Go-Back-N and Selective Repeat are two data transmission protocols. Go-Back-N allows the sender to transmit multiple packets before receiving ACKs, but retransmits all packets after the lost packet when an error occurs. Selective Repeat retransmits only the packet with errors, avoiding unnecessary retransmissions. It uses buffers to store packets for potential retransmission, handling errors more efficiently than Go-Back-N when delays or data rates are high.
This document discusses Go-Back-N ARQ, a method for error control in data transmission that uses pipelining and sliding windows. It introduces the concept of using sequence numbers, timers, acknowledgements, and resending frames to improve efficiency over Stop-and-Wait ARQ. Go-Back-N ARQ allows the sender to send multiple frames before receiving ACKs, but requires resending all frames after the lost one. It has higher efficiency than Stop-and-Wait but also has disadvantages related to buffering requirements and wasted bandwidth from resending uncorrupted frames.
This document discusses data link control protocols. It begins by explaining how data link layers need to pack bits into frames so that each frame is distinguishable from others. It then discusses different types of framing methods like fixed size, variable size, byte count framing. It introduces protocols for noiseless channels like the simplest protocol and stop-and-wait protocol. It also covers protocols for noisy channels using error control like stop-and-wait ARQ, go-back-N ARQ, and selective repeat ARQ. It explains concepts like sliding windows, sequence numbers and how these protocols handle lost or corrupted frames.
This document discusses flow control and error control mechanisms at the data link layer. It describes stop-and-wait flow control, which uses acknowledgements and timers to ensure reliable data transmission between a sender and receiver. Go-back-N and selective repeat are then introduced as improvements over stop-and-wait by allowing multiple unacknowledged frames to be sent. Key aspects like sequence numbers, sliding windows, and retransmissions are discussed for reliable data transmission.
Go-Back-N (GBN) is an ARQ protocol that allows a sender to transmit multiple frames before receiving an acknowledgement. The sender maintains a window of size N, meaning it can transmit N frames before waiting for a response. The receiver window is always size 1, acknowledging frames individually. If a frame times out without an ACK, the sender retransmits that frame and all subsequent frames in the window. GBN improves efficiency over stop-and-wait by allowing transmission of multiple frames while reducing waiting time at the sender.
Flow and error control are important functions of the data link layer. Flow control coordinates the amount of data sent before receiving acknowledgement to prevent buffers from overflowing. Error control detects and corrects damaged frames using automatic repeat request (ARQ) protocols. Three common ARQ protocols are described: stop-and-wait, go-back-N, and selective repeat. Stop-and-wait sends one frame at a time while the others use sliding windows to allow multiple outstanding frames. Go-back-N resends frames from the last acknowledged in order, while selective repeat resends only damaged frames.
Stop-and-wait ARQ is a method used in telecommunications to reliably transmit information between connected devices. It ensures packets are not lost and are received in the correct order. The sender transmits one frame at a time and waits for an acknowledgment before sending the next frame. If the acknowledgment is not received within a timeout period, the sender retransmits the frame. Sequence numbers are used to detect duplicate or out-of-order frames.
Stop and wait ARQ is an error-control method for reliable data transmission over unreliable services. It uses acknowledgements and timeouts to ensure reliable transmission. In stop and wait ARQ, the transmitter sends a single frame and waits for an acknowledgement before sending the next frame. Sequence numbers are needed to identify frames and acknowledgements. The sender and receiver algorithms involve waiting for events, sending/receiving frames, checking for errors, acknowledging correct frames, and resending lost frames after timeouts. While simple, it has low efficiency due to sending only one frame at a time and setting a timer for each frame.
This document discusses the Go Back N protocol. It explains that Go Back N is used when transmission times are large or bandwidth is high. It allows the sender to transmit multiple frames before waiting for acknowledgments. This increases efficiency but requires buffering of frames at the sender. An error may require retransmission of multiple correct frames received after the erroneous one. Advantages are increased efficiency and low waiting times by varying the sender window size, but disadvantages include high buffer needs and resending correct frames after errors.
Flow control is a data link layer mechanism that regulates the amount of data sent by the sender to ensure the receiver can process it. It works by having the sender wait for acknowledgment from the receiver before sending more data. Common flow control methods include stop-and-wait, which only allows one packet to be sent at a time, and sliding window protocols, which allow multiple packets to be sent before waiting for acknowledgment. Flow control prevents buffer overflows and frame losses at the receiver.
The document provides an overview of network layer concepts including delivery, forwarding, routing, and routing protocols. It discusses direct vs indirect delivery, forwarding techniques and routing tables, unicast routing protocols like RIP, OSPF, BGP, and multicast routing protocols. Key topics covered include delivery, forwarding, routing tables, distance vector routing, link state routing, path vector routing, multicast applications, multicast routing approaches, and protocols like PIM-DM and PIM-SM. Figures and examples illustrate related concepts.
The document discusses various topics related to flow and error control in computer networks, including stop-and-wait ARQ, sliding window protocols, and selective reject ARQ. Stop-and-wait ARQ allows transmission of one frame at a time, while sliding window protocols allow multiple outstanding frames using sequence numbers and acknowledgments. Go-back-N ARQ requires retransmission of frames from the lost frame onward, while selective reject ARQ only retransmits the lost frame to minimize retransmissions.
The document discusses various topics related to congestion control and quality of service in computer networks. It defines congestion and explains congestion control techniques like open-loop prevention using policies around retransmission, windows, acknowledgements, and admission. It also covers closed-loop removal techniques like back pressure, choke points, and implicit/explicit signaling. Quality of service techniques like scheduling, shaping, and reservation are explained. Integrated services and differentiated services models for providing QoS in IP networks are summarized.
This document discusses the evolution of Ethernet standards over multiple generations, from the original Standard Ethernet to Fast Ethernet and Gigabit Ethernet. It describes the IEEE project that established networking standards and details key changes to Ethernet like increased speeds of 100 Mbps for Fast Ethernet and 1000 Mbps for Gigabit Ethernet. Diagrams and tables illustrate different implementations and topologies for the various Ethernet standards.
4.1Introduction
- Potential Threats and Attacks on Computer System
- Confinement Problems
- Design Issues in Building Secure Distributed Systems
4.2 Cryptography
- Symmetric Cryptosystem Algorithm: DES
- Asymmetric Cryptosystem
4.3 Secure Channels
- Authentication
- Message Integrity and Confidentiality
- Secure Group Communication
4.4 Access Control
- General Issues
- Firewalls
- Secure Mobile Code
4.5 Security Management
- Key Management
- Issues in Key Distribution
- Secure Group Management
- Authorization Management
Flow control specifies how much data a sender can transmit before receiving permission to continue. There are two main types of flow control: stop-and-wait and sliding window. Stop-and-wait allows transmission of one frame at a time, while sliding window allows transmitting multiple frames before needing acknowledgement. Sliding window flow control uses variables like window size, last ACK received, and last frame sent to determine how transmission proceeds. It provides more efficiency than stop-and-wait. Automatic repeat request (ARQ) handles retransmission of lost or damaged frames through timeouts, negative acknowledgements, or cumulative acknowledgements depending on the specific ARQ protocol used.
There are two types of network links: point-to-point links between two nodes and broadcast links where nodes share a common transmission medium. Broadcast links use multiple access protocols to determine how nodes access the shared medium as only one node can transmit at a time. Common multiple access protocols for broadcast links include Aloha, CSMA, and CSMA/CD which use random access or carrier sensing to regulate transmissions and avoid or detect collisions between nodes transmitting simultaneously. Controlled access protocols like token passing also exist where nodes must obtain a token to transmit on the shared medium.
The document provides an overview of three transport layer protocols: UDP, TCP, and SCTP. It discusses their features such as connection-oriented vs connectionless delivery, reliable vs unreliable transmission, and use of ports, segments, and packets. Examples are given of how each protocol handles tasks like flow control, error control, and establishing connections between processes. Diagrams illustrate concepts like sliding windows, checksum calculation, and protocol headers.
Distance vector routing works by having each node maintain a routing table with the minimum distance to reach every other node. Nodes share their routing tables with immediate neighbors periodically or when changes occur, allowing each node to learn optimal routes throughout the network. Each node sends only the minimum distance and next hop information to neighbors, who update their own tables. This sharing of routing information allows all nodes to gradually learn the least-cost routes.
The document contains descriptions and figures about stop-and-wait, sliding window, and selective reject transmission protocols. Stop-and-wait uses acknowledgments to ensure frames are received correctly one at a time, while sliding window protocols allow multiple unacknowledged frames to be sent by keeping a window of outstanding frames. The figures demonstrate examples of how these protocols handle damaged frames, lost frames, and lost acknowledgments to ensure reliable data transmission.
The document discusses various transport layer protocols for mobile computing environments:
- Traditional TCP faces problems with high error rates and mobility-induced packet losses in wireless networks. It can lead to severe performance degradation.
- Indirect TCP segments the TCP connection and uses a specialized TCP for the wireless link, isolating wireless errors. But it loses end-to-end semantics.
- Snooping TCP buffers packets near the mobile host and performs local retransmissions transparently. But wireless errors can still propagate to the server.
- Mobile TCP splits the connection and uses different mechanisms on each segment. It chokes the sender window during disconnections to avoid retransmissions and slow starts. This maintains throughput during
In this we discuss about DATA RATE LIMITS
Two theoretical formulas were developed to calculate the data rate:
Nyquist bit rate for a noiseless channel
BitRate = 2 * bandwidth * log 2 L
2: Shannon Capacity for a noisy channel
Capacity = bandwidth * log 2 (1 + SNR)
...............
PERFORMANCE (Network PERFORMANCE) :
Bandwidth: ( Bandwidth in Hertz and Bandwidth in Bits per Seconds) :
Throughput:
These above topics covered in this slide
Thanks You!
Static channel allocation uses time division multiplexing and frequency division multiplexing to allocate channels to users. Each user is statically assigned a specific portion of the frequency spectrum or time slot. This method is inefficient because it wastes bandwidth if the number of users is less than the number of portions the spectrum is divided into. It also causes delays for new users who need to wait for channels to become available before using the resource.
Message and Stream Oriented CommunicationDilum Bandara
Message and Stream Oriented Communication in distributed systems. Persistent vs. Transient Communication. Event queues, Pub/sub networks, MPI, Stream-based communication, Multicast communication
Fault tolerance is important for distributed systems to continue functioning in the event of partial failures. There are several phases to achieving fault tolerance: fault detection, diagnosis, evidence generation, assessment, and recovery. Common techniques include replication, where multiple copies of data are stored at different sites to increase availability if one site fails, and check pointing, where a system's state is periodically saved to stable storage so the system can be restored to a previous consistent state if a failure occurs. Both techniques have limitations around managing consistency with replication and overhead from checkpointing communications and storage requirements.
This document describes the sliding window protocol. It discusses key concepts like both the sender and receiver maintaining buffers to hold packets, acknowledgements being sent for every received packet, and the sender being able to send a window of packets before receiving an acknowledgement. It then explains the sender side process of numbering packets and maintaining a sending window. The receiver side maintains a window size of 1 and acknowledges by sending the next expected sequence number. A one bit sliding window protocol acts like stop and wait. Merits include multiple packets being sent without waiting for acknowledgements while demerits include potential bandwidth waste in some situations.
Carrier-sense multiple access with collision avoidance. It is a networking presentation.Here describe how CSMA/CA works to avoid collision.It helps a beginner student to understand who its work.
Flow control is used to prevent a sender from overwhelming a receiver. It uses feedback from the receiver to control sending. Stop-and-wait protocols only allow one frame to be sent before waiting for acknowledgement. Go-back-n protocols allow multiple unacknowledged frames but require resending all frames if any are lost. Selective repeat protocols only resend lost frames to improve efficiency.
This document discusses the Go Back N protocol. It explains that Go Back N is used when transmission times are large or bandwidth is high. It allows the sender to transmit multiple frames before waiting for acknowledgments. This increases efficiency but requires buffering of frames at the sender. An error may require retransmission of multiple correct frames received after the erroneous one. Advantages are increased efficiency and low waiting times by varying the sender window size, but disadvantages include high buffer needs and resending correct frames after errors.
Flow control is a data link layer mechanism that regulates the amount of data sent by the sender to ensure the receiver can process it. It works by having the sender wait for acknowledgment from the receiver before sending more data. Common flow control methods include stop-and-wait, which only allows one packet to be sent at a time, and sliding window protocols, which allow multiple packets to be sent before waiting for acknowledgment. Flow control prevents buffer overflows and frame losses at the receiver.
The document provides an overview of network layer concepts including delivery, forwarding, routing, and routing protocols. It discusses direct vs indirect delivery, forwarding techniques and routing tables, unicast routing protocols like RIP, OSPF, BGP, and multicast routing protocols. Key topics covered include delivery, forwarding, routing tables, distance vector routing, link state routing, path vector routing, multicast applications, multicast routing approaches, and protocols like PIM-DM and PIM-SM. Figures and examples illustrate related concepts.
The document discusses various topics related to flow and error control in computer networks, including stop-and-wait ARQ, sliding window protocols, and selective reject ARQ. Stop-and-wait ARQ allows transmission of one frame at a time, while sliding window protocols allow multiple outstanding frames using sequence numbers and acknowledgments. Go-back-N ARQ requires retransmission of frames from the lost frame onward, while selective reject ARQ only retransmits the lost frame to minimize retransmissions.
The document discusses various topics related to congestion control and quality of service in computer networks. It defines congestion and explains congestion control techniques like open-loop prevention using policies around retransmission, windows, acknowledgements, and admission. It also covers closed-loop removal techniques like back pressure, choke points, and implicit/explicit signaling. Quality of service techniques like scheduling, shaping, and reservation are explained. Integrated services and differentiated services models for providing QoS in IP networks are summarized.
This document discusses the evolution of Ethernet standards over multiple generations, from the original Standard Ethernet to Fast Ethernet and Gigabit Ethernet. It describes the IEEE project that established networking standards and details key changes to Ethernet like increased speeds of 100 Mbps for Fast Ethernet and 1000 Mbps for Gigabit Ethernet. Diagrams and tables illustrate different implementations and topologies for the various Ethernet standards.
4.1Introduction
- Potential Threats and Attacks on Computer System
- Confinement Problems
- Design Issues in Building Secure Distributed Systems
4.2 Cryptography
- Symmetric Cryptosystem Algorithm: DES
- Asymmetric Cryptosystem
4.3 Secure Channels
- Authentication
- Message Integrity and Confidentiality
- Secure Group Communication
4.4 Access Control
- General Issues
- Firewalls
- Secure Mobile Code
4.5 Security Management
- Key Management
- Issues in Key Distribution
- Secure Group Management
- Authorization Management
Flow control specifies how much data a sender can transmit before receiving permission to continue. There are two main types of flow control: stop-and-wait and sliding window. Stop-and-wait allows transmission of one frame at a time, while sliding window allows transmitting multiple frames before needing acknowledgement. Sliding window flow control uses variables like window size, last ACK received, and last frame sent to determine how transmission proceeds. It provides more efficiency than stop-and-wait. Automatic repeat request (ARQ) handles retransmission of lost or damaged frames through timeouts, negative acknowledgements, or cumulative acknowledgements depending on the specific ARQ protocol used.
There are two types of network links: point-to-point links between two nodes and broadcast links where nodes share a common transmission medium. Broadcast links use multiple access protocols to determine how nodes access the shared medium as only one node can transmit at a time. Common multiple access protocols for broadcast links include Aloha, CSMA, and CSMA/CD which use random access or carrier sensing to regulate transmissions and avoid or detect collisions between nodes transmitting simultaneously. Controlled access protocols like token passing also exist where nodes must obtain a token to transmit on the shared medium.
The document provides an overview of three transport layer protocols: UDP, TCP, and SCTP. It discusses their features such as connection-oriented vs connectionless delivery, reliable vs unreliable transmission, and use of ports, segments, and packets. Examples are given of how each protocol handles tasks like flow control, error control, and establishing connections between processes. Diagrams illustrate concepts like sliding windows, checksum calculation, and protocol headers.
Distance vector routing works by having each node maintain a routing table with the minimum distance to reach every other node. Nodes share their routing tables with immediate neighbors periodically or when changes occur, allowing each node to learn optimal routes throughout the network. Each node sends only the minimum distance and next hop information to neighbors, who update their own tables. This sharing of routing information allows all nodes to gradually learn the least-cost routes.
The document contains descriptions and figures about stop-and-wait, sliding window, and selective reject transmission protocols. Stop-and-wait uses acknowledgments to ensure frames are received correctly one at a time, while sliding window protocols allow multiple unacknowledged frames to be sent by keeping a window of outstanding frames. The figures demonstrate examples of how these protocols handle damaged frames, lost frames, and lost acknowledgments to ensure reliable data transmission.
The document discusses various transport layer protocols for mobile computing environments:
- Traditional TCP faces problems with high error rates and mobility-induced packet losses in wireless networks. It can lead to severe performance degradation.
- Indirect TCP segments the TCP connection and uses a specialized TCP for the wireless link, isolating wireless errors. But it loses end-to-end semantics.
- Snooping TCP buffers packets near the mobile host and performs local retransmissions transparently. But wireless errors can still propagate to the server.
- Mobile TCP splits the connection and uses different mechanisms on each segment. It chokes the sender window during disconnections to avoid retransmissions and slow starts. This maintains throughput during
In this we discuss about DATA RATE LIMITS
Two theoretical formulas were developed to calculate the data rate:
Nyquist bit rate for a noiseless channel
BitRate = 2 * bandwidth * log 2 L
2: Shannon Capacity for a noisy channel
Capacity = bandwidth * log 2 (1 + SNR)
...............
PERFORMANCE (Network PERFORMANCE) :
Bandwidth: ( Bandwidth in Hertz and Bandwidth in Bits per Seconds) :
Throughput:
These above topics covered in this slide
Thanks You!
Static channel allocation uses time division multiplexing and frequency division multiplexing to allocate channels to users. Each user is statically assigned a specific portion of the frequency spectrum or time slot. This method is inefficient because it wastes bandwidth if the number of users is less than the number of portions the spectrum is divided into. It also causes delays for new users who need to wait for channels to become available before using the resource.
Message and Stream Oriented CommunicationDilum Bandara
Message and Stream Oriented Communication in distributed systems. Persistent vs. Transient Communication. Event queues, Pub/sub networks, MPI, Stream-based communication, Multicast communication
Fault tolerance is important for distributed systems to continue functioning in the event of partial failures. There are several phases to achieving fault tolerance: fault detection, diagnosis, evidence generation, assessment, and recovery. Common techniques include replication, where multiple copies of data are stored at different sites to increase availability if one site fails, and check pointing, where a system's state is periodically saved to stable storage so the system can be restored to a previous consistent state if a failure occurs. Both techniques have limitations around managing consistency with replication and overhead from checkpointing communications and storage requirements.
This document describes the sliding window protocol. It discusses key concepts like both the sender and receiver maintaining buffers to hold packets, acknowledgements being sent for every received packet, and the sender being able to send a window of packets before receiving an acknowledgement. It then explains the sender side process of numbering packets and maintaining a sending window. The receiver side maintains a window size of 1 and acknowledges by sending the next expected sequence number. A one bit sliding window protocol acts like stop and wait. Merits include multiple packets being sent without waiting for acknowledgements while demerits include potential bandwidth waste in some situations.
Carrier-sense multiple access with collision avoidance. It is a networking presentation.Here describe how CSMA/CA works to avoid collision.It helps a beginner student to understand who its work.
Flow control is used to prevent a sender from overwhelming a receiver. It uses feedback from the receiver to control sending. Stop-and-wait protocols only allow one frame to be sent before waiting for acknowledgement. Go-back-n protocols allow multiple unacknowledged frames but require resending all frames if any are lost. Selective repeat protocols only resend lost frames to improve efficiency.
The document discusses various error control techniques used at the data link layer, including parity checks, checksums, and automatic repeat request (ARQ) protocols. It describes stop-and-wait ARQ, go-back-n ARQ, and selective reject ARQ. For example, stop-and-wait ARQ involves the sender transmitting a single frame and waiting for an acknowledgment before sending the next frame. Go-back-n ARQ allows the sender to transmit multiple frames before waiting for an acknowledgment.
This document summarizes different data link layer flow control and error control protocols:
1) Stop-and-wait protocols require the sender to wait for an acknowledgment after sending each frame before sending the next frame. Automatic repeat request (ARQ) can be added to support retransmission of lost frames.
2) Sliding window protocols allow the sender to send multiple frames before waiting for an acknowledgment, improving throughput. Go-back-N ARQ requires retransmitting all unacknowledged frames if any frame is lost, while selective repeat ARQ only retransmits lost frames.
3) Flow control protocols like stop-and-wait and sliding windows control the flow of data to prevent the receiver from being overwhelmed
Flow and error control are important for reliable communication. Flow control manages the amount of data sent, while error control ensures data arrives error-free. There are two main methods for flow control: stop-and-wait, which waits for an acknowledgment after each frame, and sliding window, which allows sending multiple frames before waiting for an acknowledgment. For error control, automatic repeat request (ARQ) is used, where the receiver sends acknowledgments or negative acknowledgments and the sender retransmits lost or corrupted frames. Two common ARQ schemes are stop-and-wait ARQ and sliding window ARQ.
session -7 - Sliding Window Protocol 1- N oisy Channels.pptnanisrikar276711
1) Stop-and-wait ARQ is the simplest flow and error control protocol. It uses only two sequence numbers (0 and 1) and the transmitter waits for an ACK after sending each frame before sending the next frame.
2) Go-back-N ARQ improves efficiency by allowing multiple frames to be outstanding by using a sliding window. If a frame is not ACKed, the transmitter resends that frame and all subsequent frames.
3) Selective repeat ARQ further improves efficiency for noisy channels by only resending the specific frame that was not received correctly, avoiding resending subsequent frames. It uses negative ACKs and has more complex processing than Go-back-N ARQ.
This document discusses various protocols used at the data link layer, including framing, flow control, and error control. It covers the simplest protocol, stop-and-wait protocol, and various automatic repeat request (ARQ) protocols for both noiseless and noisy channels. The key protocols discussed are stop-and-wait ARQ, go-back-N ARQ, and selective repeat ARQ. These protocols use concepts like framing, sequencing, acknowledgments, timers, and sliding windows to provide reliable data transmission over networks.
Computer network slides for easy preprationmqasimsheikh5
The document discusses flow control and error control mechanisms in data link layer. It describes stop-and-wait, go-back-N ARQ, and selective repeat ARQ protocols. Stop-and-wait protocol allows sending one frame at a time before waiting for ACK. Go-back-N ARQ allows sending multiple frames using sequence numbers and sliding windows before waiting for cumulative ACKs. Selective repeat ARQ uses negative ACKs to request retransmission of only damaged frames.
The document summarizes key aspects of the data link layer, including that it provides node-to-node communication, error control methods like CRC and checksum, access control methods like CSMA/CD, uses physical addresses, and sends data in frames. It then discusses flow control methods at the data link layer like stop-and-wait ARQ and sliding window protocols, providing details on how each method works, advantages, disadvantages, and examples.
Error control techniques allow for detection and correction of errors during data transmission. Error control is implemented at the data link layer using automatic repeat request (ARQ) protocols like stop-and-wait and sliding window. Stop-and-wait involves transmitting a single frame and waiting for an acknowledgment before sending the next frame. Sliding window protocols allow multiple unacknowledged frames to be transmitted by using frame numbers and acknowledging receipt of frames. These protocols detect errors when frames are received out of sequence and trigger retransmission of lost frames.
Different protocols for data communication networks Nt Arvind
Different protocols for data communication networks.
Variable-size framing protocols add header and trailer flags or bytes to distinguish frames. Character protocols use byte stuffing to avoid flag patterns in data. Bit protocols use bit stuffing to avoid flag bit patterns. Stop-and-wait protocols send one frame then wait for ACK before sending again. Go-back-N protocols send multiple frames before needing ACKs and resend missing frames. Selective repeat protocols resend only missing frames. HDLC is a common bit-oriented protocol that uses frame types and sequence/control fields. PPP is a byte-oriented protocol that carries user data or protocol information.
To transmit the data from one node to another, data link layer combines framing, flow control & error control schemes.
We divide the discussion protocols into those that can be used for noiseless(error free) channels and those that can be used for noisy (error creating) channels.
This document summarizes key concepts around data link control, flow control, and error control from a lecture on data communications and networking. It discusses how flow control coordinates data transmission and reception to prevent overwhelm, and how error control detects and retransmits damaged or lost frames using techniques like stop-and-wait ARQ. The stop-and-wait ARQ method is explained, covering normal operation as well as how lost, damaged, and delayed frames and acknowledgements are handled.
The document discusses various error control techniques used in data communication including error detection, positive acknowledgment, negative acknowledgment, automatic repeat request, stop-and-wait ARQ, go-back-N ARQ, and selective reject ARQ. Stop-and-wait ARQ is the basic technique where the sender retransmits the last frame if no acknowledgment is received within a timer period. Sliding window protocols allow multiple unacknowledged frames to be sent to improve efficiency.
The document discusses the Stop-and-Wait Automatic Repeat Request (ARQ) protocol. It explains that with Stop-and-Wait ARQ, the sender sends one frame at a time and waits for an acknowledgment before sending the next frame. If the acknowledgment is not received within a timeout period, the sender retransmits the frame. Issues like damaged or lost acknowledgments are addressed through the use of sequence numbers that alternate with each frame.
The document discusses different types of Automatic Repeat Request (ARQ) techniques used for error control in data transmission. It describes Stop-and-Wait ARQ, Go-Back-N ARQ, and Selective Repeat ARQ. Go-Back-N ARQ allows sending multiple frames before receiving acknowledgments. If a frame is lost or corrupted, the sender retransmits that frame and all subsequent frames. Selective Repeat ARQ only retransmits the damaged frame, making it more bandwidth efficient but also more complex since the receiver must buffer frames. The sizes of the sender and receiver windows are important parameters that impact the efficiency of the protocols.
The document outlines the syllabus for a Computer Networks course, focusing on the data link layer. It discusses various topics that will be covered, including framing, error control, flow control, and elementary data link protocols. Simplex protocols for both error-free and noisy channels are described in detail, including how they handle acknowledgments and retransmissions. The key differences between elementary protocols and sliding window protocols are also highlighted.
- Errors can be single bit or burst, affecting multiple bits. Three common redundancy check methods are vertical redundancy check (VRC), longitudinal redundancy check (LRC), and cyclic redundancy check (CRC).
- VRC adds a parity bit to the data unit to detect single bit and odd-length burst errors. LRC organizes data into a table and calculates a parity bit for each column. CRC performs binary division of the data unit using a predetermined divisor and appends the remainder as redundant bits.
- CRC can detect all burst errors affecting an odd number of bits and has a very high probability of detecting longer bursts. It is the most powerful detection method using a generator to create redundant bits appended to the data and
The document discusses web services and related concepts. It describes the key roles in web services like service providers, service requestors, and intermediaries. It also explains concepts like WSDL, SOAP, UDDI, and how they facilitate the development and discovery of web services.
The document contains notes for the computer programming course GE6151, including definitions of key terms like algorithms, flowcharts, and pseudocode. It discusses the different generations of computers and their advantages/disadvantages. The notes also cover various programming concepts like variables, data types, arrays, functions, pointers, structures, unions, and preprocessors.
This document provides an introduction to computers, including:
- The definition of a computer as an electronic device that accepts data as input, processes it, and provides output.
- The basic functions/operations of a computer: input, processing, output, storage, and control.
- Characteristics of computers like speed, accuracy, diligence, versatility, and storage capacity.
- The evolution of early calculating devices like the abacus to modern computers.
- Generations of computers from the first vacuum tube-based generation to the current microprocessor-based generation.
- Classifications of computers by size and capabilities.
- The basic organization of a computer including its central processing unit
Service Oriented Architecture (SOA) is a collection of services that communicate with each other. These services can involve simple data passing or more complex coordination of activities between multiple services. SOA is based on fundamental concepts of services being business-focused, specification-based, and reusable. Services can also be combined to execute larger business processes. SOA evolved from past architectures like client-server and distributed systems and aims to provide loose coupling between services and support interoperability through open standards.
This document provides an introduction to data communications and networks. It discusses the components of a data communication system including transmission medium and data flow. It also defines what a network is and describes different types of network criteria including performance, reliability, and security. Additionally, it covers physical network structures such as connection types, topologies, and categories of networks including local area networks (LANs), wide area networks (WANs), and metropolitan area networks (MANs). The document also provides an overview of the Internet, its organization, and Internet service providers. Finally, it introduces the concept of communication protocols and some of their key elements such as syntax, semantics, and timing.
Occupational crimes are illegal acts committed through lawful employment. They involve secret violations of work regulations and laws. When committed by white-collar professionals, they are called "white-collar crimes." Common occupational crimes include price fixing, endangering lives, and industrial espionage. People who commit occupational crimes typically have a high level of education, no criminal background, and no history of substance abuse. They are often motivated by personal greed or corporate ambition.
Occupational crimes are illegal acts committed through lawful employment. They involve secret violations of work regulations and laws. When committed by white-collar professionals, they are called "white-collar crimes." Common occupational crimes include price fixing, endangering lives, and industrial espionage. People who commit occupational crimes typically have a high level of education, no criminal background, and no history of substance abuse. They are often motivated by personal greed or corporate ambition.
Quicksort is a divide-and-conquer sorting algorithm that has average case performance of O(N log N). It works by recursively dividing the array into two partitions based on a pivot value and sorting them independently. While quicksort's average case is efficient, its worst case is O(N^2) if the pivot choices are poor, though this seldom occurs in practice with randomization techniques. Quicksort is generally faster than mergesort due to its simpler in-place partitioning avoiding extra data movement.
Civic virtues are positive moral values exhibited by citizens through their duties and rights within society and government, such as voting, paying taxes, and organizing community groups. There are four main types of civic virtues: civic knowledge of citizens' constitutional rights and responsibilities; self-restraint to live within a free society; self-assertion to proudly defend one's rights; and self-reliance to meet one's own basic needs independently.
Here are the answers to your questions:
1) Titanic took 3 years to build.
2) Titanic was owned by the White Star Line shipping company.
3) Titanic was travelling from Southampton, UK.
4) Titanic was travelling to New York City, US.
5) The captain of Titanic was Captain Edward Smith.
6) The captain of Californian was Captain Lord Stanley.
7) There were not enough lifeboats on board for all the passengers and crew.
8) The wreck of Titanic still lays on the ocean floor where it was discovered in 1985.
Three Mile Island Unit 2 experienced a partial meltdown in 1979 due to equipment failures and human errors. About half of the reactor core melted during the accident. The reactor is now permanently shut down, defueled, and in monitored storage. The accident resulted in major changes to nuclear safety regulations, including improved emergency response, operator training, and oversight of plant management.
The document discusses several organizations involved in nuclear safety - the International Atomic Energy Agency (IAEA), the International Nuclear Safety Group (INSAG), and the Atomic Energy Regulatory Board of India (AERB). It then provides details on the construction and operation of the Chernobyl nuclear power plant in Ukraine before discussing the causes and impacts of the 1986 Chernobyl nuclear disaster, including technical failures in the reactor's design and incompetence of the plant operators.
The Fluke 925 is a vane anemometer, a handheld device designed to measure wind speed, air flow (volume), and temperature. It features a separate sensor and display unit, allowing greater flexibility and ease of use in tight or hard-to-reach spaces. The Fluke 925 is particularly suitable for HVAC (heating, ventilation, and air conditioning) maintenance in both residential and commercial buildings, offering a durable and cost-effective solution for routine airflow diagnostics.
RICS Membership-(The Royal Institution of Chartered Surveyors).pdfMohamedAbdelkader115
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The role of the lexical analyzer
Specification of tokens
Finite state machines
From a regular expressions to an NFA
Convert NFA to DFA
Transforming grammars and regular expressions
Transforming automata to grammars
Language for specifying lexical analyzers
☁️ GDG Cloud Munich: Build With AI Workshop - Introduction to Vertex AI! ☁️
Join us for an exciting #BuildWithAi workshop on the 28th of April, 2025 at the Google Office in Munich!
Dive into the world of AI with our "Introduction to Vertex AI" session, presented by Google Cloud expert Randy Gupta.
Concept of Problem Solving, Introduction to Algorithms, Characteristics of Algorithms, Introduction to Data Structure, Data Structure Classification (Linear and Non-linear, Static and Dynamic, Persistent and Ephemeral data structures), Time complexity and Space complexity, Asymptotic Notation - The Big-O, Omega and Theta notation, Algorithmic upper bounds, lower bounds, Best, Worst and Average case analysis of an Algorithm, Abstract Data Types (ADT)
Analysis of reinforced concrete deep beam is based on simplified approximate method due to the complexity of the exact analysis. The complexity is due to a number of parameters affecting its response. To evaluate some of this parameters, finite element study of the structural behavior of the reinforced self-compacting concrete deep beam was carried out using Abaqus finite element modeling tool. The model was validated against experimental data from the literature. The parametric effects of varied concrete compressive strength, vertical web reinforcement ratio and horizontal web reinforcement ratio on the beam were tested on eight (8) different specimens under four points loads. The results of the validation work showed good agreement with the experimental studies. The parametric study revealed that the concrete compressive strength most significantly influenced the specimens’ response with the average of 41.1% and 49 % increment in the diagonal cracking and ultimate load respectively due to doubling of concrete compressive strength. Although the increase in horizontal web reinforcement ratio from 0.31 % to 0.63 % lead to average of 6.24 % increment on the diagonal cracking load, it does not influence the ultimate strength and the load-deflection response of the beams. Similar variation in vertical web reinforcement ratio leads to an average of 2.4 % and 15 % increment in cracking and ultimate load respectively with no appreciable effect on the load-deflection response.
ADVXAI IN MALWARE ANALYSIS FRAMEWORK: BALANCING EXPLAINABILITY WITH SECURITYijscai
With the increased use of Artificial Intelligence (AI) in malware analysis there is also an increased need to
understand the decisions models make when identifying malicious artifacts. Explainable AI (XAI) becomes
the answer to interpreting the decision-making process that AI malware analysis models use to determine
malicious benign samples to gain trust that in a production environment, the system is able to catch
malware. With any cyber innovation brings a new set of challenges and literature soon came out about XAI
as a new attack vector. Adversarial XAI (AdvXAI) is a relatively new concept but with AI applications in
many sectors, it is crucial to quickly respond to the attack surface that it creates. This paper seeks to
conceptualize a theoretical framework focused on addressing AdvXAI in malware analysis in an effort to
balance explainability with security. Following this framework, designing a machine with an AI malware
detection and analysis model will ensure that it can effectively analyze malware, explain how it came to its
decision, and be built securely to avoid adversarial attacks and manipulations. The framework focuses on
choosing malware datasets to train the model, choosing the AI model, choosing an XAI technique,
implementing AdvXAI defensive measures, and continually evaluating the model. This framework will
significantly contribute to automated malware detection and XAI efforts allowing for secure systems that
are resilient to adversarial attacks.
In tube drawing process, a tube is pulled out through a die and a plug to reduce its diameter and thickness as per the requirement. Dimensional accuracy of cold drawn tubes plays a vital role in the further quality of end products and controlling rejection in manufacturing processes of these end products. Springback phenomenon is the elastic strain recovery after removal of forming loads, causes geometrical inaccuracies in drawn tubes. Further, this leads to difficulty in achieving close dimensional tolerances. In the present work springback of EN 8 D tube material is studied for various cold drawing parameters. The process parameters in this work include die semi-angle, land width and drawing speed. The experimentation is done using Taguchi’s L36 orthogonal array, and then optimization is done in data analysis software Minitab 17. The results of ANOVA shows that 15 degrees die semi-angle,5 mm land width and 6 m/min drawing speed yields least springback. Furthermore, optimization algorithms named Particle Swarm Optimization (PSO), Simulated Annealing (SA) and Genetic Algorithm (GA) are applied which shows that 15 degrees die semi-angle, 10 mm land width and 8 m/min drawing speed results in minimal springback with almost 10.5 % improvement. Finally, the results of experimentation are validated with Finite Element Analysis technique using ANSYS.
Fluid mechanics is the branch of physics concerned with the mechanics of fluids (liquids, gases, and plasmas) and the forces on them. Originally applied to water (hydromechanics), it found applications in a wide range of disciplines, including mechanical, aerospace, civil, chemical, and biomedical engineering, as well as geophysics, oceanography, meteorology, astrophysics, and biology.
It can be divided into fluid statics, the study of various fluids at rest, and fluid dynamics.
Fluid statics, also known as hydrostatics, is the study of fluids at rest, specifically when there's no relative motion between fluid particles. It focuses on the conditions under which fluids are in stable equilibrium and doesn't involve fluid motion.
Fluid kinematics is the branch of fluid mechanics that focuses on describing and analyzing the motion of fluids, such as liquids and gases, without considering the forces that cause the motion. It deals with the geometrical and temporal aspects of fluid flow, including velocity and acceleration. Fluid dynamics, on the other hand, considers the forces acting on the fluid.
Fluid dynamics is the study of the effect of forces on fluid motion. It is a branch of continuum mechanics, a subject which models matter without using the information that it is made out of atoms; that is, it models matter from a macroscopic viewpoint rather than from microscopic.
Fluid mechanics, especially fluid dynamics, is an active field of research, typically mathematically complex. Many problems are partly or wholly unsolved and are best addressed by numerical methods, typically using computers. A modern discipline, called computational fluid dynamics (CFD), is devoted to this approach. Particle image velocimetry, an experimental method for visualizing and analyzing fluid flow, also takes advantage of the highly visual nature of fluid flow.
Fundamentally, every fluid mechanical system is assumed to obey the basic laws :
Conservation of mass
Conservation of energy
Conservation of momentum
The continuum assumption
For example, the assumption that mass is conserved means that for any fixed control volume (for example, a spherical volume)—enclosed by a control surface—the rate of change of the mass contained in that volume is equal to the rate at which mass is passing through the surface from outside to inside, minus the rate at which mass is passing from inside to outside. This can be expressed as an equation in integral form over the control volume.
The continuum assumption is an idealization of continuum mechanics under which fluids can be treated as continuous, even though, on a microscopic scale, they are composed of molecules. Under the continuum assumption, macroscopic (observed/measurable) properties such as density, pressure, temperature, and bulk velocity are taken to be well-defined at "infinitesimal" volume elements—small in comparison to the characteristic length scale of the system, but large in comparison to molecular length scale
ELectronics Boards & Product Testing_Shiju.pdfShiju Jacob
This presentation provides a high level insight about DFT analysis and test coverage calculation, finalizing test strategy, and types of tests at different levels of the product.
1. Flow control: It is a set of procedures that tells the
sender how much data it can transmit before it must
wait for an acknowledgement from the receiver.
Receiver has a limited speed at which it can process
incoming data and a limited amount of memory in
which to store incoming data.
Receiver must inform the sender before the limits are
reached and request that the transmitter to send fewer
frames or stop temporarily.
Since the rate of processing is often slower than the
rate of transmission, receiver has a block of memory
(buffer) for storing incoming data until they are
processed.
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2. There are two protocols used in flow control
1. Stop and Wait Protocol
2. Sliding Window Protocol
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3. 1. Stop and Wait Protocol:
Source transmits frame. Destination receives frame and
replies with acknowledgement (ACK).
Source waits for ACK before sending next frame.
Sender keeps a copy of the last frame until it receives an
acknowledgement.
For identification, both data frames and acknowledgements
(ACK) frames are numbered alternatively 0 and 1.
Sender has a control variable that holds the number of the
recently sent frame. (0 or 1)
Receiver has a control variable that holds the number of the
next frame expected (0 or 1).
Sender starts a timer when it sends a frame. If an ACK is not
received within a allocated time period, the sender assumes
that the frame was lost or damaged and retransmit it.
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4. 1. Stop and Wait Protocol:
Receiver send only positive ACK if the frame is intact.
ACK number always defines the number of the next expected
frame.
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5. In stop-and-wait, at any point in time, there is only one
frame that is sent and waiting to be acknowledged.
This is not a good use of transmission medium.
To improve efficiency, multiple frames should be in
transition while waiting for ACK.
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6. 2. Sliding Window Protocol:
This method allows the sender to transmit a specific
number of frames without receiving positive
acknowledgements for individual frames.
ACK includes number of next frame expected.
In this protocol each outbound frame contains a
sequence number.
If n bits are allocated the sequence number range
from 0 to 2n-1.
Ex: If a 3 bit number is used the sequence numbers
would range from 0 to 7.
The sender and receiver maintain a window.
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8. Example of Sliding Window Protocol:
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9. Sender can send up to W frames before worrying
about ACKs.
Sender keeps a copy of these frames until the ACKs
arrive.
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10. Error control is implemented in such a way that every
time an error is detected, a negative acknowledgement
is returned and the specific frame is retransmitted.
This process is called automatic repeat request.
Error control in the data link layer is based on automatic
repeat request, which is the retransmission of damaged
or lost data.
Receiver sends positive ACK if a frame arrived safe
and in order.
There are two protocols used in error control
1. Stop and Wait ARQ Protocol
2. Go Back N Protocol
3. Selective Repeat ARQ/Selective Reject ARQ
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11. 1. Stop and Wait ARQ Protocol:
The sender keeps a copy of the last frame transmitted until it
receives an acknowledgement for that frame.
Keeping a copy allows the sender to retransmit lost or
damaged frames until they are received correctly.
If an error is discovered in transit, a NAK frame is returned to
tell the sender to retransmit the last frame sent.
The sender should wait until it receives an ack for the last
frame transmitted before it transmits next frame.
If an expected ack is not received within the sender’s timer
expires , the sender assumes that the last data frame was lost
and retransmit it
While transmitting a frame there can be three situations
i. Damaged frame
ii. Lost data frame
iii. Lost acknowledgement
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12. i. Damaged frame: When the frame contains error,
receiver returns NAK frame and sender retransmits
the last frame
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13. ii. Lost data frame: If the frame is not received, the
receiver cannot acknowledge it. The sender waits for an
ACK/NAK until its timer expires.
It retransmits the last data frame, restart its timer and
waits for an ACK.
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14. iii. Lost acknowledgement: The sender waits for ack
until its timer expires. If ack is not received before the
sender’s timer get expires the sender retransmits the
last frame.
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15. 2. Go Back N Protocol:
We can send up to W frames before worrying about
ACKs.
We keep a copy of these frames until the ACKs arrive.
If the frames are damaged/out of order, receiver is
silent and discard all subsequent frames until it
receives the one it is expecting.
The silence of the receiver causes the timer of the
unacknowledged frame to expire.
Then the sender resends all frames, beginning with the
one with the expired timer.
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16. For example, suppose the sender has sent frame 6,
but the timer for frame 3 expires (i.e. frame 3 has
not been acknowledged), then the sender goes back
and sends frames 3, 4, 5, 6 again. Thus it is called Go-
Back-N-ARQ
The receiver does not have to acknowledge each
frame received, it can send one cumulative ACK for
several frames.
While transmitting a frame there can be three
situations
i. Damaged frame
ii. Lost data frame
iii. Lost acknowledgement
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17. • i. Damaged frame: Frame 3 is damaged.
• When the receiver receives frame 4 and 5, it discards
frame 4 and 5 as it is expecting frame 3.
• After the timer for frame 3 expires at the sender side, the
sender sends frame 3,4 and 5.
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18. • ii. Lost data frame: Frame 2 is lost.
• When the receiver receives frame 3 and 4, it discards
frame 3 and 4 as it is expecting frame 2.
• After the timer for frame 2 expires at the sender side, the
sender retransmits frame 2, 3 and 4.
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19. • iii. Lost acknowledgement: ACK 3 is lost.
• When the receiver receives frame 0, 1 and 2, it sends ACK
3 for indicating that up to frame 2 all frames are
successfully received and the next expected frame is 3.
• But ACK 3 is lost. After the timer for frame 2 expires at
the sender side, the sender retransmits frame 0, 2 and 2.
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20. 3. Selective Repeat ARQ/Selective Reject ARQ:
• In Selective Repeat ARQ, only the damaged frame is
resent. More bandwidth efficient.
• It defines a negative ACK (NAK) to report the sequence
number of a damaged frame before the timer expires.
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21. • Frames 0,1,3,4 and 5 are accepted when received.
• Receiver sends a NAK 2 to show that frame 2 is
damaged and then sender retransmits only frame 2.
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22. Networks must be able to transfer data from one
device to another with acceptable accuracy.
Data can be corrupted during transmission.
Some applications require that errors be detected and
corrected.
Some applications can tolerate a small level of error.
For example, random errors in audio or video
transmissions may be tolerable, but when we transfer
text, we expect a very high level of accuracy.
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23. Types of Errors:
Single-Bit Error:
The term single-bit error means that only 1 bit of a
given data unit (such as a byte, character, or packet) is
changed from 1 to 0 or from 0 to 1.
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24. Burst Error:
The term burst error means that 2 or more bits in the
data unit have changed from 1 to 0 or from 0 to 1.
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25. Redundancy:
The central concept in detecting or correcting errors is
redundancy.
To detect or correct errors, we need to send extra
(redundant) bits with data.
These redundant bits are added by the sender and
removed by the receiver.
Their presence allows the receiver to detect or correct
corrupted bits.
Types of redundancy checks:
1. Vertical redundancy check
2. Longitudinal redundancy check
3. Cyclic redundancy check
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26. 1. Vertical redundancy check(VRC):
◦ Append a single bit at the end of data block such that the
number of ones is even.
◦ Even Parity (odd parity is similar)
0110011 01100110
0110001 01100011
◦ VRC is also known as Parity Check
◦ Performance: Detects all odd-number errors in a data block
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27. 2. Longitudinal redundancy check(LRC):
Organize data into a table and create a parity for each
column.
Assume that if the above block hit by burst error, when
the receiver checks the LRC, some of the bits do not
follow even parity rule and whole block is discarded.
11000101 11010100 10111001 11101101 10101010
Block will be discarded due mismatch of LRC
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11100111 11011101 00111001 10101001
11100111
11011101
00111001
10101001
10101010
11100111 11011101 00111001 10101001 10101010
Original Data LRC
28. 3.Cyclic redundancy check(CRC): CRC is more powerful
than VRC and LRC in detecting error.
At the sender side the data unit to be transmitted is
divided by predetermined divisor in order to obtain the
remainder.
This remainder is called CRC.
The CRC has one bit less than the divisor.
The sender appends this CRC to the end of data unit
such that the resulting data unit becomes exactly
divisible by predetermined divisor.
That is remainder becomes zero
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29. At the destination, the incoming data unit, that is data
+ CRC is divided by the same number(predetermined
divisor).
If the remainder after division is zero then there is no
error in the data unit and receiver accept it.
If the remainder after division is not zero, it indicates
that the data unit has been damaged in transit and
therefore it is rejected.
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