agentic AI Future: Agents Reshaping Digital Transformation and API Strategy
Seena Ganesh, Vice President Engineering - B2C & B2B eCommerce & Digital AI at Staples
apidays New York 2025
API Management for Surfing the Next Innovation Waves: GenAI and Open Banking
Convene 360 Madison, New York
May 14 & 15, 2025
------
Check out our conferences at https://www.apidays.global/
Do you want to sponsor or talk at one of our conferences?
https://apidays.typeform.com/to/ILJeAaV8
Learn more on APIscene, the global media made by the community for the community:
https://www.apiscene.io
Explore the API ecosystem with the API Landscape:
https://apilandscape.apiscene.io/
Peter's performance for your company event is all about your guests. It's about their laughs, their surprise, their amazement, their feeling of community with everyone else in the room.
apidays New York 2025 - From UX to AX by Karin Hendrikse (Netlify)apidays
From UX to AX: Designing for an AI Agent World
Karin Hendrikse, Senior Software Engineer at Netlify
apidays New York 2025
API Management for Surfing the Next Innovation Waves: GenAI and Open Banking
Convene 360 Madison, New York
May 14 & 15, 2025
------
Check out our conferences at https://www.apidays.global/
Do you want to sponsor or talk at one of our conferences?
https://apidays.typeform.com/to/ILJeAaV8
Learn more on APIscene, the global media made by the community for the community:
https://www.apiscene.io
Explore the API ecosystem with the API Landscape:
https://apilandscape.apiscene.io/
Chapter 2 protozoa and their phylum to gethamzagobena8
Protozoa the above uploaded image of a silt fence and make multiple choice questions about the mentioned topics above the above uploaded image of a few weeks ago and I used to you tomorrow morning
Computer Applications: An International Journal (CAIJ)ijitcs
Call For Papers...!!!
Computer Applications: An International Journal (CAIJ)
Web page link: http://airccse.com/caij/index.html
Submission Deadline: May 24, 2025
Submission link:http://airccse.com/caij/index.html
Contact Us: [email protected] or [email protected]
An Algorithmic Test Using The Game of PokerGraham Ware
In an interview you may be presented with a poker set and asked to create a game that mimics the market and data science. Here is a fun way we created such a scenario.
apidays New York 2025 - Turn API Chaos Into AI-Powered Growth by Jeremy Water...apidays
Turn API Chaos Into AI-Powered Growth
Jeremy Waterkotte, Solutions Consultant, Alliances at Boomi
apidays New York 2025
API Management for Surfing the Next Innovation Waves: GenAI and Open Banking
Convene 360 Madison, New York
May 14 & 15, 2025
------
Check out our conferences at https://www.apidays.global/
Do you want to sponsor or talk at one of our conferences?
https://apidays.typeform.com/to/ILJeAaV8
Learn more on APIscene, the global media made by the community for the community:
https://www.apiscene.io
Explore the API ecosystem with the API Landscape:
https://apilandscape.apiscene.io/
Understanding Large Language Model Hallucinations: Exploring Causes, Detectio...Tamanna36
This presentation delves into Large Language Model (LLM) hallucinations—incorrect or fabricated outputs that undermine reliability. It covers their causes (e.g., data limitations, transformer architecture), detection methods (like semantic entropy), prevention strategies (fine-tuning, RAG), and ethical concerns (misinformation, bias). The role of tokens and MLOps in managing hallucinations is explored, alongside the feasibility of hallucination-free LLMs. Designed for researchers, developers, and AI enthusiasts, it offers insights and practical approaches to enhance LLM accuracy and trustworthiness in critical applications like healthcare and legal systems.
Glary Utilities Pro 5.157.0.183 Crack + Key Download [Latest]Designer
Copy Link & Paste in Google👉👉👉 https://alipc.pro/dl/
Glary Utilities Pro Crack Glary Utilities Pro Crack Free Download is an amazing collection of system tools and utilities to fix, speed up, maintain and protect your PC.
2. Introduction
The Unified Modeling Language (UML®) is a standard visual modeling
language intended to be used for
modeling business and similar processes,
analysis, design, and implementation of software-based systems
UML provides us the partial visual representation of the complex
software issues.
Unified Modelling Language (UML) has been officially approved by the
Object Management Group (OMG) as the standard language for being
utilized while doing Object Oriented Analysis and Design of a Software
System.
UML is a common language for business analysts, software architects and
developers used to describe, specify, design, and document existing or new
business processes, structure and behavior of artifacts of software systems.
UML divides software requirements to small and more readable pieces
with the help of uniform visual patterns.
3. Introduction
UML describes software design and implementation detail with a set
of organized and sequential diagrams.
UML is intentionally process independent and could be applied in
the context of different processes. Still, it is most suitable for use
case driven, iterative and incremental development processes.
However, being only a language, it does not hint anything about the
way of using it for the actual software development activities
involved in.
UML is not complete set and it is not completely visual.
Some information could be intentionally omitted from the diagram.
Some information represented on the diagram could have different
interpretations.
Some concepts of UML have no graphical notation at all, so there is no
way to depict those on diagrams.
7. Benefits of a Standardized Language
Standardized Languages like UML provides the opportunity for:
Precise Definitions
Easy Communication
Training Widely Available
Encourages Automation
Enables Early Verification
Enables Early Validation
An important reason behind constructing a model is that it helps
manage complexity.
Once the models of a system have been constructed, these can be
use for a variety of purpose during software development, including
visualize & understand the problem & the working mechanism of a
system, analysis, specification, design, code generation and testing
automation.
8. Origins of UML
Unified –Unification of OOAD methods
Unification of:
Booch Method
Jacobson’s Object Oriented Software Engineering
Rabaugh’s OMT
Meyer’s Design By Contract
Modelling – Analysing Requirements and
Designing Objects Prior to Coding
Language – Set of Graphical Notation
9. Evolution of UML
UML 1.1
First UML Standard adopted in 1997 by Object Management Group (OMG).
Standardized Object Management Technique (OMT) notations.
UML 1.4
Adopted in 2001 by OMG with nine different diagram types to describe and
visualize structure and behaviour of software.
UML 1.5 (Released on Mar 2003) made few updates on 1.4 standards for
action semantics.
UML 1.4.2
Released on Jan 2005 (after about 2 years after releasing v1.5).
The major objective of this release was to collaborate with ISO for object
structure standardization.
Hence, this version was accepted and released as ISO specification standard
ISO/IEC 19501.
10. Evolution of UML
UML 2.0
Primarily announced in Oct 2004 and adopted in Aug 2005.
Supported and promoted Model Driven Architecture (MDA) allowing
creation of Platform Independent Model (PIM).
Introduced new diagrams: Object Diagrams, Package Diagrams,
composite structure diagram, interaction overview diagrams, timing
diagrams, profile diagrams and communication diagrams (renamed from
Collaboration Diagram).
Consists of total 13 types of diagrams.
UML 2.5
Latest version available released on Jun 2015.
UML 2.5 includes a total of 14 types of diagrams, which are divided into
three groups or diagram types: structure diagrams, behavioral diagrams
and. interaction diagrams.
11. Structure
UML diagram contains
UML Nodes - Graphical elements or symbols to
denote different structure or behavior of the
elements
Paths or Flows – Edges connected with UML
nodes.
The UML model of the system might also
contain other documentation such as use cases
written as templated texts in descriptive forms.
12. Common Mechanism in UML
UML is made simpler by the presence of four common
mechanisms that apply consistently throughout the language:
1. Specifications – every part of graphical notation there
is a specification that provides the textual statements
of the syntax and semantics of that building block.
2. Adornments (decoration) – have a unique & direct
graphical notation that provides a visual representation
of the most important aspects of the element.
3. Common divisions – in modeling OOS, the world gets
divided in at least a couple of ways.
4. Extensively - provide standard language writing the
S/W blueprints, to extend the language in controlled
ways
13. Building Blocks of UML
The UML encompasses three kinds of building blocks:
Things (Structural, Behavioral, Grouping & Annotational things)
Relationships (Dependency, Association, Generalization and
Realization relationships)
Diagrams (Use Case, Class, Object, Sequence, Collaboration,
Activity, Component & Deployment diagrams)
Things are the abstractions that are first class citizens in a
model;
Relationships ties these things together;
Diagrams group interesting collections of things
14. Building Blocks of UML: Things
Structural Things:
Class: Description of a
set of objects that
share the same
attributes, operations,
relationships and
semantics
Object: The notation is
similar to that of class,
only difference is that
object name is always
underlined.
Interface: A
collection of
operations that
specify a service of a
class or component
Collaboration:
Presents the
interaction between
things that is done to
meet the goal,
symbolized as a dotted
ellipse with its name
inside it.
Use Case: It portrays a
set of actions executed
by a system.
Actor: Represents a
user that interacts
with the system.
Component:
Represents a user that
interacts with the
system.
Node: Physical resource that
exists in run time, typically
computational resource.
15. Building Blocks of UML: Things
Behavioral Things:
State Machine: Defines
a sequence of several
distinct states an entity
goes through its
lifecycle.
Activity: Portrays all
activities accomplished by
different entities.
Representation same as
state.
Interaction: Set of message
exchanged in sequence among
a set of objects or components
of a system.
Package: General purpose mechanism
of organizing elements intro groups.
Note: Symbol for rendering
notes and constraints attached
to an elements.
Grouping Thing: Annotation Thing:
16. Building Blocks of UML: Relationship
Dependency: A semantic relationship between two things in
which a change to one thing may affect the semantics of
dependent thing. It is denoted by a dotted line followed by an
arrow at one side as shown below
Association: Structural relationship that describes a set of
links as connection between objects describing concept of
inheritance. It is denoted by dotted line with arrowheads on
both sides.
Aggregation: (with unfilled diamond at one end) is an
association indicating one object is temporarily subordinate of
the other.
Composition: (with filled diamond at one end) indicates that an
object is subordinate of another through its lifetime.
17. Building Blocks of UML: Relationship
Generalization: Generalization is the process of extracting
common properties from a set of entities and creating a
generalized entity from it. It is a bottom-up approach in which
two or more entities can be generalized to a higher-level entity
if they have some attributes in common. Represented by Solid
life followed by unfilled closed arrowhead at one end.
Specialization: Specialization is the reverse process of
Generalization means creating new subclasses from an
existing class. Specialization is the process of dividing a
parent-level entity into narrower categories accordingly to
all the possible child categories. Represented by Solid life
followed by filled closed arrowhead at one end.
Realization: Semantic relationship between two classifiers
where one of them specifies the contract and other
guaranties to carry out the contract. They are used between
interfaces and classes or components; OR use cases and
collaborations that realize them. Denoted by dotted line
with empty arrowhead at one end.
18. UML Building Blocks:
UML Diagrams
(Official List)
UML 2.5
Structure
Diagrams
Class Diagram
Object Diagram
Package Diagram
Composite
Structure Diagram
Component
Diagram
Deployment
Diagram
Profile Diagram
Behavior
Diagrams
Use Case Diagram
Activity Diagram
State Machine
Diagram
Interaction
Diagram
Sequence
Diagram
Communication
Diagram
Timing Diagram
Interaction
Overview Dia.
19. UML Diagrams
UML specification defines two major kinds of UML
diagrams:
Structure diagrams show the static structure of the
system and its parts on different abstraction and
implementation levels and how they are related to
each other. The elements in a structure diagram
represent the meaningful concepts of a system, and
may include abstract, real world and
implementation concepts.
Behavior diagrams show the dynamic behavior of
the objects in a system, which can be described as a
series of changes to the system over time.
21. Why UML Diagrams
Just like, a building can be modeled from
several views : ventilation perspective,
electrical perspective, lighting perspective
etc.
UML diagram provides different perspective
of the S/W system to be developed and
facilitate a comprehensive understanding
of the system.
The UML diagram can capture the following
views of a system.
Structure view, Behavioral view,
Implementation view, Environmental view and
User view
22. UML Diagrams: Categorization based
on Views
StructureView
- Class diagram
- Object diagram
BehavioralView
- Sequence diagram
- Collaboration
- State-chart
- Activity diagram
UserView
- Use case diagram
Implementation
View
- Component
diagram
Environmental
View
- Deployment
Diagram
23. UML Diagrams
User View:
This view defines the functionalities (facilities)
made available by the system to its user. (displays
the relationship among actor & use case.)
The users’ view capture the external users’ view
of the system in terms of the functionalities
offered by the system.
Structured View:
It defines the kinds of objects (classes).
It is important to the understanding of the
working of a system and to its implementation.
It captures the relationships among the classes.
StructureView
- Class diagram
- Object diagram
UserView
- Use Case Diagram
24. UML Diagrams
Behavioral View:
This view capture how objects interact with
each other to realize the system behavior.
The system behavior captures the time-
dependent behavior of the system. It is called
Interaction diagram.
Implementation View:
This view capture the important components
of the system and their dependencies.
Environmental View:
This view models how the different
components of the system and their
dependencies are setup and organize.
Implementation
View
- Component
Diagram
BehavioralView
- Sequence Diagram
- Collaboration
- State Diagram
- Activity Diagram
Environmental
View
- Deployment
Diagram
25. Use Case Diagram
A use case is a set of scenarios that
describing an interaction between a users
and a system.
A use case is a technique used to describes
what a new system should do or what an
existing system already does from the user’s
point of view..
An important aim of use case is to describe
the functional requirements of the system
The functional of the system is represented
by a complete set of use cases. (system used
by users)
A use case diagram shows the relationship
between actors and user case in a system.
The two main components of a use case
diagram are use case and actors
When to use
Use Case
Diagram
Use cases are
used in almost
every project.
They are helpful
in exposing
requirements
and planning the
project.
During the initial
stage of a
project most use
cases should be
defined, but as
the project
continues more
use cases might
become visible.
26. Use Case Components
System boundary boxes: You can draw a rectangle
around the use cases, called the system boundary box, to
indicates the scope of your system. Anything within the
box represents functionality that is in scope and anything
outside the box is not.
Actors: An actor is a person, organization, or external
system that plays a role in one or more interactions with
your system. Actors are drawn as stick figures.
Use cases: A use case describes a sequence of actions
that provide something of measurable value to an actor
and is drawn as a horizontal ellipse.
Associations: Associations or Relationship between
actors and use cases are indicated in use case diagrams
by solid lines.
Actor
Use Case
Browse book
catalogue
Located Book by
Title or author
Request
Unlisted book
Customer
29. Function of Library Management System (LIS)
issue_book
renew_book
check_reservation
get_user_selection
update_selected_books
issue_book
get_user_selection
update_selected_
books
renew_book
check_reservation
<<include>>
<<include>>
<<include>> <<include>>
30. Use Case element as follows:
Customer to Deposit Cash at ATM
Customer to Apply for Loan
Bank Teller to Withdraw Money
Bank Teller to Deposit Money
Bank Computer to Update Customer
Database
Technician to Service ATMs
Loan Officer to Process a Loan
Exercise of Use case
31. Actor elements as follows:
Customer
Bank Teller
Bank Computer
Technician
Loan Officer
Use Case elements (interactions) as follows:
Deposit Cash at ATM
Apply for Loan
Withdraw Money
Deposit Money
Update Customer Database
Service ATMs
Process a Loan
32. Deposit Cash at ATM
Apply for Loan
Withdraw Money
Deposit Money
Update Customer
Database
Customer
Bank Operations
Service ATMs
Process a Loan
Bank Teller
Bank Computer
Technician
Loan Officer
33. Package Diagram
We cluster or group UML elements of object oriented
artifacts for:
Clarity and understanding in a complex software development
To represent concurrent model use by multiple users
To provide abstraction at multiple levels from systems to
classes in a component
To support version control
To Provide encapsulation and containment supporting
modularity
Package diagram is the rightful UML representation of such
grouped object oriented artifacts.
Elements of Package diagrams are packages, their
visibility and their dependencies.
34. Package Diagram
Package notation is: A rectangle with a tab on the top left.
If it contains elements, the name of package should be placed
within the tab.
If package contains no elements, the name of the package
shall be paced in the interior of the rectangle.
Elements can be in the form of package itself, use case, class,
components or any other UML artifacts.
35. Package Diagram
Access to the services provided by a group of collaborating classes
within a package to any elements with in a package is determined
by the visibility of individual elements including nested packages.
Visibility can be either public or private:
Public (+): Visible to elements within its containing package including
nested packages and to external elements.
Public packages can be compared to Interfaces.
Private (-): Visible only to elements within its containing package and
to nested packages.
36. Package Diagram
Dependency
relationships are
showed as dashed
arrow with an open
arrowhead.
The tail of the
arrow is located
the element
having the
dependency
(Client).
The arrowhead is
located at the
element that
supports the
dependency
(Supplier).
37. Package Diagram
Dependencies can be labeled
to highlight the type of
dependency between the
elements by placing the
dependency type – denoted
by a keyword – within
guillemets (<< >>)
<<import>> is used for
public package import.
Other elements that
has visibility in the
importing package can
see the imported one.
<<access>> is used for
private package import.
No other elements can
see those elements
that have been added
to the importing
package’s namespace.
41. Component Diagram
A components represents a reusable piece of software that
provides some meaningful aggregate of functionality.
At lowest level, a component is a cluster of classes that are
cohesive but are loosely coupled relative to other clusters.
Components may be used to hierarchically decompose a system
and represent its logical arthiecture.
A component may also contain other components.
Component Diagram shows the collaborations and internal
structure of components.
Elements of Component diagrams are Components, their
interfaces and their realizations.
42. Component Diagram
Since component is a structured classifier, its detailed assembly can be shown
with a composite structure using parts, ports and connectors.
Name is included within the classifier rectangle in bold lettering using naming
convention project defines.
<<component>> tag shall be included above the name parameter.
Component Icon shall be included in the upper right-hand corner of the classifier
rectangle.
Ports are denoted with small square followed by Port Name and Port type, where
port type is optional. Ports provide encapsulation.
Ports have public visibility unless other wise noted.
Hidden ports are denoted by represented totally inside boundary showing only one
edge touching boundary.
Icon
Ports
Name
Tag
43. Component Diagram
Interfaces in correspondences to the Ports are shown in the
ball-and-socket notation.
Provided interfaces use the ball notation to specify the functionality that
component will provide to its environment.
Required interfaces use the socket notation to specify the services that
the component requires from its environment.
One to one relationship between ports and interfaces is not required. Ports
can be used to group interfaces.
Required
Interface
Provided
Interface
44. Component Diagram
Same ball-
and-socket
notation is
used to show
component
collaboration
, known as
Assembly
Connectors
or Interface
Connectors.
Implied
dependencie
s are shown
with arrows.
49. Component Diagram Exercise - 1
Design a Component Diagram for Order Component that uses two entities as
Order Header and Line Item and relates with other two components namely
Account and Product.
50. Component Diagram Exercise - 2
Design a Component Diagram for Online Store that manages sub components
for Order, Customer and Product and interact with other components
Accounts and Security through Account Management component
51. Component Diagram Exercise - 3
Design a Component Diagram for Online Shopping that include the
relationship between orders, customers, accounts, inventory, product
search, shopping cart and authorization and authentication of users.
52. Component Diagram Exercise - 4
Design Use Case, Package and Component Diagrams for situationship
presented by Class Hierarchy below:
Catalogue number
Acquisition date
Cost
Type
Status
Number of copies
Library item
Acquire ()
Catalogue ()
Dispose ()
Issue ()
Return ()
Author
Edition
Publication date
ISBN
Book
Year
Issue
Magazine
Director
Date of release
Distributor
Film
Version
Platform
Computer
program
Title
Publisher
Published item
Title
Medium
Recorded item
53. Object Oriented Development Lifecycle
Software development necessities demand a lot of brainstorming with
a balancing act of a unique set of functional and performance
requirements demanding the full creative energies of development
teams.
It is not possible to achieve an ideal scenario on one-go in typical cases
demanding multiple adoptive approaches where each successive cycles
or iterations adopts the lesson leant on earlier cycle.
Software development, like any human activity that requires creativity
and innovation, demands an iterative and incremental process that
relies on the experience, intelligence and talent of each team member.
Iterative and incremental development is where the functionality of
the system is developed in a successive series of releases (iterative) of
increasing completeness (incremental). A release may be external
(available to the customer) or internal (not available to the customer).
54. Iterative and Incremental lifecycle
In Iterative and Incremental method, the selection of functionality in each
iteration is driven by project risks, with most critical risks being addressed first.
The experience and results gained as result of one iteration are applied to next
iteration.
With each iteration, you gradually refine your strategies and tactical decisions,
ultimately converging on a solution that meets the end user’s real requirement.
The iterative and incremental approach is at the heard of most modern
software development methods, including agile methods like Extreme
Programming (XP) and SCRUM.
Advantages of Iterative Development Approach:
Requirement changes are accommodated.
Each iteration supports progressive and continual integration.
Reuse is facilitated as key architectural components are actually built early.
Team members learn along the way. Project personal are employed more effectively.
Development process can be refined and improved. Risk migration and redressal is
easy with each evolving iterations.
56. Unified Process (UP)
The Unified Process has emerged as a popular iterative,
incremental, architecture-centric, use-case driven software
development process for building object-oriented systems.
Rational Unified Process (RUP), a detailed refinement of Unified
Process, has been widely adopted for OOA/D projects.
57. Rational Unified Process (RUP)
RUP consists of major
four phases:
Inception
Elaboration
Construction
Transition
Advantages of RUP:
Provides risk
management
support.
Encourages reuse of
components
Supports adoptive
increments.
Disadvantage:
Team of expert
professional is
required.
58. Rational Unified Process (RUP)
Inception Phase:
Purpose: To ensure that product is viable
and feasible on both scope and business
value.
Activities: Establish core requirements of
system, obtain agreement with customer,
understand key risks, decide development
environment both process and tools
Work Products: Project Vision, behavioral
prototype and architectural mechanisms
Milestone: Scope is understood.
59. Rational Unified Process (RUP)
Elaboration Phase:
Purpose: Discovery and establishment
of Architectural Framework that
provides foundation for all the
iterations. Also mitigate highest risks.
Activities: Designing architectural
framework, testing framework, refining
the framework.
Work Products: The architecture is
validated.
Milestone: Architecture is stable.
60. Rational Unified Process (RUP)
Construction Phase:
Purpose: Development of deployable
software product.
Activities: Elaborate the system
artifacts, design, develop and validate
the system artifacts, establish the
architectural integrity, ensure the
developed solution is adequately verified
and validated.
Work Products: A series of executable
releases produced to satisfy the
semantics of end-user scenarios.
Milestone: System is ready for end-user
testing.
61. Rational Unified Process (RUP)
Transition Phase:
Purpose: To ensure that software product is
acceptable to its end-users.
Activities: Product is given to user community for
evaluation and testing (alpha testing, beta testing),
collected feedbacks are incorporated, product is fine-
tuned addressing configuration installation and
usability issues, supporting documentation and final
development and deployment process is executed. It
also includes end-user acceptance testing including
UAT and OAT.
Work Products: Packaged software product with
supporting documentation, training materials and
marketing materials.
Milestone: System is ready for deployment or
production.