More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
Carolyn Poe is the chair of the Computer Information Technology department at Lone Star College - Montgomery. She discusses several topics in her presentation including dropping classes, FERPA laws, using the syllabus as a contract, and various websites that may be helpful for students and instructors. She recommends engaging students with tools on the internet and provides many examples of educational and creative websites like YouTube, Google Translate, and Animoto.
The document discusses the future of experience design and the concept of omnichannel experiences. Omnichannel experiences integrate digital and physical touchpoints to provide seamless, interconnected experiences for customers anytime and anywhere. The future of experience design lies in creating holistic experiences across all channels that understand customer context and needs. Omnichannel experiences enhance the physical with digital and move customers through a brand's spaces and services effortlessly.
The document is a newsletter titled "Brain Food: April 2013" that provides summaries of various digital technologies and online services from that month. It includes summaries of movie posters that function as WiFi hotspots, an empty shop converted into a community clothing exchange, a Facebook deactivation app, an augmented reality game in London, a QR code used as a job application test for tattoo artists, and several other new websites and apps.
The document discusses how technology and the internet have disrupted traditional models of design and consumption. It notes that users now expect to interact with products in nonlinear and unpredictable ways, and can modify or improve upon designs themselves. This shift challenges designers and engineers to create more flexible and open-ended experiences that empower user customization and evolution. It also increases the responsibility of designers to consider the broader implications and impacts of their work.
Adaptation: Why responsive design actually begins on the serveryiibu
The document discusses how responsive design begins on the server by adapting to different devices. It notes that as more devices have become capable of accessing the web, including lower-cost smartphones and basic phones, the definition of what constitutes a "smartphone" has expanded. It argues that while there is diversity in mobile devices, many lower-end devices still provide web access and basic smartphone functionality at an affordable price for many users.
Extended Reality for Virtual Social LearningZi Siang See
Digital technological advancement and abundance have transformed the world, without exemption to the education. The keynote workshop focuses on the emerging development of various extended reality (AR/VR) and practical applications for education and training. The workshop content is anchored based on digital technology related Massive Open Online Courses (MOOC) on Openlearning including "MOOC for AR VR: Obstacles, Challenges and Usability" and "Building Information Modelling 101 and 202", simulating technology driven virtual teaching and learning. The workshop will also contextualize the integration of extended reality and pedagogy theories such as Kolb's experiential learning theory, Bloom's taxonomy, social learning etc. The main goal of this workshop is to introduce and support the adoption of extended reality (AR/VR) approaches for virtual social learning.
Adapting to Input — Smashing Conference NYCJason Grigsby
Input is constantly evolving and expanding beyond traditional keyboard and mouse. The document discusses 7 principles for adapting web design to different inputs:
1. Design for the largest target by default.
2. Design for modes of interaction instead of specific inputs.
3. Make designs accessible to all inputs.
4. Support multiple concurrent inputs.
5. Abstract baseline inputs like tap, click, and point.
6. Progressively enhance with new inputs like gestures and sensors.
7. Include different inputs in testing plans.
The key message is that input cannot be detected, is a continuum, and is always changing. Web design needs to be adaptable and not assume certain inputs based on device properties.
Augmented reality (AR) enhances the real world by overlaying digital content on top of it. AR is being used increasingly in digital marketing, with examples like Nissan showing virtual cars through brochures and Best Buy allowing users to see products in 3D through magazines. As technology improves through smaller devices, better tracking, and more immersive inputs, AR is expected to grow substantially in use for both consumer and business applications.
The document discusses how the context in which mobile devices are used has become increasingly complex and unpredictable. Guidelines from a few years ago around mobile design being focused on quick tasks and limited attention are no longer reliable given that mobile interactions now occur in many contexts. The rise of affordable smartphones and proliferation of connected devices means that for many people around the world, a mobile device may be their only access to the internet. This is dramatically impacting user behavior and expectations.
This document discusses the diversity of mobile devices and user experiences globally. It notes that while smartphones have gained popularity in some markets, global smartphone penetration remains only around 23% and the mobile experience varies greatly depending on location, device capabilities, and network infrastructure. This diversity is likely to continue as new platforms and low-cost devices disrupt the market.
It's a strange world after all- Wim JanssensMonkeyshot
Monkeytalk Fall 2014
We leven in een zeer boeiend tijdperk. Zonder dat we het misschien zelf beseffen, zijn we allemaal onderdeel van een enorme verandering in hoe we leven en omgaan met elkaar en onze omgeving. Met enkele handige voorbeelden gaan we eventjes mee in de wereld van Wim die vooral gekenmerkt wordt door het constant in vraag stellen van vanzelfsprekendheden.
No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.
We're currently fighting for parity among experiences. We're arguing that the mobile version shouldn't be a dumbed down version of the desktop site.
But we've set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn't just match the desktop experience, it should exceed it.
Discovery VR is an app that allows users to experience virtual reality tours on their smartphones using Google Cardboard or other VR headsets. The app is available for Android and iOS devices and provides VR experiences related to travel, culture, science, and arts. When using the app, the user inserts their smartphone into a VR viewer like Cardboard to immerse themselves in 360-degree tours. They can then explore and interact with virtual environments, generating a sense of presence and wonder similar to real travel. The app aims to enhance learning for students by allowing immersive virtual trips that can supplement or replace physical trips.
The document appears to be a collection of links and quotes shared by a UX designer. It includes links to articles about UX design, mobile interfaces, gestures, and technology. Quotes discuss making users feel rewarded through "power" gestures and how technology should get out of the way. The collection seems aimed at sharing references and insights relevant to the designer's work.
This document introduces different types of drawing including line, shape, value, and contour drawing. It discusses various contour drawing exercises like blind contour, modified contour, and cross-contour drawing. It also covers different drawing styles like gesture drawing, value drawing to model form, and contour line drawing. Key artists referenced include Leonardo da Vinci, Rembrandt, Pablo Picasso, and M.C. Escher. Finally, it defines different perspective terms used in drawing like linear perspective, vanishing point, and horizon line.
This document provides an overview of African knowledge systems and their importance for understanding history and developing the modern African identity. It discusses several key aspects of African traditions, including the respect for nature, parenting and respect for elders, celebrations of birth and death, governance structures, the universality of African religion, medicinal uses of food, ancestral veneration, and the holistic nature of African cosmology. The document argues that interpreting African knowledge systems holistically can provide valuable insights and help develop a more inclusive understanding of African history and identity.
Este documento contrasta a perspectiva de uma criança com a de um adulto sobre várias situações do cotidiano. As crianças veem beleza e possibilidades de brincadeira onde os adultos vêem problemas ou perigos. No final, o autor reflete sobre o que realmente importa na vida e encoraja a apreciar as pequenas alegrias como crianças.
La osteoporosis es una enfermedad sistémica caracterizada por la disminución de la masa ósea y el deterioro de la microarquitectura de los huesos, lo que aumenta la fragilidad de los huesos y el riesgo de fracturas. Los factores que influyen en su desarrollo incluyen la genética, la menopausia, la mala alimentación, la falta de ejercicio y algunos medicamentos. Los tratamientos se enfocan en detener la reabsorción ósea mediante fármacos como estrógenos, calciton
RSS es un formato XML que permite compartir contenido en la web de forma rápida y actualizada para usuarios suscritos. Los sitios web generan contenido a través de canales RSS que distribuyen las noticias a lectores RSS de los usuarios. RSS facilita la publicación y gestión de información en la web de forma estandarizada y permite a los usuarios mantenerse actualizados sobre temas de interés almacenando toda la información en un solo lugar.
Как управлять информацией об авторских правах в медиакомпании? Попробуйте использовать MRSquare и создайте универсальный реестр медиалицензий, который позволит вам моментально получать данные о имеющихся у вас правах на использование или дистрибьюцию медиапродуктов.
Types Of Centrifugal Fans Used In Power Plant BoilersNeelRao
The document discusses the different types of centrifugal fans used in power plant boilers. It describes the purpose of boilers in converting water to steam using heat from fuel combustion. It outlines the major types of draft fans - forced draft fans which force air into the system and induced draft fans which draw exhaust gases out. These include backward curved and airfoil centrifugal fans. It also discusses primary air fans which supply air for fuel conveying and flue gas recirculation fans which reduce nitrogen oxide emissions by recirculating exhaust gases back into the combustion chamber. Centrifugal fans of various types are used depending on system requirements.
The document discusses feedback received at various stages of creating a music video. For the initial treatment, the audience felt the ideas were not conveyed clearly enough. They suggested preparing in advance for scenes involving a car. For the rough cut, they liked the camera angles, locations, and performances, but one person felt the car scene did not fit. The group edited it based on this feedback. For the final video, comments praised the dancing, editing, photography, locations, and how it conveyed the song's message, though one felt the actress could be more enthusiastic. Feedback was also received for print products like the CD cover and advert, helping refine the designs.
This document discusses augmented reality (AR) and virtual reality (VR) in advertising. It begins with definitions of AR and VR, noting that AR overlays computer-generated content on the real world while VR creates fully immersive virtual worlds. The document then outlines types of AR and VR experiences like apps, outdoor/experiential, and embedded content. It provides examples of branded AR and VR from companies like Nissan, KLM, Pepsi, and Google. Finally, it discusses three key components for successful branded AR and VR experiences: scale so many people can participate with little effort, cultural and brand relevance, and shareability so the experience can be easily shared on social media.
Adapting to Input — Smashing Conference NYCJason Grigsby
Input is constantly evolving and expanding beyond traditional keyboard and mouse. The document discusses 7 principles for adapting web design to different inputs:
1. Design for the largest target by default.
2. Design for modes of interaction instead of specific inputs.
3. Make designs accessible to all inputs.
4. Support multiple concurrent inputs.
5. Abstract baseline inputs like tap, click, and point.
6. Progressively enhance with new inputs like gestures and sensors.
7. Include different inputs in testing plans.
The key message is that input cannot be detected, is a continuum, and is always changing. Web design needs to be adaptable and not assume certain inputs based on device properties.
Augmented reality (AR) enhances the real world by overlaying digital content on top of it. AR is being used increasingly in digital marketing, with examples like Nissan showing virtual cars through brochures and Best Buy allowing users to see products in 3D through magazines. As technology improves through smaller devices, better tracking, and more immersive inputs, AR is expected to grow substantially in use for both consumer and business applications.
The document discusses how the context in which mobile devices are used has become increasingly complex and unpredictable. Guidelines from a few years ago around mobile design being focused on quick tasks and limited attention are no longer reliable given that mobile interactions now occur in many contexts. The rise of affordable smartphones and proliferation of connected devices means that for many people around the world, a mobile device may be their only access to the internet. This is dramatically impacting user behavior and expectations.
This document discusses the diversity of mobile devices and user experiences globally. It notes that while smartphones have gained popularity in some markets, global smartphone penetration remains only around 23% and the mobile experience varies greatly depending on location, device capabilities, and network infrastructure. This diversity is likely to continue as new platforms and low-cost devices disrupt the market.
It's a strange world after all- Wim JanssensMonkeyshot
Monkeytalk Fall 2014
We leven in een zeer boeiend tijdperk. Zonder dat we het misschien zelf beseffen, zijn we allemaal onderdeel van een enorme verandering in hoe we leven en omgaan met elkaar en onze omgeving. Met enkele handige voorbeelden gaan we eventjes mee in de wereld van Wim die vooral gekenmerkt wordt door het constant in vraag stellen van vanzelfsprekendheden.
No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.
We're currently fighting for parity among experiences. We're arguing that the mobile version shouldn't be a dumbed down version of the desktop site.
But we've set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn't just match the desktop experience, it should exceed it.
Discovery VR is an app that allows users to experience virtual reality tours on their smartphones using Google Cardboard or other VR headsets. The app is available for Android and iOS devices and provides VR experiences related to travel, culture, science, and arts. When using the app, the user inserts their smartphone into a VR viewer like Cardboard to immerse themselves in 360-degree tours. They can then explore and interact with virtual environments, generating a sense of presence and wonder similar to real travel. The app aims to enhance learning for students by allowing immersive virtual trips that can supplement or replace physical trips.
The document appears to be a collection of links and quotes shared by a UX designer. It includes links to articles about UX design, mobile interfaces, gestures, and technology. Quotes discuss making users feel rewarded through "power" gestures and how technology should get out of the way. The collection seems aimed at sharing references and insights relevant to the designer's work.
This document introduces different types of drawing including line, shape, value, and contour drawing. It discusses various contour drawing exercises like blind contour, modified contour, and cross-contour drawing. It also covers different drawing styles like gesture drawing, value drawing to model form, and contour line drawing. Key artists referenced include Leonardo da Vinci, Rembrandt, Pablo Picasso, and M.C. Escher. Finally, it defines different perspective terms used in drawing like linear perspective, vanishing point, and horizon line.
This document provides an overview of African knowledge systems and their importance for understanding history and developing the modern African identity. It discusses several key aspects of African traditions, including the respect for nature, parenting and respect for elders, celebrations of birth and death, governance structures, the universality of African religion, medicinal uses of food, ancestral veneration, and the holistic nature of African cosmology. The document argues that interpreting African knowledge systems holistically can provide valuable insights and help develop a more inclusive understanding of African history and identity.
Este documento contrasta a perspectiva de uma criança com a de um adulto sobre várias situações do cotidiano. As crianças veem beleza e possibilidades de brincadeira onde os adultos vêem problemas ou perigos. No final, o autor reflete sobre o que realmente importa na vida e encoraja a apreciar as pequenas alegrias como crianças.
La osteoporosis es una enfermedad sistémica caracterizada por la disminución de la masa ósea y el deterioro de la microarquitectura de los huesos, lo que aumenta la fragilidad de los huesos y el riesgo de fracturas. Los factores que influyen en su desarrollo incluyen la genética, la menopausia, la mala alimentación, la falta de ejercicio y algunos medicamentos. Los tratamientos se enfocan en detener la reabsorción ósea mediante fármacos como estrógenos, calciton
RSS es un formato XML que permite compartir contenido en la web de forma rápida y actualizada para usuarios suscritos. Los sitios web generan contenido a través de canales RSS que distribuyen las noticias a lectores RSS de los usuarios. RSS facilita la publicación y gestión de información en la web de forma estandarizada y permite a los usuarios mantenerse actualizados sobre temas de interés almacenando toda la información en un solo lugar.
Как управлять информацией об авторских правах в медиакомпании? Попробуйте использовать MRSquare и создайте универсальный реестр медиалицензий, который позволит вам моментально получать данные о имеющихся у вас правах на использование или дистрибьюцию медиапродуктов.
Types Of Centrifugal Fans Used In Power Plant BoilersNeelRao
The document discusses the different types of centrifugal fans used in power plant boilers. It describes the purpose of boilers in converting water to steam using heat from fuel combustion. It outlines the major types of draft fans - forced draft fans which force air into the system and induced draft fans which draw exhaust gases out. These include backward curved and airfoil centrifugal fans. It also discusses primary air fans which supply air for fuel conveying and flue gas recirculation fans which reduce nitrogen oxide emissions by recirculating exhaust gases back into the combustion chamber. Centrifugal fans of various types are used depending on system requirements.
The document discusses feedback received at various stages of creating a music video. For the initial treatment, the audience felt the ideas were not conveyed clearly enough. They suggested preparing in advance for scenes involving a car. For the rough cut, they liked the camera angles, locations, and performances, but one person felt the car scene did not fit. The group edited it based on this feedback. For the final video, comments praised the dancing, editing, photography, locations, and how it conveyed the song's message, though one felt the actress could be more enthusiastic. Feedback was also received for print products like the CD cover and advert, helping refine the designs.
This document discusses augmented reality (AR) and virtual reality (VR) in advertising. It begins with definitions of AR and VR, noting that AR overlays computer-generated content on the real world while VR creates fully immersive virtual worlds. The document then outlines types of AR and VR experiences like apps, outdoor/experiential, and embedded content. It provides examples of branded AR and VR from companies like Nissan, KLM, Pepsi, and Google. Finally, it discusses three key components for successful branded AR and VR experiences: scale so many people can participate with little effort, cultural and brand relevance, and shareability so the experience can be easily shared on social media.
This document lists 25 technology tools and apps presented at the NETA 2012 conference by Susan Prabulos and Jason Rushing. It provides the name and either a website or app store link for each tool, with the majority being educational apps for the iPad. The tools cover a wide range of categories including photo editing, note taking, interactive whiteboards, and more. A website is provided at the end to find more educational technology resources.
This document provides an overview of emerging technologies and trends from 2005-2010 as presented by Stephen P. Anderson and Jeremy Johnson from Bright Corner. Key points discussed include the future of the web, user experience design, visioning techniques, current and future technologies such as wireless power, augmented reality, mobile apps, touch interfaces, and more. Various concepts, products and emerging trends are illustrated through links to videos and articles.
Workshop slides for Hack Reality event at the State Library of NSW October 2017 by https://awe.media - Mixed Reality. In the web. On any device.
This document discusses augmented reality and how it is being used in the automotive industry. Augmented reality overlays digital information like text, images, and videos onto live views of the real world. It is being used in automotive apps to display 3D models of cars, in technician aids to show parts locations, and may be used in future car dashboards. Augmented reality can also enhance training by displaying animations and accessing documents from reference cards. While it has potential, augmented reality needs clear instructions to help users understand how to access and use it.
EDINA seeks to enhance research and education through providing access to scholarly resources and tools. Geospatial technology is an important skill in many jobs and students need exposure to its potential. Emerging technologies like augmented reality using smartphone sensors have potential to enhance teaching and learning, but issues around licensing, connectivity and usability need addressing first.
Augmented reality (AR) enhances real-world experiences by overlaying digital information such as text, images, video and audio onto the real world. Unlike virtual reality which creates entirely artificial environments, AR layers additional information over real-world settings. Many AR applications are delivered through smartphones, using features like cameras, GPS and compasses to determine location and orientation. Examples include navigation maps, fitness apps, and advertising that activates multimedia when codes are scanned. AR is also being developed for training, gaming, entertainment and advertising through printed materials and digital displays.
The document discusses how mobile devices are changing the way people live and work in the digital age. It recommends several apps in three categories: reading, news and learning; notes, sketches and presentations; and productivity and tools. Some of the highlighted apps include Pocket, iTunes U, TED, Evernote, MindHD, Dropbox, Instagram, Douban FM and IFTTT. The document emphasizes that mobile devices and apps allow people to access information, take notes, share content and automate tasks in an integrated way as part of a new "three-in-one" digital lifestyle.
Augmented Reality with Project Tango - Droidcon 2016 BerlinDominik Helleberg
The document provides information about augmented reality and Project Tango. It begins with definitions and examples of augmented reality, explaining the basic concepts and contexts involved. It then discusses Project Tango in more detail, describing its motion tracking, depth sensing, area learning and indoor navigation capabilities. The document also covers getting started with Project Tango development using the Java API and integrating it with the Rajawali 3D engine.
This document discusses various active and interactive learning tools and games for education, including Wii games like Wii Fit that integrate physical movement. It also mentions augmented reality games on mobile devices using QR codes or location-based games, as well as motion-sensing controllers for gaming consoles like the Sony Move and Microsoft Kinect. The document provides links to examples of educational games that integrate subjects like math, languages, and surgery simulations to enhance learning through interactivity and physical engagement.
The document discusses emerging applications of augmented reality and facial recognition technologies. It describes companies developing these technologies, such as Seeing Machines, Face.com, Viewdle, and Polar Rose. Many of these companies were acquired by larger tech firms between 2010 and 2011 as the technologies advanced and their potential applications expanded. The document suggests facial recognition on mobile devices will be a major opportunity for marketers in 2011.
Augmented reality (AR) involves overlaying digital information and graphics onto the real world. This document discusses the history and key concepts of AR, including that it combines real and virtual elements in real-time and is interactive. It also examines some examples of early AR technologies from the 1960s to today. Common hardware components needed for AR like displays, tracking systems, and mobile computing power are outlined. Potential applications of AR in education, tourism, and shopping are also reviewed.
The document describes Google Glass, a wearable computer with features like:
- An optical head-mounted display and camera that allows hands-free use
- Voice control using a bone conduction speaker and microphone
- Augmented reality provided through technologies like wearable computing, ambient intelligence, and eye tap displays
- Capabilities like taking photos/videos, getting information, viewing maps, and language translation through voice commands
- Future applications in fields like healthcare, education, and more are envisioned despite some current disadvantages like privacy concerns.
Websites are all about content. People can access your content many different ways and formats with mobile devices, iPads, phones, etc. The questions are: how can we maintain control over the display of our content and keep our brand consistent? How can we try to provide the best user experience on any platform? Enter Responsive Web Design. Many experts are not leaning on one static design but on structured content that adapts to its given environment. In this talk, we are going to take a look at responsive web design techniques out there including: progressive enhancement, flexible grids, media queries, flexible images & video, & other methods of implementation.
Websites are all about content. People can access your content many different ways and formats with mobile devices, iPads, phones, etc. The questions are: how can we maintain control over the display of our content and keep our brand consistent?
Exploring Substances:
Acidic, Basic, and
Neutral
Welcome to the fascinating world of acids and bases! Join siblings Ashwin and
Keerthi as they explore the colorful world of substances at their school's
National Science Day fair. Their adventure begins with a mysterious white paper
that reveals hidden messages when sprayed with a special liquid.
In this presentation, we'll discover how different substances can be classified as
acidic, basic, or neutral. We'll explore natural indicators like litmus, red rose
extract, and turmeric that help us identify these substances through color
changes. We'll also learn about neutralization reactions and their applications in
our daily lives.
by sandeep swamy
World war-1(Causes & impacts at a glance) PPT by Simanchala Sarab(BABed,sem-4...larencebapu132
This is short and accurate description of World war-1 (1914-18)
It can give you the perfect factual conceptual clarity on the great war
Regards Simanchala Sarab
Student of BABed(ITEP, Secondary stage)in History at Guru Nanak Dev University Amritsar Punjab 🙏🙏
GDGLSPGCOER - Git and GitHub Workshop.pptxazeenhodekar
This presentation covers the fundamentals of Git and version control in a practical, beginner-friendly way. Learn key commands, the Git data model, commit workflows, and how to collaborate effectively using Git — all explained with visuals, examples, and relatable humor.
INTRO TO STATISTICS
INTRO TO SPSS INTERFACE
CLEANING MULTIPLE CHOICE RESPONSE DATA WITH EXCEL
ANALYZING MULTIPLE CHOICE RESPONSE DATA
INTERPRETATION
Q & A SESSION
PRACTICAL HANDS-ON ACTIVITY
Odoo Inventory Rules and Routes v17 - Odoo SlidesCeline George
Odoo's inventory management system is highly flexible and powerful, allowing businesses to efficiently manage their stock operations through the use of Rules and Routes.
The Pala kings were people-protectors. In fact, Gopal was elected to the throne only to end Matsya Nyaya. Bhagalpur Abhiledh states that Dharmapala imposed only fair taxes on the people. Rampala abolished the unjust taxes imposed by Bhima. The Pala rulers were lovers of learning. Vikramshila University was established by Dharmapala. He opened 50 other learning centers. A famous Buddhist scholar named Haribhadra was to be present in his court. Devpala appointed another Buddhist scholar named Veerdeva as the vice president of Nalanda Vihar. Among other scholars of this period, Sandhyakar Nandi, Chakrapani Dutta and Vajradatta are especially famous. Sandhyakar Nandi wrote the famous poem of this period 'Ramcharit'.
How to Set warnings for invoicing specific customers in odooCeline George
Odoo 16 offers a powerful platform for managing sales documents and invoicing efficiently. One of its standout features is the ability to set warnings and block messages for specific customers during the invoicing process.
How to Subscribe Newsletter From Odoo 18 WebsiteCeline George
Newsletter is a powerful tool that effectively manage the email marketing . It allows us to send professional looking HTML formatted emails. Under the Mailing Lists in Email Marketing we can find all the Newsletter.
Using Augmented Reality for Learning - LavaCon 2010
1. Using
Augmented
Reality
to Create 3D
Training and
Demos
Dee Elling
artist, writer, manager
@DeeElling
images and videos are subject to copyright by their originators as listed in the presenter notes
Magicam on Iphone - Dee Elling LavaCon 2010 poster on iPhone
What is “Augmented Reality” (AR) and how can it be used to facilitate learning? Dee will take
you through a brief history of immersive learning environments and how the latest craze for
AR is being used to supplement user experiences in gaming, learning, and mobile
applications. AR is popping up all over in 2010, led by vendors including metaio, Geo Vector,
Total Immersion, and Tanagram Partners. One goal of augmented reality enthusiasts is to
create NUIs (Natural User Interfaces) and to eventually make the computer screen obsolete.
How will our perceptions be challenged by these new tools? You will see videos of the latest
commercial and academic projects. While mass adoption is still expensive and out of reach
for many, we will discuss how the learning game could change for technical communicators.
2. digital content displayed between your eyes and the world
photo copyright Dee Elling 2010 “Hills at Wilbur”
3. digital content displayed between your eyes and the world
photo copyright Dee Elling 2010 “Hills at Wilbur”
www2.curtislibrary.com
Starting with Reality = You and The World
Digital information is superimposed
4. using screens today
Using cameras and screens
kiosks, phones, PC w/cam, glasses, helmets
webcam - http://weareorganizedchaos.com/index.php/2009/03/13/augmented-reality
f-35 demon helmet - http://www.techeblog.com/index.php/tech-gadget/inside-the-f-35-demon-helmet
lego kiosk - http://www.geekologie.com/2009/01/augmented_reality_coming_to_le.php
iphone - http://www.iphone-news.org/2009/12/02/twitter-360-augmented-reality-fur-twitter-2636/
backpack - http://gamesnostradamus.com/?p=8 and http://www.fx.clemson.edu/~tadavis/cs611/ar/ar.html
5. using screens tomorrow
Using cameras and screens
kiosks, phones, PC w/cam, glasses, helmets
glasses concept female - leonard low: http://www.flickr.com/people/22385963@N00 Creative Commons 2.0
lego kiosk - http://www.geekologie.com/2009/01/augmented_reality_coming_to_le.php
pad - http://futuremediachange.com/2009/12/augmented-reality-for-non-profits/ and http://dapperalchemist.files.wordpress.com/2008/08/future_search2_petitinvention.jpg
iphone - http://www.iphone-news.org/2009/12/02/twitter-360-augmented-reality-fur-twitter-2636/
brother prototype - http://thecoolgadgets.com/airscouter-brother-head-mounted-display-the-prototype/
contact lens - http://www.inhabitat.com/2010/03/17/solar-powered-augmented-contact-lenses-cover-your-eye-with-100s-of-leds/ UWash Prof Parviz
solar powered augmented lenses that University of Washington professor Babak Amir Parviz and his students are working on. The technology would embed hundreds of semitransparent
LEDs onto a thin lens, letting wearers experience augmented reality right through their eyes. And the applications – from health monitoring to just plain bionic sight – could be endless.
6. content formats
bus card - James Aliban http://jamesalliban.wordpress.com/ http://james.skive.co.uk/card/
topps trading card - http://blog.dmklee.com/?tag=augmented-reality
robert downy jr - esquire.com
video - http://www.boffswana.com/news/?p=672
location app - http://www.digitaltechfrontier.com/augmentedreality/index.html
7. how does the program know to show you something?
device
knows
your
location specialized
equipment
application
webcam detects a marker using webcam
to detect motion
markers
Nissan instructions - http://www.nickburcher.com/2009/05/augmented-reality-5-more-examples-of.html
Esquire.com
Adidas - http://www.highsnobiety.com/news/2010/01/22/adidas-originals-augmented-reality-pack/
illustration - total immersion http://www.t-immersion.com/en,what-do-we-do,8.html
geo-coordinates
iphone app - http://www.guardian.co.uk/technology/2010/mar/21/augmented-reality-iphone-advertising
motion detection - Zugaraʼs fashionista http://weareorganizedchaos.com/
immersive
8. how does the user know how to set up the computer?
Nissan instructions - http://www.nickburcher.com/2009/05/augmented-reality-5-more-examples-of.html
markers
Nissan instructions - http://www.nickburcher.com/2009/05/augmented-reality-5-more-examples-of.html
Esquire.com
Adidas - http://www.highsnobiety.com/news/2010/01/22/adidas-originals-augmented-reality-pack/
geo-coordinates
iphone app - http://www.guardian.co.uk/technology/2010/mar/21/augmented-reality-iphone-advertising
motion detection - Zugaraʼs fashionista http://weareorganizedchaos.com/
immersive
11. computer vision
http://www.youtube.com/watch?v=ZqQjpzN4zE4 http://www.imaginyze.com/Site/Welcome.html
visual-based
dynamic object-detection - Augmented Driving
http://www.youtube.com/watch?v=ZqQjpzN4zE4
http://www.imaginyze.com/Site/Welcome.html
video-conferencing plus AR
Zugara http://www.zugara.com/
http://www.youtube.com/watch?v=eSFiCHkZgkA
motion plus AR
Zugara shopping
http://www.youtube.com/watch?v=NxQZuo6pFUw&feature=player_embedded
12. situational learning
in context
just in time
in-context
just-in-time
situational learning from wikipedia: Situated learning was first proposed by Jean Lave and Etienne Wenger as a model of learning in a Community of practice. At its simplest, situated learning
is learning that takes place in the same context in which it is applied. Lave and Wenger (1991)[1] argue that learning should not be viewed as simply the transmission of abstract and
decontextualised knowledge from one individual to another, but a social process whereby knowledge is co-constructed; they suggest that such learning is situated in a specific context and
embedded within a particular social and physical environment.
books - http://www.adelaide.edu.au/situationallearning/
clock - psychologytoday.com
people - http://www.celsias.com/article/frazzled-and-stressed-slow-down-natures-pace/
13. culture and history
http://creativereview.co.uk/cr-blog/2010/may/streetmuseum-app
Culture
london museum historical photos
http://www.petapixel.com/2010/05/24/museum-of-london-releases-augmented-reality-app-for-historical-photos/
http://creativereview.co.uk/cr-blog/2010/may/streetmuseum-app
15. industry
BMW http://www.youtube.com/watch?v=P9KPJlA5yds&NR=1
Industry
BMW
http://www.youtube.com/watch?v=P9KPJlA5yds&NR=1
16. industry
http://tedopres.com/products-services/augmented-reality
Technical Procedures
Tedopres http://tedopres.com/products-services/augmented-reality
17. futures: situational awareness
http://www.tanagrampartners.com/our-work/featured-work/darpa-iarm/
Military
http://www.tanagrampartners.com/our-work/featured-work/darpa-iarm/
blog from Readwriteweb
http://www.readwriteweb.com/archives/military_grade_augmented_reality_could_redefine_modern_warfare.php
tanagram blog
http://spill.tanagram.com/tag/iARM/
19. future
copyright Gartner from http://www.readwriteweb.com/archives/prepare_yourselves_augmented_reality_hype_on_the_r.php
copyright Gartner
from http://www.readwriteweb.com/archives/prepare_yourselves_augmented_reality_hype_on_the_r.php
20. what platforms are “within reach” now
mobile apps camera apps
Open source
keep an eye out for bing and google maps... w/commercial licensing:
ARToolkit, FLARManager
http://www.chillnite.com/bing-maps-takes-one-step-over-google-maps-with-augmented-reality
www.hitl.washington.edu/artoolkit/
mob
http://words.transmote.com/wp/flarmanager/
http://www.metaio.com/
21. how to prepare
build
your
visual
content
and
libraries
including metadata!
Text
http://sketchup.google.com/3dwarehouse/details?mid=b03a3694d83c03c3edec1057e3d29143&prevstart=0
http://www.youtube.com/watch?v=z3U0udLH974&feature=related
22. sources to watch
Zugara/Augmented Reality on FaceBook -
http://www.facebook.com/home.php?ref=home#!/augmentedreality
Games Alfresca - http://gamesalfresco.com
The Future Digital Life - http://thomaskcarpenter.com/,
@thomaskcarpente
ReadWriteWeb - http://www.readwriteweb.com/
arlabra - http://arlabra.posterous.com/
@arlabra
Text
http://thomaskcarpenter.com/
blog from Readwriteweb
http://www.readwriteweb.com/archives/military_grade_augmented_reality_could_redefine_modern_warfare.php
tanagram blog
http://spill.tanagram.com/tag/iARM/