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DESIGNING FOR TV
UX Antwerp Meetup - November 2019
Sjoera Roggeman & Tine Lavrysen
The projects
Design for large screens
Cross-platform design
Key take-aways
WHAT WE’LL TALK ABOUT…
THE PROJECTS
By Telenet
By Proximus
UX beers – Designing for TV – Sjoera Roggeman & Tine Lavrysen
WHAT WE DID FOR…
Together with internal UX team
UX and UI design of mobile TV apps
Launch of new brand Pickx (previously Proximus TV)
PROXIMUS - WORKING PROCESS
Wireframing User testing Visual design User testing
Iterate Iterate
Development User testing
Iterate
Cross-platform
alignment
PROXIMUS - WIREFRAMING
User testing per feature
Short ad hoc testing to get quick feedback
Tappable/swipeable prototype on mobile
device
Iterate with adjusted wireframes when
necessary
PROXIMUS - VISUAL DESIGN
Retest previous features
Combine several features in a larger user test
Both ad hoc and planned testing
Iterate with adjusted designs when necessary
PROXIMUS - TESTING IN LAB
Organised testing with FR and NL users
Both Proximus and non Proximus
customers
Testing of developed product
CROSS-PLATFORM ALIGNMENT
Weekly meetings with other teams
Web * mobile * set-top box
WHAT WE DID FOR…
Just one (part time) designer
Branding was designed by an external agency
UX and UI design of mobile TV apps, but also website,
print design (packaging, invoices)
TADAAM - WORKING PROCESS
Hyper-agile 😳
Very short feedback loops
Beta-group of 100 Telenet
staff
DESIGN FOR LARGE SCREENS
PEOPLE ARE FAR, FAR AWAY
Lower information density
Enough spacing
Minimised amount of text
Source: Apple Human Interface Guidelines
Source: designguidelines.withgoogle.com
Source:
MIND THE OVERSCAN
UNDERSTAND THE LIMITS OF A TV SCREEN
Color gamut of HDTVs is more limited than
that of computer screens
Brightness, contrast en display quality
varies a lot
Test your designs!
Source: B&H
UX beers – Designing for TV – Sjoera Roggeman & Tine Lavrysen
PEOPLE ARE REALLY LAZY…
Fast access to content
Suggestions & recommendations
Source: Tadaam
EVEN ON THE HOME SCREEN
EASE THE WAITING
People are used to a TV that
immediately shows content
Customise loading screens for an
immersive experience
Show placeholders while loading
Source: Apple Human Interface Guidelines
INSTEAD OF A SPINNER…
PEOPLE HAVE TO USE A REMOTE
BUT ALSO…
APPLE TV REMOTE
Well-known standard tvOS gestures
Swipe, click & tap
Menu = Back
ANDROID TV REMOTE
Not really standardised
But all have some form of directional pad,
Select-, Home- and Back button
Some remotes also have a play/pause button
Some remotes have a channel up/down button
Source: designguidelines.withgoogle.com
NAVIGATING WITH A REMOTE
Remotes limit navigation to up/down and
left/right
Design for navigating on a horizontal and
vertical axis —> grid structure
Source: designguidelines.withgoogle.com
UX beers – Designing for TV – Sjoera Roggeman & Tine Lavrysen
FOCUS FOCUS FOCUS
Make sure that what’s in focus is very
clear
tvOS focus engine is a b****
Not so clear
AT FIRST I THOUGHT THIS WAS CLEAR ENOUGH…
…BUT USERS SAID MORE CONTRAST WAS NEEDED
TV IS NOT MADE FOR DATA ENTRY
Slow and annoying to input a username
and password with a remote
Minimise the need for authentication, or
exchange for extra value
TADAAM OFFERS YOU A CUSTOM KEYBOARD…
…OR JUST SCAN THE QR CODE TO LOG IN
THE PROBLEM OF LINEAR TV
Even though people say linear TV is (almost) dead
…we still have to design for it 😱
EACH VARIATION HAS ITS DOWNSIDES…
…NOT REALLY BETTER…
WE TESTED THIS EPG WITH BETA-USERS
…AND THEN WE ARRIVED AT THE CLASSIC GRID (AGAIN)
BUT WE ALSO HAVE A CHANNEL PAGE…
…IN WHICH EACH PROGRAM IS ONLY SHOWN ONCE
CROSS-PLATFORM DESIGN
ALIGNING THE DESIGN BETWEEN DIFFERENT PLATFORMS
Always follow platform specific guidelines, don’t break them just for the sake of
alignment
Design for engagement, across platforms
Rule of thumb for all platforms: make it easy to choose
SWIMLANES ON WEB…
…VERSUS A LIST VIEW ON PHONE
Swimlanes on phone work well for discovering
new content (1-2 tiles at a time)
Not so much for browsing content you already
know
A DETAIL PAGE WITH SEPARATE PLAYER FOR WEB…
…VERSUS PLAYER AND DETAIL ON ONE SCREEN ON PHONE
Following common patterns for video player apps
on mobile
Users expect video to play in the detail if they tap
on it
Possible to read description while already viewing
AT FIRST WE KEPT PLAYERS ALIGNED…
…BUT THEN WE STARTED USING MORE NATIVE CONTROLS
SHOWING TITLE AND DESCRIPTION ON FOCUS FOR TV…
… VERSUS BELOW THE POSTER FOR PHONE
No focus state on touch screen
Therefore we chose to show title and release year
below the poster
KEY TAKE-AWAYS
TAKE-AWAYS
Take the user’s context into account (of course) 😏
Work around hardware restrictions 🚧
More space does not necessarily mean more content 👀
Don’t break platform specific guidelines just for the sake of alignment 👯
Think outside the linear TV box 🤩
Test, test, test! (
UX beers – Designing for TV – Sjoera Roggeman & Tine Lavrysen
QUESTIONS?
THANK YOU

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UX beers – Designing for TV – Sjoera Roggeman & Tine Lavrysen

  • 1. DESIGNING FOR TV UX Antwerp Meetup - November 2019 Sjoera Roggeman & Tine Lavrysen
  • 2. The projects Design for large screens Cross-platform design Key take-aways WHAT WE’LL TALK ABOUT…
  • 6. WHAT WE DID FOR… Together with internal UX team UX and UI design of mobile TV apps Launch of new brand Pickx (previously Proximus TV)
  • 7. PROXIMUS - WORKING PROCESS Wireframing User testing Visual design User testing Iterate Iterate Development User testing Iterate Cross-platform alignment
  • 8. PROXIMUS - WIREFRAMING User testing per feature Short ad hoc testing to get quick feedback Tappable/swipeable prototype on mobile device Iterate with adjusted wireframes when necessary
  • 9. PROXIMUS - VISUAL DESIGN Retest previous features Combine several features in a larger user test Both ad hoc and planned testing Iterate with adjusted designs when necessary
  • 10. PROXIMUS - TESTING IN LAB Organised testing with FR and NL users Both Proximus and non Proximus customers Testing of developed product
  • 11. CROSS-PLATFORM ALIGNMENT Weekly meetings with other teams Web * mobile * set-top box
  • 12. WHAT WE DID FOR… Just one (part time) designer Branding was designed by an external agency UX and UI design of mobile TV apps, but also website, print design (packaging, invoices)
  • 13. TADAAM - WORKING PROCESS Hyper-agile 😳 Very short feedback loops Beta-group of 100 Telenet staff
  • 14. DESIGN FOR LARGE SCREENS
  • 15. PEOPLE ARE FAR, FAR AWAY Lower information density Enough spacing Minimised amount of text Source: Apple Human Interface Guidelines
  • 19. UNDERSTAND THE LIMITS OF A TV SCREEN Color gamut of HDTVs is more limited than that of computer screens Brightness, contrast en display quality varies a lot Test your designs! Source: B&H
  • 21. PEOPLE ARE REALLY LAZY… Fast access to content Suggestions & recommendations Source: Tadaam
  • 22. EVEN ON THE HOME SCREEN
  • 23. EASE THE WAITING People are used to a TV that immediately shows content Customise loading screens for an immersive experience Show placeholders while loading Source: Apple Human Interface Guidelines
  • 24. INSTEAD OF A SPINNER…
  • 25. PEOPLE HAVE TO USE A REMOTE
  • 27. APPLE TV REMOTE Well-known standard tvOS gestures Swipe, click & tap Menu = Back
  • 28. ANDROID TV REMOTE Not really standardised But all have some form of directional pad, Select-, Home- and Back button Some remotes also have a play/pause button Some remotes have a channel up/down button Source: designguidelines.withgoogle.com
  • 29. NAVIGATING WITH A REMOTE Remotes limit navigation to up/down and left/right Design for navigating on a horizontal and vertical axis —> grid structure Source: designguidelines.withgoogle.com
  • 31. FOCUS FOCUS FOCUS Make sure that what’s in focus is very clear tvOS focus engine is a b**** Not so clear
  • 32. AT FIRST I THOUGHT THIS WAS CLEAR ENOUGH…
  • 33. …BUT USERS SAID MORE CONTRAST WAS NEEDED
  • 34. TV IS NOT MADE FOR DATA ENTRY Slow and annoying to input a username and password with a remote Minimise the need for authentication, or exchange for extra value
  • 35. TADAAM OFFERS YOU A CUSTOM KEYBOARD…
  • 36. …OR JUST SCAN THE QR CODE TO LOG IN
  • 37. THE PROBLEM OF LINEAR TV Even though people say linear TV is (almost) dead …we still have to design for it 😱
  • 38. EACH VARIATION HAS ITS DOWNSIDES…
  • 40. WE TESTED THIS EPG WITH BETA-USERS
  • 41. …AND THEN WE ARRIVED AT THE CLASSIC GRID (AGAIN)
  • 42. BUT WE ALSO HAVE A CHANNEL PAGE…
  • 43. …IN WHICH EACH PROGRAM IS ONLY SHOWN ONCE
  • 45. ALIGNING THE DESIGN BETWEEN DIFFERENT PLATFORMS Always follow platform specific guidelines, don’t break them just for the sake of alignment Design for engagement, across platforms Rule of thumb for all platforms: make it easy to choose
  • 47. …VERSUS A LIST VIEW ON PHONE Swimlanes on phone work well for discovering new content (1-2 tiles at a time) Not so much for browsing content you already know
  • 48. A DETAIL PAGE WITH SEPARATE PLAYER FOR WEB…
  • 49. …VERSUS PLAYER AND DETAIL ON ONE SCREEN ON PHONE Following common patterns for video player apps on mobile Users expect video to play in the detail if they tap on it Possible to read description while already viewing
  • 50. AT FIRST WE KEPT PLAYERS ALIGNED…
  • 51. …BUT THEN WE STARTED USING MORE NATIVE CONTROLS
  • 52. SHOWING TITLE AND DESCRIPTION ON FOCUS FOR TV…
  • 53. … VERSUS BELOW THE POSTER FOR PHONE No focus state on touch screen Therefore we chose to show title and release year below the poster
  • 55. TAKE-AWAYS Take the user’s context into account (of course) 😏 Work around hardware restrictions 🚧 More space does not necessarily mean more content 👀 Don’t break platform specific guidelines just for the sake of alignment 👯 Think outside the linear TV box 🤩 Test, test, test! (