SlideShare a Scribd company logo
Interaction DesignColin ButlerBS Computer Science, NCSUMS Human-Computer Interaction, NCSUMarch 15 2010
Many, many namesUser-centered designUsability designUser experience designUser interface designInteraction designHuman factors engineeringErgonomicsAnd more…
Userbilitexperinterfactornomic DesignColin ButlerBS Computer Science, NCSUMS Human-Computer Interaction, NCSUMarch 15 2010
Making users happyColin ButlerBS Computer Science, NCSUMS Human-Computer Interaction, NCSUMarch 15 2010
Incorporating the user into the design process is a good idea.
A good idea is one that makes money.
The money your business makes probably comes from the user.
Incorporating the user into the design process is a good idea.QED.
Back to the namesUser-centered designUsability designUser experience designUser interface designInteraction designHuman factors engineeringErgonomics
What’s the upshot of it all?Well, it depends.Different people do different things for different projects.
Why bother?What’s the dollar value of usability?It’s a [productivity/admin/reference/functional] tool, not a video game.The user can live with having a few extra clicks in there once in a while.What, do we get paid for each happy user?
In an existing marketDifferentiate your product and gain the upper hand
In a new marketDo it right: land on your feet, make money
Mint.comPersonal finances online
In a new marketDo it wrong: crash, burn.
User experience success storiesApple (OS X, iMac, MacBook, iPod, iPhone)Windows 7Flip VideoKindle*
Here’s where it gets interesting…“Attractive things work better.”Emotional Design, Donald Norman
But how do you do it?
There are 10 types of people in the world…Tradition vs. innovationDesign patterns vs. novel interactionOld vs. new
Stealing others’ work
Design patternsNo need to reinvent the wheelScroll barTabsBreadcrumbsWizardPreview paneTooltipAnd so on…
Design patternsThe work’s already been doneUsers are probably already familiarThey’re patterns because they workUse these whenever possible.Caveat: Not everything has been solved, and you should NEVER use a design pattern to solve the WRONG problem.
Novel interactionsI’d list some, but they haven’t been invented yet.
Novel interactionsTailored to a specific problemCan be fresh, exciting to a userBUTUsers still have to learn how to use it.Caveat:  NEVER innovate for the sake of innovation.
Doing usability in ∞easy stepsReviewDesignTestRepeat
Doin’ some usability, step one: ReviewDomain research and requirements gatheringWhen in doubt, ask the users: interviews and surveysPro tip: Develop your lexicon and live (i.e. develop) by it.  Trust me, this will be useful later.
Ergonomication, step two: Designa.k.a. “The fun part”The tools of the trade: mockups, prototypes, personas, and use casesThe goal: create a mental model in your user that matches the operational model of your system as closely as possible.Buy a very large whiteboard.
Human factoring, step three: TestingTest early, test often.Test during design: paper prototypes, interactive mockupsTest during development: if it doesn’t crash the computer, explode your server, and erase your Tivo’ed episodes of Jersey Shore, you can put it through a usability test.
Usabilitating, step three point five: Usability testingVery complicated, difficult, and highly involved process :Watch a user use stuff.
Usabilitating, step three point five: Usability testingAsk the user to think out loudStay removed unless help is absolutely neededRecord as much as you canCheap and easy usability testing:Rocket Surgery Made Easy by Steve Krug
Best practices (or at least some Good Ones)Educate everyone on the teamConsider UX early and often (always)Incorporate fresh perspectives whenever possibleKnow your user and let them design for you
Questions?Thank you!Picture creditsFlickr:  clodius_maximus, Jeezny, KaworuKoneru, Move The Clouds, silgeo, Steve Wampler, Yannig Van de Wouwerwww.edwardtufte.comwww.bruceongames.comcolin.butler@gmail.comhttp://www.arghonomics.com	Twitter: cbutlerUX
Sidebar: PowerPoint is evil“PowerPoint is evil.” – Edward Tufte	Bulleted hierarchy can alter information relationships.	PowerPoint templates create gaudy, chaotic visuals.	Low-density slides lead to information spanning time, 	whereas people consume information better visually.

More Related Content

What's hot (20)

PDF
6 Rules of User Interface Design
Deepak Sahni
 
PPTX
BIH - Design process
Allison Tran
 
PDF
Lean UX in the Enterprise - June 10th Meetup
Anthony Viviano
 
PPTX
How to design more ethically engaging experiences (UCD 2016)
Neil Turner
 
PPTX
Beyond usability
Jonathan Roberts
 
PDF
Designer vs Developer - A Battle Royal v1.0
Nicole Maynard
 
PDF
Psychology of Design (UX Intensive for MySkills4Afrika)
Cheryl Platz
 
PPTX
Usability and User Experience Training Seminar
labecvar
 
PPTX
UX The Bruce Lee Way
Joseph Dickerson
 
PDF
Storytelling & The Human Form (UX Intensive for MySkills4Afrika)
Cheryl Platz
 
PPTX
A brief overview of the history and practice of user experience by Ian Westbrook
Alex Cachia
 
PDF
UX (User Experience) Process, May 2017
Gary Coker
 
PDF
Introduction - fundamentals of CHI
Joris Klerkx
 
PPT
Usability--What is it?
Ann Krause
 
PDF
Tool time: Remote Unmoderated Usability Testing Tools
Michael Rawlins
 
PDF
Final_USER_EXPERIENCE_Yale_V1
Michael Rawlins
 
PPTX
Designing Interfaces [TIDWELL] - Resumo do 1º capitulo
Sabine Araujo
 
ODP
Understanding the Touch Interface
Navin Kabra
 
PDF
What is UX?
Peter van Lanschot
 
PDF
What's UX anyway?
Valeria Gasik
 
6 Rules of User Interface Design
Deepak Sahni
 
BIH - Design process
Allison Tran
 
Lean UX in the Enterprise - June 10th Meetup
Anthony Viviano
 
How to design more ethically engaging experiences (UCD 2016)
Neil Turner
 
Beyond usability
Jonathan Roberts
 
Designer vs Developer - A Battle Royal v1.0
Nicole Maynard
 
Psychology of Design (UX Intensive for MySkills4Afrika)
Cheryl Platz
 
Usability and User Experience Training Seminar
labecvar
 
UX The Bruce Lee Way
Joseph Dickerson
 
Storytelling & The Human Form (UX Intensive for MySkills4Afrika)
Cheryl Platz
 
A brief overview of the history and practice of user experience by Ian Westbrook
Alex Cachia
 
UX (User Experience) Process, May 2017
Gary Coker
 
Introduction - fundamentals of CHI
Joris Klerkx
 
Usability--What is it?
Ann Krause
 
Tool time: Remote Unmoderated Usability Testing Tools
Michael Rawlins
 
Final_USER_EXPERIENCE_Yale_V1
Michael Rawlins
 
Designing Interfaces [TIDWELL] - Resumo do 1º capitulo
Sabine Araujo
 
Understanding the Touch Interface
Navin Kabra
 
What is UX?
Peter van Lanschot
 
What's UX anyway?
Valeria Gasik
 

Viewers also liked (10)

PPTX
About facebook
봉진 김
 
PDF
인터렉션디자인이란
샬라 박
 
PDF
2012151002 강성민 인터렉션 사례
seong min kang
 
PDF
인터랙션 디자인의 사례
화영 예
 
PPT
Interaction Design & Psychology (2002)
Ferry den Dopper
 
PPTX
인터랙션 디자인들의 사례들
heejung0408
 
PDF
2012151039 임종원 인터랙션 디자인 사례 인터랙션 디자인
Jong Won Lim
 
PPTX
인터랙션디자인 2014151046 함승수
승수 함
 
PDF
인터랙션디자인사례
새미 신
 
PDF
인터랙션 디자인 사례
soeun park
 
About facebook
봉진 김
 
인터렉션디자인이란
샬라 박
 
2012151002 강성민 인터렉션 사례
seong min kang
 
인터랙션 디자인의 사례
화영 예
 
Interaction Design & Psychology (2002)
Ferry den Dopper
 
인터랙션 디자인들의 사례들
heejung0408
 
2012151039 임종원 인터랙션 디자인 사례 인터랙션 디자인
Jong Won Lim
 
인터랙션디자인 2014151046 함승수
승수 함
 
인터랙션디자인사례
새미 신
 
인터랙션 디자인 사례
soeun park
 
Ad

Similar to Interaction Design Guest Lecture - UVA CS 3240 (20)

PDF
Top Three Modern Product Trends
Jeremy Johnson
 
PDF
NYU Web Intensive - Week 3 Class 1
studiokandm
 
PDF
Website Usability | Day 1
studiokandm
 
PPTX
The Importance of UX
Bart Van Hecke
 
PPT
What Is Interaction Design
Graeme Smith
 
PDF
UX 101: A quick & dirty introduction to user experience strategy & design
Morgan McKeagney
 
PPT
Building for People: 5 Practical Tip for Greating Great UX
qixingz
 
PDF
How to Make Happy Patrons: The Science Behind Good User Experiences with Libr...
Hilary Little
 
PDF
Usability 101
Nick Leigh
 
PDF
User Experience Design: an Overview
Julie Grundy
 
PDF
UX. How to start?
Oleksandr Lisovskyi
 
PPTX
Introduction to User Experience Design 12/07/19
Robert Stribley
 
PDF
Helping Your Company Adopt a User-Centered Process
Zack Naylor
 
PPTX
An introduction to user experience design
Rian van der Merwe
 
PPT
UX: Interaction Design
Angela Duggan
 
PDF
Making Happy Users: The Science Behind Great User Experiences
Hilary Little
 
PDF
10 Truths to Great Product Experiences
Jeremy Johnson
 
PPTX
Introduction to User Experience Design 06/22/19
Robert Stribley
 
Top Three Modern Product Trends
Jeremy Johnson
 
NYU Web Intensive - Week 3 Class 1
studiokandm
 
Website Usability | Day 1
studiokandm
 
The Importance of UX
Bart Van Hecke
 
What Is Interaction Design
Graeme Smith
 
UX 101: A quick & dirty introduction to user experience strategy & design
Morgan McKeagney
 
Building for People: 5 Practical Tip for Greating Great UX
qixingz
 
How to Make Happy Patrons: The Science Behind Good User Experiences with Libr...
Hilary Little
 
Usability 101
Nick Leigh
 
User Experience Design: an Overview
Julie Grundy
 
UX. How to start?
Oleksandr Lisovskyi
 
Introduction to User Experience Design 12/07/19
Robert Stribley
 
Helping Your Company Adopt a User-Centered Process
Zack Naylor
 
An introduction to user experience design
Rian van der Merwe
 
UX: Interaction Design
Angela Duggan
 
Making Happy Users: The Science Behind Great User Experiences
Hilary Little
 
10 Truths to Great Product Experiences
Jeremy Johnson
 
Introduction to User Experience Design 06/22/19
Robert Stribley
 
Ad

Recently uploaded (20)

PDF
Lesson 2 - WATER,pH, BUFFERS, AND ACID-BASE.pdf
marvinnbustamante1
 
PPTX
How to Set Maximum Difference Odoo 18 POS
Celine George
 
PPTX
grade 5 lesson ENGLISH 5_Q1_PPT_WEEK3.pptx
SireQuinn
 
PPTX
Soil and agriculture microbiology .pptx
Keerthana Ramesh
 
PDF
LAW OF CONTRACT ( 5 YEAR LLB & UNITARY LLB)- MODULE-3 - LEARN THROUGH PICTURE
APARNA T SHAIL KUMAR
 
PDF
SSHS-2025-PKLP_Quarter-1-Dr.-Kerby-Alvarez.pdf
AishahSangcopan1
 
PPSX
Health Planning in india - Unit 03 - CHN 2 - GNM 3RD YEAR.ppsx
Priyanshu Anand
 
PPTX
grade 5 lesson matatag ENGLISH 5_Q1_PPT_WEEK4.pptx
SireQuinn
 
PPTX
Mathematics 5 - Time Measurement: Time Zone
menchreo
 
PPTX
SPINA BIFIDA: NURSING MANAGEMENT .pptx
PRADEEP ABOTHU
 
PDF
Chapter-V-DED-Entrepreneurship: Institutions Facilitating Entrepreneurship
Dayanand Huded
 
PDF
community health nursing question paper 2.pdf
Prince kumar
 
PPTX
Growth and development and milestones, factors
BHUVANESHWARI BADIGER
 
PPTX
Quarter1-English3-W4-Identifying Elements of the Story
FLORRACHELSANTOS
 
PPT
Talk on Critical Theory, Part One, Philosophy of Social Sciences
Soraj Hongladarom
 
PPTX
BANDHA (BANDAGES) PPT.pptx ayurveda shalya tantra
rakhan78619
 
PDF
DIGESTION OF CARBOHYDRATES,PROTEINS,LIPIDS
raviralanaresh2
 
PDF
CONCURSO DE POESIA “POETUFAS – PASSOS SUAVES PELO VERSO.pdf
Colégio Santa Teresinha
 
PPTX
How to Convert an Opportunity into a Quotation in Odoo 18 CRM
Celine George
 
PDF
The Constitution Review Committee (CRC) has released an updated schedule for ...
nservice241
 
Lesson 2 - WATER,pH, BUFFERS, AND ACID-BASE.pdf
marvinnbustamante1
 
How to Set Maximum Difference Odoo 18 POS
Celine George
 
grade 5 lesson ENGLISH 5_Q1_PPT_WEEK3.pptx
SireQuinn
 
Soil and agriculture microbiology .pptx
Keerthana Ramesh
 
LAW OF CONTRACT ( 5 YEAR LLB & UNITARY LLB)- MODULE-3 - LEARN THROUGH PICTURE
APARNA T SHAIL KUMAR
 
SSHS-2025-PKLP_Quarter-1-Dr.-Kerby-Alvarez.pdf
AishahSangcopan1
 
Health Planning in india - Unit 03 - CHN 2 - GNM 3RD YEAR.ppsx
Priyanshu Anand
 
grade 5 lesson matatag ENGLISH 5_Q1_PPT_WEEK4.pptx
SireQuinn
 
Mathematics 5 - Time Measurement: Time Zone
menchreo
 
SPINA BIFIDA: NURSING MANAGEMENT .pptx
PRADEEP ABOTHU
 
Chapter-V-DED-Entrepreneurship: Institutions Facilitating Entrepreneurship
Dayanand Huded
 
community health nursing question paper 2.pdf
Prince kumar
 
Growth and development and milestones, factors
BHUVANESHWARI BADIGER
 
Quarter1-English3-W4-Identifying Elements of the Story
FLORRACHELSANTOS
 
Talk on Critical Theory, Part One, Philosophy of Social Sciences
Soraj Hongladarom
 
BANDHA (BANDAGES) PPT.pptx ayurveda shalya tantra
rakhan78619
 
DIGESTION OF CARBOHYDRATES,PROTEINS,LIPIDS
raviralanaresh2
 
CONCURSO DE POESIA “POETUFAS – PASSOS SUAVES PELO VERSO.pdf
Colégio Santa Teresinha
 
How to Convert an Opportunity into a Quotation in Odoo 18 CRM
Celine George
 
The Constitution Review Committee (CRC) has released an updated schedule for ...
nservice241
 

Interaction Design Guest Lecture - UVA CS 3240

  • 1. Interaction DesignColin ButlerBS Computer Science, NCSUMS Human-Computer Interaction, NCSUMarch 15 2010
  • 2. Many, many namesUser-centered designUsability designUser experience designUser interface designInteraction designHuman factors engineeringErgonomicsAnd more…
  • 3. Userbilitexperinterfactornomic DesignColin ButlerBS Computer Science, NCSUMS Human-Computer Interaction, NCSUMarch 15 2010
  • 4. Making users happyColin ButlerBS Computer Science, NCSUMS Human-Computer Interaction, NCSUMarch 15 2010
  • 5. Incorporating the user into the design process is a good idea.
  • 6. A good idea is one that makes money.
  • 7. The money your business makes probably comes from the user.
  • 8. Incorporating the user into the design process is a good idea.QED.
  • 9. Back to the namesUser-centered designUsability designUser experience designUser interface designInteraction designHuman factors engineeringErgonomics
  • 10. What’s the upshot of it all?Well, it depends.Different people do different things for different projects.
  • 11. Why bother?What’s the dollar value of usability?It’s a [productivity/admin/reference/functional] tool, not a video game.The user can live with having a few extra clicks in there once in a while.What, do we get paid for each happy user?
  • 12. In an existing marketDifferentiate your product and gain the upper hand
  • 13. In a new marketDo it right: land on your feet, make money
  • 15. In a new marketDo it wrong: crash, burn.
  • 16. User experience success storiesApple (OS X, iMac, MacBook, iPod, iPhone)Windows 7Flip VideoKindle*
  • 17. Here’s where it gets interesting…“Attractive things work better.”Emotional Design, Donald Norman
  • 18. But how do you do it?
  • 19. There are 10 types of people in the world…Tradition vs. innovationDesign patterns vs. novel interactionOld vs. new
  • 21. Design patternsNo need to reinvent the wheelScroll barTabsBreadcrumbsWizardPreview paneTooltipAnd so on…
  • 22. Design patternsThe work’s already been doneUsers are probably already familiarThey’re patterns because they workUse these whenever possible.Caveat: Not everything has been solved, and you should NEVER use a design pattern to solve the WRONG problem.
  • 23. Novel interactionsI’d list some, but they haven’t been invented yet.
  • 24. Novel interactionsTailored to a specific problemCan be fresh, exciting to a userBUTUsers still have to learn how to use it.Caveat: NEVER innovate for the sake of innovation.
  • 25. Doing usability in ∞easy stepsReviewDesignTestRepeat
  • 26. Doin’ some usability, step one: ReviewDomain research and requirements gatheringWhen in doubt, ask the users: interviews and surveysPro tip: Develop your lexicon and live (i.e. develop) by it. Trust me, this will be useful later.
  • 27. Ergonomication, step two: Designa.k.a. “The fun part”The tools of the trade: mockups, prototypes, personas, and use casesThe goal: create a mental model in your user that matches the operational model of your system as closely as possible.Buy a very large whiteboard.
  • 28. Human factoring, step three: TestingTest early, test often.Test during design: paper prototypes, interactive mockupsTest during development: if it doesn’t crash the computer, explode your server, and erase your Tivo’ed episodes of Jersey Shore, you can put it through a usability test.
  • 29. Usabilitating, step three point five: Usability testingVery complicated, difficult, and highly involved process :Watch a user use stuff.
  • 30. Usabilitating, step three point five: Usability testingAsk the user to think out loudStay removed unless help is absolutely neededRecord as much as you canCheap and easy usability testing:Rocket Surgery Made Easy by Steve Krug
  • 31. Best practices (or at least some Good Ones)Educate everyone on the teamConsider UX early and often (always)Incorporate fresh perspectives whenever possibleKnow your user and let them design for you
  • 32. Questions?Thank you!Picture creditsFlickr: clodius_maximus, Jeezny, KaworuKoneru, Move The Clouds, silgeo, Steve Wampler, Yannig Van de Wouwerwww.edwardtufte.comwww.bruceongames.comcolin.butler@gmail.comhttp://www.arghonomics.com Twitter: cbutlerUX
  • 33. Sidebar: PowerPoint is evil“PowerPoint is evil.” – Edward Tufte Bulleted hierarchy can alter information relationships. PowerPoint templates create gaudy, chaotic visuals. Low-density slides lead to information spanning time, whereas people consume information better visually.

Editor's Notes

  • #2: I chose to title this Interaction Design because while it isn’t the broadest of the disciplines discussed here, it is broad enough without becoming vague or partially irrelevant. IxD is the closest match I can think of to the set of concerns most relevant to software engineering and development.
  • #8: Ergo…
  • #11: Technically, the Venn diagram should be a 3D tetrahedron. Technically, it should also have about seven or more disciplines and be some kind of crazy 3D shape I don’t know the word for. But if it was a tetrahedron…User-centric design: allUsability design: IA, CP, GDUser experience design: allUser interface design: CP, GD, IDInteraction design: allHuman factors engineering: CP, ID, IAErgonomics: CP, IDTake questions.
  • #13: Also: game systems. Before this generation, what was the UX of any system?Wii is fastest-selling system in history
  • #16: N-Gage: side-talkin’ was part of the user experience, and that user experience was to feel like an idiot every time you tried to use your phone.
  • #17: * Kindle is probably about to get beat up and have its lunch money stolen, but that doesn’t mean it didn’t have a very good user experience. User satisfaction has been good, and it wrote the book on modern e-readers with the concept of an available-anywhere bookstore, long battery life, and eye-friendly screen.
  • #18: Allow me to digress.Emotional affect, by way of Don Norman: Consider a plank resting on two cinder blocks. Walk down it.Now raise it 200 ft. off the ground. It’s a different game, but shouldn’t be.Happy people think breadth-first, depressed/frustrated people think depth-first.Breadth-first tends to solve problems more easily.Happy person -> fewer problems -> more gooder
  • #23: Misapplying a design pattern will often do far more harm than good.
  • #25: Google Wave scrollbars are awful.So how do we feel about it? Ready to talk about making it happen? Any questions?
  • #26: Not really “doing usability” but “implementing a user-centered design process”
  • #27: If you’re Netflix, for example, it’s better not to have your developers refer to a “MailableInventoryItem” when they could just call it a “DVD”
  • #28: With the definition of “mental model”, the goal becomes somewhat self-evident.Mental model: how your user perceives the system to work.
  • #29: Office 2007 ribbon was usability tested using Powerpoint. When a user stated he “really liked that the mouse wheel changed tabs in the ribbon,” the designers ended up adding that functionality.
  • #31: Usability professionals are still a good idea, but reading Rocket Surgery Made Easy will help more than it hurts for most.
  • #32: Educate everyone on the teamConsider UX early and often (always)Information/Architecture - Each affects the other (not a fan of this bit-- fix?)Information: the contentArchitecture: the system displaying the contentFresh perspectives whenever possibleInterviews and user researchMarket surveys-- what is everyone else doing?Usability tests (fast and cheap)Hallway interviews and testsStay up to date with the current state of the art through research, conferences, etc.Know your user and let them design for youAlways ALWAYS involve users or representatives of the users if possibleUse the terminology they would use, even in developmentGet as much user input as possible
  • #33: Also, http://www.colingrantbutler.com
  • #34: http://www.wired.com/wired/archive/11.09/ppt2.htmlhttp://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0001yB