This document provides an overview of deterministic finite automata (DFA) through examples and practice problems. It begins with defining the components of a DFA, including states, alphabet, transition function, start state, and accepting states. An example DFA is given to recognize strings ending in "00". Additional practice problems involve drawing minimal DFAs, determining the minimum number of states for a language, and completing partially drawn DFAs. The document aims to help students learn and practice working with DFA models.
What Is Dynamic Programming? | Dynamic Programming Explained | Programming Fo...Simplilearn
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This presentation on 'What Is Dynamic Programming?' will acquaint you with a clear understanding of how this programming paradigm works with the help of a real-life example. In this Dynamic Programming Tutorial, you will understand why recursion is not compatible and how you can solve the problems involved in recursion using DP. Finally, we will cover the dynamic programming implementation of the Fibonacci series program. So, let's get started!
The topics covered in this presentation are:
1. Introduction
2. Real-Life Example of Dynamic Programming
3. Introduction to Dynamic Programming
4. Dynamic Programming Interpretation of Fibonacci Series Program
5. How Does Dynamic Programming Work?
What Is Dynamic Programming?
In computer science, something is said to be efficient if it is quick and uses minimal memory. By storing the solutions to subproblems, we can quickly look them up if the same problem arises again. Because there is no need to recompute the solution, this saves a significant amount of calculation time. But hold on! Efficiency comprises both time and space difficulty. But, why does it matter if we reduce the time required to solve the problem only to increase the space required? This is why it is critical to realize that the ultimate goal of Dynamic Programming is to obtain considerably quicker calculation time at the price of a minor increase in space utilized. Dynamic programming is defined as an algorithmic paradigm that solves a given complex problem by breaking it into several sub-problems and storing the results of those sub-problems to avoid the computation of the same sub-problem over and over again.
What is Programming?
Programming is an act of designing, developing, deploying an executlable software solution to the given user-defined problem.
Programming involves the following stages.
- Problem Statement
- Algorithms and Flowcharts
- Coding the program
- Debug the program.
- Documention
- Maintainence
Simplilearnās Python Training Course is an all-inclusive program that will introduce you to the Python development language and expose you to the essentials of object-oriented programming, web development with Django and game development. Python has surpassed Java as the top language used to introduce U.S.
Learn more at: https://www.simplilearn.com/mobile-and-software-development/python-development-training
The document provides an overview of perceptrons and neural networks. It discusses how neural networks are modeled after the human brain and consist of interconnected artificial neurons. The key aspects covered include the McCulloch-Pitts neuron model, Rosenblatt's perceptron, different types of learning (supervised, unsupervised, reinforcement), the backpropagation algorithm, and applications of neural networks such as pattern recognition and machine translation.
1) The document describes the divide-and-conquer algorithm design paradigm. It can be applied to problems where the input can be divided into smaller subproblems, the subproblems can be solved independently, and the solutions combined to solve the original problem.
2) Binary search is provided as an example divide-and-conquer algorithm. It works by recursively dividing the search space in half and only searching the subspace containing the target value.
3) Finding the maximum and minimum elements in an array is also solved using divide-and-conquer. The array is divided into two halves, the max/min found for each subarray, and the overall max/min determined by comparing the subsolutions.
- Threaded binary trees utilize empty link fields in standard binary trees to store additional pointers called "threads", improving certain operations.
- There are three types of threaded binary trees corresponding to inorder, preorder, and postorder traversals. This document focuses on inorder threaded binary trees.
- In an inorder threaded binary tree, if a node's right link is empty, it points to the inorder successor via a thread rather than being empty. This allows faster traversal and efficient determination of predecessors and successors.
Binary Search - Design & Analysis of AlgorithmsDrishti Bhalla
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Binary search is an efficient algorithm for finding a target value within a sorted array. It works by repeatedly dividing the search range in half and checking the value at the midpoint. This eliminates about half of the remaining candidates in each step. The maximum number of comparisons needed is log n, where n is the number of elements. This makes binary search faster than linear search, which requires checking every element. The algorithm works by first finding the middle element, then checking if it matches the target. If not, it recursively searches either the lower or upper half depending on if the target is less than or greater than the middle element.
The document discusses heaps and priority queues. It provides an overview of using a complete binary tree and array-based representation to implement a heap-based priority queue. Key points include: storing nodes in an array allows easy access to parent and child nodes, a heap is a complete binary tree where each parent has a higher priority value than its children, and priority queues can be implemented efficiently using heaps.
The inference engine applies logical rules to facts in the knowledge base to infer new information. It uses two approaches:
- Forward chaining starts with known facts and fires rules until reaching the goal, applying rules in a bottom-up manner.
- Backward chaining starts with the goal and works backwards through rules to find supporting facts, taking a top-down approach.
Both are illustrated using examples of determining an animal's color. Forward chaining applies rules to known facts about an animal to conclude its color, while backward chaining starts with the color goal and applies rules in reverse to find facts proving the goal.
The Reason Why we use master slave JK flip flop instead of simple level triggered flip flop is Racing condition which can be successfully avoided using two SR latches fed with inverted clocks.
Backtracking is a general algorithm for finding all (or some) solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons each partial candidate c ("backtracks") as soon as it determines that c cannot possibly be completed to a valid solution.
1) The document discusses various search algorithms including uninformed searches like breadth-first search as well as informed searches using heuristics.
2) It describes greedy best-first search which uses a heuristic function to select the node closest to the goal at each step, and A* search which uses both path cost and heuristic cost to guide the search.
3) Genetic algorithms are introduced as a search technique that generates successors by combining two parent states through crossover and mutation rather than expanding single nodes.
This document discusses the greedy algorithm approach and the knapsack problem. It defines greedy algorithms as choosing locally optimal solutions at each step in hopes of reaching a global optimum. The knapsack problem is described as packing items into a knapsack to maximize total value without exceeding weight capacity. An optimal knapsack algorithm is presented that sorts by value-to-weight ratio and fills highest ratios first. An example applies this to maximize profit of 440 by selecting full quantities of items B and A, and half of item C for a knapsack with capacity of 60.
Breadth First Search & Depth First SearchKevin Jadiya
Ā
The slides attached here describes how Breadth first search and Depth First Search technique is used in Traversing a graph/tree with Algorithm and simple code snippet.
The document summarizes algorithms including greedy algorithm, fractional knapsack problem, 0/1 knapsack problem, dynamic programming, longest common subsequence problem, and Huffman coding. It provides code implementations and examples for fractional knapsack and longest common subsequence algorithms. It also outlines the major steps for the Huffman coding algorithm.
The Floyd-Warshall algorithm finds the shortest paths between all pairs of vertices in a weighted graph. It works by computing the shortest path between every pair of vertices through dynamic programming. The algorithm proceeds in steps, where in each step it considers all vertices as potential intermediate vertices to find even shorter paths between vertex pairs. This is done by comparing the newly computed shortest paths to the values stored in the previous matrix.
C++: Constructor, Copy Constructor and Assignment operatorJussi Pohjolainen
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The document discusses various C++ constructors including default constructors, initialization lists, copy constructors, assignment operators, and destructors. It provides examples of how to properly implement these special member functions to avoid problems like shallow copying and double deletes.
Sorting
Performance parameters
Insertion Sort
Technique
Algorithm
Performance with examples
Applications
Example Program
Shell Sort
Technique
Algorithm
Performance with examples
Applications
Example Program
This document discusses syntax-directed translation, which refers to a method of compiler implementation where the source language translation is completely driven by the parser. The parsing process and parse trees are used to direct semantic analysis and translation of the source program. Attributes and semantic rules are associated with the grammar symbols and productions to control semantic analysis and translation. There are two main representations of semantic rules: syntax-directed definitions and syntax-directed translation schemes. Syntax-directed translation schemes embed program fragments called semantic actions within production bodies and are more efficient than syntax-directed definitions as they indicate the order of evaluation of semantic actions. Attribute grammars can be used to represent syntax-directed translations.
This document summarizes the n-queen problem, which involves placing N queens on an N x N chessboard so that no queen can attack any other. It describes the problem's inputs and tasks, provides examples of solutions for different board sizes, and outlines the backtracking algorithm commonly used to solve this problem. The backtracking approach guarantees a solution but can be slow, with complexity rising exponentially with problem size. It is a good benchmark for testing parallel computing systems due to its iterative nature.
The document discusses priority queues and quicksort. It defines a priority queue as a data structure that maintains a set of elements with associated keys. Heaps can be used to implement priority queues. There are two types: max-priority queues and min-priority queues. Priority queues have applications in job scheduling and event-driven simulation. Quicksort works by partitioning an array around a pivot element and recursively sorting the sub-arrays.
The document provides an overview of constraint satisfaction problems (CSPs). It defines a CSP as consisting of variables with domains of possible values, and constraints specifying allowed value combinations. CSPs can represent many problems using variables and constraints rather than explicit state representations. Backtracking search is commonly used to solve CSPs by trying value assignments and backtracking when constraints are violated.
A recurrence relation defines a sequence based on a rule that gives the next term as a function of previous terms. There are three main methods to solve recurrence relations: 1) repeated substitution, 2) recursion trees, and 3) the master method. Repeated substitution repeatedly substitutes the recursive function into itself until it is reduced to a non-recursive form. Recursion trees show the successive expansions of a recurrence using a tree structure. The master method provides rules to determine the time complexity of divide and conquer recurrences.
- The document summarizes key topics in artificial intelligence covered in session 13 of a course, including adversarial search, constraint satisfaction problems, and propositional logic. It discusses multi-agent environments and examples of single-agent versus multi-agent problems. It also covers factors in game theory like pruning and heuristic evaluation functions. Different types of games are defined, including games with perfect and imperfect information. Zero-sum theory and formalization of adversarial search problems are explained. The next session will cover the minimax algorithm for optimal decisions in games.
Problem Decomposition: Goal Trees, Rule Based Systems, Rule Based Expert Systems. Planning:
STRIPS, Forward and Backward State Space Planning, Goal Stack Planning, Plan Space Planning,
A Unified Framework For Planning. Constraint Satisfaction : N-Queens, Constraint Propagation,
Scene Labeling, Higher order and Directional Consistencies, Backtracking and Look ahead
Strategies.
The inference engine applies logical rules to facts in the knowledge base to infer new information. It uses two approaches:
- Forward chaining starts with known facts and fires rules until reaching the goal, applying rules in a bottom-up manner.
- Backward chaining starts with the goal and works backwards through rules to find supporting facts, taking a top-down approach.
Both are illustrated using examples of determining an animal's color. Forward chaining applies rules to known facts about an animal to conclude its color, while backward chaining starts with the color goal and applies rules in reverse to find facts proving the goal.
The Reason Why we use master slave JK flip flop instead of simple level triggered flip flop is Racing condition which can be successfully avoided using two SR latches fed with inverted clocks.
Backtracking is a general algorithm for finding all (or some) solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons each partial candidate c ("backtracks") as soon as it determines that c cannot possibly be completed to a valid solution.
1) The document discusses various search algorithms including uninformed searches like breadth-first search as well as informed searches using heuristics.
2) It describes greedy best-first search which uses a heuristic function to select the node closest to the goal at each step, and A* search which uses both path cost and heuristic cost to guide the search.
3) Genetic algorithms are introduced as a search technique that generates successors by combining two parent states through crossover and mutation rather than expanding single nodes.
This document discusses the greedy algorithm approach and the knapsack problem. It defines greedy algorithms as choosing locally optimal solutions at each step in hopes of reaching a global optimum. The knapsack problem is described as packing items into a knapsack to maximize total value without exceeding weight capacity. An optimal knapsack algorithm is presented that sorts by value-to-weight ratio and fills highest ratios first. An example applies this to maximize profit of 440 by selecting full quantities of items B and A, and half of item C for a knapsack with capacity of 60.
Breadth First Search & Depth First SearchKevin Jadiya
Ā
The slides attached here describes how Breadth first search and Depth First Search technique is used in Traversing a graph/tree with Algorithm and simple code snippet.
The document summarizes algorithms including greedy algorithm, fractional knapsack problem, 0/1 knapsack problem, dynamic programming, longest common subsequence problem, and Huffman coding. It provides code implementations and examples for fractional knapsack and longest common subsequence algorithms. It also outlines the major steps for the Huffman coding algorithm.
The Floyd-Warshall algorithm finds the shortest paths between all pairs of vertices in a weighted graph. It works by computing the shortest path between every pair of vertices through dynamic programming. The algorithm proceeds in steps, where in each step it considers all vertices as potential intermediate vertices to find even shorter paths between vertex pairs. This is done by comparing the newly computed shortest paths to the values stored in the previous matrix.
C++: Constructor, Copy Constructor and Assignment operatorJussi Pohjolainen
Ā
The document discusses various C++ constructors including default constructors, initialization lists, copy constructors, assignment operators, and destructors. It provides examples of how to properly implement these special member functions to avoid problems like shallow copying and double deletes.
Sorting
Performance parameters
Insertion Sort
Technique
Algorithm
Performance with examples
Applications
Example Program
Shell Sort
Technique
Algorithm
Performance with examples
Applications
Example Program
This document discusses syntax-directed translation, which refers to a method of compiler implementation where the source language translation is completely driven by the parser. The parsing process and parse trees are used to direct semantic analysis and translation of the source program. Attributes and semantic rules are associated with the grammar symbols and productions to control semantic analysis and translation. There are two main representations of semantic rules: syntax-directed definitions and syntax-directed translation schemes. Syntax-directed translation schemes embed program fragments called semantic actions within production bodies and are more efficient than syntax-directed definitions as they indicate the order of evaluation of semantic actions. Attribute grammars can be used to represent syntax-directed translations.
This document summarizes the n-queen problem, which involves placing N queens on an N x N chessboard so that no queen can attack any other. It describes the problem's inputs and tasks, provides examples of solutions for different board sizes, and outlines the backtracking algorithm commonly used to solve this problem. The backtracking approach guarantees a solution but can be slow, with complexity rising exponentially with problem size. It is a good benchmark for testing parallel computing systems due to its iterative nature.
The document discusses priority queues and quicksort. It defines a priority queue as a data structure that maintains a set of elements with associated keys. Heaps can be used to implement priority queues. There are two types: max-priority queues and min-priority queues. Priority queues have applications in job scheduling and event-driven simulation. Quicksort works by partitioning an array around a pivot element and recursively sorting the sub-arrays.
The document provides an overview of constraint satisfaction problems (CSPs). It defines a CSP as consisting of variables with domains of possible values, and constraints specifying allowed value combinations. CSPs can represent many problems using variables and constraints rather than explicit state representations. Backtracking search is commonly used to solve CSPs by trying value assignments and backtracking when constraints are violated.
A recurrence relation defines a sequence based on a rule that gives the next term as a function of previous terms. There are three main methods to solve recurrence relations: 1) repeated substitution, 2) recursion trees, and 3) the master method. Repeated substitution repeatedly substitutes the recursive function into itself until it is reduced to a non-recursive form. Recursion trees show the successive expansions of a recurrence using a tree structure. The master method provides rules to determine the time complexity of divide and conquer recurrences.
- The document summarizes key topics in artificial intelligence covered in session 13 of a course, including adversarial search, constraint satisfaction problems, and propositional logic. It discusses multi-agent environments and examples of single-agent versus multi-agent problems. It also covers factors in game theory like pruning and heuristic evaluation functions. Different types of games are defined, including games with perfect and imperfect information. Zero-sum theory and formalization of adversarial search problems are explained. The next session will cover the minimax algorithm for optimal decisions in games.
Problem Decomposition: Goal Trees, Rule Based Systems, Rule Based Expert Systems. Planning:
STRIPS, Forward and Backward State Space Planning, Goal Stack Planning, Plan Space Planning,
A Unified Framework For Planning. Constraint Satisfaction : N-Queens, Constraint Propagation,
Scene Labeling, Higher order and Directional Consistencies, Backtracking and Look ahead
Strategies.
The document discusses the dynamic programming approach to solving the matrix chain multiplication problem. It explains that dynamic programming breaks problems down into overlapping subproblems, solves each subproblem once, and stores the solutions in a table to avoid recomputing them. It then presents the algorithm MATRIX-CHAIN-ORDER that uses dynamic programming to solve the matrix chain multiplication problem in O(n^3) time, as opposed to a brute force approach that would take exponential time.
DSA Complexity.pptx What is Complexity Analysis? What is the need for Compl...2022cspaawan12556
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What is Complexity Analysis?
What is the need for Complexity Analysis?
Asymptotic Notations
How to measure complexity?
1. Time Complexity
2. Space Complexity
3. Auxiliary Space
How does Complexity affect any algorithm?
How to optimize the time and space complexity of an Algorithm?
Different types of Complexity exist in the program:
1. Constant Complexity
2. Logarithmic Complexity
3. Linear Complexity
4. Quadratic Complexity
5. Factorial Complexity
6. Exponential Complexity
Worst Case time complexity of different data structures for different operations
Complexity Analysis Of Popular Algorithms
Practice some questions on Complexity Analysis
practice with giving Quiz
Conclusion
The document discusses algorithms and the greedy method. It provides examples of problems that can be solved using greedy algorithms, including job sequencing with deadlines and finding minimum spanning trees. It then provides details of algorithms to solve these problems greedily. The job sequencing algorithm sequences jobs by deadline to maximize total profit. Prim's algorithm is described for finding minimum spanning trees by gradually building up the tree from the minimum cost edge at each step.
Dynamic programming (DP) is a powerful technique for solving optimization problems by breaking them down into overlapping subproblems and storing the results of already solved subproblems. The document provides examples of how DP can be applied to problems like rod cutting, matrix chain multiplication, and longest common subsequence. It explains the key elements of DP, including optimal substructure (subproblems can be solved independently and combined to solve the overall problem) and overlapping subproblems (subproblems are solved repeatedly).
The document discusses greedy algorithms and their use for optimization problems. It provides examples of using greedy approaches to solve scheduling and knapsack problems. Specifically, it describes how a greedy algorithm works by making locally optimal choices at each step in hopes of reaching a globally optimal solution. While greedy algorithms do not always find the true optimal, they often provide good approximations. The document also proves that certain greedy strategies, such as always selecting the item with the highest value to weight ratio for the knapsack problem, will find the true optimal solution.
The greedy method constructs an optimal solution in stages by making locally optimal choices at each stage without reconsidering past decisions. It selects the choice that appears best at the current time without regard for its long-term consequences. The general greedy algorithm procedure selects the best choice from available inputs at each stage until a complete solution is reached. Examples demonstrate both when the greedy method succeeds in finding an optimal solution and when it fails to do so compared to alternative methods like dynamic programming.
The document summarizes the analysis of an algorithm to find the maximum element in an array of size n. It describes the problem statement, design of an algorithm using pseudocode, and analysis of the running time and space complexity. The running time is analyzed for best, worst, and average cases. It is found to be linear (O(n)) in all cases, though the slope differs. The space required is also linear (O(n)) based on the array size. The correctness of the algorithm is established using a loop invariant.
The document discusses the divide and conquer algorithm design technique. It begins by defining divide and conquer as breaking a problem down into smaller subproblems, solving the subproblems, and then combining the solutions to solve the original problem. It then provides examples of applying divide and conquer to problems like matrix multiplication and finding the maximum subarray. The document also discusses analyzing divide and conquer recurrences using methods like recursion trees and the master theorem.
The document discusses various algorithms and algorithm analysis techniques. It begins with an introduction to algorithms and their properties. Then it discusses different algorithm design techniques like greedy algorithms, dynamic programming, and divide-and-conquer. It provides examples of algorithms for problems like activity selection, job sequencing, knapsack, minimum number of platforms, and longest common subsequence. It also covers algorithm analysis concepts like time complexity and order of growth.
This document discusses advanced algorithm design and analysis techniques including dynamic programming, greedy algorithms, and amortized analysis. It provides examples of dynamic programming including matrix chain multiplication and longest common subsequence. Dynamic programming works by breaking problems down into overlapping subproblems and solving each subproblem only once. Greedy algorithms make locally optimal choices at each step to find a global optimum. Amortized analysis averages the costs of a sequence of operations to determine average-case performance.
The document describes the syllabus for a course on design analysis and algorithms. It covers topics like asymptotic notations, time and space complexities, sorting algorithms, greedy methods, dynamic programming, backtracking, and NP-complete problems. It also provides examples of algorithms like computing greatest common divisor, Sieve of Eratosthenes for primes, and discusses pseudocode conventions. Recursive algorithms and examples like Towers of Hanoi and permutation generation are explained. Finally, it outlines the steps for designing algorithms like understanding the problem, choosing appropriate data structures and computational devices.
The document discusses various algorithms that use dynamic programming. It begins by defining dynamic programming as an approach that breaks problems down into optimal subproblems. It provides examples like knapsack and shortest path problems. It describes the characteristics of problems solved with dynamic programming as having optimal subproblems and overlapping subproblems. The document then discusses specific dynamic programming algorithms like matrix chain multiplication, string editing, longest common subsequence, shortest paths (Bellman-Ford and Floyd-Warshall). It provides explanations, recurrence relations, pseudocode and examples for these algorithms.
The document discusses greedy algorithms and provides examples of how they can be applied to solve optimization problems like the knapsack problem. It defines greedy techniques as making locally optimal choices at each step to arrive at a global solution. Examples where greedy algorithms are used include finding the shortest path, minimum spanning tree (using Prim's and Kruskal's algorithms), job sequencing with deadlines, and the fractional knapsack problem. Pseudocode and examples are provided to demonstrate how greedy algorithms work for the knapsack problem and job sequencing problem.
The document discusses greedy algorithms and matroids. It provides examples of problems that can be solved using greedy approaches, including sorting an array, the coin change problem, and activity selection. It defines key aspects of greedy algorithms like the greedy choice property and optimal substructure. Huffman coding is presented as an application that constructs optimal prefix codes. Finally, it introduces matroids as an abstract structure related to problems solvable by greedy methods.
This document discusses dynamic programming and greedy algorithms. It begins by defining dynamic programming as a technique for solving problems with overlapping subproblems. Examples provided include computing the Fibonacci numbers and binomial coefficients. Greedy algorithms are introduced as constructing solutions piece by piece through locally optimal choices. Applications discussed are the change-making problem, minimum spanning trees using Prim's and Kruskal's algorithms, and single-source shortest paths. Floyd's algorithm for all pairs shortest paths and optimal binary search trees are also summarized.
This presentation gives an introduction to Java applets. Simple applet program, how to compile and run applet program. It also discuss about the applet life cycle.
This document describes four ways to navigate between worksheets in Excel:
1. Using the active sheet option by right clicking on the active sheet tab and selecting another sheet.
2. Using the name box by assigning names to cells and selecting the named range from the name box dropdown.
3. Using the Go To dialog box accessed via the F5 shortcut to instantly navigate to a cell reference like "Sheet3!D20".
4. Using the Add Watch window by adding cell references from different sheets, then double clicking a watch instance to navigate between sheets.
The document outlines the steps to implement a Java program: 1) Creating a program by writing code in a text editor; 2) Compiling the program using the javac compiler, which creates a .class file containing bytecodes if successful; 3) Running the program by using the java interpreter, which looks for and executes the main method, displaying any output.
The document discusses the life cycle of a thread, which includes four main states:
1) Newborn - When a thread is created and initialized but not yet started.
2) Running - When the thread is actively executing after being started.
3) Suspended - When the thread is temporarily paused from execution by another thread.
4) Dead - When the thread has completed its task or been terminated.
BCPL was developed by Martin Richards at Bell Labs in 1966 to write compilers for other languages. It influenced the development of B, created by Ken Thomson at Bell Labs in 1969 to regenerate BCPL and write system programs. B was then influential on the creation of C by Dennis Ritchie at Bell Labs in 1972 to reimplement Unix, adding data types to B. C has since become standardized and evolved into modern versions like C11, while influencing object-oriented languages like C++.
The Pala kings were people-protectors. In fact, Gopal was elected to the throne only to end Matsya Nyaya. Bhagalpur Abhiledh states that Dharmapala imposed only fair taxes on the people. Rampala abolished the unjust taxes imposed by Bhima. The Pala rulers were lovers of learning. Vikramshila University was established by Dharmapala. He opened 50 other learning centers. A famous Buddhist scholar named Haribhadra was to be present in his court. Devpala appointed another Buddhist scholar named Veerdeva as the vice president of Nalanda Vihar. Among other scholars of this period, Sandhyakar Nandi, Chakrapani Dutta and Vajradatta are especially famous. Sandhyakar Nandi wrote the famous poem of this period 'Ramcharit'.
World war-1(Causes & impacts at a glance) PPT by Simanchala Sarab(BABed,sem-4...larencebapu132
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This is short and accurate description of World war-1 (1914-18)
It can give you the perfect factual conceptual clarity on the great war
Regards Simanchala Sarab
Student of BABed(ITEP, Secondary stage)in History at Guru Nanak Dev University Amritsar Punjab šš
A measles outbreak originating in West Texas has been linked to confirmed cases in New Mexico, with additional cases reported in Oklahoma and Kansas. The current case count is 817 from Texas, New Mexico, Oklahoma, and Kansas. 97 individuals have required hospitalization, and 3 deaths, 2 children in Texas and one adult in New Mexico. These fatalities mark the first measles-related deaths in the United States since 2015 and the first pediatric measles death since 2003.
The YSPH Virtual Medical Operations Center Briefs (VMOC) were created as a service-learning project by faculty and graduate students at the Yale School of Public Health in response to the 2010 Haiti Earthquake. Each year, the VMOC Briefs are produced by students enrolled in Environmental Health Science Course 581 - Public Health Emergencies: Disaster Planning and Response. These briefs compile diverse information sources ā including status reports, maps, news articles, and web contentā into a single, easily digestible document that can be widely shared and used interactively. Key features of this report include:
- Comprehensive Overview: Provides situation updates, maps, relevant news, and web resources.
- Accessibility: Designed for easy reading, wide distribution, and interactive use.
- Collaboration: The āunlocked" format enables other responders to share, copy, and adapt seamlessly. The students learn by doing, quickly discovering how and where to find critical information and presenting it in an easily understood manner.
āCURRENT CASE COUNT: 817 (As of 05/3/2025)
⢠Texas: 688 (+20)(62% of these cases are in Gaines County).
⢠New Mexico: 67 (+1 )(92.4% of the cases are from Eddy County)
⢠Oklahoma: 16 (+1)
⢠Kansas: 46 (32% of the cases are from Gray County)
HOSPITALIZATIONS: 97 (+2)
⢠Texas: 89 (+2) - This is 13.02% of all TX cases.
⢠New Mexico: 7 - This is 10.6% of all NM cases.
⢠Kansas: 1 - This is 2.7% of all KS cases.
DEATHS: 3
⢠Texas: 2 ā This is 0.31% of all cases
⢠New Mexico: 1 ā This is 1.54% of all cases
US NATIONAL CASE COUNT: 967 (Confirmed and suspected):
INTERNATIONAL SPREAD (As of 4/2/2025)
⢠Mexico ā 865 (+58)
āChihuahua, Mexico: 844 (+58) cases, 3 hospitalizations, 1 fatality
⢠Canada: 1531 (+270) (This reflects Ontario's Outbreak, which began 11/24)
āOntario, Canada ā 1243 (+223) cases, 84 hospitalizations.
⢠Europe: 6,814
CBSE - Grade 8 - Science - Chemistry - Metals and Non Metals - WorksheetSritoma Majumder
Ā
Introduction
All the materials around us are made up of elements. These elements can be broadly divided into two major groups:
Metals
Non-Metals
Each group has its own unique physical and chemical properties. Let's understand them one by one.
Physical Properties
1. Appearance
Metals: Shiny (lustrous). Example: gold, silver, copper.
Non-metals: Dull appearance (except iodine, which is shiny).
2. Hardness
Metals: Generally hard. Example: iron.
Non-metals: Usually soft (except diamond, a form of carbon, which is very hard).
3. State
Metals: Mostly solids at room temperature (except mercury, which is a liquid).
Non-metals: Can be solids, liquids, or gases. Example: oxygen (gas), bromine (liquid), sulphur (solid).
4. Malleability
Metals: Can be hammered into thin sheets (malleable).
Non-metals: Not malleable. They break when hammered (brittle).
5. Ductility
Metals: Can be drawn into wires (ductile).
Non-metals: Not ductile.
6. Conductivity
Metals: Good conductors of heat and electricity.
Non-metals: Poor conductors (except graphite, which is a good conductor).
7. Sonorous Nature
Metals: Produce a ringing sound when struck.
Non-metals: Do not produce sound.
Chemical Properties
1. Reaction with Oxygen
Metals react with oxygen to form metal oxides.
These metal oxides are usually basic.
Non-metals react with oxygen to form non-metallic oxides.
These oxides are usually acidic.
2. Reaction with Water
Metals:
Some react vigorously (e.g., sodium).
Some react slowly (e.g., iron).
Some do not react at all (e.g., gold, silver).
Non-metals: Generally do not react with water.
3. Reaction with Acids
Metals react with acids to produce salt and hydrogen gas.
Non-metals: Do not react with acids.
4. Reaction with Bases
Some non-metals react with bases to form salts, but this is rare.
Metals generally do not react with bases directly (except amphoteric metals like aluminum and zinc).
Displacement Reaction
More reactive metals can displace less reactive metals from their salt solutions.
Uses of Metals
Iron: Making machines, tools, and buildings.
Aluminum: Used in aircraft, utensils.
Copper: Electrical wires.
Gold and Silver: Jewelry.
Zinc: Coating iron to prevent rusting (galvanization).
Uses of Non-Metals
Oxygen: Breathing.
Nitrogen: Fertilizers.
Chlorine: Water purification.
Carbon: Fuel (coal), steel-making (coke).
Iodine: Medicines.
Alloys
An alloy is a mixture of metals or a metal with a non-metal.
Alloys have improved properties like strength, resistance to rusting.
pulse ppt.pptx Types of pulse , characteristics of pulse , Alteration of pulsesushreesangita003
Ā
what is pulse ?
Purpose
physiology and Regulation of pulse
Characteristics of pulse
factors affecting pulse
Sites of pulse
Alteration of pulse
for BSC Nursing 1st semester
for Gnm Nursing 1st year
Students .
vitalsign
How to Manage Opening & Closing Controls in Odoo 17 POSCeline George
Ā
In Odoo 17 Point of Sale, the opening and closing controls are key for cash management. At the start of a shift, cashiers log in and enter the starting cash amount, marking the beginning of financial tracking. Throughout the shift, every transaction is recorded, creating an audit trail.
How to Manage Purchase Alternatives in Odoo 18Celine George
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Managing purchase alternatives is crucial for ensuring a smooth and cost-effective procurement process. Odoo 18 provides robust tools to handle alternative vendors and products, enabling businesses to maintain flexibility and mitigate supply chain disruptions.
Geography Sem II Unit 1C Correlation of Geography with other school subjectsProfDrShaikhImran
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The correlation of school subjects refers to the interconnectedness and mutual reinforcement between different academic disciplines. This concept highlights how knowledge and skills in one subject can support, enhance, or overlap with learning in another. Recognizing these correlations helps in creating a more holistic and meaningful educational experience.
APM event hosted by the Midlands Network on 30 April 2025.
Speaker: Sacha Hind, Senior Programme Manager, Network Rail
With fierce competition in todayās job market, candidates need a lot more than a good CV and interview skills to stand out from the crowd.
Based on her own experience of progressing to a senior project role and leading a team of 35 project professionals, Sacha shared not just how to land that dream role, but how to be successful in it and most importantly, how to enjoy it!
Sacha included her top tips for aspiring leaders ā the things you really need to know but people rarely tell you!
We also celebrated our Midlands Regional Network Awards 2025, and presenting the award for Midlands Student of the Year 2025.Ā
This session provided the opportunity for personal reflection on areas attendees are currently focussing on in order to be successful versus what really makes a difference.
Sacha answered some common questions about what it takes to thrive at a senior level in a fast-paced project environment: Do I need a degree? How do I balance work with family and life outside of work? How do I get leadership experience before I become a line manager?
The session was full of practical takeaways and the audience also had the opportunity to get their questions answered on the evening with a live Q&A session.
Attendees hopefully came away feeling more confident, motivated and empowered to progress their careers
1. UNIT-3
The Greedy Method: Introduction, Huffman Trees and codes, Minimum
Coin Change problem, Knapsack problem, Job sequencing with deadlines,
Minimum Cost Spanning Trees, Single Source Shortest paths.
Q) Define the following terms.
i. Feasible solution ii. Objective function iii. Optimal solution
Feasible Solution: Any subset that satisfies the given constraints is called
feasible solution.
Objective Function: Any feasible solution needs either maximize or
minimize a given function which is called objective function.
Optimal Solution: Any feasible solution that maximizes or minimizes the
given objective function is called an optimal solution.
Q) Describe Greedy technique with an example.
Greedy method constructs a solution to an optimization problem piece
by piece through a sequence of choices that are:
ļ· feasible, i.e. satisfying the constraints.
ļ· locally optimal, i.e., it has to be the best local choice among all
feasible choices available on that step.
ļ· irrevocable, i.e., once made, it cannot be changed on subsequent steps
of the algorithm.
For some problems, it yields a globally optimal solution for every
instance.
The following is the general greedy approach for control abstraction of
subset paradigm.
Algorithm Greedy(a,n)
//a[1:n] contains n inputs
{
solution := // initializes to empty
for i:=1 to n do
{
x := select(a);
if Feasible(solution x) then
solution := union(solution, x)
}
return solution;
}
Eg. Minimum Coin Change:
Given unlimited amounts of coins of denominations d1 > ⦠> dm ,
give change for amount n with the least number of coins.
here, d1 = 25c, d2 =10c, d3 = 5c, d4 = 1c and n = 48c
2. Greedy approach: At each step we take a maximum denomination
coin which is less than or equal to remaining amount required.
Step 1: 48 ā 25 = 23
Step 2: 23 ā 10 = 13
Step 3: 13 ā 10 = 03
Step 4: 03 ā 01 = 02
Step 5: 02 ā 01 = 01
Step 6: 01 ā 01 = 00
Solution: <1, 2, 0, 3> i.e; d1 ā 1coin, d2 ā 2 coins, d3 ā 0 coin and d4 ā
3 coins.
Greedy solution is optimal for any amount and ānormalāā set of
denominations.
Q) Explain Huffman tree and Huffman code with suitable example.
Huffman tree is any binary tree with edges labeled with 0ās and 1ās yields a
prefix-free code of characters assigned to its leaves.
Huffman coding or prefix coding is a lossless data compression algorithm.
The idea is to assign variable-length codes to input characters, lengths of
the assigned codes are based on the frequencies of corresponding
characters.
Algorithm to build Huffman tree:
// Input is an array of unique characters along with their frequency of
occurrences and output is Huffman Tree.
1. Create a leaf node for each unique character and build a min heap of all
leaf nodes.
2. Extract two nodes with the minimum frequency from the min heap.
3. Create a new internal node with a frequency equal to the sum of the two
nodes frequencies. Make the first extracted node as its left child and the
other extracted node as its right child. Add this node to the min heap.
4. Repeat step2 and step3 until the heap contains only one node. The
remaining node is the root node and the tree is complete.
Time complexity: O(nlogn) where n is the number of unique characters. If
there are n nodes, extractMin() is called 2*(n ā 1) times. extractMin() takes
O(logn) time as it calles minHeapify(). So, overall complexity is O(nlogn).
Eg.
character A B C D _
frequency 0.35 0.1 0.2 0.2 0.15
The code word for the character will be 001, 010, 011, 100 and 101
(fixed length encoding) without using Huffman coding, i.e; on an average
we need 3 bits to represent a character.
Step1:
3. Step2:
Step3:
Step4:
Step5:
Therefore, the codeword we get after using Huffman coding is
character A B C D _
frequency 0.35 0.1 0.2 0.2 0.15
codeword 11 100 00 01 101
Average bits per character using Huffman coding
= 2*0.35 + 3*0.1 + 2*0.2 + 2*0.2 + 3*0.15
= 2.25
Therefore, compression ratio: (3 - 2.25)/3*100% = 25%
4. Q) Briefly explain about knapsack problem with an example.
Knapsack Problem
Given a set of items, each with a weight and a value, determine a subset of
items to include in a collection so that the total weight is less than or equal
to a given limit and the total value is as large as possible.
Fractional Knapsack
In this case, items can be broken into smaller pieces, hence we can select
fractions of items.
According to the problem statement,
ļ· There are n items in the store
ļ· Weight of ith item wi > 0
ļ· Profit for ith item pi>0 and
ļ· Capacity of the Knapsack is W
In this version of Knapsack problem, items can be broken into smaller
pieces. So, the thief may take only a fraction xi of ith item.
0 ⤠xi ⤠1
The ith item contributes the weight xi *wi to the total weight in the
knapsack and profit xi.pi to the total profit.
Hence, the objective of this algorithm is to
Maximize ā
subject to constraint,
ā ⤠W
It is clear that an optimal solution must fill the knapsack exactly, otherwise
we could add a fraction of one of the remaining items and increase the
overall profit.
Thus, an optimal solution can be obtained by
ā = W
Algorithm Greedyknapsack(m,n)
//p[1:n] and w[1:n] contain the prfits and weights respectively
//all n objects are ordered p[i]/w[i] ā„ p[i+1]/w[i+1]
//m is the knapsack size and x[1:n] is the solution vector
{
for i:=1 to n do
x[i]:=0.0;
u := m;
for i:=1 to n do
{
if(w[i] > u) then
break;
x[i] := 1;
u := u - w[i];
}
if(i ⤠n) then
x[i]:= u/w[i];
}
5. Analysis
If the provided items are already sorted into a decreasing order of pi/wi,
then the while loop takes a time in O(n); Therefore, the total time including
the sort is in O(n logn).
Eg. Let us consider that the capacity of the knapsack W = 60 and the list of
provided items are shown in the following table ā
Item A B C D
Profit 280 100 120 120
Weight 40 10 20 24
Step 1: find p/w ratio for each item.
Item A B C D
Profit 280 100 120 120
Weight 40 10 20 24
Ratio pi/wi 7 10 6 5
Step2:
As the provided items are not sorted based on pi/wi. After sorting, the items
are as shown in the following table.
Item B A C D
Profit 100 280 120 120
Weight 10 40 20 24
Ratio pi/wi 10 7 6 5
Step3:
We choose 1st item B as weight of B is less than the capacity of the
knapsack.
Now knapsack contains weight = 60 ā 10 = 50
Step4:
item A is chosen, as the available capacity of the knapsack is greater than
the weight of A.
Now knapsack contains weight = 50 ā 40 = 10
Step5:
Now, C is chosen as the next item. However, the whole item cannot be
chosen as the remaining capacity of the knapsack is less than the weight
of C.
Hence, fraction of C (i.e. (60 ā 50)/20) is chosen.
Now, the capacity of the Knapsack is equal to the selected items. Hence, no
more item can be selected.
The total weight of the selected items is 10 + 40 + 20 * (10/20) = 60
And the total profit is 100 + 280 + 120 * (10/20) = 380 + 60 = 440
6. Q) Explain job sequencing with deadlines indetail with an example.
We are given a set of n jobs. Associated with job i is an integer deadline di ā„
0 and a profit pi>0. For any job i, the profit pi is earned iff the job is
completed by its deadline.
To complete a job one has to process the job on a machine for one unit of
time. Only one machine is available for processing jobs.
A feasible solution for this problem is a subset J of jobs such that each job
in this subset can be completed by its deadline.
The value of a feasible solution J is the sum of the profits of the jobs in J.
i.e; is ā
An optimal solution is a feasible solution with maximum value.
7. Eg.
The above is exhaustive technique in which we check all 1 and 2 jobs
feasible possibilities and the optimal is 3rd sequence which is 4,1 sequence.
The following algorithm is a high level description of job sequencing:
8. The following JS is the correct implementation of above algorithm:
The above algorithm assumes that the jobs are already sorted such that P1
ā„ p2 ā„ ... ā„ pn. Further it assumes that n>=1 and the deadline d[i] of job i
is atleast 1.
For the above algorithm JS there are 2 possible parameters in terms of
which its time complexity can be measured.
1. the number of jobs, n
2. the number of jobs included in the solution J, which is s.
The while loop in the above algorithm is iterated atmost k times. Each
iteration takes O(1) time.
The body of the conditional operator if require O(k-r) time to insert a job i.
Hence the total time for each iteration of the for loop is O(k). This loop is
iterated for n-1 times.
If s is the final value of k, that is, S is the number of jobs in the final
solution, then the total time needed by the algorithm is O(sn). Since s ⤠n, in
worst case, the time complexity is O(n2)
10. Q) What is minimum spanning tree?
i) Explain Primās algorithm with an example.
ii) Explain Kruskalās algorithm with an example.
A spanning tree of an undirected connected graph is its connected acyclic
subgraph (i.e., a tree) that contains all the vertices of the graph. If such a
graph has weights assigned to its edges,
A minimum spanning tree is its spanning tree of the smallest weight,
where the weight of a tree is defined as the sum of the weights on all its
edges.
The minimum spanning tree problem is the problem of finding a minimum
spanning tree for a given weighted connected graph.
Eg.
In the above image (a) is given graph and (b),(c) are two different spanning
trees. Image (c) is the minimum spanning tree as it have less cost compare
to (b).
i. Primās algorithm:
ļ· Start with tree T1 consisting of one (any) vertex and āgrowā tree one
vertex at a time to produce MST through a series of expanding
subtrees T1, T2, ā¦, Tn
ļ· On each iteration, construct Ti+1 from Ti by adding vertex not in Ti
that is closest to those already in Ti (this is a āgreedyā step!)
ļ· Stop when all vertices are included.
11. ļ· Needs priority queue for locating closest fringe(not visited) vertex.
ļ· Efficiency:
i. O(n2) for weight matrix representation of graph and array
implementation of priority queue
ii. O(m log n) for adjacency lists representation of graph with n
vertices and m edges and min-heap implementation of the
priority queue
15. ii. Kruskalās algorithm:
ļ· Sort the edges in nondecreasing order of lengths
ļ· āGrowā tree one edge at a time to produce MST through a series
of expanding forests F1, F2, ā¦, Fn-1
ļ· On each iteration, add the next edge on the sorted list unless
this would create a cycle. (If it would, skip the edge.)
ļ· Algorithm looks easier than Primās but is harder to implement
(checking for cycles!)
ļ· Cycle checking: a cycle is created iff added edge connects vertices in
the same connected component
ļ· Runs in O(m log m) time, with m = |E|. The time is mostly spent on
sorting.
16. Q) Explain indetail about single source shortest path problem.
Single Source Shortest Paths Problem: Given a weighted connected
(directed) graph G, find shortest paths from source vertex s to each of the
other vertices.
Dijkstraās algorithm: Similar to Primās MST algorithm, with a different way
of computing numerical labels: Among vertices not already in the tree, it
finds vertex u with the smallest sum
dv + w(v,u)
17. where
v is a vertex for which shortest path has been already found
on preceding iterations (such vertices form a tree rooted at s)
dv is the length of the shortest path from source s to v
w(v,u) is the length (weight) of edge from v to u.
ļ· Doesnāt work for graphs with negative weights
ļ· Applicable to both undirected and directed graphs
ļ· Efficiency
o O(|V|2) for graphs represented by weight matrix and array
implementation of priority queue
o O(|E|log|V|) for graphs represented by adj. lists and min-heap
implementation of priority queue
21. Eg 2.
The shortest paths and their lengths are:
From a to b: a ā b of length 3
From a to d: a ā b ā d of length 5
From a to c: a ā b ā c of length 7
From a to e: a ā b ā d ā e of length 9