What are user experiences and how can we design them optimally? Why does UX matter and how does it interface with software development? And what does a unified design approach mean for front-end development at Semantico?
The document discusses key concepts in web design including usability, user experience, and user-centered design. It defines usability as how easy a product is to use, user experience as encompassing all aspects of a user's interaction with a company or product, and user-centered design as optimizing a product around how users need or want to use it rather than forcing users to change their behavior. The document also provides examples of techniques for understanding users like personas, use cases, and usability testing to help ensure designs are focused on the user.
This is a simple deck I put together to explain the components I believe are needed to create the best User Experience. This is also to help clarify what UX does and the sub-disaplines needed for the best result.
Kate Williamson and Cait Vlastakis Smith — UX Designers at Centerline Digital — explore the differences between UX and UI.
Good UX is the manifestation of deeply understanding people.
Learn more at: http://www.centerline.net
The document discusses user experience (UX) and its importance. It provides an example of a website that has a good user interface (UI) but poor user experience (UX), frustrating a user trying to purchase a book. The document then defines UX, according to Don Norman, as encompassing a user's entire interaction with a company, its services, and products. It notes that UX concerns usability, ease of use, speed, and attractiveness, all impacting customer satisfaction. The rest of the document discusses UX design responsibilities like research, wireframing, prototyping, testing, and ongoing adjustments based on feedback.
User Experience or UX can be summarised as the 5R's. It's about creating the Right Digital Technologies or Experiences for the Right Audience, for the Right Devices, to be used in the Right Environments to shift the Right Business Metrics. This presentation gets you across the UX landscape and summarises the UX Environment Globally and Locally to Australia.
My lecture PPT: Shows the whole UX design process.
If you want to see the lecture video in Chinese: https://v.qq.com/x/page/v03454ulip8.html
This document provides an overview of the UX design process for startups. It discusses UX fundamentals and the composition of a UX team, which includes UX designers, researchers, writers, and UI designers. It then describes how the team should collaborate, starting with user research conducted by researchers, followed by architecture and wireframing by designers, visual design by UI designers, and content writing by writers. Finally, it discusses continuously improving the process by considering user needs, business needs, strategy, and technical capabilities. The overall goal is to create great products for users.
This document provides an overview of user experience (UX) design. It begins with a brief history of UX, starting in the 1940s with a focus on ergonomics and human factors. It then discusses key developments in UX through the 1950s with cognitive science and augmented reality, and the first graphical user interface in the 1970s. The document also outlines an anticipated future for UX with more contextual and natural designs. It defines UX, explaining it is not just about visual design but also psychology, user needs, and emotions. It discusses the importance of UX and having a user-centered design process that includes research, prototyping, and testing. Finally, it provides tips and tools for different aspects of
The document provides an overview of UI/UX design principles and processes, including strategies for user needs analysis, information architecture, visual design, and best practices for design tools, resources, and workflows like prototyping, mood boarding, and developing brand guidelines. It also discusses techniques for UX mapping like user journeys, flows, and blueprinting to understand customer interactions. The document is intended as a reference for someone learning about or working in UI/UX design.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
The document provides an overview of the user interface development process, including analysis, design, prototyping, and usability principles. It discusses tasks such as defining user profiles and scenarios, wireframing, information architecture, visual design, and standards compliance. Web 1.0 is contrasted with newer collaborative and interactive aspects of Web 2.0.
The Lean UX design process aims to cut unnecessary elements from the product development cycle. It advocates for early customer validation and frequent iteration based on user feedback. The document outlines key aspects of the Lean UX approach including:
- Involving members from other teams like development, research, and business
- Focusing on solving user problems rather than designing new features
- Validating designs with target users through usability testing and other research methods
- Measuring success based on user metrics like retention and referrals rather than vanity metrics
- Iterating the design through frequent cycles of ideation, prototyping, and external user testing
User Interface Analysis and Design focuses on anticipating what users need to do. The goal is to translate how a machine works into how a person thinks through concepts from interaction design, visual design, and information architecture. UI design is an iterative process that involves user and task analysis, interface design with prototypes, and evaluation to refine the design based on usability testing. Key aspects of UI design include following principles like minimizing memory load, allowing undo and recovery from errors, and providing guidance for user diversity.
Topics include:
Introduction to user interface
Types of user interface
Graphic user interface definition
History of user interface
Difference between UI and UX
Characteristics of GUI
Advantages and disadvantages
Creating User Experience for Applications involves multi various skill sets & is on vogue.
Know what UX is all about & Pixel Studios Design Process in this presentation.
This document discusses UX/Design Thinking principles including discovering problems through understanding user needs, validating solutions with users, and iterating designs rapidly through prototyping and testing. It emphasizes learning about users and problems, generating many creative solutions, and testing hypotheses with users to gradually improve the design. The goal is to balance the concerns of users, business, and other stakeholders by grounding decisions in what users really need and will find helpful.
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
The document discusses user experience (UX) design and provides recommendations for improving a software product's UX. It defines UX and emphasizes the importance of understanding user goals. It recommends using goal-centered design research methods like personas, scenarios, and prototypes to understand users and ensure the interface helps them achieve their goals. The document advocates integrating UX practices like usability testing into the development process with a dedicated UX team to create a "killer UX" that is intuitive and optimized for users.
User experience (UX) design encompasses all aspects of a user's interaction with a company, service, or product. UX design aims to optimize usability, usefulness, and user satisfaction based on user research and testing. Effective UX design considers emotional responses, expectations, functionality, and stickiness from the user perspective. It involves iterative design, prototyping, and evaluation to ensure products meet user needs.
User experience (UX) is defined as a person's perceptions and responses resulting from use or anticipated use of a product, system or service. UX considers all aspects of a user's interaction with a company, its services, and its products. It includes factors like usability, accessibility, and satisfaction. The goal of UX design is to enhance user satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction.
I created this presentation as a brief overview on Usability engineering a.k.a user experience in the context of Software Development. For more details, you can log on to www.texavi.com
This document provides an overview of concepts related to natural user experience (NUX). It discusses topics like UX vs UI, common patterns and principles for interface design, visual language considerations, and popular design systems like flat design and material design. The document also lists various tools used for tasks like wireframing, prototyping, and visual design. Key sections include definitions of UX and UI, guidelines for consistency, and discussions of design patterns and affordances.
UX & UI: The differences between two abbreviationsJessica Kainu
The difference is that one has an X and one has an I. I mean, yeah but there's a little more to it. This presentation describes the differences between UX and UI design. This focuses on where overlap with UX and UI happens, why this matters, the UX process, and what it is like to work on an agile team.
User interface design: definitions, processes and principlesDavid Little
This document provides an overview of user interface design, including definitions, processes, and principles. It defines a user interface as the part of a computer system that users interact with to complete tasks. User-centered design is discussed as an approach that focuses on research into user behaviors and goals in order to design appropriate tools to enable users to achieve their objectives. Design principles like simplicity, structure, visibility, consistency, tolerance, and feedback are outlined.
An Easy Explanation of UX (User Experience) By Think 360 Studio Think 360 Studio
This document provides an overview of user experience (UX) design. It defines UX as the process of enhancing customer loyalty by improving usability, ease of use, and the interaction between users and products. Good UX results in users visiting websites more frequently, returning more often, spending more time on sites, increasing sales, and reducing support costs and complaints. The document emphasizes that UX considers the entire user experience, not just the user interface (UI). It lists elements of UX like visual design, content, interactions, navigation, and architecture. The goal of UX is to create products that are easy to use and that delight users.
This document discusses frontend automation and stability. It recommends:
1. Writing unit tests using Mocha and Chai for efficient testing of separated layers and dependencies.
2. Performing UI testing using CasperJS for browser/DOM interaction or DalekJS for real browser support.
3. Integrating testing, code quality tools, and standards into a continuous integration system to catch errors and ensure code quality across contributors.
This document provides an overview of user experience (UX) design. It begins with a brief history of UX, starting in the 1940s with a focus on ergonomics and human factors. It then discusses key developments in UX through the 1950s with cognitive science and augmented reality, and the first graphical user interface in the 1970s. The document also outlines an anticipated future for UX with more contextual and natural designs. It defines UX, explaining it is not just about visual design but also psychology, user needs, and emotions. It discusses the importance of UX and having a user-centered design process that includes research, prototyping, and testing. Finally, it provides tips and tools for different aspects of
The document provides an overview of UI/UX design principles and processes, including strategies for user needs analysis, information architecture, visual design, and best practices for design tools, resources, and workflows like prototyping, mood boarding, and developing brand guidelines. It also discusses techniques for UX mapping like user journeys, flows, and blueprinting to understand customer interactions. The document is intended as a reference for someone learning about or working in UI/UX design.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
The document provides an overview of the user interface development process, including analysis, design, prototyping, and usability principles. It discusses tasks such as defining user profiles and scenarios, wireframing, information architecture, visual design, and standards compliance. Web 1.0 is contrasted with newer collaborative and interactive aspects of Web 2.0.
The Lean UX design process aims to cut unnecessary elements from the product development cycle. It advocates for early customer validation and frequent iteration based on user feedback. The document outlines key aspects of the Lean UX approach including:
- Involving members from other teams like development, research, and business
- Focusing on solving user problems rather than designing new features
- Validating designs with target users through usability testing and other research methods
- Measuring success based on user metrics like retention and referrals rather than vanity metrics
- Iterating the design through frequent cycles of ideation, prototyping, and external user testing
User Interface Analysis and Design focuses on anticipating what users need to do. The goal is to translate how a machine works into how a person thinks through concepts from interaction design, visual design, and information architecture. UI design is an iterative process that involves user and task analysis, interface design with prototypes, and evaluation to refine the design based on usability testing. Key aspects of UI design include following principles like minimizing memory load, allowing undo and recovery from errors, and providing guidance for user diversity.
Topics include:
Introduction to user interface
Types of user interface
Graphic user interface definition
History of user interface
Difference between UI and UX
Characteristics of GUI
Advantages and disadvantages
Creating User Experience for Applications involves multi various skill sets & is on vogue.
Know what UX is all about & Pixel Studios Design Process in this presentation.
This document discusses UX/Design Thinking principles including discovering problems through understanding user needs, validating solutions with users, and iterating designs rapidly through prototyping and testing. It emphasizes learning about users and problems, generating many creative solutions, and testing hypotheses with users to gradually improve the design. The goal is to balance the concerns of users, business, and other stakeholders by grounding decisions in what users really need and will find helpful.
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
The document discusses user experience (UX) design and provides recommendations for improving a software product's UX. It defines UX and emphasizes the importance of understanding user goals. It recommends using goal-centered design research methods like personas, scenarios, and prototypes to understand users and ensure the interface helps them achieve their goals. The document advocates integrating UX practices like usability testing into the development process with a dedicated UX team to create a "killer UX" that is intuitive and optimized for users.
User experience (UX) design encompasses all aspects of a user's interaction with a company, service, or product. UX design aims to optimize usability, usefulness, and user satisfaction based on user research and testing. Effective UX design considers emotional responses, expectations, functionality, and stickiness from the user perspective. It involves iterative design, prototyping, and evaluation to ensure products meet user needs.
User experience (UX) is defined as a person's perceptions and responses resulting from use or anticipated use of a product, system or service. UX considers all aspects of a user's interaction with a company, its services, and its products. It includes factors like usability, accessibility, and satisfaction. The goal of UX design is to enhance user satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction.
I created this presentation as a brief overview on Usability engineering a.k.a user experience in the context of Software Development. For more details, you can log on to www.texavi.com
This document provides an overview of concepts related to natural user experience (NUX). It discusses topics like UX vs UI, common patterns and principles for interface design, visual language considerations, and popular design systems like flat design and material design. The document also lists various tools used for tasks like wireframing, prototyping, and visual design. Key sections include definitions of UX and UI, guidelines for consistency, and discussions of design patterns and affordances.
UX & UI: The differences between two abbreviationsJessica Kainu
The difference is that one has an X and one has an I. I mean, yeah but there's a little more to it. This presentation describes the differences between UX and UI design. This focuses on where overlap with UX and UI happens, why this matters, the UX process, and what it is like to work on an agile team.
User interface design: definitions, processes and principlesDavid Little
This document provides an overview of user interface design, including definitions, processes, and principles. It defines a user interface as the part of a computer system that users interact with to complete tasks. User-centered design is discussed as an approach that focuses on research into user behaviors and goals in order to design appropriate tools to enable users to achieve their objectives. Design principles like simplicity, structure, visibility, consistency, tolerance, and feedback are outlined.
An Easy Explanation of UX (User Experience) By Think 360 Studio Think 360 Studio
This document provides an overview of user experience (UX) design. It defines UX as the process of enhancing customer loyalty by improving usability, ease of use, and the interaction between users and products. Good UX results in users visiting websites more frequently, returning more often, spending more time on sites, increasing sales, and reducing support costs and complaints. The document emphasizes that UX considers the entire user experience, not just the user interface (UI). It lists elements of UX like visual design, content, interactions, navigation, and architecture. The goal of UX is to create products that are easy to use and that delight users.
This document discusses frontend automation and stability. It recommends:
1. Writing unit tests using Mocha and Chai for efficient testing of separated layers and dependencies.
2. Performing UI testing using CasperJS for browser/DOM interaction or DalekJS for real browser support.
3. Integrating testing, code quality tools, and standards into a continuous integration system to catch errors and ensure code quality across contributors.
The document discusses the frontend single point of failure (SPOF) problem caused by blocking JavaScript and CSS files. It provides examples of popular websites, code libraries, widgets, and content management systems that contribute to frontend SPOFs. The document recommends solutions for browsers, widget owners, CMS developers, and site owners to address this issue through asynchronous loading of resources and better monitoring of frontend performance.
Front End Tooling and Performance - Codeaholics HK 2015Holger Bartel
Front End Tooling and Performance is a case study on what I used to make missedin-hkg.com load in less than 1000ms and optimise front end performance in various ways.
This talk has been held at the Codeaholics Meetup in Hong Kong on 08. April 2015.
Some insights about how to get started architecting your Frontend applications and what technologies and tools are available in the market to make your life easier.
Grunt js for the Enterprise Vol.1: Frontend Performance with PhantomasDavid Amend
Grunt js for the Enterprise Vol.1: Frontend Performance with Phantomas.
This is the first presentation of an upcoming series to achieve a proper Continous Integration process for big JavaScript projects, memory leaks javascript, David Amend
Wrangling Large Scale Frontend Web ApplicationsRyan Roemer
Web applications are massively shifting to the frontend, thanks to exciting new JavaScript / CSS technologies, expanding browser capabilities (visualizations, real-time apps, etc.) and faster perceived user experiences. However, client web applications can be a nightmare to maintain at scale, even for seasoned software architects and operations engineers. Deployment and production infrastructures are complex and rapidly changing. And, frontend JavaScript / CSS code ships to browsers worldwide, where errors and issues are notoriously difficult to systematically detect and diagnose.
In this talk, we will tackle the wild west of the frontend with pragmatic steps and seasoned advice from helping organizations from startups to Fortune 500 companies create some of the largest frontend web applications on the Internet. In particular, we will examine the many hard lessons gleaned from leading frontend application development and education for a team of 50+ engineers rearchitecting a top-five e-commerce site. Some of the topics we will cover include:
* Managing and building very large (500K+ line) frontend application / test code bases.
* Surviving production traffic and errors on the frontend and handling spikes like Black Friday / Cyber Monday for one of the highest traffic e-commerce websites in existence.
* How, where, and why your frontend application is likely to fail.
* Monitoring, logging, and debugging frontend web applications out in the wild.
* Automating checks, tests, and code introspection to protect your code in production.
* Creating an effective, fast, and engineer-friendly development-test-deployment frontend pipeline.
Whether your frontend application already supports millions of transactions a day or you are about to launch your first single-page-application, our aim is to prepare teams of all sizes for the most critical challenges and solutions facing modern frontend web applications.
A modern front end development workflow for Magnolia at AtlassianMagnolia
This talk was given by Nicolas Barbé, Magnolia, and William Paoli, Atlassian, at Magnolia Conference 2015 in Foster City, California.
The recommended development process for Magnolia is based on a Java stack and its ecosystem. It provides the best foundations to customize the back-end or create new content applications. However, implementing a new template or modifying an existing theme with standard front-end practices can be a challenging task.
In this talk, William and Nicolas describe how Atlassian, the creator of JIRA and Confluence, has built a modern front-end development workflow with Magnolia. How they decouple the back-end and front-end release process to deliver incremental changes to the user.
This document discusses different aspects of JavaScript including backend frameworks like MongoDB, ExpressJS, AngularJS and NodeJS. It also covers bundling tools like Browserify and Webpack for ES6 JavaScript as well as transpiling with Babel. Finally, it mentions frontend component libraries like ReactJS, Polymer and Web Components for building user interfaces with nested and reusable components.
How to Build Front-End Web Apps that Scale - FutureJSPhil Leggetter
Developing large apps is difficult. Ensuring that code is consistent, well structured, tested, maintainable and has an architecture that encourages enhancement is essential. When it comes to large server-focused apps, solutions to this problem have been tried and tested. But, with the ongoing dramatic shift of functionality into the browser, how do you achieve this when building Front-End Web Apps?
In this talk we’ll cover the signs to watch out for as your HTML5 SPA grows and provide examples of some of the tooling types that can contribute-to - as well as ease - the growing pains. Finally, we’ll demonstrate how tooling can be used to support a set of conventions, practices and principles that enable a productive developer workflow where the first line of code is feature code, features can be developed in isolation, code conflicts are avoided by grouping assets by feature and features are composed into apps.
The demonstrations will use the BladeRunnerJS open source developer toolkit, but the concepts are widely applicable.
Growing to become one of the largest sites on the Internet comes with a unique set of problems. Learning how to and adopt, and doing so without losing sight of content creator's voice proves tricky. This talk details some of the frontend tools we've built and approaches we've taken to service our millions of users at scale.
This document discusses various tools used in the front end development workflow including scaffolding tools like Yeoman to prepare a project structure, package managers like npm and Bower to manage dependencies, and build tools like Grunt to build the project. It provides examples of how each tool is used and highlights key differences between front end and back end development as well as JavaScript and Java projects.
In the last few years, there has been a trend towards shifting the business logic of web apps from the backend to the frontend, with the backend being delegated to a simple API. This makes the choice of a frontend framework that much more important. In 2015 we've seen a vast amount of new innovation in web development. We'll discuss the trends in this techtalk.
source : http://survivejs.github.io/frontend-in-2015/#/
The Frontend Developer Landscape Explained and the Rise of Advanced Frontend ...Prasid Pathak
Over the past several years, as the role of the browser has grown, rich desktop-like apps have emerged built entirely in the browser. To enable this movement, a new generation of powerful JavaScript frameworks have emerged including EmberJS, AngularJS, BackboneJS, and React. In this 30 minute crash course on front end frameworks, Bloc co-founder and CTO Dave Paola will cover the history of front end web development, the recent emergence of these new Javascript frameworks, and go over some of the pros and cons for learning them.
We'll hear from Bloc co-founder and CTO Dave Paola and Bloc Developer Christian Schlensker. Prior to Bloc, Dave was a developer at Kontagent, has over 15 years of software development experience, and has founded numerous other companies. Christian comes to Bloc from Pinchit and TAG where he was a developer. Prior to that, Christian was also a graphic designer.
In our experience, beginners are often overwhelmed by buzz words like "HTML5," "JavaScript," and "Ruby." Without an experienced guide, they can spend months going down rabbit-holes drilling into specific languages, and emerge frustrated that they can't build a real website. Dave will start by helping you visualize the front end web development landscape.
Comparing Angular, Ember, Backbone, and React
2
Once you understand the landscape, Dave will introduce the four major front end frameworks that have emerged over the past two years. He'll discuss the pros and cons of learning each one, from the point of view of a beginner. These four frameworks are: AngularJS, EmberJS, BackboneJS, and ReactJS.
engage 2015 - Domino App Development - Where should I go now?René Winkelmeyer
This document provides an overview of René Winkelmeyer as the head of development at midpoints GmbH. It includes information about his professional experience and qualifications, the services offered by midpoints, and his contact information across various social media and collaboration platforms. The bulk of the document consists of slides from a presentation given by René on the topics of stateless versus stateful application architectures, common web technologies, programming languages for application development, and mobile application capabilities.
This document provides an overview of a free UX design mini-course. The course covers topics such as what UX design is and why it matters, user-centered design and the UX design process. The UX design process involves research, analysis, design, production and product launch. User research is key to understanding user needs and goals. Analysis compiles research findings. Design validates ideas through prototypes and gets user feedback. Production implements the design with developers and can include beta testing. The course teaches the core principles of UX design and discusses whether it may be a good career path based on skills like collaboration, problem-solving and empathy.
Building for People: 5 Practical Tip for Greating Great UXqixingz
If the 20th century is about technology functions, then the 21st century is about technology users. Building useful, usable, and attractive software applications for people is critical to win customers. User Experience (UX) is much more than just UI, it includes all key aspects of application such as performance and availability that you as developers concern. This session will start off with the ROI of great UX and why you should care. Then, 5 practical tips for creating great UX will be shared that you can take home and start improve your software UX right away.
User Experience Design - Why, How and Wherejacodewet
The document discusses various topics related to user experience design (UXD) including what UXD is, why it is important, the UXD process, trends in UXD, and how to get started in UXD. It defines UXD as focusing on all aspects of a user's experience with a system including the interface, graphics, interaction design, and manuals. It emphasizes the importance of usability and a positive user experience for business success.
A high level broad stroke intro to User eXperience, starting with a survey, a dash of my own thoughts, some thoughts from Mike Rapp, and some samples and resources. Also some slides from a presentation I did for Great American Teach in in 2014 to 3rd and 5th graders.
This presentation is an introduction to the fields of User Experience and User Interface design that I created for a Google Hangout talk for Saigon CoWorkshop.
As a product designer, I'm interested in User Experience Design. Actually, I'm still in ongoing learning process of it. Even though I'm kind of new bee in this field, the reason why I choose this topic is to share my perspective of UXD. In this presentation, I'm not going to only explain what the UX Design is, but also how user experience is applied in some area with some examples.
This document provides an overview of UI/UX design, including definitions of key terms and concepts. It discusses the differences between UI design, which focuses on the user interface as a tool, and UX design, which considers the broader user experience of interacting with a product. The document also summarizes design thinking principles and methods, outlines factors that influence user experience, and describes common UI/UX design processes and techniques.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
What makes UX so interestingly vast and a debatable topic for those who have narrow perspective on this or are just beginning to explore the realms? Examples and simple graphs showing the important aspects to consider while designing and misconceptions about UX. Methodologies in a nutshell to help understand the design process.
Feel free to share your comments to improve.
The document discusses user experience (UX) and its importance in software development. It defines UX as the overall experience a user has when interacting with a product. The document outlines various UX competencies like information architecture, interaction design, and usability testing. It emphasizes designing software with a user-centered approach to ensure it is useful, usable and desirable. It also provides guidance on incorporating UX practices into .NET development.
Design Thinking Dallas by Chris BernardChris Bernard
The document discusses design thinking and its importance for meaningful innovation. It defines design thinking as focusing on what is desirable to users, going beyond usability to create desirable experiences. It emphasizes that design thinking is needed for all roles and organizations to stay competitive. It outlines how organizations can develop design thinking capabilities through people, awareness/understanding, and execution of user experience principles and processes.
An intro to what people (and myself) think UX is. Also who is "doing" UX and how you can do it better. Originally presented at Product Camp Nashville - Sep 2018
User Experience Design, better known as UX Design is the way of designing a app/web interface to optimize the User Experience on the app/web. Design for Users not for developers. Gone are those days when designs were focused on what the developers wanted to see. The idea that rules the concept of UX Design is to bring a ‘WOW’ response to every component of the user’s system.
EPFL - PxS, week 1 - Personal Interaction Studio 2011 introductionhendrikknoche
This document provides information about an interaction design course, including the course team, structure, assessment, and design brief. The course focuses on mobile device interaction design and will use a studio format. Students will complete four design reviews involving concept presentations, prototypes, and a final report and evaluation. The goal of the design project is to create a mobile application that empowers rural communities.
This document provides an overview of user experience (UX) design. It defines UX design and distinguishes it from customer experience design. UX design focuses on the quality of the user's experience with a product, service, or environment. It draws from many disciplines like psychology and design. The document also discusses responsive design and how the UX must be responsive across devices. It outlines the common roles, skills, and resources involved in UX design projects, including strategists, designers, visual designers, and technologists. Finally, it addresses some common misunderstandings about UX design.
This document provides an introduction to user experience (UX) and defines key terms and roles within the UX field. It begins by explaining that UX encompasses all aspects of a user's interaction with a company, its services, and products. It then defines UX design as a method for ideating solutions based on user needs. The document outlines many UX skills, processes, and tools such as user research, interaction design, and prototyping. It also defines common UX roles including UX designers, researchers, visual designers, and others. Finally, it discusses how UX can benefit marketing by helping to better understand users and identify opportunities through user research and competitive analysis.
The document provides an introduction to KshiBz Anand, a professor of design and founder of several design consultancies. It summarizes his background and experience, including past roles at Motorola, Infosys, and other companies. It also lists his education, including an MS in HCI Design from Indiana University and a BDes in Communication Design from IIT Guwahati. Contact information is provided at the end.
High-Performing Teams - Navigate team challenges, boost motivation, and resol...Zuzana (Zuzi) Sochova
Great teams are the foundation of organizational success, driving productivity, creativity, and motivation. But forming and maintaining a high-performing team isn’t always easy.
In this interactive workshop, we will explore how to build strong teams, foster motivation, and address dysfunctions before they escalate. You will learn practical facilitation techniques to manage conflicts, heal toxic environments, and create a culture of trust and collaboration.
• Build and sustain high-performing teams through trust and collaboration.
• Identify and address team dysfunctions and toxic behaviors effectively.
• Facilitate conflict resolution and foster a motivating team environment.
From Sunlight to Savings The Rise of Homegrown Solar Power.pdfInsolation Energy
With the rise in climate change and environmental concerns, many people are turning to alternative options for the betterment of the environment. The best option right now is solar power, due to its affordability, and long-term value.
Alec Lawler - A Passion For Building Brand AwarenessAlec Lawler
Alec Lawler is an accomplished show jumping athlete and entrepreneur with a passion for building brand awareness. He has competed at the highest level in show jumping throughout North America and Europe, winning numerous awards and accolades, including the National Grand Prix of the Desert in 2014. Alec founded Lawler Show Jumping LLC in 2019, where he creates strategic marketing plans to build brand awareness and competes at the highest international level in show jumping throughout North America.
The Essential Guide to Process Diagrams for Smarter Business ManagementRUPAL AGARWAL
This presentation serves as a comprehensive guide to using process diagrams in business management. Discover how visual workflows, mapping techniques, and diagrammatic thinking can simplify complex operations, improve communication, and drive organizational efficiency.
The Peter Cowley Entrepreneurship Event Master 30th.pdfRichard Lucas
About this event
The event is dedicated to remember the contribution Peter Cowley made to the entrepreneurship eco-system in Cambridge and beyond, and includes a special lecture about his impact..
We aim to make the event useful and enjoyable for all those who are committed to entrepreneurship.
Programme
Registration and Networking
Introduction & Welcome
The Invested Investor Peter Cowley Entrepreneurship Talk, by Katy Tuncer Linkedin
Introductions from key actors in the entrepreneurship support eco-system
Cambridge Angels Emmi Nicholl Managing Director Linkedin
Cambridge University Entrepreneurs , Emre Isik President Elect Linkedin
CUTEC Annur Ababil VP Outreach Linkedin
King's Entrepreneurship Lab (E-Lab) Sophie Harbour Linkedin
Cambridgeshire Chambers of Commerce Charlotte Horobin CEO Linkedin
St John's Innovation Centre Ltd Barnaby Perks CEO Linkedin
Presentations by entrepreneurs from Cambridge and Anglia Ruskin Universities
Jeremy Leong Founder Rainbow Rocket Climbing Wall Linkedin
Mark Kotter Founder - bit.bio https://www.bit.bio Linkedin
Talha Mehmood Founder CEO Medily Linkedin
Alison Howie Cambridge Adaptive Testing Linkedin
Mohammad Najilah, Director of the Medical Technology Research Centre, Anglia Ruskin University Linkedin
Q&A
Guided Networking
Light refreshments will be served. Many thanks to Penningtons Manches Cooper and Anglia Ruskin University for covering the cost of catering, and to Anglia Ruskin University for providing the venue
The event is hosted by
Prof. Gary Packham Linkedin Pro Vice Chancellor Anglia Ruskin University
Richard Lucas Linkedin Founder CAMentrepreneurs
About Peter Cowley
Peter Cowley ARU Doctor of Business Administration, honoris causa.
Author of Public Success Private Grief
Co-Founder CAMentrepreneurs & Honorary Doctorate from Anglia Ruskin.
Chair of Cambridge Angels, UK Angel Investor of the Year, President of European Business Angels Network Wikipedia. Peter died in November 2024.
About Anglia Ruskin University - ARU
ARU was the recipient of the Times Higher Education University of the Year 2023 and is a global university with students from 185 countries coming to study at the institution. Anglia Ruskin prides itself on being enterprising, and innovative, and nurtures those qualities in students and graduates through mentorship, support and start-up funding on offer through the Anglia Ruskin Enterprise Academy. ARU was the first in the UK to receive the prestigious Entrepreneurial University Award from the National Centre for Entrepreneurship in Education (NCEE), and students, businesses, and partners all benefit from the outstanding facilities available.
About CAMentrepreneurs
CAMentrepreneurs supports business and social entrepreneurship among Cambridge University Alumni, students and others. Since its launch in 2016 CAMentrepreneurs has held more than 67 events in Boston, Cambridge, Dallas, Dubai, Edinburgh, Glasgow, Helsinki, Hong Kong, Houston, Lisbon, London, Oxford, Paris, New
Mr. Habib is currently the Founder and President of Manhattan Strategy Group (MSG) an INC 5000 company based out of Washington, DC. Mr. Habib advises the US Government on large scale multibillion-dollar Human Development and other major Federal initiatives.
Mr. Habib has over 20 years of international business and strategy experience that spans across 30 countries. Mr. Habib brings with him business and financial advisory expertise as well as policy experience in both public and private sectors. Mr. Habib excels at new ventures, strategic planning, economic & industry analysis, market assessments, evaluation analysis, due diligence, deal structuring, relationship management, and results driven turnaround efforts.
Mr. Habib is currently the Founder and President of Manhattan Strategy Group (MSG) an INC 5000 company based out of Washington, DC. Mr. Habib advises the US Government on large scale multibillion-dollar Human Development and other major Federal initiatives, including but not limited to Education, Human Services and Workforce programs. Mr. Habib has also advised Fortune 100 clients in the energy, healthcare, consumer goods, financial services, and technology sectors (e.g. Microsoft, Google, Proctor & Gamble, Pfizer, American Express, Dow Chemical, AT&T).
Mr. Habib also establish Indus, the first Pakistan focused diaspora run policy and research focused independent/objective Think Tank in Washington DC and served as the organization’s Special Advisor. In his role, Mr. Habib oversaw strategic direction with a key focus on improving US-Pakistan dialogue and programming. Under Mr. Habib’s leadership, Indus developed partnerships with key academic institutions (John Hopkins, Georgetown, etc.) and prominent U.S. based think tanks (Wilson Center, Middle East Institute, USIP, Atlantic Council, and others) and conducted over two dozen successful policy related events in order to facilitate dialogue and understanding in a critical bilateral relationship. Given his tenure at Indus and
previous experience, Mr. Habib has a strong understanding of the Pakistan landscape with access to the highest levels of Government, private sector, and NGOs throughout Pakistan.
SAP S/4HANA Asset Management - Functions and InnovationsCourse17
Explore the features and innovations of SAP S/4HANA Asset Management, including solutions and deployment, organizational levels, technical objects, maintenance processes, mobile maintenance, and analytics. Stay updated with the latest advancements in SAP S/4HANA 2023 On-Premise.
Attn: Team Loyalz and Guest Students.
To give Virtual Gifts/Tips,
please visit the Temple Office at:
https://ldmchapels.weebly.com
Optional and Any amount is appreciated.
Thanks for Being apart of the team and student readers.
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NewBase 28 April 2025 Energy News issue - 1783 by Khaled Al Awadi_compressed...Khaled Al Awadi
Greetings
Attached our latest energy news
NewBase 28 April 2025 Energy News issue - 1783 by Khaled Al AwadiGreetings
Attached our latest energy news
NewBase 28 April 2025 Energy News issue - 1783 by Khaled Al AwadiGreetings
Attached our latest energy news
NewBase 28 April 2025 Energy News issue - 1783 by Khaled Al Awadi
Comments on Cloud Stream Part II Mobile Hub V1 Hub Agency.pdfBrij Consulting, LLC
The Mobile Hub Part II provides an extensive overview of the integration of glass technologies, cloud systems, and remote building frameworks across industries such as construction, automotive, and urban development.
The document emphasizes innovation in glass technologies, remote building systems, and cloud-based designs, with a focus on sustainability, scalability, and long-term vision.
V1 The European Portal Hub, centered in Oviedo, Spain, is significant as it serves as the central point for 11 European cities' glass industries. It is described as the first of its kind, marking a major milestone in the development and integration of glass technologies across Europe. This hub is expected to streamline communication, foster innovation, and enhance collaboration among cities, making it a pivotal element in advancing glass construction and remote building projects. BAKO INDUSTRIES supported by Magi & Marcus Eng will debut its European counterpart by 2038.
Kiran Flemish is a dynamic musician, composer, and student leader pursuing a degree in music with a minor in film and media studies. As a talented tenor saxophonist and DJ, he blends jazz with modern digital production, creating original compositions using platforms like Logic Pro and Ableton Live. With nearly a decade of experience as a private instructor and youth music coach, Kiran is passionate about mentoring the next generation of musicians. He has hosted workshops, raised funds for causes like the Save the Music Foundation and Type I Diabetes research, and is eager to expand his career in music licensing and production.
From Dreams to Threads: The Story Behind The ChhapaiThe Chhapai
Chhapai is a direct-to-consumer (D2C) lifestyle fashion brand founded by Akash Sharma. We believe in providing the best quality printed & graphic t-shirts & hoodies so you can express yourself through what you wear, because everything can’t be explained in words.
Looking for Reliable BPO Project Providers?"anujascentbpo
"Looking for Reliable BPO Project Providers?" tailored for businesses potentially seeking outsourcing partners, especially those in or considering Noida and India.
India Advertising Market Size & Growth | Industry TrendsAman Bansal
The advertising market in India is rapidly growing, driven by the increasing consumption of digital media, mobile usage, and evolving consumer behaviors. Traditional media like TV and print continue to hold a significant share, while digital platforms, including social media and online video, are expanding swiftly. As brands focus on reaching diverse audiences, the market sees innovation in formats like influencer marketing, targeted ads, and regional content. This dynamic landscape offers vast opportunities for both domestic and global players in the advertising sector.
4. What is User eXperience?
humans
computers
human-
computer
interaction
5. What is User eXperience?
cognition emotion behaviour
conscious
unconscious
6. What is User eXperience?
humans
computers
cognition
behaviour
emotion
7. What are user experiences?
experiential perceptive
subjective dynamic
emotive
8. Designing user experiences
User experience design (UXD) refers to:
"all aspects of [a] person’s experience with
the system including industrial design
graphics, the interface, the physical interaction
and the manual."
— Don Norman (who invented the term)
11. Designing experiences for users
needs, wants &
limitations of
users
multi-stage
problem solving
process
optimise the
system to
accommodate
user desires
USER-CENTRED design
20. USER-CENTRED
design
How can we measure user experiences?
survey
users, goals &
preferences
card sorting
build information
architectures
prototype
interaction
models
personas
reflect user
groups
wireframe
site & page
architecture
interview
users &
stakeholders in
context
tree testing
information
architectures
usability testing
interaction &
context
21. How can we measure user experiences?
interview
users &
stakeholders in
context
23. What does this mean?
Helps us BUILD THINGS
Stop building USABLE WRONG THINGS
CONCEPTUALISE what we are building
FRAMEWORKS & benchmarks
ANTICIPATE problems
USER-CENTRED
design
24. The interface with development
PRODUCT development
PLATFORM development
ACCESS management
BESPOKE development
FRONT-END development
ORCID development
USER-CENTRED
design
UX
Andrea
DESIGN
Owen