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UX playbook: Real world user exercises
@clarklab
#InVisionWebinar
UX playbook: Real world user exercises
Content Designer
@InVisionApp
UX playbook: Real world user exercises
Persona Benefits
UX playbook: Real world user exercises
UX Playbook
real world user exercises
No designated UX
Tight timelines and misunderstandings
Processing and agreeing on feedback
Challenges
Our Session Today
Simple exercises
with some homework
UX doesn’t stop
it isn’t a phase
Personas Storyboards
User Testing Prototyping
Personas
A persona is a
representation of a user
based on data (hopefully)
Focus on the specific somebody,
not the generic anybody
Persona Benefits
Share user-centered knowledge
with the entire team
Persona Benefits
Similar to a brand style guide or
content requirements
Persona Benefits
Common Ground
Persona Benefits
“What does a persona
look like?”
Persona Benefits
Persona Benefits
Design Persona
Marketing Persona
Proto Persona
Types of Personas
a specific person
representative of larger groups
Creating a Persona
based on research
data, interviews, analytics, etc
Creating a Persona
current reality
not the future
Creating a Persona
challenging
varied skills and interest levels
Creating a Persona
help you understand
the user’s behaviors,
attitudes, needs
Creating a Persona
“Widening your target doesn’t improve your
aim. To create a product that must satisfy a
broad audience of users, logic will tell you to
make it as broad in its functionality as possible to
accommodate the most people. Logic is wrong.”
Alan Cooper
“When you design for your primary persona, you
end up delighting your primary persona and
satisfying your secondary persona(s). If you
design for everyone, you delight no one. That is
the recipe for a mediocre product.”
Alan Cooper
Examples
of personas in action
Persona Benefits
Persona Benefits
Persona Benefits
Persona Benefits
Persona Benefits
Persona Benefits
UX playbook: Real world user exercises
Homework
Homework
Create three personas
Homework
Create three personas
Bonus: pain points
Storyboarding
A storyboard is the
planning of a sequence
of events
covers a complete event
A good storyboard
is flexible
A good storyboard
is assignable
A good storyboard
A user
visits
airbnb
A user
visits
airbnb
User
searches
for
property
A user
visits
airbnb
User
searches
for
property
User
books
property
A user
visits
airbnb
User
searches
for
property
User
books
property
User &
host
receive
email
A user
visits
airbnb
User
books
property
User &
host
receive
email
User
searches
for
property
Visual Storyboard
Examples
UX playbook: Real world user exercises
UX playbook: Real world user exercises
UX playbook: Real world user exercises
Improve Company Focus
User learns
about
The Zebra
User learns
about
The Zebra
User
Visits
The Zebra
User learns
about
The Zebra
User
Visits
The Zebra
User
enters
vehicle
details
User learns
about
The Zebra
User
Visits
The Zebra
User
enters
vehicle
details
Receives
quotes &
selects a
carrier
User learns
about
The Zebra
User
Visits
The Zebra
User
enters
vehicle
details
Receives
quotes &
selects a
carrier
User
contacts
an agent
User learns
about
The Zebra
User
Visits
The Zebra
User
enters
vehicle
details
Receives
quotes &
selects a
carrier
User
contacts
an agent
User
receives
on-boarding
paperwork
User learns
about
The Zebra
User
Visits
The Zebra
User
enters
vehicle
details
Receives
quotes &
selects a
carrier
User
contacts
an agent
User
receives
on-boarding
paperwork
User Is
Insured!
User learns
about
The Zebra
User
Visits
The Zebra
User
enters
vehicle
details
Receives
quotes &
selects a
carrier
User
contacts
an agent
User
receives
on-boarding
paperwork
User Is
Insured!
User learns
about
The Zebra
User
Visits
The Zebra
User
enters
vehicle
details
Receives
quotes &
selects a
carrier
User
contacts
an agent
User
receives
on-boarding
paperwork
User Is
Insured!
User learns
about
The Zebra
User
Visits
The Zebra
User
enters
vehicle
details
Receives
quotes &
selects a
carrier
User
contacts
an agent
User
receives
on-boarding
paperwork
User Is
Insured!
User learns
about
The Zebra
User
Visits
The Zebra
User
enters
vehicle
details
Receives
quotes &
selects a
carrier
User
contacts
an agent
User
receives
on-boarding
paperwork
User Is
Insured!
User learns
about
The Zebra
User
Visits
The Zebra
User
enters
vehicle
details
Receives
quotes &
selects a
carrier
User
contacts
an agent
User
receives
on-boarding
paperwork
User Is
Insured!
User learns
about
The Zebra
User
Visits
The Zebra
User
enters
vehicle
details
Receives
quotes &
selects a
carrier
User
contacts
an agent
User
receives
on-boarding
paperwork
User Is
Insured!
UX playbook: Real world user exercises
Open
the app
Open
the app
Select
the flight
Open
the app
Select
the flight
Check In
UX playbook: Real world user exercises
UX playbook: Real world user exercises
UX playbook: Real world user exercises
UX playbook: Real world user exercises
UX playbook: Real world user exercises
UX playbook: Real world user exercises
Open
the app
Select
the flight
Check In
Open
the app
Select
the flight
Retrieve
the
code
Open
the app
Select
the flight
Retrieve
the
code
Go back
to main
screen
Open
the app
Select
the flight
Retrieve
the
code
Go back
to main
screen
Select
“Check In”
Open
the app
Select
the flight
Retrieve
the
code
Go back
to main
screen
Select
“Check In”
Manually
enter the
code
Open
the app
Select
the flight
Retrieve
the
code
Go back
to main
screen
Select
“Check In”
Manually
enter the
code
Type out
full name
Open
the app
Select
the flight
Retrieve
the
code
Go back
to main
screen
Select
“Check In”
Manually
enter the
code
Type out
full name
Tap
“Check In”
UX playbook: Real world user exercises
Open
the app
Select
the flight
Check In
Homework
Homework
Storyboard your product value
Homework
Storyboard your product value
Bonus: storyboard a pain point
User Testing
user testing is the
process of watching
people use your product
User Testing Benefits
Always surprising
How it feels to watch a user test your product for the first time.
@DesignUXUI
User Testing Benefits
Huge returns
User Testing Benefits
Before, during & after
it isn’t a phase
Types of User Testing
remote
focus group
beta testing
user interviews
UX playbook: Real world user exercises
“We still believe that the most important part of
UX design is testing. You can write, strategize,
research and design all you want but the proof is
in the testing.”
David Perel, co-founder of Obox
research your target
audience
User Testing Do’s
give general direction
not turn-by-turn navigation
User Testing Do’s
document everything
action items aplenty!
User Testing Do’s
test at all stages
sometimes fidelity isn’t important
User Testing Do’s
only testing internally
with like-minded folks
User Testing Don’ts
relying on emulators
a screen in a screen
User Testing Don’ts
User Testing Don’t Tell
Anyone’s
drunk user testing
with friends and family
User Testing Don’t Tell Anyone’s
squint testing
with our without bad eyesight
User Testing Don’t Tell Anyone’s
translate testing
it’s all Greek to me
User Testing Don’t Tell Anyone’s
UX playbook: Real world user exercises
UX playbook: Real world user exercises
UX playbook: Real world user exercises
5 day research sprints
cultivating
Time to market
for useful, usable features
“I thought I’d be looking more at their taps than
what they were saying, but it turned out that
looking at their reactions and expressions were
more important to me.”
Vicki Tan
UX playbook: Real world user exercises
18% drop overnight
Homework
Homework
Conduct a remote user test
Homework
Conduct a remote user test
Bonus: host an IRL focus group
Prototyping
the design process
a simulation of the final product
test before code
Why Prototype?
test before design
Why Prototype?
common ground
Why Prototype?
use paper, wireframes,
or whatever
On Fidelity
make it interactive
On Fidelity
On Fidelity
share it with everyone
(that can handle it)
“Investment is the enemy of creativity. The
more you invest in an idea, the more bias you
have for that idea.”
Clark Valberg
Prototyping Tips
strive for “good enough”
pixel-perfect is for production
Prototyping Tips
keep a wide focus
stuck somewhere? move on!
Prototyping Tips
use Symbols and
Smart Objects
duplicate work is the worrrrst
Prototyping Tips
use “real” assets
stock is fine!
Prototyping Tips
prototype on real devices
live in the real world
Homework
Homework
Start from scratch, find “good enough”
Homework
Start from scratch, find “good enough”
Bonus: m
@clarklab
#InVisionWebinar
UX playbook: Real world user exercises

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UX playbook: Real world user exercises