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CS8592 – OBJECT ORIENTED
ANALYSIS AND DESIGN
(III YEAR/VI SEM)
(ANNA UNIVERSITY – R2017)
UNIT I
UNIFIED PROCESS AND USE CASE
DIAGRAMS
Introduction to OOAD
Object Orientated System Development:
 Object oriented method of building software
 Software is a collection of discrete objects that
encapsulates their data and the functionality that
manipulates the data
Introduction to OOAD (Contd.)
In OO System,
 Everything is an object(Any real world entity).
Example: Customer, Car, Book, Hotel, Pilot, etc…
 Each object is responsible for itself.
 Each object has an attributes(data) and methods (functions).
Example: Car has an attributes such as model no, color, speed,
cost. It has methods start(), accelerate(), turnright(), turnleft(),
gearup(), geardown(), stop().
 Objects are grouped into classes
 Interactions through message passing (A sender object sends a
request (message) to another object (receiver) to invoke a
method of the receiver object’s)
OOAD Example
Class Car
Attributes
 Model
 Location
 #Wheels = 4
Operations
 Start
 Accelerate
<<instanceOf>>
<<instanceOf>>
<<instanceOf>>
Why Object Orientation? (Benefit of object orientation)
 Higher levels of abstraction
 Objects encapsulates data (attributes) and functions(methods). So
internal details are hidden from outside.
 Support abstraction at object level.
 Seamless transition among different phases of software development
 Reduce the level of complexity and redundancy makes for clearer
and robust system development.
 Encouragement of good programming techniques
 Easy to produce more modular and reusable code through classes
and inheritance using OO language (C++,java…)
 Promotion of reusability
 Classes are designed generically with reuse as a constant
background goal in OO system using inheritance.
Why Object Orientation? (Benefit
of object orientation (Contd.)
Object-Oriented Analysis
An investigation of the problem (rather than
how a solution is defined)
During OO analysis, there is an emphasis on
finding and describing the objects (or concepts)
in the problem domain.
For example, concepts in a Library Information
System include Book, and Library.
Also called domain objects, entities.
Why Object Orientation? (Benefit of object orientation
Object-Oriented Design
Emphasizes a conceptual solution that fulfills the
requirements.
Need to define software objects and how they
collaborate to meet the requirements.
For example, in the Library Information System, a Book
software object may have a title attribute and a
getBookDetails() method.
• What are the methods needed to process the
attributes?
Designs are implemented in a programming language.
In the example, we will have a Book class in Java.
Analysis, Design and Construction
Book
Title : string
public class Book {
private String title;
public void getBookDetails()
{...}
}
Book
(concept)
Analysis
investigation
of the problem
Design
logical solution
Construction
code
Domain concept Visual Representation of
Domain concepts
Representation in an
object-oriented
programming language.
getBookDetails(
)
Analysis, Design and Construction (Contd.)
 Analysis: - investigate the problem and the
requirements.
 What is needed? Required functions? Investigate
domain objects.
 Problem Domain
 The Whats of a system.
 Do the right thing (analysis)
 Design:
 Conceptual solution that meets requirements.
 Not an implementation
 E.g. Describe a database schema and software objects.
 The Solution Domain
 The ‘Hows’ of the system
 Do the thing right (design)
 OOA: we find and describe business objects or
concepts in the problem domain
 OOD: we define how these software objects
collaborate to meet the requirements.
 Attributes and methods.
 OOP: Implementation: we implement the design
objects in, say, Java, C++, C#, etc.
Analysis, Design and Construction (Contd.)
Unified Process (UP)
• The Unified Process is a popular iterative
software development process for building
object oriented system.
• Iterative and evolutionary development
involves relatively early programming and
testing of a partial system, in repeated cycles.
• It typically also means that development starts
before the exact software requirements have
been specified in detail;
• Feedback (based on measurement) is used to
clarify, correct and improve the evolving
specification
Unified Process (UP) -Advantages
 Iterative and Incremental
 Architecture Centric
 Risk focussed
Phases of Unified process
Inception
 Communication and Planning
 Feasibility study
 Establish the business case for the project
 Establish the project scope and boundary condition
 Outline the usecases and key requirements
 Outline the rough architecture
 Identify risks
 Prepare rough project schedule and cost estimation.
Phases of Unified process (contd.)
Elaboration
 Planning and Modelling
 Refines and expands the preliminary use cases that were
developed as part of the inception phase.
 Expands the architectural representation to include five
different views of the software such as Use case model,
Requirements model, Design model, Implementation
model and Deployment model.
 Establish and validate system architecture through
implementation of executable architecture base line (Partial
implementation of the system contains only core functionality) .
Its built in series of small time boxed iterations.
 Final elaboration phase deliverable is plan for construction
phase (include cost and schedule)
Phases of Unified process (contd.)
Construction
 Remainder of the system is built on foundation laid
in elaboration phase
 System features are implemented in series of short
time boxed iterations.
 Each iteration results in executable release of
software
 As components are being implemented, unit tests
are designed and executed for each and Integration
activities are conducted.
.
Phases of Unified process (contd.)
Transition
 System is deployed to target users
 Feedback received from initial release may result in further
refinement.
 The software team creates the necessary support information
(e.g., User manuals, Troubleshooting guides, installation
procedures) that is required for the release.
 At the conclusion of the transition phase, the software increment
becomes a usable software release
Production
 The ongoing use of the software is monitored, support for the
operating environment (infrastructure) is provided, and defect
reports and requests for changes are submitted and evaluated.
Phases of Unified process (contd.)
Phases of Unified process (contd.)
UML Diagrams
(Unified Modeling Language )
 A language for visualizing, specifying, constructing, and
documenting the artifacts of a software-intensive system
 The UML is a very important part of developing object
oriented software and the software development
process.
 UML is a modeling language to express and design
documents, software.
 Particularly useful for OO design
 Independent of implementation language
Goals in design of UML
 Provide users a ready – to use expressive visual modeling
language so they can develop and exchange meaningful models.
 Provide extensibility and specialization mechanism to extend the
core concepts.
 Be independent of particular programming language and
development process.
 Provide a formal basis for understanding the m7. odeling
language.
 Encourage the growth of the OO tools market.
 Support higher – level development concepts.
 Integrate best practices and methodologies.
 Three ways to apply UML
 UML as a sketch – informal and incomplete diagram to explore
difficult parts of problem
 UML as blueprint – Detailed design diagrams used either for
reverse engineering(Code to diagram) and forward
engineering(diagram to code).
 UML as programming language – complete executatble
specification of software system in UML. Executable code will
be automatically generated.
 Three perspectives to apply UML
 Conceptual Perspectives
 Describing things in the domain of interest
 Specification Perspectives
 Describing software abstractions, but no commitment to a
particular implementation
 Implementation Perspectives
 Describing implementations in a particular technology
Three ways to apply UML and Three perspectives to apply UML
Three perspectives to apply UML
UML Diagrams
 Static diagrams (Structural Diagram)
 Class Diagram
 Object Diagram
 Component Diagram
 Deployment Diagram
 Package Diagram
 Behaviour diagrams
 Use case Diagram
 Activity Diagram
 Interaction Diagram
 Sequence Diagram
 Collaboration Diagram
 State Chart Diagram
Usecase Diagram:
Use case diagram shows an interaction between users (Actors) and system
Usecase - Scenarios in which your system or application interacts with people,
organizations, or external systems
Example use case diagram for passport automation system
submit details
applicant
check status
regional
administrator
issue passport
passport
administrator
login
get details
verify
police
store verification
Class Diagram:
Class Diagram gives the static view of an application.
A class can refer to another class. A class can have its objects or may inherit from
other classes.
UML Class Diagram gives an overview of a software system by displaying classes,
attributes, operations, and their relationships.
This Diagram includes the class name, attributes, and operation in separate designated
compartments.
Example Class Diagram for passport automation system
Object Diagram
Object diagrams are derived from class diagrams so object diagrams are
dependent upon class diagrams.
Object diagrams represent an instance of a class diagram.
Object diagrams also represent the static view of a system but this static view is a
snapshot of the system at a particular moment
Activity Diagram:
Activity diagram describe the dynamic aspects of the system. Activity diagram is
basically a flowchart to represent the flow from one activity to another activity.
Example activity diagram for passport automation system
login
submit
details
get details
verification
penalty as
per law
issue
passport
Example activity diagram for passport automation system
Sequence Diagram: (Interaction Diagram)
Sequence Diagrams depicts interaction between objects in a sequential order i.e. the
order in which these interactions take place
It shows timeline which show the order of the interaction visually by using the vertical
axis of the diagram to represent time what messages are sent and when.
Example sequence diagram for passport automation system
applicant passport
administrator
regional
administrator
police database
1: login
2: give details
3: store the details
4: verify the details
5: update the details
6: send details
7: verify details
8: send verification
9: update the details
10: send details
11: verify the details
12: send verification
13: update the details
14: issue passport
Collaboration Diagram (Interaction Diagram)
A collaboration diagram is a type of interaction diagram that shows how various
software objects interact with each other within an overall IT architecture and how
users can benefit from this collaboration. It shows clear view of interaction between
objects. Messages are sequentially numbered. Its generated from sequence diagram
Example collboration diagram for passport automation system
applican
t
passport
administrator
regional
administrator
police
databas
e
4: verify the details
7: verify details
11: verify the details
1: login
2: give details
14: issue passport
3: store the details
5: update the details
9: update the details
13: update the details
6: send details
8: send verification
10: send details
12: send verification
State Chart Diagram
State chart Diagram describes different states of a component in a system. The
states are specific to a component/object of a system. It describes state machine.
It models dynamic behaviour of class.
Example state chart diagram for passport automation system
login give
details
get
details
verificati
on
issue
Component Diagram
Component diagram is to show the relationship between different components in a
system.
It model the physical aspects of a system. Physical aspects are the elements such as
executables, libraries, files, documents, etc. which reside in a node.
Example component diagram for passport automation system
PASSPORT
AUTOMATION
APPLICANT
PASSPORT
ADMINISTRATOR
REGIONAL
ADMINISTRATOR
POLICE
Deployment Diagram
Deployment diagrams are used to visualize the topology of the physical components of a
system, where the software components are deployed.
Deployment diagrams are used to describe the static deployment view of a system.
Deployment diagrams consist of nodes and their relationships
Example deployment diagram for passport automation system
passport automation
system
applicant passport
administrator
regional
administrator
police
Package Diagram
Package diagrams are used to structure high level system elements.
Packages are used for organizing large system which contains
diagrams, documents and other key deliverables.
Package Diagram can be used to simplify complex class diagrams, it
can group classes into packages.
Example package diagram for passport automation system
web
applicant passport
administrator
police
regional
administrator
DOMAIN
give and get
details
verification
issue
technical details
login database1
Case study: Hospital management system
A system to manage the activities in a hospital:
Patients request for appointment for any doctor. The details of the
existing patients are retrieved by the system. New patients update
their details in the system before they request for appointment with
the help of assistant. The assistant confirms the appointment based
on the availability of free slots for the respective doctors and the
patient is informed. Assistant may cancel the appointment at any
time.
Construct Actors, Use cases, class diagram, Sequence
Diagram and state chart diagram.
Case Study: The NextGen POS System
• A POS system is a computerized application used
to record sales and handle payments;
• it is typically used in a retail store.
• It includes hardware components such as a
computer and bar code scanner, and software to run
the system.
• It interfaces to various service applications, such as
a third-party tax calculator and inventory control.
• These systems must be relatively fault-tolerant. That is, even if remote
services are temporarily unavailable (such as the inventory system), they
must still be capable of capturing sales and handling at least cash
payments.
• A POS system must support multiple and varied client-side terminals and
interfaces. These include a thin-client Web browser terminal, a regular
personal computer with something like a Java Swing graphical user
interface, touch screen input, wireless PDAs, and so forth.
• we are creating a commercial POS system that we will sell to different
clients with disparate needs in terms of business rule processing.
Therefore, we will need a mechanism to provide this flexibility and
customization.
• Using an iterative development strategy, we are going to proceed through
requirements, object-oriented analysis, design, and implementation.
Case Study: The NextGen POS System (Contd.)
Logging Database Access
User
interface
Application
Logic and
Domain object
layer
Technical
Services layer
minor focus
Explore how to
connect to
other layers
Primary focus of
case study
Explore how to
design objects
Sale Payment
Secondary focus
Explore how to
design objects
Item ID
Quantity
Case Study: The NextGen POS System (Contd.)
Use Case Modelling
 Use Case Model describes the proposed functionality of the new system. It is a
pictorial representation of interaction between user and system.(Usecase
Diagram)
 Use Case represents a discrete unit of interaction between a user (human or
machine) and the system. Example :login to system, register with system and
create order are all Use Cases. It is also called scenarios.
 Each Use Case has a description which describes the functionality that will be
built in the proposed system.
 A Use Case may 'include' another Use Case's functionality or 'extend' another
Use Case with its own behavior.
 Use Cases are typically related to 'actors'. An actor is a human or machine entity
that interacts with the system to perform meaningful work.
 Actors An Actor is a user of the system. This includes both human users and
other computer systems. An Actor uses a Use Case to perform some piece of
work which is of value to the business.
Use Case Modelling (Contd.)
Components of Use case Diagrams
 Use cases: A use case describes a sequence of actions
that provide something of measurable value to an
actor and is drawn as a horizontal ellipse.
 Actors: An actor is a person, organization, or external
system that plays a role in one or more interactions
with your system. Actors are drawn as stick figures.
 Associations: Associations between actors and use
cases are indicated by solid lines. An association
exists whenever an actor is involved with an
interaction described by a use case.
Use Case Modelling (Contd.)
Notations
Use Case Modelling (Contd.)
Actors
• An actor models an external entity which communicates
with the system:
– User
– External system
– Physical environment
• An actor has a unique name and an optional description.
• Examples:
– Passenger: A person in the train
– GPS satellite: Provides the system with GPS coordinates
Passenger
Use Case Modelling (Contd.)
Use Case
• A use case represents a class of functionality provided by
the system as an event flow.
A use case consists of:
• Unique name
• Participating actors
• Entry conditions
• Flow of events
• Exit conditions
• Special requirements
PurchaseTicket
Example :Use case Modelling – NextGenPOS System
Example :Use case Modelling – NextGenPOS
System
Use case Modelling
Use Case: Process Sales
 Customer arrives at POS checkout with goods to purchase.
 Cashier starts a new sale.
 Cashier enters item identifier.
 System records sale line item and presents item description, price, and
running total. Price calculated from a set of price rules.
 Cashier repeats step 3-4 until done with all items.
 System presents total with taxes calculated.
 Cashier tells Customer the total, and asks for payment.
 Customer pays and System handles payment.
 System logs completed sale and sends sale and payment information to
the external Accounting system (for accounting and commissions) and
Inventory system (to update inventory).
 System presents receipt.
 Customer leaves with receipt and goods.
Relating Use Cases
There are three other types of relationship
between usecases.
 Extends
 Includes
 Generalization
<<extends>> Association (Relationship)
• <<extends>> relationship
represent exceptional or
seldom invoked cases.
• The exceptional event
flows are factored out of
the main event flow for
clarity.
• Use cases representing
exceptional flows can
extend more than one use
case.
• The direction of a
<<extends>> relationship is
to the extended use case
<<includes>>Association(Relationship) or
<<uses>> relationship
• <<includes>> relationship
represents behavior that
is factored out of the use
case.
• <<includes>> behavior is
factored out for reuse,
not because it is an
exception.
• The direction of a
<<includes>> relationship
is to the using use case
(unlike <<extends>>
relationships).
Generalization relationship
 Use case generalization can be used when one use case that is similar to
another, but does something slightly differently or something more.
 Generalization works the same way with use cases as it does with
classes.
 The child use case inherits the behavior and meaning of the parent use
case.
 Base and the derived use cases are separate use cases and should have
separate text descriptions
 Represented by a line and a hollow arrow from child to parent
Child use case Parent use case
Example of Relationships
Applications
 Software development
 Solving any real world problems
 Understanding the essential requirements of the
customer to ss.atisfy their business need
Ad

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  • 1. CS8592 – OBJECT ORIENTED ANALYSIS AND DESIGN (III YEAR/VI SEM) (ANNA UNIVERSITY – R2017)
  • 2. UNIT I UNIFIED PROCESS AND USE CASE DIAGRAMS
  • 3. Introduction to OOAD Object Orientated System Development:  Object oriented method of building software  Software is a collection of discrete objects that encapsulates their data and the functionality that manipulates the data
  • 4. Introduction to OOAD (Contd.) In OO System,  Everything is an object(Any real world entity). Example: Customer, Car, Book, Hotel, Pilot, etc…  Each object is responsible for itself.  Each object has an attributes(data) and methods (functions). Example: Car has an attributes such as model no, color, speed, cost. It has methods start(), accelerate(), turnright(), turnleft(), gearup(), geardown(), stop().  Objects are grouped into classes  Interactions through message passing (A sender object sends a request (message) to another object (receiver) to invoke a method of the receiver object’s)
  • 5. OOAD Example Class Car Attributes  Model  Location  #Wheels = 4 Operations  Start  Accelerate <<instanceOf>> <<instanceOf>> <<instanceOf>>
  • 6. Why Object Orientation? (Benefit of object orientation)  Higher levels of abstraction  Objects encapsulates data (attributes) and functions(methods). So internal details are hidden from outside.  Support abstraction at object level.  Seamless transition among different phases of software development  Reduce the level of complexity and redundancy makes for clearer and robust system development.  Encouragement of good programming techniques  Easy to produce more modular and reusable code through classes and inheritance using OO language (C++,java…)  Promotion of reusability  Classes are designed generically with reuse as a constant background goal in OO system using inheritance.
  • 7. Why Object Orientation? (Benefit of object orientation (Contd.) Object-Oriented Analysis An investigation of the problem (rather than how a solution is defined) During OO analysis, there is an emphasis on finding and describing the objects (or concepts) in the problem domain. For example, concepts in a Library Information System include Book, and Library. Also called domain objects, entities.
  • 8. Why Object Orientation? (Benefit of object orientation Object-Oriented Design Emphasizes a conceptual solution that fulfills the requirements. Need to define software objects and how they collaborate to meet the requirements. For example, in the Library Information System, a Book software object may have a title attribute and a getBookDetails() method. • What are the methods needed to process the attributes? Designs are implemented in a programming language. In the example, we will have a Book class in Java.
  • 9. Analysis, Design and Construction Book Title : string public class Book { private String title; public void getBookDetails() {...} } Book (concept) Analysis investigation of the problem Design logical solution Construction code Domain concept Visual Representation of Domain concepts Representation in an object-oriented programming language. getBookDetails( )
  • 10. Analysis, Design and Construction (Contd.)  Analysis: - investigate the problem and the requirements.  What is needed? Required functions? Investigate domain objects.  Problem Domain  The Whats of a system.  Do the right thing (analysis)  Design:  Conceptual solution that meets requirements.  Not an implementation  E.g. Describe a database schema and software objects.  The Solution Domain  The ‘Hows’ of the system  Do the thing right (design)
  • 11.  OOA: we find and describe business objects or concepts in the problem domain  OOD: we define how these software objects collaborate to meet the requirements.  Attributes and methods.  OOP: Implementation: we implement the design objects in, say, Java, C++, C#, etc. Analysis, Design and Construction (Contd.)
  • 12. Unified Process (UP) • The Unified Process is a popular iterative software development process for building object oriented system. • Iterative and evolutionary development involves relatively early programming and testing of a partial system, in repeated cycles. • It typically also means that development starts before the exact software requirements have been specified in detail; • Feedback (based on measurement) is used to clarify, correct and improve the evolving specification
  • 13. Unified Process (UP) -Advantages  Iterative and Incremental  Architecture Centric  Risk focussed
  • 14. Phases of Unified process
  • 15. Inception  Communication and Planning  Feasibility study  Establish the business case for the project  Establish the project scope and boundary condition  Outline the usecases and key requirements  Outline the rough architecture  Identify risks  Prepare rough project schedule and cost estimation. Phases of Unified process (contd.)
  • 16. Elaboration  Planning and Modelling  Refines and expands the preliminary use cases that were developed as part of the inception phase.  Expands the architectural representation to include five different views of the software such as Use case model, Requirements model, Design model, Implementation model and Deployment model.  Establish and validate system architecture through implementation of executable architecture base line (Partial implementation of the system contains only core functionality) . Its built in series of small time boxed iterations.  Final elaboration phase deliverable is plan for construction phase (include cost and schedule) Phases of Unified process (contd.)
  • 17. Construction  Remainder of the system is built on foundation laid in elaboration phase  System features are implemented in series of short time boxed iterations.  Each iteration results in executable release of software  As components are being implemented, unit tests are designed and executed for each and Integration activities are conducted. . Phases of Unified process (contd.)
  • 18. Transition  System is deployed to target users  Feedback received from initial release may result in further refinement.  The software team creates the necessary support information (e.g., User manuals, Troubleshooting guides, installation procedures) that is required for the release.  At the conclusion of the transition phase, the software increment becomes a usable software release Production  The ongoing use of the software is monitored, support for the operating environment (infrastructure) is provided, and defect reports and requests for changes are submitted and evaluated. Phases of Unified process (contd.)
  • 19. Phases of Unified process (contd.)
  • 20. UML Diagrams (Unified Modeling Language )  A language for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system  The UML is a very important part of developing object oriented software and the software development process.  UML is a modeling language to express and design documents, software.  Particularly useful for OO design  Independent of implementation language
  • 21. Goals in design of UML  Provide users a ready – to use expressive visual modeling language so they can develop and exchange meaningful models.  Provide extensibility and specialization mechanism to extend the core concepts.  Be independent of particular programming language and development process.  Provide a formal basis for understanding the m7. odeling language.  Encourage the growth of the OO tools market.  Support higher – level development concepts.  Integrate best practices and methodologies.
  • 22.  Three ways to apply UML  UML as a sketch – informal and incomplete diagram to explore difficult parts of problem  UML as blueprint – Detailed design diagrams used either for reverse engineering(Code to diagram) and forward engineering(diagram to code).  UML as programming language – complete executatble specification of software system in UML. Executable code will be automatically generated.  Three perspectives to apply UML  Conceptual Perspectives  Describing things in the domain of interest  Specification Perspectives  Describing software abstractions, but no commitment to a particular implementation  Implementation Perspectives  Describing implementations in a particular technology Three ways to apply UML and Three perspectives to apply UML
  • 24. UML Diagrams  Static diagrams (Structural Diagram)  Class Diagram  Object Diagram  Component Diagram  Deployment Diagram  Package Diagram  Behaviour diagrams  Use case Diagram  Activity Diagram  Interaction Diagram  Sequence Diagram  Collaboration Diagram  State Chart Diagram
  • 25. Usecase Diagram: Use case diagram shows an interaction between users (Actors) and system Usecase - Scenarios in which your system or application interacts with people, organizations, or external systems
  • 26. Example use case diagram for passport automation system submit details applicant check status regional administrator issue passport passport administrator login get details verify police store verification
  • 27. Class Diagram: Class Diagram gives the static view of an application. A class can refer to another class. A class can have its objects or may inherit from other classes. UML Class Diagram gives an overview of a software system by displaying classes, attributes, operations, and their relationships. This Diagram includes the class name, attributes, and operation in separate designated compartments.
  • 28. Example Class Diagram for passport automation system
  • 29. Object Diagram Object diagrams are derived from class diagrams so object diagrams are dependent upon class diagrams. Object diagrams represent an instance of a class diagram. Object diagrams also represent the static view of a system but this static view is a snapshot of the system at a particular moment
  • 30. Activity Diagram: Activity diagram describe the dynamic aspects of the system. Activity diagram is basically a flowchart to represent the flow from one activity to another activity.
  • 31. Example activity diagram for passport automation system login submit details get details verification penalty as per law issue passport
  • 32. Example activity diagram for passport automation system
  • 33. Sequence Diagram: (Interaction Diagram) Sequence Diagrams depicts interaction between objects in a sequential order i.e. the order in which these interactions take place It shows timeline which show the order of the interaction visually by using the vertical axis of the diagram to represent time what messages are sent and when.
  • 34. Example sequence diagram for passport automation system applicant passport administrator regional administrator police database 1: login 2: give details 3: store the details 4: verify the details 5: update the details 6: send details 7: verify details 8: send verification 9: update the details 10: send details 11: verify the details 12: send verification 13: update the details 14: issue passport
  • 35. Collaboration Diagram (Interaction Diagram) A collaboration diagram is a type of interaction diagram that shows how various software objects interact with each other within an overall IT architecture and how users can benefit from this collaboration. It shows clear view of interaction between objects. Messages are sequentially numbered. Its generated from sequence diagram
  • 36. Example collboration diagram for passport automation system applican t passport administrator regional administrator police databas e 4: verify the details 7: verify details 11: verify the details 1: login 2: give details 14: issue passport 3: store the details 5: update the details 9: update the details 13: update the details 6: send details 8: send verification 10: send details 12: send verification
  • 37. State Chart Diagram State chart Diagram describes different states of a component in a system. The states are specific to a component/object of a system. It describes state machine. It models dynamic behaviour of class.
  • 38. Example state chart diagram for passport automation system login give details get details verificati on issue
  • 39. Component Diagram Component diagram is to show the relationship between different components in a system. It model the physical aspects of a system. Physical aspects are the elements such as executables, libraries, files, documents, etc. which reside in a node.
  • 40. Example component diagram for passport automation system PASSPORT AUTOMATION APPLICANT PASSPORT ADMINISTRATOR REGIONAL ADMINISTRATOR POLICE
  • 41. Deployment Diagram Deployment diagrams are used to visualize the topology of the physical components of a system, where the software components are deployed. Deployment diagrams are used to describe the static deployment view of a system. Deployment diagrams consist of nodes and their relationships
  • 42. Example deployment diagram for passport automation system passport automation system applicant passport administrator regional administrator police
  • 43. Package Diagram Package diagrams are used to structure high level system elements. Packages are used for organizing large system which contains diagrams, documents and other key deliverables. Package Diagram can be used to simplify complex class diagrams, it can group classes into packages.
  • 44. Example package diagram for passport automation system web applicant passport administrator police regional administrator DOMAIN give and get details verification issue technical details login database1
  • 45. Case study: Hospital management system A system to manage the activities in a hospital: Patients request for appointment for any doctor. The details of the existing patients are retrieved by the system. New patients update their details in the system before they request for appointment with the help of assistant. The assistant confirms the appointment based on the availability of free slots for the respective doctors and the patient is informed. Assistant may cancel the appointment at any time. Construct Actors, Use cases, class diagram, Sequence Diagram and state chart diagram.
  • 46. Case Study: The NextGen POS System • A POS system is a computerized application used to record sales and handle payments; • it is typically used in a retail store. • It includes hardware components such as a computer and bar code scanner, and software to run the system. • It interfaces to various service applications, such as a third-party tax calculator and inventory control.
  • 47. • These systems must be relatively fault-tolerant. That is, even if remote services are temporarily unavailable (such as the inventory system), they must still be capable of capturing sales and handling at least cash payments. • A POS system must support multiple and varied client-side terminals and interfaces. These include a thin-client Web browser terminal, a regular personal computer with something like a Java Swing graphical user interface, touch screen input, wireless PDAs, and so forth. • we are creating a commercial POS system that we will sell to different clients with disparate needs in terms of business rule processing. Therefore, we will need a mechanism to provide this flexibility and customization. • Using an iterative development strategy, we are going to proceed through requirements, object-oriented analysis, design, and implementation. Case Study: The NextGen POS System (Contd.)
  • 48. Logging Database Access User interface Application Logic and Domain object layer Technical Services layer minor focus Explore how to connect to other layers Primary focus of case study Explore how to design objects Sale Payment Secondary focus Explore how to design objects Item ID Quantity Case Study: The NextGen POS System (Contd.)
  • 49. Use Case Modelling  Use Case Model describes the proposed functionality of the new system. It is a pictorial representation of interaction between user and system.(Usecase Diagram)  Use Case represents a discrete unit of interaction between a user (human or machine) and the system. Example :login to system, register with system and create order are all Use Cases. It is also called scenarios.  Each Use Case has a description which describes the functionality that will be built in the proposed system.  A Use Case may 'include' another Use Case's functionality or 'extend' another Use Case with its own behavior.  Use Cases are typically related to 'actors'. An actor is a human or machine entity that interacts with the system to perform meaningful work.  Actors An Actor is a user of the system. This includes both human users and other computer systems. An Actor uses a Use Case to perform some piece of work which is of value to the business.
  • 50. Use Case Modelling (Contd.) Components of Use case Diagrams  Use cases: A use case describes a sequence of actions that provide something of measurable value to an actor and is drawn as a horizontal ellipse.  Actors: An actor is a person, organization, or external system that plays a role in one or more interactions with your system. Actors are drawn as stick figures.  Associations: Associations between actors and use cases are indicated by solid lines. An association exists whenever an actor is involved with an interaction described by a use case.
  • 51. Use Case Modelling (Contd.) Notations
  • 52. Use Case Modelling (Contd.) Actors • An actor models an external entity which communicates with the system: – User – External system – Physical environment • An actor has a unique name and an optional description. • Examples: – Passenger: A person in the train – GPS satellite: Provides the system with GPS coordinates Passenger
  • 53. Use Case Modelling (Contd.) Use Case • A use case represents a class of functionality provided by the system as an event flow. A use case consists of: • Unique name • Participating actors • Entry conditions • Flow of events • Exit conditions • Special requirements PurchaseTicket
  • 54. Example :Use case Modelling – NextGenPOS System
  • 55. Example :Use case Modelling – NextGenPOS System
  • 56. Use case Modelling Use Case: Process Sales  Customer arrives at POS checkout with goods to purchase.  Cashier starts a new sale.  Cashier enters item identifier.  System records sale line item and presents item description, price, and running total. Price calculated from a set of price rules.  Cashier repeats step 3-4 until done with all items.  System presents total with taxes calculated.  Cashier tells Customer the total, and asks for payment.  Customer pays and System handles payment.  System logs completed sale and sends sale and payment information to the external Accounting system (for accounting and commissions) and Inventory system (to update inventory).  System presents receipt.  Customer leaves with receipt and goods.
  • 57. Relating Use Cases There are three other types of relationship between usecases.  Extends  Includes  Generalization
  • 58. <<extends>> Association (Relationship) • <<extends>> relationship represent exceptional or seldom invoked cases. • The exceptional event flows are factored out of the main event flow for clarity. • Use cases representing exceptional flows can extend more than one use case. • The direction of a <<extends>> relationship is to the extended use case
  • 59. <<includes>>Association(Relationship) or <<uses>> relationship • <<includes>> relationship represents behavior that is factored out of the use case. • <<includes>> behavior is factored out for reuse, not because it is an exception. • The direction of a <<includes>> relationship is to the using use case (unlike <<extends>> relationships).
  • 60. Generalization relationship  Use case generalization can be used when one use case that is similar to another, but does something slightly differently or something more.  Generalization works the same way with use cases as it does with classes.  The child use case inherits the behavior and meaning of the parent use case.  Base and the derived use cases are separate use cases and should have separate text descriptions  Represented by a line and a hollow arrow from child to parent Child use case Parent use case
  • 62. Applications  Software development  Solving any real world problems  Understanding the essential requirements of the customer to ss.atisfy their business need