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Unit Testing & TDD Concepts with
Best practice Guidelines.
Mohamed Taman @_tamanm
Sr. Enterprise Architect
Voyego by Comtrade.
Java Champions, Oracle Groundbreakers Ambassador, JCP,
Book Author, & International Speaker.
Test-Driven Development Really, It’s a Design Technique.
“Traditional” development
Requirements
Design
Implementation
Verification
Maintenance
Unit testing & TDD concepts with best practice guidelines.
Bugs are discovered too late
Testing
 Is a level of the software testing process where individual
units/components of a software/system are tested.
 The purpose is to validate that each unit of the software
performs as designed.
 Is the activity of finding out whether a piece of code (a
method, class, or program) produces the intended behavior.
Edsger Dijkstra
Unit testing & TDD concepts with best practice guidelines.
Unit testing & TDD concepts with best practice guidelines.
“I don’t have time to write
tests because I am too busy
debugging.”
Unit testing & TDD concepts with best practice guidelines.
Unit Testing
 A method by which individual units of source code are tested to determine
if they are fit for use
 Concerned with functional correctness and completeness of individual
program units
 Typically written and run by software developers to ensure that code meets
its design and behaves as intended.
 Its goal is to isolate each part of the program and show that the individual
parts are correct.
What is Unit Testing?
Concerned with
 Functional correctness and completeness
 Error handling
 Checking input values (parameter)
 Correctness of output data (return values)
 Optimizing algorithm and performance
Test phases
 Unit testing: on individual units of source
code (=smallest testable part).
 Integration testing: on groups of
individual software modules.
 System testing: on a complete,
integrated system (evaluate compliance
with requirements).
Types of Software Testing
Unit Testing
(do the parts perform correctly alone?)
Integration Testing
(do the parts perform correctly together?)
User Acceptance Testing
(does the system meet the end user’s expectations?)
Types of testing
 Black box testing – (application interface, internal module interface
and input/output description).
 White box testing- function executed and checked.
 Gray box testing - test cases, risks assessments and test methods
Unit testing & TDD concepts with best practice guidelines.
Traditional Testing
vs
Unit Testing
Traditional Testing
 Test the system as a whole
 Individual components rarely
tested
 Errors go undetected
 Isolation of errors difficult to
track down
Traditional Testing Strategies
 Print Statements
 Use of Debugger
 Debugger Expressions
 Test Scripts
Unit Testing
 Each part tested individually
 All components tested at least once
 Errors picked up earlier
 Scope is smaller, easier to fix errors
Unit Testing Ideals
 Isolatable
 Repeatable
 Automatable
 Easy to Write
Why Unit Test?
 Faster Debugging
 Faster Development
 Better Design
 Excellent Regression Tool
 Reduce Future Cost
Benefits
 Unit testing allows the programmer to refactor code at a later date, and
make sure the module still works correctly.
 By testing the parts of a program first and then testing the sum of its parts,
integration testing becomes much easier.
 Unit testing provides a sort of living documentation of the system.
Unit Testing Techniques:
 Structural, Functional & Error based Techniques
Structural Techniques:
 It is a White box testing technique that uses an internal
perspective of the system to design test cases based on internal
structure. It requires programming skills to identify all paths
through the software. The tester chooses test case inputs to
exercise paths through the code and determines the appropriate
outputs.
Major Structural techniques are:
 Statement Testing: A test strategy in which each statement of a program is
executed at least once.
 Branch Testing: Testing in which all branches in the program source code are
tested at least once.
 Path Testing: Testing in which all paths in the program source code are tested
at least once.
 Condition Testing: Condition testing allows the programmer to determine the
path through a program by selectively executing code based on the
comparison of a value
 Expression Testing: Testing in which the application is tested for different
values of Regular Expression.
Unit Testing Techniques:
Functional testing techniques:
These are Black box testing techniques which tests the
functionality of the application.
Some of Functional testing techniques
 Input domain testing: This testing technique concentrates on size and type
of every input object in terms of boundary value analysis and Equivalence
class.
 Boundary Value: Boundary value analysis is a software testing design
technique in which tests are designed to include representatives of
boundary values.
 Syntax checking: This is a technique which is used to check the Syntax of
the application.
 Equivalence Partitioning: This is a software testing technique that divides
the input data of a software unit into partition of data from which test
cases can be derived
Unit Testing Techniques:
Error based Techniques:
The best person to know the defects in his code is the
person who has designed it.
Few of the Error based techniques
 Fault seeding: techniques can be used so that known defects can be put into the
code and tested until they are all found.
 Mutation Testing: This is done by mutating certain statements in your source code
and checking if your test code is able to find the errors. Mutation testing is very
expensive to run, especially on very large applications.
 Historical Test data: This technique calculates the priority of each test case using
historical information from the previous executions of the test case.
Unit Testing Tools
Production Code
Implementation code
Unit Test
Code
Frameworks
• NUnit
• Junit
• Karma
• Jasmine
Test Runner
•GUI
•Command line
•Ant, Maven, Gradle
•Gulp, Webpack, Grunt
•Automation
•Jenkins
•TFS server
•Team City
•Bamboo
Test Driven
Development
TDD
Test Driven Development
 A software development process that relies on the repetition
of a very short development cycle.
(Re) write the
test
Write
production
code
Clean up
code
Check if
the test
fails
Run all
tests
Repeat
Test succeeds
Test fails
Test(s) fail
All tests
succeed
Red
GreenRefactor
Test Driven Development
Write
new test
Run test
(fail)
Write
code
Run test
(pass)
Refactor
Run all
tests
TDD the complete flow - detailed
Unit tests != TDD
 The purpose of a unit test is to test a unit of code in isolation.
 TDD is used to drive the design of an application.
 Used to express what application code should do before the application
code is actually written.
Unit Testing Guidelines
Guidelines
Keep unit tests small and fast
 Ideally the entire test suite should be executed before every code check
in. Keeping the tests fast reduce the development turnaround time.
Unit tests should be fully automated and non-interactive
 The test suite is normally executed on a regular basis and must be fully
automated to be useful. If the results require manual inspection the tests
are not proper unit tests.
Guidelines
Make unit tests simple to run
 Configure the development environment so that single tests and test suites can
be run by a single command or a one button click.
Measure the tests
 Apply coverage analysis to the test runs so that it is possible to read the exact
execution coverage and investigate which parts of the code is executed and not.
Guidelines
Fix failing tests immediately
 Each developer should be responsible for making sure a new test runs
successfully upon check in, and that all existing tests runs successfully upon code
check in.
 If a test fails as part of a regular test execution the entire team should drop what
they are currently doing and make sure the problem gets fixed.
Guidelines
Keep testing at unit level
 Unit testing is about testing classes.
 There should be one test class per ordinary class and the class behaviour
should be tested in isolation.
 Avoid the temptation to test an entire work-flow using a unit testing
framework, as such tests are slow and hard to maintain.
 Work-flow testing may have its place, but it is not unit testing and it must be
set up and executed independently.
Guidelines
Start off simple
 One simple test is infinitely better than no tests at all.
 A simple test class will establish the target class test framework, it will verify the
presence and correctness of both the build environment, the unit testing
environment, the execution environment and the coverage analysis tool, and it
will prove that the target class is part of the assembly and that it can be
accessed.
Guidelines
Keep tests independent
 To ensure testing robustness and simplify maintenance, tests should never
rely on other tests nor should they depend on the ordering in which tests are
executed.
Name tests properly
 Make sure each test method test one distinct feature of the class being
tested and name the test methods accordingly.
 The typical naming convention is test[what] such As testSaveAs(),
testAddListener(), testDeleteProperty() etc.
Guidelines
Keep tests close to the class being tested
 If the class to test is Foo the test class should be called FooTest (not TestFoo)
and kept in the same package (directory) as Foo.
 Keeping test classes in separate directory trees makes them harder to access and
maintain.
 Make sure the build environment is configured so that the test classes doesn't
make its way into production libraries or executables.
Guidelines
Test public API
 Unit testing can be defined as testing classes through their public API.
 Some testing tools makes it possible to test private content of a class,
but this should be avoided as it makes the test more verbose and
much harder to maintain.
 If there is private content that seems to need explicit testing,
consider refactoring it into public methods in utility classes instead.
 But do this to improve the general design, not to aid testing.
Guidelines
Think black-box
 Act as a 3rd party class consumer, and test if the class fulfils its requirements.
And try to tear it apart.
Think white-box
 After all, the test programmer also wrote the class being tested, and extra effort
should be put into testing the most complex logic.
Guidelines
Test the trivial cases too
 It is sometimes recommended that all non-trivial cases should be tested and
that trivial methods like simple setters and getters can be omitted. However,
there are several reasons why trivial cases should be tested too:
 Trivial is hard to define. It may mean different things to different people.
 From a black-box perspective there is no way to know which part of the code
is trivial.
 The trivial cases can contain errors too, often as a result of copy-paste operations.
Guidelines
Focus on execution coverage first
 Differentiate between execution coverage and actual test coverage.
 The initial goal of a test should be to ensure high execution coverage.
 This will ensure that the code is actually executed on some input
parameters.
 When this is in place, the test coverage should be improved.
 Note that actual test coverage cannot be easily measured (and is
always close to 0% anyway).
Guidelines
Cover boundary cases:
 Make sure the parameter boundary cases are covered.
 For numbers, test negatives, 0, positive, smallest, largest, NaN, infinity, etc. For strings
test empty string, single character string, non-ASCII string, multi-MB strings etc.
 For collections test empty, one, first, last, etc.
 For dates, test January 1, February 29, December 31 etc.
 The class being tested will suggest the boundary cases in each specific case.
 The point is to make sure as many as possible of these are tested properly as these
cases are the prime candidates for errors.
Guidelines
Provide a random generator:
 When the boundary cases are covered, a simple way to improve test
coverage further is to generate random parameters so that the tests
can be executed with different input every time.
 To achieve this, provide a simple utility class that generates random
values of the base types like doubles, integers, strings, dates etc.
 The generator should produce values from the entire domain of each
type.
Guidelines
Test each feature once
 When being in testing mode it is sometimes tempting to assert on "everything" in
every test.
 This should be avoided as it makes maintenance harder. Test exactly the feature
indicated by the name of the test method.
 As for ordinary code, it is a goal to keep the amount of test code as low as
possible.
Guidelines
Use explicit asserts
 Always prefer assertEquals(a, b) to assertTrue(a == b) (and likewise) as the
former will give more useful information of what exactly is wrong if the test
fails.
 This is in particular important in combination with random value parameters as
described above when the input values are not known in advance.
Guidelines
Provide negative tests
 Negative tests intentionally misuse the code and verify robustness and
appropriate error handling.
Design code with testing in mind
 Writing and maintaining unit tests are costly, and minimizing public API and
reducing cycloramic complexity in the code are ways to reduce this cost and
make high-coverage test code faster to write and easier to maintain.
Guidelines
Don't connect to predefined external resources:
 Unit tests should be written without explicit knowledge of the environment
context in which they are executed so that they can be run anywhere at anytime.
 In order to provide required resources for a test these resources should instead
be made available by the test itself.
Guidelines
Know the cost of testing
 Not writing unit tests is costly, but writing unit tests is costly too. There is a
trade-off between the two, and in terms of execution coverage the typical
industry standard is at about 80%.
Prioritize testing
 Unit testing is a typical bottom-up process, and if there is not enough resources
to test all parts of a system priority should be put on the lower levels first.
Guidelines
Prepare test code for failures:
 If the first assertion is false, the code crashes in the subsequent statement and
none of the remaining tests will be executed.
 Always prepare for test failure so that the failure of a single test doesn't bring
down the entire test suite execution.
Guidelines
 Write tests to reproduce bugs
 When a bug is reported, write a test to reproduce the bug (i.e. a failing test) and
use this test as a success criteria when fixing the code.
 Know the limitations
 Unit tests can never prove the correctness of code.
Thanks
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Unit testing & TDD concepts with best practice guidelines.

  • 1. Unit Testing & TDD Concepts with Best practice Guidelines. Mohamed Taman @_tamanm Sr. Enterprise Architect Voyego by Comtrade. Java Champions, Oracle Groundbreakers Ambassador, JCP, Book Author, & International Speaker. Test-Driven Development Really, It’s a Design Technique.
  • 5. Testing  Is a level of the software testing process where individual units/components of a software/system are tested.  The purpose is to validate that each unit of the software performs as designed.  Is the activity of finding out whether a piece of code (a method, class, or program) produces the intended behavior.
  • 9. “I don’t have time to write tests because I am too busy debugging.”
  • 11. Unit Testing  A method by which individual units of source code are tested to determine if they are fit for use  Concerned with functional correctness and completeness of individual program units  Typically written and run by software developers to ensure that code meets its design and behaves as intended.  Its goal is to isolate each part of the program and show that the individual parts are correct.
  • 12. What is Unit Testing? Concerned with  Functional correctness and completeness  Error handling  Checking input values (parameter)  Correctness of output data (return values)  Optimizing algorithm and performance
  • 13. Test phases  Unit testing: on individual units of source code (=smallest testable part).  Integration testing: on groups of individual software modules.  System testing: on a complete, integrated system (evaluate compliance with requirements).
  • 14. Types of Software Testing Unit Testing (do the parts perform correctly alone?) Integration Testing (do the parts perform correctly together?) User Acceptance Testing (does the system meet the end user’s expectations?)
  • 15. Types of testing  Black box testing – (application interface, internal module interface and input/output description).  White box testing- function executed and checked.  Gray box testing - test cases, risks assessments and test methods
  • 18. Traditional Testing  Test the system as a whole  Individual components rarely tested  Errors go undetected  Isolation of errors difficult to track down
  • 19. Traditional Testing Strategies  Print Statements  Use of Debugger  Debugger Expressions  Test Scripts
  • 20. Unit Testing  Each part tested individually  All components tested at least once  Errors picked up earlier  Scope is smaller, easier to fix errors
  • 21. Unit Testing Ideals  Isolatable  Repeatable  Automatable  Easy to Write
  • 22. Why Unit Test?  Faster Debugging  Faster Development  Better Design  Excellent Regression Tool  Reduce Future Cost
  • 23. Benefits  Unit testing allows the programmer to refactor code at a later date, and make sure the module still works correctly.  By testing the parts of a program first and then testing the sum of its parts, integration testing becomes much easier.  Unit testing provides a sort of living documentation of the system.
  • 24. Unit Testing Techniques:  Structural, Functional & Error based Techniques Structural Techniques:  It is a White box testing technique that uses an internal perspective of the system to design test cases based on internal structure. It requires programming skills to identify all paths through the software. The tester chooses test case inputs to exercise paths through the code and determines the appropriate outputs.
  • 25. Major Structural techniques are:  Statement Testing: A test strategy in which each statement of a program is executed at least once.  Branch Testing: Testing in which all branches in the program source code are tested at least once.  Path Testing: Testing in which all paths in the program source code are tested at least once.  Condition Testing: Condition testing allows the programmer to determine the path through a program by selectively executing code based on the comparison of a value  Expression Testing: Testing in which the application is tested for different values of Regular Expression.
  • 26. Unit Testing Techniques: Functional testing techniques: These are Black box testing techniques which tests the functionality of the application.
  • 27. Some of Functional testing techniques  Input domain testing: This testing technique concentrates on size and type of every input object in terms of boundary value analysis and Equivalence class.  Boundary Value: Boundary value analysis is a software testing design technique in which tests are designed to include representatives of boundary values.  Syntax checking: This is a technique which is used to check the Syntax of the application.  Equivalence Partitioning: This is a software testing technique that divides the input data of a software unit into partition of data from which test cases can be derived
  • 28. Unit Testing Techniques: Error based Techniques: The best person to know the defects in his code is the person who has designed it.
  • 29. Few of the Error based techniques  Fault seeding: techniques can be used so that known defects can be put into the code and tested until they are all found.  Mutation Testing: This is done by mutating certain statements in your source code and checking if your test code is able to find the errors. Mutation testing is very expensive to run, especially on very large applications.  Historical Test data: This technique calculates the priority of each test case using historical information from the previous executions of the test case.
  • 30. Unit Testing Tools Production Code Implementation code Unit Test Code Frameworks • NUnit • Junit • Karma • Jasmine Test Runner •GUI •Command line •Ant, Maven, Gradle •Gulp, Webpack, Grunt •Automation •Jenkins •TFS server •Team City •Bamboo
  • 32. Test Driven Development  A software development process that relies on the repetition of a very short development cycle. (Re) write the test Write production code Clean up code Check if the test fails Run all tests Repeat Test succeeds Test fails Test(s) fail All tests succeed
  • 34. Write new test Run test (fail) Write code Run test (pass) Refactor Run all tests TDD the complete flow - detailed
  • 35. Unit tests != TDD  The purpose of a unit test is to test a unit of code in isolation.  TDD is used to drive the design of an application.  Used to express what application code should do before the application code is actually written.
  • 37. Guidelines Keep unit tests small and fast  Ideally the entire test suite should be executed before every code check in. Keeping the tests fast reduce the development turnaround time. Unit tests should be fully automated and non-interactive  The test suite is normally executed on a regular basis and must be fully automated to be useful. If the results require manual inspection the tests are not proper unit tests.
  • 38. Guidelines Make unit tests simple to run  Configure the development environment so that single tests and test suites can be run by a single command or a one button click. Measure the tests  Apply coverage analysis to the test runs so that it is possible to read the exact execution coverage and investigate which parts of the code is executed and not.
  • 39. Guidelines Fix failing tests immediately  Each developer should be responsible for making sure a new test runs successfully upon check in, and that all existing tests runs successfully upon code check in.  If a test fails as part of a regular test execution the entire team should drop what they are currently doing and make sure the problem gets fixed.
  • 40. Guidelines Keep testing at unit level  Unit testing is about testing classes.  There should be one test class per ordinary class and the class behaviour should be tested in isolation.  Avoid the temptation to test an entire work-flow using a unit testing framework, as such tests are slow and hard to maintain.  Work-flow testing may have its place, but it is not unit testing and it must be set up and executed independently.
  • 41. Guidelines Start off simple  One simple test is infinitely better than no tests at all.  A simple test class will establish the target class test framework, it will verify the presence and correctness of both the build environment, the unit testing environment, the execution environment and the coverage analysis tool, and it will prove that the target class is part of the assembly and that it can be accessed.
  • 42. Guidelines Keep tests independent  To ensure testing robustness and simplify maintenance, tests should never rely on other tests nor should they depend on the ordering in which tests are executed. Name tests properly  Make sure each test method test one distinct feature of the class being tested and name the test methods accordingly.  The typical naming convention is test[what] such As testSaveAs(), testAddListener(), testDeleteProperty() etc.
  • 43. Guidelines Keep tests close to the class being tested  If the class to test is Foo the test class should be called FooTest (not TestFoo) and kept in the same package (directory) as Foo.  Keeping test classes in separate directory trees makes them harder to access and maintain.  Make sure the build environment is configured so that the test classes doesn't make its way into production libraries or executables.
  • 44. Guidelines Test public API  Unit testing can be defined as testing classes through their public API.  Some testing tools makes it possible to test private content of a class, but this should be avoided as it makes the test more verbose and much harder to maintain.  If there is private content that seems to need explicit testing, consider refactoring it into public methods in utility classes instead.  But do this to improve the general design, not to aid testing.
  • 45. Guidelines Think black-box  Act as a 3rd party class consumer, and test if the class fulfils its requirements. And try to tear it apart. Think white-box  After all, the test programmer also wrote the class being tested, and extra effort should be put into testing the most complex logic.
  • 46. Guidelines Test the trivial cases too  It is sometimes recommended that all non-trivial cases should be tested and that trivial methods like simple setters and getters can be omitted. However, there are several reasons why trivial cases should be tested too:  Trivial is hard to define. It may mean different things to different people.  From a black-box perspective there is no way to know which part of the code is trivial.  The trivial cases can contain errors too, often as a result of copy-paste operations.
  • 47. Guidelines Focus on execution coverage first  Differentiate between execution coverage and actual test coverage.  The initial goal of a test should be to ensure high execution coverage.  This will ensure that the code is actually executed on some input parameters.  When this is in place, the test coverage should be improved.  Note that actual test coverage cannot be easily measured (and is always close to 0% anyway).
  • 48. Guidelines Cover boundary cases:  Make sure the parameter boundary cases are covered.  For numbers, test negatives, 0, positive, smallest, largest, NaN, infinity, etc. For strings test empty string, single character string, non-ASCII string, multi-MB strings etc.  For collections test empty, one, first, last, etc.  For dates, test January 1, February 29, December 31 etc.  The class being tested will suggest the boundary cases in each specific case.  The point is to make sure as many as possible of these are tested properly as these cases are the prime candidates for errors.
  • 49. Guidelines Provide a random generator:  When the boundary cases are covered, a simple way to improve test coverage further is to generate random parameters so that the tests can be executed with different input every time.  To achieve this, provide a simple utility class that generates random values of the base types like doubles, integers, strings, dates etc.  The generator should produce values from the entire domain of each type.
  • 50. Guidelines Test each feature once  When being in testing mode it is sometimes tempting to assert on "everything" in every test.  This should be avoided as it makes maintenance harder. Test exactly the feature indicated by the name of the test method.  As for ordinary code, it is a goal to keep the amount of test code as low as possible.
  • 51. Guidelines Use explicit asserts  Always prefer assertEquals(a, b) to assertTrue(a == b) (and likewise) as the former will give more useful information of what exactly is wrong if the test fails.  This is in particular important in combination with random value parameters as described above when the input values are not known in advance.
  • 52. Guidelines Provide negative tests  Negative tests intentionally misuse the code and verify robustness and appropriate error handling. Design code with testing in mind  Writing and maintaining unit tests are costly, and minimizing public API and reducing cycloramic complexity in the code are ways to reduce this cost and make high-coverage test code faster to write and easier to maintain.
  • 53. Guidelines Don't connect to predefined external resources:  Unit tests should be written without explicit knowledge of the environment context in which they are executed so that they can be run anywhere at anytime.  In order to provide required resources for a test these resources should instead be made available by the test itself.
  • 54. Guidelines Know the cost of testing  Not writing unit tests is costly, but writing unit tests is costly too. There is a trade-off between the two, and in terms of execution coverage the typical industry standard is at about 80%. Prioritize testing  Unit testing is a typical bottom-up process, and if there is not enough resources to test all parts of a system priority should be put on the lower levels first.
  • 55. Guidelines Prepare test code for failures:  If the first assertion is false, the code crashes in the subsequent statement and none of the remaining tests will be executed.  Always prepare for test failure so that the failure of a single test doesn't bring down the entire test suite execution.
  • 56. Guidelines  Write tests to reproduce bugs  When a bug is reported, write a test to reproduce the bug (i.e. a failing test) and use this test as a success criteria when fixing the code.  Know the limitations  Unit tests can never prove the correctness of code.

Editor's Notes

  • #24: It facilitates change, it simplifies integration, documentation