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UX - User Experience Design and Principles
Let the Magic Begins...
Objective:
 Intro
 UX vs UI
 What is UX
 The UX design process
 Principles in Practice
[
UX design is a commitment to building products with the
customer in mind
- Marieke McCloskey Director of Research at UserTesting
UX design is the art and science of generating positive
emotions through product interactions
- Tomer Sharon Senior UX Researcher at Google
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
Before Starting to Design:
 What functions is the page supposed to offer?
 What is your target user? What type of user will be using the page?
 What is it you want the user to do on the page? Which actions do you expect
from the user?
The goal is to create the most effective design that will cater to all your
expectations as laid out in the beginning.
Forces and Gravity:
UX - User Experience Design and Principles
Content Placement Guideline:
Model in Action
Primary Optical Area Strong Follow
Weak Follow Terminal Area
Our UI
UX - User Experience Design and Principles
Putting Elements in Order:
UX - User Experience Design and Principles
1
2 3 4
5
6
7
UX - User Experience Design and Principles
Assisting Decision Making:
 Hick’s Law : the more options we have – the longer it takes to make a decision.
 Paradox of Choice : whenever we have too many options to choose from, we choose not to
choose.
 Thank God We Have Miller : the law of 5 plus/minus 2 options (offer between 3 and 7 options )
"Understanding how each step of the cognitive process works is a goldmine for designers"
The Four Rules of Decision Making:
 The more options we have – the longer it takes to make a decision.
 Whenever we have too many options to choose from, we choose not to choose.
 Whenever we do choose between too many options to choose from we feel
bad about our choice.
 Effective decision making is achieved when we have 3-7 options to choose
from.
Dealing with Complex Structures:
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
Implicit Flow Instructions:
 The World of Gestalt
 The Power of Proximity:
The rule of proximity shows us that the distance between elements will guide the way we perceive
them
 What Made You Group?
This is exactly where the principle of proximity is working its magic. The fact that a few elements
have an equal distance between one another, and a bigger distance between them and the other
group, made us treat them as separate groups.
Applying Gestalt in Our Layout Design:
UX - User Experience Design and Principles
UX - User Experience Design and Principles
Making things Readable and Scanable:
T.M.I
(Too Much Information)
TL;DR
Too-long-didn’t-read
Z - Model
F - Model
UX - User Experience Design and Principles
The Rule of 7 Seconds:
 The 7 second rule is a great tool for testing the ‘scannability’ of your page.
 This isn’t only relevant for web interfaces and promotional pages.
 This rule can also be applied when dealing with users who are frequently
using
a known interface.
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
UX - User Experience Design and Principles
It's time to Say Good Bye ..
THANK YOU
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UX - User Experience Design and Principles

  • 2. Let the Magic Begins...
  • 3. Objective:  Intro  UX vs UI  What is UX  The UX design process  Principles in Practice
  • 4. [ UX design is a commitment to building products with the customer in mind - Marieke McCloskey Director of Research at UserTesting UX design is the art and science of generating positive emotions through product interactions - Tomer Sharon Senior UX Researcher at Google
  • 16. Before Starting to Design:  What functions is the page supposed to offer?  What is your target user? What type of user will be using the page?  What is it you want the user to do on the page? Which actions do you expect from the user? The goal is to create the most effective design that will cater to all your expectations as laid out in the beginning.
  • 21. Primary Optical Area Strong Follow Weak Follow Terminal Area Our UI
  • 27. Assisting Decision Making:  Hick’s Law : the more options we have – the longer it takes to make a decision.  Paradox of Choice : whenever we have too many options to choose from, we choose not to choose.  Thank God We Have Miller : the law of 5 plus/minus 2 options (offer between 3 and 7 options ) "Understanding how each step of the cognitive process works is a goldmine for designers"
  • 28. The Four Rules of Decision Making:  The more options we have – the longer it takes to make a decision.  Whenever we have too many options to choose from, we choose not to choose.  Whenever we do choose between too many options to choose from we feel bad about our choice.  Effective decision making is achieved when we have 3-7 options to choose from.
  • 29. Dealing with Complex Structures:
  • 33. Implicit Flow Instructions:  The World of Gestalt  The Power of Proximity: The rule of proximity shows us that the distance between elements will guide the way we perceive them  What Made You Group? This is exactly where the principle of proximity is working its magic. The fact that a few elements have an equal distance between one another, and a bigger distance between them and the other group, made us treat them as separate groups.
  • 34. Applying Gestalt in Our Layout Design:
  • 37. Making things Readable and Scanable: T.M.I (Too Much Information) TL;DR Too-long-didn’t-read
  • 38. Z - Model F - Model
  • 40. The Rule of 7 Seconds:  The 7 second rule is a great tool for testing the ‘scannability’ of your page.  This isn’t only relevant for web interfaces and promotional pages.  This rule can also be applied when dealing with users who are frequently using a known interface.
  • 45. It's time to Say Good Bye .. THANK YOU